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{{short description|2002 video game}} | |||
{{cleanup-date|May 2006}} | |||
{{Other uses|Adventure Quest (disambiguation)}} | |||
{{Infobox video game | |||
| title = AdventureQuest | |||
| collapsible = | |||
| state = | |||
| image = AdventureQuest logo.png | |||
| caption = | |||
| developer = ] | |||
| publisher = Artix Entertainment | |||
| series = | |||
| engine = ] | |||
| platforms = ], | |||
] | |||
| released = {{Video game release|WW|October 2002}} | |||
| genre = ] | |||
| modes = ] | |||
}} | |||
'''''AdventureQuest''''' (also referred to by its website name '''BattleOn''' or abbreviated to '''''AQ''''') is an online ]-based ] ] started in 2002<ref>{{cite web|url=http://www.battleon.com/ |title=AdventureQuest - Coming soon |publisher=Battleon.com |access-date=2002-08-02 |url-status=dead |archive-url=https://web.archive.org/web/20020802000307/http://www.battleon.com/ |archive-date=August 2, 2002}}</ref> and currently developed by ]. | |||
A one-time "guardianship" fee was introduced in 2003, allowing the player to access extended in-game content. Ownership of the game transferred to the newly formed Artix Entertainment in 2004, and a server population cap was added for non-Guardian players in May of that year. In 2005, a ] system was put into place. In response to criticism that server restrictions made logging on for non-paying players difficult, in October 2006 Artix Entertainment introduced a server in which a player could log on at any time, but with a tight level limit. In July 2010, the server cap was removed permanently. | |||
'''AdventureQuest''' is a free online single player ] developed by ] in ]. The system requirements for the game are a ] and version 7.0 or later of ] Player. | |||
==Gameplay== | |||
The game is free of cost, but a one time upgrade grants players the Guardian or X-Guardian status, allowing them to acquire certain in-game perks and features not available to other players. You can play it . | |||
''AdventureQuest'' is a single-player RPG, although character data is stored on ] servers. The gameplay is similar to that of traditional RPGs in that it revolves around fighting monsters in a turn-based system. As players defeat monsters, they gain experience points, gold, and occasionally "Z-Tokens", a secondary currency that can also be bought with real-world money. There are also special items or sets called Mastercrafts (MC for short), which are 5% stronger than normal items but cost 10% more gold/tokens. | |||
Skill points, like mana, are used for certain class abilities. They are also used for some armor skills, as an upkeep cost for most misc items, and the usage of potions. Skill points are required to flee from battle; the higher the monster's level, the more SP is needed. | |||
Guardians are allowed to play ArchKnight, DragonFable, and 2 other RPGs based loosely off AdventureQuest, as well as Zardwars, which is a "mod" created to test multiple databases. Guardians also have a separate server which is used for testing possible changes to the game and participating in special game events open only to Guardians. Guardians have the advantage of being able to play whenever they want on AdventureQuest servers, while there are a certain amount of slots for free players. | |||
''AdventureQuest'' has an alignment system similar to that of '']'', which includes selection between Good and Evil as well as Unity and Chaos. Actions taken in game affect the player's alignment, and give the player a selection of custom rewards and access to in-game events. The game also includes equipment that will bestow special effects depending on the player's alignment. | |||
==Wars== ==just Play RUNESCAPE this game Sucks!!!!!!!!!!!!!!== | |||
As well as random encounters and quest battling, there are sometimes events called wars. These are server-wide events that call for a certain amount of monsters to be defeated before moving on to a boss battle. If a player defeats the boss he/she may be able to claim a rare war prize. In the past players did not actually have to slay the boss to get the rare prize. The matter was resolved by implementing a system where items are now purchased in-game. Weapons are the most common items. They often do more damage than weapons available normally or have other advantages, such as powerful specials. | |||
===Combat mechanics=== | |||
