Revision as of 20:25, 12 June 2006 edit200.161.6.47 (talk) →1990s← Previous edit |
Latest revision as of 16:20, 20 December 2024 edit undo2601:8c0:d02:f810:5ce1:c6b5:7658:987f (talk) →2010s |
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{{short description|None}} |
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Pioneering uses of ] in film and television: |
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{{see also|History of computer animation}} |
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{{multiple issues | |
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{{update|date=July 2019}} |
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{{more citations needed|date=July 2019}} |
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{{full citations needed|date=July 2019}} |
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}} |
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This is a chronological list of films and television programs that have been recognized as being pioneering in their use of ]. |
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== 1950s == |
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{| class="wikitable" |
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| '']'' |
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|1958 |
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|To create the spirals seen in the opening credit sequence of his film, ] hired ], who used a WWII anti-aircraft targeting computer called "The M5 ]" mounted on a rotating platform with a pendulum hanging above it that it tracked. Its scope was filmed to create the various spiral elements used in the opening sequence. The raw footage was curated with aid from graphic designer ], and the final near two minute long sequence became the first computer animation in a feature film.<ref>{{cite web |url= https://www.diyphotography.net/alfred-hitchcocks-vertigo-possibly-first-movie-use-computer-animation/ |title= Alfred hitchcock's vertigo possibly the first movie to use computer animation |website= DIYPhotography |date= 12 May 2013 |access-date= 17 July 2022}}</ref><ref>{{cite web |url= https://www.nfi.edu/what-is-cgi/ |title= What Is CGI? |website= Nashville Film Institute |date= 4 October 2021 |publisher= NFI|access-date= 17 July 2022 }}</ref> |
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== 1960s == |
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{| class="wikitable" |
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!Film |
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| ''Rendering of a planned highway'' |
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|1961 |
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|In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish ] on the ] computer. The short animation was broadcast on November 9, 1961, on national television.<ref name="tekniskamuseet">{{cite web |url= https://www.tekniskamuseet.se/lar-dig-mer/kommunikation-och-media/datorhistoriska-nedslag/svensk-datorhistoria-1960-talet/ |title= Svensk datorhistoria – 1960-talet |last= Du Rietz |first= Peter |date= 20 December 2016 |website= Tekniska museet |access-date= 17 January 2017 |language= sv |trans-title= Swedish computer history - 1960s}}</ref><ref>{{YouTube|XhNT501DsJI|"Världens äldsta datoranimation?"}}</ref> |
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|''Simulation of a Two-Gyro Gravity-Gradient Attitude Control System'' |
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|1963 |
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|Edward E. Zajac, a researcher at ], used an IBM computer to create a short showing a communication satellite orbiting Earth.<ref></ref> |
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|''Boeing Man'' |
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|1964 |
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|], a graphic designer working for ], created the first wireframe animation.<ref></ref> |
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| ''Hummingbird'' |
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|rowspan=2 align="center" |1967 |
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|A ten-minute computer-animated film by ] and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition in ], ] and in the collection of The ], ]. The subject was a ] of a ] for which a sequence of movements appropriate to the bird were programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.<ref>{{cite web |url= http://www.siggraph.org/artdesign/profile/csuri/artworks/plot/plot9.html |title= Hummingbird, 1967 |last= Csuir |first= Charles |website= ACM SIGGRAPH |access-date= 17 January 2017 }}</ref><ref>{{youTube|awvQp1TdBqc|Charles Csuri, Fragmentation Animations, 1968 - 1970: Hummingbird (1968)}}</ref> |
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|''Flexipede'' |
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|The first entertainment cartoon. Made by Tony Pritchett on the ] near Oxford and first shown publicly at the Cybernetic Serendipity exhibition in 1968. |
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| ''Kitty'' |
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|1968 |
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|A group of ] mathematicians and physicists headed by ] created a mathematically computable model of the physics of a moving cat. The algorithms were programmed on the ]-4 computer. The computer then printed hundreds of frames to be later converted to film.<ref name="EtudesKitty">{{cite web |url= http://www.etudes.ru/ru/mov/kittie/ |title= Кошечка |website= Mathematical Etudes |publisher= Mathematical Etudes Foundation |access-date= 17 January 2017 |language= ru |trans-title= Kitty}}</ref><ref>{{cite web |url= http://www.themarysue.com/kitty-computer-animation-russia-1968-video/ |title= "Kitty": One of the First-Ever Computer Animations |last= Quigley |first= Robert |date= 22 March 2010 |website= The Mary Sue |publisher= The Mary Sue, LLC |access-date= 19 January 2017 }}</ref><ref name="KittyYoutube">{{YouTube|0O4mm3hXNgA|"Kitty. - N.Konstantinov."}}</ref> An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games.<ref name="Konstantinov1974">{{cite journal |last1= Konstantinov |first1= N.N. |last2= Minachin |first2= V.V. |last3= Ponomarenko |first3= V.Y. |date= 1974 |title= Программа, моделирующая механизм и рисующая мультфильм о нем |trans-title= The program that simulates the mechanism and draws a cartoon about it |url= http://www.etudes.ru/data/localdocs/koshechka.djvu |language= ru |journal= Проблемы кибернетики |location= Moscow, USSR | publisher= Наука |access-date= 6 October 2016 | issue= 28 | pages= 193–209 }}</ref> |
