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{{Short description|1989 video game}} | |||
{{Infobox CVG| title = Teenage Mutant Ninja Turtles | |||
| |
{{About|the NES game|the arcade game|Teenage Mutant Ninja Turtles (arcade game)}} | ||
{{Use mdy dates|date=August 2022}} | |||
|developer = ] | |||
{{Infobox video game | |||
|publisher = ]/] | |||
| title = Teenage Mutant Ninja Turtles (1989 Video game) | |||
|designer = | |||
| image = Teenage Mutant Ninja Turtles (1989 video game).jpg | |||
|engine = | |||
| caption = The box art was taken from ]'s cover art for the second printing of ''Teenage Mutant Ninja Turtles'' #4.<ref name=vol01no4>{{cite web | url = http://www.ninjaturtles.com/comics/mirage/volume01/04/04.htm | title = Mirage Studios' TMNT Volume 1 #4! | accessdate = 2009-02-04 | url-status = dead | archive-url = https://web.archive.org/web/20080818204408/http://www.ninjaturtles.com/comics/mirage/volume01/04/04.htm | archive-date = 2008-08-18 }}</ref> | |||
|released = ] (])<br> | |||
| developer = ] | |||
], ] (])<br> | |||
| publisher = {{vgrelease|JP|Konami|NA|]|EU|]}}{{vgrelease|EU|]}} | |||
], ] (]) | |||
| director = H. Toyoda | |||
|genre = ] | |||
| designer = Aki Koike | |||
|modes = ] | |||
| programmer = H. Toyoda<br />N. Kimura<br />Y. Kikuchi | |||
|ratings = | |||
| artist = I. Urata<br />Nobuya Nakazato | |||
|platforms = ]/] ] ] ] ] ] ] ] | |||
| composer = Jun Funahashi (NES)<br />Kris Hatlelid (MS-DOS)<br />Tony Williams (AST/C64) | |||
|media = 2-] ] | |||
| series = '']'' | |||
|requirements = | |||
| released = {{vgrelease|JP|May 12, 1989|NA|June 1989<ref name="NintendoList">{{cite web |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf |publisher=Nintendo of America |access-date=August 9, 2015 |title=NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf |archive-date=June 11, 2014 }}</ref>|PAL|August 17, 1990}} | |||
|input = | |||
| genre = ], ] | |||
| modes = ] | |||
| platforms = ], ], ], ], ], ], ], ], ] | |||
}} | }} | ||
:''This article is about the NES game, Teenage Mutant Ninja Turtles. For information on the arcade game with the same name, see ].'' | |||
'''''Teenage Mutant Ninja Turtles''''', known as {{nihongo foot|'''''Geki Kame Ninja Den'''''|激亀忍者伝||lit. "Legend of the Radical Ninja Turtles"|lead=yes|group=lower-alpha}} in Japan and '''''Teenage Mutant Hero Turtles''''' in Europe, is a 1989 ]-] developed and published by ] for the ].<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8824|title=激亀忍者伝 / ファミ通.com|website=www.famitsu.com|access-date=2018-07-24}}</ref> In North America it was published under Konami's ] imprint in the US and the equivalent PALCOM brand in Europe and Australia. | |||
'''''Teenage Mutant Ninja Turtles''''' (激亀忍者伝 ''Gekikame Ninja Den'' in Japan) is a ] ] video game for the ] by ]/] based on the popular cartoon and comic books. It is also the first video game ever to be based on the series. The same year, ] released ], an arcade game by the same name but totally unrelated to this NES title. | |||
Alongside the ] (also developed by Konami), it was one of the first video games based on the 1987 '']'' animated series, being released after the show's ]. The game sold more than {{nowrap|4 million}} cartridges worldwide. | |||
==Plot== | |||
] kidnaps April and gains the Life Transformer Gun, a weapon capable of returning ] to his human form. In order to save April, the turtles (], ], ] and ]) embark on the streets of New York to confront the Foot Clan. While traversing the sewers, the turtles encounter Bebop, a mutated pig, and Rocksteady, a mutant rhino. Though the turtles defeat Bebop, Rocksteady escapes with ]. The turtles then chase Rocksteady to an abandoned warehouse, fight him, and rescue April. After disabling bombs in the Hudson River dam, Shredder captures Splinter, so the turtles give chase in the Party Wagon. Hot in pursuit, the turtles scour the city and eventually find that Splinter is held captive by the robotic Mecaturtle on a skyscraper rooftop. After the turtles save Splinter, Shredder escapes in a helicopter. The turtles give chase, tracking him to JFK airport, where they encounter Big Mouser. After defeating Big Mouser, the turtles head to Shredder's secret Foot Clan base in the South Bronx via the Turtle Blimp. Once there, they locate and battle the Technodrome underground. The turtles descend into the Technodrome's reactor and ultimately defeat Shredder. With the Life Transformer Gun, the turtles help Splinter return to his human form. With a tough mission accomplished, the turtles and April celebrate with a pizza. | |||
