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{{Use mdy dates|date=February 2016}}
{{Infobox video game {{Infobox video game
| title = Command & Conquer 4:<br/>Tiberian Twilight | title = Command & Conquer 4:<br/>Tiberian Twilight
| image = ] | image = Cc4tt-cover.jpg
| caption = | developer = ]
| developer = ] | publisher = ]
| producer =
| publisher = ]
| designer = Samuel Bass<br>Jeremy Feasel<br>Jason Bender
| distributor =
| programmer = Ryan C. Jones
| producer = Michael Glosecki<br />Raj Joshi
| artist = Chris Tamburrino<br>Umberto Bossi
| designer = Samuel Bass
| writer = | writer = Mical Pedriana
| composer = ]<br>]<br>]
| artist =
| series = '']''
| composer = ]<br />]<br />]
| series = '']'' | engine = ]
| released = {{vgrelease|NA|March 16, 2010<ref name="release date">{{cite web|url=http://www.ea.com/news/command-and-conquer-4-releasing-march-16|title=''Command & Conquer 4 Tiberian Twilight'' Hits Store Shelves March 16|date=November 12, 2009|publisher=Electronic Arts|access-date=November 21, 2009|archive-date=November 15, 2009|archive-url=https://web.archive.org/web/20091115102533/http://www.ea.com/news/command-and-conquer-4-releasing-march-16|url-status=live}}</ref>|EU|March 19, 2010<ref name="release date"/>}}
| engine = ]
| version = 1.05 | genre = ]
| modes = ], ]
| released = {{vgrelease|NA=March 16, 2010<ref name="release date">{{cite web|url=http://www.ea.com/news/command-and-conquer-4-releasing-march-16|title=''Command & Conquer 4 Tiberian Twilight'' Hits Store Shelves March 16|date=12 November 2009|publisher=Electronic Arts|accessdate=21 November 2009}}</ref>|EU=March 19, 2010<ref name="release date"/>}}
| genre = ] | platforms = ]
| modes = ], ] ]
| ratings = {{vgratings|ESRB=T|PEGI=16+}}
| platforms = ]
| media = ], ]
| requirements = ], ]
* OS: Windows XP (SP3), Vista (SP1), 7:
* CPU: Intel Core 2 or AMD 64 X1
* RAM: 1.0 GB (XP) / 1.5 GB (Vista, 7)
* Graphics card: 256 MB compatible with Shader Model 3 support (DirectX 9.0c)
* 10 GB ]
* 8× DVD-ROM drive
* Internet connection
Recommended System Requirements<ref>{{cite web|url=http://www.game-debate.com/games/index.php?g_id=630&game=Command%20&%20Conquer%204|title=Command and Conquer 4 Recommended System Requirements|publisher=Game-Debate|accessdate=9 March 2010}}</ref><br />
* Intel CPU: Core 2 Duo E6600 2.4GHz
* AMD CPU: Athlon 64 X2 Dual Core 5400+
* Nvidia Graphics Card: Geforce 7900 GTX
* ATI Graphics Card: Radeon X1900 Series
* ]: 3 GB
* Internet connection
}} }}


'''''Command & Conquer 4: Tiberian Twilight'''''<ref name="subtitle">{{cite web |url=http://www.ea.com/blogs/commandcom/tiberian-twilight |title=Tiberian Twilight |author=Tcutch |date=2009-08-21 |publisher=] |accessdate=2009-08-22 }}</ref> is a ] ] and the latest installment of the popular '']'' franchise, released March 16, 2010. It constitutes the final chapter in the ]. ''Command & Conquer 4'' is the first game in the series to implement a form of ] (DRM) that requires constant Internet access; this type of restrictive DRM is fairly new and targets the used games market as well as ensuring that households must buy a copy per person. The game was released for download via online gaming distribution service ] on March 19, 2010. ''Command & Conquer 4'' also uses EA's own servers for online play, rather than ] Servers which EA has relied on for previous ''Command & Conquer'' games. A closed beta of the game was officially released by EA to contest winners on November 21, 2009. '''''Command & Conquer 4: Tiberian Twilight''''' is a ] ], part of the '']'' franchise, released on March 16, 2010. It constitutes a final chapter in the ]. The game was originally intended to be an Asian market online-only version of '']''. It was released for download via online gaming distribution service ] on March 19, 2010. ''Command & Conquer 4'' also uses ]'s own servers for online play, rather than ] Servers which EA has relied on for previous ''Command & Conquer'' games. A closed beta of the game was released by EA to contest winners on November 21, 2009. The game received mixed reviews from critics.


