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{{Short description|2004 video game}} | |||
{{Use dmy dates|date=April 2012}} | |||
{{good article}} | |||
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{{Use British English|date=November 2024}} | |||
{{Use dmy dates|date=August 2024}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Grand Theft Auto: San Andreas | | title = Grand Theft Auto: San Andreas | ||
| image = |
| image = GTASABOX.jpg | ||
| developer = ]{{efn|Ported to ], ], ], ], ], and ] by War Drum Studios<ref name="Eurogamer War Drum"/>}} | |||
| caption = | |||
| publisher = ] | |||
| developer = ]{{collapsible list|title=Additional work by:|]|]|]|War Drum Studios {{small|(mobile)}}}} | |||
| producer = ] | |||
| publisher = ]<br />] {{small|(Japan)}} | |||
| programmer = {{ubl|Obbe Vermeij|Adam Fowler}} | |||
| distributor = ] | |||
| artist = Aaron Garbut | |||
| producer = ] | |||
| writer = {{ubl|]|James Worrall|]}} | |||
| programmer = Adam Fowler<br />Obbe Vermeij | |||
| composer = ] | |||
| artist = Aaron Garbut | |||
| series = '']'' | |||
| writer = ]<br>James Worrall<br>]<ref>{{cite web |title=GTA San Andreas - End Credits |url=https://www.youtube.com/watch?v=DrSm4tzGvcM&feature=player_detailpage#t=20s |author=GTA Series Videos |publisher=] |date=6 February 2010 |accessdate=24 July 2012 |format=Video }}</ref> | |||
| engine = ] | |||
| series = '']'' | |||
| platforms = {{collapsible list|title={{nobold|]}} | |||
| engine = ] | |||
|] | |||
| version = 1.01 (PC retail)<br />2.0 (PC/PS2/Xbox retail)<br />3.0 (Steam) | |||
|] | |||
| released = {{collapsible list|title=26 October 2004|'''PlayStation 2'''<br />{{vgrelease|NA=26 October 2004|EU=29 October 2004|AUS=29 October 2004}}{{vgrelease|JP=29 January 2007}}'''Windows''', '''Xbox'''<br>{{vgrelease|NA=7 June 2005|EU=10 June 2005}}'''Xbox 360 (XBLM)'''<br>20 October 2008<br/>'''Mac OS X'''<ref>{{cite web|url=http://phx.corporate-ir.net/preview/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1495957 |title=Take-Two Interactive Software — Investor Relations — Take-Two News Release |publisher=Phx.corporate-ir.net |date= |accessdate=11 August 2011}}</ref><br>12 November 2010<br />'''PlayStation 3 (PSN)'''{{vgrelease|NA=11 December 2012|EU=12 December 2012}}'''iOS'''<br>12 December 2013<ref name="ios-release">{{cite web |url=http://www.rockstargames.com/newswire/article/51980/san-andreas-now-available-for-ios.html |title=San Andreas Now Available for iOS |author=R* Q |publisher=] |date=12 December 2013 |accessdate=13 December 2013 }}</ref><br/>'''Android''', '''Amazon Kindle'''<br>19 December 2013<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/51870/grand-theft-auto-san-andreas-mobile-coming-this-december.html |title=Grand Theft Auto: San Andreas Mobile Coming this December |author=R* Q |date=26 November 2013 |accessdate=27 November 2013 }}</ref><br />'''Windows Phone'''<br>27 January 2014<ref>{{cite web|url=http://blogs.technet.com/b/firehose/archive/2014/01/27/save-a-family-and-a-repair-a-reputation-in-grand-theft-auto-san-andreas-for-windows-phone.aspx|title=Save a family and a repair a reputation in ‘Grand Theft Auto: San Andreas’ for Windows Phone|date=27 January 2014|work=The Fire Hose|publisher=]|accessdate=28 January 2014}} | |||
|] | |||
</ref>}} | |||
|] | |||
| genre = ] | |||
|] | |||
| modes = ], ] | |||
|] | |||
| platforms = ], ], ], ], ] (]), ] (]), ], ], ], ] | |||
|] | |||
| media = ], ] | |||
|] | |||
|]}} | |||
| released = {{Collapsible list|title={{nobold|26 October 2004}} | |||
|'''PlayStation 2''' | {{Video game release|NA|26 October 2004|PAL|29 October 2004}} | |||
|'''Windows''', '''Xbox''' | {{Video game release|NA|7 June 2005|EU|10 June 2005}} | |||
|'''Mac OS X''' | 12 November 2010 | |||
|'''iOS''' | 12 December 2013 | |||
|'''Android''' | 19 December 2013 | |||
|'''Windows Phone''' | 27 January 2014 | |||
|'''Fire OS''' | 15 May 2014 | |||
|'''Xbox 360''' | 26 October 2014 | |||
|'''PlayStation 3''' | 1 December 2015}} | |||
| genre = ] | |||
| modes = ], ] | |||
}} | }} | ||
'''''Grand Theft Auto: San Andreas'''''<!-- Please don't add the abbreviation "GTA: San Andreas" here as it isn't used throughout the article and therefore isn't needed --> is an ] ] ] developed by ] and published by ]. It was released on 26 October 2004 for the ] console, on 7 June 2005 for ] and ]. It is the seventh title in the ], and the first main entry since '']'' in 2002. It was also released on the same day as '']''. | |||
'''''Grand Theft Auto: San Andreas''''' is a 2004 ] developed by ] and published by ]. It is the fifth main game in the ], following 2002's '']'', and the seventh entry overall. Set within the fictional U.S. state of San Andreas, the game follows ], who returns home after his mother's murder and finds his old ] has lost much of their territory. Over the course of the game, he attempts to rebuild the gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder. | |||
''Grand Theft Auto: San Andreas'' is played from a ] in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional state of San Andreas, which is heavily based on ] and ].{{efn|Games in the ''Grand Theft Auto'' series are grouped into distinct ]s, which share interconnected plots and characters. The previous "3D universe" consists of ''Grand Theft Auto III'', '']'' (2002), '']'' (2004), ''San Andreas'' (2004), '']'' (2005), and '']'' (2006). The ''San Andreas'' rendition of Los Santos is different from the rendition in '']'' (2013).<ref name="RockstarGTAUniverses">{{cite web|url=http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your-questions-answered-part-one-claude-dar.html|title=Grand Theft Auto III: Your Questions Answered – Part One (Claude, Darkel & Other Characters) |author=R*Q |publisher=] |accessdate=23 November 2013}} '''Rockstar:''' "The “universes” are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not."</ref>}} The state of San Andreas consists of three metropolitan cities: ], based on ]; San Fierro, based on ]; and Las Venturas, based on ]. The ] story follows ], who returns home to Los Santos after learning of his mother's murder. CJ finds his old friends and family in disarray, and over the course of the game he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the ] and ] street gangs, the ], the ], and the ]. | |||
The game is played from a ] and its world is navigated on foot or by vehicle. The ] design lets the player freely roam San Andreas, consisting of three major metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on ], ], and ], respectively. Rockstar conducted on-site research in each city and consulted Los Angeles natives ], ], and ] for help imitating the city's culture. The narrative is based on multiple real-life events in Los Angeles, including the ] and ] street gang rivalry, the ], the ], and the ]. The 50-person development team spent nearly two years creating the game. ''San Andreas'' was released in October 2004 for the ]. | |||
Upon its release, the game was acclaimed by many reviewers who praised the music, story and gameplay. It became the best-selling video game of 2004, and has sold over 27 million copies as of 2011; it remains the best-selling PlayStation 2 game of all time. The game is cited as a landmark in video games for its far-reaching influence within the industry. The violence and sexual content of ''San Andreas'' has been the source of public concern and controversy. In particular, a player-made software patch, dubbed the "]", unlocked a previously hidden sexual mini-game. | |||
The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design, technical issues, and portrayal of race. It generated controversy when the hidden "]" sex minigame was discovered, briefly requiring the game to be re-rated ]. ''San Andreas'' received year-end accolades from several ], and it is considered one of the ]'s most significant titles and among the ]. It was released for ] and the ] in 2005, followed by enhanced versions and mobile ports in the 2010s, and ] in 2021. ''San Andreas'' is the ] with over 17.3 million copies sold, and one of the ] with 27.5 million copies sold overall. Its successor, '']'', was released in April 2008. | |||
The next main entry in the series, '']'', was released on 29 April 2008 to critical acclaim. ''San Andreas'' has been ported to various other platforms and services, such as ], ], ] and mobile devices (], ], ] and ]). | |||
==Gameplay== | == Gameplay == | ||
] |
] and its ] can be navigated using cars and other vehicles.<ref name="Eurogamer Preview"/><ref name="GameSpot Review"/>]] | ||
''San Andreas'' is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, ] environment in which to move around. On foot, the player's character is capable of walking, eating, running, sprinting, swimming, climbing (the first ''GTA'' game in which swimming and climbing are possible) and jumping as well as using weapons and various forms of hand to hand combat. Players can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed wing aircraft, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them. | |||
''Grand Theft Auto: San Andreas'' is an ] played from a ].<ref name="Eurogamer Preview"/> In the game, players control criminal ] and complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can ] the game's ] and complete optional side missions.<ref name="GamesRadar Stealth"/><ref name="PSM2 Review 1"/> A ] mode allows two players to roam the world.<ref name="Eurogamer Preview 2"/> The fictional state of San Andreas, which makes up the open world, comprises three metropolitan cities: Los Santos, San Fierro, and Las Venturas.<ref name="Eurogamer Las Venturas"/> The cities are unlocked as the story progresses;<ref name="Eurogamer Map"/> airports allow teleportation between each city using ].<ref name="BradyGames"/>{{rp|p=1}} Scattered throughout the map, safehouses can be purchased to ] and store vehicles.<ref name="BradyGames"/>{{rp|p=20}} | |||
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and look around the cities, eat from the restaurant, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas ] teams, the ], and the military respond to higher wanted levels. | |||
Players may run, swim, and use vehicles to navigate the world,<ref name="GameSpot Review"/> and use ] attacks, firearms and explosives to fight enemies, including the ability to ] firearms and commit ]s.<ref name="IGN Review"/><ref name="GameSpot Review PC"/> Weapons are purchased from local ]s, retrieved from dead enemies, and found scattered through the world.<ref name="VG247 Weapons"/> In combat, ] is used to lock on to targets.<ref name="BradyGames"/>{{rp|p=42}} Should players take damage, their health meter can be fully regenerated through health pick-ups, and ] can be used to absorb gunshots and explosive damage.<ref name="IGN Review"/><ref name="CNET Review"/> Players ] at hospitals when their health depletes.<ref name="Annandale"/>{{rp|100}} If players commit crimes, law enforcement may respond as indicated by a "]" meter in the ]. Stars displayed on the meter indicate the current wanted level; at the maximum six-star level, police helicopters and military are sent after players.<ref name="BradyGames"/>{{rp|p=1}} Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight.<ref name="BradyGames"/>{{rp|p=29}} The game features more than 180 vehicles, including cars, motorcycles, aircraft, boats, and ]s,<ref name="BradyGames"/>{{rp|pp=6–11}} and most can be accessorised with modifications like ], ]s, and ].<ref name="BradyGames"/>{{rp|pp=201–204}} | |||
The player can partake in a variety of optional side missions that can boost their character's attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a ]. New additions include ] missions, ] missions, truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles. | |||
] | |||
Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing certain missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of certain missions. If the player were to try travel in locked locations they would end up attracting the attention of SWAT teams. | |||