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== 1970s == |
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== 1970s == |
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{| class="wikitable" |
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{| class="wikitable" |
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!rowspan="2"|Image |
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!Film |
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!Film |
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!Year |
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!colspan="2"|Notes |
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| ''Metadata'' |
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|rowspan="2"|] |
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|rowspan=4 align="center" |1971 |
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|'']'' |
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|This is an experimental 2-D animated short drawn on a data tablet by ], who used the world's first key-frame animation software, invented by Nestor Burtnyk and Marceli Wein.<ref>{{cite web |url=http://www.nfb.ca/collection/films/fiche/?id=10954 |title=Metadata - NFB - Film Collection - National Film Board of Canada |website=www.nfb.ca |url-status=dead |archive-url=https://web.archive.org/web/20090321065011/http://www.nfb.ca/collection/films/fiche/?id=10954 |archive-date=2009-03-21}}</ref><ref>{{Cite web | url=http://www.nrc-cnrc.gc.ca/aboutUs/nrc90/achievements/animation_e.html |title = Home - National Research Council Canada|date = April 2019}}</ref><ref>{{Cite web |url=http://design.osu.edu/carlson/history/tree/nfbc.html |title=National Research Council of Canada |access-date=2008-04-07 |archive-url=https://web.archive.org/web/20120402221929/http://design.osu.edu/carlson/history/tree/nfbc.html |archive-date=2012-04-02 |url-status=dead }}</ref><ref>{{Cite web|url=http://www.chilton-computing.org.uk/acl/literature/reports/p021.htm|title=USA Visit 1971|website=www.chilton-computing.org.uk}}</ref> |
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|] |
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| '']'' |
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|colspan="2"|First use of 2D computer digitized images as part of a feature film (infrared point of view of Gunslinger robot). |
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|First use of digital rendering within a ]. A diagram of the underground laboratory was created using 2-D planes and a complex wireframe cylindrical core.<ref name="filmsite9">{{cite web |url=http://www.filmsite.org/visualeffects9.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1970-1974 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
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| '']'' |
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|rowspan="2"|] |
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|Produced by Charles McGhie, some early ] techniques were combined with ] and real-time ] to create the opening title sequence for the show's fourth and final series. |
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|'']'' ''(sequel of Westworld)'' |
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|colspan="2"|First use of ] for animated hand and face. Used 2D digital compositing to materialize characters over a background. |
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|First use of ] in a feature film. The analog computer animation system was used to create sing-along segments for the Oompa Loompa song after Augustus Gloop and Veruca Salt get their comeuppance for their respective vices.<ref></ref> |
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|rowspan="2"|] |
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|1972 |
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|'']'' |
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|Produced by ], the short demonstrates a computer-animated hand, as well as human faces. Added to the United States ] in 2011. |
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|] |
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|'']'' |
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|colspan="2"|First use of 3D ] for the trench run briefing sequence. |
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|1973 |
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|First use of digital 2-D computer animation in a significant entertainment feature film. The point of view of ]'s gunslinger was achieved with ].<ref>{{cite news| url=https://www.usatoday.com/life/movies/news/2004-09-14-sky-captain-cgi_x.htm | work=USA Today | title='Sky Captain' takes CGI to limit | first1=Scott | last1=Bowles | date=15 September 2004 | access-date=25 May 2010}}</ref><ref name="filmsite9"/> |
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|''Faces (Faces & Body Parts)'' |
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|rowspan="2"|] |
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|align="center" |1974 |
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| '']'' |
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|]'s thesis film on facial modeling at the ].<ref>{{cite web |url=http://www.popularmechanics.com/technology/design/a16205/these-early-computer-animations-show-how-far-weve-come/ |title=These Early Computer Animations Show How Far We've Come |last1=Wenz |first1=John |date=Jun 25, 2015 |website=popularmechanics.com |access-date=March 19, 2016 }}</ref> |