==Gameplay== | ==Gameplay== | ||
] surrounded by Mousers in the sewer]] | |||
The game begins with all four Ninja Turtles: ], ], ] and ], who can be switched between at any time during gameplay. Each turtle is practically identical besides the attack range and speed of their weapon. The player must travel through the first 5 of the levels using an overview map to enter various sewers, warehouses, and other areas which leads to the goal of each level. Along the way the player fights various enemies that range from Foot Soldiers and Rat Kings to bomb dropping blimps and chainsaw wielding baddies. Each turtle serves as a life and there are only 2 continues. Later in the game, the player is given several opportunities to rescue some of the turtles. | |||
''Teenage Mutant Ninja Turtles'' is a single-player ]. The player starts the game as Leonardo, but can switch to any of the other turtles by pressing the start button and accessing the information screen. The information screen shows each turtle's health, special weapons, a map grid of the current area, and messages from either Splinter or April. Each primary weapon has a different speed, power, and reach. Thus, during gameplay, certain turtles may be more adept at defeating certain enemies and navigating particular obstacles than others. When a turtle runs out of health, falls into a fatal trap, or is struck by a roller car, the Foot Clan captures the turtle and holds him in an undisclosed location. This forces the player to choose one of the remaining turtles in order to continue. The player loses the game when all four turtles are captured. From stage three onward, a captured turtle may be rescued once per each area of gameplay. Overall, six stages (missions) comprise the game: 1) Streets of New York 2) Hudson River Dam 3) Wall Street Rooftops 4) JFK Airport 5) South Bronx Lair 6) Technodrome. | |||
Initially, a player navigates the mission map in an overhead view. When a turtle enters a sewer or building interior, gameplay switches to a side-scrolling perspective. While in the overhead view, a player can move in four cardinal directions and use primary weapons for a single type of attack. As the game progresses, more lethal and numerous enemies appear. In later stages, obstacles include gaps that involve well-timed jumps and inaccessible areas that require specialty items, such as ropes, to progress across building rooftops. | |||
In side-scrolling portions of the game, the turtles jump, crouch, and attack with primary or alternate weapons. Alternate weapons are occasionally dropped by enemies or found along the way in limited quantities. These weapons include single shurikens (throwing stars), triple shurikens (launches three stars simultaneously in a spreading pattern) and boomerangs. A powerful "Kiai" weapon, a scroll that expands into a crescent-shaped beam, may be found in later stages. A limited number of invincibility icons also appear throughout the game, which grant a temporary "cannonball" invincibility effect and allows a turtle to bulldoze their way through enemies and obstacles. On a side note, boomerangs can be reused if the player catches them upon return. Lastly, if a turtle acquires a new weapon, it will replace the previous alternate weapon. | |||
As the game progresses, the turtles must defeat various enemies, navigate traps, search for specific items, and complete certain tasks, such as defusing timed bombs in the underwater area of stage two. During gameplay, the turtles collect ] to replenish health. The amount of health restored is dependent on pizza portions (whole, half, or slice). A player is given a limited number of continue options. Boss confrontations include Bebop (stage one mid-boss), Rocksteady (stage one boss), Mecaturtle (stage three), Big Mouser (stage four), the Technodrome (stage five), and ]. | |||
==Releases== | |||
===Regional differences=== | |||