In the world, players can fight for territory by attacking rival gang members; the territory is won when players survive three waves of responding enemy attacks. Won territories are subject to periodic enemy gang attacks—they must be successfully defended or else lost.<ref name="BradyGames"/>{{rp|p=196}} While free roaming the world, players may engage in activities such as ], ], ], ], and ] missions;<ref name="BradyGames"/>{{rp|pp=176–180}} completion rewards players with cash, which can be spent on CJ's accessories, clothing, hairstyles, and tattoos—new ] elements for the series.<ref name="IGN Review"/><ref name="IGN Style"/> Balancing food and physical activity impacts CJ's appearance and physical attributes; eating and exercising maintains health, while losing muscle lessens combat effectiveness.<ref name="IGN Diets"/> Three styles of ]—], ], and ]—are taught at gyms in each city.<ref name="BradyGames"/>{{rp|pp=144–145}}<ref name="PSM2 Preview"/>{{rp|p=31}} The game tracks respect among CJ's friends, which varies according to his actions and appearance.<ref name="BradyGames"/>{{rp|p=1}} Acquired skills are also tracked, such as driving, firearms handling, lung capacity, muscles, and stamina, which unlock additional game mechanics.<ref name="GameSpot Review"/><ref name="BradyGames"/>{{rp|p=4}} Players can date six different girls and take them to dinner, drinks, or dancing.<ref name="BradyGames"/>{{rp|pp=200–201}} | |||
Unlike ''GTA III'' and ''Vice City'', which needed loading screens when the player moved between different districts of the city, ''San Andreas'' has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between ''San Andreas'' and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the ] version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover. | |||
== Plot == | |||
The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, '']'', including various stealth elements,<ref name="GameSpotRobbery2">{{cite web|author=Greg Kasavin|url=http://www.gamespot.com/ps2/action/gta4/preview_6104797.html?page=2|title=Grand Theft Auto: San Andreas Weekend Update: Robbery and Home Invasion|publisher=GameSpot|page=2|date=13 August 2004|accessdate=22 March 2008}}</ref> as well as improved target crosshairs and a target health indicator which changes from green to red to black depending on the target's health. The PC version of the game implements ]; the player has to hold the right mouse button to activate the ]s, and then click or hold at the left mouse button to shoot or use an item, such as a camera. | |||
<!-- Keep under 700 words (currently 508) --> | |||
In 1992, after five years in ], gangster Carl "CJ" Johnson (]) returns to Los Santos following his mother's death in a drive-by shooting. He is intercepted by corrupt ] officers led by Frank Tenpenny (]), who threaten to implicate CJ in the killing of a fellow police officer unless he co-operates with them. CJ returns to Grove Street and reunites with his brother Sean "Sweet" Johnson (]), sister Kendl Johnson (]), and members of his old gang, Big Smoke (]) and Ryder (]). Discovering the Grove Street Families (GSF) have lost much of their territory, CJ restores the gang to power by helping reunite the various GSF sets who had splintered and allying himself with Cesar Vialpando (])—Kendl's boyfriend and leader of the Varrios Los Aztecas gang. CJ and Cesar witness Smoke and Ryder meeting with Tenpenny and the rival Ballas gang, and discover they betrayed the GSF and were responsible for killing CJ's mother. Suspecting a set-up, CJ rushes to Sweet's aid in a showdown against the Ballas. | |||
Sweet gets wounded in the ambush and imprisoned, while Tenpenny exiles CJ to the countryside, where he forces him to eliminate witnesses to C.R.A.S.H.'s corruption in exchange for Sweet's safety in prison. CJ befriends an aging hippie and marijuana farmer named "the Truth" (]) and ] leader Wu Zi Mu (]). He participates in a street race and wins a garage in San Fierro, which he sets up to earn money, and crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. Infiltrating the organisation, he identifies its leader: the affable but mysterious Mike Toreno (]). Alongside Cesar and the Triad, CJ destroys the Loco Syndicate's drug factory and kills their leaders and Ryder. Toreno reveals himself to be an undercover government agent and enlists CJ's help in several shady operations in exchange for Sweet's release from prison. Meanwhile, CJ and Wu Zi Mu establish a ] in Las Venturas, where they clash against a rival, ]-run casino. | |||
] | |||
In addition, players can swim and climb walls for the first time in the series.<ref name="GameSpotReview"/> The ability to swim has a great effect on the player as well, since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Due to the size of San Andreas, a waypoint reticle on the HUD map can be set, aiding the player in reaching a destination. | |||
After his release, Sweet and CJ revive the GSF, drive off the rival gangs from their territory, and rebuild throughout Los Santos. Tenpenny is arrested and tried for several felonies, but the charges are dropped due to the lack of witnesses, prompting a city-wide riot. CJ soon discovers Smoke's hideout. The two engage in a gunfight; CJ wins, and before dying, Smoke confesses that he got caught up with the power and money. Tenpenny arrives, holds CJ at gunpoint while he steals Smoke's drug money, and causes an explosion in the building to escape. He drives off in a fire truck, followed by CJ and Sweet, but eventually loses control of the vehicle and crashes over the side of a bridge overlooking Grove Street. CJ and his friends watch as Tenpenny dies of his injuries, ending the riot. In the aftermath, CJ's family and friends celebrate their success at the Johnson house. In the midst of the celebrations, CJ leaves to check on the neighbourhood. | |||
===RPG features in character development=== | |||
Rockstar has emphasized the ] of the main protagonist by adding many ] elements. Clothing, accessories, haircuts, jewelry, and tattoos are now available for purchase by the player, and have more of an effect on ]s' reactions than the clothing in ''Vice City''. CJ's level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. Players must also ensure CJ eats to stay healthy and also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes.<ref name="GameSpotReview"/> | |||
== Development == | |||
''San Andreas'' tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game.<ref name="GameSpotReview"/> CJ may also learn three different styles of ] (], ] and ]) at the gyms in each of the game's three cities. CJ can also speak with a number of pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue.<ref>, ], 23 October 2004</ref> | |||
{{Multiple image |align=right |direction=horizontal |total_width=400 | |||
|image1=Leslie Benzies @ Everywhere Game.jpg |caption1=] |alt1=A middle-aged man looking at the camera | |||
|image2=Dan Houser at Rockstar Games.png |caption2=] |alt2=A bald middle-aged man smiling at the camera | |||
|image3=Sam Houser at Rockstar Games.png |caption3=] |alt3=A smiling man with brown hair and a thick beard | |||
|footer=Like the two previous ''Grand Theft Auto'' entries, Benzies produced ''San Andreas'' with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was executive producer.<ref name="Manual"/>{{rp|pp=20–21}}}} | |||
The 50-person team at ] began development of ''San Andreas'' following the release of '']'' in October 2002.<ref name="Rolling Stone Retrospective"/><ref name="Eurogamer Garbut"/> Having two years of development, as opposed to ''Vice City''{{'}}s one, gave them more opportunities to experiment and reevaluate the previous '']'' games.<ref name="Eurogamer Garbut"/> Producer ] hoped ''San Andreas'' would redefine the series and "revolutionize open-ended gameplay and video game production values".<ref name="GameSpot Date"/> ]'s '']'', originally scheduled to be released in 2004, was delayed to 2005 to provide additional resources to ''San Andreas''.<ref name="GamesRadar Reveal"/> ''San Andreas'' had a budget of under {{US$|10 million}}.<ref name="WSJ Budget"/> | |||
===Vehicles=== | |||
In total, there are around 240 vehicles in the game<ref>{{cite web|url=http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images |title=Vehicles Guide with images GTA: San Andreas |publisher=G-unleashed.com |date= |accessdate=5 February 2011}}</ref> compared to approximately 60 in ''GTA III''. New additions include ]s, a ], a ], a ], trailers and others. Car ] and features are similar to the '']'' series of ] games, allowing for much more midair vehicle control as well as ] upgrades and aesthetic modification. | |||
Rockstar North's minimal ] since the development of the series's first game, '']'' (1997), allowed the team to leverage their experience with the series.<ref name="PC PowerPlay Preview"/>{{rp|p=57}} Some developers were concerned about working conditions at Rockstar during ''San Andreas''{{'}}s development, as they were unable to take an adequate break after ''Vice City''. Programmer Gary Foreman feared the company had entered a "constant ]", as some developers worked for 17 hours per day.<ref name="Kushner"/>{{rp|p=138}} Some stepped away after disagreements with Rockstar president ] about working conditions,<ref name="Kushner"/>{{rp|pp=139–141, 160}} and one veteran employee quit in objection to the portrayal of ] and what he perceived to be a gloomier and more exploitative tone in Rockstar's output, particularly ''San Andreas'' and Rockstar North's previous game, '']'' (2003).<ref name="Kushner"/>{{rp|p=167}} | |||
There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. ] are fast, but usually need a ] to land. ]s can land almost anywhere and are much easier to control in the air, but are slower. While previous ''Grand Theft Auto'' games had only a few aircraft that were difficult to access and fly, ''San Andreas'' has 11 fixed wing aircraft and nine helicopters and makes them more integral in the game's missions. There is also the ability to ] from aircraft, using a parachute. Several boats were added, while some were highly modified. | |||
=== |
=== Technical and open world design === | ||
{{Quote box |quote=We love L.A., and the whole gangbanging vibe, and the street culture. That time in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the ] in ''GTA3'', and then '80s Miami with ''Vice City'', so going to L.A. in the early '90s just seemed like an obvious place for us to go. |author=] |source=in an interview with '']'' in January 2005<ref name="EGM Houser"/>|align=right|width=25em}} | |||
{{moreref|section|date=April 2014}} | |||
Other new features and changes from previous ''Grand Theft Auto'' games include: | |||
* '''Gang wars''': Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed from one of the two other gangs for the Grove Street Families, that gang can no longer attack. Once the player takes control of all the territories, none can come under attack.<ref>{{cite web|url=http://gta-sanan.ucoz.net/index/gangs/0-9 |title=GTA San Andreas — Gangs |publisher=Gta-sanan.ucoz.net |date= |accessdate=5 February 2011}}</ref> | |||
* '''Car modification''': Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo and ] upgrade which increases bass and gives the car a speed boost when activated respectively; and hydraulics, which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paintjobs, rims, ], side skirts, bumpers and stereo system upgrades. | |||
* '''Burglary''': Continuing the series' tradition of controversy, ] is included as a potential money-making activity.<ref>Greg Kasavin, , GameSpot, 13 August 2004</ref> By stealing a burglary van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants. | |||
* '''Minigames''': Numerous ]s are also available for play in ''San Andreas'', including ], ], ] challenges (dancing and 'bouncing' ]s with hydraulics), and video game machines that pay homage to classic ]s. In addition, there are the aforementioned casino games and methods of gambling, such as betting on virtual ].<ref name="IGNReview"/> | |||
* '''Money''': The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in red negative numbers. When the player leaves a safehouse, CJ gets an unexpected call and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time. | |||
* '''Multiplayer''': Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within close proximity of each other. The multiplayer rampages provide such functionality. | |||