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|] |
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|'']'' |
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|colspan="2"|Used ] ] rendering for navigation monitors in the landing sequence. |
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|1974 |
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|An alien in the movie was created with CGI.<ref></ref> |
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|'']'' |
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|rowspan="2"| ] |
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|1975 |
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|'']'' |
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|The ]-winning 1975 short animated film about the life of the ] engineer ] contains a brief sequence of a rotating ] model of Brunel's final project, the iron steamship '']''. |
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|] |
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|'']'' |
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|colspan="2"|] uses CGI for the opening titles. |
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|rowspan=3 align="center" |1976 |
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|Used Scanimate to create the forcefield in the Carousel sequence. |
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|'']'' |
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|First use of digital ] for animated hand and face. Used 2-D digital compositing to materialize characters over a background.<ref name="filmsite9"/> |
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|''Hobart Street Scene'' |
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|First use of a 3-D ] movie depicting an architectural street scene.<ref>“Understanding BIM: The Past, Present and Future” Routledge 2020 Ingram Page 260</ref><ref>{{cite news |last1=|first1= |title=The first architectural movie of a real street scene from 1976 |url=https://www.youtube.com/watch?v=yvI31PLC4-0 |archive-url=https://ghostarchive.org/varchive/youtube/20211221/yvI31PLC4-0 |archive-date=2021-12-21 |url-status=live|accessdate=6 April 2021 |work=youtube.com |date=}}{{cbignore}}</ref> It shows the planned Crown Courts in ] in 1976 and was used for planning approval. The buildings exist today. |
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|'']'' |
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|rowspan=2 align="center" |1977 |
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|Used raster ] rendering for the Proteus IV's monitors. |
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|'']'' |
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|Used an animated 3-D ] graphic for the trench run briefing sequence on ]. Added to the United States National Film Registry in 1989. |
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|'']'' |
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|rowspan=2 align="center" |1979 |
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|Used raster ] rendering for navigation monitors in the landing sequence.<ref name="filmsite9"/> Added to the United States National Film Registry in 2002. |
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|'']'' |
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|Used raster ] rendering for the opening credits depicting a 3-D wire-frame of a black hole.<ref name=filmsite10>{{cite web |url=http://www.filmsite.org/visualeffects10.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1975-1979 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
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== 1980s == |
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== 1980s == |
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{| class="wikitable" |
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!Film |
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!colspan="2"|Notes |
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|rowspan="2"| ] |
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|align="center" |1981 |
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|'']'' |
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|First computer-generated model of a whole ]. Also, first use of 3-D shaded CGI.<ref name=filmsite10/><ref name=Netzley49>{{cite book | last = Netzley | first = Patricia D | title = Encyclopedia of Movie Special Effects | publisher = Checkmark Books | year = 2001 | page = 49}}</ref> |
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|'']'' |
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|colspan="2"|First CGI human character, Cindy. First use of shaded 3D CGI as we think of it today. |
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|rowspan=3 align="center" |1982 |
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|The ] debuted a trailer at ] for their CGI project. This would have been the first feature-length CGI film, but it was never completed. |
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|rowspan="2"| ] |
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|'']'' |
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|] computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film.<ref name="wpost-incredible">{{cite news|author=Pegoraro, Rob|date=June 29, 2008|title=Incredibles, Inc; The story of how computer programmers transformed the art of movie animation|newspaper=]|page=W8}}</ref> Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems". |
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|colspan="2"|] computer graphics division develops "Genesis effect", first use of fractal-generated landscape in a film. |
