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{{Short description|2001 video game}} | |||
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{{for|the 2013 version of ''RuneScape''|Old School RuneScape{{!}}''Old School RuneScape''}} | |||
This is not a scam really, so wikipedia don't get me banned, My dad works at JAGEX and he can make anyone member for free and give 7 things that you want if you ask for more JAGEX could realise he is doing this and he could get fired, send me a mail with your account and password and i, well my dad will make you member for free and give you seven things you ask, but if your pass is incorrect you would be banned. | |||
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{{Infobox |
{{Infobox video game | ||
| title = RuneScape | |||
| image = Runescape 3 Logo.png | |||
|developer = ] | |||
| |
| developer = ] | ||
| |
| publisher = Jagex | ||
| director = | |||
|image = ] | |||
| producer = | |||
|engine = ] | |||
| designer = {{Ubl|Andrew Gower|Paul Gower}} | |||
|released = ''RuneScape Classic'' - ] ]<br> | |||
| programmer = | |||
''RuneScape'' - ] ] | |||
| artist = | |||
|genre = ] | |||
| writer = | |||
|modes = ] | |||
| composer = {{Ubl|Ian Taylor|Adam Bond|]}} | |||
|ratings = | |||
| platforms = {{Ubl|]|]|]|]|]}} | |||
|platforms = OS Independent (Web Based ] Applet) | |||
| released = 4 January 2001<ref>{{Cite news|date=4 January 2021|title=Runescape celebrates its 20th anniversary with a 'Grand Party' and special rewards|work=PC Gamer|url=https://www.pcgamer.com/runescape-celebrates-its-20th-anniversary-with-a-grand-party-and-special-rewards/|access-date=4 January 2022}}</ref> | |||
|media = Web interface | |||
| genre = ] | |||
|requirements = Low Detail : 64MB ] + 300MHz ]<br>High Detail : 128MB ] + 500MHz ] | |||
| modes = ] | |||
|input = ], ] | |||
}} | }} | ||
'''''RuneScape''''' is a ] |
'''''RuneScape''''' is a ] ] (MMORPG) developed and published by ], released in January 2001. ''RuneScape'' was originally a ] built with the ] programming language; it was largely replaced by a standalone ] client in 2016. The game has had over 300 million accounts created and was recognised by the ] as the largest and most-updated free MMORPG.<ref name="USAToday"/> | ||
''RuneScape'' takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.<ref name="GodLettersIssue16"/><ref name="WorldMap"/> Players can travel throughout Gielinor via a number of methods including on foot, ], or charter ships.<ref name="Transportation"/> Each region offers different types of monsters, resources, and quests to challenge players. The game's ] has been explored through a ] video game on another of its maker's websites, '']'', ''Armies of Gielinor'',<ref name="AOG"/> and the novels '']'',<ref name="BetrayalAtFalador"/> ''Return to Canifis'',<ref name="ReturnToCanifis"/> and ''Legacy of Blood''.<ref name="LegacyOfBlood"/> | |||
==Overview== | |||
- ''RuneScape'' Letter Archives, accessed 20 May 2006.</ref>]] | |||
''RuneScape'' is a ] comparable to ] and ]. Players set their own goals in the game, deciding which of the available activities they wish to pursue. Players can increase their experience, or "train", in any of the available skills from combat to farming, complete quests, develop skills, and hang out with friends and other players. Players interact with each other through chat, trade, mutual missions, and mini-games. | |||
Players are represented in the game with customisable ]. ''RuneScape'' does not follow a ] storyline; rather, players set their own goals and objectives. Players can choose to fight ] (NPC) monsters, complete ], or increase their ] in the available skills. Players interact with each other through trading, chatting, or by participating in ] and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. | |||
During peak hours, more than 100,000 players are often online simultaneously across the 123 international servers. The record number of players, 197,000 simultaneous players, was reached in March 2006<ref> - ''RuneScape'' Technical News, accessed 4 March 2006.</ref>. Each server is limited to 2,000 simultaneous players, allowing a maximum of 246,000 players online at any one time. ] | |||
The first public version of ''RuneScape'' was released in January 2001 in ] form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the ] was rewritten and released as ''RuneScape 2'',<ref>{{cite web|title=RS2 Launched!| date=29 March 2004 |url=http://services.runescape.com/m=news/rs2-launched|publisher=RuneScape|access-date=13 August 2014}}</ref> with the original version of the game being renamed ''RuneScape Classic''. The third iteration of the game, known as ''RuneScape 3'', was released in July 2013.<ref name="RS3Release"/> '']'', a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of ''RuneScape'' would be released for ] and ] devices in 2018.<ref name="RuneScapeMobile"/><ref name="OldSchoolRuneScapeMobile"/> ''RuneScape'' was released on ] on 14 October 2020.<ref name="SteamRelease"/> | |||
:The servers, or "worlds", are located in the ] (18 servers), the ] (79), ] (6), the ] (6), ] (6) and ] (5)<ref> - ''RuneScape'' Technical News, accessed 4 March 2006.</ref>, making it the most popular online ] based game in the world. ''RuneScape'' is usually updated weekly, with the common addition of new quests and items. Larger updates are less frequent and can include additions of new locations, skills, items, or mini-games. | |||
==Gameplay== | |||
==History and Development== | |||
] | ] | ||
Players begin in a secluded area called Tutorial Island, where they are taken through a ], a set path where they learn the most basic skills in ''RuneScape''.<ref name="getting_started"/><ref>{{Cite web |last=Jagex |title=Beginners' Guide |url=https://www.runescape.com/game-guide/beginners-guide |access-date=20 September 2022 |website=RuneScape |language=en}}</ref> After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.<ref name="Tutors"/> Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area.<ref>{{Cite web |last=Payne |first=Freddie |date=2022-05-22 |title=Old School RuneScape: 5 Beginner Tips |url=https://www.thegamer.com/old-school-runescape-beginner-tips-stronghold-security-fancy-boots/ |access-date=2024-05-23 |website=TheGamer |language=en}}</ref> Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.<ref>{{Cite book |last1=Calvin |first1=Alex |url=https://books.google.com/books?id=3klEEAAAQBAJ&dq=Lumbridge&pg=PA15 |title=Runescape: The First 20 Years--An Illustrated History |last2=JagEx |date=2021-12-07 |publisher=Dark Horse Comics |isbn=978-1-5067-2126-2 |language=en}}</ref><ref>{{Cite book |last1=Rosner |first1=Sandra |url=https://books.google.com/books?id=haPaEAAAQBAJ&dq=Lumbridge&pg=PT170 |title=RuneScape: The Official Cookbook |last2=Melendez |first2=Jarrett |date=2024-04-16 |publisher=Simon and Schuster |isbn=979-8-88663-314-6 |language=en}}</ref><ref>{{Cite web |last=Cowdry |first=Calve |date=2023-09-01 |title=Old School RuneScape: 13 Most Useful Achievement Diary Rewards |url=https://www.thegamer.com/old-school-runescape-useful-achievement-diary-rewards/ |access-date=2024-05-23 |website=TheGamer |language=en}}</ref> | |||
'''Version One:''' The first version started out as a one man project. Andrew Gower, the developer, started working on the original game in 1998. This version was very different from the ''RuneScape'' of today. It had ], and was originally titled 'DeviousMUD'. This version was never released to the public, and only a few people ever saw it. | |||
Players set their own goals and objectives as they play the game. They can train their in-game skills, engage ] (NPC) monsters and other players in combat and complete ] at their discretion.<ref name="WSJKnights"/> Players interact with each other through trading, chatting or by participating in ]. | |||
'''Version Two:''' Andrew scrapped 'DeviousMUD', and started work on a complete rewrite in 1999. Despite being a complete rewrite, this version was very similar to the first, with the same graphics as the first, but with some name changes. This version was released as a public beta for about one week, and then withdrawn. | |||
===Skills=== | |||
'''Version Three:''' Andrew started yet again with a third attempt in October 1999. This time, he had some help from his brother, Paul Gower. The isometric view was replaced in favour of ] graphics and ] ]. The game was renamed ''RuneScape'' and released to the public on ] ]. This version is still online today, but only for limited ''RuneScape'' members. It is currently called ''RuneScape Classic''. On ] ], play was restricted to members who had logged in at least once since ] ]. No more accounts for this version can ever be created.<ref> - ''RuneScape'' Customer Support News, accessed 4 March 2006.</ref> | |||
There are 29 skills in ''RuneScape'', 17 skills available to ] players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain ]s in a skill when they use it. For example, ] an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up".<ref name="Statistics"/> As a skill level rises, the ability to retrieve better ] and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the ]s.<ref name="NewSite"/> Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.<ref name="SkillCapes"/> | |||
Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own ]s, ] runestones and weapons, plant their own plants, hunt NPC animals, ] ]s, and ] ] to assist in combat and training skills.<ref name="Skills"/> | |||
:'''Jagex Limited is Formed:''' In December 2001, Jagex Limited was founded as a commercial operation. Jagex acquired ''RuneScape'' along with all related technologies and continued to develop the game further. Andrew Gower became its lead developer. | |||
===Combat=== | |||
:'''Members Launch:''' On ] ], Jagex launched an optional "members service", allowing players to pay about $5 USD a month to obtain access to constant updates on a regular basis, usually weekly. Paying members had a far greater choice of things to do, but it was still possible to play the game for free. In fact, the amount of free content was also increased. While not a new version as such, since the game still ran on the same game engine, this update did significantly change the focus of the game. | |||
''RuneScape'' features a semi-] combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a ] to their combat skills.<ref name="FightingBasics"/> Players engage in combat by ] on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may summon a familiar to assist with combat,<ref name="SummoningBasics"/> use special attacks called "abilities" to deal additional damage,<ref name="CombatBeta4"/> and use potions and the Prayer skill to boost their combat prowess. | |||
Combat is subdivided into four main categories: ], ], ] and ]. Melee attacks are close range,<ref name="MeleeBasics"/> magic attacks focus on using ]s to cast spells,<ref name="MagicBasics"/> ranged attacks use projectile weapons like arrows, darts or throwing knives,<ref name="RangedBasics"/> and necromancy combines direct attacks with the summoning of ] combatants to fight alongside the player. The first three combat types make up a "Combat Triangle", which governs effectiveness of styles in a ] fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself.<ref name="CombatTriangle"/> Necromancy is a standalone method of combat and is neutral to the other styles.{{citation needed|date=August 2023}} The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a ] nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.{{citation needed|date=December 2022}} | |||
'''Version Four:''' Jagex went for yet another complete rewrite. Version four changed the graphics to full 3D and made many other significant improvements. While in development, this version was called ''RuneScape 2''. The name was changed to simply ''RuneScape'', but the name ''RuneScape 2'' is still used to differenciate between it and ''RuneScape Classic''. An incomplete beta of this version was made available to members on ] ], and the finished version was launched on ] ]. | |||
Combat is governed by a ] system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a ] of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items.<ref name="FightingBasics"/><ref name="Dying"/> Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.<ref name="FightingBasics"/><ref name="Dying"/> | |||
'''Version Five:''' On ] ], Jagex upgraded <I>RuneScape</I>'s game engine, improving aspects of it, such as the chat filter. Version 5 is basically the same ''RuneScape'' as Version 4; the upgrades are much more low key than previous changes. Most noticeably, this version reduces the amount of memory the game uses, which will allow it to be expanded and improved in many ways without increasing its load time for most players. This is the current version of the game being promoted by Jagex, and is the version most people associate with the word ''RuneScape''. | |||
In June 2012 players were invited to beta-test a new combat system named "Evolution of Combat",<ref name="CombatBeta3"/> which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks,<ref name="CombatBeta1"/> and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012.<ref name="CombatBeta4"/> Various polls were also added for players to vote on in game that would determine the result of future content development,<ref name="PowerToThePlayers1"/> some of which would dictate the development of the improved combat system.<ref name="PowerToThePlayers2"/><ref name="PowerToThePlayers3"/> A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014,<ref name="LegacyMode1"/> before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.<ref name="LegacyMode2"/> | |||
==Combat== | |||
{{main|RuneScape combat}} | |||
Combat is an important aspect of ''RuneScape'', as killing monsters is one of the most direct ways of gaining wealth in terms of both cash and items. Combat is also needed to complete many of the quests in the game and can be used to fight other players. ] are calculated using the seven combat skills: attack, strength, defence, hitpoints, magic, prayer, and ranged. Other skills increase players' total levels and overall rankings but not their combat levels. The maximum combat level in ''RuneScape Classic'' is 123, and the maximum in the current ''RuneScape'' is 126. | |||
====Player versus player combat==== | |||
Combat is subdivided into three primary categories: | |||
] combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The ''Duel Arena'' allows players to stake money and items,<ref name="DuelArena"/> while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.<ref name="WildernessStarter"/> | |||
*Melee - fighting with weapons | |||
*Magic - fighting with magic spells | |||
*Ranged - fighting with projectiles | |||
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items.<ref name="PKingSpots"/> In December 2007, the Wilderness was altered to prevent players from transferring in-game items for ].<ref name="rwtdevdiary"/> PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named ''Bounty Hunter'' and ''Clan Wars''.<ref name="BountyHunter1"/> ''Bounty Hunter'' was replaced by special ''Bounty Worlds'' on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill.<ref name="BountyWorlds"/> "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor,<ref name="PvPWorlds2"/> but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.<ref name="WildernessReturn"/> | |||
Unlike many similar games, ]es do not exist in ''RuneScape''. Players are not bound to a specific category of combat ,and they may freely change between the three forms of combat at any time simply by switching weapons, armours, and methods of attack. Players can even carry the weapons and armours of all three combat categories in their inventories and switch back and forth at will. Many players also combine combat types to a degree. Players may choose to wear ranger armour and wield melee weapons, as melee weapons are good against mages and ranged armour is good defense against mages as well. | |||
===Non-player interaction=== | |||
] | |||
Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and ]s, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.<ref name="UseBestiary"/> | |||
=== Weapons === | |||
{{main|RuneScape weaponry}} | |||
Most monsters have their own strengths and weaknesses, notable exceptions being certain ], which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.{{citation needed|date=December 2022}} | |||
There are many types of weapons in ''RuneScape'', such as<!--Please don't list every weapon available; this is unnecessary. Rather, add relevant information to our RuneScape weaponry page if you wish.--> swords, bows and arrows, and magical staves. Different weapons have different powers, strengths, and requirements. Weapons are generally ranked by attack bonus and speed, but consideration is also given to the availability of special attacks or other special abilities. Stronger players generally use more powerful weapons than weaker players. | |||
Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.<ref name="UseBestiary"/> | |||
=== Monsters === | |||
{{main|RuneScape monsters}} | |||
Many ]s populate ''RuneScape''. Some of them cannot be attacked by players, such as shopkeepers, but many NPCs can be attacked. Attackable NPCs are known as monsters, whether they are human, animal, elemental, demonic, or perhaps something else. Monsters range from common, low level monsters like chickens to unique, much more powerful monsters like the ] or ]. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while dragons have extremely high defence against magic. | |||
=== |
===Player interaction=== | ||
Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade,<ref name="ControlsTrading"/> or by using a large automated marketplace known as the Grand Exchange.<ref name="Grand Exchange"/> | |||
Players often like to fight against other players rather than NPCs. ''RuneScape'' offers several areas where player versus player (PvP) combat may occur. The most common place is in the ]. In the Wilderness, players risk their lives and, more importantly, their items, challenging other players. Another common area for PvP combat is ], where players may simply have fun fighting others, risking no items. Other areas for PvP combat include the Duel Arena and the TzHaar Fight Pit. | |||
The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any ''RuneScape'' world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a ] to communicate with each other through a separate channel.<ref name="ClanChat"/> Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.<ref name="GeneralChatControls"/> | |||
==Skills== | |||
] for coal.]] | |||
{{main|RuneScape skills}} | |||
Skills are the abilities that enable players to perform activities in the game. Players gain experience in a skill when they perform activities that utilise that skill, for instance mining a rock would increase the mining skill. In general, the higher level it requires to perform a task, the more ]s the performer receives, and the more desirable the result is. The combined skill level of a player partly symbolises the player's status in the game. The ''RuneScape'' hiscores list can be viewed by all players, and players with higher combined, or overall, levels are well known. There are currently 21 skills including: | |||
*Extraction skills | |||
*Processing skills | |||
*Combat skills | |||
*Independent skills | |||
''RuneScape'' features independent ]s, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include ''Castle Wars'', which is similar to the real-life game ], ''Pest Control'', a highly combat-focused mini-game, and ''Fist of Guthix'', where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.<ref name="mini-games"/> | |||
===Random Events=== | |||
{{main|RuneScape random events}} | |||
When players train skills, they often encounter random events, which are usually NPCs that appear next to a player, requiring some type of player input. Some random events are simple, requiring a player only to click on the NPC or to leave the area temporarily; others require the player to navigate a ], answer a trivial question, or imitate another NPCs actions. Players must respond to these events quickly and correctly in order to avoid a negative effect, such as being teleported across the map. | |||
===Quests=== | |||
Random events were introduced in order to deter players from macroing, which is the act of using a program to play the game with little or no human interaction. Since it can be difficult for the game engine to distinguish between macroers and legitimate players, random events also target these normal players. In the event of a timeout or broken internet connection, players can be kicked off the server before they have a chance to remove their character from the game. In this time, random events can occur and kill or otherwise harm an innocent player. For this reason, random events are a controversial part of the game. | |||
] are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty.<ref name="BeginnersGuide"/> Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed.<ref name="SkillCapes"/> New quests are released periodically. | |||
== |
==Development== | ||
{{Video game timeline | |||
Quests in ''RuneScape'' are one-time adventures that serve a variety of purposes. The novice quests act as tutorials to acquaint new users with the various ] they will need in the game and are usually linear in nature. The harder quests are designed to challenge the skills of experienced players to resolve a world conflict of some kind, which might just open up a new area to be explored and exploited for fun and profit. Quests may be started in several places around the ''RuneScape'' world. All quests include some kind of reward, such as money, rare or valuable items, or an increase in skill experience. Most quests also give the player a number of "quest points", usually dependent on the difficulty of the quest. A certain number of quest points is required to start some quests, as a demonstration of ability. Some quests are part of an overlapping storyline, the most famous of which is the Plague City story line, which has been in ''RuneScape'' for several years and currently contains seven separate quests. On ] 2006, Jagex released the hundredth quest, Recipe for Disaster, which is a sequel to the first quest, Cook's Assistant. | |||
| title = Version History | |||
| compressempty = yes | |||
| 2001 = '''RuneScape Classic''' | |||
| 2004 = '''RuneScape 2''' | |||
| 2008 = RuneScape High Detail | |||
| 2013a = Old School RuneScape | |||
| 2013b = '''RuneScape 3''' | |||
}} | |||
Andrew Gower developed ''RuneScape'' with the assistance of his brother Paul Gower.<ref name="ProquestGower"/> It was originally conceived as a text-based ], but graphics were incorporated early in development, adding it to the ranks of what were then known as "]s".<ref name="runescapeqa"/><ref name="warcryrunescape"/> The first public version of the game used a mixture of ] and ] ]. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in ].<ref name="ProquestGower"/> In December 2001, the Gower brothers, along with Constant Tedder, formed ] to take over the business aspects of running ''RuneScape''.<ref name="PCGamesN"/> Among its early innovations Jagex developed an ] ] ] called RuneScript, which is used by ''RuneScape''{{'}}s server for ].<ref name="IDGNews"/> In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.<ref name="PCGamerPresents"/> | |||
] | |||
As the game gained more users, Jagex began planning major changes.<ref name="BiggestUpdate"/> The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called ''RuneScape 2''. A ] of ''RuneScape 2'' was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004.<ref name="PCGamerPresents"/> Upon its official release, ''RuneScape 2'' was renamed simply ''RuneScape'', while the older version of the game was kept online under the name ''RuneScape Classic''. On 12 January 2006, Jagex ] more than 5,000 ''Classic'' ] for cheating. To prevent further cheating, ''Classic'' was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006.<ref name="classic restrict"/> Additional reopenings took place in November 2009, June 2010 and September 2011.<ref name="ReOpened1"/><ref name="ReOpened2"/><ref name="ReOpened3"/> | |||
To support ''RuneScape''{{'s}} free content, ] appear on a ] above the playing screen on the ] servers. Since computer users may use ], which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements.<ref name="RulesAdverts"/> On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with ] Games,<ref name="WildTangent"/> which granted WildTangent the right to handle advertising in and around ''RuneScape'' in the United States, and to distribute ''RuneScape'' through the WildTangent Games Network,<ref name="WildTangent"/> reaching over 20 million consumer PCs.<ref name="MediaBuyerPlanner"/> | |||
On 16 May 2006, Jagex upgraded ''RuneScape''{{'}}s ], improving the game's loading times and reducing its ] requirements.<ref name="EngineUpgrade2006"/> On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later.<ref name="RuneScape High Detail Debut"/> Before the launch, Jagex stated that it would be revealed at the 2008 ].<ref name="RuneScape High Detail Announcement"/> | |||
On 14 February 2007, a ] translation of ''RuneScape'' was introduced,<ref name="GermanLanguage"/> followed by a ] translation on 11 December 2008,<ref name="FrenchLanguage"/> ] on 24 July 2009,<ref name="BPLanguage"/> and ] on 25 April 2013.<ref name="LASLanguage"/> In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with to the Asian market and the Eastern European market too" "''RuneScape'' is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think ''RuneScape'' is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually."<ref name="MMOWeekIddison"/> ''RuneScape'' later launched in India through the gaming ] ] on 8 October 2009,<ref name="RSIndia"/> and in France and Germany through ] on 27 May 2010.<ref name="Bigpoint"/> | |||
On 28 February 2012, an in-game feature was introduced called the "]" that allowed players to win items on a daily basis by spinning the wheel.<ref name="SOF1"/> On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form of ] to the game.<ref name="SOF2"/> Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change.<ref name="SOF3"/> In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game.<ref name="Solomon"/> On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as " a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future of ''RuneScape'' in mind.<ref name="MMGonMT"/> On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing.<ref name="TreasureHunter"/> On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updating ''RuneScape'', and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.<ref name="MMGonMT2"/><!--Partnership with Supersonic ads was dropped for one with Peanut Labs, but no reference exists suitable for citation. Relevant post is http://services.runescape.com/m=news/ironman--drop-table-reworks but neither company is named--> | |||
On 30 August 2012, Gerhard announced that an ] version of ''RuneScape'' was in development that would allow the game to be played on "your favourite ], platforms and even ]s."<ref name="HTML5Announcement1"/> A video released on 22 March 2013 stated that the new version would be called ''RuneScape 3'' and would use ], and would include a fully customisable ] and improved audio.<ref name="HTML5Announcement2"/><ref name="RS3Orchestra"/> A closed beta of the HTML5 version went live on 17 April 2013, followed by a separate ] version of the new interface on 24 April.<ref name="HTML5Timeline"/> ''RuneScape 3'' was released on 22 July 2013.<ref name="RS3Release"/> | |||
At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance.<ref name="NXTAnnouncement"/> Closed betas took place on 19–22 February<ref name="NXTBeta1"/> and 18–21 March 2016,<ref name="NXTBeta2"/> followed by a public release on 18 April 2016.<ref name="NXTRelease"/> | |||
On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company, ''RuneScape Classic'' servers would be permanently closed on 6 August 2018.<ref>{{cite web|url=http://services.runescape.com/m=news/a=13/runescape-classic-farewell?oldschool=1|title=RuneScape Classic: Farewell|publisher=Jagex|work=Old School RuneScape|date=23 May 2018|access-date=8 August 2018}}</ref><ref>{{cite web|url=https://www.pcgamer.com/runescape-classics-shutdown-was-delayed-just-so-one-player-could-finish-his-last-quest/|title=RuneScape Classic's shutdown was delayed just so one player could finish his last quest|work=]|author=Wood, Austin|date=7 August 2018|access-date=14 August 2018|archive-url=https://web.archive.org/web/20180815055306/https://www.pcgamer.com/runescape-classics-shutdown-was-delayed-just-so-one-player-could-finish-his-last-quest/|archive-date=15 August 2018|url-status=live}}</ref> ''RuneScape'' was released on ] on 14 October 2020.<ref name="SteamRelease"/> | |||
