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{{short description|Chess variant: goal is to lose pieces}}
{{Chess diagram|=
{{Redirect|Reverse chess|determining which moves were played leading up to a given chess position|Retrograde analysis}}
| tright
{{Chess diagram
| '''P. H. Törngren'''<br>''Tidskrift för Schack'', 1929 |=
|tright

|
8 | | | | | | | | |=
7 | | | | | | | | |= |rd|nd| |qd|kd|bd|nd|rd
6 |pd| | | | | | | |= |pd|bd|pd|pd|pd|pd|pd|pd
5 | | | | | | | | |= | | | | | | | |
4 | | | | | | | | |= | |bl| | | | | |
3 | | | | | | | | |= | | | | | | | |
2 | | | | | | | |pl|= | | | | |pl| | |
1 | | | | | | | | |= |pl|pl|pl|pl| |pl|pl|pl
|rl|nl|bl|ql|kl| |nl|rl
a b c d e f g h
|After 1.e3 b5 2.Bxb5 Bb7 (diagram) White must capture 3.Bxd7, the only legal move. Then Black must also capture, but can choose among Nxd7, Qxd7, Kxd7, or Bxg2.
| {{HiddenMultiLine |White to play and win|Solution:<br> 1. h3! a5<br> 2. h4 a4<br> 3. h5 a3<br> 4. h6 a2<br> 5. h7 a1<nowiki>=</nowiki>]!<br> 6. h8<nowiki>=</nowiki>]!! R moves (Black is in ])<br> 7. Ba1 Rxa1 <br>White wins.}}
}} }}


'''Antichess''' (also known as '''Losing chess''', the '''Losing Game''', '''Giveaway chess''', '''Suicide chess''', '''Killer chess''', or '''Take-all chess''') is a ] in which the objective of each player is to lose all of his ], that is, a ] version. It is one of the most popular of all chess variants.<ref>Pritchard (2007), p. 86</ref> '''Losing chess'''{{efn|Also known as '''antichess''', the '''losing game''', '''giveaway chess''', '''suicide chess''', '''killer chess''', '''must-kill''', '''take-all chess''', '''take-me chess''', '''capture chess''' or '''losums'''.}} is one of the most popular ].<ref>Pritchard (2007), p. 86</ref><ref>Parlett (1999), p. 324</ref> The objective of each player is to lose all of their ] or be ]d, that is, a ] version. In some variations, a player may also win by ] or by being checkmated.

Losing chess was ] in 2016 by Mark Watkins as a win for White, beginning with 1.e3.


The origin of the game is unknown, but believed to significantly pre-date an early version, named '''Take Me''', played in the 1870s. Because of the popularity of Antichess, several variations have spawned. The most widely played variation, as described in the book ''Popular Chess Variants'' by ], is explained below.
{{algebraic notation|pos=toc}} {{algebraic notation|pos=toc}}


==Rules (main variant)== ==Rules (main variant)==
The rules are the same as those for standard ], except for the following special rules: The rules are the same as those for standard ], except for the following special rules:

* Capturing is compulsory. * Capturing is compulsory.
* When more than one capture is available, the player may choose. ** When more than one capture is available, the capturing player may choose.
* The ] has no ] and accordingly: * The ] has no {{chessprobgloss|royal piece|royal power}}, being effectively replaced by a ], and accordingly:
** it may be captured like any other piece; ** it may be captured like any other piece;
** there is no ] or ]; ** there is no ] or ];
*** therefore the king may expose itself to capture;
** there is no ]; ** there is no ];
** a pawn may ] also to king. ** a pawn may also be ] to a king.
* ] is a win for the stalemated player. * ] is a win for the stalemated player (the player with no legal moves). This includes having no remaining pieces on the board.


A player wins by losing all his pieces, or being stalemated. Apart from ], ], and the ], the game is also drawn when a win is impossible (such as if a dark-squared ] and a light-squared bishop are the only pieces remaining). Draws by ], ], or the ] work as in standard chess. Positions when neither player can win are also draws: for example, when the only pieces remaining are {{chessgloss|bishops of opposite colors}}. (This is similar to the dead position rule in standard chess.)