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|First extensive use of CGI including the ] sequence.<ref>{{Cite web|url=http://design.osu.edu/carlson/history/tron.html|title=Tron - The 1982 movie|access-date=2010-12-20|archive-url=https://web.archive.org/web/20090525083246/http://design.osu.edu/carlson/history/tron.html|archive-date=2009-05-25|url-status=dead}}</ref> Also includes very early facial animation (for the ]). A sequence of 15 minutes of the film was fully computer-generated. |
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|rowspan="2"|] |
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|rowspan=4 align="center" |1983 |
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|'']'' |
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|First ''Star Wars'' film to use shaded CGI. Translucent shaded models were used for the holographic diagram of the second Death Star orbiting Endor during the Rebel briefing sequence. Added to the United States National Film Registry in 2021. |
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|] |
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|'']'' |
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|colspan="2"|Extensive use of 3D CGI including the famous ] sequence. |
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|First animated film to use computer graphics.<ref name="filmsite11">{{cite web |url=http://www.filmsite.org/visualeffects12.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1980-1982 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
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|'']'' |
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|rowspan="2"| No image |
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|First Japanese animated film to incorporate CGI sequences.<ref name = CBM>{{cite book |last=Hughes |first=David |title=Comic Book Movies |publisher=Virgin Books |isbn=0-7535-0767-6 |date=2003|page=27}}</ref> Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers (created by Toyo Links Corporation and ]'s CG division) are used in the film's title sequence and part of the climax; the remainder of the film is ] by ]. |
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|'']'' |
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|colspan="2"|The first ] title to use CGI (opening credits and helicopter attack sequence). |
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| First 3-D generated film telling a story, shown in Electronic Theater in SIGGRAPH '83. |
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|rowspan="2"| ] |
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|'']'' |
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|colspan="2"|CGI was used to create thousands of monoliths for the end sequence. |
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|'']'' |
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|rowspan=4 align="center" |1984 |
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|] |
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|Uses CGI for all spaceship shots, replacing traditional models. First use of "integrated CGI" where the effects are supposed to represent real world objects.<ref name="filmsite11"/> |
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|'']'' |
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|colspan="2"|Uses CGI for all spaceship shots, replacing traditional models. First use of 'integrated CGI' where the effects are supposed to represent real world objects. |
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|Uses CGI for spaceships and other scenes. |
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|rowspan="2"|] |
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|'']'' |
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|'']'' |
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|]'s computer animation division creates an all-CGI-animated short. The first CGI animation with ] effects and ] motion. |
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|'']'' |
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|colspan="2"|Lucasfilm's computer animation division creates an all-CGI animated short. The first CGI animation with ] effects. |
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|]'s turbulent atmosphere is CGI-rendered, mostly during the black spot shots. |
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|'']'' |
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|rowspan="2"| ] |
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|rowspan=4 align="center" |1985 |
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|''] (SF Shinseiki Lensman)'' |
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|First CGI-animated human character to express emotion through his face and body language.<ref>{{cite web|url=http://www.awn.com/mag/issue3.12/3.12pages/townsendcanada.php3|title=Along the Banks of the St. Lawrence<!-- Bot generated title -->|website=awn.com}}</ref> |
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|'']'' & '']'' |
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|colspan="2"|First anime to make extensive use of CGI. |
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|The first animated series to use digital ink and paint. |
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|rowspan="2"| ] |
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|'']'' |
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|] creates the first ] CGI character, "] knight" with 10 seconds of screentime.<ref name=Netzley246>Netzley, p. 246.</ref><ref name="filmsite12">{{cite web |url=http://www.filmsite.org/visualeffects12.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1983-1985 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
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|"]" |
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|colspan="2"|] creates the first ] CGI character, 'stained glass knight'. |
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|The first computer-generated ].<ref name=filmsite12/> The animators would go on to found ]. |
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|'']'' |
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|rowspan="2"| ] |
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|rowspan=7 align="center" |1986 |