==Gameplay== ==Gameplay==
] ]
The gameplay in ''Command & Conquer 4'' no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. ''Command & Conquer 4'' utilizes class-based gameplay as well as some ] elements.<ref name="Q&A">{{cite web |url=http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111 |title=Command & Conquer 4 Q&A&nbsp;— Exclusive First Details |date=2009-07-09 |publisher=] |accessdate=2009-07-09 }}</ref> The gameplay in ''Command & Conquer 4'' no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. ''Command & Conquer 4'' utilizes class-based gameplay as well as some ] elements.<ref name="Q&A">{{cite web |url=http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111 |archive-url=https://archive.today/20121209052829/http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111 |url-status=dead |archive-date=December 9, 2012 |title=Command & Conquer 4 Q&A&nbsp;— Exclusive First Details |date=July 9, 2009 |publisher=] |access-date=July 9, 2009 }}</ref>


There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air-combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air.<ref name="Q&A" /> ''Command & Conquer 4'' contains two non-playable factions from previous games in the Tiberium Universe: The ] (C&C3) and the Forgotten (Tiberian Sun), the latter of which returning as a minor part of the story as well as a neutral class on the map.<ref>{{cite news|title=Tiberian Twilight|date=August|work=]}}</ref> ''Command & Conquer 4'' includes a total of about 90 units, including many new units and updated versions of previous Command & Conquer units.<ref name="Q&A" /> There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air.<ref name="Q&A" /> ''Command & Conquer 4'' contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (''C&C3'') and the Forgotten ('']''), the latter returning as a minor part of the story as well as a neutral class on the map.<ref>{{cite news|title=Tiberian Twilight|work=]}}</ref> ''Command & Conquer 4'' includes a total of about 90 units, including many new units and updated versions of previous ''Command & Conquer'' units.<ref name="Q&A" />


In ''Command and Conquer 4: Tiberian Twilight'', each faction features its own campaign with the story told and played out from their perspective, each resulting in an ultimate conclusion to the Kane saga. In addition to the two brief single player campaigns, ''Command & Conquer 4: Tiberian Twilight'' features a cooperative campaign mode, which will allow multi-class play and integrated player progression. The difficulty in co-op campaign mode varies depending on the player's level, and objectives will be shared.<ref>{{cite web|url=http://commandandconquer.filefront.com/news/New_Infos_from_German_PC_Magazine_gamestar;43141|title=New Info from German PC Magazine gamestar *2xUPDATED*|first=hagren|date=2009-07-27|publisher=Command and Conquer Files|accessdate=28 March 2010}}</ref> Campaigns for both factions take place simultaneously. In ''Command and Conquer 4: Tiberian Twilight'', each faction features its own campaign with the story told and played out from their perspective, each resulting in an ultimate conclusion to the Kane saga. In addition to the two brief single player campaigns, ''Tiberian Twilight'' features a cooperative campaign mode, which will allow multi-class play and integrated player progression. The difficulty in co-op campaign mode varies depending on the player's level, and objectives will be shared.<ref>{{cite news|url=http://commandandconquer.filefront.com/news/New_Infos_from_German_PC_Magazine_gamestar;43141|title=New Info from German PC Magazine gamestar *2xUPDATED*|newspaper=Gamefront|date=July 27, 2009|publisher=Command and Conquer Files|access-date=March 28, 2010|archive-date=July 11, 2011|archive-url=https://web.archive.org/web/20110711001435/http://commandandconquer.filefront.com/news/New_Infos_from_German_PC_Magazine_gamestar;43141|url-status=live}}</ref> Campaigns for both factions take place simultaneously.


==Plot== ==Plot==
The prologue takes place in the year 2062, 15 years after the Tiberium Wars (which led to the invasion and defeat of the Scrin), and 10 years after the end of Kane's Wrath (where the prophet regained possession of the Tacitus). ] has evolved and is spreading at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction.<ref name="IGN Preview 1">{{cite web |title=Command & Conquer 4 First Look |url=http://pc.ign.com/articles/101/1012768p1.html |date=August 11, 2009 |publisher=] |accessdate=12 August 2009}}</ref> The prologue takes place in the year 2062, 15 years after the Third Tiberium War (which led to the invasion and defeat of the Scrin), and 10 years after the end of '']''. Tiberium has evolved and is spreading at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction.<ref name="IGN Preview 1">{{cite web |title=Command & Conquer 4 First Look |url=http://pc.ign.com/articles/101/1012768p1.html |archive-url=https://web.archive.org/web/20090813030021/http://pc.ign.com/articles/101/1012768p1.html |url-status=dead |archive-date=August 13, 2009 |date=August 11, 2009 |publisher=] |access-date=August 12, 2009}}</ref> Therefore, ], the leader of the Brotherhood of Nod, enters negotiations with the Global Defense Initiative (GDI),<ref name="Q&A" /> in hopes of using the Tacitus and GDI's resources to construct a worldwide Tiberium Control Network. This network will allow the spread of Tiberium to be controlled and turn Tiberium into an inexpensive power source. Even though the idea of alliance has been met with hostility (which has sparked the brief Incursion War), the two factions have nevertheless united.


The campaign starts 15 years after the formation of the alliance, as the Tiberium Control Network nears completion. The spread of Tiberium is stopped, bringing optimism to the world's population. However, extremists from both factions start to cause unrest, which sparks the Fourth Tiberium War. The radical Gideon, who leads the Nod separatists, secretly strikes an alliance with Colonel Louise James, a GDI extremist. The game's missions chronicle Kane's attempt to activate the Threshold 19, a tower constructed by Scrin aliens during the Third Tiberium War that functions as an interstellar portal. He intends to activate the tower using the Tiberium Control Network. The separatists factions, and later GDI, who are skeptical of Kane's motives, intend to stop him.
At this time, the leader of the Brotherhood of Nod, ], heads directly to the headquarters of the Global Defense Initiative,<ref name="Q&A" /> in hopes of using the Tacitus and GDI's resources to construct a worldwide Tiberium Control Network. This network will allow the spread of Tiberium to be controlled and turn Tiberium into an inexpensive power source. Even though the idea of alliance has been met with hostility (which has sparked the brief Incursion War), the two factions have nevertheless united. The campaign itself starts 15 years after the formation of the alliance, as the Tiberium Control Network nears completion. The spread of Tiberium is finally stopped, bringing optimism to the world's remaining population. However, extremists from both factions start to cause unrest, which sparks the Fourth Tiberium War.