===Analysis=== == History ==
The origin of the game is unknown, but believed to significantly predate an early version, named '''take me''', played in the 1870s.<ref>{{Cite book|title=Chess Eccentricities|last=Verney|first=Major George Hope|publisher=Longman, Green, & Co|year=1885|location=London|pages=191}}</ref> Because of the popularity of losing chess, several variations have spawned. The most widely played (main variant) is described in ''Popular Chess Variants'' by ]. Losing chess began to gain popularity in the 20th century, which was facilitated by some publications about this variant in the UK, Germany, and Italy.
Because of the forced capture rule, antichess games often involve long sequences of forced captures by one player. This means that a minor mistake can ruin the game. Losing openings include 1.e4, 1.d4, 1.d3, 1.Nf3, 1.Nc3, 1.f4, 1.h4, 1.b4, 1.h3. Some of these openings took months of computer time to solve, but the wins against 1.e4, 1.d4, and 1.d3 consist of a single series of forced captures and can be played from memory by most experienced players. The following solutions are due to ]:


In September 1998, what was known as the "first International Losing Chess Meeting" was held in Geneva, Switzerland, courtesy of Fabrice Liardet, recognized through a tournament held there as the strongest Losing Chess player in the world at the time. Indeed, there were many international players, including the Netherlands, United Kingdom, France, as well as Switzerland. <ref name=":3">{{Cite journal|last=Beasley|first=John|year=1998|title=Losing Chess in Geneva|url=http://www.mayhematics.com/v/vol4/vc30.pdf|journal=Variant Chess|volume=4|issue=30|pages=20–21|issn=0958-8248}}</ref>
1.'''d4??''' e5 2.dxe5 Qg5 3.Qxd7 Bxd7 4.Bxg5 Kd8 5.Bxd8 a6 6.Bxc7 Ra7 7.Bxb8 b6 8.Bxa7 a5 9.Bxb6 g6 10.Bxa5 Bb4 11.Bxb4 Ne7 12.Bxe7 Rf8 13.Bxf8 h6 14.Bxh6 g5 15.Bxg5 f6 16.Bxf6 Bh3 17.Nxh3 0-1


Losing chess gained a new surge in popularity at the turn of the 20th and 21st centuries as an online game, thanks to the implementation of this variant on ] in 1996, which greatly contributed to the popularization of losing chess.<ref name=":0">{{Cite book|title=The Ultimate Guide to Antichess|last=Andrejić|first=Vladica|publisher=JP “Službeni glasnik”|year=2018|isbn=978-86-7297-096-8|location=Belgrade}}</ref> International tournaments were held in 1998 and 2001.<ref name=":3" /><ref>{{Cite journal|last=Beasley|first=John|year=2002|title=Losing chess: The First Unofficial World Championship|url=http://www.mayhematics.com/v/vol5/vc39.pdf|journal=Variant Chess|volume=5|issue=39|pages=106–107|issn=0958-8248}}</ref> As of 2022, the IAF hosts annual international tournaments in Amsterdam, the Netherlands.<ref>https://www.antichess.org {{Bare URL inline|date=August 2024}}</ref>
1.'''d3??''' g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 Rb8 14.Nxh7 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0-1


The internet chess server ] facilitates play of the game, referring to it as "antichess";<ref name=":0" /> after regular chess it is the most popular variant on the site in terms of numbers of games played.<ref name=":1">{{Cite web|url=https://database.lichess.org/|title=Lichess.org Game Database}}</ref> Since 2018 the site has hosted an annual "Lichess World Championship" for the variant.<ref name=":0" /><ref name=":2">{{Cite web|url=http://perpetualcheck.com/antichess/lichess.php|title=PerpetualCheck}}</ref> ] also added this variant to their server, calling it "giveaway."<ref>{{Cite web|title=Play Chess Variants Online|url=https://www.chess.com/variants|access-date=2021-03-09|website=Chess.com|language=en-US}}</ref>
1.'''e4??''' b5 2.Bxb5 Nf6 3.Bxd7 Nxe4 and white loses no matter which capture he chooses: <br /> (a) 4.Bxe8 Qxd2 5.Qxd2 (if 5.Bxf7 Qxc1 6.Qxc1 Nxf2 7.Kxf2 Rg8 etc.) 5...Nxd2 6.Kxd2 Rg8 7.Bxf7 c5 8.Bxg8 g6 9.Bxh7 e5 10.Bxg6 e4 11.Bxe4 Nc6 12.Bxc6 Bb7 13.Bxb7 Rc8 14.Bxc8 a6 15.Bxa6 c4 16.Bxc4 Ba3 17.Nxa3 0-1 <br />(b) Or 4.Bxc8 Nxd2 5.Bxd2 Qxd2 6.Qxd2 Na6 7.Bxa6 Rc8 8.Bxc8 f5 9.Bxf5 Rg8 10.Bxh7 c5 11.Bxg8 e6 12.Bxe6 c4 13.Bxc4 a6 14.Bxa6 g5 15.Qxg5 Kd8 16.Qxd8 Be7 17.Qxe7 0-1