The game was released for the ] (Famicom) in ] a month earlier than the American NES version under the title {{nihongo||激亀忍者伝|Geki Kame Ninja Den|which loosely translates to "Legend of the Radical Ninja Turtles"|lead=yes}}.<ref name=":0" /> This was the first ''TMNT'' product released in the country, predating the Japanese dub of both ] and the animated series. Subsequent ''TMNT'' video games released in Japan kept the franchise's original title. While graphics and gameplay are virtually identical to its NES counterpart, the Japanese localization changed the plot a bit by turning April O'Neil from an acquaintance of the Turtles into Splinter's daughter.<ref>{{cite web|url=http://vivi200x200.blog50.fc2.com/blog-entry-1314.html|title=''Geki Kame Ninja Den'' manual scans|language=Japanese}}</ref> | |||
The game was released as ''Teenage Mutant Hero Turtles'' in all European territories, in line with the renaming of the first cartoon series in those territories. | |||
===Ports=== | |||
The game was ported to various ] platforms in 1990. Konami, under the Ultra Games label, released ], ], and ] versions in North America, while the game was licensed to ]'s ] label for the European market, where DOS, Commodore 64, Amiga, ], ], and ] versions were released. The European Amiga port is different from the North American version. The initial release of the DOS version contains a programming error that creates a gap that is impossible to cross without cheating or a patch.<ref>{{cite web|url=http://www.scary-crayon.com/games/tmnt12pc/ |title=Scary-Crayon reviews... Teenage Mutant Ninja Turtles I & II (MS-DOS PC versions) |publisher=Scary-crayon.com |date= |accessdate=2010-06-21}}</ref> The game was the UK's number 1 selling Spectrum game for 6 months between March<ref>{{Cite web |url=http://ysrnry.co.uk/ys63.htm |title= The YS Rock'n'Roll Years - Issue 63 |access-date=2014-06-15 |archive-url=https://web.archive.org/web/20140617174102/http://ysrnry.co.uk/ys63.htm |archive-date=2014-06-17 |url-status=dead }}</ref> and August 1991.<ref>{{cite web |title=The YS Rock'n'Roll Years - Issue 68 |url=http://ysrnry.co.uk/ys68.htm |archive-url=https://archive.today/20140615180431/http://ysrnry.co.uk/ys68.htm |archive-date=June 15, 2014 |date=August 1991}}</ref> | |||
It was released in 2007 on the ]'s ]. It was released for the Wii in Europe and Australia for 500 points which was later raised to 600 Wii Points. In North America, it was released for Wii on April 2, 2007, for the price of 600 points—100 points more than the average NES game—due to a licensing issue.<ref name="wiipoints">{{cite web | url = http://wii.ign.com/articles/791/791978p1.html | archive-url = https://web.archive.org/web/20070528170452/http://wii.ign.com/articles/791/791978p1.html | url-status = dead | archive-date = May 28, 2007 | publisher = IGN | title = Konami Talks Virtual Console | quote = As you know, currently we do not hold the video game license for TMNT, so we had to create a new licensing deal for these titles | author = Dennis Lee, group manager for Konami }}</ref> It was the first licensed game to appear on the North American and European Virtual Console. Due to licensing issues, it was later removed from the ] in Japan on January 24, 2012, and in North America and Europe on January 26, 2012. | |||
The NES version of the game was re-released as part of '']'' in 2022.<ref>{{Cite web |title=Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date |url=https://www.ign.com/articles/teenage-mutant-ninja-turtles-the-cowabunga-collection-has-a-release-date |last=Bailey |first=Kat |date=July 21, 2022 |access-date=August 29, 2022 |website=IGN}}</ref> | |||
==Reception== | |||
{{Video game reviews | |||
<!-- Formatting --> | |||
| na = true | |||
<!-- Turn on platform --> | |||
| NES = true | |||
| WII = true | |||
| ZX = true | |||
<!-- Reviewers --> | |||
| CRASH_ZX = 80%<ref>{{cite web|url=http://live.worldofspectrum.org/infoseek/magazines/crash/84#66|title=Crash|website=worldofspectrum.org|access-date=22 September 2023|archive-date=December 6, 2017|archive-url=https://web.archive.org/web/20171206212027/http://live.worldofspectrum.org/infoseek/magazines/crash/84#66|url-status=dead}}</ref> | |||