''San Andreas''{{'}}s world was originally envisioned as three separate maps connected by public transport; it later became three cities in one map, with countryside and desert in between.<ref name="Rolling Stone Retrospective"/> Its cities are inspired by real locations: Los Santos by ], San Fierro by ], and Las Venturas by ].<ref name="Eurogamer Las Venturas"/><ref name="Game Informer Cover"/>{{rp|p=44}} Early in development, the team travelled to each city for research and photography;<ref name="PSM Preview"/>{{rp|p=61}}<ref name="OXM"/>{{rp|p=40}} art director Aaron Garbut felt Los Angeles's gang territory in particular was difficult to capture without first-hand experience.<ref name="Eurogamer Garbut"/> Rockstar's New York-based research team took thousands of photographs and video,<ref name="Eurogamer Garbut"/><ref name="PSM Preview"/>{{rp|p=61}} some of which were used as ] in the game.<ref name="Rolling Stone Retrospective"/> ''San Andreas''{{'}}s world is {{convert|36|km2|mi2}},<ref name="GameSpot Q&A"/> about four to six times larger than '']''{{'}}s and ''Vice City''{{'}}s;<ref name="Game Informer Cover"/>{{rp|p=44}} each city in ''San Andreas'' is approximately as large as Vice City.<ref name="IGN First Look"/> Garbut found it more difficult to memorise ''San Andreas''{{'}}s larger map than its predecessors'.<ref name="PSM Preview"/>{{rp|p=61}} The team wanted all elements—including packaging and marketing—to maintain a consistent theme to ensure players felt they were connected.<ref name="Eurogamer Houser"/><ref name="OPS2 AU Preview"/>{{rp|p=47}} | |||
==Synopsis== | |||
{{Infobox settlement | |||
|name = San Andreas | |||
|official_name = State of San Andreas | |||
|other_name = | |||
|nickname = | |||
|settlement_type = ] | |||
|image_skyline = | |||
|imagesize = | |||
|image_caption = | |||
|subdivision_type = Country | |||
|subdivision_name = United States | |||
|subdivision_type1 = State | |||
|subdivision_name1 = San Andreas | |||
|subdivision_type2 = Cities | |||
|subdivision_name2 = ]<br />]<br />] | |||
|postal_code_type = | |||
|postal_code = | |||
|postal2_code_type = | |||
|postal2_code = | |||
|area_code_type = | |||
|area_code = 342 Los Santos (323/424 Los Angeles)<br />514 San Fierro (415 ])<br />207 Las Venturas (702 ]) | |||
|website = | |||
|footnotes = | |||
}} | |||
Benzies felt Rockstar North's relationship with Los Angeles natives ], ], and ] helped them imitate the city's 1990s street culture.<ref name="OXM"/>{{rp|p=40}} The team wanted to ensure the world looked neither too "toy-towny" nor too precise,<ref name="Eurogamer Houser"/> as they sought "depth" over quantitative size; Garbut wanted players to "feel like can stop at any point and discover new things".<ref name="Eurogamer Garbut"/> Real-world areas were the inspiration for many in-game locations: ] for Los Santos's urban areas, and the ] for the Gant Bridge.<ref name="GameSpot Preview"/><ref name="GameSpot Tales"/> The team were enthusiastic about the inclusion of mountains, forests, and a desert—firsts for the series.<ref name="Eurogamer Garbut"/><ref name="Kikizo Houser"/> San Fierro's hills, based on ], were intended to draw the player's focus towards vehicle gameplay,<ref name="Game Informer Cover"/>{{rp|p=45}} and the open countryside driving was inspired from a technical perspective by Rockstar's '']'' (2002).<ref name="OPS2 UK Preview"/>{{rp|p=42}} Producer and co-writer ] felt the game's return to Los Santos in the final act afforded players a chance to view it from a different perspective.<ref name="EGM Preview"/>{{rp|p=122}} Garbut established ] for each city represented by their sky colour: Los Santos's red-orange, San Fierro's blue, and Las Venturas's red.<ref name="Rolling Stone Retrospective"/> | |||
===Setting=== | |||
''Grand Theft Auto: San Andreas'' takes place in 1992 within the state of San Andreas, which is based on sections of ] and ]. It comprises three major fictional cities: '''Los Santos''' corresponds to ], '''San Fierro''' corresponds to ], and '''Las Venturas''' corresponds to ].<ref name="GameSpotReview"/> The environments around these cities are also based on settings within the ] of the United States. Players can drive up the half-mile (800 m) tall Mount Chiliad (based on ]), ] from various peaks and skyscrapers, and visit 12 rural towns and villages located in three counties: ], ], and ] counties. Other notable destinations include Sherman Dam (based on the ]), a large secret military base called Area 69 (based on ]), a large satellite dish (based on a dish from the ]), Vinewood (based on ]) and the Vinewood sign (based on the ]) which is located in Mulholland, and many other geographical features. Interestingly the bridges in San Fierro are based on the Forth ] and ] bridges which link Edinburgh, the home of Rockstar North, to Fife although the road bridge is highly similar to the ]. San Andreas is 13.9 square miles (36 square kilometres),<ref>{{cite web|url=http://www.gamespot.com/pc/action/gta4/news.html?sid=6126774|title=Grand Theft Auto: San Andreas Q&A — Under the Hood, ''GameSpot'', June 1, 2005|accessdate=11 January 2008}}</ref> almost four times as large as ] and five times as large as the ''Grand Theft Auto III'' rendition of ]. The three cities are linked by numerous highways, a train system, and air travel. While its predecessors' areas were limited to urban locations, San Andreas includes not only large cities and suburbs, but also the rural areas between them. | |||
''San Andreas'' was built using the ] ].<ref name="GamesTM Preview"/>{{rp|p=74}} Its ] was rewritten for increased graphical detail and scope,<ref name="Eurogamer Houser"/> allowing 35–50% more ] on screen,<ref name="GamesTM Preview"/>{{rp|p=74}} real-time reflections and ], and unique ] and lighting sets for day and night.<ref name="Eurogamer Garbut"/><ref name="Game Informer Cover"/>{{rp|p=45}} According to Garbut, the world is built with around 16,000 unique objects and buildings.<ref name="PSM Preview"/>{{rp|p=61}} Several buildings share a single low-detail model,<ref name="GameSpot Q&A"/> allowing them to be loaded as players traverse the map without the interruption of loading screens like in ''Vice City''.<ref name="EGM Preview"/>{{rp|p=122}} Textures were created at a high resolution and scaled down for platforms unable to handle them.<ref name="GameSpot Q&A"/> The driving physics were reworked from previous games in consideration of ''San Andreas''{{'}}s more open areas.<ref name="Eurogamer Houser"/> ''Manhunt'' inspired ''San Andreas''{{'}}s stealth elements,<ref name="OPS2 AU Preview"/>{{rp|p=49}} and the "physicality" of ''Manhunt''{{'}}s targeting and gun gameplay was adapted to the open world formula.<ref name="1Up Houser"/> ] advancements enabled the developers to create gameplay features not possible in their previous games, such as the casino minigames.<ref name="GameSpot Q&A"/> | |||
===Characters=== | |||
{{Main|List of Grand Theft Auto: San Andreas characters}} | |||
=== Story and characters === | |||
The characters that appear in ''San Andreas'' are relatively diverse and relative to the respective cities and locales which each of them based himself in. This allows the game to include a significantly wider array of story lines and settings than in '']'' and ''Vice City''. The player controls ] (]), a young ] gang member who serves as the game's protagonist. | |||
Several historical events influenced the narrative, including the ] of the ],<ref name="Gamepressure True 4"/> the ], the ],<ref name="Guardian Defining"/> and the rivalry between the ] and ] street gangs.<ref name="Gamepressure True 3"/> Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour;<ref name="GamesRadar Houser"/> the writers sought to accurately portray gang violence without glorifying it,<ref name="PC PowerPlay Preview"/>{{rp|p=54}} and wanted each gang to act differently, signified by unique walking styles.<ref name="Rolling Stone Retrospective"/> DJ Pooh was hired to co-write the game from an American perspective.<ref name="Kushner"/>{{rp|p=189}} The narrative was influenced by ]; Dan Houser said the team watched "hundreds of movies to get the California vibe".<ref name="Kikizo Houser"/> The developers referenced '']'' (1991), '']'' (1988), and '']'' (1993) for narrative inspiration, and compared their in-game locations to those in different films: the countryside to '']'' (1972), San Fierro to '']'' (1968), and Las Venturas to '']'' (1995).<ref name="GamesTM Preview"/>{{rp|p=77}} Journalists identified references to other films like '']'' (1992) and '']'' (1991).<ref name="Hardcore Gamer Movies"/><ref name="PC Gamer Movies"/><ref name="IGN E3"/><ref name="Knight Movies"/> The focus on several communities was prompted by the variety in ] culture in the 1990s.<ref name="1Up Houser"/> | |||
While the stories are largely unconnected, ''San Andreas'' concluded a trilogy that started with ''Grand Theft Auto III'', allowing Rockstar to explore the 1980s (''Vice City''{{--)}}, 1990s (''San Andreas''{{--)}}, and early 2000s (''III''{{--)}}.<ref name="1Up Houser"/> The team felt "the world's attention was on California" in the 1990s in regards to news and music, and that it translated well to the game.<ref name="GamesTM Preview"/>{{rp|p=77}} Dan Houser said the game's satire was aimed towards the "broader weirdness" of American ] and ].<ref name="Eurogamer Houser"/> He noted the writers attempted to outdo each other's humour.<ref name="Eurogamer Houser"/> The team wanted to give players the freedom to make choices while maintaining interest in the story.<ref name="Eurogamer Houser"/> The game features over 400 speaking actors<ref name="Eurogamer Houser"/> and over 60,000 lines of dialogue, including over 7,700{{efn|CJ has more than 3,500 lines of dialogue in cutscenes, and over 4,200 in the open world.<ref name="GameSpot Talking"/>}} for CJ;<ref name="GameSpot Talking"/> it broke a ] for the largest video game voice cast with 861 credited actors.<ref name="Guinness 2009"/> Each ] had around an hour of dialogue, in contrast to ''Vice City''{{'}}s ten minutes.<ref name="GamesTM Preview"/>{{rp|p=71}} | |||
The Los Santos stages of the game revolve around the theme of the Grove Street Families gang fighting with the Ballas and the Vagos for territory and respect. East Asian gangs (most notably the local ]), an additional Vietnamese gang (the Da Nang Boys), and a force of Hispanic thugs working for the local "Loco Syndicate" (the San Fierro Rifa) are evident in the San Fierro leg of the game, while three Mafia families and the Triads who all own their respective casino are more prominently featured in the Las Venturas section of the game. | |||
Sam Houser sought an unknown actor for CJ, as he found ]'s performance as ] in ''Vice City'' "conflicting" due to his familiarity with Liotta's previous work. He opted to cast celebrities in secondary roles, such as Jackson as Tenpenny, and he felt Young Maylay's obscurity in the industry made CJ feel "very, very human".<ref name="Edge Houser"/> Rockstar asked Young Maylay to audition after overhearing him speak with DJ Pooh; he was cast in the role—his first acting performance—a few weeks after auditioning.<ref name="OPM Maylay"/>{{rp|p=41}} He felt the developers gave him the freedom to imbue CJ with his own personality.<ref name="GameSpy Maylay"/> They aimed for CJ to be their "most human" character, ensuring he had "the most intense story around him" to allow players to identify.<ref name="PC PowerPlay Preview"/>{{rp|p=54}} DJ Pooh compared CJ to ] in his fierce dedication to family but ability to become "cold-blooded" when necessary.<ref name="OPM US Preview"/>{{rp|p=49}} The team felt the ability to adjust CJ's weight helped players feel their actions could have consequences.<ref name="1Up Houser"/> Dan Houser felt CJ's customisability allowed players to better connect with the characters.<ref name="Game Informer Cover"/>{{rp|p=50}} DJ Pooh engaged several other actors to work on the game, such as Faizon Love, MC Eiht, and ].<ref name="Rolling Stone Retrospective"/> | |||