The player takes the role of Commander Parker, a GDI military officer who receives an optical implant after his battle wounds have caused him to lose his eyesight. The player is presented with the possibility to aid either Colonel Louise James' GDI extremists or Kane's Nod Loyalist forces in the Fourth Tiberium War. Both campaigns' events are considered ], even though some details of the characters' interactions are different. The player takes the role of Commander Parker, who can side with either James or Kane. Regardless of this choice, in both campaigns, Parker enter Threshold 19 in the aftermath of a final battle, and activates the tower on Kane's behest, only to be shot by James. Kane kills James and enters the portal. In the ending cut-scene, news channels announce that the Tiberium growth has receded following the complete activation of the Tiberium Control Network, and all the Nod followers have entered the Scrin tower and disappeared.

The game's missions chronicle Kane's attempt to activate the Threshold 19, a tower constructed by Scrin aliens during the Third Tiberium War that functions like an interstellar portal. {{citation needed span|text=According to canon, Kane is Cain from the story ]. He explains how he has been around for thousands of years because he is punished to walk the Earth forever after killing his brother. He is very anxious to leave Earth so he can finally rest, and he plans to bring about "ascension" by using the tower.|date=November 2012}} He claims to have used the Tacitus to help create both the Tiberium Control Network and the optical implants; these are, in fact, the keys to the activation of the tower. While the GDI and the Nod finally form an alliance, two groups of separatists desperately try to spark a war to stop (or punish) Kane. The madman Gideon leads the Nod separatists, while Colonel Louise James commands the GDI.

After the final battle for the Threshold 19, Kane is about to leave Earth using the Scrin tower. He convinces Commander Parker (the player) to activate it for him with the optical implant. The player is shot by Colonel James but nonetheless succeeds in activating the portal. In both campaigns, Kane enters the portal (In GDI campaign, Kane promptly thanks the player before entering it.) In the ending cut-scene, news channels announce that the Tiberium growth has receded following the complete activation of Tiberium Control Network and all the Nod followers have entered the Scrin tower and disappeared.


==Development== ==Development==
''Tiberian Twilight'' is the sequel to ''Tiberium Wars'' and had been developed at ] for ].<!-- Please provide a source here. ], ] and ] platforms.{{Citation needed|date=November 2011}} It had been widely rumored{{citequote|date=May 2012}} to be in development after a series{{when|date=May 2012}} of surveys was sent out by Electronic Arts to fans asking about what they would like in ''Tiberian Twilight''. --> ''Tiberian Twilight'' is the sequel to ''Tiberium Wars'' and had been developed at ] for ], ], ] and ] platforms. It had been widely rumored to be in development after a series of surveys was sent out by Electronic Arts to fans asking about what they would like in ''Tiberian Twilight''.


Raj Joshi announced{{when|date=July 2012}} in a BattleCast Primetime special report that the game was been in development for several months and he is one of the producers of the game with Samuel Bass being the Campaign Producer. Official ''Command & Conquer'' Community Manager, Aaron "APOC" Kaufman, later clarified that the game had been well into development for over a year.<ref name="cncden.com">{{cite web|url=http://www.cncden.com/index.php?subaction=showcomments&id=1247514248&archive=&start_from=&ucat=22&|title=Command and Conquer DEN}}</ref> ] handled the story and scriptwriting for ''Tiberian Twilight'', as well as some casting. Raj Joshi announced in a BattleCast Primetime special report that the game has been in development for several months and he is one of the producers of the game with Samuel Bass being the Campaign Producer. Official ''Command & Conquer'' Community Manager, Aaron "APOC" Kaufman, later clarified that the game had been well into development for over a year.<ref name="cncden.com">{{cite web|url=http://www.cncden.com/index.php?subaction=showcomments&id=1247514248&archive=&start_from=&ucat=22&|title=Command and Conquer DEN|access-date=July 14, 2009|archive-date=March 25, 2021|archive-url=https://web.archive.org/web/20210325205521/http://www.cncden.com/index.php?subaction=showcomments&id=1247514248&archive=&start_from=&ucat=22&|url-status=live}}</ref> ] handled the story and scriptwriting for ''Tiberian Twilight'', as well as some casting.


''Tiberian Twilight'' was first announced by ]'s ] team via ] on July 8, 2009.<ref name="Twitter">{{cite web |url=http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4 |title=EA accidentally announces Command & Conquer 4 |author=Jem Alexander |date=2009-07-08 |publisher=] |accessdate=2009-07-09 }}</ref> The official announcement came the day after together with a Q&A on ] which provided key details about the game. Electronic Arts held a contest in which they wanted fans to submit their propositions for a subtitle for the game.<ref name="Q&A" /> The winning subtitle was revealed at CommandCom, a private event held at GamesCom on August 21, 2009. ''Tiberian Twilight'' was first announced by ]'s ] team via ] on July 8, 2009.<ref name="Twitter">{{cite web |url=http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4 |title=EA accidentally announces Command & Conquer 4 |author=Jem Alexander |date=July 8, 2009 |publisher=] |access-date=July 9, 2009 |archive-date=June 20, 2012 |archive-url=https://web.archive.org/web/20120620225226/http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/ |url-status=live }}</ref> The official announcement came the day after together with a Q&A on '']'' which provided key details about the game. Electronic Arts held a contest in which they wanted fans to submit their propositions for a subtitle for the game.<ref name="Q&A" /> The winning subtitle was revealed at CommandCom, a private event held at GamesCom on August 21.