===Graphics and audio=== | |||
''RuneScape'' can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. ''RuneScape'' uses a ] called "RuneTek 5", which provides support for multiple graphics platforms such as ], ] and ]s, as well as graphical effects such as ], ]<ref name="RuneTek"/><ref name="RuneTek5Engine"/> and ].<ref name="ZBuffering"/> The high-detail version incorporates ] and can be rendered using either ] or DirectX.<ref name="RSTrailer"/><ref name="GraphicsOptions"/> | |||
''RuneScape'' features a character-customisation system. ]s are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options.<ref name="getting_started"/> Appearance is further complemented by wearing or wielding items. Players can express ]s through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.<ref name="ControlsOptions"/> | |||
''RuneScape'' has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places.<ref name="RSAudioTeam"/> The game also incorporates ] in certain areas and situations.<ref name="PCGamerPresents"/> The ''RuneScape 3'' update included ]l music recorded in ], and was scored by ].<ref name="RS3Orchestra"/> | |||
===Servers=== | |||
{{As of|November 2011}}, there were 139 English ''RuneScape'' ] located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex.<ref>{{Cite web|url=http://oldschool.runescape.com/slu|title=Play Old School RuneScape - World Server List|last=Jagex|website=Oldschool RuneScape|language=en|access-date=3 November 2018}}</ref> They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India.<!-- Brazilian servers are located in Las Vegas, Nevada. The German servers are currently located in Sweden and the Netherlands; please do not add Germany or Brazil. --><ref name="countries"/><ref name="worldlist"/> Servers are moved or added as the need arises.<ref name="ServerRelocated"/> | |||
Each ''RuneScape'' server allows up to 2,000 players to log in simultaneously,<ref name="servercap"/> allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.<ref name="themed servers"/> | |||
{{clear}} | |||
===''Old School RuneScape''=== | |||
{{Main|Old School RuneScape}} | |||
In February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation of ''RuneScape'' from August 2007.<ref name="2007GameVote"/> ''Old School RuneScape'' was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes,<ref name="2007ServersOpen"/> and a free-to-play version was later released on 19 February 2015.<ref name="2007F2POpen"/> It was originally created as an exact copy of ''RuneScape'' from August 2007 and receives regular content additions. ''Old School RuneScape'' is entirely community based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable.<ref name="polling"/> On 17 July 2017, Jagex announced a mobile port of ''Old School RuneScape'', which was released in 2018.<ref name="MobileAnnouncement">{{cite web|url=http://services.runescape.com/m=news/runescape-on-mobile--coming-soon|title=RuneScape on Mobile – Coming Soon|publisher=Jagex|work=RuneScape News|date=17 July 2017|access-date=6 August 2017}}</ref> | |||
==={{Anchor|DarkScape}}''DarkScape''=== | |||
== Mini-Games == | |||
On 16 September 2015 Jagex released ''DarkScape'', a separate version of ''RuneScape'' which featured open-world player versus player combat. ''DarkScape'' was originally released with most of ''RuneScape''{{'}}s content, but received separate content updates. ''DarkScape'' was completely free to play, with some additional benefits reserved for paying subscribers.<ref name="DarkScape"/> ''DarkScape'' closed on 28 March 2016 due to lack of interest.<ref name="DarkScapeClosure"/> | |||
{{main|RuneScape mini-games}} | |||
''RuneScape'' has a number of mini-games, which are activities, somewhat like quests, that can be done multiple times. Located within the overall game of ''RuneScape'', they take place in certain areas, and normally involve a certain skill. Many mini-games involve cooperative efforts or allow players to compete with each other. Popular mini-games include ] and ]. | |||
==Community== | ==Community== | ||
A set of ] are provided by Jagex on the ''RuneScape'' website. On the forums, players are able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote in ], and otherwise interact with the community. A user can set an avatar, have a separate display name<ref name="DisplayNames"/><ref name="ForumAvatar"/> and set an automatic ]. User profiles display the recent posts a user has made along with the option to disable ]s. The privilege of posting on the forums is limited to paying members, as well as free players with a total level exceeding 350.<ref name="ForumPosting"/> | |||
Players of ''RuneScape'' represent a wide range of nationalities and ages; however, the user base is predominantly ] speaking, because the game itself is currently only available in English. There are servers that are mainly Spanish speaking, so people who prefer to speak Spanish can interact with other Spanish speaking players on those servers. Recently there was an increase of Dutch and Lithuanian speaking players, which on some servers seem to outnumber the English speaking players. | |||
Between 24 September 2002 and 9 December 2004, players could submit questions via ] to the ''RuneScape'' gods, which were published in the form of letters.<ref name="SaradominEnlightens"/> On 26 September 2005, a new feature known as ''Postbag from the Hedge'' was introduced, where players can submit questions via e-mail to a ] in the game.<ref name="ReadersLetters"/> Players can also submit original ''RuneScape'' related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on the ''RuneScape'' website.<ref name="PlayersGallery"/> | |||
===Language=== | |||
''RuneScape'' players have developed their own written language, which can be incomprehensible to outsiders and difficult for newcomers to learn. This consists mostly of the proliferation of in-game terminology and the abbreviation of commonly used words. Players will also frequently use common ] when allowed by the language filter. The use of slang and abbreviations allows for easier communication between established players despite the small space available in the in-game messaging system. For example, an established player might say "i trade ur r pl8 (g) for r2h and 100k ardy world2" While this would be incomprehensible to ], established players would know it means - "I will trade you your gold-trimmed rune platebody for a runite two-handed sword and 100,000 gold pieces in Ardougne, in world two." | |||
During various holidays, including ], ] and ], Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion.<ref name="holidayitems"/> Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market.<ref name="WhitePartyhatPrice"/> Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.<ref name="holidayitems"/> | |||
A word filter is used both in the ''RuneScape'' game and in the ''RuneScape'' forums. The filter is used to censor "offensive language" such as swear words. Over the history of this word filter, more and more combinations of letters have been censored. When a string of characters is censored, it is replaced by a series of asterisks. This constant evolving can cause many normal phrases to be censored. For a long time, players could not say the ] word ], as the "pw" in the word is a common abbreviation for password. Since advertising websites is in violation of ''RuneScape'' rules, all ]s are automatically censored as well. In order to combat censoring, players may resort to a modified version of ], although deliberate avoidance of the censorship mechanism is considered a serious violation of Jagex' rules of conduct. | |||
Various ''RuneScape'' ]s have been established by players, which are a source of information about the game.<ref name="Fansites"/> For account security reasons, Jagex discourages the discussion of fansites within the game or the forums – and a rule specifically prohibits sharing ].<ref name="RulesSecurity"/> A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game.<ref name="WhoNeedsFansites"/> However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.<ref name="FansitesTies"/> | |||
On ] ], the chat filter was overhauled. Some symbols were permitted again, such as the aformentioned "pw", and others were removed in error; replacing the plural -s with -z often results in censoring. The filter was greatly improved to facilitate symbols such as vowels with accents and to allow all previously forbidden symbols plus a few new ones, including §, £, and °. Some non-Latin characters, such as letters in the ], are rendered as question marks. Since the filter is new, there remain many things to be fixed. | |||
On 28 July 2014, ] functionality was integrated into the game, allowing players to ] their gameplay or view other streams from within the game.<ref name="Twitch"/> | |||
===Fashion=== | |||
{{See also|RuneScape armour}} | |||
Rare items, such as Santa hats, ] masks, various coloured party hats, and other past ] are fashionable because they are somewhat unique and because their scarcity has made them extremely expensive. Their price has also made these a symbol of wealth and status in ''RuneScape''. Party Hats are the rarest of the wearable holiday drops and some cost in excess of <!--do not change this price every time the price rises one or two million. Do not lower this price either; it's not going down-->two hundred million GP<!--do not change this price every time the price rises one or two million. Do not lower this price either; it's not going down-->. These items can not be obtained except by purchasing them from another player as they have been 'discontinued'. As these items are dropped, lost, or hoarded by players, they increase in price and become even more rare. | |||
===Rules and cheating=== | |||
Most armour in ''RuneScape'' requires that a player meet minimum levels before they can be worn. As players achieve these required levels, the best armour available to them becomes desirable both for combat and to communicate their level. The best armour, only available to members, has the additional appeal of communicating membership when using free servers, even though the combat bonuses they provide only work on member servers. | |||
Jagex has employed rules for player conduct, such as rules against offensive language, ], and ] abuse.<ref name="RulesOfRuneScape"/> To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule.<ref name="ReportingAbuse"/> ''RuneScape'' also uses four types of ]: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums.<ref name="Moderators"/> Players who repeatedly break the rules may be temporarily or permanently ] from playing the game.<ref name="ReportingAbuse"/> | |||
There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money through ]. In an attempt to stop cheating, Jagex made direct interaction with the ] difficult, established rules against the practice,<ref name="RulesMacroing"/> and introduced random events that required player input to complete.<ref name="random events"/> In response to continued ], Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.<ref name="BotsAndRWT"/> | |||
Some armours are ornamentally trimmed with colour. Rune, adamant, and black melee armours, leather, blue, and green dragonhide ranged armours, and blue magic robes may be trimmed in gold or a contrasting colour. Rune armours may also be trimmed in the colours of the three main ''RuneScape'' ]. Rune and black kite shields may be trimmed with heraldic designs in opposite quadrants. These trimmed armours combine the communication of wealth and "cool"ness with the functionality of armour, but are not in any way stronger or better than untrimmed versions. Players cannot trim armours; they can be obtained only by trading with other players or by completing treasure trails. | |||
From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in ]s, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a ]-like trade system for ''RuneScape'' goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players.<ref name="rwtdevdiary"/> These features were restored on 1 February 2011 following a ] among players in December 2010 on whether or not to do so.<ref name="WildernessReturn"/><ref name="WildernessVote1"/> | |||
===Moderators=== | |||
] | |||
*'''Jagex Moderators''' (J-mods) are the in-game representation of Jagex employees. They typically have "Mod" in their names, such as "Mod Mark". In ''RuneScape'', they are identified by a gold crown beside their names, visible during public and private chat. On <I>RuneScape</I>'s official forums, the gold crown is shown under their name, and their posts appear highlighted yellow.<br>J-mods may change their skill levels at whim and may generate items within their inventory. They are also known to possess a special "J-mod teleportation ability" that enables them to appear anywhere on ''RuneScape''. However, they do not engage in either combat or trade, and do not appear in the hiscores tables. | |||
On 25 October 2011, Jagex released an anti-bot system<ref name="BotBustRelease"/> code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans.<ref name="PCGamerPresents"/> From 26 September 2012 until its removal on 20 August 2018,<ref name="BotanyBay1"/> accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.<ref name="BotanyBay2"/> | |||
*'''Player Moderators''' (P-mods) are regular players who have been carefully selected and invited by Jagex to help maintain the order of the ''RuneScape'' environment, keeping it safe and free from rule-breaking. P-mods are identified by a silver crown next to their names when they speak in public or private chat. P-mods have the ability to mute players, curtailing their ability to communicate in-game. They also have access to the ''Player Moderator Center'', an area on the ''RuneScape'' website that contains tools and information that allows P-mods to perform their role more effectively. P-mods are not expected to spend greater periods of time playing ''RuneScape'' than normal players, and are not even obliged to make use of their special abilities.<br>Two common misconceptions are that p-mods have a duty to provide other players with direct playing assistance within the game or that they have easy access to superior or infinite reserves of in-game materials, when in fact neither is true. Furthermore, p-mods are subject to all the same rules and limitations as other players, and any found guilty of infringement of the rules may lose their moderator status or face bans. | |||
