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{{Short description|List of games used on the Virtual Boy}}
This is a complete '''list of games''' for ]'s ] ], organized alphabetically by their ] title.
{{Use mdy dates|date=October 2019}}
]


The ] is a ] ] ] developed and designed by ], first released in ] on July 21, 1995 and later in ] on August 14 of the same year.<ref>{{cite news|url=https://www.nytimes.com/1995/08/22/business/introduction-by-nintendo.html|title=Introduction by Nintendo|work=The New York Times |date=August 22, 1995 |access-date=2018-07-20|archive-url=https://web.archive.org/web/20180707203354/https://www.nytimes.com/1995/08/22/business/introduction-by-nintendo.html|archive-date=2018-07-07|url-status=live}}</ref> The following lists contains all of the games released for the Virtual Boy.
The Virtual Boy was released on ], ], in ] and on ], ], in ]. Its launch titles were: '']'', '']'', '']'' (Japan only), '']'', and '']''. However, due to poor sales of the system, the Virtual Boy was discontinued the following year, with '']'' being the last game to be released on ], ]. In all total, only '''22''' games were ever released.


Originally unveiled at Nintendo's ] in Japan on November 15, 1994 and at ] in North America on January 6, 1995,<ref name="Boyer">Boyer, Steven. "]." Velvet Light Trap, No. 64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012.</ref><ref>{{cite web|url=http://www.planetvb.com/modules/advertising/?r17|title=Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system « Press Releases « Planet Virtual Boy|publisher=planetvb.com|access-date=2018-07-20|archive-url=https://web.archive.org/web/20180628124825/https://www.planetvb.com/modules/advertising/?r17|archive-date=2018-06-28|url-status=live}}</ref> it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming ] and arrived later than other 32-bit systems such as the ], ], and ] but at a lower price,<ref>{{cite book|title=Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|title-link=Game Over (Sheff book)|last1=Sheff|first1=David|last2=Eddy|first2=Andy|author-link=David Sheff|publisher=GamePress|year=1999|isbn=978-0-9669617-0-6|oclc=26214063}}</ref><ref>KEVIN RAFFERTY, IN T. "Super Mario Takes Leap into Three Dimensional Space." The Guardian (pre-1997 Fulltext): 0. November 16, 1994. ProQuest. Web. July 8, 2013.</ref> retailing at ]179.95 but in mid-1996, ] was selling Virtual Boy units at $50 each.<ref>{{cite magazine|last=Q|first=The|url=https://retrocdn.net/index.php?title=File%3AEGM_US_086.pdf&page=34|title=Gaming Gossip|magazine=]|issue=86|publisher=]|date=September 1996|page=34|access-date=2018-07-20|archive-url=https://web.archive.org/web/20180720194925/https://retrocdn.net/index.php?title=File%3AEGM_US_086.pdf&page=34|archive-date=2018-07-20|url-status=live}}</ref><ref>{{cite web|first=Benj|last=Edwards|url=http://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later|title=Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later|date=August 21, 2015|work=Fast Company|access-date=2018-07-20|archive-url=https://web.archive.org/web/20180707231258/https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later|archive-date=July 7, 2018|url-status=live|df=mdy-all}}</ref><ref name="Boyer"/><ref>{{cite book|last=Kent|first=Steven L.|author-link=Steven L. Kent|title=The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World|date=2002|publisher=Random House International|location=New York|isbn=978-0-7615-3643-7|oclc=59416169|url=https://books.google.com/books?id=PTrcTeAqeaEC|pages=513–515, 518, 519, 523, 524|access-date=2018-07-20|archive-url=https://web.archive.org/web/20170709060608/https://books.google.com/books?id=PTrcTeAqeaEC&printsec=frontcover|archive-date=2017-07-09|url-status=live}}</ref>{{rp|513}}
==Released games==
{| class="wikitable" style="width: 100%"
|-
!style="background:#ff7878;" width=4%| Image
!!width=40% style="background:#ff7878;"| Title
!!width=20% style="background:#ff7878;"| Developer
