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{{Short description|None}}
]
{{pp-semi-indef|small=yes}}
This is a list of ]s and ]s that have sold or shipped at least one million units. Figures on this page for current consoles are generally updated by each financial quarter.
{{Use mdy dates|date=November 2021}}
] is the best-selling game system overall with over 160&nbsp;million units worldwide.<ref name="PlayStation 2024"/>]]


A ] is a ] computing device tailored for ]. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable.<ref name="discover"/> Video game consoles may use one or more ]s, such as ]s, ]s, and ]s for downloaded content.<ref name="discover"/>
==Worldwide==


A ] requires a ] or ] as an ].<ref>{{cite book|title=The Oxford Handbook of the Digital Economy|date=August 23, 2012|publisher=]|last=Lee|first=Robin|editor1-last=Peitz|editor1-first=Martin|editor2-last=Waldfogel|editor2-first=Joel|isbn=9780195397840|page=84|url=https://books.google.com/books?id=GFm-5WuYfYAC|access-date=December 29, 2013|archive-url=https://web.archive.org/web/20191030043208/https://books.google.com/books?id=GFm-5WuYfYAC&|archive-date=October 30, 2019|url-status=live}}</ref> Handheld ] are commonly used as ]s. ] engineer ] along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer ]. This resulted in the 1972 release of the ]—the first commercially available video game console.<ref>{{cite web|url=http://www.1up.com/features/videogames-turn-40 |archive-url=https://archive.today/20130116000837/http://www.1up.com/features/videogames-turn-40 |url-status=dead |archive-date=January 16, 2013 |title=Videogames Turn 40 Years Old |access-date=January 15, 2014 |last=Edwards |first=Benj |website=] |date=May 15, 2007 |page=4}}</ref>
==={{anchor|Video game consoles|Video game consoles (including handhelds)|Video game consoles including handhelds}} Video game consoles (including handhelds)===
{| class="wikitable sortable" width=600px style="font-size:95%;"
! Manufacturer !!Platform !!Released !!data-sort-type="number"| Units Sold
|-
|]||]||align="center"|2000||align="right"| 153.6&nbsp;million<ref name="PS2-4">{{cite web|url=http://www.scei.co.jp/corporate/release/pdf/111122_e.pdf |title=Sony Computer Entertainment Europe and Vodafone announce Preferred Partnership for 3G provider PlayStation®Vita |accessdate=January 27, 2012 |date=November 21, 2011 |publisher=]}}</ref>
|-
|]||] <!-- This includes the DS, DS Lite, DSi and DSi XL. -->||align="center"|2004||align="right"|152.50&nbsp;million<ref name=nintendosales/>
|-
|Nintendo||] and ]<ref name="gb">{{cite web|url=http://images.businessweek.com/ss/06/10/game_consoles/source/7.htm|title=Game Boy|accessdate=2008-07-30|work=A Brief History of Game Console Warfare|publisher=]}}</ref>||align="center"|1989 and 1998||align="right"|118.69&nbsp;million<ref name=nintendosales>{{cite web |url=http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1209.pdf|title=Consolidated Sales Transition by Region |accessdate=2012-10-24 |date=2012-10-23 |publisher=Nintendo |format=PDF}}</ref>
|-
|Sony||]||align="center"|1994||align="right"|102.49&nbsp;million<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|accessdate=2007-09-05|publisher=Sony Computer Entertainment}}</ref>
|-
|Nintendo||]||align="center"|2006||align="right"|97.18&nbsp;million<ref name="nintendosales"/>
|-
|Nintendo||]||align="center"|2001||align="right"|81.51&nbsp;million<ref name=nintendosales/>
|-
|]||]||align="center"|2004||align="right"| 73.9&nbsp;million
|-
|Sony||]||align="center"|2006||align="right"|{{PlayStation 3 sales|sort=off|sd=off|bd=off|smallref=off|date=off}}<!-- to update this figure, please visit ] -->
|-
|]||]||align="center"|2005||align="right"|70.0&nbsp;million<ref name="xbox360">{{cite web|url=http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/Kpi/FY13/Q1/Detail.aspx|title=Earnings Release FY13 Q1|accessdate={{date|2012-10-18|mdy}}|publisher=]}}</ref>
|-
|Nintendo||]||align="center"|1983||align="right"|61.91&nbsp;million<ref name=nintendosales/>
|-
|Nintendo||]||align="center"|1990||align="right"|49.10&nbsp;million<ref name=nintendosales/><ref name="snes">{{cite web|url=http://images.businessweek.com/ss/06/10/game_consoles/source/9.htm|title=Super Nintendo Entertainment System|accessdate=2007-09-07 |work=A Brief History of Game Console Warfare|publisher=]}}</ref><ref name="nintendoreport2006">{{cite web|url=http://www.nintendo.com/corp/report/06AnnualReport.pdf#page=14|title=Annual Report 2006|accessdate=2008-07-30|format=PDF|publisher=]|pages=14}}</ref>
|-
|]||]||align="center"|1988||align="right"|40&nbsp;million{{#tag:ref|United States: 20 million,<ref name=NYT>{{cite news |url=http://www.nytimes.com/1998/03/14/business/international-business-sega-enterprises-pulls-its-saturn-video-console-us-market.html?pagewanted=1 |title=Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market |accessdate=2010-01-02 |author=Stephanie Strom | work=The New York Times | date=1998-03-14}}</ref> Rest of the world: 15 million,<ref>{{cite web |title=Chronology of Sega Video Games 1952–1993 |Ken Polsson |url=http://www.islandnet.com/~kpolsson/segavid/index.htm |quote=Total North American sales in its lifetime: 14 million. Total world sales: 29 million.}}</ref> ]: 3 million,<ref name="jogos.uol.com.br">http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm</ref> ]: 2 million<ref name="MDB">{{cite web | url=http://gamehall.uol.com.br/site/a-historia-do-mega-drive/ | title=A História do Mega Drive|language=Portuguese|accessdate=2008-03-06|publisher=gamehall.uol.com.br|author=Alucard em Quarta-feira|date=2005-08-31}}</ref>|group=cn|name=SalesNote}}
|-
|Nintendo||]||align="center"|1996||align="right"|32.93&nbsp;million<ref name=nintendosales/>
|-
|]||]||align="center"|1977||align="right"|30&nbsp;million<ref name="atari2600">{{cite web|url= http://images.businessweek.com/ss/06/10/game_consoles/source/3.htm|title=Atari VCS (Atari 2600)|accessdate=2007-09-08|work=A Brief History of Game Console Warfare|publisher=]}}</ref>
|-
|Microsoft||]||align="center"|2001||align="right"|24&nbsp;million<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|accessdate=2007-09-05|publisher=Xbox.com|date=2006-05-10 |archiveurl = http://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archivedate = 2007-07-09}}</ref><ref name="2xbox">{{cite web|url= http://images.businessweek.com/ss/06/10/game_consoles/source/16.htm|title=Xbox|accessdate=2007-09-08|work=A Brief History of Game Console Warfare|publisher=]}}</ref>
|-
|Nintendo||]||align="center"|2011||align="right"|22.19&nbsp;million<ref name=nintendosales/>
|-
|Nintendo||]||align="center"|2001||align="right"|21.74&nbsp;million<ref name=nintendosales/>
|-
|Sega||]/]||align="center"|1983||align="right" data-sort-value="13"|10–13&nbsp;million<ref name="sms_forster">{{cite book | last= Forster | first= Winnie | title= The Encyclopedia of Game Machines | year= 2005 | publisher= Magdalena Gniatczynska | isbn=3-00-015359-4 | chapter=Sega SG-1000 & Master System | pages=80–81 |url=http://i250.photobucket.com/albums/gg278/Salvidrim/PUBLIC/IMG_0001.jpg?t=1327588500 | accessdate=2011-01-31 | quote=Units sold: 10 Million }}</ref><ref name="sms_ign">{{Cite web | last = Buchanan | first = Levi | url = http://retro.ign.com/articles/965/965032p1.html | title = Genesis vs. SNES: By the Numbers | publisher = ] | date = 2009-03-20 | accessdate = 2010-03-15 | quote=The Master System sold an anemic 13 million to the NES count of 62 million. }}</ref>
|-
|Sega||]||align="center"|1990||align="right"|11&nbsp;million<ref name="handheldgamepro1">{{cite web|url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|title=The 10 Worst-Selling Handhelds of All Time|accessdate=2008-07-05|first=Blake|last=Snow|publisher=]|date=2007-07-30|pages=1|archiveurl=http://web.archive.org/web/20071012194600/http://gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2007-10-12}}</ref>
|-
|Sega||]||align="center"|1998||align="right"|10.6&nbsp;million<ref name="gametunnel">{{cite web|url=http://www.gametunnel.com/articles.php?id=263|title=Good Enough: Why graphics aren't number one|publisher=Game Tunnel|accessdate=2007-10-28|first=Russell|last=Carroll|date=2005-09-06}}</ref><ref name="consolegamepro1">{{cite web|url= http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|title=The 10 Worst-Selling Consoles of All Time|accessdate= 2009-01-10|first=Blake|last=Snow|publisher=]|date=2007-07-30|pages=1|archiveurl=http://web.archive.org/web/20070508014611/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2007-05-08}}</ref>
|-
|]||]||align="center"|1987||align="right"|10&nbsp;million<ref name="consolegamepro1"/>
|-
|Sega||]||align="center"|1994||align="right"|9.5&nbsp;million<ref name="consolegamepro1"/>
|-
|Sega||]||align="center"|1991||align="right"|6&nbsp;million<ref name="consolegamepro1"/>
|-
|]||]||align="center"|1986||align="right"|4.5&nbsp;million<ref name="nintendolife_fds"/>
|-
|]||]||align="center"|1986||align="right"|3.77&nbsp;million<ref name="atari7800">{{cite web|url=http://www.gamasutra.com/blogs/MattMatthews/20090526/1521/Atari_7800_Sales_Figures_1986__1990.php|title= Atari 7800 Sales Figures (1986 - 1990)|accessdate=2009-05-26|work=Atari 7800 Sales Figures (1986 - 1990)|publisher=]}}{{Verify credibility|date=August 2011}}</ref>
|-
|]||]||align="center"|1977||align="right"|3&nbsp;million<ref name="sheff_27">{{Citation |title=] |last=Sheff |first=David |last2=Eddy |first2=Andy |author=David Sheff |author-link=David Sheff |publisher=GamePress |year=1999 |page= |isbn=978-0-9669617-0-6|quote=Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.}}</ref>
|-
|]||]||align="center"|1980||align="right"|3&nbsp;million<ref name="intellivision">{{cite web |url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9|title=Mattel Intellivision - 1980–1984|work= ClassicGaming|publisher=]|accessdate=2008-05-16}}</ref><ref name=intellivision2>{{cite web|url= http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#b2 |title=Ask Hal: Frequently Asked Questions to the Blue Sky Rangers |publisher=Intellivision Productions|accessdate=2008-11-03}}</ref><ref name=intellivision3>{{cite web|url= http://www.intellivisiongames.com/history.php|title=Timeline|publisher=Intellivision Productions|accessdate=2008-11-03}}</ref>
|-
|]||]||align="center"|1982||align="right"|3&nbsp;million<ref name="mini-arcade">{{cite journal|title=More Mini-Arcades A Comin'|journal=]|year=1983|month=June|volume=4|issue=16|url=http://www.archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n9/mode/2up|accessdate=1 February 2012|page=10}}</ref>
|-
|Nokia||]||align="center"|2003||align="right"|3&nbsp;million<ref name="handheldgamepro1"/>
|-
|]||]||align="center"|2011||align="right"|2.2&nbsp;million<ref name=PSVita>{{cite web|url=http://www.gamespot.com/news/ps-vita-sales-total-22m-worldwide-report-6392256|title=PlayStation Vita sells 2.2 million units|date=2012-08-20|publisher=Gamespot|accessdate=2012-08-20}}</ref>
|-
|]/]||]||align="center"|1978||align="right"|2&nbsp;million<ref name="Magnavox Odyssey²">{{cite web|url=http://uk.ign.com/top-25-consoles/21.html |title=Magnavox Odyssey 2 |accessdate=2011-08-27 |publisher=]}}</ref>
|-
|]||]||align="center"|1982||align="right"|2&nbsp;million<ref name="coleco_report">{{Citation | publisher=PR Newswire | title=Coleco Industries sales report | date=1984-04-17 | quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
|-
|]||]||align="center"|1993||align="right"|2&nbsp;million<ref name="consolegamepro1"/>
|-
|]||]/]||align="center"|1998 and 1999||align="right"|2&nbsp;million<ref name="handheldgamepro1"/>
|-
|]||]||align="center"|1990||align="right"|1.5&nbsp;million<ref name="handheldgamepro1"/>
|-
|]||]||align="center"|1976||align="right"|1&nbsp;million<ref name="herman_telstar">{{cite book|last=Herman|first=Leonard|title=Phoenix: the fall & rise of videogames|year=1997|publisher=Rolenta Press|location=Union, NJ|isbn=0-9643848-2-5|url=http://books.google.co.uk/books?id=duITAQAAIAAJ|edition=2nd ed.|accessdate=16 February 2012|page=20|quote=Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year.}}</ref>
|-
|]||]||align="center"|1995||align="right"|1&nbsp;million<ref name="handheldgamepro2">{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml|title=The 10 Worst-Selling Handhelds of All Time| accessdate=2008-07-05|first=Blake|last=Snow|publisher=]|date=2007-07-30|pages=2|archiveurl=http://web.archive.org/web/20071013043037/http://www.gamepro.com/gamepro/domestic/games/features/125749.shtml|archivedate=2007-10-13}}</ref>
|}