Several new war methods are being held currently, including a manually updated percentage bar, and a quest-style war where there is no waiting bar for the boss. Both of these sell the rewards in a War Chest, which can be accessed after defeating the final enemy. Some wars have had a limited time to be completed for the rewards to be made available. Now, the servers can handle 2 different wars at the same time. The amount of slots can peak at around 22000 users, and can have a low of 10,000 users. Currently, it seems that the maually updated percentage bar is preferred by the staff. There is also a type of war where players can fight for one side or another and whichever side fills their quota for enemies defeated fights a boss and collects the rewards from the chest, although all players can fight the boss. | |||
Most fights begin through random encounters and quests, which can be found throughout the game. The battle system is turn-based; on player's turn, they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle (if the player has enough skill points). Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are six trainable stats (Strength, Dexterity, Intellect, Endurance, Charisma, and Luck). Strength/STR affects the amount of damage inflicted and taken if a melee/ranged attack is being used, as well as accuracy for melee attacks, Dexterity/DEX affects the amount of damage done or taken if a ranged attack is being used (but affects ranged damage less than STR does and it also increases dodge ability as well as accuracy). Intellect affects magic damage (and increases mana points) while also increasing the accuracy of magic weapons/skills and spells, endurance increases hit points, charisma affects damage being done by pets and guests, as well as their accuracy, and luck gives players small bonuses to accuracy and dodge chance for all attacks (it also increases the player's chance of attacking first in battle, and lets them perform a Lucky Strike 10% of the time if they have LUK, which boosts their damage). A battle ends once the enemy's HP drops to zero or if the player's HP drops to zero. | |||
Like most other RPGs, ''AdventureQuest'' has special releases or events as well as a limited time shop based on real-life holidays. Holidays include: Snugglefest (]), the Blarney War (]), ], Mogloween (]), and Frostval (]). ''AdventureQuest'' also includes anniversary events such as The Dragon of Time, Curse of the Phantom Pixel, and Rise of the Shadow Council.<ref>{{Cite web|url=http://guardian.battleon.com/Build30/game.asp?launchtype=medium|title=AdventureQuest|website=guardian.battleon.com|access-date=2016-05-02}}</ref> | |||
==Events== | |||
Adventure Quest celebrates Easter, Halloween and Christmas, and other holidays. | |||
Easter is known as Grenwog Festival, Halloween is known as Mogloween, Christmas is known as Frostvale, and Valentine's Day is known as Snugglefest. During these holidays, special quests become available. | |||
===Clans=== | |||
==Mini-Games that stink== | |||
] | |||
There are currently at least two mini-games from Artix Entertainment: '''Undead Assault''' and '''Dragonfable: Firespawn'''. All users and non-users alike were allowed to play or download the games into their own website. | |||
In ''AdventureQuest'', players can participate in competitive activities through the clan system. There are eight clans available for players to join, representing the eight elemental realms. Clan bases contain a shop that sells items of its respective element, as well as clan-unique items. | |||
In addition to the in-game leaders of these clans, there are player leaders who are elected on the BattleOn Forums. These players ensure activity and stability for their respective clans and also play larger parts during clan-based game releases. | |||
was the first mini-game which features a Paladin (which resembles Artix) as he slays the undead on his path thus earning experience to which the next level and gold to spend in Aria's shop, with special weapons that give you more experience and/or gold, in between each level. | |||
=== Houses === | |||
features Galanoth, the head of the order of dragonslayers, as he rides atop of his steed and shoot the arrows from his crossbow at the vicious fire dragon while avoiding obstacles such as cacti, rocks and fireballs. | |||
Houses may be purchased with Z-Tokens. Furthermore, players may also use these Z-tokens to buy pictures and guards to decorate and protect their houses. When a player visits another player's house, they must battle the owner's guards - if any - in order to gain access to that house. Some buildings yield resources, such as health and mana potions, in varying amounts, depending on the quality of the house in question. | |||
==Payment== | |||
More AdventureQuest related games are being produced, and will be released in the future. | |||
===Guardianship=== | |||