On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future of ''RuneScape''".<ref name="BondAnnouncement"/> One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.<ref name="Bonds1Week"/> | |||
*'''Forum Moderators''' (F-mods) are regular players who work to carry out the tasks of managing <I>RuneScape</I>'s official forums. F-mods are normal players handpicked by Jagex staff. F-mods are given the ability to move and lock threads, hide posts or entire threads, edit titles, and temporarily ban players from posting. Like p-mods, they are given a set of forums that are primarily used to help perform their role more effectively. F-mods have a green crown beside their name, as well as a green background when they post on the forums. F-mods are not identified by a crown beside their name when they are playing ''RuneScape''. | |||
===Falador Massacre=== | |||
==Graphics== | |||
The Falador Massacre was a historic bug that occurred on 6 June 2006.<ref>{{Cite web |last=Bishop |first=Sam |title=Runescape marks the anniversary of the Falador Massacre |url=https://www.gamereactor.eu/runescape-marks-the-anniversary-of-the-falador-massacre/ |website=Gamereactor UK|date=8 June 2016 }}</ref> The bug caused several players to retain the ability to attack other players after leaving a designated ] location.<ref>{{Cite web |last=Morrison |first=Angus |date=6 June 2016 |title=Old School Runescape celebrates the Falador Massacre glitch |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |newspaper=PC Gamer}}</ref> Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place. | |||
Although ''RuneScape'' currently has fully 3D graphics, some people argue that ''RuneScape'''s graphics are bad. However, the game is developed using ], which focuses on having graphics compact enough to be loaded quickly in a browser, and as such, there comes a point where the quality of the graphics cannot be further improved. Like many online games, ''RuneScape'' does not sport Next-Gen graphics, but players are quick to point out that the quality of a game does not depend solely on its graphics. Since the game does not require a download or a CD to play, and it is played entirely on the desktop explorer, the game's graphics will never reach the same standard as modern PC games. | |||
Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in both ''RuneScape''<ref>{{Cite web |last=Thylin |first=Atle |date=7 June 2016 |title=RuneScape commemorates the 10 year anniversary of the Falador Massacre |url=https://www.gamezone.com/news/runescape-commemorates-the-10-year-anniversary-of-the-falador-massacre-3440121/ |website=GameZone}}</ref> and ''Old School RuneScape''.<ref>{{Cite web |title=World 666: Please bank your items | date=3 June 2016 |url=https://secure.runescape.com/m=news/world-666-please-bank-your-items?oldschool=1}}</ref><ref>{{Cite web |last=Morrison |first=Angus |date=6 June 2016 |title=Old School Runescape celebrates the Falador Massacre glitch |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |access-date=22 June 2021 |website=PC Gamer |language=en-US}}</ref> On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06)<ref>{{cite news |last1=Messner |first1=Steven |date=6 June 2016 |title=Runescape Marks Anniversary Of 6/6/6 Glitchy Massacre |language=en |work=Rock Paper Shotgun |publisher=Reedpop |agency=Gamer Network Limited |url=https://www.rockpapershotgun.com/runescape-falador-massacre-anniversary |access-date=7 June 2021}}</ref><ref>{{Cite web |title=RuneScape marks anniversary of a somber player massacre with… another massacre | Massively Overpowered |date=6 June 2016 |url=https://massivelyop.com/2016/06/06/runescape-marks-anniversary-of-a-somber-player-massacre-with-another-massacre/}}</ref> wherein PvP was enabled and players could attack an ] named after "Durial321", one of the more well known players to have been affected by the bug.<ref>{{cite news |last1=Van Houten |first1=Rian |date=4 June 2021 |title=Runescape Marks Anniversary Of 6/6/6 Glitchy Massacre |language=en |work=IGN Nordic |url=https://nordic.ign.com/runescape-iphone/42560/feature/runescape-20th-anniversary-interview-the-past-present-and-future |access-date=26 September 2021}}</ref> World 666 also played an in-game cover of the song "]" by ], which was the song used in the original video of the event. The track was removed from the game when the event was over.<ref>{{cite tweet|number=739741578705698816|user=JagexAsh|title=@Protpaladin9000 I wasn't involved. Mod Bond did that track, but I gather we've been asked not to keep that parody track permanently.<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. -->|date=6 June 2016}}</ref> The bug's reception has become part of ].<ref>{{Cite web |last=Marasigan |first=Marc |date=7 June 2016 |title=Runescape Commemorates 10th Anniversary of 6/6/6 Massacre |url=https://mmos.com/news/runescape-commemorates-10th-anniversary-of-666-massacre |access-date=22 June 2021 |website=MMOs.com |language=en-US}}</ref> '']'' called the bug "One of the best all-time MMO bugs".<ref>{{Cite news |last=Morrison |first=Angus|date=2016-06-06 |title=Old School Runescape celebrates the Falador Massacre glitch |language=en |work=PC Gamer |url=https://www.pcgamer.com/old-school-runescape-celebrates-the-falador-massacre-glitch/ |access-date=2023-07-15}}</ref> | |||
===Character Appearance=== | |||
A lot of emphasis has been placed on allowing players to customise their character. Players are given a wide choice in creating character models, from hairstyle to facial features and gender. Appearance can be further optimised by wearing or wielding different items, with each different weapon having a unique image. In addition to these small equipment changes, players may also change their appearance radically with special equipment, or during certain events. All morphs are temporary, and players may not attack while morphed. Players may be transformed to frogs, eggs, mushrooms, and small animals such as chickens and pigs. Players wearing a ring of stone may transform into piles of stone, allowing them to avoid poison or weather effects such as desert heat. In ], players wearing armour that conflicts with their team god will be transformed into imps, sheep, or rabbits. Players holding a monkey gree-gree from the ''Monkey Madness'' quest may transform into primates in specific areas. | |||
==Reception== | |||
===Character Animations=== | |||
'']'' stated in December 2003, that while the "traditional values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".<ref name="PCGamerUK"/> | |||
There are many different animations in the game for the variety of things players can do, from combat to the numerous quests. There are also "emotes", which are animations that allow players to express an emotion whenever they choose. Players will start with most of the emotes, but some of the emotes must be earned, either through quests or from random events. Some emotes, namely the "Scared" and "Bunny hop" emotes, were only obtainable during passed holiday events. If players did not unlock them during those events, they will never be able to obtain them. | |||
The ] 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular , like '']'', '']'', or '']'', ''RuneScape'' is still a lot better way to kill time than pushing around cells in a ]".<ref name="YahooBuzzLog"/> A 2007 JustRPG review summarised ''RuneScape'' as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.<ref name="JustRPG"/> | |||
=== Detail Levels === | |||
''RuneScape'' can be run in high or low detail level. Choosing to run it on the high detail mode gives different things a more graphically intense texture and design. Choosing low detail gives everything a cleaner cut look and reduces in-game latency, commonly called 'lag'. Some monsters and landmarks will also appear less detailed in the low detail version of the game. Some objects that contain moving parts on high detail do not move on low detail, including the water spraying from fountains. Originally, the low detail version of the game was designed not to play sounds (for slower computers), but with a recent update,<ref> - ''RuneScape'' Game Updates News, accessed 16 May 2006.</ref> players using the low detail version of the game can now access sounds. | |||
In its 2008 ] profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "''RuneScape''{{'}}s ] appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, ]-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues."<ref name="develop"/> In August 2008, ''RuneScape'' was recognised by the ] as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 ].<ref name="Guinness Records"/> A 2009 ] article criticised ''RuneScape''{{'}}s in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.<ref name="EuroGamer1"/> | |||
===Area Appearance=== | |||
Since February 2005, Jagex has put a massive effort forward to update the ''RuneScape'' free world cities, beginning with Lumbridge and Draynor Village. In September 2005 they announced that Thurgo's Peninsula, which includes the Port Sarim and Rimmington areas, had been graphically updated. On the ] 2006, Falador and the Barbarian Village were graphically updated, along with the Lost City of Zanaris. The change to Falador was criticised heavily, as many players complained there was too much white in the buildings. As of April 2006, Jagex has added wilderness graphics. There are also occasional, unannounced graphical changes to some places such as West Ardougne, the sewer underneath it, and many items. Jagex plans ultimately to improve the graphics of the whole free world without causing more ] for people using ] internet connections. | |||
An April 2011 review by MMORPG.com was complimentary of ''RuneScape'', stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis on ]. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...''RuneScape'' has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience".<ref name="MMORPG.com"/> The game received the "Role-Playing Game" award at ] Awards 2018.<ref name="TIGAAwards2018"/> | |||
==Economy== | |||
{{main|RuneScape economy}} | |||
The ''RuneScape'' economy is similar in many ways to real-world economies, as supply and demand play an important role in determining the price of items. The currency used in ''RuneScape'' is Gold Pieces, mostly referred to as "GP" or "Coins". Unfortunately, the ''RuneScape'' economy is plagued by inflation, as the number of Gold Pieces in circulation is unlimited, and ever-increasing due to NPC drops and ]. Conversely, many valuable items decline in price gradually as more of them appear from NPC drops (recently, an upsurge in the number of players in 'members' has seen prices stabilise through greater demand and in some cases, as with the robin hood hat and ranger boots set, prices have actually risen). | |||
On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods.<ref name="BountyHunter1"/><ref name="BalancedTrade"/> The updates also affected legitimate players, resulting in many of them actively complaining on the forums.<ref name="ComplainForums"/> Jagex issued a ] News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future.<ref name="WordAboutUpdates"/> During the changes, subscription numbers fell by 60,000.<ref name="times growth"/> No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."<ref name="EuroGamer2"/> | |||
==Criticisms== | |||
''RuneScape'' is criticised for a number of reasons: | |||
*The game's graphics are limited by the fact that ''RuneScape'' is designed to be downloaded quickly and run in a web browser. | |||
*Many players take advantage of ] and behave rudely and immaturely to other players. | |||
*''RuneScape'' has a mandatory chat filter, which often blocks things with no relevancy to swearing or bad language, although some of these instances were solved in an update on ] 2006. | |||
*Some tasks in ''RuneScape'' are very repetitive. Certain skills can only be levelled by repeatedly clicking in the same pattern, and various other skills can only be levelled efficiently by doing so. This nature of gameplay is often referred to as "]". | |||
In December 2010, a ] was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness,<ref name="WildernessVote1"/> which closed with 1.2 million votes cast and 91% of voters in favour of the proposal,<ref name="WildernessVote2"/> and these features were restored on 1 February 2011.<ref name="WildernessReturn"/> A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007,<ref name="2007GameVote"/> closing on 1 March 2013 with almost 450,000 votes.<ref name="2007GameVoteResult"/> Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.<ref name="2007ServersOpen"/> | |||
==Membership== | |||
Players can choose to play ''RuneScape'' free (F2P) or to pay for extra content (P2P). P2P players can participate in all the activities available to F2P players; in addition, they also have access to quests, items, map area, skills, shortcuts, and mini-games that are not available to F2P players. The monthly fee when paid by credit card is ], ], or ]. Other payment options, including paying by check or money order, charging to telephone bills, and using online cash processors such as ], are available at rates that include additional service fees. In addition to more content, P2P players also have the ability to vote in polls and to post on the official forums. When the paid membership option was first introduced, content was updated usually weekly for members. Updates are still done on a weekly basis, but content for F2P players is also updated regularly.<ref> - ''RuneScape'' Game Updates News, accessed 20 May 2006.</ref> Paid membership is also required to play ''RuneScape Classic''. | |||
== |
===Revenue=== | ||