] at 93.86&nbsp;million units.<ref name="nintendosales"/>]]
==={{anchor|Video game consoles (not including handhelds)|Video game consoles not including handhelds}} Video game consoles (not including handhelds)===
{| class="wikitable sortable" width=600px style="font-size:95%;"
! Manufacturer !!Platform !!Released !!data-sort-type="number"| Units sold
|-
|]||]||align="center"|2000||align="right"|153.6&nbsp;million<ref name="PS2-4" />
|-
|Sony||]||align="center"|1994||align="right"|102.49&nbsp;million</small><ref name="ps1"/>
|-
|Nintendo||]|| align="center"|2006||align="right"|97.18&nbsp;million<ref name="nintendosales"/>
|-
|Sony||]||align="center"|2006||align="right"|{{PlayStation 3 sales|sort=off|sd=off|bd=off|smallref=on|date=off}}
|-
|Microsoft||]||align="center"|2005||align="right"|70.0&nbsp;million<ref name="xbox360"/>
|-
|]||]||align="center"|1983||align="right"|61.91&nbsp;million<ref name=nintendosales/>
|-
|Nintendo||]||align="center"|1990||align="right"|49.10&nbsp;million<ref name=nintendosales/><ref name="snes"/><ref name="nintendoreport2006"/>
|-
|]||]||align="center"|1988||align="right"|40&nbsp;million<ref group="cn" name="SalesNote"/>
|-
|Nintendo||]||align="center"|1996||align="right"|32.93&nbsp;million<ref name=nintendosales/>
|-
|]||]||align="center"|1977||align="right"|30&nbsp;million<ref name="atari2600"/>
|-
|]||]||align="center"|2001||align="right"|24&nbsp;million<ref name="xbox"/><ref name="2xbox"/>
|-
|Nintendo||]||align="center"|2001||align="right"|21.74&nbsp;million<ref name=nintendosales/>
|-
|Sega||]/]||align="center"|1985||align="right" data-sort-value="13"|10–13&nbsp;million<ref name="sms_forster"/><ref name="sms_ign"/>
|-
|Sega||]||align="center"|1998||align="right"|10.6&nbsp;million<ref name="gametunnel"/><ref name="consolegamepro1"/>
|-
|]||]||align="center"|1987||align="right"|10&nbsp;million<ref name="consolegamepro1"/>
|-
|Sega||]||align="center"|1994||align="right"|9.5&nbsp;million<ref name="consolegamepro1"/>
|-
|Sega||]||align="center"|1991||align="right"|6&nbsp;million<ref name="consolegamepro1"/>
|-
|]||]||align="center"|1986||align="right"|3.77&nbsp;million<ref name="atari7800"/>
|-
|]||]||align="center"|1977||align="right"|3&nbsp;million<ref name="sheff_27"/>
|-
|]||]||align="center"|1980||align="right"|3&nbsp;million<ref name="intellivision"/><ref name=intellivision2/><ref name=intellivision3/>
|-
|]/]||]||align="center"|1978||align="right"|2&nbsp;million<ref name="Magnavox Odyssey²"/>
|-
|]||]||align="center"|1982||align="right"|2&nbsp;million<ref name="coleco_report"/>
|-
|]||]||align="center"|1993||align="right"|2&nbsp;million<ref name="consolegamepro1"/>
|-
|]||]||align="center"|1976||align="right"|1&nbsp;million<ref name="herman_telstar"/>
|}


A ] is a lightweight device with a built-in screen, controls, speakers,<ref>{{cite journal|author=] |journal=Mobile Game-based Learning |date=April 24, 2007 |title=D 4.1 - Standards and technology monitoring report (revised version) |url=http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |publisher=] (]) |edition=1.7 |page=20 |access-date=December 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130630130213/http://www.mg-bl.com/fileadmin/downloads/deliverables/D4.1_Standards_and_technology_monitoring_report_revised_version_V1.7.pdf |archive-date=June 30, 2013}}</ref> and has greater portability than a standard video game console.<ref name="discover"/> It is capable of playing multiple games unlike tabletop and ] devices. The oldest handheld game console with interchangeable ] is the Milton Bradley ] from 1979.<ref>{{cite web|last = East|first = Tom|title = History Of Nintendo: Game Boy|work = ]|date = November 11, 2009|url=http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|access-date = December 29, 2013|archive-url=https://web.archive.org/web/20141110045319/http://www.officialnintendomagazine.co.uk/13153/features/history-of-nintendo-game-boy/|archive-date = November 10, 2014|url-status = dead|df = mdy-all}}</ref> ] is credited with popularizing the handheld console concept with the ]'s release in 1989<ref>{{cite book |last=Steinbock |first=Dan |url=https://archive.org/details/mobilerevolution0000stei |title=The Mobile Revolution |date=June 1, 2005 |publisher=] |isbn=9780749442965 |page= |quote=popularizing the handheld console concept nintendo. |url-access=registration}}</ref> and continued to dominate the handheld console market into the early 2000s.<ref>{{Cite web| last = Patsuris| first = Penelope| title = Sony PSP Vs. Nintendo DS| work = ]| date = June 7, 2004| url = https://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| access-date = November 4, 2013| archive-url = https://web.archive.org/web/20131101213513/http://www.forbes.com/2004/06/07/cx_pp_0607mondaymatchup.html| archive-date = November 1, 2013| url-status = live}}</ref><ref>{{cite news|last = Hutsko|first = Joe|title = 88 Million and Counting; Nintendo Remains King of the Handheld Game Players|work = ]|date = March 25, 2000|page = C1|url=https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|access-date = January 12, 2009|archive-url=https://web.archive.org/web/20180622060557/https://www.nytimes.com/2000/03/25/business/88-million-and-counting-nintendo-remains-king-of-the-handheld-game-players.html?pagewanted=all|archive-date = June 22, 2018|url-status = live}}</ref>
===Handheld game consoles===
{{See also|Comparison of handheld game consoles}}


] are ] with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play ] may have handheld controllers and position-tracking ] for user input.<ref>{{Cite journal |last1=Coburn |first1=Joshua Q. |last2=Freeman |first2=Ian |last3=Salmon |first3=John L. |date=2017-09-01 |title=A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process |url=https://asmedigitalcollection.asme.org/computingengineering/article/doi/10.1115/1.4036921/370980/A-Review-of-the-Capabilities-of-Current-LowCost |journal=Journal of Computing and Information Science in Engineering |language=en |volume=17 |issue=3 |doi=10.1115/1.4036921 |issn=1530-9827}}</ref> Most of these are devices that must be connected to a game console or ],<ref>{{Cite web |last=Kuchera |first=Ben |date=2016-01-15 |title=The complete guide to virtual reality in 2016 (so far) (Update: February 2016) |url=https://www.polygon.com/2016/1/15/10772026/virtual-reality-guide-oculus-google-cardboard-gear-vr |access-date=2024-07-26 |website=Polygon |language=en-US}}</ref> but some are standalone game consoles, such as the ] released by ].<ref>{{Cite web |date=2023-03-22 |title=Learn the basics of VR: Here's everything you need to know about virtual reality |url=https://www.digitaltrends.com/computing/what-is-vr-all-the-basics-of-virtual-reality/ |access-date=2024-07-26 |website=Digital Trends |language=en}}</ref>
{| class="wikitable sortable" width=600px style="font-size:95%;"
! Manufacturer !!Platform !!Released !!data-sort-type="number"| Units sold
|-
|Nintendo||] <!-- excluding 3DS -->||align="center"|2004 || align="right"|152.50&nbsp;million<ref name="nintendosales"/>
|-
|]||] and ]<ref name="gb"/>||align="center"|1989 and 1998||align="right"|118.69&nbsp;million <small>(combined)</small><ref name=nintendosales/>
|-
|Nintendo||]||align="center"|2001||align="right"|81.51&nbsp;million<ref name=nintendosales/>
|-
|] || ] || align="center"|2004 || align="right"|71.4&nbsp;million<ref name="PSP-3">{{cite web|url=http://us.playstation.com/corporate/about/press-release/psp-sales-70-million-units-worldwide.html|title=PSP (PLAYSTATIONPORTABLE) SALES REACH 70 MILLION UNITS WORLDWIDE|accessdate=2011-06-07 |publisher=]}}</ref><ref name="sales" />
|-
|Nintendo||]||align="center"|2011||align="right"|22.19&nbsp;million<ref name=nintendosales/>
|-
|]||]||align="center"|1990||align="right"|11&nbsp;million<ref name="handheldgamepro1"/>
|-
|]||] || align="center"|2003 || align="right"|3&nbsp;million<ref name="handheldgamepro1"/>
|-
|]||]||align="center"|2011||align="right"|2.2&nbsp;million<ref name=PSVita/>
|-
|]||] and ]||align="center"|1998 and 1999||align="right"|2&nbsp;million<ref name="handheldgamepro1"/>
|-
|NEC || ] || align="center"|1990 || align="right"|1.5&nbsp;million<ref name="handheldgamepro1"/>
|-
|Sega || ] || align="center"|1995 || align="right"|1&nbsp;million<ref name="handheldgamepro2"/>
|}


]s are a subset of game consoles that are only able to play built-in games.<ref>{{cite book| last = Williams| first =Andrew| title = History of Digital Games: Developments in Art, Design and Interaction|url=https://books.google.com/books?id=xLVdDgAAQBAJ | publisher = ]| date = March 16, 2017| page = 69| isbn = 9781317503811|edition=1st}}</ref><ref>{{cite web|author=Retro Rogue |title=2004 Holiday Gift Guide Review - Atari Flashback Console (Atari) |publisher=] |url=http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |access-date=December 30, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20121029031211/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=315 |archive-date=October 29, 2012}}</ref> Video game consoles in general are also described as "dedicated" in distinction from the more versatile ] and other ].<ref>{{cite news|last = Chen|first = Brian|title = New Device At Nintendo Is Cheaper, For Youths|work = ]|date = August 29, 2013|page = B1|url=https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20190409215939/https://www.nytimes.com/2013/08/29/technology/nintendo-to-offer-lower-cost-game-device.html|archive-date = April 9, 2019|url-status = live}}</ref><ref>{{cite web |last=Kuchera |first=Ben |date=February 28, 2011 |title=It's unofficial: dedicated gaming devices may be losing out to phones |url=https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |url-status=live |archive-url=https://web.archive.org/web/20140101145731/https://arstechnica.com/gaming/2011/02/versatility-rules-why-monotasking-gaming-devices-may-be-losing-steam/ |archive-date=January 1, 2014 |access-date=December 30, 2013 |website=]}}</ref><ref>{{cite magazine|last = Newman|first = Jared|title = PC Game Streaming Is Going to Be Huge|magazine = ]|date = November 11, 2013|url=https://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|access-date = December 30, 2013|archive-url=https://web.archive.org/web/20160220141320/http://techland.time.com/2013/11/11/pc-game-streaming-is-going-to-be-huge/|archive-date = February 20, 2016|url-status = live}}</ref>
===Manufacturer===
]s are listed in alphabetical order, with their respective consoles in chronological order.


== Best-selling game consoles ==
====Atari====
{{See also|List of best-selling game consoles by region|List of commercial failures in video games}}
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|-
!colspan=4|Home consoles
|-
| ] || align="center"|1977 || align="right"|30&nbsp;million<ref name="atari2600"/>
|-
| ] || align="center"|1986 || align="right"|3.77&nbsp;million<ref name="atari7800"/>
|}


The following table contains video game consoles that have sold at least {{nowrap|1 million}} units worldwide either ] or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding ]s).
====Coleco====
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|-
!colspan=4|Home consoles
|-
|]||align="center"|1976||align="right"|1&nbsp;million<ref name="herman_telstar"/>
|-
|]||align="center"|1982||align="right"|2&nbsp;million<ref name="coleco_report"/>
|-
|}


] (1980 version pictured), was released in 1977.<ref>{{cite web|last = Reimer|first = Jeremy|title = The evolution of gaming: computers, consoles, and arcade|website = ]|date = October 10, 2005|url = https://arstechnica.com/features/2005/10/gaming-evolution/|access-date = May 10, 2014|archive-url = https://web.archive.org/web/20140622041319/http://arstechnica.com/features/2005/10/gaming-evolution/|archive-date = June 22, 2014|url-status = live}}</ref>]]
====Mattel====
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|-
!colspan=4|Home consoles
|-
| ] || align="center"|1980 || align="right"|3&nbsp;million<ref name="intellivision"/><ref name=intellivision2/><ref name=intellivision3/>
|}


{{multiple image
====Microsoft====
| total_width = 350
{| class="wikitable" width=450px style="font-size:95%;"
| image1 = Nintendo-Famicom-Console-Set-FL.png
!Platform !!Released !! Units sold
| alt1 =
|-
| image2 = NES-Console-Set.png
!colspan=4|Home consoles
| alt2 =
|-
| footer = The ] were the best-selling consoles of their time, selling 61.91 million units worldwide.<ref name="nintendo-ir"/> They revitalised the gaming industry in the United States following the ].
| ] || align="center"|2001 || align="right"|24&nbsp;million<ref name="xbox"/><ref name="2xbox"/>
}}
|-
| ] || align="center"|2005 || align="right"|70.0&nbsp;million<ref name="xbox360"/>
|}


:{{legend|{{{1|#b6fcb6}}}|size=50%|{{Hash-tag}} ''Background shading indicates consoles currently on the market.'' }}
====NEC====
{{dynamic list}}
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|-
!colspan=4|Home consoles
|-
|]||align="center"|1987||align="right"|10&nbsp;million<ref name="consolegamepro1"/>
|-
!colspan=4|Handhelds
|-
|]||align="center"|1990||align="right"|1.5&nbsp;million<ref name="handheldgamepro1"/>
|}