Like the previous two ''Grand Theft Auto'' games, the voice actors of ''San Andreas'' include notable celebrities, such as ], ], ], ], ], ], ], ], ], ], ], ], ], rappers ], ], ], ] and ] and musicians ], ], ], and ].<ref>{{cite web|url=http://www.imdb.com/title/tt0402224/fullcredits|title=Full credits for ''Grand Theft Auto: San Andreas'' (2004)|publisher=]|accessdate=19 January 2007}}</ref> ] makes his debut as the protagonist, Carl. | |||
=== Music === | |||
''The Guinness World Records 2009 Gamer's Edition'' lists it as the video game with the largest voice cast, with 861 credited voice actors, including 174 actors and 687 additional performers, many of those performers being fans of the series who wanted to appear on the game.<ref name="guinness 2009" /> | |||
{{Main|Soundtracks of Grand Theft Auto: San Andreas|l1=Soundtracks of ''Grand Theft Auto: San Andreas''}} | |||
Rockstar partnered with ] to create the soundtrack.<ref name="IGN Soundtrack 1"/> The in-game radio features eleven radio stations with twenty ]s—including ], ], and ]<ref name="MTV Soundtrack"/>—and more than three times as many licensed songs and original in-universe advertisements as ''Grand Theft Auto III''. The radio features were overhauled; instead of looping sounds, each station became dynamic, allowing a randomised song order, accurate weather predictions, and story-relevant news announcements.<ref name="IGN Soundtrack 2"/> ] wrote the game's ],<ref name="IGN Soundtrack 3"/> partly inspired by his childhood experiences with ] through '']'' (1988–1995).<ref name="Rolling Stone Retrospective"/> Interscope published two albums for the game: a two-disc album in November 2004,<ref name="GameSpy Soundtrack"/> and an eight-disc box set in December.<ref name="IGN Soundtrack 4"/> Post-PlayStation 2 versions of the game added an additional radio station supporting a custom, user-imported soundtrack.<ref name="GameSpot Xbox"/> | |||
===Plot=== | |||
In 1992, ] returns to Los Santos after spending five years living in Liberty City when his brother Sean "Sweet" Johnson calls to inform him of their mother's murder. Shortly after leaving the airport, Carl is intercepted by a group of corrupt LSPD ] officers led by ], and consisting of two officers, Officer Edward "Eddie" Pulaski and Officer Jimmy Hernandez, with whom Carl has a history. Tenpenny implicates Carl in the murder of a police officer, Officer Pendlebury, that Tenpenny himself committed, as he was on the verge of exposing him, and threatens to frame him for it if he does not cooperate with them. | |||
== Release and promotion == | |||
Carl returns to his former home on Grove Street and reunites with Sweet as well as fellow members of his old gang Ryder and Big Smoke. Finding that the Grove Street Families (GSF) have lost much of their territory while he was gone, Carl decides to stay in town. Working with the others to re-establish the GSF, Carl gradually restores the gang to power, driving off the rival Ballas and Vagos gangs and reducing the amount of drugs on the street, and gaining the admiration of Sweet, who was disappointed that he had left Grove Street after the death of his brother Brian Johnson. While en route to join Sweet for a final stand against the Ballas, Carl is contacted by his sister Kendl's boyfriend, Cesar Vialpando. Cesar brings Carl to a garage where they witness Smoke and Ryder meeting with Tenpenny and a group of Ballas, learning that they had been working with Tenpenny all along, and were responsible for his mother's murder, explaining their suspicious behaviour. Suspecting a set-up, Carl rushes to Sweet's aid, and fights off the Ballas, but the police arrive shortly afterward. Sweet is thrown in jail while Tenpenny takes Carl into the countryside and dumps him there. With the GSF in shambles, Smoke and Ryder, now openly allied with the Ballas, take over Los Santos and flood the streets with drugs. | |||
In October 2003, Rockstar's parent company ] announced the next ''Grand Theft Auto'' game would be released in 2004's third quarter,<ref name="IGN Date"/> and it prompted speculation after registering ''GTA: San Andreas'' with the ] in December 2003.<ref name="GameSpot Patent"/> Rockstar announced the game in March 2004, along with a scheduled release date of 19 and 22 October in North America and Europe, respectively.<ref name="GameSpot Date"/> The first details and screenshots were released at ] in May<ref name="IGN E3"/> alongside a ] in '']'',<ref name="IGN Cover"/> followed by the ] in July.<ref name="GamesRadar Cover"/> Rockstar launched the official website and first trailer in August,<ref name="IGN Trailer"/><ref name="IGN Website"/> followed by the second trailer in September.<ref name="IGN Desktop"/><ref name="IGN Trailer 2"/> In September, Take-Two announced the game's delay to 26 and 29{{nbsp}}October in North America and Europe, respectively, and revealed it would be released for ] in early 2005.<ref name="Eurogamer Delay"/> Rockstar commissioned hand-painted advertisements for ''San Andreas'' around the world in late 2004; one in ] remained partially visible in 2020.<ref name="Beat Mural"/> | |||
In October 2004, an early version of the game was leaked by hackers;<ref name="IGN Leak"/> Rockstar asserted it would "aggressively pursue this matter" and asked for information.<ref name="GamesIndustry Leak"/> The game was released for the PlayStation 2 in October 2004.<ref name="Eurogamer Delay"/> A ] version was published for the PlayStation 2 on 8{{nbsp}}October 2005, featuring Rockstar's debut documentary film ''Sunday Driver'', about a ] ] in Compton.<ref name="Trilogy"/> It also included ''{{visible anchor|The Introduction|The Introduction short film}}'',<ref name="IGN Introduction"/> an in-engine video previously provided on a ] with the game's soundtrack.<ref name="GameSpy Soundtrack"/> The 21-minute video chronicles the events leading up to ''San Andreas'', featuring CJ, Sweet, Big Smoke, Ryder, and Tenpenny.<ref name="GameSpy Introduction"/> '']'' recommended the film for fans of the series;<ref name="GameSpot Introduction"/> '']''{{'}}s Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth purchasing the special edition.<ref name="IGN Introduction"/> ] published the game in Japan on 25{{nbsp}}January 2007.<ref name="Joystiq Japan"/><ref name="Capcom Japan"/> | |||
Exiled in the countryside, Carl works with Cesar's cousin Catalina to make money by carrying out several heists in the area. He also befriends a hippie called The Truth and a blind triad leader named Woozie. After winning the deed to a garage in San Fierro in a race against Catalina and her new boyfriend, Carl goes there with The Truth, Cesar and Kendl to get it up and running so they can make a living. While in San Fierro, Carl crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. Carl infiltrates the organization and identifies its leader, the mysterious Mike Toreno. Along with Cesar and the Triad, Carl kills Ryder and the other Loco Syndicate leaders, Jizzy-B and T-Bone Mendez, and shoots down Toreno's helicopter. | |||
== Reception == | |||
Despite Toreno's apparent death, Carl is soon contacted by him in the desert. Toreno reveals that he is actually a government agent and enlists Carl's help in several shady operations in exchange for Sweet's freedom. Meanwhile, Carl travels to Las Venturas, where Woozie invites him to become a partner in the Four Dragons Casino, where the organization is facing problems from the mob families that control the city. Seeking to wrest control of Venturas from them, Carl helps Woozie plot a robbery of the mob's casino and gains the mob's trust through various jobs for mob boss Salvatore Leone. Eventually the heist is carried out successfully, earning the Triad a place of power in Las Venturas, although causing the mob to distrust Carl. Carl also encounters disgraced rapper Madd Dogg, whom he rescues from a suicide attempt. Grateful, Madd Dogg asks Carl to be his manager once he returns from rehab. | |||
=== Critical response === | |||
{{Video game reviews | |||
| title = PlayStation 2 version | |||
| MC = 95/100<ref name="MC"/> | |||
| EGM = 10/10<ref name="EGM Review"/> | |||
| EuroG = 9/10<ref name="Eurogamer Review 2"/> | |||
| GameRev = A<ref name="GameRevolution Review"/> | |||
| GI = 10/10<ref name="Game Informer Review"/> | |||
| GSpot = 9.6/10<ref name="GameSpot Review"/> | |||
| GSpy = 100/100<ref name="GameSpy Review 1"/> | |||
| IGN = 9.9/10<ref name="IGN Review"/> | |||
| PALGN = 9/10<ref name="PALGN Review"/> | |||
}} | |||
''Grand Theft Auto: San Andreas'' received "universal acclaim" from critics, according to review aggregator ].<ref name="MC"/> It is the site's fifth-highest-rated PlayStation 2 game.<ref name="MC Best PS2"/> '']''{{'}}s Daniel Dawkins declared it "the single most complete, unique, universe in console history" after '']'' (1998) and "the best entertainment console gaming can offer".<ref name="PSM2 Review 3"/> ''Game Informer''{{'}}s Andrew Reiner called it "entertainment at its best"<ref name="Game Informer Review"/> and '']''{{'}}s Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds".<ref name="GameSpy Review 4"/> | |||
Several reviewers considered ''San Andreas''{{'}}s world an improvement over its predecessors',<ref name="Game Informer Review"/><ref name="PALGN Review"/><ref name="1Up Review 2"/> praising the attention to detail in its areas and characters;<ref name="IGN Review"/><ref name="Eurogamer Review 1"/> ''IGN''{{'}}s Jeremy Dunham cited the differences in each city's weather as a highlight.<ref name="IGN Review"/> '']''{{'}}s Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics.<ref name="1Up Review 2"/> ''GameSpy''{{'}}s Lopez lauded its accurate imitation of the ].<ref name="GameSpy Review 3"/> Critics considered the graphics an improvement over ''Vice City'',<ref name="Eurogamer Review 1"/><ref name="OPM Review 1"/> particularly regarding the animations, foliage, lighting, and weather effects;<ref name="GameSpot Review"/><ref name="IGN Review"/><ref name="GameRevolution Review"/> ''PALGN''{{'}}s Chris Sell called it "one of the most visually absorbing games ever".<ref name="PALGN Review"/> Criticism was directed at the game's technical issues, with several reviewers encountering ],<ref name="IGN Review"/><ref name="PALGN Review"/><ref name="PSM2 Review 3"/> and unstable ]s;<ref name="GameSpot Review"/><ref name="1Up Review 2"/><ref name="Eurogamer Review 1"/> some felt the game pushed the PlayStation 2 hardware to its limit.<ref name="1Up Review 2"/><ref name="Eurogamer Review 1"/> | |||
Tenpenny, fearing his arrest is inevitable, tasks his partner Eddie Pulaski with killing Carl and disposing of the body of another C.R.A.S.H. officer Jimmy Hernandez, who was informing on them. The wounded officer manages to attack, leading him being consequently killed by Pulaski who flees, but Carl pursues and kills him. | |||
''Game Informer''{{'}}s Reiner considered gameplay a dramatic improvement over previous entries.<ref name="Game Informer Review"/> ''PSM2''{{'}}s Dawkins found the missions were rarely repetitive and blended difficulty with comedy.<ref name="PSM2 Review 2"/> '']''{{'}}s Joe Dodson lauded the freedom provided to players,<ref name="GameRevolution Review"/> while ''1Up.com''{{'}}s Parish felt the previous games' improvisation had been removed<ref name="1Up Review 4"/> and '']''{{'}}s Dan Hsu thought it could have benefited from branching paths.<ref name="EGM Review"/> '']''{{'}}s Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing,<ref name="NYT Review"/> a complaint echoed by others.<ref name="GameRevolution Review"/><ref name="PALGN Review"/><ref name="Eurogamer Review 1"/> Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim)<ref name="IGN Review"/><ref name="PALGN Review"/><ref name="Eurogamer Review 1"/> and the flight, racing, ], and minigame controls.<ref name="PALGN Review"/><ref name="Eurogamer Review 1"/><ref name="OPM Review 2"/><ref name="1Up Review 4"/> The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness,<ref name="GameSpot Review"/><ref name="EGM Review"/><ref name="Eurogamer Review 1"/><ref name="GameSpy Review 2"/> though ''1Up.com''{{'}}s Parish denounced some missions' statistical prerequisites.<ref name="1Up Review 4"/> | |||