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|'']'' |
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|First realistic ] ].<ref name=filmsite12/> |
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|colspan="2"|The first Disney animated feature to contain computer generated objects. |
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|The first Disney film to extensively use computer animation --notably for the two-minute clock tower sequence. |
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|rowspan="2"| ] |
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|'']'' |
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|] |
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|colspan="2"|First computer generated music video. |
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|rowspan="2"| ] |
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|'']'' |
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|The first use of ] in a ], used for the flying alien ].<ref name=filmsite12/> |
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|colspan="2"|The first with the use of ] in a feature film, it was used for the flying alien spacecraft. |
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|First digital wire removal in a feature film.<ref name=filmsite12/> |
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|'']'' |
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|rowspan="2"| ] |
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|First use of ]s in ], made with the specially developed software ]. First ] film, and first CGI film to be nominated for an ]. Added to the United States National Film Registry in 2014. |
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|'']'' |
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|] |
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|colspan="2"|First realistic CGI animal |
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|rowspan="2"| ] |
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|First use of the ] ], first 3-D ].<ref name=filmsite12/> |
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|'']'' |
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|] |
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|colspan="2"|First major use of computer animation in an animated film, the depiction of ]'s gears as background in one of the final segments. |
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|First use of primitive photorealistic morphing.<ref name="filmsite13">{{cite web |url=http://www.filmsite.org/visualeffects13.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1986-1988 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
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|'']'' |
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|rowspan="2"| ] |
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|rowspan=3 align="center" |1987 |
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|'']'' |
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|First ] to include characters modeled entirely with ]s. |
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|'']'' |
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|colspan="2"|First use of the Cyberwave 3D scanner, first 3D morphing |
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|First ] with interaction between humans and computer-generated surroundings. |
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|'']'' |
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|rowspan="2"| ] |
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|First 3-D generated film involving ] Marilyn Monroe and Humphrey Bogart |
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|] |
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|'']'' |
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|colspan="2"|]'s first fully 3D animated short film. First use of shadows in CGI. First CGI film to be nominated for an ]. |
|
|
|
|rowspan=3 align="center" |1988 |
|
|
|First extensive photorealistic use of CGI morphing effect in a ].<ref name=Netzley239>Netzley, p. 239.</ref> |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| No image |
|
|
|
|CGI is used to animate the pattern indicator, and to plot the paths of falling objects, model parallax effects on backgrounds, and tweak lighting and lens flares.<ref name="CBM" /> |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|It was the first TV series to include characters modeled in 3D entirely within the computer. |
|
|
|
|First computer-animated short film to win an ]. Added to the United States National Film Registry in 2003. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| ] |
|
|
|
|rowspan=3 align="center"|1989 |
|
|'']'' |
|
|
|
|First digital CGI water visual effect.<ref name=netzley50>Netzley, p. 50.</ref> |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First ] with interaction between humans and computer generated surroundings. |
|
|
|
|TV series with real-time and rendered CGI featuring digitally puppeteered CGI character "Waldo." |
|
|- |
|
|- |
|
|
|''Les Fables géométriques'' |
|
|rowspan="2"|] |
|
|
|
|First broadcast series of animated CGI shorts. |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|
|colspan="2"|First 3D digital water effect. |
|
|
|- |
|
|
|rowspan="2"|] |
|
|
|'']'' |
|
|
|] |
|
|
|- |
|
|
|colspan="2"|First all-digital composite. |
|
|
|} |
|
|} |
|
|
|
|
|
== 1990s == |
|
==1990s== |
|
{| class="wikitable" |
|
{| class="wikitable" |
|
|- bgcolor="#CCCCCC" |
|
|
!rowspan="2"|Image |
|
|
!Film |
|
!Film |
|
!Year |
|
!Year |
|
|
!Notes |
|
|- bgcolor="#CCCCCC" |
|
|
!colspan="2"|Notes |
|
|
|- |
|
|
|rowspan="2"|] |
|
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|Use of ] for CGI characters. |
|
|
|
|rowspan=4 align="center" |1990 |
|
|
|Use of ] for CGI characters. This primitive form of motion capture involved tracing the animation of CGI skeleton models by hand over footage of the performers. |
|
|- |
|
|- |
|
|rowspan="2"| ] |
|