| EGM_NES = 23/40<ref name="EGM">{{cite magazine |title=Electronic Gaming Review Crew: TMNT |magazine=] |date=November 1989 |issue=4 |page=10}}</ref> | |||
| GSpot_WII = 2.7/10<ref name="gmsptrevw">{{cite web |last=Provo|first=Frank|title=Teenage Mutant Ninja Turtles Review |publisher=] |accessdate=December 9, 2012 |url=https://www.gamespot.com/reviews/teenage-mutant-ninja-turtles-review/1900-6168657/}}</ref> | |||
| IGN_WII = 5.5/10<ref name="ignrvew">{{cite web|last=Birnbaum|first=Mark|date=April 17, 2007|url=https://www.ign.com/articles/2007/04/11/teenage-mutant-ninja-turtles-review|title=Teenage Mutant Ninja Turtles Review|publisher=]|accessdate=February 26, 2014}}</ref> | |||
| NLife_WII = {{rating|3|10}}<ref>{{cite web|last=Calvert|first=Darren|date=March 16, 2007|url=https://www.nintendolife.com/reviews/2007/03/teenage_mutant_ninja_turtles_virtual_console|title=Review: Teenage Mutant Ninja Turtles (Virtual Console / NES)|publisher=Nintendo Life|accessdate=February 26, 2014}}</ref> | |||
| NP_NES = 8.25 | |||
| SUser_ZX = 94%<ref>{{cite web|url=http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/106#14|title=Sinclair User|website=worldofspectrum.org|access-date=22 September 2023|archive-date=December 6, 2017|archive-url=https://web.archive.org/web/20171206160631/http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/106#14|url-status=dead}}</ref> | |||
| YSinclair_ZX = 90%<ref name="yourslinclar2reve">{{cite web |url=http://ysrnry.co.uk/articles/teenagemutantheroturtles.htm |title=Teenage Mutant Hero Turtles |website=The Your Sinclair Rock'n'Roll Years |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20160410123438/http://ysrnry.co.uk/articles/teenagemutantheroturtles.htm |archive-date=10 April 2016 |url-status=dead}}</ref> | |||
| award1Pub = ''Sinclair User'' | |||
| award1 = SU Classic | |||
| award2Pub = ''Your Sinclair'' | |||
| award2 = Megagame | |||
}} | |||
The game was a commercial success. By May 1990, it had sold over {{nowrap|1 million}} cartridges in the United States.<ref name="RePlay5">{{cite magazine |title=News Feature: Cowabunga! Game production continues on TMNT powerhouse |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |publisher=RePlay Publishing |pages=146–9 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/146}}{{dead link|date=March 2022}}</ref> By the end of 1990, the game had sold more than {{nowrap|4 million}} cartridges worldwide, earning {{US$|125 million|long=no}} ({{US$|{{Inflation|US|125|1989}} million|long=no}} adjusted for inflation) for Konami.<ref>{{cite book |last1=Sheff |first1=David |title=] |year=1994 |orig-year=1993 |publisher=] |isbn=978-0-307-80074-9 |chapter=Game Masters |page=235 |chapter-url=https://file1.largepdf.com/file/2020/04/08/Game_Over_-_David_Sheff.pdf |url-status=dead |archive-url=https://web.archive.org/web/20210102104823/file1.largepdf.com/file/2020/04/08/Game_Over_-_David_Sheff.pdf |archive-date=2021-01-02 |accessdate=2021-09-20}}</ref> | |||
However, it received a mixed critical reception upon its original NES release. '']'' scored it 4 out of 5 and praised its "superb play control" and "super-sharp graphics".<ref>{{cite web | url=http://www.defunctgames.com/reviewcrew/20/teenage-mutant-ninja-turtles-what-did-critics-think-in-1990 | title=Teenage Mutant Ninja Turtles: What Did Critics Think in 1990? - Defunct Games }}</ref> The game would be voted as the year's best game by readers as part of the magazine's annual ''Nintendo Power Awards''.<ref>{{cite magazine |author=<!--Staff writer(s); no by-line.--> |title=Nintendo Power Awards '89 |magazine=] |location= |publisher=Nintendo of America |date=March–April 1990 }}</ref> Conversely, '']''{{'}}s panel of four reviewers scored it 6, 7, 6 and 4 out of 10, the latter describing it as a "disappointment."<ref name="EGM"/> | |||
==Criticism== | |||
Although it sold extremely well during its release, probably due to the TMNT name, some consider this game their least favorite of the earlier TMNT games. Part of this could be blamed on the game's difficulty. Some difficult portions appear as early as the second level's swimming area, and many people gave up on this title before reaching the third level. | |||