!!width=20% style="background:#ff7878;"| Publisher
!!width=20% style="background:#ff7878;"| Release dates
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Polygo Block''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(ポリゴブロック)
|| ]
|| ]
|| {{flagicon|USA}} ] ] <br> {{flagicon|Japan}} ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']''<br>{{flagicon|Japan}} ''Galactic Pinball''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(ギャラクティックピンボール)
|| ]
|| Nintendo
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''T&E Virtual Golf''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(T&E ヴァーチャルゴルフ)
|| ]
|| {{flagicon|USA}} ]<br> {{flagicon|Japan}} T&E Soft
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|Japan}} '']''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(インスマウスの館)
|| ]
|| ]
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Jack Bros. No Meirō De Hiihoo!''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (ジャック・ブラザースの迷路でヒーホー!)
|| ]
|| Atlus
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br>{{flagicon|Japan}} ''Mario Clash''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(マリオクラッシュ)
|| ]
|| ]
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Mario's Tennis''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(マリオズテニス)
|| ]
|| ]
|| {{flagicon|USA}} ] ]<br>{{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']''
|| ]
|| ]
|| {{flagicon|USA}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Tobidase! Panibon''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(とびだせ!ぱにボン)
|| ]
|| {{flagicon|USA}} ]<br>{{flagicon|Japan}} Hudson
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Red Alarm Virtual 3D Shooting Game''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(レッドアラーム)
|| ]
|| {{flagicon|USA}} ]<br>{{flagicon|Japan}} T&E Soft
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|Japan}} '']''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(SDガンダムディメンションウォー)
|| ]
|| Bandai
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|Japan}} '']''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(スペースインベーダーバーチャルコレクション)
|| ]
|| Taito
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|Japan}} '']''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(スペーススカッシュ)
|| ]
|| Coconuts
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Teleroboxer''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(テレロボクサー)
|| ]
|| ]
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|Japan}} '']'' <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(V-テトリス)
|| ]
|| Bullet-Proof
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Vertical Force''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーティカルフォース)
|| ]
|| {{flagicon|USA}} ]<br>{{flagicon|Japan}} Hudson
|| {{flagicon|USA}} ] ]<br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|Japan}} '']'' <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーチャルボウリング)
|| ]
|| Athena
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']'' <br> {{flagicon|Japan}} ''Virtual Fishing''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーチャルフィッシング)
|| ]
|| Pack-In-Video
|| {{flagicon|USA}} ] <br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|Japan}} '']'' <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーチャルLAB)
|| ]
|| J-Wing
|| {{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']''<br> {{flagicon|Japan}} ''Virtual Pro Yakyuu '95''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーチャルプロ野球’95)
|| ]
|| Kemco
|| {{flagicon|USA}} ] ] <br> {{flagicon|Japan}} ] ]
|- style="background-color: #FFDDDD" |
| align=center| ]
|| {{flagicon|USA}} '']''<br>{{flagicon|Japan}} ''Virtual Boy Wario Land: Secret Treasure of the Awazon''<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(バーチャルボーイワリオランド アワゾンの秘宝)
|| ]
|| ]
|| {{flagicon|USA}} ] ]<br>{{flagicon|Japan}} ] ]
|- style="background-color: #FFEEEE" |
| align=center| ]
|| {{flagicon|USA}} '']''
|| ]
|| Ocean
|| {{flagicon|USA}} ] ]
|}