Guardianship, which can be purchased for a one-time fee of $19.95, gives players access to premium content. This fee goes toward the maintenance of the game and its servers.<ref name=":0">{{cite web|url=http://www.battleon.com/aq-guardian.asp |title=AdventureQuest - Guardian Upgrade |publisher=Battleon.com |access-date=2011-09-28}}</ref> Guardians can reach a maximum level of 150 while adventurers can reach a maximum level of 135. It also boosts the player's Z-Token count by 1000. Players can also go to more locations in the game that adventurers can't, such as the Guardian Tower.<ref name="forums2.battleon.com">{{cite web|url=http://forums2.battleon.com/f/tm.asp?m=13604497 |title=AdventureQuest Guardian Upgrade - Full List of Guardian Content |publisher=Forums2.battleon.com |access-date=2011-09-28}}</ref><ref name="battleon2">{{cite web|url=http://forums2.battleon.com/f/tm.asp?m=15348788 |date=2009-02-19 |access-date=2012-10-20 |url-status=dead |archive-url=https://web.archive.org/web/20090219232559/http://forums2.battleon.com/f/tm.asp?m=15348788 |archive-date=February 19, 2009 |title=AQ= Free Z-Tokens for all Guardian Characters}}</ref> Furthermore, guardians can unlock quests and items that are not for adventurers.<ref name=":0" /> Other exclusives include the ability to create an account for ''ArchKnight'' and ''ZardWars'', which are similar side-games that are also developed by Artix Entertainment. Furthermore, players can upgrade to another form of membership known as the X-Guardian, which gives even more in-game advantages, such as faster XP gain. | |||
== |
=== Z-Tokens === | ||
] | |||
{{main|DragonFable}} | |||
Introduced in June 2006, Money or Z-Tokens are rare coins in ''AdventureQuest'' that are occasionally found after winning a battle. Players may also purchase Z-Tokens with real-world money.<ref name="forums2.battleon.com"/><ref name="battleon2"/><ref>{{Cite web|url=http://www.battleon.com/aq-tokens.asp|title=Adventure Quest: Z-Tokens|website=www.battleon.com|access-date=2016-04-29}}</ref> Players may use Z-Tokens to buy shields, armor, weapons, pets, and items. These Z-Token-bought combat items tend to be more powerful than normal items of the same level, and can be purchased at a relatively lower player level. Players may also purchase inventory slots with Z-Tokens, or trade them for in-game gold. A special shop called the Limited Time Shop offers mostly Z-Token equipment, usually either discounted or soon-to-be rare. | |||
This is the newest game by Artix Entertainment, entitled ''DragonFable.'' ''DragonFable'' is something of an interactive serial web comic, the storyline of which will consistently evolve over time. It has been stated that ''DragonFable'' will interact with another Artix Entertainment game, "AdventureQuest". In fact, Guardians may already access DragonFable. However, it will come out of Beta on June 9th, 2006, begin to sell the DragonAmulet, and is due to open to free players by October in 2007. | |||
==Critical reception== | |||
Recent updates on the game's progress are available on the Design Notes page. It will be intertwined with the AdventureQuest storyline so that players will be able to play both games to get cool stuff. Even though the focus will be on DragonFable, AdventureQuest will still be updated. Unlike AdventureQuest, though, DragonFable will be a 'walk around' game, where players can walk their characters through towns and quests. However, the game has no character interaction besides ].It has also been stated by Artix himself that Guardians and X-Guardians will have a special "Guardian Class" armor at their disposal for making the payment on AQ. New, free players from "AdventureQuest" who want to become Guardians on "Dragonfable" will have the option (along with Guardians) to buy the special "DragonAmulet," allowing players to go to special places and get rare and powerful equipment. | |||
A common criticism of ''AdventureQuest'' is that there is little to no player interaction with other players in the game.<ref name="omng">{{cite web|url=http://archive.omgn.com/reviews.php?Item_ID=35&Offset=10|title=Adventure Quest Review|author=Blair Morris|date=August 30, 2005|access-date=2008-11-25|work=omgn.com}}</ref> ''OMGN'' praised the graphics, theme and the broad range of quests, events, stories, equipment and monsters. The battle system was considered easy to learn, but not as exciting.<ref name="omng"/><ref name="Common Sense Media">{{cite web|url=http://www.commonsensemedia.org/game-reviews/adventurequest|title=Adventure Quest Review|access-date=2013-02-13|work=commonsensemedia.org}}</ref> | |||
==See also== | |||