|'']'' |
|
|
|First digitally-manipulated ].<ref name=netzley50/> |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|colspan="2"|First digitally-manipulated ] painting. |
|
|
|- |
|
|
|rowspan="2"| ] |
|
|
|'']'' |
|
|'']'' |
|
|
|An early use of real-time computer graphics or "]" to create a character in a motion picture.<ref name=filmsite14>{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1989-1991 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=October 3, 2012}}</ref> |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First use of real-time computer graphics or "]" to create a character in a motion picture. |
|
|
|
|First 2-D animated film to be produced with solely digital ink and paint (]). First fully digital feature film. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| No image |
|
|
|
|rowspan=4 align="center" |1991 |
|
|'']'' |
|
|
|
|First use of photorealistic CGI fire in a motion picture.<ref name=filmsite14/> |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First use of photorealistic CG fire in a motion picture. |
|
|
|
|First realistic human movements on a CGI character.<ref name=netzley50/> The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects.<ref name=filmsite14/> First use of a personal computer to create major movie 3-D effects. Inducted to the ] in 2023. |
|
|- |
|
|- |
|
|
|''Pentagon'' |
|
|rowspan="2"| ] |
|
|
|
|First use of photorealistic CGI architectural fly-through. First use of human movement on a CGI character<ref name=filmsite14/> |
|
| '']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First realistic human movements on a CG character. First use of a personal computer to create major movie 3D effects. |
|
|
|
|One of the earliest computer-animated series. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| ] |
|
|
|
|rowspan=4 align="center" |1992 |
|
| '']'' |
|
|
|
|First feature film to use computer animation to explore the subject of virtual reality. First virtual reality sex scene.<ref name=filmsite15>{{cite web |url=http://www.filmsite.org/visualeffects15.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1992-1994 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite}}</ref> |
|
|] |
|
|
|- |
|
|- |
|
|
| '']'' |
|
|colspan="2"|First human ] CG software. |
|
|
|
|First computer-generated crowds. |
|
|- |
|
|- |
|
|
| '']'' |
|
|rowspan="2"| ] |
|
|
|
|First human ] CGI software.<ref name=netzley50/> |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
| '']'' |
|
|colspan="2"|First completely computer animated video. Video titled "Where's God when I'm Scared?" |
|
|
|
|First use of a green screen for digital ] compositing in a feature film. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| ] |
|
|
|
| rowspan="6" align="center" |1993 |
|
| '']'' |
|
|
|
|First ] to use CGI as the primary method for its visual effects. First TV use of virtual sets. |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First photorealistic CG characters. |
|
|
|
|First fully CGI-animated TV special. |
|
|- |
|
|- |
|
|
| '']'' |
|
|rowspan="2"| ] |
|
|
|
|First photorealistic CGI creatures.<ref name=netzley50/> Added to the United States National Film Registry in 2018. |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First ] to use CGI as the primary method for its visual effects. First TV use of virtual sets. |
|
|
|
|First TV program to feature a live computer-generated character as part of its cast. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| No image |
|
|
|
|First completely computer-animated direct-to-video release. |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
| '']''<ref>Created in 1993. ''2nd Prize for the category 3D Animation Imagina'' in 1993 for the episode "''Some Flowers for Bakrakra''" {{Webarchive|url=https://web.archive.org/web/20080820142722/http://www.awn.com/fantome/english/fr_prix.htm|date=2008-08-20}}</ref> |
|
|colspan="2"|First digital fur. |
|
|
|
|First fully computer-animated TV series. First use of ] in a computer-animated television series. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| ] |
|
|
|
|rowspan=5 align="center" |1994 |
|
| '']'' |
|
|
|
|First deceased actor (]) to be re-created through CGI. |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First ] television series. |
|
|
|
|First CGI-rendered fur.<ref name=netzley50/> |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| No image |
|
|
|
|First use of CGI to transform a live actor into a photorealistic cartoon character. |
|
| '']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First realistic CG water . |
|
|
|
|First half-hour computer-animated TV series.<ref>{{cite news|title= 'Reboot' Is First Series to Be Fully Computerized |newspaper= LA Times|date=1994-11-10|url= https://www.latimes.com/archives/la-xpm-1994-11-10-ca-61086-story.html|access-date=2010-08-23 | first=Sharon | last=Bernstein}}</ref> |
|
|
|- |
|
|
|'']'' |
|
|
|First use of virtual CGI sets with live actors.<ref name=first>{{cite book | author= Marcus Hearn | title = The Cinema of George Lucas | publisher =] | year =2005 | pages =79–80 | isbn = 0-8109-4968-7 | location = New York City}}</ref> |
|
|- |
|
|- |
|
|rowspan="2"| ] |
|
|
| '']'' |
|
| '']'' |
|
|
|rowspan=5 align="center" |1995 |
|
|] |
|
|
|
|First CGI lead character in a feature-length live-action film, and first CGI characters to interact realistically with live-actors. |
|
|
|- |
|
|
| '']'' |
|
|
|First CGI stunt doubles, created through motion capture. |
|
|
|- |
|
|
| '']'' |
|
|
|First realistic CGI water.<ref name=netzley50/> |
|
|- |
|
|- |
|
|
| '']'' |
|
|colspan="2"|First CGI lead character in feature-length film (preceded ''Toy Story'' by six months). First CGI characters to interact realistically with live actors. |
|
|
|
|First use of digital compositing to create a period-appropriate setting, and first use of ] lighting in a feature film. |
|
|- |
|
|- |
|
|rowspan="2"| ] |
|
|
|'']'' |
|
|'']'' |
|
|
|First CGI feature-length animation. Added to the United States National Film Registry in 2005. |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First CGI feature-length animation. |