The system was overwhelmingly panned by critics and was deemed a ],<ref>{{cite web|author=Lisa Foiles|url=http://www.escapistmagazine.com/videos/view/top-5-with-lisa-foiles/2796-Top-5-Hardware-Super-Fails|title=Top 5 Hardware Super Fails &#124; Top 5 with Lisa Foiles Video Gallery &#124; The Escapist|publisher=Escapistmagazine.com|access-date=2018-07-20|archive-url=https://web.archive.org/web/20180707201630/http://www.escapistmagazine.com/videos/view/top-5-with-lisa-foiles/2796-Top-5-Hardware-Super-Fails|archive-date=2018-07-07|url-status=live}}</ref> selling only 770,000 units before being discontinued both in Japan and North America on {{dts|1995|12|22}} and March 2, 1996 respectively,<ref>{{cite web|last=Snow|first=Blake|url=http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/|title=The 10 Worst-Selling Consoles of All Time|access-date=2018-07-20|publisher=].com|date=May 4, 2007|archive-url=https://web.archive.org/web/20080905175411/http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/|archive-date=September 5, 2008}}</ref> making it the second lowest-selling hardware by Nintendo after the ] and its marketing campaign was commonly thought of as a failure.<ref>{{cite book|last1=King|first1=Geoff|last2=Krzywinska|first2=Tanya|year=2006|title=Tomb Raiders and Space Invaders : Videogame Forms and Contexts}}</ref> Several additional titles were announced to be released for the Virtual Boy at ], but ultimately they were never released due to the system’s discontinuation by Nintendo themselves, as were several localizations that were only released in one region.<ref name="Boyer"/>
==Cancelled games==
Due to the unexpected failure of the system, the Virtual Boy has a higher than normal number of games cancelled in mid-production. Some cancelled games were close to completion, but the cost of production for a failed system would have resulted in a net loss, while others were cancelled early in development. Below is a list of all known games that were cancelled. It does not include the many nameless games planned and/or in production by various companies.


This lists all games commercially released for the Virtual Boy. For games that were announced or in development but never released, see the ].
<div style="float:left; width:48%;">

*'']''
==Games==
*'']''
Listed here are all '''''{{table row counter|id=softwarelist|ignore=2}}'''''{{efn|This number is always up to date by this ].}} officially released Virtual Boy games. Of these, eight titles were exclusive to Japan, three to North America and the other 11 were released in both regions. The Americas saw 14 releases and Japan, Hong Kong, and other Asian territories had 19. A number of games were either announced or already in development before ultimately being cancelled<ref name="Boyer" /> including '']'', '']'', '']'', and '']''.
*'']''