In 2018, it was reported that ''RuneScape'' had generated over US$1 billion in lifetime revenue since its original launch.<ref name="Runescape billion dollar revenue">{{Cite web |last=Dring |first=Christopher |date=10 September 2018 |title=Jagex profit and revenue spike in another record year |url=https://www.gamesindustry.biz/articles/2018-09-07-jagex-profit-and-revenue-spikes-in-another-record-year |url-status=live |archive-url=https://web.archive.org/web/20200722194342/https://www.gamesindustry.biz/articles/2018-09-07-jagex-profit-and-revenue-spikes-in-another-record-year |archive-date=22 July 2020 |access-date=22 July 2020 |publisher=]}}</ref> ''RuneScape'' annually generates over £100 million in revenue and over £50 million in profit.<ref name="Runescape annual earnings">{{Cite web |last=Symcox |first=Jonathan |date=2 March 2021 |title=Inside UK's £1 billion videogame franchise RuneScape |url=https://businesscloud.co.uk/inside-uks-1-billion-videogame-franchise-runescape/ |url-status=dead |archive-url=https://web.archive.org/web/20210419195008/https://businesscloud.co.uk/inside-uks-1-billion-videogame-franchise-runescape/ |archive-date=19 April 2021 |access-date=4 March 2021 |publisher=Businesscloud}}</ref> | |||
<div style="font-size:95%;"> | |||
<references/> | |||
==See also== | |||
</div> | |||
* ] | |||
==References== | |||
{{Reflist|refs= | |||
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<ref name="NXTBeta2">{{cite web|url=http://services.runescape.com/m=news/nxt-closed-beta-weekend-2--18th-march-1200-utc|title=NXT Closed Beta Weekend #2 {{!}} 18 March 12:00 UTC|publisher=Jagex|work=RuneScape News|date=18 March 2016|access-date=20 April 2016}}</ref> | |||
<ref name="NXTRelease">{{cite web|url=http://services.runescape.com/m=news/nxt--new-game-client--now-live-for-everyone|title=NXT – New Game Client {{!}} Now Live for Everyone|publisher=Jagex|work=RuneScape News|date=18 April 2016|access-date=20 April 2016}}</ref> | |||
<ref name="countries"> {{Webarchive|url=https://web.archive.org/web/20120322200209/http://services.runescape.com/m=news/newsitem.ws?id=664 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200356/http://services.runescape.com/m=news/newsitem.ws?id=596 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200629/http://services.runescape.com/m=news/newsitem.ws?id=560 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200733/http://services.runescape.com/m=news/newsitem.ws?id=527 |date=22 March 2012 }}, {{Webarchive|url=https://web.archive.org/web/20120322200832/http://services.runescape.com/m=news/newsitem.ws?id=517 |date=22 March 2012 }}, and {{Webarchive|url=https://web.archive.org/web/20120322201004/http://services.runescape.com/m=news/newsitem.ws?id=405 |date=22 March 2012 }}. ''RuneScape News''. Published by Jagex (26 April 2005 through 20 November 2006). Retrieved on 13 April 2007. {{cite web |url=http://services.runescape.com/m=news/newsitem.ws?id=527 |title=6 new Australian servers online! |date=28 December 2005 |access-date=22 October 2009 |url-status=live |archive-url=https://www.webcitation.org/60X9mvw4J?url=http://services.runescape.com/m=news/newsitem.ws?id=527 |archive-date=29 July 2011 }}</ref> | |||
<ref name="worldlist">{{cite web|url=http://www.runescape.com/slu.ws?order=WMLPA|title=RuneScape World List|publisher=Jagex|access-date=20 June 2009|archive-url=https://web.archive.org/web/20110302023253/http://www.runescape.com/slu.ws?order=wMLPA|archive-date=2 March 2011|url-status=live}}</ref> | |||
<ref name="ServerRelocated">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=116|title=Singapore server relocated|access-date=31 July 2007|publisher=Jagex|work=RuneScape News|date=25 August 2003|archive-url=https://web.archive.org/web/20110721225959/http://services.runescape.com/m=news/newsitem.ws?id=116|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="servercap">{{cite web|url=http://gigaom.com/2008/07/14/runescape-moves-to-come-out-of-the-shadows/|title=RuneScape Moves to Come Out of the Shadows|access-date=14 July 2008|publisher=GigaOM|date=14 July 2008|author=Wagner, James Au|archive-url=https://web.archive.org/web/20110715184246/http://gigaom.com/2008/07/14/runescape-moves-to-come-out-of-the-shadows/|archive-date=15 July 2011|url-status=live}}</ref> | |||
<ref name="themed servers">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=887|title=Themed Worlds|access-date=14 September 2007|date=13 August 2007|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20110721230058/http://services.runescape.com/m=news/newsitem.ws?id=887|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="MMOWeekIddison">{{cite web|url=http://www.gamesindustry.biz/articles/mmo-week-jagex-s-geoff-iddison|title=MMO Week: Jagex's Geoff Iddison|access-date=15 June 2008|publisher=GamesIndustry.biz|date=9 May 2008|author=Martin, Matt|archive-url=https://web.archive.org/web/20110806230352/http://www.gamesindustry.biz/articles/mmo-week-jagex-s-geoff-iddison|archive-date=6 August 2011|url-status=live|url-access=registration}}</ref> | |||
<ref name="getting_started">{{cite web|url=http://www.runescape.com/kbase/guid/how_do_i_get_started0|title=How do I get started?|access-date=28 January 2007|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110723070022/http://www.runescape.com/kbase/guid/how_do_i_get_started0|archive-date=23 July 2011|url-status=dead}}</ref> | |||
<ref name="Tutors">{{cite web|url=http://www.runescape.com/kbase/guid/advisors_and_tutors|title=Advisors and Tutors|access-date=17 September 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110720034327/http://www.runescape.com/kbase/guid/advisors_and_tutors|archive-date=20 July 2011|url-status=dead}}</ref> | |||
<ref name="Statistics">{{cite web|url=http://www.runescape.com/kbase/guid/controls_statistics#experience|title=Controls – Statistics|access-date=20 June 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110715213645/http://www.runescape.com/kbase/guid/controls_statistics#experience|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="SkillCapes">{{cite web|url=http://www.runescape.com/kbase/guid/capes_of_accomplishment_members|title=Capes of Accomplishment|publisher=Jagex|work=RuneScape Knowledge Base|access-date=27 March 2007|archive-url=https://web.archive.org/web/20110715213651/http://www.runescape.com/kbase/guid/capes_of_accomplishment_members|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="Skills">{{cite web|url=http://www.runescape.com/kbase/guid/skills|title=Skills|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110723070607/http://www.runescape.com/kbase/guid/skills|archive-date=23 July 2011|url-status=dead}}</ref> | |||
<ref name="FightingBasics">{{cite web|url=http://www.runescape.com/kbase/guid/fighting_the_basics|title=Fighting – The Basics|access-date=9 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110729081956/http://www.runescape.com/kbase/guid/fighting_the_basics|archive-date=29 July 2011|url-status=dead}}</ref> | |||
<ref name="SummoningBasics">{{cite web|url=http://www.runescape.com/kbase/guid/sym_summoning_the_basics#familiars_and_combat|title=Summoning – The Basics|access-date=20 June 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110715213851/http://www.runescape.com/kbase/guid/sym_summoning_the_basics#familiars_and_combat|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="MeleeBasics">{{cite web|url=http://www.runescape.com/kbase/guid/melee_the_basics|title=Melee – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110720193422/http://www.runescape.com/kbase/guid/melee_the_basics|archive-date=20 July 2011|url-status=dead}}</ref> | |||
<ref name="MagicBasics">{{cite web|url=http://www.runescape.com/kbase/guid/magic_the_basics|title=Magic – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110729074812/http://www.runescape.com/kbase/guid/magic_the_basics|archive-date=29 July 2011|url-status=dead}}</ref> | |||
<ref name="RangedBasics">{{cite web|url=http://www.runescape.com/kbase/guid/ranged_the_basics|title=Ranged – The Basics|access-date=14 October 2006|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110806184031/http://www.runescape.com/kbase/guid/ranged_the_basics|archive-date=6 August 2011|url-status=dead}}</ref> | |||
<ref name="CombatTriangle">{{cite web|url=http://www.runescape.com/kbase/guid/combat_triangle_and_tactics|title=Combat Triangle and Tactics|work=RuneScape Knowledge Base|publisher=Jagex|access-date=21 September 2009|archive-url=https://web.archive.org/web/20110715214039/http://www.runescape.com/kbase/guid/combat_triangle_and_tactics|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="CombatBeta1">{{cite web|url=http://services.runescape.com/m=news/og-blog-evolution-of-combat|title=Og Blog: Evolution of Combat|author=Mod Mark|publisher=Jagex|work=RuneScape News|date=1 June 2012|access-date=1 June 2012}}</ref> | |||
<ref name="DuelArena">{{cite web|url=http://www.runescape.com/kbase/guid/combat_duelling|title=The Duel Arena|publisher=Jagex|work=RuneScape Knowledge Base|access-date=29 November 2007|archive-url=https://web.archive.org/web/20110723070532/http://www.runescape.com/kbase/guid/combat_duelling|archive-date=23 July 2011|url-status=dead}}</ref> | |||
<ref name="CombatBeta3">{{cite web|url=http://services.runescape.com/m=news/evolution-of-combat-beta--live|title=Evolution of Combat Beta – Live!|publisher=Jagex|work=RuneScape News|date=26 June 2012|access-date=20 November 2012}}</ref> | |||
<ref name="CombatBeta4">{{cite web|url=http://services.runescape.com/m=news/g=runescape/evolution-of-combat-now-live|title=Evolution of Combat: Now Live!|publisher=Jagex|work=RuneScape News|date=20 November 2012|access-date=14 April 2013}}</ref> | |||
<ref name="PowerToThePlayers1">{{cite web|url=http://services.runescape.com/m=news/a=4/runescape-2014---power-to-the-players|archive-url=https://web.archive.org/web/20150503121348/http://services.runescape.com/m=news/a=4/runescape-2014---power-to-the-players|url-status=dead|archive-date=3 May 2015|title=RuneScape 2014 - Power to the Players|publisher=Jagex|work=RuneScape News|date=27 December 2013|access-date=15 February 2014}}</ref> | |||
<ref name="PowerToThePlayers2">{{cite web|url=http://services.runescape.com/m=news/a=4/poll---legacy-combat|archive-url=https://web.archive.org/web/20150503223203/http://services.runescape.com/m=news/a=4/poll---legacy-combat|url-status=dead|archive-date=3 May 2015|title=Poll - Legacy Combat|publisher=Jagex|work=RuneScape News|date=1 February 2014|access-date=15 February 2014}}</ref> | |||
<ref name="PowerToThePlayers3">{{cite web|url=http://services.runescape.com/m=news/a=4/poll---combat-level-calculation|archive-url=https://web.archive.org/web/20150503162622/http://services.runescape.com/m=news/a=4/poll---combat-level-calculation|url-status=dead|archive-date=3 May 2015|title=Poll - Combat Level Calculation|publisher=Jagex|work=RuneScape News|date=14 February 2014|access-date=15 February 2014}}</ref> | |||
<ref name="LegacyMode1">{{cite web|url=http://services.runescape.com/m=news/legacy-mode-beta---now-open|archive-url=https://web.archive.org/web/20140618182010/http://services.runescape.com/m=news/legacy-mode-beta---now-open|url-status=dead|archive-date=18 June 2014|title=Legacy Mode Beta - Now Open|publisher=Jagex|work=RuneScape News|date=14 June 2014|access-date=1 July 2014}}</ref> | |||
<ref name="LegacyMode2">{{cite web|url=http://services.runescape.com/m=news/legacy-mode-launch-global-combat-improvements-and-gear-guide-?jptg=ia&jptv=community_news|archive-url=https://web.archive.org/web/20140719042213/http://services.runescape.com/m=news/legacy-mode-launch-global-combat-improvements-and-gear-guide-?jptg=ia&jptv=community_news|url-status=dead|archive-date=19 July 2014|title=Legacy Mode Launch, Global Combat Improvements and Gear Guide|publisher=Jagex|work=RuneScape News|date=14 July 2014|access-date=15 July 2014}}</ref> | |||
<ref name="WildernessStarter">{{cite web|url=http://www.runescape.com/kbase/guid/wilderness_getting_started#how_dangerous|title=The Wilderness - Getting Started|publisher=Jagex|work=RuneScape Knowledge Base|access-date=26 January 2011|archive-url=https://web.archive.org/web/20110715214207/http://www.runescape.com/kbase/guid/wilderness_getting_started#how_dangerous|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="PKingSpots">{{cite web|url=http://www.runehq.com/guide.php?type=specialreport&id=0693|title=Wilderness Survival Guide|author=sheep01|access-date=14 February 2011|publisher=RuneHQ|archive-url=https://www.webcitation.org/60XA17ptg?url=http://www.runehq.com/guide.php?type=specialreport&id=0693|archive-date=29 July 2011|url-status=dead}}{{cbignore}}</ref> | |||
<ref name="rwtdevdiary">{{cite web|url=http://www.runescape.com/kbase/guid/diary06|title=RuneScape vs. Real-world Trading|access-date=29 June 2008|work=RuneScape Development Diaries|publisher=Jagex|archive-url=https://web.archive.org/web/20101123234818/http://www.runescape.com/kbase/guid/diary06|archive-date=23 November 2010|url-status=dead}}</ref> | |||
<ref name="BountyHunter1">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1006|title=Wilderness Changes, Bounty Hunter and Clan Wars!|access-date=20 June 2009|work=RuneScape News|publisher=Jagex|date=10 December 2007|archive-url=https://web.archive.org/web/20110721230917/http://services.runescape.com/m=news/newsitem.ws?id=1006|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="BountyWorlds">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1813|title=Bounty Hunter Wilderness-only PvP|access-date=20 June 2009|work=RuneScape News|publisher=Jagex|date=6 May 2009|archive-url=https://web.archive.org/web/20110721231019/http://services.runescape.com/m=news/newsitem.ws?id=1813|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="PvPWorlds2">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1442|title=News Item: PvP Worlds|access-date=15 October 2008|work=RuneScape News|publisher=Jagex|date=15 October 2008|archive-url=https://web.archive.org/web/20110721231207/http://services.runescape.com/m=news/newsitem.ws?id=1442|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="WildernessReturn">{{cite web|url=http://services.runescape.com/m=news/the-wilderness-and-free-trade-return|title=The Wilderness and Free Trade Return|publisher=Jagex|work=RuneScape News|date=1 February 2011|access-date=1 February 2011|archive-url=https://web.archive.org/web/20110804140859/http://services.runescape.com/m=news/the-wilderness-and-free-trade-return|archive-date=4 August 2011|url-status=live}}</ref> | |||