''Tiberian Twilight'' was actually originally intended to be an online game for the Asian pro-gaming market. The game was later forced to become the conclusion of the '']'' in an effort to boost sales.<ref>{{cite web |url=https://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194 |title=Candid interview with former C&C Developer Greg Black |date=June 30, 2010 |publisher=GameReplays.org |access-date=December 11, 2017 |archive-date=June 12, 2017 |archive-url=https://web.archive.org/web/20170612090329/https://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194 |url-status=live }}</ref> It was the first game in the series to implement a form of ] (DRM) that requires constant Internet access; this type of DRM is controversial in that it can be used to target the used games market as well as ensuring that households must buy a copy per person.<ref>{{Cite web|url = http://answers.ea.com/t5/SimCity-2013/HOW-THE-CAN-I-PLAY-SIM-CITY-WITHOUT-ORIGIN/td-p/642986|title = How the Can I Play Sim City Without Origin ?????|date = March 7, 2013|access-date = September 14, 2017|archive-date = September 27, 2017|archive-url = https://web.archive.org/web/20170927005649/http://answers.ea.com/t5/SimCity-2013/HOW-THE-CAN-I-PLAY-SIM-CITY-WITHOUT-ORIGIN/td-p/642986|url-status = dead}}</ref>
''Tiberian Twilight'' was actually originally intended to be an online game for the Asian pro-gaming market. The game was later forced to become the conclusion of the ] in an effort to boost sales.{{citation needed|date=July 2012}}


This is the only ''Command & Conquer'' game not to have an expansion pack. However, an exclusive prequel mission called "Night Moves" was available for those who pre-ordered the game, and later as a free bonus for all users. ''Tiberian Twilight'' and '']'' are the only ''Command & Conquer'' games not to have an expansion pack. An exclusive prequel mission called "Night Moves" was available for those who pre-ordered the game, and later as a free bonus for all users.

==Motion comic==
{{unreferenced section|date=July 2012}}
A promotional four-part motion comic was released on ] and the game's official site. The comic chronicles the Incursion War, a set of brief conflicts which were started by those who did not like the idea of GDI and Nod alliance, most notably Gideon, a prominent Nod leader. The main character is Christian Pierce, a GDI commando whose task is to stop the forces which oppose the factions' alliance.