*'']''
{| class="wikitable sortable" id="softwarelist" width="auto"
*'']''
|-
*'']''
!scope="col" rowspan="2" | Title<ref name="VBGames">{{cite web|url=https://www.nintendo.com/doc/vb_games.pdf|title=Virtual Boy Games|publisher=Nintendo of America|access-date=2008-07-20|archive-url=https://web.archive.org/web/20061202093110/http://www.nintendo.com/doc/vb_games.pdf|archive-date=2006-12-02|url-status=dead}}</ref>
*'']''
!scope="col" rowspan="2"|Genre(s)
*'']''
!scope="col" rowspan="2"|Developer(s)
*'']''
!scope="col" rowspan="2"|Publisher(s)<ref name="VBGames"/>
*'']''
!scope="col" colspan="2"|Release date
*'']''
|-
*'']''
!scope="col"|Japan
*'']'' <ref>''Polygo Block'' was to be the Japanese version of ''3D Tetris'' but was cancelled.</ref>
!scope="col"|North America
*'']''
|-
*'']''
! scope="row" id="0–9" style="text-align: left;"| '']''
*'']''
|]
</div>
|]
<div style="float:right; width:48%;">
|]
*'']''
|{{Unreleased}}{{efn|Canceled in development as ''Polygo Block''}}||{{dts|March 22, 1996}}
*'']''
|-
*'']''
!scope="row" id="G" style="text-align: left;"| '']''
*'']''
|]
*'']''
|]
*'']''
|Nintendo
*'']''
|{{dts|July 21, 1995}}||{{dts|August 14, 1995}}
*'']''
|-
*'']'' <ref>While the Japanese version of ''Virtual Fishing'' was released, the US version was cancelled.</ref>
!scope="row" style="text-align: left;"| '']''
*'']''
|]
*'']''
|T&E Soft
*'']''
|T&E Soft {{small|(JP)}}<br />Nintendo {{small|(NA)}}
*'']''
|{{dts|August 11, 1995}}||{{dts|November 1995}}
*'']''
|-
*'']''
!scope="row" id="I" style="text-align: left;"| '']''
</div>
|] ]
<div style="float:left; width:100%; clear:both">
|Be Top
|]
|{{dts|October 13, 1995}}||{{Unreleased}}{{efn|Canceled in development as ''House of Insmouse''}}
|-
!scope="row" id="J" style="text-align: left;"| '']''
|]
|]
|Atlus
|{{dts|September 29, 1995}}||{{dts|October 1995}}
|-
!scope="row" id="M" style="text-align: left;"| '']''
|Action
|]
|Nintendo
|{{dts|September 28, 1995}}||{{dts|October 1, 1995}}
|-
!scope="row" style="text-align: left;"| '']''
|Sports
||{{hlist|Nintendo R&D1|]}}
|Nintendo
|{{dts|July 21, 199}}5||{{dts|August 14, 1995}}
|-
!scope="row" id="N" style="text-align: left;"| '']''
|Sports
|]
|Nintendo
|{{Unreleased}}||{{dts|February 1996}}
|-
!scope="row" id="P" style="text-align: left;"| '']''
|Puzzle
||{{hlist|]|]}}
|Hudson Soft {{small|(JP)}}<br />Nintendo {{small|(NA)}}
|{{dts|July 21, 1995}}||{{dts|December 1995}}
|-
!scope="row" id="R" style="text-align: left;"| '']''
|]
|T&E Soft
|T&E Soft {{small|(JP)}}<br />Nintendo {{small|(NA)}}
|{{dts|July 21, 1995}}||{{dts|August 14, 1995}}
|-
!scope="row" id="S" style="text-align: left;"| '']''
|]
|Locomotive
|]
|{{dts|December 22, 1995}}||{{Unreleased}}
|-
!scope="row" style="text-align: left;"| '']''
|Shoot 'em up
|]
|Taito
|{{dts|December 1, 1995}}||{{Unreleased}}
|-
!scope="row" style="text-align: left;"| '']''
|Sports
|Tomcat System
|Coconuts Japan Entertainment
|{{dts|September 29, 1995}}||{{Unreleased}}
|-
!scope="row" id="T" style="text-align: left;"| '']''
|]
|Nintendo R&D1
|Nintendo
|{{dts|July 21, 1995}}||{{dts|August 14, 1995}}
|-
!scope="row" id="V" style="text-align: left;"| '']''
|Puzzle
|Locomotive
|]
|{{dts|August 25, 1995}}||{{Unreleased}}
|-
!scope="row" style="text-align: left;"| '']''
|Shoot 'em up
|Hudson Soft
|Hudson Soft {{small|(JP)}}<br />Nintendo {{small|(NA)}}
|{{dts|August 12, 1995}}||{{dts|December 1, 1995}}
|-
!scope="row" style="text-align: left;"| '']''
|Sports
|]
|Athena
|{{dts|December 22, 1995}}||{{Unreleased}}
|-
!scope="row" style="text-align: left;"| '']''
|]
|Nintendo R&D1
|Nintendo
|{{dts|December 1, 1995}}||{{dts|November 27, 1995}}
|-
!scope="row" style="text-align: left;"| '']''
|]
|Locomotive
|]
|{{dts|October 6, 1995}}||{{Unreleased}}{{efn|Canceled in development}}
|-
!scope="row" style="text-align: left;"| '']''
|Puzzle
|Nacoty
|J-Wing
|{{dts|December 8, 1995}}||{{Unreleased}}
|-
!scope="row" style="text-align: left;"| '']''
|Sports
|]
|Kemco
|{{dts|August 11, 1995}}||{{dts|September 11, 1995}}
|-
!scope="row" id="W" style="text-align: left;"| '']''
|Shoot 'em up
|]
|Ocean of America
|{{Unreleased}}||{{dts|December 21, 1995}}
|}