DragonFable will take place two to three years before AdventureQuest. All characters from AdventureQuest will appear in Dragonfable as well, with characters such as "Galanoth" and "Artix." The game will tell the origins of things such as the missing "Guardian Towers," how "Battleon" was founded, and how the "DragonSlayers" came to be. New characters will also be added, and the "DoomWeapons" and "DragonLord's" weapons will make their mark as some of the most powerful weapons in the game. However, the DragonLord's weapons will need the DragonAmulet to activate them. | |||
* '']'' (MMORPG) | |||
* '']'' | |||
* '']'' | |||
* '']'' | |||
==References== | |||
Currently, characters may be created in only three classes: Warriors, Mages and Rogues. Additional classes, such as Dark Knights and Paladins, are due to be released in the future. Minor additions such as weapons and enemies are constantly being introduced, as well as new locations, such as towns. | |||
{{reflist}} | |||
== |
==External links== | ||
* {{official|url=https://www.battleon.com}} | |||
Artix Entertainment maintains forums for all Artix Entertainment games. They can be found , and include around 60 000 people. | |||
{{Artix Entertainment}} | |||
Counting all the players in the world, AdventureQuest RPG has over 15 million characters. | |||
] | |||
Furthermore, Artix Entertainment maintains a chat community via ] ] network and has two channels: '''#battleon''', which deals specifically with AE game discussion and help, and '''#yulgarsinn''' which is a location where Artix Entertainment members can gather to discuss anything. Both channels can be accessed via a web chat applet hosted at the ] website. | |||
] | |||
] | |||
==Links== | |||
] | |||
- Main site for Adventure Quest. | |||
] | |||
] | |||
- Main forums for AdventureQuest. | |||
] | |||
] | |||
- Another Flash game in the making by Artix Entertainment. | |||
- First mini-game made by Artix Entertainment. | |||
- Second mini-game made by Artix Entertainment. | |||
==Trivia== | |||
*In the desolate town of Granemor, there is an apothecarist named Lucretia. This is may be either a reference to the ] woman ] or the notorious 14th century Italian poisoner and aristocrat ] . | |||
*If you ever go to Darkovia and choose to go to VampireSlayer E, the screen will say that he dumped his girlfriend 'Buffy' for some good old vampire-slaying. Buffy is the title character of ]. The name of VampireSlayer E is itself a reference to the anime character '']''. | |||
*], especially Twilly (the prototypical lead moglin), frequently break the ] in the game. A good example of this occurs during the Mogloween event when a Moglin says that he will not turn into a Moglinster — something that occurs when a Moglin is insanely hungry, angry, touched by darkness or monster cure, or if a trick-or-treater on Mogloween is not wearing a mask — because the AQ staff doesn't have time for that. Also, during the Frostval season, when ] tags along with the player, Zorbak sometimes casts a spell where a pencil erases the game. | |||
*Another frequent ] breaker, the Guardian Dragon, (a being that is summoned from the Guardian Blade) will often say "Sorry I'm late, talking to Artix about lowering my summoning rate," or "Don't blame me for my bad lines, all the idiots on the forums made them up," or some such. He also frequently quotes, "Burninate!! Don't sue us please." The "burninate" quote is from Trogdor from ] and a game based off of it, ]. | |||
*There is a reference to the ] series with the weapon Glamdrung. It is a wordplay on the weapon Glamdring, Gandalf's sword in the Lord of the Rings. | |||
The Glamdrung is not to be confused with another weapon, the Glamdung, which is an extremely weak weapon, replaced Custom Weapons the bug abusers obtained on a false release of the Custom Weapon Quest. Its sellback is a negative number, causing the seller to lose gold and does 1-1 Earth Damage, making it possibly the weakest weapon in the game. | |||
*There is a door on the second floor of the Battleon weapon shop that says ], an obvious reference to ]'s ]. One of its descriptions is, "This door has the answer to the universe," which is another reference (there is an untrue rumor that between 3:00 AM EST and ten seconds after 3:00 AM, you may enter the room and buy extremely rare armor.) It has a sign on it that says "Beware of Leopardzard", a parody of the "Beware of Leopard" sign on a disused bathroom's door where a local planning office had hidden the orders to demolish ]'s house and build a bypass. | |||
*On Friday 9th September 2005, a quest relating to the ] meme was introduced into AdventureQuest. Leeroy Jenkins is a craze that originated in ], when a ] called Leeroy ran ahead, luring hundreds of monsters to the main party, butchering a very well planned operation. The quest's point is to get past a nest of Vampragons. Also, in the quest intro, there is some poor grammar and no punctuation, stereotyping the average MMORPG player. With that said, during the intro, they mention "Divine Intervention", which is a reference to a spell in ] which was also used after Leeroy botched the plan in the movie. | |||