==Reception== ==Reception==
{{Video game reviews
{{VG Reviews
|title = | title =
|state = | state =
| MC = 64/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/command-and-conquer-4-tiberian-twilight/critic-reviews/?platform=pc |title=Command & Conquer 4: Tiberian Twilight for PC Reviews |website=] |publisher=] |access-date=November 15, 2018 |archive-date=February 22, 2021 |archive-url=https://web.archive.org/web/20210222071944/https://www.metacritic.com/game/pc/command-conquer-4-tiberian-twilight |url-status=live }}</ref>
|1UP = C−<ref name="c&c4-rev-1up" />
|GI=7.5/10<ref name="c&c4-rev-gameinformer" /> | 1UP = C−<ref name="c&c4-rev-1up" />
|GSpot = 7/10<ref name="c&c4-rev-gamespot" /> | EuroG = 6/10<ref name="c&c4-rev-eurogamer" />
|IGN = 7.4/10<ref name="c&c4-rev-IGN" /> | GI = 7.5/10<ref name="c&c4-rev-gameinformer" />
|GamePro = {{Rating|4|5}}<ref name="c&c4-rev-gamepro" /> | GamePro = {{Rating|4|5}}<ref name="c&c4-rev-gamepro" />
| GSpot = 7/10<ref name="c&c4-rev-gamespot">{{cite web|url=http://www.gamespot.com/pc/strategy/commandandconquer4/review.html|title=Former C&C Developer Greg Black Interview|last=VanOrd|first=Kevin|date=March 16, 2010|publisher=GameSpot|access-date=March 21, 2010|archive-date=March 22, 2010|archive-url=https://web.archive.org/web/20100322194859/http://www.gamespot.com/pc/strategy/commandandconquer4/review.html|url-status=live}}</ref>
|EuroG = 6/10<ref name="c&c4-rev-eurogamer" />
|GSpy = {{Rating|2.5|5}}<ref name="c&c4-rev-gamespy">{{cite web|url=http://uk.pc.gamespy.com/pc/command-conquer-4/1077918p1.html|title=Command and Conquer 4: Tiberium Twilight Review|last=Neigher|first=Eric|date=March 16, 2010|publisher=GameSpy|accessdate=2010-03-21}}</ref> | GSpy = {{Rating|2.5|5}}<ref name="c&c4-rev-gamespy">{{cite web|url=http://uk.pc.gamespy.com/pc/command-conquer-4/1077918p1.html|title=Command and Conquer 4: Tiberium Twilight Review|last=Neigher|first=Eric|date=March 16, 2010|publisher=GameSpy|access-date=March 21, 2010|archive-date=March 8, 2012|archive-url=https://web.archive.org/web/20120308080157/http://uk.pc.gamespy.com/pc/command-conquer-4/1077918p1.html|url-status=live}}</ref>
|GRadar = 7/10<ref name="c&c4-rev-gamesradar" /> | GRadar = 7/10<ref name="c&c4-rev-gamesradar" />
| IGN = 7.4/10<ref name="c&c4-rev-IGN" />
|MC = 64 (2.1 of 10 User review)<ref name="c&c4-rev-metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer4|title=Command & Conquer 4: Tiberian Twilight|publisher=MetaCritic|accessdate=2013-01-14}}</ref>
}} }}
''Tiberian Twilight'' was released to mixed reviews and received lower scores than all its predecessors. Tom Chick of ] criticized the game requiring several hours of single player gameplay before being able to unlock other units or arsenal - important to winning games in multiplayer. Adam Biessener of '']'' highlights that the game is made especially for multiplayer, and suggests not even playing the single-player campaign – as quoted, "Play This With A Friend, Or Not At All"<ref name="c&c4-rev-gameinformer">{{cite web|url=http://gameinformer.com/games/command_amp_conquer_4/b/pc/archive/2010/03/16/review.aspx|title=Command & Conquer 4 - Play This With A Friend, Or Not At All|last=Biessener|first=Adam|date=March 16, 2010|publisher=GameInformer|accessdate=21 March 2010}}</ref> – as do the reviews by ]<ref name="c&c4-rev-gamespot">{{cite web|url=http://www.gamespot.com/pc/strategy/commandandconquer4/review.html|title=Command & Conquer 4: Tiberian Twilight Review|last=VanOrd|first=Kevin|date=March 16, 2010|publisher=GameSpot|pages=2|accessdate=2010-03-21}}</ref> and by Alec Meer of ].<ref name="c&c4-rev-eurogamer">{{cite web|url=http://www.eurogamer.net/articles/command-and-conquer-4-tiberian-twilight-review|title=Command & Conquer 4: Tiberian Twilight Review|last=Meer|first=Alec |date=March 16, 2010|publisher=EuroGamer|accessdate=2010-03-21}}</ref> Many negative reviews focused on the single-player campaign, and on the live action videos.<ref name="c&c4-rev-gameinformer" /><ref name="c&c4-rev-gamespot" /><ref name="c&c4-rev-IGN">{{cite web|url=http://uk.pc.ign.com/articles/107/1078650p1.html|title=Command & Conquer 4 Review|last=Onyett|first=Charles|date=March 18, 2010|publisher=IGN|pages=2|accessdate=2010-03-21}}</ref> The ] software included with the game, which requires the player to be online at all times and which will lead to a loss of progress if the connection is lost, has also been a source of criticism.<ref name="c&c4-rev-1up">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3178417&p=1|title=An RTS only a shareholder could love|last=Chick|first=Tom|date=March 18, 2010|publisher=1UP|accessdate=2010-03-21}}</ref><ref name="c&c4-rev-gamespot" /><ref name="c&c4-rev-gamepro">{{cite web|url=http://www.gamepro.com/article/reviews/214433/command-conquer-4-tiberian-twilight/|title=Command & Conquer 4: Tiberian Twilight|date=March 16, 2010|last=Horner|first=Kyle|publisher=GamePro|accessdate=2010-03-21|archiveurl=http://web.archive.org/web/20100323205225/http://www.gamepro.com/article/reviews/214433/command-conquer-4-tiberian-twilight/|archivedate=2010-03-23}}</ref><ref name="c&c4-rev-eurogamer" /> Buyers on ] were highly critical, giving the game an average rating of 1.4 out of 5 stars (234/288 giving 1 star), with many complaining about the lack of a permanent base as they had become used to in all of the predecessors of the game.<ref name="c&c4-amazon">{{cite web|url=http://www.amazon.com/Command-Conquer-4-Tiberian-Twilight-Pc/dp/B002NIP6X8/ref=sr_1_1?ie=UTF8&qid=1363557776&sr=8-1|title=Command & Conquer 4: Tiberian Twilight|publisher=Amazon|accessdate=2013-03-18}}</ref>