Madd Dogg returns from rehab, prompting Carl to return to Los Santos to get his music career started again. Toreno contacts Carl for one last favor, destroying some spy ships in the area, and finally has Sweet released from prison. Now rich and successful, Carl attempts to cut Sweet in on his businesses, but Sweet becomes angry that he ran away and let their home be taken over by drug dealers to make his fortune. While Carl helps Sweet once again drive off the rival gangs, Tenpenny is tried for several felonies but the charges are surprisingly dropped due to lack of evidence, prompting a city-wide riot. | |||
{{Multiple image |align=left |direction=horizontal |total_width=375 | |||
Sweet soon learns that Smoke is holed up in a fortified crack den in the city, and seeking to stop the flow of drugs on the street, he and Carl go there to confront him. Carl enters the building alone, fighting his way to the top floor and battling Smoke. As Smoke dies, Tenpenny appears and steals Smoke's drug money, intending to use it to leave the city before the rioters kill him. Tenpenny rushes out of the building and Carl and Sweet pursue him as he flees in a fire truck. Tenpenny loses control of the truck, driving off a bridge and crashing at the entrance to the Grove Street cul-de-sac. Carl and his friends watch as Tenpenny crawls from the wreckage and dies of his injuries. | |||
|image1=Samuel L. Jackson Cannes (cropped).jpg | |||
|image2=DavidCross2007 (cropped).jpg | |||
|image3=James Woods and his mom (2077794703) (cropped).jpg | |||
|footer=The cast's performances received praise, particularly that of (L to R) ], ], and ].<ref name="GameSpot Review"/><ref name="Game Informer Review"/><ref name="OPM Review 2"/> }} | |||
Several critics considered the narrative the series' best to date,<ref name="IGN Review"/><ref name="PALGN Review"/> which '']''{{'}}s Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes.<ref name="Eurogamer Review 1"/> ''Game Informer''{{'}}s Matt Miller enjoyed the narrative's ridicule of modern culture.<ref name="Game Informer Review"/> Some reviewers compared the story to Hollywood films and similar ];<ref name="Game Informer Review"/><ref name="1Up Review 3"/> ''PSM2''{{'}}s Dawkins felt the finale "outstrips the collected work" of filmmakers ] and ].<ref name="PSM2 Review 2"/> Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and ].<ref name="GameSpot Review"/><ref name="Game Informer Review"/><ref name="OPM Review 2"/> '']''{{'}}s John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour;<ref name="OPM Review 1"/> ''1Up.com''{{'}}s Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative.<ref name="1Up Review 3"/> | |||
In the aftermath Carl's family and friends arrive at the Johnson house for a meeting. Cesar proposes to Kendl and Madd Dogg announces his first gold record. As his friends and allies celebrate their success, Carl turns to leave. When Kendl asks where he's going, he replies, "Fittin' to hit the block, see what's happening." | |||
Some critics and scholars criticised the game for perpetuating ].<ref name="Neal Race"/><ref name="Leonard Race"/><ref name="Leonard Race2"/><ref name="NYT Race"/> ''Seeing Black''{{'}}s Esther Iverem condemned the series for "validating ... an accepted caricature" rather than teaching respect and tolerance.<ref name="NYT Race"/> Dean Chan felt the series' protagonist shift from Tommy (an ]) to CJ (an African American) without subverting archetypes made it "complicit in the pathologization and fetishization of race".<ref name="Chan Race"/>{{rp|p=25}} Paul Barrett found its disregard and decontextualisation of ]'s structures suggest "that the problems that African Americans experience is due to individual failure", reinforced by the concept that white players can simply experience "black identity".<ref name="Barrett Race"/>{{rp|p=114}} A '']'' study found youth groups "do not passively receive the games' images and content": white players expressed concern about its racial stereotypes, while African American players used it "as a framework to discuss institutional racism".<ref name="Games Cult Race"/>{{rp|pp=264, 279}} Rachael Hutchinson considered ''San Andreas'' "a critical reflection on racial conflict in America" and found several criticisms were based on limited viewings instead of the whole story.<ref name="Hutchinson Race"/>{{rp|pp=174–175}} '']'' opined some in-game interactions could be portrayed as a lack of racism, such as characters conversing without moderating vocabularies or commenting on others'.<ref name="Kotaku Race"/> ''1Up.com''{{'}}s Parish lauded the references to ]'s assault and the sophisticated writing addressing race in ].<ref name="1Up Review 3"/> David J. Leonard felt politicians and legislators were more concerned about the game's violent and sexual content than its racial stereotypes.<ref name="Leonard Race2"/>{{rp|p=268}} | |||
==Marketing and release== | |||
===Film=== | |||
''The Introduction'', an in-engine video, was provided on a ] with the '']'', as well as the ''Grand Theft Auto: San Andreas Special Edition'' re-release for the PlayStation 2. The 26-minute video chronicles the events leading up to the events in ''San Andreas'' and provides insight on the development of the characters of the game, to the point when Carl learns of his mother's death in a phone call from Sweet and returns to Los Santos to find his life is ruined. The game incorporates locations from the original '']'' game. The PS2 release also includes a live-action documentary on the ] culture (featured prominently in the game) called ''Sunday Driver''. | |||
==== Windows and Xbox versions ==== | |||
==Soundtrack== | |||
{{Video game reviews | |||
{{Main|Grand Theft Auto: San Andreas soundtrack|Grand Theft Auto: San Andreas Official Soundtrack|Grand Theft Auto: San Andreas Official Soundtrack Box Set}} | |||
| title = Windows and Xbox versions | |||
| PC = true | |||
| XBOX = true | |||
| MC_PC = 93/100<ref name="MC"/> | |||
| MC_XBOX = 93/100<ref name="MC"/> | |||
| GamePro_PC = 4.5/5<ref name="GamePro Review"/> | |||
| GamePro_XBOX = 4.5/5<ref name="GamePro Review"/> | |||
| GSpot_PC = 9/10<ref name="GameSpot Review PC"/> | |||
| GSpot_XBOX = 9.2/10<ref name="GameSpot Review Xbox"/> | |||
| GSpy_PC = 5/5<ref name="GameSpy Review PC 1"/> | |||
| GSpy_XBOX = 5/5<ref name="GameSpy Review Xbox 1"/> | |||
| GameZone_PC = 9.2/10<ref name="GameZone Review PC"/> | |||
| GameZone_XBOX = 9.6/10<ref name="GameZone Review Xbox"/> | |||
| IGN_PC = 9.3/10<ref name="IGN Review PC"/> | |||
| IGN_XBOX = 9.5/10<ref name="IGN Review Xbox"/> | |||
| PALGN_PC = 9/10<ref name="PALGN Review PC"/> | |||
| PALGN_XBOX = 8.5/10<ref name="PALGN Review Xbox"/> | |||
}} | |||
''San Andreas''{{'}}s June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic.<ref name="MC"/> It was the second-highest-rated Windows game of 2005, behind '']'',<ref name="MC Best PC"/> and the third-highest-rated Xbox game, behind '']'' and '']''.<ref name="MC Best Xbox"/> | |||
As with the previous two entries in the ''Grand Theft Auto'' series, ''San Andreas'' has an exhaustive number of tracks taken from the time period in which the game is based. | |||
''PALGN''{{'}}s Matt Keller considered the Windows release the best version of the game.<ref name="PALGN Review PC"/> Reviewers lauded the improved graphics,<ref name="PALGN Review PC"/><ref name="Eurogamer Review Xbox PC"/> particularly the detailed textures and models, higher ], and improved frame rate, loading times, and ],<ref name="GamePro Review"/><ref name="PALGN Review PC"/><ref name="CGW Review PC"/><ref name="GameRevolution Review PC"/> though some considered the graphics outdated for the platform.<ref name="IGN Review PC"/><ref name="GameSpy Review PC 2"/> ''PALGN''{{'}}s Keller found the increased population density improved the world's overall atmosphere.<ref name="PALGN Review PC"/> The ] controls were generally praised as an improvement over the console versions and the series' previous Windows ports,<ref name="PALGN Review PC"/><ref name="GameRevolution Review PC"/><ref name="PC Gamer Review"/> especially during combat gameplay,<ref name="GameSpot Review PC"/><ref name="IGN Review PC"/><ref name="PALGN Review PC"/><ref name="GameSpy Review PC 3"/> though responses to driving controls and ] were mixed.<ref name="GamePro Review"/><ref name="IGN Review PC"/><ref name="Eurogamer Review Xbox PC"/> Praise was directed at the custom radio<ref name="GamePro Review"/><ref name="PC Gamer Review"/> and ] and manual.<ref name="GameSpot Review PC"/><ref name="GameSpy Review PC 3"/> Some critics bemoaned the lack of changes to the mission structure,<ref name="CGW Review PC"/><ref name="GameRevolution Review PC"/> and some encountered technical difficulties like sudden and major ] spikes.<ref name="GameZone Review PC"/><ref name="GameSpy Review PC 3"/> | |||
''GameZone''{{'}}s Eduardo Zacarias called the Xbox release the "definitive version of the game",<ref name="GameZone Review Xbox"/> and ''GameSpy''{{'}}s Will Tuttle considered it better than the original.<ref name="GameSpy Review Xbox 2"/> Several reviewers praised the improved assets, reflections, shadows, and load times,<ref name="GameZone Review Xbox"/><ref name="IGN Review Xbox"/><ref name="GameSpy Review Xbox 2"/> as well as the addition of a custom radio station<ref name="IGN Review Xbox"/><ref name="GameSpy Review Xbox 2"/> and video replay mode,<ref name="GameSpy Review Xbox 3"/><ref name="1Up Review Xbox"/> though ''GameSpy''{{'}}s Tuttle felt the latter was pointless without the ability to save videos.<ref name="GameSpy Review Xbox 3"/> Some critics thought the controls had not been improved since the original,<ref name="PALGN Review Xbox"/><ref name="Eurogamer Review Xbox PC"/> and others considered it a downgrade,<ref name="GameSpy Review Xbox 3"/><ref name="1Up Review Xbox"/> though ''GameSpot''{{'}}s ] appreciated the ]'s analogue ] when driving.<ref name="GameSpot Review Xbox"/> Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor ],<ref name="GameSpot Review Xbox"/><ref name="Eurogamer Review Xbox PC"/><ref name="1Up Review Xbox"/> and some reviewers bemoaned the lack of significant graphical improvements.<ref name="IGN Review Xbox"/><ref name="PALGN Review Xbox"/> | |||
==== Mobile version ==== | |||
{{Video game reviews | |||
| title = Mobile version | |||
| MC = 84/100<ref name="MC"/> | |||
| IGN = 8.3/10<ref name="IGN Review Mobile"/> | |||
| PG = 4.5/5<ref name="Pocket Gamer Review"/> | |||
| TA = 5/5<ref name="TouchArcade Review"/> | |||
| rev1 = '']'' | |||
| rev1Score = 3/5<ref name="Digital Spy Review"/> | |||
}} | |||
''San Andreas''{{'}}s mobile version received "generally favorable" reviews according to Metacritic.<ref name="MC"/> '']''{{'}}s Eli Hodapp considered it "the best the game has ever been",<ref name="TouchArcade Review"/> while '']''{{'}}s Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing.<ref name="Digital Spy Review"/> Its {{US$|6.99}} price point was praised.<ref name="IGN Review Mobile"/><ref name="TouchArcade Review"/><ref name="Multiplayer.it Review"/><ref name="Eurogamer Review Mobile"/> | |||
San Andreas is serviced by eleven radio stations; WCTR (]), Master Sounds 98.3 (], playing many of the old funk and soul tracks sampled by 1990s hip-hop artists), K-Jah West (] and ]; modeled after K-Jah from ]), CSR (], ]), Radio X (], ] and ]), Radio Los Santos (]), SF-UR (old school Chicago ]), Bounce FM (]), K-DST (]), K-Rose (]) and Playback FM (]). | |||
Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting,<ref name="Pocket Gamer Review"/><ref name="TouchArcade Review"/><ref name="Multiplayer.it Review"/><ref name="Eurogamer Review Mobile"/> though ''IGN''{{'}}s Leif Johnson found the textures remained dated<ref name="IGN Review Mobile"/> and some critics encountered technical issues like pop-up.<ref name="Eurogamer Review Mobile"/><ref name="Vandal Review"/> ''Digital Spy''{{'}}s Nichols lauded the addition of mid-mission ],<ref name="Digital Spy Review"/> and ''TouchArcade''{{'}}s Hodapp found ] the port's best feature.<ref name="TouchArcade Review"/> Responses to the controls were generally positive,<ref name="Pocket Gamer Review"/><ref name="TouchArcade Review"/><ref name="Multiplayer.it Review"/> considered an improvement over the series' previous mobile ports,<ref name="Eurogamer Review Mobile"/> though critics concurred that playing with a ] improved the experience and better imitated the original versions.<ref name="IGN Review Mobile"/><ref name="Pocket Gamer Review"/><ref name="TouchArcade Review"/> | |||