|
|
|
| rowspan="5" |1996 |
|
|
|Second feature-length CGI animation and first CGI feature film not to use scanned models for heads. First Brazilian CGI feature animation. Produced and released by NDR Filmes. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"| ] |
|
|
|
|First film to use motion-capture CGI to portray a character. |
|
|'''' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First 100% digital film ever made. |
|
|
|
|First half-hour computer-animated TV series to use motion capture for their characters. |
|
|- |
|
|
|rowspan="2"| No image |
|
|
| '']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
| '']'' |
|
|colspan="2"|First 2D all-CGI backgrounds with live actors. |
|
|
|
|First 2-D all-CGI backgrounds with live-actors. First film to use ILM's Caricature software (created during the film's production). |
|
|- |
|
|- |
|
|
| '']'' |
|
|rowspan="2"| No image |
|
|
|
|First CGI '']'' animated series produced by ]. Sequel to the ]. |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' (Episodes ''], ] and ] ]'') |
|
|colspan="2"|''The first realistic close-up of detailed facial deformation on a synthetic human. |
|
|
|
|rowspan=4 align="center" |1997 |
|
|
|First re-release of a film to incorporate CGI characters and elements. |
|
|
|- |
|
|
|'']'' |
|
|
|First CGI film created for viewing with 3-D glasses. |
|
|
|- |
|
|
|'']'' |
|
|
|First extensive use of CGI fire in a feature film beyond sweetening. First film to integrate a CGI fabric onto a character's costume.<ref name=filmsite17>{{cite web |url=http://www.filmsite.org/visualeffects14.html |title=Greatest Visual and Special Effects (F/X) - Milestones in Film, 1997-1998 | last = Dirks | first = Tim |website= Filmsite.org | publisher = Filmsite | access-date=March 3, 2024}}</ref> |
|
|
|- |
|
|
|'']'' |
|
|
|First wide-release feature film with CGI elements rendered under the ] ] operating system.<ref>{{cite web | url=http://www.linuxjournal.com/article/6339 | publisher=Linux Journal | title=Linux and Star Trek | author=Rowe, Robin | date=2003-01-01}}</ref> Also included a number of advances, specifically in the rendering of flowing water. |
|
|
|- |
|
|
|'']'' |
|
|
|rowspan=3 align="center" |1998 |
|
|
|First CGI anamorphic widescreen film. First all-digital transfer to ]. First film to be reframed for ] releases. |
|
|
|- |
|
|
|'']'' |
|
|
|First major use of digital effects in a British TV series. |
|
|
|- |
|
|
|'']'' |
|
|
|First use of CGI in combination with 3-D location scanning (]) and motion-analysis based 3-D camera tracking in a feature film. |
|
|
|- |
|
|
|'']'' |
|
|
|rowspan=3 align="center" |1999 |
|
|
|First ] based ] scenes, including the first ] sex scene with fully naked body renderings of body doubles for ] and ]; renderings of different settings with both extreme close-ups and wide shots; and the first very photorealistic close-up rendering of a human face - which also belongs to a famous actor in a leading role (]) - with detailed facial deformation and extreme close-ups (starting at the cell-level of the brain, flying through the different layers of tissues, a follicle and the skin with sweat droplets). |
|
|
|- |
|
|
|'']'' |
|
|
|First use of CGI ] with ] effects. Added to the National Film Registry in 2012. |
|
|
|- |
|
|
|'']'' |
|
|
|First film to have a fully CGI-rendered supporting character using performance footage captured on-set, pioneering this commonly used technique. Extensive use of CGI for thousands of shots, including backgrounds, visual effects, vehicles, and crowds. |
|
|} |
|
|} |
|
|
|
|
|
== 2000s == |
|
==2000s== |
|
{| class="wikitable" |
|
{| class="wikitable" |
|
|- bgcolor="#CCCCCC" |
|
|
!rowspan="2"|Image |
|
|
!Film |
|
!Film |
|
!Year |
|
!Year |
|
|
!Notes |
|
|- bgcolor="#CCCCCC" |
|
|
|
|- |
|
!colspan="2"|Notes |
|
|
|- |
|
|
|rowspan="2"|] |
|
|
| '']'' |
|
| '']'' |
|
|
| rowspan="4" align="center" |2001 |
|
|] |
|
|
|
|First CGI feature-length digital film to be made based on ] and ] principles. The first theatrically released feature film to utilize motion capture for all of its characters actions.<ref>{{cite magazine| url=http://www.time.com/time/magazine/article/0,9171,997597,00.html | archive-url=https://web.archive.org/web/20051121073232/http://www.time.com/time/magazine/article/0,9171,997597,00.html | url-status=dead | archive-date=November 21, 2005 | magazine=Time | title=Cinema: A Painstaking Fantasy | date=2000-07-31}}</ref> |
|
|- |
|
|- |
|
|colspan="2"|First realistic feature-length CGI movie. |
|
|
|- |
|
|
|rowspan="2"|No image |
|
|
| '']'' |
|
|
|] |
|
|
|- |
|
|
|colspan="2"|First feature length movie filmed digitally then ] |
|
|
|- |
|
|
|rowspan="2"|] |
|
|
|'']'' |
|
|'']'' |
|
|
|First CGI feature-length movie made using ] hardware and software. |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First CGI feature length movie made using ] hardware and software. |
|
|
|
|First CGI-animated movie to win an Academy Award for the Best Animated Feature Film. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"|] |
|
|
|
|First use of ] for digital actors (using the ] software developed by ]). |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First use of ] for digital actors (using the ] software developed by ]). |
|
|
|
| rowspan="3" align="center" |2002 |
|
|
|First virtual actor to win an award (] by ] playing ]), in the newly created category ''Best Digital Acting Performance'' |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"|] |
|
|
|
|First digitally rendered photorealistic costume. |
|
|'']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|''The Burly Brawl'' - the first use of ], 3D recording of actor's performance, its editing and rendering. |
|
|
|
|First CGI full-length feature animated film exclusively rendered with a ray tracer (CGI Studio).<ref>{{Cite web|url=http://www.awn.com/animationworld/ray-tracers-blue-sky-studios|title=Ray Tracers: Blue Sky Studios|access-date=2016-06-30}}</ref> |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"|] |