The ZX Spectrum port was reviewed more positively. '']'' gave the game a 90% rating, praising the game's colorful, cartoonish graphics and move sets while also criticizing the game's swimming level.<ref name="yourslinclar2reve"/> | |||
Because there were only four turtles and you could not rescue fallen comrades until some of the later levels, one had to progress through the game with the equivalent of four lives. A rather harrowing task for a very difficult game. | |||
When the NES game was re-released on Virtual Console in 2007, it attracted largely negative reviews. GameSpot's Frank Provo gave Teenage Mutant Ninja Turtles 2.7 out of 10, citing the game's very hard difficulty and the game's unpolished and unfun nature as reasons for the rating.<ref name="gmsptrevw"/> Provo also stated that, while the game's music is upbeat, the music and the game in general lacks the more recognizable traits of the ''Teenage Mutant Ninja Turtles'' franchise.<ref name="gmsptrevw"/> Mark Birnbaum of ] gave ''Teenage Mutant Ninja Turtles'' a 5.5 out of 10 pointing out that the game is dated and only for nostalgic and hardcore fans. Birnbaum stated that the controls were poor, the enemies bland and the level design and characters were negatives in the game.<ref name="ignrvew"/> Both reviewers also cited its poor quality in comparison to Konami's later ''Turtles'' NES games, which were not re-released. | |||
The use of critical items, such as the grappling hook, was very unclear in the game. Enemies ] very easily (moving across the screen and back would regenrate enemies) and difficult controls made timed and strategic jumping almost impossible. | |||
== Notes == | |||
] surrounded by Mousers in the sewer.]] | |||
{{notelist}} | |||
] | |||
Another reason why this game is often looked down upon among the other Turtle games is because of its gameplay. The straight forward scrolling ] gameplay of the popular ] was featured in most of the future games and used in favor of the platform style of the original game. | |||
==References== | |||
However, those who defend the game note that, unlike the later versions, this game retained the gritty tone of the comics and even retained Splinter and Shredder's original designs, even though Splinter's cartoon background is used here. The game's difficult gameplay is seen as an example of the true difficulty of early NES titles, which also include '']'' and '']''. There is also no sign of ], despite ] being present, indicating that Eastman and Laird had a say in the look and gameplay of this in contrast to what followed later. | |||
{{Reflist}} | |||
== |
==External links== | ||
* {{moby game|id=/teenage-mutant-ninja-turtles|name=''Teenage Mutant Ninja Turtles''}} | |||
*The box art for this game is actually taken from the cover art for the second print of the TMNT #4 comic book. It was drawn by Michael Dooney. | |||
*The game is briefly seen in the movie '']'', where it is played by the character of Sam (]). Interestingly, many critics blasted this particular scene in the movie because of Sam's dialogue (he says that he "almost beat MecaTurtle on level three") and the fact that he's still shown playing on level one. Apparently, these critics ignored the word "almost" in his sentence, as well as the possibility that Sam may have decided to start over. | |||
*The music in this game consists of generic 8-bit video game sounds and the title screen music sounds eerily similar to the ] song "]." However, in the sewer levels, a distinct blend of bleeps and bloops can be heard that vaguely resembles the theme song for the 1960s television show '']''. Also, the beginning portion of the overworld music on level 5 sounds very similar to ]' song, "]". | |||
*Ultra Games was a subsidiary of Konami created to get around the strict limitations that ] put on North American games released. The division of resources into these two companies may help explain the low quality of many of the mid-80s games that were released by Ultra Games. | |||
*Many official strategy guides for the game mistakenly mixed up ]'s names. | |||
{{TMNT games}} | |||
==External link== | |||
* on ] | |||
{{konami-stub}} | |||
{{DEFAULTSORT:Teenage Mutant Ninja Turtles (1989 video game)}} | |||
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Latest revision as of 06:47, 19 September 2024