==Variations== ==Analysis==
]
===Variant 2===
Because of the forced capture rule, losing chess games often involve long sequences of {{chessgloss|forced move|forced}} captures by one player. This means that a minor mistake can doom a game. Such mistakes can be made from the very first move—it is currently known that a Black win can be forced after 13 of White's 20 legal opening moves.<ref name=beasley> by John Beasley, for all but 1.Na3</ref><ref name=watkins>, Mark Watkins</ref> Some of these openings took months of computer time to solve: they vary greatly in difficulty.
Rules the same as the main rules, except:
* Pawns promote only to queens.
* Stalemate is a draw.


*The wins against 1.e4, 1.d4, and 1.d3 consist of simple series of forced captures and can be played from memory by most average players.{{efn|Solutions by ] were published in ''Popular Chess Variants'' (2000), pp. 33–34:
===Variant 3===
* '''1.d4??''' e5 2.dxe5 Qg5 3.Qxd7 Bxd7 4.Bxg5 Kd8 5.Bxd8 a6 6.Bxc7 Ra7 7.Bxb8 b6 8.Bxa7 a5 9.Bxb6 g6 10.Bxa5 Bb4 11.Bxb4 Ne7 12.Bxe7 Rf8 13.Bxf8 h6 14.Bxh6 g5 15.Bxg5 f6 16.Bxf6 Bh3 17.Nxh3 0–1
Rules the same as the main rules, except:
* '''1.d3??''' g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 Rb8 14.Nxh7 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0–1
* The king has royal powers, and removing check takes precedence over capturing.
* '''1.e4??''' b5 2.Bxb5 Nf6 3.Bxd7 Nxe4 and White loses no matter which capture is chosen:
* A player wins by reducing his forces to just a king, or by checkmating the opponent.
** 4.Bxe8 Qxd2 5.Qxd2 (if 5.Bxf7 Qxc1 6.Qxc1 Nxf2 7.Kxf2 Rg8 etc.) 5...Nxd2 6.Kxd2 Rg8 7.Bxf7 c5 8.Bxg8 g6 9.Bxh7 e5 10.Bxg6 e4 11.Bxe4 Nc6 12.Bxc6 Bb7 13.Bxb7 Rc8 14.Bxc8 a6 15.Bxa6 c4 16.Bxc4 Ba3 17.Nxa3 0–1
* Stalemate is a draw.
** Or 4.Bxc8 Nxd2 5.Bxd2 Qxd2 6.Qxd2 Na6 7.Bxa6 Rc8 8.Bxc8 f5 9.Bxf5 Rg8 10.Bxh7 c5 11.Bxg8 e6 12.Bxe6 c4 13.Bxc4 a6 14.Bxa6 g5 15.Qxg5 Kd8 16.Qxd8 Be7 17.Qxe7 0–1}}
*The wins against 1.Nc3, 1.Nf3, 1.f4, and 1.h4 are harder to demonstrate, but can be solved by skilled players.<ref name=beasley/>
*The next tier of difficulty is formed by 1.b4, 1.c3, 1.f3, and 1.h3, which were solved by computers: they form a significant jump in difficulty from the previous set.<ref name=beasley/>
*1.a3 is much more difficult than those.<ref name=beasley/>
*1.Na3 is more difficult still.<ref name=watkins/>


In the table below, green marks winning first moves for White; red marks losing first moves; and yellow marks moves that are not yet solved.
===Variant 4===
Rules the same as variant 3, except:
* A player wins by reducing his forces to just a king, or by getting checkmated.