''Tiberian Twilight'' received mixed reviews amongst customers and critics, with lower review scores than any of its predecessors or the wider '']'' franchise. The game's single-player campaign, live action video sequences, aggressive ] software, progression system and multi-player mechanisms were the subject of most negative reviews.<ref name="c&c4-rev-gamespot" /><ref name="c&c4-rev-gameinformer">{{cite web|last=Biessener|first=Adam|date=March 16, 2010|title=Command & Conquer 4 - Play This With A Friend, Or Not At All|url=http://gameinformer.com/games/command_amp_conquer_4/b/pc/archive/2010/03/16/review.aspx|access-date=March 21, 2010|publisher=GameInformer|archive-date=May 15, 2012|archive-url=https://web.archive.org/web/20120515221039/http://www.gameinformer.com/games/command_amp_conquer_4/b/pc/archive/2010/03/16/review.aspx|url-status=dead}}</ref><ref name="c&c4-rev-IGN">{{cite web|last=Onyett|first=Charles|date=March 18, 2010|title=Command & Conquer 4 Review|url=http://uk.pc.ign.com/articles/107/1078650p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120605053124/http://uk.pc.ign.com/articles/107/1078650p1.html|archive-date=June 5, 2012|access-date=March 21, 2010|publisher=IGN}}</ref> The game also suffered from prolonged multiplayer connectivity issues, which often led to lost rewards and progression.<ref name="c&c4-rev-1up">{{cite web|last=Chick|first=Tom|date=March 18, 2010|title=An RTS only a shareholder could love|url=http://www.1up.com/do/reviewPage?cId=3178417&p=1|access-date=March 21, 2010|publisher=1UP}}{{Dead link|date=July 2019|bot=InternetArchiveBot|fix-attempted=yes}}</ref><ref name="c&c4-rev-gamepro">{{cite web|last=Horner|first=Kyle|date=March 16, 2010|title=Command & Conquer 4: Tiberian Twilight|url=http://www.gamepro.com/article/reviews/214433/command-conquer-4-tiberian-twilight/|archive-url=https://web.archive.org/web/20100323205225/http://www.gamepro.com/article/reviews/214433/command-conquer-4-tiberian-twilight/|archive-date=March 23, 2010|publisher=GamePro}}</ref><ref name="c&c4-rev-eurogamer">{{cite web|last=Meer|first=Alec|date=March 16, 2010|title=Command & Conquer 4: Tiberian Twilight Review|url=http://www.eurogamer.net/articles/command-and-conquer-4-tiberian-twilight-review|access-date=March 21, 2010|publisher=EuroGamer|archive-date=April 17, 2012|archive-url=https://web.archive.org/web/20120417150555/http://www.eurogamer.net/articles/command-and-conquer-4-tiberian-twilight-review|url-status=live}}</ref>
], giving the game 4 stars out of 5, stated that the mobile bases concept works well, online multiplayer is consistently stable, persistent progression is available, but criticized the need for constant Internet connection and the "leveling" mechanic that can lead to some unbalanced multiplayer matches.<ref name="c&c4-rev-gamepro" /> ] gave it a 7.4/10, labeling that it is great to see developers and publishers taking risks with franchises in danger of growing too stale, but stating that EA Los Angeles rewrote the entire gameplay formula instead of improving it, making for an experience that barely resembles previous ''Command & Conquer'' games.<ref name="c&c4-rev-IGN" /> ] gave it a 7 out of 10: stating that on the whole, ''C&C4'' is a graphical step back and as a single-player experience, it "is a bust".<ref name="c&c4-rev-gamesradar">{{cite web|url=http://www.gamesradar.com/pc/command-conquer-4-tiberian-twilight/review/command-conquer-4-tiberian-twilight/a-20100316117297064/g-20090709105817988081|title=Command & Conquer 4: Tiberian Twilight|last=Stapleton|first=Dan|publisher=]|accessdate=21 March 2010}}</ref> ] saying the single player was not worth it but the multiplayer matches make the game a fun experience. '']'' gave it a 4 out of 5: writing for "The Pros": "New gameplay dynamics level the playing field for newbs and veterans", "Extensive multiplayer (competitive & co-op) adds plenty of replay", "Stellar graphics and musical score". For "The Cons" they wrote "Gameplay tweaks will annoy series purists", and "Respawning in an RTS just feels wrong".<ref>{{cite web |url=http://g4tv.com/games/pc/62543/command--conquer-4-tiberian-twilight/review/ |title=Command & Conquer 4: Tiberian Twilight Review |last=Stevens |first=Tim |date=2010-03-16 |work=g4tv.com |accessdate=2010-05-08}}</ref>

Tom Chick of '']'' criticized the game for requiring users to complete several hours of single-player gameplay in order to use advanced units and features in multiplayer matches.

Adam Biessener of '']'', on the other hand, criticized the single-player portion as a poor gameplay experience due to fundamental flaws in the design, and suggested players should not play the single-player campaign as a "single player" in his review "Play This With A Friend, Or Not At All".<ref name="c&c4-rev-gameinformer" /> Other major publications, including '']'' and '']'', shared similar concerns.<ref name="c&c4-rev-gamespot" /><ref name="c&c4-rev-eurogamer" />

'']'' provided a 7.4/10 rating with reservation, stating while it is great to see developers and publishers taking risks, EA rewrote the entire gameplay formula instead of improving it, making for an experience that barely resembles traditional real-time strategy games, or any previous ''Command & Conquer'' titles.<ref name="c&c4-rev-IGN" />

'']'', giving the game four stars out of five, stated that the mobile bases concept works well, online multiplayer is consistently stable, persistent progression is available, but criticized the need for constant Internet connection and the "leveling" mechanic that can lead to unbalanced multiplayer matches, which is critical in real-time strategy games.<ref name="c&c4-rev-gamepro" />

'']'' gave it a seven out of ten, but stated that ''C&C4'' is a graphical step back and as a single-player experience, it is "a bust".<ref name="c&c4-rev-gamesradar">{{cite web|last=Stapleton|first=Dan|title=Command & Conquer 4: Tiberian Twilight|date=March 17, 2010|url=http://www.gamesradar.com/pc/command-conquer-4-tiberian-twilight/review/command-conquer-4-tiberian-twilight/a-20100316117297064/g-20090709105817988081|access-date=March 21, 2010|publisher=]|archive-date=June 15, 2011|archive-url=https://web.archive.org/web/20110615223354/http://www.gamesradar.com/pc/command-conquer-4-tiberian-twilight/review/command-conquer-4-tiberian-twilight/a-20100316117297064/g-20090709105817988081|url-status=live}}</ref>