|
|
|
|align="center" |2003 |
|
|'']'' |
|
|
|
|''The Burly Brawl'' - the first use of "universal capture", the combination of ], per-frame ] capture and ] of ]s over the data from ] bought into a shared UV space by projection onto a neutral expression geometry leading to the introduction of realistic ]s |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First Digital actor to win an award (]), category created for ''Best Digital Acting Performance'' |
|
|
|
| rowspan="5" align="center" |2004 |
|
|
|First movie shot completely on a green screen using digitally scanned images as backgrounds. |
|
|- |
|
|- |
|
|
|'']'' |
|
|rowspan="2"|] |
|
|
|
|First CGI-animated series to use Cel-shaded designs and backgrounds mixed with 2-D elements. |
|
|'']'' - '']'' - '']'' |
|
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First movies with all-CGI backgrounds and live actors. |
|
|
|
|First feature film to use global illumination.<ref>{{cite web |last=Christensen |first=Per H. |date=July 2010 |title=Point-Based Global Illumination for Movie Production |url=https://graphics.pixar.com/library/PointBasedGlobalIlluminationForMovieProduction/paper.pdf |access-date=9 April 2022 |website=graphics.pixar.com}}</ref> |
|
|
|- |
|
|
|'']'' |
|
|
|First movie with all-CGI backgrounds and live-actors.<ref>{{cite magazine| url=https://www.wired.com/wired/archive/12.05/conran.html | magazine=Wired | title=Kid Robot and the World of Tomorrow}}</ref> |
|
|- |
|
|- |
|
|rowspan="2"|] |
|
|
|'']'' |
|
|'']'' |
|
|
|First computer-animated film to be created with ]. |
|
|] |
|
|
|- |
|
|- |
|
|
|'']'' |
|
|colspan="2"|First CGI movie that used ] for all actors. |
|
|
|
|align="center" |2005 |
|
|
|First feature-length computer-animated film released in ]. |
|
|- |
|
|- |
|
|rowspan="2"|] |
|
|
|'']'' |
|
|'']'' |
|
|] |
|
|align="center" |2006 |
|
|
|First CGI short movie released as completely open source. Made with ], theatrical and DVD release under ] License.<ref>{{cite web|url=http://www.elephantsdream.org/|title=Elephants Dream|website=www.elephantsdream.org}}</ref> Unique that all 3D models, animatics and software are included on the DVD free for any use. |
|
|
|- |
|
|
|'']'' |
|
|
|align="center" |2007 |
|
|
|First CGI feature film to be animated by one person. Made with ] and ].<ref>{{Cite web|url=http://www.flatlandthefilm.com/news.php?CurrentPage=15|title=Flatland director Ladd Ehlinger Jr. starts column Filmmaker's Perspective for GreenCine.com|publisher=Flatland}}</ref> |
|
|
|- |
|
|
|'']'' |
|
|
|rowspan=3 align="center" |2009 |
|
|
|First CGI feature-length movie made using ]/] for all 3-D models, animation, lighting and render process, under ] operating system. |
|
|
|- |
|
|
|'']'' |
|
|
|First full-length movie made using motion capture to create photorealistic 3-D characters and to feature a fully CG 3-D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director ] and team to create the film in real-time. |
|
|
|- |
|
|
|'']'' |
|
|
|First computer-animated feature to be nominated for ]. |
|
|- |
|
|- |
|
|colspan="2"|First CGI short movie released as completely open source. Made with ] software, theatrical and DVD release under ] License. Unique that all 3D models, animatics and software are included on the DVD free for any use. |
|
|
|} |
|
|} |
|
|
|
|
|
== See also == |
|
==2010s== |
|
|
{| class="wikitable" |
|
|
!Film |
|
|
!Year |
|
|
!Notes |
|
|
|- |
|
|
|'']'' |
|
|
|2013 |
|
|
|First-ever use of a virtual production set on a feature film. |
|
|
|- |
|
|
|'']'' |
|
|
|2018 |
|
|
|First television series produced entirely using a ] (specifically ]). |
|
|
|- |
|
|
|'']'' |
|
|
|2018 |
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|First feature film to heavily use machine learning on artist-generated original data to aid production.<ref>{{Cite web |last=Grochola |first=Pav |date=2019-05-20 |title=Ink Lines and Machine Learning - fxguide |url=https://www.fxguide.com/fxfeatured/ink-lines-and-machine-learning/ |access-date=2023-10-26 |website=www.fxguide.com/ |language=en-US}}</ref> |
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|'']'' |
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|2019 |
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|First usage of a 360-degree LED screen to combine virtual sets with live action actors. |
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==2020s== |
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{| class="wikitable" |
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!Film |
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!Year |
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!Notes |
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|'']'' |
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|2022 |
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|First use of motion capture in underwater photography. |
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==See also== |
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==References== |
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{{Reflist|30em}} |
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==External links== |
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==External links== |
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* Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels. |
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* {{ISBN|073570046X}} Unique and personal histories of early computer graphics production, plus a comprehensive foundation of the industry for all reading levels. |
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* and - detailed historical information |
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* and - detailed historical information |
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{{Animation}} |
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This is a chronological list of films and television programs that have been recognized as being pioneering in their use of computer animation.