{| class="wikitable" align="center"
===Variant 5===
|+ Status of White's twenty legal first moves
Rules the same as the main rules, except:
|-
* Stalemate is a win for the player with the fewer number of pieces remaining; if both have the same number, it is a draw. The piece types are irrelevant (] rules).
| {{lost|Na3}}
|
| {{lost|Nc3}}
|
|
| {{lost|Nf3}}
|
| {{maybe|Nh3}}
|-
| {{maybe|a4}}
| {{lost|b4}}
| {{maybe|c4}}
| {{lost|d4}}
| {{lost|e4}}
| {{lost|f4}}
| {{maybe|g4}}
| {{lost|h4}}
|-
| {{lost|a3}}
| {{maybe|b3}}
| {{lost|c3}}
| {{lost|d3}}
| {{won|e3}}
| {{lost|f3}}
| {{maybe|g3}}
| {{lost|h3}}
|}


This main variant of losing chess was ] in October 2016; White is able to force a win beginning with 1.e3.<ref name=solve>{{cite web |last1=Watkins |first1=Mark |title=Losing Chess: 1. e3 wins for White|url=http://magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/LCsolved.pdf |access-date=29 August 2017}}</ref> This solution is valid for both FICS and "International" rules on stalemate. Some lines are trivial (1...d6, 1...d5, 1...Na6, and 1...g6 lose in less than 20 moves), others are quite simple (1...Nf6, 1...h6, 1...e5, 1...f5, 1...h5, 1...f6, 1...a6, 1...a5 lose in less than 30 moves, subject to knowledge of the theory<ref name="solution">{{Cite web|url=https://antichess.herokuapp.com/|title=Antichess Solution Browser|access-date=2020-01-17|archive-date=2020-01-14|archive-url=https://web.archive.org/web/20200114233347/https://antichess.herokuapp.com/|url-status=dead}}</ref>), and some are quite complicated (1...Nh6, 1...Nc6, 1...c6, the win in which may require about 60 moves<ref name="solution" />). The most difficult are the following five openings<ref>{{Cite web|url=http://magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/WEB/browse.php?e2e3|title=Mark Watkins's Solution Browser}}</ref> (in order of increasing difficulty): 1.e3 g5 (Wild Boar Defence), 1.e3 e6 (Modern Defence), 1.e3 b5 (Classical Defence), 1.e3 c5 (Polish Defence), and 1.e3 b6 (Liardet Defence).
===Losers Chess (ICC)===
Losing chess (Suicide chess) has been a popular chess variant on most chess servers that have offered it ever since the early days of the ]. There are two major variants played online, Losers Chess (aka w17) played on ], which actually created the variant because they were unable to implement the free ICSs' Suicide chess rules. The goal in both games is to lose all of one's pieces, although in Losers Chess, a player can also win by getting checkmated.


], the author of ''The Encyclopedia of Chess Variants'', wrote that the "complexity and beauty" of losing chess is found in its ]. He noted that, in contrast to regular chess, losing chess endgames with just two pieces require considerable skill to play correctly, whereas three- or four-piece endgames can exceed human capacity to solve precisely.{{sfnp|Pritchard|2000|p=34|ps=}} For example, the following endgames may turn out to be quite complicated: ''2 Knights vs Rook'', ''3 Kings vs King'', or ''Bishop+Knight+King vs King''.<ref>{{Cite web|url=http://www.jsbeasley.co.uk/vchess/losingendlit.pdf|title=A first survey of Losing Chess endgame material published up to the end of 1999|last=Beasley|first=John|year=2000|website=The John and Sue Beasley WebSite}}</ref><ref>{{Cite web|url=http://www.jsbeasley.co.uk/vchess/losing3man.pdf|title=Three-man pawnless endings in Losing Chess|last=Beasley|first=John|year=1999|website=The John and Sue Beasley WebSite}}</ref> In the latter case, in particular, a win may require more than 60 moves, which means that it is sometimes unattainable due to the ].
===Kamikaze chess===

* A player wins by losing all his pieces, or by checkmating the opponent.
==Variations==
* The king has royal powers, and removing check takes precedence over capturing.