==References== ==References==
{{Reflist}} {{Reflist|30em}}


==External links== ==External links==
{{commons category|Command & Conquer 4: Tiberian Twilight}}
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{{Command & Conquer series}} {{Command & Conquer series}}
{{SAGE engine games |state=expanded}}


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Latest revision as of 16:42, 9 November 2024

2010 video game
Command & Conquer 4:
Tiberian Twilight
Developer(s)EA Los Angeles
Publisher(s)Electronic Arts
Designer(s)Samuel Bass
Jeremy Feasel
Jason Bender
Programmer(s)Ryan C. Jones
Artist(s)Chris Tamburrino
Umberto Bossi
Writer(s)Mical Pedriana
Composer(s)Jason Graves
James Hannigan
Timothy Michael Wynn
SeriesCommand & Conquer
EngineSAGE 2.0
Platform(s)Microsoft Windows
Release
  • NA: March 16, 2010
  • EU: March 19, 2010
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Command & Conquer 4: Tiberian Twilight is a real-time strategy video game, part of the Command & Conquer franchise, released on March 16, 2010. It constitutes a final chapter in the Tiberium saga. The game was originally intended to be an Asian market online-only version of Command & Conquer 3. It was released for download via online gaming distribution service Steam on March 19, 2010. Command & Conquer 4 also uses EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was released by EA to contest winners on November 21, 2009. The game received mixed reviews from critics.

Gameplay

A battle between GDI (gold & blue) and Nod (red & black) forces

The gameplay in Command & Conquer 4 no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. Command & Conquer 4 utilizes class-based gameplay as well as some role-playing game elements.

There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air. Command & Conquer 4 contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (C&C3) and the Forgotten (Tiberian Sun), the latter returning as a minor part of the story as well as a neutral class on the map. Command & Conquer 4 includes a total of about 90 units, including many new units and updated versions of previous Command & Conquer units.

In Command and Conquer 4: Tiberian Twilight, each faction features its own campaign with the story told and played out from their perspective, each resulting in an ultimate conclusion to the Kane saga. In addition to the two brief single player campaigns, Tiberian Twilight features a cooperative campaign mode, which will allow multi-class play and integrated player progression. The difficulty in co-op campaign mode varies depending on the player's level, and objectives will be shared. Campaigns for both factions take place simultaneously.

Plot

The prologue takes place in the year 2062, 15 years after the Third Tiberium War (which led to the invasion and defeat of the Scrin), and 10 years after the end of Kane's Wrath. Tiberium has evolved and is spreading at such a rate that the whole planet is expected to become uninhabitable by 2068. Humanity is on the brink of extinction. Therefore, Kane, the leader of the Brotherhood of Nod, enters negotiations with the Global Defense Initiative (GDI), in hopes of using the Tacitus and GDI's resources to construct a worldwide Tiberium Control Network. This network will allow the spread of Tiberium to be controlled and turn Tiberium into an inexpensive power source. Even though the idea of alliance has been met with hostility (which has sparked the brief Incursion War), the two factions have nevertheless united.

The campaign starts 15 years after the formation of the alliance, as the Tiberium Control Network nears completion. The spread of Tiberium is stopped, bringing optimism to the world's population. However, extremists from both factions start to cause unrest, which sparks the Fourth Tiberium War. The radical Gideon, who leads the Nod separatists, secretly strikes an alliance with Colonel Louise James, a GDI extremist. The game's missions chronicle Kane's attempt to activate the Threshold 19, a tower constructed by Scrin aliens during the Third Tiberium War that functions as an interstellar portal. He intends to activate the tower using the Tiberium Control Network. The separatists factions, and later GDI, who are skeptical of Kane's motives, intend to stop him.

The player takes the role of Commander Parker, who can side with either James or Kane. Regardless of this choice, in both campaigns, Parker enter Threshold 19 in the aftermath of a final battle, and activates the tower on Kane's behest, only to be shot by James. Kane kills James and enters the portal. In the ending cut-scene, news channels announce that the Tiberium growth has receded following the complete activation of the Tiberium Control Network, and all the Nod followers have entered the Scrin tower and disappeared.

Development

Tiberian Twilight is the sequel to Tiberium Wars and had been developed at EA Los Angeles for Windows, Linux, Mac OS and PlayStation 3 platforms. It had been widely rumored to be in development after a series of surveys was sent out by Electronic Arts to fans asking about what they would like in Tiberian Twilight.

Raj Joshi announced in a BattleCast Primetime special report that the game has been in development for several months and he is one of the producers of the game with Samuel Bass being the Campaign Producer. Official Command & Conquer Community Manager, Aaron "APOC" Kaufman, later clarified that the game had been well into development for over a year. Blindlight handled the story and scriptwriting for Tiberian Twilight, as well as some casting.

Tiberian Twilight was first announced by EA UK's PR team via Twitter on July 8, 2009. The official announcement came the day after together with a Q&A on GameSpot which provided key details about the game. Electronic Arts held a contest in which they wanted fans to submit their propositions for a subtitle for the game. The winning subtitle was revealed at CommandCom, a private event held at GamesCom on August 21.