The music system in ''San Andreas'' is enhanced from previous titles. In earlier in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In ''San Andreas'', each section is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would be used in '']''. WCTR, rather than featuring licensed music and DJs, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener callers in a parody of talk radio programming. | |||
=== Accolades === | |||
Lazlow again plays as himself on the show "Entertaining America" on WCTR in the same persona as in III and Vice City. He takes over after the former presenter, Billy Dexter, is shot on air by in-game film star Jack Howitzer. Lazlow interviews guests such as O.G. Loc, who is one of the four characters Carl encounters during the game that is on the radio, along with Big Smoke, Mad Dogg, and The Truth. | |||
''San Andreas'' won four of its five nominations at the ], including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny.<ref name="Spike"/> It received four nominations at the ]<ref name="BAFTA"/> and five at the ];<ref name="GDCA"/> according to '']'', the developers walked out during the latter after winning nothing.<ref name="GDCA Guardian"/> It won five awards at the ], including ] and Hero and Villain for CJ and Tenpenny, respectively,<ref name="Golden Joystick 2005"/> and received six nominations at the ], of which it won Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.<ref name="AIAS"/> | |||
''San Andreas'' was named 2004's best game by '']''<ref name="GamesMaster GOTY"/> and runner-up by ''PSM''.<ref name="PSM GOTY"/> It won PlayStation 2 Game of the Year and Best Game Within a Game (for ]) from ''Electronic Gaming Monthly'',<ref name="EGM GOTY"/> Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from ''GameSpot'',<ref name="GameSpot Best PS2"/><ref name="GameSpot Best Action"/><ref name="GameSpot Best Voice"/><ref name="GameSpot Best Funniest"/> Best Action Game and Best Story for PlayStation 2 from ''IGN'',<ref name="IGN Best Action"/><ref name="IGN Best Story"/> and Best Replay Value and Best Voice Acting from ''PSM''.<ref name="PSM GOTY"/> | |||
The Xbox, iOS, and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported ]s, allowing players to listen to their own music while playing the game. This feature is not available on the PlayStation 2 version of the game or when played on the ].<ref name="GameSpotXboxReview1">{{cite web|url=http://www.gamespot.com/xbox/action/gta4/review.html?mode=gsreview|authorlink=Jeff Gerstmann|last=Gerstmann|first=Jeff|title=Grand Theft Auto: San Andreas review for Xbox|page=1|publisher=]|date=7 June 2005|accessdate=21 March 2008}}</ref> | |||
{| class="wikitable plainrowheaders sortable" style="font-size: 95%; width: 100%;" | |||
==Reception== | |||
{| class="wikitable" style="font-size:90%; float:right; text-align: center; width:35%; margin: 5px;" | |||
|- | |- | ||
! scope="col" | Award | |||
! style="background:#dde;" colspan="2"| Awards | |||
! scope="col" | Date | |||
! scope="col" | Category | |||
! scope="col" | Recipient(s) and nominee(s) | |||
! scope="col" | Result | |||
! scope="col" class="unsortable" | {{Refh}} | |||
|- | |- | ||
! scope="row" rowspan="5" | ] | |||
|style="width:35%"|]'s Best of 2004 | |||
| rowspan="5" | ] | |||
|PlayStation 2 Game of the Year,<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/18.html|title=IGN's Best of 2004: PS2 Game of Year|accessdate=17 March 2007}}</ref> Best PlayStation 2 Action Game,<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/|title=IGN's Best of 2004: PS2 Action-Adventure Game|accessdate=17 March 2007}}</ref> Best Story for PlayStation 2<ref>{{cite web|url=http://bestof.ign.com/2004/ps2/14.html|title=IGN's Best of 2004: PS2 Best Story|accessdate=17 March 2007}}</ref> | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
| style="text-align:center;" rowspan="5" |<ref name="BAFTA"/> | |||
|- | |- | ||
| Action Game | |||
||GameSpot's Best and Worst of 2004 | |||
| ''Grand Theft Auto: San Andreas'' | |||
|Best PlayStation 2 Game,<ref>{{cite web|url=https://wayback.archive.org/web/20090123054238/http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html|title=GameSpot's Best and Worst of 2004: Best PlayStation 2 Game|accessdate=17 March 2007}}</ref> Best Action Adventure Game,<ref>{{cite web|url=https://wayback.archive.org/web/20090124192052/http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html|title=GameSpot's Best and Worst of 2004: Best Action-Adventure Game|accessdate=17 March 2007}}</ref> Readers' Choice — Best PlayStation 2 Action Adventure Game,<ref>{{cite web|url=https://wayback.archive.org/web/20070808211159/http://www.gamespot.com/gamespot/features/all/bestof2004/day7_08.html|title=GameSpot's Best and Worst of 2004 - Reader's Choice: Best PS2 Action Adventure Game|accessdate=17 March 2007}}</ref> Readers' Choice — PlayStation 2 Game of the Year,<ref>{{cite web|url=https://wayback.archive.org/web/20090123203755/http://www.gamespot.com/gamespot/features/all/bestof2004/day7_12.html|title=GameSpot's Best and Worst of 2004 - Reader's Choice: PS2 Game of the Year|accessdate=17 March 2007}}</ref> Best Voice Acting,<ref>{{cite web|url=https://wayback.archive.org/web/20090123054233/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html|title=GameSpot's Best and Worst of 2004: Best Voice Acting|accessdate=17 March 2007}}</ref> Funniest Game<ref>{{cite web|url=https://wayback.archive.org/web/20090420002530/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html|title=GameSpot's Best and Worst of 2004: Funniest Game|accessdate=17 March 2007}}</ref> | |||
| {{Nominated}} | |||
|- | |- | ||
| Animation | |||
||] | |||
| ''Grand Theft Auto: San Andreas'' | |||
|Game of the Year, Best Performance by a Human (Male), Best Action Game, Best Soundtrack | |||
| {{Nominated}} | |||
|- | |||
| PS2 | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
| '']'' Reader Award for Games | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
! scope="row" rowspan="2" | ] | |||
| rowspan="2" | 10 March 2005 | |||
| Best Use of Licensed Music | |||
| {{sort|Conner|Craig Conner, Tim Sweeney}} | |||
| {{Won}} | |||
| style="text-align:center;" rowspan="2" |<ref name="GANG"/> | |||
|- | |||
| Best Dialogue | |||
| {{sort|Houser, Dan|]}} | |||
| {{Won}} | |||
|- | |||
! scope="row" rowspan="4" | ] | |||
| rowspan="4" | 9 March 2005 | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
| style="text-align:center;" rowspan="4" |<ref name="GDCA"/> | |||
|- | |||
| Excellence in Audio | |||
| {{sort|Conner|Craig Conner, Allan Walker}} | |||
| {{Nominated}} | |||
|- | |||
| Game Design | |||
| {{sort|Benzies|], Adam Fowler, Aaron Garbut, ], Alexander Roger, Obbe Vermeij}} | |||
| {{Nominated}} | |||
|- | |||
| Writing | |||
| {{sort|Houser, Dan|], James Worrall}} | |||
| {{Nominated}} | |||
|- | |||
! scope="row" rowspan="6" | ] | |||
| 5 November 2004 | |||
| Most Wanted Game for Xmas | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
| style="text-align:center;" |<ref name="Golden Joystick 2004"/> | |||
|- | |||
| rowspan="5" | 4 November 2005 | |||
| '']''{{'}}s ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
| style="text-align:center;" rowspan="5" |<ref name="Golden Joystick 2005"/> | |||
|- | |||
| PlayStation 2 Game of the Year | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
|- | |||
| Best Game Soundtrack of 2005 | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
|- | |||
| Hero of 2005 | |||
| ] | |||
| {{Won}} | |||
|- | |||
| Villain of 2005 | |||
| {{sort|Tenpenny|Officer Tenpenny}} | |||
| {{Won}} | |||
|- | |||
! scope="row" rowspan="6" | ] | |||
| rowspan="6" | 29 July 2005 | |||
| Best Licensed Soundtrack | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
| style="text-align:center;" |<ref name="G-Phoria"/> | |||
|- | |||
| Game of the Year | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
| style="text-align:center;" rowspan="5" |<ref name="G-Phoria Nom"/> | |||
|- | |||
| Best Action Game | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
| rowspan="2" | Best Voice Performance – Male | |||
| {{sort|Jackson|]}} | |||
| {{Nominated}} | |||
|- | |||
| ] | |||
| {{Nominated}} | |||
|- | |||
| Favorite Character | |||
| ] | |||
| {{Nominated}} | |||
|- | |||
! scope="row" rowspan="6" | ] | |||
| rowspan="6" | ] | |||
| Console ]/] Game of the Year | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
| style="text-align:center;" rowspan="6" |<ref name="AIAS"/> | |||
|- | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
|- | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
| Console Game of the Year | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
| ] | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Nominated}} | |||
|- | |||
! scope="row" rowspan="5" | ] | |||
| rowspan="5" | 14 December 2004 | |||
| Game of the Year | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
| style="text-align:center;" rowspan="4" |<ref name="Spike"/> | |||
|- | |||
| Best Performance by a Human Male | |||
| {{sort|Jackson|] as Frank Tenpenny}} | |||
| {{Won}} | |||
|- | |||
| Best Action Game | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
|- | |||
| Best Soundtrack | |||
| ''Grand Theft Auto: San Andreas'' | |||
| {{Won}} | |||
|- | |||
| Designer of the Year | |||
| {{sort|Houser, Sam|] and ]}} | |||
| {{Nominated}} | |||
| style="text-align:center;" |<ref name="Spike Nom"/> | |||
|} | |} | ||
Upon its release, ''Grand Theft Auto: San Andreas'' was met with universal critical acclaim, with many calling it one of the PlayStation 2's best games. It received an average review score of 95%, according to ], tying for the fifth-highest ranked game in PlayStation 2 history.<ref>{{cite web|url=http://www.metacritic.com/browse/games/release-date/available/ps2/metascore?view=condensed&hardware=all|title=Grand Theft Auto: San Andreas for PlayStation 2 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date= |accessdate=16 August 2013}}</ref> ] rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it "the defining piece of software" for the PlayStation 2.<ref name="IGNReview">{{cite web|url=http://ps2.ign.com/articles/559/559560p1.html|last=Dunham|first=Jeremy|title=Grand Theft Auto: San Andreas review|publisher=IGN|date=25 October 2004|accessdate=22 March 2008}}</ref> ] rated the game 9.6/10, giving it an Editor's Choice award. ] said "San Andreas definitely lives up to the Grand Theft Auto name. In fact, it's arguably the best game in the series".<ref name="GameSpotReview">{{cite web|url=http://www.gamespot.com/ps2/action/gta4/review.html|author=]|title=Grand Theft Auto: San Andreas review|publisher=]|date=25 October 2004|accessdate=22 March 2008}}</ref> ''San Andreas'' also received an A rating from the ] network<ref>{{cite web|url=http://www.1up.com/do/gameOverview?cId=2018918&type=game&sec=REVIEWS |title=Grand Theft Auto: San Andreas for PS2 from |publisher=1UP |date= |accessdate=11 August 2011}}</ref> and a 10/10 score from '']''. Common praises were made about the game's open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while a lot of new content had been added to ''San Andreas'', little of it had been refined or implemented well.<ref>{{cite web|url=http://gamepro.com/sony/ps2/games/reviews/39128.shtml|title=GamePro review|accessdate=17 March 2007|archiveurl=http://web.archive.org/web/20041103034411/http://www.gamepro.com/sony/ps2/games/reviews/39128.shtml|archivedate=3 November 2004}}</ref> Nevertheless, since its release, ''San Andreas'' has been regarded to be one of the greatest games of all time, placing at number 28 in '']''{{'}}s Top 100 Games to Play Today. ''Edge'' declared that the game remains "the ultimate expression of freedom, before next-gen reined it all back in."<ref name="edge top 100">{{Cite journal| date=March 2008, '''200''' | title=Top 100 Games To Play Today| journal=] |publisher=]|location=]}}</ref> ] criticized ''San Andreas'' for its violence and sex scenes. Thompson even called ''San Andreas'' a "cop killer simulator". | |||
== |
== Sales == | ||