* Players must lose their king last. Players must not move into check until they have only the king left.
===Variations regarding stalemate===
* Pawns promote only to queens.
{{chess diagram small
|tleft
|
| | | | | | |nd|bl
| | | | | | |pl|
| | | | | | | |
| | | | |pd| | |
| | |pd| |pl| | |
| | |pl| | | | |
| | | | | | | |
| | | | | | | |
|White to move, but there are no legal moves. The position is stalemate. The game result depends on the variant being played.
}}
Implementations of the main variant can vary in regard to stalemate.<ref name=tCVP>{{cite web |last1=Bodlaender |first1=Hans |title=Losing Chess |url=http://www.chessvariants.org/diffobjective.dir/giveaway.html |website=] |access-date=25 January 2016}}</ref> "International" rules are as described above, with the stalemated player winning even if that player still has pieces on the board. FICS rules resolve stalemate as a win for the player with the fewer number of pieces remaining; if both have the same number, it is a draw (the piece types are irrelevant). "Joint" FICS/International rules resolves stalemate as a draw unless it is a victory for the same player under both rulesets.<ref name=solve /> The stalemate in the diagram is a win for White under "International" rules, a win for Black under FICS rules, and a draw under "joint" rules.
{{clear}}

===Variants in ''The Encyclopedia of Chess Variants''===
Pritchard discusses the following variants of the game in ''The Encyclopedia of Chess Variants''.{{sfnp|Pritchard|1994|p=176|ps=}}

'''Variant 2'''

Rules are the same as the main rules, except:
{{unordered list|style=list-style-position:inside
|Pawns promote only to queens.
|Stalemate is a draw.
}}

'''Variant 3'''

Rules are the same as the main rules, except:
* The king has royal powers, and removing the king from check takes precedence over capturing another piece.
* A player wins by reducing his pieces to a ], or by checkmating the opponent.
* Stalemate is a draw.

'''Variant 4'''

Rules are the same as variant 3, except:
* A player wins by reducing his pieces to a bare king, or by getting checkmated.
{{clear}}

== Notes ==
{{notelist|notes=}}


==References== ==References==
{{reflist|30em}}
'''Notes'''
{{reflist}}


'''Bibliography''' '''Bibliography'''
*Verney, M. G. H. (1885). Chess Eccentricities. London: Longman, Green, & Co. p. 191.
{{refbegin}}
*{{cite book
|last=Pritchard
|first=D. B.
|author-link=David Pritchard (chess player)
|title=The Encyclopedia of Chess Variants
|publisher=Games & Puzzles Publications
|chapter=Losing Chess
|pages=176–79
|year=1994
|isbn=0-9524142-0-1}}
*{{cite book *{{cite book
| last=Pritchard |last=Parlett
| first=D. B. |first=David
| authorlink=David Pritchard (chess player) |author-link=David Parlett
| title=Popular Chess Variants |title=The Oxford History of Board Games
| publisher=] |publisher=] Inc
|year=1999
| chapter=§7 Losing Chess
|isbn=0-19-212998-8
| pages=32–38
|url-access=registration
| year=2000
|url=https://archive.org/details/oxfordhistoryofb0000parl
| isbn=0-7134-8578-7}}
}}
*{{cite book *{{cite book
| last=Pritchard |last=Pritchard
| first=D. B. |first=D. B.
| authorlink=David Pritchard (chess player) |author-link=David Pritchard (chess player)
| title=The Classified Encyclopedia of Chess Variants |title=Popular Chess Variants
| publisher=John Beasley |publisher=]
| chapter=§10.9 Playing to lose |chapter=§7 Losing Chess
| pages=85–89 |pages=32–38
| year=2007 |year=2000
| isbn=978-0-9555168-0-1}} |isbn=0-7134-8578-7}}
*{{cite book *{{cite book
| last=Pritchard |last=Pritchard
| first=D. B. |first=D. B.
| authorlink=David Pritchard (chess player) |author-link=David Pritchard (chess player)
|editor-last=Beasley
| title=The Encyclopedia of Chess Variants
|editor-first=John
| publisher=Games & Puzzles Publications
|title=The Classified Encyclopedia of Chess Variants
| chapter=Losing Chess
|publisher=John Beasley
| pages=176–79
|chapter=§10.9 Playing to lose
| year=1994
|pages=85–89
| isbn=0-9524142-0-1}}
|year=2007
{{refend}}
|isbn=978-0-9555168-0-1}}
*Andrejić, Vladica (2018). The Ultimate Guide to Antichess. Belgrade: JP “Službeni Glasnik”. {{ISBN|978-86-7297-096-8}}