{| class="wikitable sortable" style="margin:1em auto;"
====Nintendo====
{{See also|Nintendo video game consoles}} |+Million-selling game consoles
! scope="col" |Platform
{| class="wikitable" width=450px style="font-size:95%;"
! scope="col" |Type
!Platform !!Released !! Units sold
! scope="col" |Firm
! scope="col" |Released{{ref label|Release sources|2|2}}
! scope="col" data-sort-type="number"| Units sold
! scope="col" class="unsortable" | {{abbr|Ref.|Reference(s)}}
|- |-
!scope=row|]
!colspan=4|Home consoles
|Home
|]
|style="text-align:center;" |2000
|style="text-align:right;" data-sort-value="155.1"|160&nbsp;million
|style="text-align:center;" |<ref name="PlayStation 2024"/>
|- |-
!scope=row|]
|]||align="center"|1977||align="right"|3&nbsp;million<ref name="sheff_27"/>
|Handheld
|]
|style="text-align:center;" |2004
|style="text-align:right;" |154.02&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
|]||align="center"|1983||align="right"|61.91&nbsp;million<ref name=nintendosales/>
|Hybrid
|]
| style="text-align:center;" |2017
| style="text-align:right" |146.04 million
| style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|Including Nintendo Switch Lite and OLED units}}
|- |-
!scope=row|] & ]
|]||align="center"|1990||align="right"|49.10&nbsp;million<ref name=nintendosales/><ref name="snes"/><ref name="nintendoreport2006"/>
|Handheld
|]
|style="text-align:center;" |1989, 1998
|style="text-align:right;" |118.69&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>{{efn|group=note|name=GB and GBC|Nintendo only provided a combined sales total.<ref name="GB and GBC"/> Before Game Boy Color's release in late 1998,{{ref label|Release sources|2|2}} previous models sold 64.42 million units combined worldwide.<ref name="nintendosales"/>}}
|- |-
!scope=row style="background:#b6fcb6;"|] {{Hash-tag|alt=current generation consoles}}
|]||align="center"|1996||align="right"|32.93&nbsp;million<ref name=nintendosales/>
|Home
|]
| style="text-align:center;" |2013
| style="text-align:right" |117.2&nbsp;million
| style="text-align:center;" |<ref>{{Cite web |date=2022-05-10 |title=PS5 shipments top 19.3 million; PS4 tops 117.2 million |url=https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |access-date=2022-11-05 |website=Gematsu |language=en-US |archive-date=November 21, 2022 |archive-url=https://web.archive.org/web/20221121202053/https://www.gematsu.com/2022/05/ps5-shipments-top-19-3-million-ps4-tops-117-2-million |url-status=live}}</ref>
|- |-
!scope=row|]
|]||align="center"|2001||align="right"|21.74&nbsp;million<ref name=nintendosales/>
|Home
|]
|style="text-align:center;" |1994
|style="text-align:right;" |102.49&nbsp;million
|style="text-align:center;" |<ref name="ps1"/>
|- |-
!scope=row|]
|]||align="center"|2006||align="right"|97.18&nbsp;million<ref name="nintendosales"/>
|Home
|]
|style="text-align:center;" |2006
|style="text-align:right;" |101.63&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
!colspan=4|Add-ons
|Home
|]
|style="text-align:center;" |2006
|style="text-align:right" data-sort-value="87.4"|87.4&nbsp;million
|style="text-align:center;" |<ref>{{Cite web |title=Business Data & Sales |url=https://sonyinteractive.com/en/our-company/business-data-sales/ |access-date=2024-11-27 |website=Sony Interactive Entertainment |language=en-US}}</ref><ref>{{Cite web |title=2007 PlayStation 3 - PlayStation Vita {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2007-ps3-ps-vita/ |access-date=2024-11-27 |website=PlayStation |language=en-GB}}</ref>
|- |-
!scope=row|]
|]||align="center"|1986||align="right"|4.5&nbsp;million<ref name="nintendolife_fds">{{cite web|last=McFerran|first=Damien|title=Feature: Slipped Disk - The History of the Famicom Disk System|url=http://retro.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system|work=Nintendo Life|accessdate=31 January 2012|date=20 November 2010}}</ref>
|Home
|]
|style="text-align:center;" |2005
|style="text-align:right;" data-sort-value="84" |{{ref |Greater|>}}84&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=xbox efn|Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
The company shifted focus to the amount of active users on ] as its "primary metric for{{sic}} success".<ref name="Shipments and Live"/> Monthly active Xbox Live users reached nearly 90&nbsp;million by Q3 2020.<ref name="Q3 2020 active users"/> '''Xbox 360''': Production ended in 2016; 84 million in total lifetime sales.<ref name="xbox sales"/>
'''Xbox One''': Microsoft CEO ] unveiled at a December 3, 2014, shareholder presentation that 10&nbsp;million units were sold.<ref name="Xbone 10"/> Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".<ref name="xbox1 forbes"/> Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.<ref name="xbox1 Ampere"/> Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.<ref name="xbox1 cease"/>
}}
|- |-
!scope=row|]
!colspan=4|Handhelds
|Handheld
|]
|style="text-align:center;" |2001
|style="text-align:right;" |81.51&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|] and ]<ref name="gb"/>||align="center"|1989 and<br /> 1998||align="right"|118.69&nbsp;million<ref name=nintendosales/>
|Handheld
|-
|]
|] <br /><small>(figure includes GBA SP and Game Boy Micro)</small>||align="center"|2001 || align="right"|81.51&nbsp;million<ref name=nintendosales/>
|style="text-align:center;" |2004
|-
|style="text-align:right;" data-sort-value="81"|80&nbsp;million
|]||align="center"|2003||align="right"|43.57&nbsp;million<ref name=nintendosales/>
|style="text-align:center;" |<ref name="PlayStation 2024"/>
|-
|]||align="center"|2005||align="right"|2.5&nbsp;million<ref name="handheldgamepro1"/>
|-
|]<br /><small>(figure includes DS Lite, DSi, and DSi XL; does not include 3DS)</small>||align="center"|2004||align="right"|152.50&nbsp;million<ref name="nintendosales"/>
|-
|]||align="center"|2006||align="right"|93.85&nbsp;million<ref name="nintendosales" />
|-
|]||align="center"|2008||align="right"|27.39&nbsp;million<ref name="nintendosales"/>
|-
|]||align="center"|2009||align="right"|12.47&nbsp;million<ref name="nintendosales"/>
|-
|]||align="center"|2011||align="right"|22.19&nbsp;million<ref name="nintendosales"/>
|}


====Nokia====
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|- |-
!scope=row|]
!colspan=4|Handhelds
|Handheld
|-
|]
| ] || align="center"|2003 || align="right"|3&nbsp;million<ref name="handheldgamepro1"/>
|style="text-align:center;" |2011
|}
|style="text-align:right;" |75.94&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>


====Panasonic====
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
!colspan=4|Home consoles
|Home
|]
| style="text-align:center;" |2020
| style="text-align:right" |65.6 million
| style="text-align:center;" |<ref>{{Cite web |date=2024-11-08 |title=Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2024 |url=https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/24q2_supplement.pdf |access-date=2024-11-08 |website=VGC |language=en-US}}</ref>
|- |-
!scope=row|]
|]||align="center"|1993||align="right"|2&nbsp;million<ref name="consolegamepro1"/>
|Home
|}
|]

|style="text-align:center;" |1983
====Sega====
|style="text-align:right;" |61.91&nbsp;million
{| class="wikitable" width=450px style="font-size:95%;"
|style="text-align:center;" |<ref name="nintendo-ir"/>
!Platform !!Released !! Units sold
|- |-
!scope=row|]
!colspan=4|Home consoles
|Home
|]
|style="text-align:center;" |2013
|style="text-align:right;" data-sort-value="54.75" |~58&nbsp;million
|style="text-align:center;" |<ref>{{Cite web |title=Xbox Series X/S Has Sold 21 Million Units, Xbox One at 58 Million, as Per Microsoft Brazil Presentation |url=https://gamingbolt.com/xbox-series-x-s-has-sold-21-million-units-xbox-one-at-58-million-as-per-microsoft-brazil-presentation |access-date=2023-06-30 |website=GamingBolt |language=en-US}}</ref>
|- |-
!scope=row|]
|]||align="center"|1985||align="right"|10–13&nbsp;million<ref name="sms_forster"/><ref name="sms_ign"/>
|Home
|]
|style="text-align:center;" |1990
|style="text-align:right;" |49.1&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|]||align="center"|1988||align="right"|40&nbsp;million<ref group="cn" name="SalesNote"/>
|Home
|]
|style="text-align:center;" |1996
|style="text-align:right;" |32.93&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row|]
|]||align="center"|1994||align="right"|9.5&nbsp;million<ref name="consolegamepro1"/>
|Home
|]
|style="text-align:center;" |1988
|style="text-align:right;" |30.75&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=genesis|30.75&nbsp;million sold by Sega worldwide as of March 1996,<ref name="famitsu 306"/><ref name="Sega Stats"/> not including sales of third-party licensed consoles from manufacturers such as ] in the United States (which projected it would sell 1.5&nbsp;million)<ref>{{cite web|url=http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |title=Sega farms out Genesis |date=March 2, 1998 |archive-url=https://archive.today/20120709034422/http://findarticles.com/p/articles/mi_m3169/is_n9_v38/ai_20456851/?tag=content;col1 |archive-date=July 9, 2012 |publisher=Consumer Electronics |url-status=dead}}</ref> or ] in Brazil (listed separately).}}
|- |-
!scope=row|]
|]||align="center"|1998||align="right"|10.6&nbsp;million<ref name="gametunnel"/><ref name="consolegamepro1"/>
|Home
|]
|style="text-align:center;" |1977
|style="text-align:right" |30&nbsp;million
|style="text-align:center;" |<ref name="atari2600 PR"/>
|- |-
!scope=row style="background:#b6fcb6;" |] {{Hash-tag|alt=current generation consoles}}
!colspan=4|Add-ons
|Home

|]
|style="text-align:center;" |2020
|style="text-align:right" data-sort-value="28.3" |28.3 million
|style="text-align:center;" |<ref>{{Cite web |first1=Aritra|last1=Bhowmick |date=2024-09-18 |title=PlayStation and Xbox: Report Highlights Lifetime Global Hardware Sales Data for Both Gaming Consoles |url=https://in.ign.com/ps5/215428/news/playstation-and-xbox-report-highlights-lifetime-global-hardware-sales-data-for-both-gaming-consoles |access-date=2024-09-18 |website=IGN India |language=en-in |archive-url=https://web.archive.org/web/20240918214956/https://in.ign.com/ps5/215428/news/playstation-and-xbox-report-highlights-lifetime-global-hardware-sales-data-for-both-gaming-consoles |archive-date=2024-09-18}}</ref>
|- |-
!scope=row|]
|] || align="center"|1991 || align="right"|6&nbsp;million<ref name="consolegamepro1"/>
|Home
|]
|style="text-align:center;" |2001
|style="text-align:right;" |24&nbsp;million
|style="text-align:center;" |<ref name="xbox"/>
|- |-
!scope=row|]
!colspan=4|Handhelds
|Home
|]
|style="text-align:center;" |2001
|style="text-align:right;" |21.74&nbsp;million
|style="text-align:center;" |<ref name="nintendo-ir"/>
|- |-
!scope=row |]
|] || align="center"|1990 || align="right"|11&nbsp;million<ref name="handheldgamepro1"/>
|]
|] / ]
|style="text-align:center;" |2020
|style="text-align:right" data-sort-value="20.0" |~20 million
|style="text-align:center;" |<ref>{{Cite web |last=Heath |first=Alex |date=2023-03-01 |title=This is Meta's AR / VR hardware roadmap for the next four years |url=https://www.theverge.com/2023/2/28/23619730/meta-vr-oculus-ar-glasses-smartwatch-plans |access-date=2023-04-08 |website=The Verge |language=en-US}}</ref>
|- |-
!scope=row|]
|] || align="center"|1995 || align="right"|1&nbsp;million<ref name="handheldgamepro2"/>
|Home
|}
|]

|style="text-align:center;" |2012
====SNK====
|style="text-align:right" |13.56&nbsp;million
{| class="wikitable" width=450px style="font-size:95%;"
|style="text-align:center;" |<ref name="nintendo-ir"/>
!Platform !!Released !! Units sold
|- |-
!scope=row|]
!colspan=4|Handhelds
|Handheld
|]
|style="text-align:center;" |2011
| style="text-align:right" data-sort-value="12.5" |10–15&nbsp;million <small>(estimate)</small>
|style="text-align:center;" |{{efn|group=note|name=PlayStation Vita|'''PlayStation Vita''': Third-party estimates range from 10–15&nbsp;million.<ref name="vita mortuus"/> ] stated in June 2017 that 15&nbsp;million were sold,<ref name="PSVita2"/> while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.<ref name="GDC16 eedar"/> Production ceased in Japan in March 2019.<ref name="vita mortuus"/>}}
|- |-
!scope=row|]
|]/]||align="center"|1998 and 1999||align="right"|2&nbsp;million<ref name="handheldgamepro1"/>
|Home
|}
|]