Tiberian Twilight was actually originally intended to be an online game for the Asian pro-gaming market. The game was later forced to become the conclusion of the Command & Conquer: Tiberian series in an effort to boost sales. It was the first game in the series to implement a form of digital rights management (DRM) that requires constant Internet access; this type of DRM is controversial in that it can be used to target the used games market as well as ensuring that households must buy a copy per person.

Tiberian Twilight and Renegade are the only Command & Conquer games not to have an expansion pack. An exclusive prequel mission called "Night Moves" was available for those who pre-ordered the game, and later as a free bonus for all users.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100
Review scores
PublicationScore
1Up.comC−
Eurogamer6/10
Game Informer7.5/10
GamePro
GameSpot7/10
GameSpy
GamesRadar+7/10
IGN7.4/10

Tiberian Twilight received mixed reviews amongst customers and critics, with lower review scores than any of its predecessors or the wider Command & Conquer franchise. The game's single-player campaign, live action video sequences, aggressive digital rights management software, progression system and multi-player mechanisms were the subject of most negative reviews. The game also suffered from prolonged multiplayer connectivity issues, which often led to lost rewards and progression.

Tom Chick of 1UP.com criticized the game for requiring users to complete several hours of single-player gameplay in order to use advanced units and features in multiplayer matches.

Adam Biessener of Game Informer, on the other hand, criticized the single-player portion as a poor gameplay experience due to fundamental flaws in the design, and suggested players should not play the single-player campaign as a "single player" in his review "Play This With A Friend, Or Not At All". Other major publications, including GameSpot and Eurogamer, shared similar concerns.

IGN provided a 7.4/10 rating with reservation, stating while it is great to see developers and publishers taking risks, EA rewrote the entire gameplay formula instead of improving it, making for an experience that barely resembles traditional real-time strategy games, or any previous Command & Conquer titles.

GamePro, giving the game four stars out of five, stated that the mobile bases concept works well, online multiplayer is consistently stable, persistent progression is available, but criticized the need for constant Internet connection and the "leveling" mechanic that can lead to unbalanced multiplayer matches, which is critical in real-time strategy games.

GamesRadar gave it a seven out of ten, but stated that C&C4 is a graphical step back and as a single-player experience, it is "a bust".

References

  1. ^ "Command & Conquer 4 Tiberian Twilight Hits Store Shelves March 16". Electronic Arts. November 12, 2009. Archived from the original on November 15, 2009. Retrieved November 21, 2009.
  2. ^ "Command & Conquer 4 Q&A — Exclusive First Details". GameSpot. July 9, 2009. Archived from the original on December 9, 2012. Retrieved July 9, 2009.
  3. "Tiberian Twilight". PC PowerPlay.
  4. "New Info from German PC Magazine gamestar *2xUPDATED*". Gamefront. Command and Conquer Files. July 27, 2009. Archived from the original on July 11, 2011. Retrieved March 28, 2010.
  5. "Command & Conquer 4 First Look". IGN. August 11, 2009. Archived from the original on August 13, 2009. Retrieved August 12, 2009.
  6. "Command and Conquer DEN". Archived from the original on March 25, 2021. Retrieved July 14, 2009.
  7. Jem Alexander (July 8, 2009). "EA accidentally announces Command & Conquer 4". Joystiq. Archived from the original on June 20, 2012. Retrieved July 9, 2009.
  8. "Candid interview with former C&C Developer Greg Black". GameReplays.org. June 30, 2010. Archived from the original on June 12, 2017. Retrieved December 11, 2017.
  9. "How the Can I Play Sim City Without Origin ?????". March 7, 2013. Archived from the original on September 27, 2017. Retrieved September 14, 2017.
  10. "Command & Conquer 4: Tiberian Twilight for PC Reviews". Metacritic. CBS Interactive. Archived from the original on February 22, 2021. Retrieved November 15, 2018.
  11. ^ Chick, Tom (March 18, 2010). "An RTS only a shareholder could love". 1UP. Retrieved March 21, 2010.
  12. ^ Meer, Alec (March 16, 2010). "Command & Conquer 4: Tiberian Twilight Review". EuroGamer. Archived from the original on April 17, 2012. Retrieved March 21, 2010.
  13. ^ Biessener, Adam (March 16, 2010). "Command & Conquer 4 - Play This With A Friend, Or Not At All". GameInformer. Archived from the original on May 15, 2012. Retrieved March 21, 2010.
  14. ^ Horner, Kyle (March 16, 2010). "Command & Conquer 4: Tiberian Twilight". GamePro. Archived from the original on March 23, 2010.
  15. ^ VanOrd, Kevin (March 16, 2010). "Former C&C Developer Greg Black Interview". GameSpot. Archived from the original on March 22, 2010. Retrieved March 21, 2010.
  16. Neigher, Eric (March 16, 2010). "Command and Conquer 4: Tiberium Twilight Review". GameSpy. Archived from the original on March 8, 2012. Retrieved March 21, 2010.
  17. ^ Stapleton, Dan (March 17, 2010). "Command & Conquer 4: Tiberian Twilight". GamesRadar. Archived from the original on June 15, 2011. Retrieved March 21, 2010.
  18. ^ Onyett, Charles (March 18, 2010). "Command & Conquer 4 Review". IGN. Archived from the original on June 5, 2012. Retrieved March 21, 2010.

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