==External links== ==External links==
* by ], '']''
{{div col|cols=2}}
* by Vladica Andrejić
* by ], ''The Chess Variant Pages''
* Stan Goldovski's website * by Fabrice Liardet {{in lang|fr}}
* by Vladica Andrejić * by Mark Watkins
* by Fabrice Liardet {{language icon|fr}} * Losing Chess book browser by Cătălin Frâncu
* {{Webarchive|url=https://web.archive.org/web/20200114233347/https://antichess.herokuapp.com/ |date=2020-01-14 }} Forced wins in Losing Chess
* Suicide chess book browser
* Losing Chess puzzles and endgame training
* by Peter Konyarov
* a chess database supporting Antichess * a chess database supporting Losing Chess
* simple programs by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">(])</span>
* Windows Phone Application
* Simple programs by Ed Friedlander:
** Losing Chess
** Losing Chess II
** Losing Chess III
** Losing Chess IV
{{div col end}}


{{Chess variants|state=collapsed}}
{{chess}}


] ]
]

Latest revision as of 17:02, 22 December 2024

Chess variant: goal is to lose pieces "Reverse chess" redirects here. For determining which moves were played leading up to a given chess position, see Retrograde analysis.
abcdefgh
8a8 black rookb8 black knightd8 black queene8 black kingf8 black bishopg8 black knighth8 black rooka7 black pawnb7 black bishopc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawnb5 white bishope3 white pawna2 white pawnb2 white pawnc2 white pawnd2 white pawnf2 white pawng2 white pawnh2 white pawna1 white rookb1 white knightc1 white bishopd1 white queene1 white kingg1 white knighth1 white rook8
77
66
55
44
33
22
11
abcdefgh
After 1.e3 b5 2.Bxb5 Bb7 (diagram) White must capture 3.Bxd7, the only legal move. Then Black must also capture, but can choose among Nxd7, Qxd7, Kxd7, or Bxg2.

Losing chess is one of the most popular chess variants. The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.

Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.

This article uses algebraic notation to describe chess moves.

Rules (main variant)

The rules are the same as those for standard chess, except for the following special rules:

  • Capturing is compulsory.
    • When more than one capture is available, the capturing player may choose.
  • The king has no royal power, being effectively replaced by a mann, and accordingly:
    • it may be captured like any other piece;
    • there is no check or checkmate;
      • therefore the king may expose itself to capture;
    • there is no castling;
    • a pawn may also be promoted to a king.
  • Stalemate is a win for the stalemated player (the player with no legal moves). This includes having no remaining pieces on the board.

Draws by repetition, agreement, or the fifty-move rule work as in standard chess. Positions when neither player can win are also draws: for example, when the only pieces remaining are bishops of opposite colors. (This is similar to the dead position rule in standard chess.)

History

The origin of the game is unknown, but believed to significantly predate an early version, named take me, played in the 1870s. Because of the popularity of losing chess, several variations have spawned. The most widely played (main variant) is described in Popular Chess Variants by D. B. Pritchard. Losing chess began to gain popularity in the 20th century, which was facilitated by some publications about this variant in the UK, Germany, and Italy.

In September 1998, what was known as the "first International Losing Chess Meeting" was held in Geneva, Switzerland, courtesy of Fabrice Liardet, recognized through a tournament held there as the strongest Losing Chess player in the world at the time. Indeed, there were many international players, including the Netherlands, United Kingdom, France, as well as Switzerland.