1989 video game This article is about the NES game. For the arcade game, see Teenage Mutant Ninja Turtles (arcade game).1989 video game
Teenage Mutant Ninja Turtles (1989 Video game) | |
---|---|
The box art was taken from Michael Dooney's cover art for the second printing of Teenage Mutant Ninja Turtles #4. | |
Developer(s) | Konami |
Publisher(s) |
|
Director(s) | H. Toyoda |
Designer(s) | Aki Koike |
Programmer(s) | H. Toyoda N. Kimura Y. Kikuchi |
Artist(s) | I. Urata Nobuya Nakazato |
Composer(s) | Jun Funahashi (NES) Kris Hatlelid (MS-DOS) Tony Williams (AST/C64) |
Series | Teenage Mutant Ninja Turtles |
Platform(s) | Nintendo Entertainment System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum, PlayChoice-10 |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Teenage Mutant Ninja Turtles, known as Geki Kame Ninja Den in Japan and Teenage Mutant Hero Turtles in Europe, is a 1989 action-platform game developed and published by Konami for the Nintendo Entertainment System. In North America it was published under Konami's Ultra Games imprint in the US and the equivalent PALCOM brand in Europe and Australia.
Alongside the arcade game (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season. The game sold more than 4 million cartridges worldwide.
Plot
Shredder kidnaps April and gains the Life Transformer Gun, a weapon capable of returning Splinter to his human form. In order to save April, the turtles (Leo, Mikey, Donny and Raph) embark on the streets of New York to confront the Foot Clan. While traversing the sewers, the turtles encounter Bebop, a mutated pig, and Rocksteady, a mutant rhino. Though the turtles defeat Bebop, Rocksteady escapes with April O’Neil. The turtles then chase Rocksteady to an abandoned warehouse, fight him, and rescue April. After disabling bombs in the Hudson River dam, Shredder captures Splinter, so the turtles give chase in the Party Wagon. Hot in pursuit, the turtles scour the city and eventually find that Splinter is held captive by the robotic Mecaturtle on a skyscraper rooftop. After the turtles save Splinter, Shredder escapes in a helicopter. The turtles give chase, tracking him to JFK airport, where they encounter Big Mouser. After defeating Big Mouser, the turtles head to Shredder's secret Foot Clan base in the South Bronx via the Turtle Blimp. Once there, they locate and battle the Technodrome underground. The turtles descend into the Technodrome's reactor and ultimately defeat Shredder. With the Life Transformer Gun, the turtles help Splinter return to his human form. With a tough mission accomplished, the turtles and April celebrate with a pizza.
Gameplay
Teenage Mutant Ninja Turtles is a single-player action game. The player starts the game as Leonardo, but can switch to any of the other turtles by pressing the start button and accessing the information screen. The information screen shows each turtle's health, special weapons, a map grid of the current area, and messages from either Splinter or April. Each primary weapon has a different speed, power, and reach. Thus, during gameplay, certain turtles may be more adept at defeating certain enemies and navigating particular obstacles than others. When a turtle runs out of health, falls into a fatal trap, or is struck by a roller car, the Foot Clan captures the turtle and holds him in an undisclosed location. This forces the player to choose one of the remaining turtles in order to continue. The player loses the game when all four turtles are captured. From stage three onward, a captured turtle may be rescued once per each area of gameplay. Overall, six stages (missions) comprise the game: 1) Streets of New York 2) Hudson River Dam 3) Wall Street Rooftops 4) JFK Airport 5) South Bronx Lair 6) Technodrome.
Initially, a player navigates the mission map in an overhead view. When a turtle enters a sewer or building interior, gameplay switches to a side-scrolling perspective. While in the overhead view, a player can move in four cardinal directions and use primary weapons for a single type of attack. As the game progresses, more lethal and numerous enemies appear. In later stages, obstacles include gaps that involve well-timed jumps and inaccessible areas that require specialty items, such as ropes, to progress across building rooftops.