==See also== ==Notes==
{{notelist}}
*]
*]
*]


==References and footnotes== ==References==
{{reflist}}
<div class="references-small">
*{{cite web
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| url = http://www.nintendo.com/doc/vb_games.pdf
| title = Virtual Boy Games
| format = {{PDFlink}}
| work =
| pages =
| publisher = Nintendo of America
| language = English
| accessdate = 2006-06-04
| curly =
}}
*{{cite web
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| url = http://www.vr32.de/modules/games/index.php?type=released&sec=main
| title = Released games
| format =
| work =
| pages =
| publisher = Planet Virtual Boy
| language = English
| accessdate = 2006-06-04
| curly =
}}
*{{cite web
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| url = http://www.vr32.de/modules/games/index.php?type=unreleased&sec=main
| title = Unreleased games
| format =
| work =
| pages =
| publisher = Planet Virtual Boy
| language = English
| accessdate = 2006-06-04
| curly =
}}
<references />
</div>


==External links==
]
* at ]
]
]


] {{Virtual Boy}}
{{Video game lists by platform}}
]
{{DEFAULTSORT:Virtual Boy games}}
]
]
]

Latest revision as of 06:35, 16 September 2024

List of games used on the Virtual Boy

A Virtual Boy console with its controller

The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games released for the Virtual Boy.

Originally unveiled at Nintendo's Shoshinkai Show in Japan on November 15, 1994 and at Winter CES in North America on January 6, 1995, it was never intended to be released in its final form but Nintendo pushed the Virtual Boy in its unfinished state to market so that it could focus development resources on the then-upcoming Nintendo 64 and arrived later than other 32-bit systems such as the 3DO Interactive Multiplayer, PlayStation, and Sega Saturn but at a lower price, retailing at US$179.95 but in mid-1996, Blockbuster was selling Virtual Boy units at $50 each.

The system was overwhelmingly panned by critics and was deemed a commercial failure, selling only 770,000 units before being discontinued both in Japan and North America on December 22, 1995 and March 2, 1996 respectively, making it the second lowest-selling hardware by Nintendo after the 64DD and its marketing campaign was commonly thought of as a failure. Several additional titles were announced to be released for the Virtual Boy at E3 1996, but ultimately they were never released due to the system’s discontinuation by Nintendo themselves, as were several localizations that were only released in one region.

This lists all games commercially released for the Virtual Boy. For games that were announced or in development but never released, see the list of cancelled Virtual Boy games.

Games

Listed here are all 22 officially released Virtual Boy games. Of these, eight titles were exclusive to Japan, three to North America and the other 11 were released in both regions. The Americas saw 14 releases and Japan, Hong Kong, and other Asian territories had 19. A number of games were either announced or already in development before ultimately being cancelled including Bound High!, Dragon Hopper, NikoChan Battle, and Zero Racers.