*After you do the Zorbak and vampire queen quest to destroy all the bases, Zorbak yells out, "ALL YOUR BASE ARE BELONG TO US!!", a reference to ] from Zero Wing. | |||
*If you go into the Lounge section of the Inn/Weapon Shop, in the second area, there is a bottle with purple fluid in it that says "Drink Me." Drinking it makes you tiny, a reference to ]'s ]. | |||
*There is also a quest with the Frogzard Hunter by talking to Twilly. The Frogzard Hunter is a reference to the ]. | |||
*A series of weapons called the Master's Blades was also released as a limited rare item. They refer to the Master Sword of the ] series in both look and name. | |||
*Another Legend of Zelda reference happens when you ask Robina Hood (who in turn is a reference to ]) about the Rogue class. She responds by saying "*gasp* Are you calling me a Rogue? By the Great Tri-farce, I am a Ranger!" The Tri-farce is a pun on the word ]. | |||
*There is a very rare pet which you can only get if you upgrade one of your accounts to Guardian within 24 hours of creation. This pet is the "Guardian Darkzard." () If you are a Guardian, but upgraded after 24 hours, you can still buy the "Guardian Firezard," which is mostly the same, except it does fire damage instead of darkness. | |||
==Controversy and criticism== | |||
===Guardian Only Login=== | |||
There is a limit on the number of free players which can play simultaneously. In the early days of AdventureQuest, the limit was fixed at 4000, but now the limit is always at least 7500, and the number of extra slots fluctuates according to time of day and ]. | |||
Once the limit is reached, only Guardians may log in, until sufficient Adventurers log out to free up slots, or the limit increases. | |||
New accounts get four days of free play. During that time, they can bypass the limit. However, Guardians can bypass it anytime. | |||
AdventureQuest will eventually have advertisting added to its game site to allow more free players to run the game simultaneously. | |||
===Lack of in-game interaction=== | |||
AdventureQuest is essentially a single-player game, and provides few means of in-game interaction between players. Some commonly requested in-game interaction features include: | |||
* Battles between players. High level players may find the monsters too easy and wish to challenge other players. | |||
* Item trading between players was once offered, but was taken away because staff had to do it manually, and there were too many requests. | |||
===Monotony=== | |||
AdventureQuest is sometimes accused of being repetitive and boring. Almost all of the gameplay activities involve killing monsters to gain experience, and there is little else to do. Training up and levelling takes a long time, and often requires repeating tedious tasks. However, many people enjoy it because they can multitask while playing. | |||
===Lack of features=== | |||
AdventureQuest is often accused of lacking basic features present in other RPGs. Artix Entertainment rebutts by reminding users that AdventureQuest has weekly updates and is ever-changing. | |||
The reason no user interaction is possible, is because it is a purely singleplayer RPG. | |||
===X-Guardian Boost=== | |||
In the Guardian information page, it says that buying the Guardian status lets one's character recieve all future Guardian updates and features. However, Guardians still have to pay for the X-Guardian boost, but they don't have to, if they don't want to. In X-Guardianship, there are only 4 things recieved that are different from normal Guardianship: | |||
*10,000 extra Gold | |||
*A seperate Hall of Fame list showing only X-Guardian characters. | |||
*X-Guardians get 10% more experience from every battle, whereas normal Guardians get a normal amount of experience. | |||
*3 health and mana starting potions, instead of 1 (Adventurer) or 2 (Guardian) | |||
*A potion limit of 35, instead of 25(Adventurer) or 30 (Guardian) | |||
== Character Classes == | |||
'''Fighter''' | |||
A basic warrior who practices swordplay - and then uses it. | |||
'''Rogue''' | |||
A quick warrior that uses daggers to assassinate. | |||
'''Mage''' | |||
A magic user that is good with spells and staves. | |||
'''Knight''' | |||
A strong fighter who fights to defend the king (although no one knows who the king is). (You must be a level 5 fighter to become a knight) | |||
'''Necromancer''' | |||
A magic person able to re-animate corpses and become an undead (]). (You must be a level 5 wizard to become a necromancer) | |||