<ref name="BeginnersGuide">{{cite web|url=http://www.runescape.com/kbase/guid/beginners_guide#quests|title=Beginners' Guide|publisher=Jagex|work=RuneScape Knowledge Base|access-date=27 March 2007|archive-url=https://web.archive.org/web/20110715214355/http://www.runescape.com/kbase/guid/beginners_guide#quests|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="UseBestiary">{{cite web|url=http://tip.it/runescape/index.php?page=how_to_bestiary.htm|title=How to use the Bestiary|access-date=22 February 2007|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055420/http://tip.it/runescape/index.php?page=how_to_bestiary.htm|archive-date=22 July 2011|url-status=live}}</ref> | |||
<ref name="mini-games">{{cite web|url=http://www.tip.it/runescape/?page=activities.htm|title=Activities and Mini Quests|access-date=12 October 2010|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055421/http://www.tip.it/runescape/?page=activities.htm|archive-date=22 July 2011|url-status=live}}</ref> | |||
<ref name="random events">{{cite web|url=http://www.runescape.com/kbase/guid/random_events|title=Random Events|access-date=4 July 2008|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20091126030352/http://www.runescape.com/kbase/guid/random_events|archive-date=26 November 2009|url-status=dead}}</ref> | |||
<ref name="ControlsTrading">{{cite web|url=http://www.runescape.com/kbase/guid/controls_trading|title=Controls – Trading|access-date=12 April 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110716050347/http://www.runescape.com/kbase/guid/controls_trading|archive-date=16 July 2011|url-status=dead}}</ref> | |||
<ref name="Grand Exchange">{{cite web|url=http://www.runescape.com/kbase/guid/controls_the_grand_exchange|title=Controls – The Grand Exchange|access-date=12 April 2009|work=RuneScape Knowledge Base|publisher=Jagex|archive-url=https://web.archive.org/web/20110726074451/http://www.runescape.com/kbase/guid/controls_the_grand_exchange|archive-date=26 July 2011|url-status=dead}}</ref> | |||
<ref name="ClanChat">{{cite web|url=http://www.runescape.com/kbase/guid/controls_clan_chat|title=Controls – Friends and Clan Chat|work=RuneScape Knowledge Base|publisher=Jagex|access-date=12 April 2011|archive-url=https://web.archive.org/web/20110716051043/http://www.runescape.com/kbase/guid/controls_clan_chat|archive-date=16 July 2011|url-status=dead}}</ref> | |||
<ref name="GeneralChatControls">{{cite web|url=http://www.runescape.com/kbase/guid/controls_chat|title=Controls – Chat|work=RuneScape Knowledge Base|publisher=Jagex|access-date=23 October 2008|archive-url=https://web.archive.org/web/20090916221124/http://www.runescape.com/kbase/guid/controls_chat|archive-date=16 September 2009|url-status=dead}}</ref> | |||
<ref name="RSTrailer">{{cite web|url=http://www.gametrailers.com/video/trailer-runescape/35739|title=RuneScape Trailer|access-date=4 July 2008|publisher=Gametrailers.com|year=2008|author=Jagex|archive-url=https://web.archive.org/web/20100405022737/http://www.gametrailers.com/video/trailer-runescape/35739|archive-date=5 April 2010|url-status=live}}</ref> | |||
<ref name="GraphicsOptions">{{cite web|url=http://www.runescape.com/kbase/guid/controls_display_options|title=Controls - Display Options|publisher=Jagex|work=RuneScape Knowledge Base|access-date=10 November 2010|archive-url=https://web.archive.org/web/20110716051048/http://www.runescape.com/kbase/guid/controls_display_options|archive-date=16 July 2011|url-status=dead}}</ref> | |||
<ref name="RuneTek">{{cite web|url=http://services.runescape.com/m=devblog/view_post.ws?post_id=27|title=Game Engine – RuneTek 5|work=RuneScape Developers' Blogs|date=26 August 2009|access-date=29 August 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110721224622/http://services.runescape.com/m=devblog/view_post.ws?post_id=27|archive-date=21 July 2011|url-status=dead}}</ref> | |||
<ref name="RuneTek5Engine">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=2171|title=RuneTek 5 Game Engine|publisher=Jagex|work=RuneScape News|date=2 September 2009|access-date=2 September 2009|archive-url=https://web.archive.org/web/20110721232225/http://services.runescape.com/m=news/newsitem.ws?id=2171|archive-date=21 July 2011|url-status=live}}</ref> | |||
<ref name="ZBuffering">{{cite web|url=http://services.runescape.com/m=news/z-buffering|title=Z-buffering|publisher=Jagex|work=RuneScape News|date=15 September 2010|access-date=24 September 2010|archive-url=https://web.archive.org/web/20110120044415/http://services.runescape.com/m=news/z-buffering|archive-date=20 January 2011|url-status=live}}</ref> | |||
<ref name="ControlsOptions">{{cite web|url=http://www.runescape.com/kbase/guid/controls_options#emotes|title=Controls – Options|publisher=Jagex|work=RuneScape Knowledge Base|access-date=6 May 2007|archive-url=https://web.archive.org/web/20110803143921/http://www.runescape.com/kbase/guid/controls_options#emotes|archive-date=3 August 2011|url-status=dead}}</ref> | |||
<ref name="RSAudioTeam">{{cite web|url=http://www.runescape.com/kbase/guid/diary03|title=Audio Team – Music, Sound Effects and the Sound Bank|publisher=Jagex|work=RuneScape Development Diaries|access-date=12 September 2009|archive-url=https://web.archive.org/web/20110210104248/http://www.runescape.com/kbase/guid/diary03|archive-date=10 February 2011|url-status=dead}}</ref> | |||
<ref name="DisplayNames">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=2270|title=Display Names|work=RuneScape News|publisher=Jagex|date=1 October 2009|access-date=13 October 2009|archive-url=https://web.archive.org/web/20110715223859/http://services.runescape.com/m=news/newsitem.ws?id=2270|archive-date=15 July 2011|url-status=live}}</ref> | |||
<ref name="ForumAvatar">{{cite web|url=http://www.runescape.com/kbase/guid/controls_photobooth#forum_avatars|title=Controls – Photo Booth|publisher=Jagex|work=RuneScape Knowledge Base|access-date=7 October 2009|archive-url=https://web.archive.org/web/20110803143656/http://www.runescape.com/kbase/guid/controls_photobooth#forum_avatars|archive-date=3 August 2011|url-status=dead}}</ref> | |||
<ref name="ForumPosting">{{cite web|url=http://services.runescape.com/m=news/free-player-forum-access-expanded-|title=Free Player Forum Access Expanded|work=RuneScape News|author=Mod SteveW|publisher=Jagex|date=5 November 2010|access-date=8 November 2010|archive-url=https://web.archive.org/web/20110209133951/http://services.runescape.com/m=news/free-player-forum-access-expanded-|archive-date=9 February 2011|url-status=live}}</ref> | |||
<!--<ref name="MMGonMyths">{{cite web|url=http://services.runescape.com/m=news/mod-mmg-on-myths-and-misconceptions|title=Mod MMG on Myths and Misconceptions|work=RuneScape News|first=Mark|last=Gerhard|publisher=Jagex|date=5 April 2014|access-date=6 April 2014|archive-url=https://archive.today/20140404213103/http://services.runescape.com/m=news/mod-mmg-on-myths-and-misconceptions|archive-date=4 April 2014|url-status=live}}</ref>--> | |||
<ref name="SaradominEnlightens">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=337|title=Saradomin Enlightens|publisher=Jagex|work=RuneScape News|access-date=27 February 2009|date=9 December 2004|archive-url=https://web.archive.org/web/20110715224435/http://services.runescape.com/m=news/newsitem.ws?id=337|archive-date=15 July 2011|url-status=live}}</ref> | |||
<ref name="ReadersLetters">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=490|title=New readers letters|access-date=7 April 2009|date=26 September 2005|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20110715224538/http://services.runescape.com/m=news/newsitem.ws?id=490|archive-date=15 July 2011|url-status=dead}}</ref> | |||
<ref name="PlayersGallery">{{cite web|url=http://www.runescape.com/kbase/guid/gallery|title=Players' Gallery|access-date=27 February 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110716052021/http://www.runescape.com/kbase/guid/gallery|archive-date=16 July 2011|url-status=dead}}</ref> | |||
<ref name="holidayitems">{{cite web|url=http://www.runescape.com/kbase/guid/holiday_items_guide|title=Holiday Items Guide|work=RuneScape Knowledge Base|publisher=Jagex|access-date=10 April 2009|archive-url=https://web.archive.org/web/20091228032111/http://www.runescape.com/kbase/guid/holiday_items_guide|archive-date=28 December 2009|url-status=dead}}</ref> | |||
<ref name="WhitePartyhatPrice">{{cite web|url=http://services.runescape.com/m=itemdb_rs/White_partyhat/viewitem.ws?obj=1048|title=Price of White Partyhat|work=RuneScape Grand Exchange|publisher=Jagex|access-date=27 February 2009|archive-url=https://web.archive.org/web/20110806063257/http://itemdb-rs.runescape.com/viewitem.ws?obj=1048|archive-date=6 August 2011|url-status=live}}</ref> | |||
<ref name="Fansites">{{cite web|url=http://www.runescape.com/kbase/guid/fansites|title=Fansites|publisher=Jagex|work=RuneScape Knowledge Base|access-date=7 June 2010|archive-url=https://web.archive.org/web/20110811154153/http://www.runescape.com/kbase/guid/fansites|archive-date=11 August 2011|url-status=dead}}</ref> | |||
<!--<ref name="runelinks">{{cite web|url=http://server1.runescape.com/runelinks.html|archive-url=https://archive.today/20011024045004/http://server1.runescape.com/runelinks.html|archive-date=24 October 2001|title=RuneScape Links Page|access-date=24 August 2001|publisher=Jagex|year=2001}}</ref>--> | |||
<!--<ref name="KnowledgeBase">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=556|title=New Improved Game Guide Released|access-date=8 May 2009|date=13 March 2006|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111009153744/http://services.runescape.com/m=news/newsitem.ws?id=556|archive-date=9 October 2011|url-status=live}}</ref> | |||
<ref name="WelcomeToKB">{{cite web|url=http://www.runescape.com/kbase/guid/manual|title=Welcome to the RuneScape Knowledge Base|work=RuneScape Knowledge Base|access-date=8 May 2009|publisher=Jagex|archive-url=https://web.archive.org/web/20110728184955/http://www.runescape.com/kbase/guid/manual|archive-date=28 July 2011|url-status=dead}}</ref>--> | |||
<!--<ref name="Wiki">{{cite web|url=http://services.runescape.com/m=news/runescape-revolution|archive-url=https://web.archive.org/web/20111124203952/http://services.runescape.com/m=news/runescape-revolution|url-status=dead|archive-date=24 November 2011|title=RuneScape Revolution|work=RuneScape News|publisher=Jagex|date=22 November 2011|access-date=22 November 2011}}</ref>--> | |||
<ref name="RulesSecurity">{{cite web|url=http://www.runescape.com/kbase/guid/rules_of_conduct#security|title=Rules of RuneScape – Security|publisher=Jagex|work=RuneScape Knowledge Base|access-date=12 May 2009|archive-url=https://web.archive.org/web/20110728184915/http://www.runescape.com/kbase/guid/rules_of_conduct#security|archive-date=28 July 2011|url-status=dead}}</ref> | |||
<ref name="WhoNeedsFansites">{{cite web|url=http://tip.it/runescape/index.php?times=78|title=So Who Needs Fansites Anyway?|access-date=8 May 2009|date=26 January 2007|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055530/http://tip.it/runescape/index.php?times=78|archive-date=22 July 2011|url-status=live}}</ref> | |||
<ref name="FansitesTies">{{cite web|url=http://www.tip.it/runescape/index.php?times=210|title=Re: The Future of RuneScape|access-date=8 May 2009|date=15 February 2009|publisher=Rune Tips|archive-url=https://web.archive.org/web/20110722055753/http://www.tip.it/runescape/index.php?times=210|archive-date=22 July 2011|url-status=live}}</ref> | |||
<ref name="Twitch">{{cite web|url=http://services.runescape.com/m=news/a=97/araxxor-twitch-integration-and-lobby-update|archive-url=https://web.archive.org/web/20140808044054/http://services.runescape.com/m=news/a=97/araxxor-twitch-integration-and-lobby-update|url-status=dead|archive-date=8 August 2014|title=Araxxor, Twitch Integration and Lobby Update|publisher=Jagex|work=RuneScape News|date=28 July 2014|access-date=30 July 2014}}</ref> | |||
<ref name="RulesOfRuneScape">{{cite web|url=http://services.runescape.com/m=rswiki/en/Rules_of_RuneScape|title=Rules of RuneScape|publisher=Jagex|access-date=15 July 2014}}</ref> | |||
<ref name="ReportingAbuse">{{cite web|url=http://www.runescape.com/kbase/guid/how_do_i_report_abuse|title=Reporting Abuse|publisher=Jagex|work=RuneScape Knowledge Base|access-date=18 January 2009|archive-url=https://web.archive.org/web/20090901045040/http://www.runescape.com/kbase/guid/how_do_i_report_abuse|archive-date=1 September 2009|url-status=dead}}</ref> | |||
<ref name="Moderators">{{cite web|url=http://services.runescape.com/m=rswiki/en/Moderators|title=Moderators|publisher=Jagex|access-date=15 July 2014|archive-url=https://web.archive.org/web/20140430085826/http://services.runescape.com/m=rswiki/en/Moderators|archive-date=30 April 2014|url-status=live}}</ref> | |||
<ref name="BotsAndRWT">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=785|title=Bots and real-world trading|publisher=Jagex|work=RuneScape News|access-date=30 May 2007|date=1 May 2007|archive-url=https://web.archive.org/web/20111009153928/http://services.runescape.com/m=news/newsitem.ws?id=785|archive-date=9 October 2011|url-status=live}}</ref> | |||
<ref name="WildernessVote1">{{cite web|url=http://services.runescape.com/m=news/wilderness-and-free-trade-referendum|title=Wilderness and Free Trade Referendum|author=Gerhard, Mark|publisher=Jagex|work=RuneScape News|date=24 December 2010|access-date=24 December 2010|archive-url=https://web.archive.org/web/20110720034002/http://services.runescape.com/m=news/wilderness-and-free-trade-referendum|archive-date=20 July 2011|url-status=live}}</ref> | |||
<ref name="WildernessVote2">{{cite web|url=http://www.gamasutra.com/view/news/32504/12M_RuneScape_Players_Vote_To_Restore_PvP_Free_Trade_Features.php|title=1.2M RuneScape Players Vote To Restore PvP, Free Trade Features|author=Caoili, Eric|website=Gamasutra|date=18 January 2011|access-date=5 March 2011|archive-url=https://web.archive.org/web/20110206124543/http://www.gamasutra.com/view/news/32504/12M_RuneScape_Players_Vote_To_Restore_PvP_Free_Trade_Features.php|archive-date=6 February 2011|url-status=live}}</ref> | |||
<ref name="BotanyBay1">{{cite web|url=https://secure.runescape.com/m=news/ninja-week---2008|title=Ninja Week - 20/08|quote=With this week, we wave goodbye to the infamous Botany Bay.|publisher=Jagex|date=20 August 2018|access-date=28 February 2021|language=en-gb}}</ref> | |||
<ref name="BotanyBay2">{{cite web|url=http://massively.joystiq.com/2012/09/26/runescape-puts-bots-on-trial/|title=RuneScape puts bots on trial|author=Olivetti, Justin|publisher=Massively|archive-url=https://web.archive.org/web/20150205003700/http://massively.joystiq.com/2012/09/26/runescape-puts-bots-on-trial/|archive-date=5 February 2015|date=26 September 2012|access-date=26 September 2012|url-status=live}}</ref> | |||