''Grand Theft Auto: San Andreas'' sold 4.5 million copies in its first week,<ref name="Sales Week"/> outselling ''Vice City'' by 45%.<ref name="Sales Oct"/> In the United States, it sold 2.06 million units within six days of release<ref name="US Sales 1"/> and generated {{US$|235 million}} in revenue in its first week;<ref name="US Sales 2"/> it sold 1.5 million units in November, totalling 3.6 million sales overall. Analysts noted the game, alongside '']'', led the industry to an 11% annual increase instead of a 21% decrease.<ref name="Sales Nov"/> In the United Kingdom, it sold an estimated 677,000 copies and grossed about {{GBP|24 million}} within two days, setting the record for the most copies sold during a weekend,<ref name="UK Sales 1"/> and over 1 million copies and {{GBP|35 million}} in nine days, becoming the country's fast-selling game.<ref name="UK Sales 2"/> In Australia, it sold over 58,000 copies in its opening weekend, becoming the country's eleventh-best-selling game.<ref name="Australia Sales 1"/> | |||
By 3 March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the ] for PlayStation 2.<ref>{{cite web |url=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=157255 |title=Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results |accessdate=1 November 2007 |date=3 March 2005 |publisher=]}} {{Dead link|date=September 2010|bot=H3llBot}}</ref> As of 26 September 2007, ''Grand Theft Auto: San Andreas'' has sold 20 million units according to ].<ref>{{cite web |title=Take-Two Interactive Software at Piper Jaffray Second Annual London Consumer Conference |publisher=Thomson Financial |date=26 September 2007 |url=http://www.corporate-ir.net/ireye/confLobby.zhtml?ticker=TTWO&item_id=1642557 |format=]: Windows Media Player, RealPlayer |accessdate=29 October 2007 |quote=Grand Theft Auto III launched in 2001 and sold over 12 million units. We then shipped another sequel in 2002 which sold over 15 million units, Grand Theft Auto: Vice City. And then in 2004 we shipped Grand Theft Auto: San Andreas, which sold a remarkable 20 million units...}}</ref> As of 26 March 2008, ''Grand Theft Auto: San Andreas'' has sold 21.5 million units according to Take-Two Interactive.<ref>{{cite web |url=http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |title=Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer |accessdate=1 April 2008 |date=26 March 2008 |publisher=] |page=12 |format=PDF|archiveurl = http://web.archive.org/web/20080408234728/http://taketwovalue.com/documents/TTWO_Value.pdf#page=12 |archivedate = 8 April 2008}}</ref> The ]s 2009 Gamer's Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone, from a total of 21.5 million in all formats.<ref name="guinness 2009">{{cite book|title=Guinness World Records 2009 Gamer's Edition|pages=108–109|isbn=1904994458|quote=''GTA: San Andreas'' is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold.}}</ref> In 2011, ] reported that according to Rockstar Games, ''Grand Theft Auto: San Andreas'' has sold 27.5 million copies worldwide.<ref name="2011sales">{{cite web|url=http://kotaku.com/5840484/gta-iv-overtakes-san-andreas-in-lifetime-sales|title=GTA IV Overtakes San Andreas in Lifetime Sales |publisher=Kotaku|first=Owen|last=Good|date=15 September 2011|accessdate=12 September 2012}}</ref> | |||
Michael Pachter of ] estimated the game had earned a ] of around {{US$|285 million}} within three months, and would generate {{US$|400 million}} in worldwide sales by the year's end.<ref name="WSJ Budget"/> ''San Andreas'' was 2004's best-selling game, with 5.1 million copies sold in the United States<ref name="US Sales 2004"/> and over 1.75 million in the United Kingdom.<ref name="UK Sales 2004"/> It was 2005's eighth-highest-grossing game in the United States.<ref name="US Sales 2005"/> The game topped the charts upon release in Japan, selling over 227,000 units in its first week.<ref name="Japan Sales 1"/> It was the best-selling game in the United States by April 2008, with over 8.6 million units sold,<ref name="Sales 2008"/> and the ] with 17.33 million units sold by 2009.<ref name="Guinness 2009"/> Worldwide sales reached 12 million units by March 2005,<ref name="Sales 2005"/> 21.5 million by April 2008,<ref name="Sales 2008"/> and 27.5 million by 2011. It is among the ].<ref name="Sales 2011"/> | |||
==Controversies== | |||
===Hot Coffee mod=== | |||
{{Main|Hot Coffee mod}} | |||
{{wikinews|Video game's secret sex scenes spark outrage}} | |||
] | |||
In mid-June 2005, a ] for the game dubbed the "]" was released by Patrick Wildenborg (under the Internet alias "PatrickW"), a 38-year old modder from the Netherlands. The name "Hot Coffee" refers to the way the released game alludes to the unseen sex scenes. In the unmodified game, the player takes his girlfriend to her front door and she asks him if he would like to come in for "some coffee". He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. | |||
== "Hot Coffee" controversy == | |||
After installing the patch, users can enter the main character's girlfriends' houses and engage in a crudely rendered, fully clothed or nude ] mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game's recall and re-release. | |||
{{Main|Hot Coffee (minigame)}} | |||
The development team curtailed planned nudity and sexual content to meet the requirements for a "Mature" rating from the ] (ESRB); rather than removing the content, they made it inaccessible to players. ] discovered the code on the PlayStation 2 release, and modder Patrick Wildenborg found how to enable the code after the Windows release. He released this modified code online under the name "Hot Coffee" after the euphemism used in the game, and it was downloaded over one million times within four weeks.<ref name="Eurogamer Hot Coffee"/> The discovery of "Hot Coffee" resulted in legal backlash for Rockstar and Take-Two; both remained mostly silent on the matter.<ref name="Kushner"/>{{rp|pp=203–208}} The ESRB re-rated the game "Adults Only" after an investigation,<ref name="IGN AO"/> while the game was banned in Australia until the explicit content was removed.<ref name="Eurogamer Australia"/> Rockstar and Take-Two received a warning from the ] for failing to disclose the extent of graphic content present,<ref name="Ars FTC"/> while a ] lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating.<ref name="PG Suit"/><ref name="IGN Suit"/> As a result of "Hot Coffee", the ESRB announced fines of up to {{US$|1 million}} for game developers who failed to disclose the extent of their graphic content.<ref name="GamesIndustry ESRB"/> | |||
{{wikinews|Stores drop game "Grand Theft Auto: San Andreas" after given 'Adults Only' rating}} | |||
On 20 July 2005, North America's organization that establishes content ratings for video games, the ], changed the rating of the game from Mature (M) to Adults Only (AO), making ''San Andreas'' the only mass-released AO console game in the United States. Rockstar announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game, or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their own store regulations that kept them from selling AO games. That same month in Australia, the ] revoked its original rating of MA15+, meaning that the game could no longer be sold there.<ref name="AustraliaSexScandal">{{cite news|title=GTA sex scandal hits Australia|url=http://news.bbc.co.uk/2/hi/technology/4728261.stm|publisher=BBC News|accessdate=11 November 2010|date=29 July 2005}}</ref> | |||
== Legacy == | |||
In August 2005, Rockstar North released an official "Cold Coffee" patch<ref name="coffee">, '']'', 2005</ref> for the PC version of the game and re-released ''San Andreas'' with the "Hot Coffee" scenes removed (Grand Theft Auto: San Andreas Version 2.0), allowing the game to return to its "M" rating. The PlayStation 2 and Xbox versions have also been re-released with the "Hot Coffee" scenes removed in the Greatest Hits Edition, the Platinum Edition, the "GTA Trilogy Pack"<ref>Tim Surette, , ''GameSpot'', 23 September 2005</ref> for Xbox and PlayStation 2, as well as a Special Edition for PlayStation 2 that includes the documentary film '']''. The updated game disc has "SECOND EDITION" text under the "M" rating logo. | |||
Critics agreed ''San Andreas'' was among the most significant titles in the ]<ref name="Best Generation"/> and among the ].<ref name="Best"/> Rockstar established a new ] for the series with ], focusing more on realism and details. With '']'' (2008), the team focused on increasing the amount and detail of buildings,<ref name="Kikizo IV"/> removing dead spots and irrelevant spaces to allow "a more focused experience" than ''San Andreas''.<ref name="OPM UK 2007"/><ref name="IGN IV"/> The focus on realism and depth was continued with '']'', with the development team re-designing Los Santos and excluding San Fierro and Las Venturas; Dan Houser felt that by incorporating three cities into ''San Andreas'', the development team was limited in how effectively they could emulate Los Angeles.<ref name="Edge Garbut"/><ref name="Guardian Houser"/> Garbut felt technical limitations prevented ''San Andreas'' from properly capturing Los Angeles, making it feel like a "backdrop or a game level with pedestrians randomly milling about" and effectively deeming it as a jumping-off point for the ].<ref name="Game Informer Garbut"/> | |||
Several moments from the game became common ]s, such as Big Smoke's extensive ] order in 2016<ref name="Kotaku Food"/><ref name="Digital Spy Food"/><ref name="PCGamesN Food"/> and one of CJ's first lines—"Ah shit, here we go again"—in April 2019.<ref name="Vice Meme"/><ref name="Time Meme"/><ref name="IGN Meme"/> An early mission, "Wrong Side of the Tracks", became notable for its difficulty; Big Smoke's dialogue upon failing the mission—"All we had to do, was follow the damn train, CJ!"—was considered an iconic catchphrase<ref name="Destructoid Train"/><ref name="TheGamer Train"/><ref name="GamesRadar Train"/> and later referenced in ''Grand Theft Auto V''.<ref name="Game Rant Train"/> Modders have been known to frequently insert CJ into other games, such as '']'' (2011), '']'' (2017), and '']'' (2023).<ref name="PC Gamer Dark Souls"/><ref name="PC Gamer CJ"/><ref name="Game Informer Zelda"/> | |||
On 8 November 2007, Take-Two announced a proposed settlement to the class action litigation that had been brought against them following the Hot Coffee controversy. If the proposed settlement is approved by the court, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.<ref>{{cite web | |||
| last =Androvich | |||
| first =Mark | |||
| authorlink = | |||
| coauthors = | |||
| title =Take-Two settles "Hot Coffee" lawsuits | |||
| work = | |||
| publisher =] | |||
| date =8 November 2007 | |||
| url =https://wayback.archive.org/web/20080310002534/http://www.gamesindustry.biz/content_page.php?aid=30468 | |||
| doi = | |||
| accessdate = 9 November 2007 }}</ref> | |||
=== Ports === | |||
A report in ''The New York Times'' on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.<ref>{{cite news| url=http://www.nytimes.com/2008/06/25/technology/25settle.html?_r=4&pagewanted=1&oref=slogin&oref=slogin | work=The New York Times | title=Hidden Sex Scenes Draw Ho-Hum, Except From Lawyers | first=Jonathan D. | last=Glater | date=25 June 2008 | accessdate=4 May 2010}}</ref> | |||
''Grand Theft Auto: San Andreas'' was released for Windows and the ] on 7 and 10{{nbsp}}June 2005 in North America and Europe, respectively,<ref name="IGN Xbox Date"/> supporting higher screen resolutions, draw distance, and more detailed textures.<ref name="GamesRadar Xbox"/> The Xbox version was released for the ] on 20{{nbsp}}October 2008 as part of ],<ref name="Xbox Originals"/> and the PlayStation 2 version for the ] on 11 December 2012 as part of ].<ref name="PS2 Classics"/> The Xbox Originals release was replaced with an enhanced version as part of the game's tenth anniversary on 26{{nbsp}}October 2014, featuring higher resolution, enhanced draw distance, a new menu interface, and ];<ref name="Xbox 360"/> the PS2 Classics release was replaced with this enhanced version on 1{{nbsp}}December 2015,<ref name="PS3"/> and the PlayStation 2 version was released for the ] on 5{{nbsp}}December.<ref name="PS4"/> | |||