|style="text-align:center;" |1986
====Sony====
|style="text-align:right;" data-sort-value="11.5"|10–13&nbsp;million
{{See also|PlayStation}}
|style="text-align:center;" |{{efn|group=note|name=master|10–13 million, not including Brazilian variants.<ref name="sms and gen ign"/><ref name="encyclopedia"/> ] wrote in a 1995 publication that the Master System's active ] in Western Europe peaked at 6.25&nbsp;million in 1993. Those countries that peaked are France at 1.6&nbsp;million, the United Kingdom at 1.35&nbsp;million, Germany at 700&nbsp;thousand, Spain at 550&nbsp;thousand, the Netherlands at 200&nbsp;thousand, and other Western European countries at 1.4&nbsp;million. However, Belgium peaked in 1991 with 600&nbsp;thousand, and Italy in 1992 with 400&nbsp;thousand. Thus it is estimated approximately 6.8&nbsp;million units were purchased in this part of Europe.<ref name="digest 60"/> 1&nbsp;million were sold in Japan as of 1986.<ref name="business japan"/> 2&nbsp;million were sold in the United States.<ref>{{harvnb|Sheff|Eddy|1999|p=}}: "Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems."</ref> Not including sales of licensed ] variants in Brazil (listed separately).}}
{| class="wikitable" width=450px style="font-size:95%;"
!Platform !!Released !! Units sold
|- |-
!scope=row|] & ]
!colspan=4|Home consoles
|Home
|]
|style="text-align:center;" |2004, 2007
|style="text-align:right;" |11&nbsp;million
|style="text-align:center;" |<ref>{{Cite web |date=2015-10-13 |title=VTech Introduces InnoTV, Perfect Educational Gaming System for Preschoolers Offers Educator-Supported Learning Games for Under US$70 |url=https://www.vtech.com/en/press_release/2015/vtech-introduces-innotv-perfect-first-educational-gaming-system-for-preschoolers-packed-with-educator-supported-learning-games-for-under-us70/ |access-date=2023-10-25 |website=VTech |language=en-US}}</ref>
|- |-
!scope=row|]
|] <br /><small></small>||align="center"|1994||align="right"|102.49&nbsp;million<ref name="ps1"/>
|Handheld
|]
|style="text-align:center;" |1990
|style="text-align:right;" |10.62&nbsp;million
|style="text-align:center;" |<ref name="famitsu 306"/>
|- |-
!scope=row|]
|]||align="center"|2000||align="right"|153.6&nbsp;million<ref name="PS2-4"/>
|Home
|]/]{{efn|group=note|name=Turbo firm|Designed by Hudson and manufactured and marketed by NEC.<ref name="NEC and HS"/>}}
|style="text-align:center;" |1987
|style="text-align:right" |10&nbsp;million
|style="text-align:center;" |<ref name="turbo eurogamer"/>
|- |-
!scope=row|]
|]||align="center"|2006||align="right"|{{PlayStation 3 sales|sort=off|sd=off|bd=off|smallref=on|date=off}}
|Home
|]
|style="text-align:center;" |1994
|style="text-align:right" |9.26&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/>
|- |-
!scope=row|]
!colspan=4|Handhelds
|Home
|]
|style="text-align:center;" |1998
|style="text-align:right" |9.13&nbsp;million
|style="text-align:center;" |<ref name="Sega Stats"/><ref name="sega Q4 FY2001"/><ref name="sega Q4 FY2001 rev"/><ref name="sega Q4 FY2002"/>
|- |-
!scope=row|] (Brazilian variants)
|] || align="center"|2004 || align="right"|71.4&nbsp;million<ref name="sales">{{cite web|url=http://www.eurogamer.net/articles/2011-09-14-ps3-worldwide-sales-reach-51-8-million|title=PS3 worldwide sales reach 51.8 million News -PlayStation 3 - Page 1 {{!}} Eurogamer.net|accessdate={{Date|2012-10-18|mdy}}|date={{Date|2011-09-14|mdy}}|publisher=Eurogamer}}</ref>
|Home
|]
|style="text-align:center;" |1989
|style="text-align:right;" data-sort-value="8"|8&nbsp;million
|style="text-align:center;" |<ref name="MDB"/>
|- |-
!scope=row|] (])
|] || align="center"|2011|| align="right"|2.2&nbsp;million<ref name=PSVita/>
|Home
|}
|]

|style="text-align:center;" |1992
==Regions==
|style="text-align:right" |6&nbsp;million

|style="text-align:center;" |<ref>{{cite news |title=Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет |trans-title=Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia |url=https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |access-date=October 9, 2021 |work=] |date=August 9, 2016 |language=ru |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612142332/https://secretmag.ru/business/trade-secret/nintendo-so-slonom-kak-viktor-savyuk-pridumal-pristavku-dendy.htm |url-status=live}}</ref>
===Americas===
Mostly based on figures from ] for the ] region:<ref name=nintendosales/>

{| class="wikitable sortable" width=450px style="font-size:95%;"
|- |-
!scope=row|]
!Manufacturer
|Dedicated
!Console
|]
!Released
|style="text-align:center;" |2017
!data-sort-type="number"|Units sold
|style="text-align:right" |5.28&nbsp;million
|style="text-align:center;" |<ref name="SNESClassic"/>
|- |-
!scope=row|]
|Nintendo
|Home
|Nintendo DS
|]
|November 21, 2004
|style="text-align:center;" |2005
|align=right|58.54&nbsp;million
|style="text-align:right" data-sort-value="4.1" | {{ref |Greater|>}}4.1&nbsp;million
|style="text-align:center;" |<ref>{{cite web|date=2010-07-14|title=トイ・ストーリー3 がビーナに登場!『Beena専用ソフト シューティングビーナ トイ・ストーリー3 ウッディとバズの大冒険!』とばして!うって!つかまえて!たのしいゲームがい~っぱい!|url=https://www.segatoys.co.jp/company/press_release/pdf/20100714.pdf|url-status=live|archive-url=https://web.archive.org/web/20171021203112/http://segatoys.co.jp/company/press_release/pdf/20100714.pdf|archive-date=2017-10-21|access-date=2023-07-22|website=Sega Toys|language=ja}}</ref>
|- |-
!scope=row|]
|Nintendo
|Dedicated
|Game Boy and Game Boy Color
|]
|data-sort-value="August 1, 1989"|August 1989
|style="text-align:center;" |2016
|align=right|44.06&nbsp;million
|style="text-align:right" |3.56&nbsp;million
|style="text-align:center;" |<ref name="NESClassic"/><ref>{{cite news | url=https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | title=Nintendo Switch sales near 20m, down slightly on last year | newspaper=Eurogamer.net | date=July 31, 2018 | access-date=June 14, 2022 | archive-date=May 17, 2022 | archive-url=https://web.archive.org/web/20220517153548/https://www.eurogamer.net/nintendo-switch-sales-near-20m-down-slightly-on-last-year | url-status=live}}</ref>
|- |-
!scope=row|] & ]
|Nintendo
|Handheld
|Game Boy Advance
|]
|June 11, 2001
|style="text-align:center;" |1999, 2000
|align=right|41.64&nbsp;million
|style="text-align:right" |3.5&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=bandai|Bandai released three WonderSwan iterations.<ref name="egn swan"/> A March 2003 '']'' article reported the original (March 1999)<ref name="nami swan"/> and color (December 2000)<ref name="nami swan"/> versions sold approximately 3 million units combined,<ref name="robin chwan"/> while the SwanCrystal (July 2002)<ref name="egn swan"/> sold over 200 thousand units.<ref name="robin chwan"/> Bandai announced the transition from hardware to ] in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.<ref name="swan song"/> Average weekly '']'' sales during the transition were only a couple hundred units,{{ref label|Wonderswan sources|1|1}} and the SwanCrystal went ] starting in autumn 2003.<ref name="robin chwan"/> WonderSwan hardware designer Koto claimed over 3.5 million were sold.<ref name="koto"/>}}
|- |-
!scope=row|]
|Nintendo
|Home
|Nintendo Entertainment System
|]
|October 18, 1985
|style="text-align:center;" |1993
|align=right|34.00&nbsp;million
|style="text-align:right" data-sort-value="3.41"|{{ref |Greater|>}}3.4&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Pico|Sega sold this amount as of April 2005.<ref name="Sega toys"/> Its successor launched on August 6, 2005.<ref name="advanced pico"/> Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.<ref name="pico deal"/>}}
|- |-
!scope=row|]
|Sega
|Dedicated
|Mega Drive / Genesis
|]
|August 14, 1989
|style="text-align:center;" |1977
|align=right|24&nbsp;million<ref group="cn" name="SalesNote"/>
|style="text-align:right;" |3&nbsp;million
|style="text-align:center;" |<ref name="usgamer dedicate"/><ref>{{harvnb|Sheff|Eddy|1999|pp=}}: " was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."</ref>
|- |-
!scope=row|]
|Nintendo
|Home
|Super Nintendo Entertainment System
|]
|August 23, 1991
|style="text-align:center;" |1980
|align=right|23.35&nbsp;million
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="intellivision2"/>
|- |-
!scope=row|] (Brazilian variants)
|Nintendo
|Home
|Nintendo 64
|]
|September 29, 1996
|style="text-align:center;" |1990
|align=right|20.63&nbsp;million
|style="text-align:right;" data-sort-value="3"|3&nbsp;million
|style="text-align:center;" |<ref>{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|title=Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil|language=pt|access-date=October 18, 2012|publisher=]|first=Théo|last=Azevedo|quote=Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive|date=July 30, 2012|archive-url=https://web.archive.org/web/20190424040853/https://jogos.uol.com.br/ultimas-noticias/2012/07/30/vinte-anos-depois-master-system-e-mega-drive-vendem-150-mil-unidades-por-ano-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref><ref>{{cite web|last=Sponsel|first=Sebastian|url=http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|title=Interview: Stefano Arnhold (Tectoy)|work=Sega-16|date=November 16, 2015|access-date=November 21, 2015|archive-url=https://web.archive.org/web/20181004161631/http://www.sega-16.com/2015/11/interview-stefano-arnhold-tectoy/|archive-date=October 4, 2018|url-status=live}}</ref>
|- |-
!scope=row|]
|Nintendo
|Handheld
|GameCube
|]
|November 18, 2001
|style="text-align:center;" |2003
|align=right|12.94&nbsp;million
|style="text-align:right" |3&nbsp;million
|style="text-align:center;" |<ref name="N-Gage"/>
|- |-
!scope=row|]
|Nintendo
|Home
|Nintendo 3DS
|]
|March 27, 2011
|style="text-align:center;" |1982
|align=right|7.38&nbsp;million
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|}
|style="text-align:center;" |{{efn|group=note|name=Coleco|The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly<ref name="coleco report"/><ref name="former self"/> with most inventory gone by October 1985.<ref name="Colecovision inventory"/>}}

====Brazil====
{| class="wikitable sortable" width=450px style="font-size:95%;"
|- |-
!scope=row|]
!Manufacturer
|Home
!Console
|]
!Released
|style="text-align:center;" |1993
!data-sort-type="number"|Units sold
|style="text-align:right" data-sort-value="2.01"|{{ref |Greater|>}}2&nbsp;million
|style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml |title=The 10 Worst-Selling Consoles of All Time |accessdate=2023-07-14 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080823192941/http://www.gamepro.com/gamepro/domestic/games/features/111822.shtml|archivedate=2008-08-23}}</ref>
|- |-
!scope=row|] & ]
|Sega
|Handheld
|Master System
|]
|September 4, 1989
|style="text-align:center;" |1998, 1999
|align=right|5&nbsp;million<ref name="jogos.uol.com.br"/>
|style="text-align:right" data-sort-value="2" | 2&nbsp;million
|style="text-align:center;" |<ref>{{cite web |url=http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml |title=The 10 Worst-Selling Handhelds of All Time |accessdate=2023-07-22 |author=Blake Snow |publisher=] |date=2007-07-30|archiveurl=https://web.archive.org/web/20080730005444/http://www.gamepro.com/gamepro/domestic/games/features/125748.shtml|archivedate=2008-07-30}}</ref>
|- |-
!scope=row|]
|Sega
|Home
|Mega Drive
|]/]
|data-sort-value="January 1, 1990"|1990
|style="text-align:center;" |1978
|align=right|3&nbsp;million<ref name="jogos.uol.com.br"/>
|style="text-align:right" |2&nbsp;million
|}
|style="text-align:center;" |<ref name="Magnavox Odyssey2"/>

====North America====
{| class="wikitable sortable" width=450px style="font-size:95%;"
|- |-
!scope=row|]
!Manufacturer
|Home
!Console
|]
!Released
|style="text-align:center;" |1983
!data-sort-type="number"|Units sold
|style="text-align:right" data-sort-value="1.99" | 2&nbsp;million
|style="text-align:center;" |<ref>{{cite report |last1=Tanaka |first1=Tatsuo |title=Network Externality and Necessary Software Statistics |date=August 2001 |publisher=] |page=2 |url=http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2}}</ref><ref>{{cite book |title=Co-opetition |author=Adam Brandenburger, Barry Nalebuff |page=238}}</ref>
|- |-
!scope=row|]
|Sony
|]
|PlayStation 2
|]
|October 26, 2000
|style="text-align:center;" |2018
|align=right|47.68&nbsp;million<ref name=SalesUpToMar2007>{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataps2_e.html |title=PlayStation2 Cumulative Production Shipments of Hardware {{!}} CORPORATE INFORMATION {{!}} Sony Computer Entertainment Inc. |publisher=] |accessdate=July 16, 2011}}</ref>
|style="text-align:right;" |2 million <small>(estimate)</small>
|style="text-align:center;" |<ref>{{Cite web |last=Rodriguez |first=Salvador |date=2019-07-14 |title=Facebook will never break through with Oculus, says one of the VR company's co-founders |url=https://www.cnbc.com/2019/07/12/facebook-oculus-will-never-break-through-co-founder-jack-mccauley.html |access-date=2024-02-12 |website=CNBC |language=en}}</ref>
|- |-
!scope=row|]
|Sony
|Dedicated
|PlayStation
|]
|September 9, 1995
|style="text-align:center;" |2019
|align=right|40.78&nbsp;million<ref name="ps1"/>
|style="text-align:right;" |{{ref |Greater|>}}1.5&nbsp;million
|}
|style="text-align:center;" |<ref>{{cite web|last = Tu|first = Trumann|title = Sega Genesis Mini 2 Will Have Less Supply than the Original|website = ]|date = July 30, 2022|url = https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|access-date = December 23, 2024|archive-url = https://web.archive.org/web/20220829122203/https://gamerant.com/sega-genesis-mini-2-low-limited-supply/|archive-date = August 29, 2022|url-status = live}}</ref>