<ref name="BondAnnouncement">{{cite web|url=http://services.runescape.com/m=news/g=runescape/an-important-message-from-mod-mmg|archive-url=https://web.archive.org/web/20140113205115/http://services.runescape.com/m=news/g=runescape/an-important-message-from-mod-mmg|url-status=dead|archive-date=13 January 2014|title=An Important message from Mod MMG|author=Gerhard, Mark|publisher=Jagex|date=25 September 2013|access-date=14 January 2014}}</ref> | |||
<ref name="Bonds1Week">{{cite web|url=http://services.runescape.com/m=news/g=runescape/bonds--one-week-in|archive-url=https://web.archive.org/web/20140113205120/http://services.runescape.com/m=news/g=runescape/bonds--one-week-in|url-status=dead|archive-date=13 January 2014|title=Bonds – One Week In|author=Pips|publisher=Jagex|date=2 October 2013|access-date=14 January 2014}}</ref> | |||
<ref name="PCGamerUK">{{Cite news|author=Sutherns, Mark|title=RuneScape 2: browser-based Goblin basher goes 3D|work=] UK, issue 129|page=145|publisher=]|date=December 2003}}</ref> | |||
<ref name="YahooBuzzLog">{{cite web|url=http://buzz.yahoo.com/buzzlog/9096/the-rundown-o-runescape|title=The Rundown on RuneScape|archive-url=https://web.archive.org/web/20120307172217/http://buzzlog.yahoo.com/buzzlog/9096/the-rundown-o-runescape|archive-date=7 March 2012|author=Hurd, Gordon|publisher=]|date=8 May 2006|access-date=8 August 2006|url-status=dead}}</ref> | |||
<ref name="JustRPG">{{cite web|url=http://just-rpg.com/default.asp?pid=1209|title=Reviews: RuneScape|archive-url=https://web.archive.org/web/20110713125226/http://www.just-rpg.com/default.asp?pid=1209|archive-date=13 July 2011|author=Gasperazzo, Wendy|publisher=Just RPG|access-date=30 April 2007|url-status=dead}}</ref> | |||
<ref name="develop">{{cite magazine|url=http://www.develop-online.net/features/203/IP-profile-RuneScape|title=IP profile: RuneScape|author=Gibson, Nick|magazine=Develop|date=19 May 2008|access-date=20 May 2008|archive-url=https://web.archive.org/web/20110813112547/http://www.develop-online.net/features/203/IP-profile-RuneScape|archive-date=13 August 2011|url-status=dead}}</ref> | |||
<ref name="EuroGamer1">{{cite web|url=http://www.eurogamer.net/articles/runescape-article|title=RuneScape|author=Blyth, Jon|website=Eurogamer|date=9 February 2009|access-date=20 February 2009|archive-url=https://web.archive.org/web/20110809153001/http://www.eurogamer.net/articles/runescape-article|archive-date=9 August 2011|url-status=live}}</ref> | |||
<ref name="WordAboutUpdates">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1019|title=A Word About Our Updates|work=RuneScape News|publisher=Jagex|date=13 December 2007|access-date=9 April 2009|archive-url=https://web.archive.org/web/20111009154237/http://services.runescape.com/m=news/newsitem.ws?id=1019|archive-date=9 October 2011|url-status=live}}</ref> | |||
<ref name="ComplainForums">{{cite web|url=http://www.tip.it/runescape/index.php?times=123|title=What the heck was THAT?|author=Armadyllo|publisher=Rune Tips|date=10 December 2007|access-date=7 June 2010|archive-url=https://web.archive.org/web/20110722055938/http://www.tip.it/runescape/index.php?times=123|archive-date=22 July 2011|url-status=live}}</ref> | |||
<ref name="BalancedTrade">{{cite web|url=http://services.runescape.com/m=news/newsitem.ws?id=1007|title=Trade and Drop Changes|publisher=Jagex|work=RuneScape News|date=10 December 2007|access-date=18 April 2010|archive-url=https://web.archive.org/web/20111009154045/http://services.runescape.com/m=news/newsitem.ws?id=1007|archive-date=9 October 2011|url-status=live}}</ref> | |||
<ref name="times growth">{{cite web|url=http://business.timesonline.co.uk/tol/business/industry_sectors/media/article3285256.ece|title=Online games group aims for growth the Nintendo way|author=Sabbagh, Dan|quote=Now only people can trade items of similar value...and the clean-up cost RuneScape 60,000 subscribers.|work=The Times|location=UK|date=1 February 2008|access-date=10 July 2008|archive-url=https://web.archive.org/web/20110823150819/http://business.timesonline.co.uk/tol/business/industry_sectors/media/article3285256.ece|archive-date=23 August 2011|url-status=dead}}</ref> | |||
<ref name="EuroGamer2">{{cite web|url=http://www.eurogamer.net/articles/the-great-digital-gold-rush-interview|title=The Great Digital Gold-Rush|author=Purchese, Robert|website=EuroGamer|page=2|date=19 February 2008|access-date=23 October 2010|archive-url=https://web.archive.org/web/20110810025024/http://www.eurogamer.net/articles/the-great-digital-gold-rush-interview|archive-date=10 August 2011|url-status=live}}</ref> | |||
<ref name="ReturnToCanifis">{{Cite book|title=RuneScape: Return to Canifis (RuneScape 2)|id= {{ASIN|1848567278|country=uk}}}}</ref> | |||
<ref name="Dying">{{cite web|url=http://www.runescape.com/kbase/guid/death_in_runescape|title=Death in RuneScape|work=RuneScape Knowledge Base|publisher=Jagex|access-date=20 April 2011|archive-url=https://web.archive.org/web/20110723070542/http://www.runescape.com/kbase/guid/death_in_runescape|archive-date=23 July 2011|url-status=dead}}</ref> | |||
<ref name="NewSite">{{cite web|url=http://services.runescape.com/m=news/coming-next-week-new-website|title=Coming Next Week: New Website!|access-date=16 November 2011|date=15 November 2011|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111116172236/http://services.runescape.com/m=news/coming-next-week-new-website|archive-date=16 November 2011|url-status=live}}</ref> | |||
<ref name="BotBustRelease">{{cite web|url=http://services.runescape.com/m=news/bot-nuking-day-making-runescape-fairer-and-more-fun|title=Bot-Nuking Day: Making RuneScape Fairer and More Fun!|access-date=18 November 2011|date=25 October 2011|work=RuneScape News|publisher=Jagex|archive-url=https://web.archive.org/web/20111122005454/http://services.runescape.com/m=news/bot-nuking-day-making-runescape-fairer-and-more-fun|archive-date=22 November 2011|url-status=live}}</ref> | |||
<ref name="MMORPG.com">{{cite web|url=http://www.mmorpg.com/gamelist.cfm/game/37/view/reviews/load/137/page/1|title=RuneScape Review: 2011 Re-Review - Edit|author=Tingle, Adam|publisher=MMORPG.com|date=6 April 2011|access-date=6 March 2012|archive-url=https://web.archive.org/web/20111105143045/http://www.mmorpg.com/gamelist.cfm/game/37/view/reviews/load/137/page/1|archive-date=5 November 2011|url-status=live}}</ref> | |||
<ref name="SOF1">{{cite web|url=http://services.runescape.com/m=news/spin-and-win-on-the-squeal-of-fortune|archive-url=https://archive.today/20190216012056/http://services.runescape.com/m=news/spin-and-win-on-the-squeal-of-fortune|url-status=dead|archive-date=16 February 2019|title=Spin and Win on the Squeal of Fortune!|author=Mod Nexus|publisher=Jagex|date=28 February 2012|access-date=2 April 2012}}</ref> | |||
<ref name="SOF2">{{cite web|url=http://services.runescape.com/m=news/squeal-of-fortune--extra-spins|archive-url=https://archive.today/20190216012215/http://services.runescape.com/m=news/squeal-of-fortune--extra-spins|url-status=dead|archive-date=16 February 2019|title=Squeal of Fortune – Extra Spins|publisher=Jagex|date=2 April 2012|access-date=2 April 2012}}</ref> | |||
<ref name="SOF3">{{cite magazine|url=http://www.develop-online.net/news/40387/Runescape-begins-first-microtransaction-experiment|archive-url=https://web.archive.org/web/20120405063738/http://www.develop-online.net/news/40387/Runescape-begins-first-microtransaction-experiment|url-status=dead|archive-date=5 April 2012|title=RuneScape begins first microtransaction experiment|author=Crossley, Rob|magazine=Develop|date=2 April 2012|access-date=2 April 2012}}</ref> | |||
<ref name="Solomon">{{cite web|url=http://services.runescape.com/m=news/solomons-general-store---grand-opening|archive-url=https://web.archive.org/web/20120719204301/http://services.runescape.com/m=news/solomons-general-store---grand-opening|url-status=dead|archive-date=19 July 2012|title=Solomon's General Store - Grand Opening!|publisher=Jagex|work=RuneScape News|year=2012|access-date=18 July 2012}}</ref> | |||
<ref name="MMGonMT">{{cite web|url=http://services.runescape.com/m=news/g=runescape/mod-mmg-on-runescape-micro-payments-1|archive-url=https://web.archive.org/web/20140808044844/http://services.runescape.com/m=news/g=runescape/mod-mmg-on-runescape-micro-payments-1|url-status=dead|archive-date=8 August 2014|title=Mod MMG on RuneScape Micro-Payments|publisher=Jagex|work=RuneScape News|author=Mark Gerhard|date=29 August 2012|access-date=15 February 2014}}</ref> | |||
<ref name="MMGonMT2">{{cite web|url=http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments|archive-url=https://web.archive.org/web/20140329083326/http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments|url-status=dead|archive-date=29 March 2014|title=Mod MMG on RuneScape Micro-Payments|publisher=Jagex|work=RuneScape News|author=Mark Gerhard|date=26 March 2014|access-date=27 March 2014}}</ref> | |||
<ref name="TreasureHunter">{{cite web|url=http://services.runescape.com/m=news/treasure-hunter|archive-url=https://archive.today/20190216011224/http://services.runescape.com/m=news/treasure-hunter|url-status=dead|archive-date=16 February 2019|title=Treasure Hunter|publisher=Jagex|work=RuneScape News|year=2014|access-date=10 February 2014}}</ref> | |||
<ref name="2007GameVote">{{cite web|url=http://services.runescape.com/m=news/2007---old-school-runescape-you-vote|title=2007 - Old School RuneScape... You Vote!|author=Gerhard, Mark|publisher=Jagex|date=13 February 2013|access-date=13 February 2013|archive-url=https://wayback.archive-it.org/all/20130810044837/http://services.runescape.com/m=news/2007---old-school-runescape-you-vote|archive-date=10 August 2013|url-status=live}}</ref> | |||
<ref name="2007GameVoteResult">{{cite web|url=http://services.runescape.com/m=news/old-school-runescape-poll-results-in|archive-url=https://web.archive.org/web/20130302002141/http://services.runescape.com/m=news/old-school-runescape-poll-results-in|url-status=dead|archive-date=2 March 2013|title=Old School RuneScape: Poll Results In!|author=Gerhard, Mark|publisher=Jagex|date=1 March 2013|access-date=5 March 2013}}</ref> | |||
<ref name="2007ServersOpen">{{cite web|url=http://services.runescape.com/m=news/old-school-runescape-early-access-now-open|title=Old School RuneScape: Early Access Now Open|author=Gerhard, Mark|publisher=Jagex|date=22 February 2013|access-date=5 March 2013|archive-url=https://web.archive.org/web/20130225005939/http://services.runescape.com/m=news/old-school-runescape-early-access-now-open|archive-date=25 February 2013|url-status=live}}</ref> | |||
<ref name="2007F2POpen">{{cite web|url=http://services.runescape.com/m=news/permanent-free-to-play?oldschool=1|title=Permanent Free-to-Play|publisher=Jagex|work=Old School RuneScape News|date=19 February 2015|access-date=16 February 2016|archive-url=https://archive.today/20181220150711/http://services.runescape.com/m=news/permanent-free-to-play?oldschool=1|archive-date=20 December 2018|url-status=live}}</ref> | |||
<ref name="DarkScape">{{cite web|url=http://services.runescape.com/m=news/play-darkscape--free-to-play-open-world-pvp-1|title=Play DarkScape - Free-to-Play Open World PvP|date=16 September 2015|access-date=31 October 2015|publisher=Jagex|archive-url=https://archive.today/20180510125726/http://services.runescape.com/m=news/play-darkscape--free-to-play-open-world-pvp-1|archive-date=10 May 2018|url-status=live}}</ref> | |||
<ref name="DarkScapeClosure">{{cite web |url=https://darkscape.runescape.com/news/2015/12/the-status-of-darkscape.html |archive-url=https://web.archive.org/web/20160229225754/https://darkscape.runescape.com/news/2015/12/the-status-of-darkscape.html |url-status=dead |archive-date=29 February 2016 |title=The Status of DarkScape |publisher=Jagex |work=DarkScape News |date=29 February 2016 |access-date=6 March 2016 }}</ref> | |||
<ref name="polling">{{cite web|title=Welcome to Old School RuneScape Polls|url=http://services.runescape.com/m=poll/oldschool/index.ws|website=RuneScape Old School|publisher=Jagex Limited|access-date=23 May 2017}}</ref> | |||
<!--<ref name="RSClassicFarewell">{{cite web|title=RuneScape Classic: Farewell|url=http://services.runescape.com/m=news/runescape-classic-farewell?oldschool=1|website=RuneScape Old School News|publisher=Jagex Limited|access-date=26 May 2018|archive-url=http://wayback.archive-it.org/all/20181213183035/http://services.runescape.com/m=news/runescape-classic-farewell?oldschool=1|archive-date=13 December 2018|url-status=live}}</ref>--> | |||
<ref name="TIGAAwards2018">{{cite web|url=http://tiga.org/awards/2018-winners|title=TIGA Games Industry Awards 2018|date=1 November 2018|publisher=]|access-date=3 November 2018}}</ref> | |||
<ref name="RuneScapeMobile">{{Cite news|url=https://secure.runescape.com/m=news/runescape-on-mobile--coming-soon|title=RuneScape on Mobile – Coming Soon|publisher=Jagex Limited|date=17 July 2017|access-date=17 February 2021}}</ref> | |||
<ref name="OldSchoolRuneScapeMobile">{{Cite news|url=https://www.techspot.com/news/77175-old-school-runescape-now-free-play-ios-android.html|title=Old School RuneScape is now free to play on iOS and Android devices|work=TechSpot|access-date=15 May 2021|language=en-us|first=Cohen|last=Coberly|date=30 October 2018}}</ref> | |||
<ref name="SteamRelease">{{cite web|url=https://secure.runescape.com/m=news/runescape-out-now-on-steam|title=RuneScape Out Now On Steam!|publisher=Jagex|date=14 October 2020|access-date=16 October 2020|language=en-gb}}</ref> | |||
}} | |||
==External links== | ==External links== | ||
{{commons category|RuneScape}} | |||
{{Wikibooks}} | |||
* {{Official website}} | |||
* – The official ''RuneScape'' website. | |||
* | |||
* – The official Jagex site. | |||
* – The official ''RuneScape'' guide. | |||
{{Jagex}} | |||
===Official Affiliates=== | |||
{{Portal bar|Video games}} | |||
* | |||
* | |||
{{Authority control}} | |||
{{RuneScape}} | |||
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Latest revision as of 02:20, 20 December 2024
2001 video game For the 2013 version of RuneScape, see Old School RuneScape.2001 video game
RuneScape | |
---|---|
Developer(s) | Jagex |
Publisher(s) | Jagex |
Designer(s) |
|
Composer(s) |
|
Platform(s) | |
Release | 4 January 2001 |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador, Return to Canifis, and Legacy of Blood.
Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the game engine was rewritten and released as RuneScape 2, with the original version of the game being renamed RuneScape Classic. The third iteration of the game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018. RuneScape was released on Steam on 14 October 2020.
Gameplay
Players begin in a secluded area called Tutorial Island, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills. Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area. Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.
Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion. Players interact with each other through trading, chatting or by participating in mini-games.
Skills
There are 29 skills in RuneScape, 17 skills available to free-to-play players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they use it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As a skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the high scores. Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.
Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.
Combat
RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may summon a familiar to assist with combat, use special attacks called "abilities" to deal additional damage, and use potions and the Prayer skill to boost their combat prowess.
Combat is subdivided into four main categories: melee, magic, ranged and necromancy. Melee attacks are close range, magic attacks focus on using runestones to cast spells, ranged attacks use projectile weapons like arrows, darts or throwing knives, and necromancy combines direct attacks with the summoning of undead combatants to fight alongside the player. The first three combat types make up a "Combat Triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself. Necromancy is a standalone method of combat and is neutral to the other styles. The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.
Combat is governed by a life points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.
In June 2012 players were invited to beta-test a new combat system named "Evolution of Combat", which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks, and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012. Various polls were also added for players to vote on in game that would determine the result of future content development, some of which would dictate the development of the improved combat system. A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014, before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.
Player versus player combat
Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency. PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars. Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.
Non-player interaction
Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.
Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.
Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.
Player interaction
Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade, or by using a large automated marketplace known as the Grand Exchange.
The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel. Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.
RuneScape features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.
Quests
Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed. New quests are released periodically.
Development
2001 | RuneScape Classic |
---|---|
2002–2003 | |
2004 | RuneScape 2 |
2005–2007 | |
2008 | RuneScape High Detail |
2009–2012 | |
2013 | Old School RuneScape |
RuneScape 3 |
Andrew Gower developed RuneScape with the assistance of his brother Paul Gower. It was originally conceived as a text-based MUD, but graphics were incorporated early in development, adding it to the ranks of what were then known as "graphical MUDs". The first public version of the game used a mixture of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in Nottingham. In December 2001, the Gower brothers, along with Constant Tedder, formed Jagex to take over the business aspects of running RuneScape. Among its early innovations Jagex developed an interpreted domain-specific scripting language called RuneScript, which is used by RuneScape's server for event handling. In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.
As the game gained more users, Jagex began planning major changes. The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic. On 12 January 2006, Jagex banned more than 5,000 Classic accounts for cheating. To prevent further cheating, Classic was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006. Additional reopenings took place in November 2009, June 2010 and September 2011.
To support RuneScape's free content, advertisements appear on a banner above the playing screen on the free-to-play servers. Since computer users may use advertisement blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements. On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games, which granted WildTangent the right to handle advertising in and around RuneScape in the United States, and to distribute RuneScape through the WildTangent Games Network, reaching over 20 million consumer PCs.
On 16 May 2006, Jagex upgraded RuneScape's game engine, improving the game's loading times and reducing its memory requirements. On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later. Before the launch, Jagex stated that it would be revealed at the 2008 E3 trade show.
On 14 February 2007, a German translation of RuneScape was introduced, followed by a French translation on 11 December 2008, Brazilian Portuguese on 24 July 2009, and Latin American Spanish on 25 April 2013. In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with to the Asian market and the Eastern European market too" "RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually." RuneScape later launched in India through the gaming portal Zapak on 8 October 2009, and in France and Germany through Bigpoint Games on 27 May 2010.
On 28 February 2012, an in-game feature was introduced called the "Squeal of Fortune" that allowed players to win items on a daily basis by spinning the wheel. On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form of microtransaction to the game. Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change. In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game. On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as " a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future of RuneScape in mind. On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing. On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updating RuneScape, and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.
On 30 August 2012, Gerhard announced that an HTML5 version of RuneScape was in development that would allow the game to be played on "your favourite tablets, platforms and even smart TVs." A video released on 22 March 2013 stated that the new version would be called RuneScape 3 and would use WebGL, and would include a fully customisable user interface and improved audio. A closed beta of the HTML5 version went live on 17 April 2013, followed by a separate alpha version of the new interface on 24 April. RuneScape 3 was released on 22 July 2013.
At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance. Closed betas took place on 19–22 February and 18–21 March 2016, followed by a public release on 18 April 2016.
On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company, RuneScape Classic servers would be permanently closed on 6 August 2018. RuneScape was released on Steam on 14 October 2020.
Graphics and audio
RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. RuneScape uses a graphics engine called "RuneTek 5", which provides support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be rendered using either Java OpenGL or DirectX.
RuneScape features a character-customisation system. Player characters are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options. Appearance is further complemented by wearing or wielding items. Players can express emotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.
RuneScape has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places. The game also incorporates voice acting in certain areas and situations. The RuneScape 3 update included orchestral music recorded in Bratislava, Slovakia, and was scored by James Hannigan.
Servers
As of November 2011, there were 139 English RuneScape servers located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex. They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India. Servers are moved or added as the need arises.
Each RuneScape server allows up to 2,000 players to log in simultaneously, allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.
Old School RuneScape
Main article: Old School RuneScapeIn February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation of RuneScape from August 2007. Old School RuneScape was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes, and a free-to-play version was later released on 19 February 2015. It was originally created as an exact copy of RuneScape from August 2007 and receives regular content additions. Old School RuneScape is entirely community based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable. On 17 July 2017, Jagex announced a mobile port of Old School RuneScape, which was released in 2018.
DarkScape
On 16 September 2015 Jagex released DarkScape, a separate version of RuneScape which featured open-world player versus player combat. DarkScape was originally released with most of RuneScape's content, but received separate content updates. DarkScape was completely free to play, with some additional benefits reserved for paying subscribers. DarkScape closed on 28 March 2016 due to lack of interest.
Community
A set of forums are provided by Jagex on the RuneScape website. On the forums, players are able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote in polls, and otherwise interact with the community. A user can set an avatar, have a separate display name and set an automatic signature. User profiles display the recent posts a user has made along with the option to disable smileys. The privilege of posting on the forums is limited to paying members, as well as free players with a total level exceeding 350.
Between 24 September 2002 and 9 December 2004, players could submit questions via e-mail to the RuneScape gods, which were published in the form of letters. On 26 September 2005, a new feature known as Postbag from the Hedge was introduced, where players can submit questions via e-mail to a non-player character in the game. Players can also submit original RuneScape related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on the RuneScape website.
During various holidays, including Easter, Halloween and Christmas, Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion. Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market. Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.
Various RuneScape fansites have been established by players, which are a source of information about the game. For account security reasons, Jagex discourages the discussion of fansites within the game or the forums – and a rule specifically prohibits sharing web addresses. A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game. However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.
On 28 July 2014, Twitch functionality was integrated into the game, allowing players to stream their gameplay or view other streams from within the game.
Rules and cheating
Jagex has employed rules for player conduct, such as rules against offensive language, scamming, and bug abuse. To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule. RuneScape also uses four types of moderators: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums. Players who repeatedly break the rules may be temporarily or permanently banned from playing the game.
There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money through real-world trading. In an attempt to stop cheating, Jagex made direct interaction with the client difficult, established rules against the practice, and introduced random events that required player input to complete. In response to continued gold farming, Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.
From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in duels, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a sharemarket-like trade system for RuneScape goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players. These features were restored on 1 February 2011 following a referendum among players in December 2010 on whether or not to do so.
On 25 October 2011, Jagex released an anti-bot system code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans. From 26 September 2012 until its removal on 20 August 2018, accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.
On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future of RuneScape". One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.
Falador Massacre
The Falador Massacre was a historic bug that occurred on 6 June 2006. The bug caused several players to retain the ability to attack other players after leaving a designated PvP location. Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place.
Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in both RuneScape and Old School RuneScape. On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06) wherein PvP was enabled and players could attack an NPC named after "Durial321", one of the more well known players to have been affected by the bug. World 666 also played an in-game cover of the song "Planet Hell" by Nightwish, which was the song used in the original video of the event. The track was removed from the game when the event was over. The bug's reception has become part of internet culture. PC Gamer called the bug "One of the best all-time MMO bugs".
Reception
PC Gamer UK stated in December 2003, that while the "traditional values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".
The Yahoo! 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular , like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet". A 2007 JustRPG review summarised RuneScape as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.
In its 2008 intellectual property profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "RuneScape's mass-market appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, processor-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues." In August 2008, RuneScape was recognised by the Guinness World Records as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 Leipzig Games Convention. A 2009 Eurogamer article criticised RuneScape's in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.
An April 2011 review by MMORPG.com was complimentary of RuneScape, stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis on grinding. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...RuneScape has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience". The game received the "Role-Playing Game" award at The Independent Game Developers' Association Awards 2018.
On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods. The updates also affected legitimate players, resulting in many of them actively complaining on the forums. Jagex issued a Customer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future. During the changes, subscription numbers fell by 60,000. No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."
In December 2010, a referendum was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness, which closed with 1.2 million votes cast and 91% of voters in favour of the proposal, and these features were restored on 1 February 2011. A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007, closing on 1 March 2013 with almost 450,000 votes. Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.
Revenue
In 2018, it was reported that RuneScape had generated over US$1 billion in lifetime revenue since its original launch. RuneScape annually generates over £100 million in revenue and over £50 million in profit.
See also
References
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