Title Genre(s) Developer(s) Publisher(s) Release date
Japan North America
3D Tetris Puzzle T&E Soft Nintendo Unreleased March 22, 1996
Galactic Pinball Pinball Intelligent Systems Nintendo July 21, 1995 August 14, 1995
Golf Sports T&E Soft T&E Soft (JP)
Nintendo (NA)
August 11, 1995 November 1995
Innsmouth no Yakata First-person horror Be Top I'MAX October 13, 1995 Unreleased
Jack Bros. Action Atlus Atlus September 29, 1995 October 1995
Mario Clash Action Nintendo R&D1 Nintendo September 28, 1995 October 1, 1995
Mario's Tennis Sports Nintendo July 21, 1995 August 14, 1995
Nester's Funky Bowling Sports Saffire Nintendo Unreleased February 1996
Panic Bomber Puzzle Hudson Soft (JP)
Nintendo (NA)
July 21, 1995 December 1995
Red Alarm Shoot 'em up T&E Soft T&E Soft (JP)
Nintendo (NA)
July 21, 1995 August 14, 1995
SD Gundam Dimension War Tactical role-playing game Locomotive Bandai December 22, 1995 Unreleased
Space Invaders Virtual Collection Shoot 'em up Taito Taito December 1, 1995 Unreleased
Space Squash Sports Tomcat System Coconuts Japan Entertainment September 29, 1995 Unreleased
Teleroboxer Fighting Nintendo R&D1 Nintendo July 21, 1995 August 14, 1995
V-Tetris Puzzle Locomotive Bullet-Proof Software August 25, 1995 Unreleased
Vertical Force Shoot 'em up Hudson Soft Hudson Soft (JP)
Nintendo (NA)
August 12, 1995 December 1, 1995
Virtual Bowling Sports Athena Athena December 22, 1995 Unreleased
Virtual Boy Wario Land Platform Nintendo R&D1 Nintendo December 1, 1995 November 27, 1995
Virtual Fishing Fishing Locomotive Pack-In-Video October 6, 1995 Unreleased
Virtual Lab Puzzle Nacoty J-Wing December 8, 1995 Unreleased
Virtual League Baseball Sports Kemco Kemco August 11, 1995 September 11, 1995
Waterworld Shoot 'em up Ocean of America Ocean of America Unreleased December 21, 1995

Notes

  1. This number is always up to date by this script.
  2. Canceled in development as Polygo Block
  3. Canceled in development as House of Insmouse
  4. Canceled in development

References

  1. "Introduction by Nintendo". The New York Times. August 22, 1995. Archived from the original on July 7, 2018. Retrieved July 20, 2018.
  2. ^ Boyer, Steven. "A Virtual Failure: Evaluating the Success of Nintendos Virtual Boy." Velvet Light Trap, No. 64 (2009): 23-33. ProQuest Research Library. Web. May 24, 2012.
  3. "Nintendo introduces video game players to three-dimensional worlds with new virtual reality video game system « Press Releases « Planet Virtual Boy". planetvb.com. Archived from the original on June 28, 2018. Retrieved July 20, 2018.
  4. Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress. ISBN 978-0-9669617-0-6. OCLC 26214063.
  5. KEVIN RAFFERTY, IN T. "Super Mario Takes Leap into Three Dimensional Space." The Guardian (pre-1997 Fulltext): 0. November 16, 1994. ProQuest. Web. July 8, 2013.
  6. Q, The (September 1996). "Gaming Gossip". Electronic Gaming Monthly. No. 86. Ziff Davis. p. 34. Archived from the original on July 20, 2018. Retrieved July 20, 2018.
  7. Edwards, Benj (August 21, 2015). "Unraveling The Enigma Of Nintendo's Virtual Boy, 20 Years Later". Fast Company. Archived from the original on July 7, 2018. Retrieved July 20, 2018.
  8. Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. pp. 513–515, 518, 519, 523, 524. ISBN 978-0-7615-3643-7. OCLC 59416169. Archived from the original on July 9, 2017. Retrieved July 20, 2018.
  9. Lisa Foiles. "Top 5 Hardware Super Fails | Top 5 with Lisa Foiles Video Gallery | The Escapist". Escapistmagazine.com. Archived from the original on July 7, 2018. Retrieved July 20, 2018.
  10. Snow, Blake (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. Retrieved July 20, 2018.
  11. King, Geoff; Krzywinska, Tanya (2006). Tomb Raiders and Space Invaders : Videogame Forms and Contexts.
  12. ^ "Virtual Boy Games" (PDF). Nintendo of America. Archived from the original (PDF) on December 2, 2006. Retrieved July 20, 2008.

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