=====Canada=====
Based on figures from the ], as of August 1, 2008:<ref>{{cite web |url=http://ca.news.yahoo.com/indepth/gaming/s/capress/080826/technology/technology_games_wii_million_2|title=Nintendo Wii surpasses mark of one million consoles sold in Canada|first= Neil|last=Davidson|date=2008-08-26|work=]|publisher=]|accessdate=2008-09-08}} {{Dead link|date=October 2010|bot=H3llBot}}</ref>
{| class="wikitable sortable" width=450px style="font-size:95%;"
|- |-
!scope=row|]
!Manufacturer
|Home
!Console
|]
!Released
|style="text-align:center;" |1986
!data-sort-type="number"|Units sold
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Atari 7800|Atari reported on June 1, 1988 that 7800 sold more than million units to date.<ref>{{cite news |title=Press Release: Axlon To Develop New Video Games For Atari; Bushnell Returns |url=https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |access-date=October 9, 2021 |publisher=] |date=June 1, 1988 |quote="The 7800 system with its enhanced graphics capabilities was introduced in 1986 and has sold more than million units to date." |archive-date=October 9, 2021 |archive-url=https://web.archive.org/web/20211009152445/https://atariage.com/forums/uploads/monthly_01_2008/post-9346-1201143700.jpg |url-status=live}}</ref> Production and support of the 7800 was officially discontiniued on January 1, 1992.}}
|- |-
!scope=row|]
|Nintendo
|Handheld
|Nintendo 64
|]
|September 29, 1996
|style="text-align:center;" |1989
|align=right|1,300,000<ref>{{cite news|last=Saltzman|first=Marc|title=The gloves are off; With the holiday season fast approaching, console gaming titans Sony, Nintendo and Sega are ready to do battle once again. Which system should you buy?|url=http://pqasb.pqarchiver.com/thestar/access/428040911.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Nov+11%2C+1999&author=Marc+Saltzman&pub=Toronto+Star&desc=The+gloves+are+off+%3B+With+the+holiday+season+fast+approaching%2C+console+gaming+titans+Sony%2C+Nintendo+and+Sega+are+ready+to+do+battle+once+again.+Which+system+should+you+buy%3F+Games+guru+Marc+Saltzman+offers+his+advice.&pqatl=google|accessdate=31 January 2012|newspaper=]|date=Nov 11, 1999}}</ref>
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=atarilynx|'']'' reported in November 1992 approximately 1 million were sold.<ref name="Lynx 1 mill"/> Around June 1994, Atari shifted its focus from the Lynx to its ] console.<ref name="Atari refocused"/>}}
|- |-
!scope=row|]
|Nintendo
|Home
|Wii
|]
|November 19, 2006
|style="text-align:center;" |1990
|align=right|1,060,000
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |{{efn|group=note|name=Philips|This Philips-reported figure was in '']'' on September 15, 1994.<ref name="Philips sales"/> The CD-i was discontinued in 1998.<ref name="Top 10 Failed"/>}}
|- |-
!scope=row|]
|Microsoft
|Dedicated
|Xbox 360
|]
|November 22, 2005
|style="text-align:center;" |1976
|align=right|870,000
|style="text-align:right" data-sort-value="1.01"|{{ref |Greater|>}}1&nbsp;million
|style="text-align:center;" |<ref name="dedicated golden"/>{{efn|group=note|name=telstar|Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year<ref name="former self"/>—almost bankrupting the company.<ref name="near bankrupt"/>}}
|- |-
!scope=row|]
|Sony
|Home
|PlayStation 3
|]
|November 17, 2006
|style="text-align:center;" |1982
|align=right|520,000
|style="text-align:right" |1&nbsp;million
|}
|style="text-align:center;" |<ref name="a5200"/>

=====United States=====
Based on figures from the ]:
{| class="wikitable sortable" width=450px style="font-size:95%;"
|-
!Manufacturer
!Console
!Released
!data-sort-type="number"|Units sold
|-
|Nintendo
|Nintendo DS
|November 21, 2004
|align=right|47&nbsp;million<ref name=DSUS>{{cite web|url=http://www.shacknews.com/onearticle.x/67009|title=47 Million Nintendo DS Handhelds Sold in USA|date=2011-01-04 |accessdate=2011-01-04}}</ref>
|-
|Nintendo
|Wii
|November 19, 2006
|align=right|45.4&nbsp;million<ref name=WiiUS>{{cite web |url=http://press.nintendo.com/articles.jsp?id=24933|title=NINTENDO'S WII VIDEO GAME SYSTEM REACHES 30 MILLION SALES MILESTONE|date=2010-08-10 |accessdate=2010-08-10}}</ref>
|-
|Sony
|PlayStation 2
|October 26, 2000
|align=right|41.12&nbsp;million<ref name="npdgamedaily">{{cite web|url=http://www.gamedaily.com/articles/news/npd-us-video-game-industry-totals-1794-billion-halo-3-tops-all/19119/?biz=1|title=NPD: U.S. Video Game Industry Totals $17.94 Billion, Halo 3 Tops All| accessdate=2008-02-09 |author=James Brightman|date=2008-01-17|publisher=GameDaily}}</ref><ref name="npdgamasutra">{{cite web|url= http://www.gamasutra.com/php-bin/news_index.php?story=17006|title=NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion| first=Brandon|last=Boyer|publisher=]|accessdate=2008-01-19|date=2008-02-09}}</ref>
|-
|Sega
|Genesis
|August 14, 1989
|align=right|22&nbsp;million<ref group="cn" name="SalesNote"/>
|-
|Microsoft
|Xbox 360
|November 22, 2005
|align=right|11.6&nbsp;million<ref name=UShomeconsoles>{{cite web |url=http://www.gamedaily.com/articles/news/wii-us-installed-base-now-leads-xbox-360-by-almost-2-million |title=Wii U.S. Installed Base Now Leads Xbox 360 by Almost 2 Million|first=James|last=Brightman |work=] |publisher=] |date=2008-11-14 |accessdate=2008-11-22}}</ref>
|-
|Sony
|PlayStation Portable
|March 24, 2005
|align=right|11.56&nbsp;million<ref name="npdgamedaily"/><ref name="npdgamasutra"/>
|-
|Sony
|PlayStation 3
|November 17, 2006
|align=right|5.7&nbsp;million<ref name=UShomeconsoles/>
|-
|NEC
|TurboGrafx-16
|August 29, 1989
|align=right|2.5&nbsp;million<ref name="consolegamepro1"/>
|-
|Sega
|Master System
|data-sort-value="June 1, 1986"|June 1986
|align=right|2&nbsp;million<ref>{{cite book|last=Sheff|first=David|title=]|year=1993|publisher=]|location=New York|isbn=0-679-40469-4|url=http://books.google.co.uk/books?ei=4pUUT-7MIoeM8gPGnoDTAw&id=gxyXUi336egC&dq=sheff+1993+game+over&q=master+systems#search_anchor|author=David Sheff|edition=1st ed.|authorlink=David Sheff|accessdate=16 January 2012|page=349}}</ref>
|-
|Atari
|Atari 7800
|data-sort-value="January 1, 1986"|January 1986
|align=right|2&nbsp;million<ref>{{cite news|title=Video Games|url=http://articles.latimes.com/1988-06-13/business/fi-3249_1_video-game-systems|accessdate=16 January 2012|newspaper=]|date=June 13, 1988}}</ref>
|- |-
!scope=row|] (])
|Sega
|Home
|Saturn
|]
|May 11, 1995
|style="text-align:center;" |1991
|align=right|2&nbsp;million<ref name=NYT/>
|style="text-align:right" |1&nbsp;million
|style="text-align:center;" |<ref>{{cite news |title=Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce |trans-title=More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland |url=https://antyweb.pl/ponad-milion-sprzedanych-egzemplarzy-poznajcie-historie-pegasusa-najpopularniejszej-konsoli-w-polsce |author=Paweł Winiarski |access-date=2023-07-22 |date=2015-05-15 |language=pl |website=AntyWeb}}</ref>
|} |}
{{Refbegin}}
{{note label|Greater|>||Final sales are greater than the reported figure. ]}}
{{Refend}}


{{-}}
===Asia===
{| class="wikitable sortable" width=500px style="font-size:95%;"
|-
!Manufacturer
!Console
!Released
!data-sort-type="number"|Units sold
|-
|Sony
|PlayStation 2
|March 4, 2000
|align=right|25.42&nbsp;million<ref name=SalesUpToMar2007/>
|-
|Sony
|PlayStation
|December 4, 1994
|align=right|21.59&nbsp;million<ref name="ps1"/>
|-
|NEC
|] (TurboGrafx-16)
|October 30, 1987
|align=right|7.5&nbsp;million<ref name="consolegamepro1"/>
|}


====Japan==== ==Notes==
{{notelist|group=note}}
Based on figures from ]/]:


==References==
{| class="wikitable sortable" width=500px style="font-size:95%;"
{{reflist|1=30em|refs=
|-
<ref name="Q3 2020 active users">{{cite web |last1=Warren |first1=Tom |title=Microsoft reports increased PC demand during coronavirus and 'minimal impact' on revenue |url=https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |website=The Verge |access-date=July 18, 2020 |date=April 29, 2020 |archive-date=May 6, 2020 |archive-url=https://web.archive.org/web/20200506222220/https://www.theverge.com/2020/4/29/21241681/microsoft-q3-2020-earnings-surface-windows-xbox-revenue-profit |url-status=live}}</ref>
!Manufacturer
<ref name="xbox1 forbes">{{cite web |url=https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |title=The Nintendo Switch May Have Just Outsold The Xbox One With A 3.5 Year Late Start |access-date=July 18, 2020 |first=Paul |last=Tassi |work=] |date=January 30, 2020 |archive-date=July 18, 2020 |archive-url=https://web.archive.org/web/20200718082336/https://www.forbes.com/sites/paultassi/2020/01/30/the-nintendo-switch-may-have-just-outsold-the-xbox-one-with-a-35-year-late-start/#5888aa6857e5 |url-status=live}}</ref>
!Console
<ref name="xbox1 Ampere">{{cite web |url=https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |title=Sony banks on PlayStation Studios to deliver another winning console generation |access-date=November 23, 2020 |first=Piers |last=Harding-Rolls |publisher=Ampere Analysis Insights |date=September 15, 2020 |archive-date=September 30, 2020 |archive-url=https://web.archive.org/web/20200930095536/https://www.ampereanalysis.com/insight/sony-banks-on-playstation-studios-to-deliver-another-winning-console-generation |url-status=live}}</ref>
!Released
<ref name="xbox1 cease">{{cite web |url=https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |title=Gearing up for the Xbox Series X, Microsoft has stopped making the Xbox One X |access-date=July 18, 2020 |first=Oliver |last=Effron |publisher=] |date=July 17, 2020 |archive-date=July 17, 2020 |archive-url=https://web.archive.org/web/20200717223718/https://www.cnn.com/2020/07/17/tech/microsoft-xbox-one-discontinue/index.html |url-status=live}}</ref>
!data-sort-type="number"|Units sold
<ref name="vita mortuus">{{cite web|url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|title=RIP PS Vita: Sony officially ends production|date=March 2, 2019|last=Good|first=Owen|website=]|access-date=March 2, 2019|archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony|archive-date=March 2, 2019|url-status=live}}</ref>
|-
<ref name="SNESClassic">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |title=Consolidated Financial Statements |access-date=April 26, 2018 |date=April 26, 2018 |publisher=Nintendo |page=3 |archive-url=https://web.archive.org/web/20180426095520/https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf |archive-date=April 26, 2018 |url-status=live}}</ref>
|Nintendo
<ref name="NESClassic">{{Cite web |url=https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |title=Nintendo sold 2.3 million NES Classic Editions |date=April 28, 2017 |access-date=February 1, 2018 |archive-url=https://web.archive.org/web/20171026030222/https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php |archive-date=October 26, 2017 |url-status=live}}</ref>
|Nintendo DS
<ref name="GDC16 eedar">{{cite conference | url = https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | access-date = April 1, 2018 | title = Awesome Video Game Data 2016 | last1 = Zatkin | first1 = Geoffrey | year = 2016 | publisher = Electronic Entertainment Design and Research | page = 11 | conference = ] 2016 | archive-url = https://web.archive.org/web/20180402101223/https://www.gdcvault.com/play/1023022/Awesome-Video-Game-Data | archive-date = April 2, 2018 | url-status = live}}</ref>
|December 2, 2004
<ref name="dedicated golden">{{cite book|last=Dillon|first=Roberto|title=The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry|date=April 12, 2011|publisher=]|isbn=9781439873236|url=https://books.google.com/books?id=pq6-X1fTm2oC|access-date=November 26, 2013|pages=22–23|archive-url=https://web.archive.org/web/20140103094113/http://books.google.com/books?id=pq6-X1fTm2oC|archive-date=January 3, 2014|url-status=live}}</ref>
|align=right|32,598,870<ref name="JapanSales2011">{{Cite web|url=http://www.eurogamer.net/articles/2011-04-01-psp-was-japans-best-selling-console-in-2010|title=PSP Japan's best-selling console in 2010|date={{Date|2011-04-01|mdy}}|accessdate={{Date|2011-04-03|mdy}}|publisher=]}}</ref>
<ref name="usgamer dedicate">{{cite web|url=http://www.usgamer.net/articles/the-famicom-legacy|title= The Famicom Legacy |access-date=July 11, 2014|first=Jeremy|last=Parish|publisher=]|date=July 13, 2013|archive-url=https://web.archive.org/web/20130922014432/http://www.usgamer.net/articles/the-famicom-legacy|archive-date=September 22, 2013|url-status=live}}</ref>
|-
<ref name="NEC and HS">{{cite web|url=http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1|title=Stalled engine: The TurboGrafx-16 turns 25|access-date=August 13, 2016|first= Christian|last=Nutt |website=]|date=September 12, 2014|archive-url =https://web.archive.org/web/20160101061244/http://gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php|archive-date =January 1, 2016|url-status=live}}</ref>
|Nintendo
<ref name="Shipments and Live">{{Cite magazine|url=http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|title= Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments|date=October 22, 2015|last=Futter|first=Mike|magazine=]|access-date=October 22, 2015|archive-url=https://web.archive.org/web/20181225043208/https://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx|archive-date=December 25, 2018|url-status=dead}}</ref>
|Game Boy and Game Boy Color
<ref name="sega Q4 FY2001">{{cite web|url=http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|title=Sega Corporation Annual Report 2001|access-date=November 2, 2015|date=August 1, 2001|publisher=]|page=14|quote=A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market.|archive-url=https://web.archive.org/web/20170201220437/http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2001/e_sega_annual_tuuki_2001.pdf|archive-date=February 1, 2017|url-status=live}}</ref>
|April 21, 1989
<ref name="sega Q4 FY2001 rev">{{cite web|url=https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|title=Revisions to Annual Results Forecasts|access-date=November 2, 2015|date=October 23, 2001|publisher=]|page=4|quote=Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.|archive-url=https://web.archive.org/web/20150726015556/https://www.segasammy.co.jp/english/ir/release/pdf/past/sega/2002/20011030.pdf|archive-date=July 26, 2015|url-status=dead}}</ref>
|align=right|32,470,000<ref name=nintendosales/>
<ref name="sega Q4 FY2002">{{cite web|url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|title=Sega Corporation Annual Report 2002|access-date=November 2, 2015|date=July 1, 2002|publisher=]|page=6|quote=The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory.|archive-url=https://web.archive.org/web/20180928200439/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_archive/2002/sega/sega_annual_tuuki_2002.pdf|archive-date=September 28, 2018|url-status=live}}</ref>
|-
<ref name="pico deal">{{cite press release|title=Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems: Systems Will Be Available In All Major Toy Retailers By Holiday Season |date=August 5, 1999 |publisher=] |url=http://www.thefreelibrary.com/Majesco+Signs+Licensing+Deal+to+Distribute+Sega+Pico+Educational...-a055353637 |access-date=January 6, 2015 |archive-url=https://web.archive.org/web/20140802181316/http://www.thefreelibrary.com/Majesco%2BSigns%2BLicensing%2BDeal%2Bto%2BDistribute%2BSega%2BPico%2BEducational...-a055353637 |archive-date=August 2, 2014 |url-status=live}}</ref>
|Sony
<ref name="Sega toys">{{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}</ref>
|PlayStation 2
<ref name="advanced pico">{{cite press release|title=食育、安全などの"五育"を取り入れ、エデュテイメント事業を推進「遊びながら学ぶ」が進化する『Advanced PICO Beena』(アドバンスピコ ビーナ)8月発売|date=April 5, 2005|publisher=Sega Toys|url=http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|access-date=January 6, 2015|language=ja|archive-url=https://web.archive.org/web/20070928073936/http://www.segatoys.co.jp/company_information/press_release/pdf/20050405.pdf|archive-date=September 28, 2007|url-status=dead}}</ref>
|March 4, 2000
<ref name="xbox sales">{{Cite web|url=https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|title=Xbox Delivers Winning Lineup of Exclusive Games for this Holiday Season|author=Xbox Wire Staff|date=June 9, 2014|access-date=September 25, 2020|archive-date=September 12, 2020|archive-url=https://web.archive.org/web/20200912121236/https://news.xbox.com/en-us/2014/06/09/events-e3-2014-recap/|url-status=live}}</ref>
|align=right|21,454,325<ref>{{cite web|url=http://www.gamedaily.com/articles/news/xbox-360-growth-in-japan-has-topped-all-platforms-from-march-to-september|title=Xbox 360 Growth in Japan Has Topped All Platforms from March to September|first=James|last=Brightman| work=]|publisher=]|date=2008-10-20|accessdate=2008-10-25}}</ref>
<ref name="Philips sales">{{cite news |last=Elrich|first=David|title=Video-Game Wars: Fighting It Out Off-Screen |work = ]|date =September 15, 1994|page=C2|issn=0362-4331|quote=According to Philips, there are 1 million CD-i owners worldwide.}}</ref>
|-
<ref name="Top 10 Failed">{{cite magazine|last = Townsend|first = Allie|title = Top 10 Failed Gaming Consoles|magazine = ]|date = November 4, 2010|url = https://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|access-date = July 23, 2014|url-status = live|archive-url = https://web.archive.org/web/20140812094905/http://techland.time.com/2010/11/04/top-10-failed-gaming-consoles/slide/philips-cd-i/|archive-date = August 12, 2014|df = mdy-all}}</ref>
|Nintendo
<ref name="turbo eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|title= SNES celebrates 20th birthday in UK|access-date=April 2, 2014|first=Tom|last=Phillips|website=]|date=April 11, 2012|archive-url=https://web.archive.org/web/20120413151550/http://www.eurogamer.net/articles/2012-04-11-snes-celebrates-20th-birthday-in-uk|archive-date=April 13, 2012|url-status=live}}</ref>
|] (Famicom/NES)
<ref name="Lynx 1 mill">{{cite news |last= Pereira|first=Joseph |date=November 16, 1992 |title=Technology (A Special Report): At Our Leisure --- (Not So) Great Expectations: Hand-held Video Games Will Get Better, But Big Improvements May Take a While |newspaper=] |page=R10|issn=0099-9660|quote=Meanwhile, Nintendo, the first on the market with its black-and-white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system.}}</ref>
|July 15, 1983
<ref name="Atari refocused">{{cite journal| journal=]|publisher=SX2 Media Labs| title=The Riddle of the Lynx|first=John|last=Dvorak |author-link= John C. Dvorak|date=September 1999| page=97|issn=0886-0556 |url=http://www.highbeam.com/doc/1G1-55480741.html|archive-url=https://web.archive.org/web/20140611061844/http://www.highbeam.com/doc/1G1-55480741.html|url-status=dead|archive-date=June 11, 2014|access-date=February 13, 2014|url-access=subscription | quote=The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar.}}</ref>
|align=right|19,350,000<ref name=nintendosales/>
<ref name="robin chwan">{{Cite magazine| title =第21回 スワンクリスタル受注生産へ! ワンダースワンのこれまでとこれからを探る! 【見習い記者の取材日記】| magazine = ]| date =March 8, 2003| url = http://www.famitsu.com/game/serial/2003/03/07/364,1047015949,11347,0,0.html|access-date=February 8, 2014| archive-url=https://web.archive.org/web/20140201214839/http://www.famitsu.com/game/serial/2003/03/07/364%2C1047015949%2C11347%2C0%2C0.html| archive-date=February 1, 2014|language=ja|url-status=live}}</ref>
|-
<ref name="egn swan">{{cite magazine| magazine=]|publisher=EGM Media Group| title=Hands-On With Bandai's SwanCrystal; Move over, Game Boy Advance - there's a new bird in town|first=John|last=Ricciardi |issue=159|date=October 1, 2002| page=58 |issn=1058-918X| quote=On July 12, toy giant Bandai unleashed a third iteration (in stylish red and blue models) of their handheld WonderSwan system, the new-and- improved SwanCrystal, in Japan.}}</ref>
|Nintendo
<ref name="nami swan">{{cite news|title =Bandai to Launch WonderSwan Color in Dec.|work = ]|date = August 30, 2000|quote=A new colored version of Bandai Co.'s <7967> WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. The original WonderSwan, with its black-and-white displays, has sold 1.55 million units since its debut in March 1999.}}</ref>
|] (SNES)
<ref name="swan song">{{cite news|title =Bandai to Supply Software for Nintendo's Game Boy|work = ]|date = February 18, 2003|quote=The move reflects declining sales of Bandai's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for "multiple platforms," including personal digital assistants, Takasu told a press conference.}}</ref>
|November 21, 1990
<ref name="koto">{{cite web|url=http://www.koto.co.jp/english/products/device.html|title=Device solution|access-date=February 12, 2014|publisher=Koto|archive-url=https://web.archive.org/web/20140216031358/http://www.koto.co.jp/english/products/device.html|archive-date=February 16, 2014|url-status=dead}}</ref>
|align=right|17,170,000<ref name=nintendosales/>
<ref name="GB and GBC">{{cite web|url=https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|title=Happy 20th b-day, Game Boy: here are 6 reasons why you're #1|access-date=January 30, 2014|first=Benj|last=Edwards|date=April 21, 2009|website=]|archive-url=https://web.archive.org/web/20170815023656/https://arstechnica.com/gaming/2009/04/game-boy-20th-anniversary/|archive-date=August 15, 2017|url-status=live}}</ref>
|-
<ref name="nintendosales">{{cite web |url=https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|title=Historical Data: Consolidated Sales Transition by Region |access-date=April 27, 2017|date=April 27, 2017|publisher=] |format=xlsx|archive-url=https://web.archive.org/web/20171026163943/https://www.nintendo.co.jp/ir/finance/historical_data/xls/consolidated_sales_e1703.xlsx|archive-date= October 26, 2017|url-status=live}}</ref>
|Nintendo
<ref name="ps1">{{cite web|url=http://www.scei.co.jp/corporate/data/bizdataps_e.html|title=PlayStation Cumulative Production Shipments of Hardware|access-date=October 31, 2013|publisher=]|url-status=dead|archive-url = https://web.archive.org/web/20110524023857/http://www.scei.co.jp/corporate/data/bizdataps_e.html|archive-date = May 24, 2011}}</ref>
|Game Boy Advance
<ref name="Xbone 10">{{cite web |url=http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |title=Microsoft Annual Meeting of Shareholders |access-date=January 31, 2015 |date=December 3, 2014 |publisher=] |quote=Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft. |archive-url=https://web.archive.org/web/20161130042326/http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0 |archive-date=November 30, 2016 |url-status=dead}}</ref>
|February 21, 2001
<ref name="Magnavox Odyssey2">{{cite web|url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=]|archive-url =https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html|archive-date =September 8, 2009|url-status=live}}</ref>
|align=right|16,960,000<ref name=nintendosales/>
<ref name="atari2600 PR">{{cite press release|publisher=]|title=AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!|date=November 12, 2012|url=http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|access-date=April 11, 2014|archive-url=https://web.archive.org/web/20121127175838/http://www.prnewswire.com/news-releases/atgames-to-launch-atari-flashback-4-to-celebrate-ataris-40th-anniversary-178903531.html|archive-date=November 27, 2012|url-status=dead}}</ref>
|-
<ref name="xbox">{{cite web|url= http://www.xbox.com/zh-SG/community/news/2006/20060510.htm|title=Gamers Catch Their Breath as Xbox 360 and Xbox Live Reinvent Next-Generation Gaming|access-date=September 5, 2007|publisher=Xbox.com|date=May 10, 2006|archive-url = https://web.archive.org/web/20070709062832/http://www.xbox.com/zh-SG/community/news/2006/20060510.htm |archive-date = July 9, 2007|url-status=dead}}</ref>
|Sony
<ref name="sms and gen ign">{{cite web | last = Buchanan | first = Levi | url = https://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | title = Genesis vs. SNES: By the Numbers | website = ] | date = March 20, 2009 | access-date = October 31, 2013 | quote = Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. The Master System sold an anemic 13 million to the NES count of 62 million. | archive-url = https://web.archive.org/web/20180918231636/http://www.ign.com/articles/2009/03/20/genesis-vs-snes-by-the-numbers | archive-date = September 18, 2018 | url-status = live}}</ref>
|PlayStation Portable
<ref name="intellivision2">{{cite web|url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead}}</ref>
|December 12, 2004
<ref name="PSVita2">{{cite web|url=https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|title=PlayStation Vita's Rebirth as a Boutique Platform|first=Chris|last=Baker|date=June 28, 2017|publisher=]|access-date=July 7, 2017|archive-url=https://web.archive.org/web/20180612142936/https://www.rollingstone.com/glixel/news/playstation-vitas-rebirth-as-a-boutique-platform-w490141|archive-date=June 12, 2018|url-status=dead}}</ref>
|align=right|16,867,853<ref name="JapanSales2011"/>
<ref name="coleco report">{{cite press release | publisher=] | title=Coleco Industries sales report | date=April 17, 1984|url=https://www.proquest.com/docview/294244496|access-date=November 3, 2013|archive-url=https://web.archive.org/web/20131104144354/https://pqasb.pqarchiver.com/boston/doc/294244496.html| archive-date=November 4, 2013| id={{ProQuest|294244496}} |url-status=live| quote='First quarter sales of ColecoVision were substantial, although much less {{sic|that}} those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.}}</ref>
|-
<ref name="a5200">{{cite news | last=Schrage | first=Michael | newspaper=] | title=Atari Introduces Game In Attempt for Survival | url=https://www.proquest.com/docview/138312072 | access-date=July 29, 2009 | page=C3 | date=May 22, 1984 | issn=0190-8286 | quote=The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. | url-access=subscription | archive-url=https://web.archive.org/web/20131104140619/http://pqasb.pqarchiver.com/washingtonpost_historical/doc/138312072.html | archive-date=November 4, 2013 | id={{ProQuest|138312072}} | url-status=live}}</ref>
|Nintendo
<ref name="former self">{{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self.|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|archive-date =January 11, 2018|url-status =live}}</ref>
|Wii
<ref name="near bankrupt">{{cite news|last =Mehegan|first =David|title =Putting Coleco Industries Back Together|work = ]|date =May 8, 1988 |page=A1|url =http://www.highbeam.com/doc/1P2-8061028.html|archive-url =https://web.archive.org/web/20150924200716/http://www.highbeam.com/doc/1P2-8061028.html|url-status =dead|archive-date =September 24, 2015|access-date =April 23, 2014|issn=0743-1791|quote=When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.|url-access=subscription}}</ref>
|November 19, 2006
<ref name="Colecovision inventory">{{cite news|agency=Associated Press|title=Coleco's Net In Sharp Rise|work=]|date=October 19, 1985|page=45|url=https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|access-date=January 13, 2014|issn=0362-4331|quote=Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.|archive-url=https://web.archive.org/web/20180612200044/https://www.nytimes.com/1985/10/19/business/coleco-s-net-in-sharp-rise.html|archive-date=June 12, 2018|url-status=live}}</ref>
|align=right|12,640,000<ref name=nintendosales/>
<ref name="N-Gage">{{cite web|first=Mark|last=Androvich|title=N-gage's Second Coming|url=http://www.gamesindustry.biz/articles/n-gages-second-coming|date=February 19, 2008|access-date=May 16, 2014|publisher=]|quote=We had 700,000 active users and we had 3 million N-Gage devices out there.|archive-url=https://web.archive.org/web/20080505002659/http://www.gamesindustry.biz/articles/n-gages-second-coming|archive-date=May 5, 2008|url-status=live}}</ref>
|-
<ref name="Sega Stats">{{cite book|last=Ernkvist|first=Mirko|editor1-last=Zackariasson|editor1-first=Peter|editor2-last=Wilson|editor2-first=Timothy|title=The Video Game Industry: Formation, Present State, and Future|publisher=]|date=August 21, 2012|isbn=9781136258244|page=158|url=https://books.google.com/books?id=oQKFmX9m25sC&q=158|access-date=December 5, 2015|archive-url=https://web.archive.org/web/20160511170931/https://books.google.com/books?id=oQKFmX9m25sC&q=158#v=snippet&q=158&f=false|archive-date=May 11, 2016|url-status=live}}</ref>
|Nintendo
<ref name="famitsu 306">{{cite journal| date= June 21, 1996| title= Yearly market report| journal= ]| issue= 392|page=8|language=ja}}</ref>
|Nintendo 3DS
<ref name="encyclopedia">{{cite book|author=Forster, Winnie|title=The Encyclopedia of Game.Machines: Consoles, Handhelds, and Home Computers 1972–2005|publisher=Magdalena Gniatczynska|isbn=3-00-015359-4|year=2005|page=139}}</ref>
|February 26, 2011
<ref name="digest 60">{{cite magazine|title=Sega Consoles: Active installed base estimates|date=March 1995|magazine=]|page=60|url=https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|access-date=November 27, 2021|archive-date=November 24, 2021|archive-url=https://archive.today/20211124142424/https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg|url-status=live}}</ref>
|align=right|7,940,000<ref name=nintendosales/>
<ref name="business japan">{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7–12|url=https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22|access-date=January 24, 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun|archive-url=https://web.archive.org/web/20191217032015/https://books.google.com/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|archive-date=December 17, 2019|url-status=live}}</ref>
|-
<ref name="MDB">{{cite web|url=http://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|title=Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil|language=pt|access-date=May 13, 2016|publisher=]|first=Théo|last=Azevedo|quote=Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy.|date=May 12, 2016|archive-url=https://web.archive.org/web/20190424021047/https://jogos.uol.com.br/ultimas-noticias/2016/05/12/console-em-producao-ha-mais-tempo-master-system-ja-vendeu-8-mi-no-brasil.htm|archive-date=April 24, 2019|url-status=live}}</ref>
|Sony
<ref name="PlayStation 2024">{{Cite web |title=2000 PlayStation 2 - PSP PlayStation Portable {{!}} PlayStation History timeline |url=https://www.playstation.com/en-gb/playstation-history/2000-ps2-psp/ |access-date=2024-11-26 |website=PlayStation |language=en-GB}}</ref>
|PlayStation 3
<ref name="discover">{{cite book |title=Discovering Computers 2011: Living in a Digital World, Complete |publisher=] |last1=Shelly |first1=Gary |last2=Misty |first2=Vermaat |others=Contributing authors: Quasney, Jeffrey; Sebok, Susan; Freund, Steven |date=February 25, 2010 |isbn=9781439079263 |page= |series=Shelly Cashman |url=https://archive.org/details/discoveringcompu0000shel_w6n1/page/24}}</ref>
|November 11, 2006
<ref name="nintendo-ir">{{Cite web|title=IR Information : Sales Data - Dedicated Video Game Sales Units|url=http://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|access-date=September 30, 2024|website=Nintendo Co., Ltd.|language=en|archive-date=January 26, 2021|archive-url=https://web.archive.org/web/20210126154725/https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html|url-status=live}}</ref>
|align=right|6,341,950<ref name="JapanSales2011"/>
}}
|-
|Nintendo
|Nintendo 64
|June 23, 1996
|align=right|5,540,000<ref name=nintendosales/>
|-
|Nintendo
|GameCube
|September 14, 2001
|align=right|4,025,356<ref>{{cite web|url=http://www.mcvuk.com/news/29155/JAPAN-Wii-prepares-to-pass-GameCubes-lifetime-sales-mark|title=JAPAN: Wii prepares to pass GameCube’s lifetime sales mark|first=Ben|last=Parfitt|date= 2007-12-14|publisher=]|accessdate=2008-09-26}}</ref>
|-
|Sega
|Mega Drive
|October 29, 1988
|align=right|3,580,000<ref name="GameZine">{{cite web | url=http://www.gamezine.co.uk/news-story/2009/4/1/japan-nintendo-wii-almost-at-8-million-sold | title=Nintendo Wii almost at 8 million sold|accessdate=2011-01-17|work=|date=2009-04-01}}</ref>
|-
|Microsoft
|Xbox 360
|December 10, 2005
|align=right|1,448,665<ref name="JapanSales2011"/>
|-
|Sega
|] (Master&nbsp;System)
|October 20, 1985
|align=right|1,000,000<ref>{{cite journal|title=Amusement|journal=Business Japan|year=1986|volume=31|issue=7-12|url=http://books.google.co.uk/books?id=tJcSAQAAMAAJ&q=%22Sega+is+estimated+to+have+sold%22&dq=%22Sega+is+estimated+to+have+sold%22&hl=en&sa=X&ei=CM8eT7m8JonLsgbPpdnHDA&ved=0CDYQ6AEwAA|accessdate=24 January 2012|author=Nihon Kōgyō Shinbunsha|page=89|publisher=Nihon Kogyo Shimbun}}</ref>
|}