In side-scrolling portions of the game, the turtles jump, crouch, and attack with primary or alternate weapons. Alternate weapons are occasionally dropped by enemies or found along the way in limited quantities. These weapons include single shurikens (throwing stars), triple shurikens (launches three stars simultaneously in a spreading pattern) and boomerangs. A powerful "Kiai" weapon, a scroll that expands into a crescent-shaped beam, may be found in later stages. A limited number of invincibility icons also appear throughout the game, which grant a temporary "cannonball" invincibility effect and allows a turtle to bulldoze their way through enemies and obstacles. On a side note, boomerangs can be reused if the player catches them upon return. Lastly, if a turtle acquires a new weapon, it will replace the previous alternate weapon.
As the game progresses, the turtles must defeat various enemies, navigate traps, search for specific items, and complete certain tasks, such as defusing timed bombs in the underwater area of stage two. During gameplay, the turtles collect pizza to replenish health. The amount of health restored is dependent on pizza portions (whole, half, or slice). A player is given a limited number of continue options. Boss confrontations include Bebop (stage one mid-boss), Rocksteady (stage one boss), Mecaturtle (stage three), Big Mouser (stage four), the Technodrome (stage five), and Shredder.
Releases
Regional differences
The game was released for the Family Computer (Famicom) in Japan a month earlier than the American NES version under the title Geki Kame Ninja Den (Japanese: 激亀忍者伝, which loosely translates to "Legend of the Radical Ninja Turtles"). This was the first TMNT product released in the country, predating the Japanese dub of both the first film and the animated series. Subsequent TMNT video games released in Japan kept the franchise's original title. While graphics and gameplay are virtually identical to its NES counterpart, the Japanese localization changed the plot a bit by turning April O'Neil from an acquaintance of the Turtles into Splinter's daughter.
The game was released as Teenage Mutant Hero Turtles in all European territories, in line with the renaming of the first cartoon series in those territories.
Ports
The game was ported to various home computer platforms in 1990. Konami, under the Ultra Games label, released DOS, Commodore 64, and Amiga versions in North America, while the game was licensed to Mirrorsoft's Image Works label for the European market, where DOS, Commodore 64, Amiga, ZX Spectrum, Atari ST, and MSX versions were released. The European Amiga port is different from the North American version. The initial release of the DOS version contains a programming error that creates a gap that is impossible to cross without cheating or a patch. The game was the UK's number 1 selling Spectrum game for 6 months between March and August 1991.
It was released in 2007 on the Wii's Virtual Console. It was released for the Wii in Europe and Australia for 500 points which was later raised to 600 Wii Points. In North America, it was released for Wii on April 2, 2007, for the price of 600 points—100 points more than the average NES game—due to a licensing issue. It was the first licensed game to appear on the North American and European Virtual Console. Due to licensing issues, it was later removed from the Wii Shop Channel in Japan on January 24, 2012, and in North America and Europe on January 26, 2012.
The NES version of the game was re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.
Reception
ReceptionPublication | Score | ||
---|---|---|---|
NES | Wii | ZX | |
Crash | N/A | N/A | 80% |
Electronic Gaming Monthly | 23/40 | N/A | N/A |
GameSpot | N/A | 2.7/10 | N/A |
IGN | N/A | 5.5/10 | N/A |
Nintendo Life | N/A | N/A | |
Nintendo Power | 8.25 | N/A | N/A |
Sinclair User | N/A | N/A | 94% |
Your Sinclair | N/A | N/A | 90% |
Publication | Award |
---|---|
Sinclair User | SU Classic |
Your Sinclair | Megagame |
The game was a commercial success. By May 1990, it had sold over 1 million cartridges in the United States. By the end of 1990, the game had sold more than 4 million cartridges worldwide, earning $125 million ($307 million adjusted for inflation) for Konami.
However, it received a mixed critical reception upon its original NES release. Nintendo Power scored it 4 out of 5 and praised its "superb play control" and "super-sharp graphics". The game would be voted as the year's best game by readers as part of the magazine's annual Nintendo Power Awards. Conversely, Electronic Gaming Monthly's panel of four reviewers scored it 6, 7, 6 and 4 out of 10, the latter describing it as a "disappointment."