'''Ninja''' | |||
A person that uses a mix of both dexterity and strength to quickly assail an opponent. | |||
'''Paladin''' | |||
A blessed knight on a journey to slay undead. (You must be a level 5 knight and a level 5 mage to become a paladin) | |||
'''Dragon Slayer''' | |||
A person who devotes their life to dragon-slaying. | |||
'''Dracomancer''' | |||
A person who studies under High Khan Cyrus to learn and protect the ancient knowledge of dragons. | |||
'''Vampire Slayer''' | |||
A person who slays vampires and werewolves. | |||
'''Wizard''' | |||
An advanced mage who is extremely good with spells and magic. (You must be a level 5 mage to become a wizard). | |||
'''Sub-Race''' | |||
One can choose to either a Werewolf or a Vampire, but not both. They both have seperate weapons to use, and their armour have special powers. Guardians can also be a Werepyre, a combination of the two, which harness the power of both Werewolves and Vampires, but at the cost of not having weapons, and being a reject from werewolves, vampires, and humans. But even though werepyres are "rejects" nothing changes except the can't enter either the werewolf lair or the vampire castle. | |||
'''Coming Soon''' | |||
Ranger, Beastmaster, Beserker, Pirate | |||
Guardians can train up to level 10, and unlock the "ultimate attack" for the class. Adventures can only train to level 5, where only some advanced class moves are available. | |||
== Myths == | |||
Over the history of Adventure Quest, a few myths have appeared that have spawned dozens of rumors. | |||
*During the Great Fire War, there were rumors that the Ice Katana would cost over 1 million gold and many players became extremely rich trying to save up for it. | |||
* In the final parts of the Great Fire War, a myth circulated that if one saved the Fire Orb, instead of using it to fight the final boss, the player would be able to keep it for use as a shield. | |||
* After Demento's death, rumours abounded to the extent that attending his funeral would let the player keep his armour. | |||
*It is rumored the staff-only shop is located in plain view behind the door with the number 42, though staff and the more intelligent players know that the door is just a reference to the book Hitchhiker's Guide to the Galaxy. It is not surpising, seeing as the staff are big fans of the book. |
Latest revision as of 15:56, 1 November 2024
2002 video game For other uses, see Adventure Quest (disambiguation). 2002 video gameAdventureQuest | |
---|---|
Developer(s) | Artix Entertainment |
Publisher(s) | Artix Entertainment |
Engine | Adobe Flash |
Platform(s) | Microsoft Windows, ChromeOS |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
AdventureQuest (also referred to by its website name BattleOn or abbreviated to AQ) is an online Flash-based single-player role-playing video game started in 2002 and currently developed by Artix Entertainment.
A one-time "guardianship" fee was introduced in 2003, allowing the player to access extended in-game content. Ownership of the game transferred to the newly formed Artix Entertainment in 2004, and a server population cap was added for non-Guardian players in May of that year. In 2005, a microtransaction system was put into place. In response to criticism that server restrictions made logging on for non-paying players difficult, in October 2006 Artix Entertainment introduced a server in which a player could log on at any time, but with a tight level limit. In July 2010, the server cap was removed permanently.
Gameplay
AdventureQuest is a single-player RPG, although character data is stored on AE servers. The gameplay is similar to that of traditional RPGs in that it revolves around fighting monsters in a turn-based system. As players defeat monsters, they gain experience points, gold, and occasionally "Z-Tokens", a secondary currency that can also be bought with real-world money. There are also special items or sets called Mastercrafts (MC for short), which are 5% stronger than normal items but cost 10% more gold/tokens.
Skill points, like mana, are used for certain class abilities. They are also used for some armor skills, as an upkeep cost for most misc items, and the usage of potions. Skill points are required to flee from battle; the higher the monster's level, the more SP is needed.
AdventureQuest has an alignment system similar to that of Dungeons & Dragons, which includes selection between Good and Evil as well as Unity and Chaos. Actions taken in game affect the player's alignment, and give the player a selection of custom rewards and access to in-game events. The game also includes equipment that will bestow special effects depending on the player's alignment.