{{note label|Wonderswan sources|1|1}}'''WonderSwan ''Famitsu'' sources'''
===Middle East===
{| class="wikitable sortable" width=500px style="font-size:95%;"
|-
!Manufacturer
!Console
!Released
!data-sort-type="number"|Units sold
|-
|Sony
|PlayStation 2
|data-sort-value="January 1, 2003"|2003
|align=right data-sort-value="5200000"|5.2 million<ref name="n4g_me">{{cite magazine|title=Finding the Middle ground; MCV digital edition|url=http://content.yudu.com/A1ptbg/MCV12112010/resources/index.htm|publisher=MCV|accessdate=May 16, 2012|date=November 26, 2010|page=31}}</ref>
|-
|Sony
|PlayStation Portable
|September 1, 2005
|align=right data-sort-value="5200000"|5.2 million<ref name="n4g_me"/>
|-
|Nintendo
|Nintendo DS
|data-sort-value="January 1, 2005"|2005
|align=right|850,000<ref name="n4g_me"/>
|}


{{Refbegin|35em}}
===Europe===
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/05/21/121,1053521250,12889,0,0.html |title=2003年5月5日~2003年5月11日 |magazine=] |date=May 23, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193629/https://www.famitsu.com/game/rank/hard/2003/05/21/121%2C1053521250%2C12889%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
{| class="wikitable sortable" width=500px style="font-size:95%;"
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/05/27/121,1054033636,13057,0,0.html |title=2003年5月12日~2003年5月18日 |magazine=] |date=May 30, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20111209011436/https://www.famitsu.com/game/rank/hard/2003/05/27/121%2C1054033636%2C13057%2C0%2C0.html |archive-date=December 9, 2011 |url-status=live}}
|-
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/06/26/121,1056620607,13539,0,0.html |title=2003年6月9日~2003年6月15日 |magazine=] |date=June 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225192939/https://www.famitsu.com/game/rank/hard/2003/06/26/121%2C1056620607%2C13539%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
!Manufacturer
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/07/03/121,1057214622,13673,0,0.html |title=2003年6月16日~2003年6月22日 |magazine=] |date=July 4, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193841/https://www.famitsu.com/game/rank/hard/2003/07/03/121%2C1057214622%2C13673%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
!Console
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/08/07/121,1060258115,14628,0,0.html |title=2003年7月21日~2003年7月27日 |magazine=] |date=August 8, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140225193334/https://www.famitsu.com/game/rank/hard/2003/08/07/121%2C1060258115%2C14628%2C0%2C0.html |archive-date=February 25, 2014 |url-status=live}}
!Released
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/08/27/121,1061984145,15600,0,0.html |title=2003年8月11日~2003年8月17日 |magazine=] |date=August 29, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20120102023430/https://www.famitsu.com/game/rank/hard/2003/08/27/121%2C1061984145%2C15600%2C0%2C0.html |archive-date=January 2, 2012 |url-status=live}}
!data-sort-type="number"|Units sold
* {{Cite magazine |url=https://www.famitsu.com/game/rank/hard/2003/10/01/121,1065007067,16982,0,0.html |title=2003年9月15日~2003年9月21日 |magazine=] |date=October 3, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100317/https://www.famitsu.com/game/rank/hard/2003/10/01/121%2C1065007067%2C16982%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
|-
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/10/22/121,1066796442,17559,0,0.html |title=2003年10月6日~2003年10月12日 |magazine=] |date=October 24, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100306/http://www.famitsu.com/game/rank/hard/2003/10/22/121%2C1066796442%2C17559%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
|Sony
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/10/29/121,1067413229,17784,0,0.html |title=2003年10月13日~2003年10月19日 |magazine=] |date=October 31, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100259/http://www.famitsu.com/game/rank/hard/2003/10/29/121%2C1067413229%2C17784%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
|PlayStation 2
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/11/19/121,1069232087,18401,0,0.html |title=2003年11月3日~2003年11月9日 |magazine=] |date=November 21, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20090918200124/http://famitsu.com/game/rank/hard/2003/11/19/121%2C1069232087%2C18401%2C0%2C0.html |archive-date=September 18, 2009 |url-status=live}}
|November 24, 2000
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/11/26/121,1069817736,18575,0,0.html |title=2003年11月10日~2003年11月16日 |magazine=] |date=November 28, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220115520/http://www.famitsu.com/game/rank/hard/2003/11/26/121%2C1069817736%2C18575%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
|align=right|48&nbsp;million<ref name=Europesales>{{cite web |url=http://www.eurogamer.net/article.php?article_id=137142 |title=PS3 has outsold Xbox 360 in Europe |author=Ellie Gibson |date=May 6, 2008 |publisher=] |accessdate=October 25, 2008}}</ref>
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/03/121,1070432131,18832,0,0.html |title=2003年11月17日~2003年11月23日 |magazine=] |date=December 5, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140222100310/http://www.famitsu.com/game/rank/hard/2003/12/03/121%2C1070432131%2C18832%2C0%2C0.html |archive-date=February 22, 2014 |url-status=live}}
|-
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/24/121,1072236397,19411,0,0.html |title=2003年12月8日~2003年12月14日 |magazine=] |date=December 27, 2003 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20140220031240/http://www.famitsu.com/game/rank/hard/2003/12/24/121%2C1072236397%2C19411%2C0%2C0.html |archive-date=February 20, 2014 |url-status=live}}
|Sony
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2003/12/26/121,1072428992,19497,0,0.html |title=2003年12月15日~2003年12月21日 |magazine=] |date=January 9, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20050310143836/http://www.famitsu.com/game/rank/hard/2003/12/26/121%2C1072428992%2C19497%2C0%2C0.html |archive-date=March 10, 2005 |url-status=live}}
|PlayStation
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2004/01/14/121,1074079869,20037,0,0.html |title=2003年12月22日~2004年1月4日 |magazine=] |date=January 16, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231646/http://www.famitsu.com/game/rank/hard/2004/01/14/121%2C1074079869%2C20037%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
|September 29, 1995
* {{Cite magazine |url=http://www.famitsu.com/game/rank/hard/2004/01/21/121,1074659830,20330,0,0.html |title=2004年1月5日~2004年1月11日 |magazine=] |date=January 23, 2004 |access-date=February 25, 2014 |language=ja |archive-url=https://web.archive.org/web/20141017231727/http://www.famitsu.com/game/rank/hard/2004/01/21/121%2C1074659830%2C20330%2C0%2C0.html |archive-date=October 17, 2014 |url-status=live}}
|align=right|40.12&nbsp;million<ref name="ps1"/>
{{Refend}}
|}