Losing chess gained a new surge in popularity at the turn of the 20th and 21st centuries as an online game, thanks to the implementation of this variant on FICS in 1996, which greatly contributed to the popularization of losing chess. International tournaments were held in 1998 and 2001. As of 2022, the IAF hosts annual international tournaments in Amsterdam, the Netherlands.

The internet chess server Lichess facilitates play of the game, referring to it as "antichess"; after regular chess it is the most popular variant on the site in terms of numbers of games played. Since 2018 the site has hosted an annual "Lichess World Championship" for the variant. Chess.com also added this variant to their server, calling it "giveaway."

Analysis

1.d3?? is one of several openings that lose by force: 1.d3 g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 h5 14.Nxh5 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0–1

Because of the forced capture rule, losing chess games often involve long sequences of forced captures by one player. This means that a minor mistake can doom a game. Such mistakes can be made from the very first move—it is currently known that a Black win can be forced after 13 of White's 20 legal opening moves. Some of these openings took months of computer time to solve: they vary greatly in difficulty.

  • The wins against 1.e4, 1.d4, and 1.d3 consist of simple series of forced captures and can be played from memory by most average players.
  • The wins against 1.Nc3, 1.Nf3, 1.f4, and 1.h4 are harder to demonstrate, but can be solved by skilled players.
  • The next tier of difficulty is formed by 1.b4, 1.c3, 1.f3, and 1.h3, which were solved by computers: they form a significant jump in difficulty from the previous set.
  • 1.a3 is much more difficult than those.
  • 1.Na3 is more difficult still.

In the table below, green marks winning first moves for White; red marks losing first moves; and yellow marks moves that are not yet solved.

Status of White's twenty legal first moves
Na3 Nc3 Nf3 Nh3
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3

This main variant of losing chess was weakly solved in October 2016; White is able to force a win beginning with 1.e3. This solution is valid for both FICS and "International" rules on stalemate. Some lines are trivial (1...d6, 1...d5, 1...Na6, and 1...g6 lose in less than 20 moves), others are quite simple (1...Nf6, 1...h6, 1...e5, 1...f5, 1...h5, 1...f6, 1...a6, 1...a5 lose in less than 30 moves, subject to knowledge of the theory), and some are quite complicated (1...Nh6, 1...Nc6, 1...c6, the win in which may require about 60 moves). The most difficult are the following five openings (in order of increasing difficulty): 1.e3 g5 (Wild Boar Defence), 1.e3 e6 (Modern Defence), 1.e3 b5 (Classical Defence), 1.e3 c5 (Polish Defence), and 1.e3 b6 (Liardet Defence).

David Pritchard, the author of The Encyclopedia of Chess Variants, wrote that the "complexity and beauty" of losing chess is found in its endgame. He noted that, in contrast to regular chess, losing chess endgames with just two pieces require considerable skill to play correctly, whereas three- or four-piece endgames can exceed human capacity to solve precisely. For example, the following endgames may turn out to be quite complicated: 2 Knights vs Rook, 3 Kings vs King, or Bishop+Knight+King vs King. In the latter case, in particular, a win may require more than 60 moves, which means that it is sometimes unattainable due to the fifty-move rule.

Variations

Variations regarding stalemate

abcdefgh
8g8 black knighth8 white bishopg7 white pawne5 black pawnc4 black pawne4 white pawnc3 white pawn8
77
66
55
44
33
22
11
abcdefgh
White to move, but there are no legal moves. The position is stalemate. The game result depends on the variant being played.

Implementations of the main variant can vary in regard to stalemate. "International" rules are as described above, with the stalemated player winning even if that player still has pieces on the board. FICS rules resolve stalemate as a win for the player with the fewer number of pieces remaining; if both have the same number, it is a draw (the piece types are irrelevant). "Joint" FICS/International rules resolves stalemate as a draw unless it is a victory for the same player under both rulesets. The stalemate in the diagram is a win for White under "International" rules, a win for Black under FICS rules, and a draw under "joint" rules.

Variants in The Encyclopedia of Chess Variants

Pritchard discusses the following variants of the game in The Encyclopedia of Chess Variants.

Variant 2

Rules are the same as the main rules, except:

  • Pawns promote only to queens.
  • Stalemate is a draw.