The ZX Spectrum port was reviewed more positively. Your Sinclair gave the game a 90% rating, praising the game's colorful, cartoonish graphics and move sets while also criticizing the game's swimming level.
When the NES game was re-released on Virtual Console in 2007, it attracted largely negative reviews. GameSpot's Frank Provo gave Teenage Mutant Ninja Turtles 2.7 out of 10, citing the game's very hard difficulty and the game's unpolished and unfun nature as reasons for the rating. Provo also stated that, while the game's music is upbeat, the music and the game in general lacks the more recognizable traits of the Teenage Mutant Ninja Turtles franchise. Mark Birnbaum of IGN gave Teenage Mutant Ninja Turtles a 5.5 out of 10 pointing out that the game is dated and only for nostalgic and hardcore fans. Birnbaum stated that the controls were poor, the enemies bland and the level design and characters were negatives in the game. Both reviewers also cited its poor quality in comparison to Konami's later Turtles NES games, which were not re-released.
Notes
- Japanese: 激亀忍者伝, lit. "Legend of the Radical Ninja Turtles"
References
- "NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
- "Mirage Studios' TMNT Volume 1 #4!". Archived from the original on August 18, 2008. Retrieved February 4, 2009.
- ^ "激亀忍者伝 [ファミコン] / ファミ通.com". www.famitsu.com. Retrieved July 24, 2018.
- "Geki Kame Ninja Den manual scans" (in Japanese).
- "Scary-Crayon reviews... Teenage Mutant Ninja Turtles I & II (MS-DOS PC versions)". Scary-crayon.com. Retrieved June 21, 2010.
- "The YS Rock'n'Roll Years - Issue 63". Archived from the original on June 17, 2014. Retrieved June 15, 2014.
- "The YS Rock'n'Roll Years - Issue 68". August 1991. Archived from the original on June 15, 2014.
- Dennis Lee, group manager for Konami. "Konami Talks Virtual Console". IGN. Archived from the original on May 28, 2007.
As you know, currently we do not hold the video game license for TMNT, so we had to create a new licensing deal for these titles
- Bailey, Kat (July 21, 2022). "Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date". IGN. Retrieved August 29, 2022.
- "Crash". worldofspectrum.org. Archived from the original on December 6, 2017. Retrieved September 22, 2023.
- ^ "Electronic Gaming Review Crew: TMNT". Electronic Gaming Monthly. No. 4. November 1989. p. 10.
- ^ Provo, Frank. "Teenage Mutant Ninja Turtles Review". GameSpot. Retrieved December 9, 2012.
- ^ Birnbaum, Mark (April 17, 2007). "Teenage Mutant Ninja Turtles Review". IGN. Retrieved February 26, 2014.
- Calvert, Darren (March 16, 2007). "Review: Teenage Mutant Ninja Turtles (Virtual Console / NES)". Nintendo Life. Retrieved February 26, 2014.
- "Sinclair User". worldofspectrum.org. Archived from the original on December 6, 2017. Retrieved September 22, 2023.
- ^ "Teenage Mutant Hero Turtles". The Your Sinclair Rock'n'Roll Years. Archived from the original on April 10, 2016. Retrieved January 15, 2022.
- "News Feature: Cowabunga! Game production continues on TMNT powerhouse". RePlay. Vol. 15, no. 8. RePlay Publishing. May 1990. pp. 146–9.
- Sheff, David (1994) . "Game Masters" (PDF). Game Over: How Nintendo Conquered the World. Vintage Books. p. 235. ISBN 978-0-307-80074-9. Archived from the original (PDF) on January 2, 2021. Retrieved September 20, 2021.
- "Teenage Mutant Ninja Turtles: What Did Critics Think in 1990? - Defunct Games".
- "Nintendo Power Awards '89". Nintendo Power. Nintendo of America. March–April 1990.
External links
Categories:- 1989 video games
- Pack-in video games
- Image Works games
- Nintendo Entertainment System games
- Platformers
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- Video games based on Teenage Mutant Ninja Turtles
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