{{note label|Release sources|2|2}}'''Release year sources'''
====Western Europe====
{{Refbegin|35em}}
{| class="wikitable sortable" width=500px style="font-size:95%;"
* Atari consoles
|-
** {{harvnb|Forster|2011|p=92}}: "The test release of the Atari 7800 went by practically unnoticed And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari's new management. Atari shipped the now slightly outdated 7800 across the world. Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt."
!Manufacturer
** {{harvnb|Forster|2011|p=240}}: Atari VCS 2600, Atari 5200, Atari Lynx.
!Console
* Microsoft consoles
!Released
** {{Cite web|url=http://news.microsoft.com/facts-about-microsoft/|title=Important Dates|publisher=]|access-date=January 27, 2015|archive-url=https://web.archive.org/web/20150113231532/http://news.microsoft.com/facts-about-microsoft/|archive-date=January 13, 2015|url-status=live}}
!data-sort-type="number"|Units sold
* Nintendo consoles
|-
** {{Cite web|title=Overview: Game Boy Color|publisher=]|url=http://www.allgame.com/platform.php?id=17662|access-date=January 26, 2015|first=Dave|last=Beuscher|archive-url=https://web.archive.org/web/20141114093603/http://www.allgame.com/platform.php?id=17662|archive-date=November 14, 2014|url-status=dead}}
|Sega
** {{cite web|url=https://www.nintendo.co.jp/corporate/en/history/index.html|title=Company History|access-date=January 27, 2015|publisher=]|archive-url=https://web.archive.org/web/20140730071446/http://www.nintendo.co.jp/corporate/en/history/index.html|archive-date=July 30, 2014|url-status=live}}
|Mega Drive
** {{harvnb|Sheff|Eddy|1999|p=}}: "Nintendo teamed with Mitsubishi to build the video-game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 "
|November 30, 1990
* Sega consoles
|align=right|8&nbsp;million<ref name=CVG>{{cite news |url=http://www.retromags.com/forums/files/file/2166-computer-video-games-issue-180/ |title=Over 1 Million Saturns In Europe By March |work=] |page=10 |quote=8 million potential Saturn upgraders! |accessdate=2010-010-06 |last=Lomas |first=Ed |date=November 1996}}</ref>
** {{cite web|url=http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|title=Business Strategy: Interactive Education Business|access-date=January 6, 2015|publisher=Sega Toys|archive-url=https://web.archive.org/web/20090221144913/http://www.segatoys.co.jp/english/company_profile/business_strategy/edutainment.html|archive-date=February 21, 2009|url-status=dead}}
|-
** {{cite web|url=http://sega.jp/fb/segahard/gg/|title=ゲームギア|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716103044/http://sega.jp/fb/segahard/gg/|archive-date=July 16, 2014|url-status=live}}
|Sega
** {{cite web|url=https://sega.jp/fb/segahard/md/|title=メガドライブ|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716104139/http://sega.jp/fb/segahard/md/|archive-date=July 16, 2014|url-status=live}}
|Master System
** {{cite web|url=http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|title=The Rise And Fall Of The Dreamcast|access-date=January 27, 2015|first=Douglass|last=Perry|website=]|archive-url=https://web.archive.org/web/20140318193258/http://www.gamasutra.com/view/feature/4128/the_rise_and_fall_of_the_dreamcast.php|archive-date=March 18, 2014|url-status=live}}
|data-sort-value="September 1, 1987"|September 1987
** {{cite web|url=http://sega.jp/fb/segahard/ss/|title=セガサターン|access-date=January 27, 2015|publisher=]|language=ja|archive-url=https://web.archive.org/web/20140716103105/http://sega.jp/fb/segahard/ss/|archive-date=July 16, 2014|url-status=live}}
|align=right|6.8&nbsp;million<ref name="digest_1995">{{cite book|title=Screen Digest|year=1995|publisher=]|page=60|month=March|chapter=Sega Consoles: Active installed base estimates}} (] , , and )</ref>
* Sony consoles
|}
** {{cite web|url=http://www.scei.co.jp/corporate/history/index_e.html|title=History of Sony Computer Entertainment|access-date=January 27, 2015|publisher=]|archive-url=https://web.archive.org/web/20141216063752/http://scei.co.jp/corporate/history/index_e.html|archive-date=December 16, 2014|url-status=dead}}
* Others
** {{harvnb|Forster|2011|p=240}}: Bandai Wonderswan and ColecoVision.
** {{harvnb|Forster|2011|p=242}}: Nokia N-Gage.
** {{cite web |url=http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |title=Intellivision: Intelligent Television |publisher=] |access-date=October 31, 2013 |archive-url=https://web.archive.org/web/20131023194011/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9 |archive-date=October 23, 2013 |url-status=dead |quote=After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980. }}
** {{cite news|last =Kleinfield|first =N. R.|title =Coleco Moves Out Of The Cabbage Patch|work =]|date =July 21, 1985|page =F4|url =https://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|access-date =January 13, 2014|quote =So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari's price.|archive-date =January 11, 2018|archive-url =https://web.archive.org/web/20180111054228/http://www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html?pagewanted=2|url-status =live}}
** {{harvnb|Sheff|Eddy|1999|p=}}: "To push its first video-game system, NEC formed a home-entertainment group and released PC Engine in Japan in October 1987."
** {{harvnb|Sheff|Eddy|1999|p=376}}: "Philips released CD-I years behind schedule, in October 1991, months after CDTV, because of technical problems."
** {{cite web |url=https://www.ign.com/top-25-consoles/21.html |title=Top 25 Video Game Consoles of All Time (Magnavox Odyssey 2) |access-date=October 31, 2013 |website=] |archive-url=https://web.archive.org/web/20090908020557/http://www.ign.com/top-25-consoles/21.html |archive-date=September 8, 2009 |url-status=live }}
{{Refend}}


'''Bibliography'''
=====Germany=====
{{Refbegin}}
{| class="wikitable sortable" width=500px style="font-size:95%;"
* {{cite book |last=Forster |first=Winnie |title=Game Machines: The encyclopedia of consoles, handhelds & home computers 1972 - 2012 |year=2011 |edition=2nd|publisher=Enati Media |isbn=9780987830500}}
|-
* {{Cite book |title=Game Over: Press Start to Continue - The Maturing of Mario|last1=Sheff |first1=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=Cyberactive Media Group/GamePress |date= April 15, 1999 |url=https://archive.org/stream/Game_Over_1999_Cyberactive_Publishing#page/n0/mode|isbn=9780966961706}}
!Manufacturer
{{Refend}}
!Console
!Released
!data-sort-type="number"|Units sold
|-
|Sega
|Mega Drive
|November 30, 1990
|align=right|800,000<ref name="digest_1995"/>
|-
|Sega
|Master System
|data-sort-value="September 1, 1987"|September 1987
|align=right|500,000<ref name="digest_1995"/>
|-
|Atari
|Atari 2600
|data-sort-value="January 1, 1978"|1978
|align=right|450,000<ref>{{cite journal|title=EG Goes Continental: Europe Joins the Game World|journal=]|year=1984|month=January|volume=2|issue=23|pages=46–7|url=http://www.archive.org/stream/electronic-games-magazine-1984-01/Electronic_Games_Issue_23_Vol_02_11_1984_Jan#page/n45/mode/2up|accessdate=5 February 2012}}</ref>
|}

=====United Kingdom=====
Based on figures from ] ], as of January 3, 2009:<ref>{{cite web |url=http://www.gamesindustry.biz/articles/console-installed-base-reaches-22m-in-uk |title=Console installed base reaches 22m in UK |author=Matt Martin |work=] |publisher=] |date=2009-01-13 |accessdate=2009-01-15}}</ref>
{| class="wikitable sortable" width=500px style="font-size:95%;"
|-
!Manufacturer
!Console
!Released
!data-sort-type="number"|Units sold
|-
|Nintendo
|Nintendo DS
|March 11, 2005
|align=right|8.8&nbsp;million
|-
|Nintendo
|Wii
|December 8, 2006
|align=right|4.9&nbsp;million
|-
|Microsoft
|Xbox 360
|December 2, 2005
|align=right|3.2&nbsp;million
|-
|Sony
|PlayStation Portable
|September 1, 2005
|align=right|3.2&nbsp;million
|-
|Sony
|PlayStation 3
|March 23, 2007
|align=right|1.9&nbsp;million
|}

==See also==
*]
*]

==Notes==
{{reflist|group=cn}}

==References==
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Latest revision as of 04:57, 26 December 2024

Sony's PlayStation 2 is the best-selling game system overall with over 160 million units worldwide.

A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded content.

A home video game console requires a computer monitor or television set as an output. Handheld controllers are commonly used as input devices. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in the 1972 release of the Magnavox Odyssey—the first commercially available video game console.

The Nintendo DS product line are the best-selling handheld consoles, selling 154.02 million units worldwide. The majority of sales came from the DS Lite at 93.86 million units.

A handheld game console is a lightweight device with a built-in screen, controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision from 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continued to dominate the handheld console market into the early 2000s.

Virtual reality headsets are head-mounted devices with built-in screens that are positioned in front of the user’s eyes. VR headsets intended to play virtual reality games may have handheld controllers and position-tracking accelerometers for user input. Most of these are devices that must be connected to a game console or gaming PC, but some are standalone game consoles, such as the Quest 2 released by Meta Platforms.

Dedicated consoles are a subset of game consoles that are only able to play built-in games. Video game consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics.

Best-selling game consoles

See also: List of best-selling game consoles by region and List of commercial failures in video games

The following table contains video game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the initial iteration of the console was first released (excluding test markets).

The first popular home console, the Atari 2600 (1980 version pictured), was released in 1977.
The Family Computer and Nintendo Entertainment System were the best-selling consoles of their time, selling 61.91 million units worldwide. They revitalised the gaming industry in the United States following the video game market crash.
  # Background shading indicates consoles currently on the market.
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.
Million-selling game consoles
Platform Type Firm Released Units sold Ref.
PlayStation 2 Home Sony 2000 160 million
Nintendo DS Handheld Nintendo 2004 154.02 million
Nintendo Switch # Hybrid Nintendo 2017 146.04 million
Game Boy & Game Boy Color Handheld Nintendo 1989, 1998 118.69 million
PlayStation 4 # Home Sony 2013 117.2 million
PlayStation Home Sony 1994 102.49 million
Wii Home Nintendo 2006 101.63 million
PlayStation 3 Home Sony 2006 87.4 million
Xbox 360 Home Microsoft 2005 84 million
Game Boy Advance Handheld Nintendo 2001 81.51 million
PlayStation Portable Handheld Sony 2004 80 million
Nintendo 3DS Handheld Nintendo 2011 75.94 million
PlayStation 5 # Home Sony 2020 65.6 million
Family Computer/Nintendo Entertainment System Home Nintendo 1983 61.91 million
Xbox One Home Microsoft 2013 ~58 million
Super Famicom/Super Nintendo Entertainment System Home Nintendo 1990 49.1 million
Nintendo 64 Home Nintendo 1996 32.93 million
Mega Drive/Genesis Home Sega 1988 30.75 million
Atari 2600 Home Atari 1977 30 million
Xbox Series X/S # Home Microsoft 2020 28.3 million
Xbox Home Microsoft 2001 24 million
Nintendo GameCube Home Nintendo 2001 21.74 million
Quest 2 VR headset Reality Labs / Meta 2020 ~20 million
Wii U Home Nintendo 2012 13.56 million
PlayStation Vita Handheld Sony 2011 10–15 million (estimate)
Master System Home Sega 1986 10–13 million
V.Smile & V.Motion Home VTech 2004, 2007 11 million
Game Gear Handheld Sega 1990 10.62 million
PC Engine/TurboGrafx-16 Home NEC/Hudson Soft 1987 10 million
Sega Saturn Home Sega 1994 9.26 million
Dreamcast Home Sega 1998 9.13 million
Master System (Brazilian variants) Home Tectoy 1989 8 million
Dendy (famiclone) Home Micro Genius 1992 6 million
Super NES Classic Edition Dedicated Nintendo 2017 5.28 million
Advanced Pico Beena Home Sega 2005 4.1 million
NES Classic Edition Dedicated Nintendo 2016 3.56 million
WonderSwan & WonderSwan Color Handheld Bandai 1999, 2000 3.5 million
Sega Pico Home Sega 1993 3.4 million
Color TV-Game Dedicated Nintendo 1977 3 million
Intellivision Home Mattel 1980 3 million
Mega Drive (Brazilian variants) Home Tectoy 1990 3 million
N-Gage Handheld Nokia 2003 3 million
ColecoVision Home Coleco 1982 2 million
3DO Interactive Multiplayer Home The 3DO Company 1993 2 million
Neo Geo Pocket & Neo Geo Pocket Color Handheld SNK 1998, 1999 2 million
Magnavox Odyssey² Home Magnavox/Philips 1978 2 million
Sega SG-1000 Home Sega 1983 2 million
Oculus Go VR headset Oculus 2018 2 million (estimate)
Mega Drive/Genesis Mini Dedicated Sega 2019 1.5 million
Atari 7800 Home Atari 1986 1 million
Atari Lynx Handheld Atari 1989 1 million
Philips CD-i Home Philips 1990 1 million
Telstar Dedicated Coleco 1976 1 million
Atari 5200 Home Atari 1982 1 million
Pegasus (famiclone) Home Micro Genius 1991 1 million

Final sales are greater than the reported figure. See notes.

Notes

  1. Including Nintendo Switch Lite and OLED units
  2. Nintendo only provided a combined sales total. Before Game Boy Color's release in late 1998, previous models sold 64.42 million units combined worldwide.
  3. Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its "primary metric for [sic] success". Monthly active Xbox Live users reached nearly 90 million by Q3 2020. Xbox 360: Production ended in 2016; 84 million in total lifetime sales. Xbox One: Microsoft CEO Satya Nadella unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold. Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million". Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020. Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.
  4. 30.75 million sold by Sega worldwide as of March 1996, not including sales of third-party licensed consoles from manufacturers such as Majesco Entertainment in the United States (which projected it would sell 1.5 million) or Tec Toy in Brazil (listed separately).
  5. PlayStation Vita: Third-party estimates range from 10–15 million. Glixel stated in June 2017 that 15 million were sold, while the Electronic Entertainment Design and Research suggests several million less by the end of 2015. Production ceased in Japan in March 2019.
  6. 10–13 million, not including Brazilian variants. Screen Digest wrote in a 1995 publication that the Master System's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. Not including sales of licensed Tectoy variants in Brazil (listed separately).
  7. Designed by Hudson and manufactured and marketed by NEC.
  8. Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original (March 1999) and color (December 2000) versions sold approximately 3 million units combined, while the SwanCrystal (July 2002) sold over 200 thousand units. Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold.
  9. Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
  10. The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985.
  11. Atari reported on June 1, 1988 that 7800 sold more than million units to date. Production and support of the 7800 was officially discontiniued on January 1, 1992.
  12. The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console.
  13. This Philips-reported figure was in The New York Times on September 15, 1994. The CD-i was discontinued in 1998.
  14. Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year—almost bankrupting the company.

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  89. Elrich, David (September 15, 1994). "Video-Game Wars: Fighting It Out Off-Screen". The New York Times. p. C2. ISSN 0362-4331. According to Philips, there are 1 million CD-i owners worldwide.
  90. Townsend, Allie (November 4, 2010). "Top 10 Failed Gaming Consoles". Time. Archived from the original on August 12, 2014. Retrieved July 23, 2014.
  91. Dillon, Roberto (April 12, 2011). The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry. Taylor & Francis. pp. 22–23. ISBN 9781439873236. Archived from the original on January 3, 2014. Retrieved November 26, 2013.
  92. Mehegan, David (May 8, 1988). "Putting Coleco Industries Back Together". The Boston Globe. p. A1. ISSN 0743-1791. Archived from the original on September 24, 2015. Retrieved April 23, 2014. When the game crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation.
  93. Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". The Washington Post. p. C3. ISSN 0190-8286. ProQuest 138312072. Archived from the original on November 4, 2013. Retrieved July 29, 2009. The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
  94. Paweł Winiarski (May 15, 2015). "Ponad milion sprzedanych egzemplarzy. Poznajcie historię Pegasusa - najpopularniejszej konsoli w Polsce" [More than one million copies sold. Learn about the history of Pegasus - the most popular console in Poland]. AntyWeb (in Polish). Retrieved July 22, 2023.

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