Variant 3

Rules are the same as the main rules, except:

  • The king has royal powers, and removing the king from check takes precedence over capturing another piece.
  • A player wins by reducing his pieces to a bare king, or by checkmating the opponent.
  • Stalemate is a draw.

Variant 4

Rules are the same as variant 3, except:

  • A player wins by reducing his pieces to a bare king, or by getting checkmated.

Notes

  1. Also known as antichess, the losing game, giveaway chess, suicide chess, killer chess, must-kill, take-all chess, take-me chess, capture chess or losums.
  2. Solutions by David Bronstein were published in Popular Chess Variants (2000), pp. 33–34:
    • 1.d4?? e5 2.dxe5 Qg5 3.Qxd7 Bxd7 4.Bxg5 Kd8 5.Bxd8 a6 6.Bxc7 Ra7 7.Bxb8 b6 8.Bxa7 a5 9.Bxb6 g6 10.Bxa5 Bb4 11.Bxb4 Ne7 12.Bxe7 Rf8 13.Bxf8 h6 14.Bxh6 g5 15.Bxg5 f6 16.Bxf6 Bh3 17.Nxh3 0–1
    • 1.d3?? g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 Rb8 14.Nxh7 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0–1
    • 1.e4?? b5 2.Bxb5 Nf6 3.Bxd7 Nxe4 and White loses no matter which capture is chosen:
      • 4.Bxe8 Qxd2 5.Qxd2 (if 5.Bxf7 Qxc1 6.Qxc1 Nxf2 7.Kxf2 Rg8 etc.) 5...Nxd2 6.Kxd2 Rg8 7.Bxf7 c5 8.Bxg8 g6 9.Bxh7 e5 10.Bxg6 e4 11.Bxe4 Nc6 12.Bxc6 Bb7 13.Bxb7 Rc8 14.Bxc8 a6 15.Bxa6 c4 16.Bxc4 Ba3 17.Nxa3 0–1
      • Or 4.Bxc8 Nxd2 5.Bxd2 Qxd2 6.Qxd2 Na6 7.Bxa6 Rc8 8.Bxc8 f5 9.Bxf5 Rg8 10.Bxh7 c5 11.Bxg8 e6 12.Bxe6 c4 13.Bxc4 a6 14.Bxa6 g5 15.Qxg5 Kd8 16.Qxd8 Be7 17.Qxe7 0–1

References

  1. Pritchard (2007), p. 86
  2. Parlett (1999), p. 324
  3. Verney, Major George Hope (1885). Chess Eccentricities. London: Longman, Green, & Co. p. 191.
  4. ^ Beasley, John (1998). "Losing Chess in Geneva" (PDF). Variant Chess. 4 (30): 20–21. ISSN 0958-8248.
  5. ^ Andrejić, Vladica (2018). The Ultimate Guide to Antichess. Belgrade: JP “Službeni glasnik”. ISBN 978-86-7297-096-8.
  6. Beasley, John (2002). "Losing chess: The First Unofficial World Championship" (PDF). Variant Chess. 5 (39): 106–107. ISSN 0958-8248.
  7. https://www.antichess.org
  8. "Lichess.org Game Database".
  9. "PerpetualCheck".
  10. "Play Chess Variants Online". Chess.com. Retrieved 2021-03-09.
  11. ^ Losing Chess openings : A summary of knowledge as at 10 October 2016 by John Beasley, for all but 1.Na3
  12. ^ Losing Chess, Mark Watkins
  13. ^ Watkins, Mark. "Losing Chess: 1. e3 wins for White" (PDF). Retrieved 29 August 2017.
  14. ^ "Antichess Solution Browser". Archived from the original on 2020-01-14. Retrieved 2020-01-17.
  15. "Mark Watkins's Solution Browser".
  16. Pritchard (2000), p. 34
  17. Beasley, John (2000). "A first survey of Losing Chess endgame material published up to the end of 1999" (PDF). The John and Sue Beasley WebSite.
  18. Beasley, John (1999). "Three-man pawnless endings in Losing Chess" (PDF). The John and Sue Beasley WebSite.
  19. Bodlaender, Hans. "Losing Chess". The Chess Variant Pages. Retrieved 25 January 2016.
  20. Pritchard (1994), p. 176

Bibliography

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