Combat mechanics
Most fights begin through random encounters and quests, which can be found throughout the game. The battle system is turn-based; on player's turn, they may attack, equip an item (such as a weapon, shield, or armor), use other miscellaneous items, cast a spell, perform a skill (if players are equipped with an item that has a skill), call a pet/guest, or flee from the battle (if the player has enough skill points). Both characters and monsters have elemental and weapon-based resistances and weaknesses. Elements include fire, ice, water, energy, earth, wind, light, and darkness. There are three categories of attacks, and each weapon, spell, or skill belongs to a category: melee, ranged, or magic. There are six trainable stats (Strength, Dexterity, Intellect, Endurance, Charisma, and Luck). Strength/STR affects the amount of damage inflicted and taken if a melee/ranged attack is being used, as well as accuracy for melee attacks, Dexterity/DEX affects the amount of damage done or taken if a ranged attack is being used (but affects ranged damage less than STR does and it also increases dodge ability as well as accuracy). Intellect affects magic damage (and increases mana points) while also increasing the accuracy of magic weapons/skills and spells, endurance increases hit points, charisma affects damage being done by pets and guests, as well as their accuracy, and luck gives players small bonuses to accuracy and dodge chance for all attacks (it also increases the player's chance of attacking first in battle, and lets them perform a Lucky Strike 10% of the time if they have LUK, which boosts their damage). A battle ends once the enemy's HP drops to zero or if the player's HP drops to zero.
Like most other RPGs, AdventureQuest has special releases or events as well as a limited time shop based on real-life holidays. Holidays include: Snugglefest (Valentine's Day), the Blarney War (St. Patrick's Day), April Fools, Mogloween (Halloween), and Frostval (Christmas). AdventureQuest also includes anniversary events such as The Dragon of Time, Curse of the Phantom Pixel, and Rise of the Shadow Council.
Clans
In AdventureQuest, players can participate in competitive activities through the clan system. There are eight clans available for players to join, representing the eight elemental realms. Clan bases contain a shop that sells items of its respective element, as well as clan-unique items.
In addition to the in-game leaders of these clans, there are player leaders who are elected on the BattleOn Forums. These players ensure activity and stability for their respective clans and also play larger parts during clan-based game releases.
Houses
Houses may be purchased with Z-Tokens. Furthermore, players may also use these Z-tokens to buy pictures and guards to decorate and protect their houses. When a player visits another player's house, they must battle the owner's guards - if any - in order to gain access to that house. Some buildings yield resources, such as health and mana potions, in varying amounts, depending on the quality of the house in question.
Payment
Guardianship
Guardianship, which can be purchased for a one-time fee of $19.95, gives players access to premium content. This fee goes toward the maintenance of the game and its servers. Guardians can reach a maximum level of 150 while adventurers can reach a maximum level of 135. It also boosts the player's Z-Token count by 1000. Players can also go to more locations in the game that adventurers can't, such as the Guardian Tower. Furthermore, guardians can unlock quests and items that are not for adventurers. Other exclusives include the ability to create an account for ArchKnight and ZardWars, which are similar side-games that are also developed by Artix Entertainment. Furthermore, players can upgrade to another form of membership known as the X-Guardian, which gives even more in-game advantages, such as faster XP gain.
Z-Tokens
Introduced in June 2006, Money or Z-Tokens are rare coins in AdventureQuest that are occasionally found after winning a battle. Players may also purchase Z-Tokens with real-world money. Players may use Z-Tokens to buy shields, armor, weapons, pets, and items. These Z-Token-bought combat items tend to be more powerful than normal items of the same level, and can be purchased at a relatively lower player level. Players may also purchase inventory slots with Z-Tokens, or trade them for in-game gold. A special shop called the Limited Time Shop offers mostly Z-Token equipment, usually either discounted or soon-to-be rare.
Critical reception
A common criticism of AdventureQuest is that there is little to no player interaction with other players in the game. OMGN praised the graphics, theme and the broad range of quests, events, stories, equipment and monsters. The battle system was considered easy to learn, but not as exciting.
See also
References
- "AdventureQuest - Coming soon". Battleon.com. Archived from the original on August 2, 2002. Retrieved 2002-08-02.
- "AdventureQuest". guardian.battleon.com. Retrieved 2016-05-02.
- ^ "AdventureQuest - Guardian Upgrade". Battleon.com. Retrieved 2011-09-28.
- ^ "AdventureQuest Guardian Upgrade - Full List of Guardian Content". Forums2.battleon.com. Retrieved 2011-09-28.
- ^ "AQ= Free Z-Tokens for all Guardian Characters". 2009-02-19. Archived from the original on February 19, 2009. Retrieved 2012-10-20.
- "Adventure Quest: Z-Tokens". www.battleon.com. Retrieved 2016-04-29.
- ^ Blair Morris (August 30, 2005). "Adventure Quest Review". omgn.com. Retrieved 2008-11-25.
- "Adventure Quest Review". commonsensemedia.org. Retrieved 2013-02-13.
External links
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