''San Andreas'' was bundled with predecessors ''Grand Theft Auto III'' and ''Vice City'' in a compilation titled '']'', released in North America for the Xbox on 8{{nbsp}}October 2005,<ref name="Trilogy"/> PlayStation 2 on 4{{nbsp}}December 2006,<ref name="Trilogy PS2"/> and ] on 12{{nbsp}}November 2010.<ref name="Mac"/> A ] version of ''The Trilogy'' subtitled '']'' was released for the ], PlayStation 4, ], Windows, ], and ] on 11{{nbsp}}November 2021,<ref name="Definitive Edition"/> and for Android and iOS on 14 December 2023.<ref name="Definitive Edition 3"/> Existing versions of the game were removed from digital retailers in preparation for ''The Definitive Edition'',<ref name="Definitive Edition"/> but later restored as a bundle on the Rockstar Store.<ref name="Definitive Edition 2"/> | |||
===Alleged racism=== | |||
''San Andreas'' was criticized by some for its perceived ].<ref>{{cite news| url=http://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html?pagewanted=4&src=pm |title=The Color of Mayhem |last=Marriott |first=Michel |publisher='']'' |date=12 August 2004 |accessdate=14 December 2013 }}</ref> Some saw the alleged stereotyping as ironic<ref>{{cite web |url=http://www.wired.com/gamelife/2009/07/minorities-in-videogames/ |title=Study: Videogames Underrepresent Minorities |last=John |first=Tracey |publisher='']'' |date=30 July 2009 |accessdate=25 January 2012 }}</ref> while others defended the criticism noting that the storyline could speak to people of different backgrounds.<ref>{{cite web |url=http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |title=Envisioning a World Without Racism With Grand Theft Auto: San Andreas |last=Fahey |first=Mike |publisher=Kotaku |date=17 November 2011 |accessdate=14 December 2013 }}</ref> | |||
A mobile port of ''San Andreas'', developed by War Drum Studios,<ref name="Eurogamer War Drum"/> was released for ] devices on 12{{nbsp}}December 2013,<ref name="iOS"/> ] on 19{{nbsp}}December,<ref name="Android"/> ] on 27{{nbsp}}January 2014,<ref name="Windows Phone"/> and ] on 15{{nbsp}}May 2014.<ref name="Fire OS"/> The port featured updated graphics, shadows, and character and vehicle models.<ref name="IGN Review Mobile" /> In October 2021, ] announced a ] (VR) version of the game was in development for ]<ref name="Oculus PC Gamer"/> by Video Games Deluxe.<ref name="Oculus VG"/> Following the release of the ] in October 2023, players questioned the status of the VR version and some suspected it may have been quietly cancelled.<ref name="Oculus Kotaku"/><ref name="Oculus Eurogamer"/> Meta said the port was "on hold indefinitely" in August 2024.<ref name="Oculus Verge"/> | |||
==Follow-ups== | |||
Rockstar released two follow-ups to ''San Andreas'': '']'' and '']'', both by ]. Unlike ''San Andreas'' and its predecessors, ''LCS'' and ''VCS'' were developed for the ] handheld, and there was no Windows or Xbox version although a ] port was released afterward. ''San Andreas'' thus marks the last major ''Grand Theft Auto'' release across the six-generation consoles to be produced by Rockstar North, as well as the last one to introduce an entirely new setting. | |||
== Notes == | |||
''LCS'' and ''VCS'' are prequels to ''San Andreas's'' predecessors, so both games derive their maps from ''GTA III'' and ''Vice City'', respectively, each of which cover a considerably smaller area than ''San Andreas''. ''LCS'' and ''VCS'' also eliminated gameplay elements introduced in ''San Andreas'', including the ability to swim (in ''Liberty City Stories'', but reintroduced in ''Vice City Stories'') and climb. Both ''LCS'' and ''VCS'' include references to characters featured in ''San Andreas'', with ''Liberty City Stories'' set about 6 years after the events of ''San Andreas'' (in that game, for example, radio reporter Richard Burns, featured in news bulletins in ''San Andreas'', returns as a radio call-in guest) and ''Vice City Stories'' set about 8 years before the events of ''San Andreas''. Except for news bulletins, radio programming in ''LCS'' and ''VCS'' does not change based upon player progress. While character customization elements such as wardrobe changes are retained, for later games, Rockstar eliminated the need for the game protagonists to eat and exercise.<ref name="OPM UK June 2007">{{cite journal | title = GTA Gets Real | journal = ] | issue = 6 | pages = 54–67 | publisher = ] | location = United Kingdom |date=June 2007}}</ref> | |||
{{notelist}} | |||
== References == | |||
''San Andreas'' marked the technological pinnacle of the ''GTA III'' era (also known as the "3D Universe") and also the end of that continuity (albeit for the handheld-focused ''LCS'' and ''VCS'' spinoffs). Rockstar launched a new canon (the "HD Universe") with '']'' and '']'' for the seventh-generation consoles. The celebrity ] that had been so promient in the "3D Universe", especially in ''Vice City'' and ''San Andreas'', was scaled back in the "HD Universe". Rockstar also took a new direction in the series, focusing on realism and details instead of greater area and added content. For instance, although the exploreable sandbox area is smaller than ''San Andreas'', the main settings for ''GTA IV'' and ''GTA V'' are comparable to ''San Andreas'' in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.<ref name="slab">{{cite web|url=http://archive.videogamesdaily.com/news/200705/101_p1.asp|title=Welcome to Grand Theft Auto IV| author=Doree, Adam|work=]|date=25 May 2007 |accessdate=27 September 2013 }}</ref> The goal for the HD Universe layouts of Liberty City and Los Santos were to have no dead spots or irrelevant spaces, such as the wide open deserts found in San Andreas state.<ref name="OPM UK June 2007">{{cite journal | title = GTA Gets Real | journal = ] | issue = 6 | pages = 54–67 | publisher = ] | location = United Kingdom |date=June 2007}}</ref> ] wrote ''GTA IV's'' "slight regression of the series from ''Grand Theft Auto: San Andreas'' is surprising: there are fewer vehicles, weapons, and story missions, less character customisation, and even the size of the city itself is smaller".<ref name="arstechnica">{{cite web|url=http://arstechnica.com/gaming/2008/05/gta-4-review/ |title=The streets hit back: a review of Grand Theft Auto IV|accessdate=1 May 2008}}</ref> | |||
{{Reflist|refs= | |||
<!-- Gameplay --> | |||
Los Santos, one of the three central cities in San Andreas, is the main location of the latest game in the franchise, '']''.<ref>{{cite web|title=Grand Theft Auto V Information|url=http://www.rockstargames.com/games#/?gameDetail=241|publisher=Rockstar Games|accessdate=26 April 2012}}</ref><ref name="Garbut on GTA V">{{cite web |url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North’s Aaron Garbut on the making of Grand Theft Auto V – our game of 2013 |author=Staff |publisher='']'' |date=2 January 2014 |accessdate=2 January 2014}}</ref> Although ''GTA San Andreas'' included three cities separated by open countryside, ''Grand Theft Auto V'' included only one city, Los Santos.<ref>{{cite web |url=http://metro.co.uk/2011/11/03/los-santos-is-only-city-in-grand-theft-auto-v-206685/ |title=Los Santos is only city in Grand Theft Auto V |author=GameCentral |publisher=''] |date=3 November 2011 |accessdate=26 August 2013 }}</ref> By focusing their efforts on one city instead of three, the team were able to produce Los Santos in higher quality and at greater scale.<ref name="Game Informer Digital Issue 236">{{cite journal |last=Bertz |first=Matt |title=Go Big Or Go Home |publisher=United States: ] |journal=] |issue=236 |date=December 2012 |pages=72–95 }}</ref> For both games, Los Angeles was used as the model for Los Santos,<ref name="GTA V Back To San Andreas">{{cite web|publisher='']'' |first=Jason |last=Schreier|url=http://www.wired.com/gamelife/2011/11/grand-theft-auto-5-trailer/ |title=Grand Theft Auto V Rolls Back to San Andreas |date=2 November 2011 |accessdate=15 March 2012}}</ref> but the team felt that the ambition of having three cities in ''Grand Theft Auto: San Andreas'' was too great and that the game did not emulate the cities as well as they had hoped.<ref name="Inside GTA V Creative">{{cite web |url=http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=Grand Theft Auto 5 – inside the creative process with Dan Houser |last=Stuart |first=Keith |publisher='']'' |date=13 September 2013 |accessdate=4 October 2013}}</ref> Houser elaborated that "to do a proper version of L.A., the game has to give you a sense of that sprawl — if not completely replicate it", and dividing the budget and manpower between multiple cities would have detracted from capturing "what L.A. is".<ref name="Game Informer Digital Issue 236"/> Garbut felt that in the ] era the team did not have the technical capabilities to capture Los Angeles properly, resulting in the ''San Andreas'' rendition of Los Santos feeling like a "backdrop or a game level with pedestrians randomly milling about".<ref name="Game Informer Digital Issue 236"/> Therefore, the team disregarded ''San Andreas'' as a jumping-off point for ''Grand Theft Auto V'', as they had moved on to a new generation of consoles since the former and wanted to build the city from scratch. As Garbut explained, with the move to the PlayStation 3 and Xbox 360 hardware, "our processes and the fidelity of the world evolved so much from ''San Andreas''" that using it as a model would have been redundant.<ref name="Game Informer Digital Issue 236"/> | |||
<ref name="Annandale">{{cite book |chapter=The Subversive Carnival of ''Grand Theft Auto: San Andreas'' |last=Annandale |first=David |pages=88–103 |title=The Meaning and Culture of Grand Theft Auto: Critical Essays |editor-last=Garrelts |editor-first=Nate |publisher=] |year=2006 |isbn=978-0-786-42822-9 }}</ref> | |||
===Mobile version=== | |||
On 12 December 2013, ''San Andreas'' was released on select iOS devices.<ref>{{cite web|author=Toby Moses |url=http://www.theguardian.com/technology/2014/mar/02/sonic-2-gta-san-andreas-steelseries-stratus-review |title=Sonic 2; GTA: San Andreas; Sonic & All Stars Racing: Transformed; SteelSeries Stratus – review | Technology | The Observer |publisher=Theguardian.com |date=5 November 2013 |accessdate=3 March 2014}}</ref> The upgrades and enhancements from the original game include newly remastered graphics, consisting of ], greater ], an enriched color palette, plus enhanced character and car models.<ref>{{cite web|author=Leif Johnson 1|url=http://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |title=Grand Theft Auto: San Andreas iOS Review |publisher=IGN |date=18 December 2013 |accessdate=3 March 2014}}</ref> The ] and ] version was released on 19 December 2013 and ] version on 27 January 2014. | |||
<ref name="BradyGames">{{cite book |title=Grand Theft Auto: San Andreas – Official Strategy Guide |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |year=2004 |publisher=] |isbn=978-0-744-00429-8 }}</ref> | |||
==References== | |||
;Notes | |||
{{notelist}} | |||
<ref name="CNET Review">{{cite web |url=https://www.cnet.com/reviews/grand-theft-auto-san-andreas-review/ |title=''Grand Theft Auto: San Andreas'' review |last=Rhodie |first=Scott |work=] |publisher=] |date=9 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20210226171315/https://www.cnet.com/reviews/grand-theft-auto-san-andreas-review/ |archivedate=26 February 2021 |url-status=live }}</ref> | |||
;Footnotes | |||
{{reflist|2}} | |||
<ref name="Eurogamer Las Venturas">{{cite web |url=https://www.eurogamer.net/news151004sanandyshots |title=''GTA San Andreas'': First Las Venturas shots |last=Bramwell |first=Tom |work=] |publisher=] |date=15 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109095845/https://www.eurogamer.net/news151004sanandyshots |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="Eurogamer Map">{{cite web |url=https://www.eurogamer.net/gta-san-andreas-leave-los-santos-las-venturas-open-up-explore-map-8043 |title=How to leave Los Santos and fully explore the map in ''GTA San Andreas'' |last=Leguiza |first=Santiago |work=] |publisher=] |date=11 November 2021 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220429140729/https://www.eurogamer.net/gta-san-andreas-leave-los-santos-las-venturas-open-up-explore-map-8043 |archivedate=29 April 2022 |url-status=live }}</ref> | |||
<ref name="Eurogamer Preview">{{cite web |url=https://www.eurogamer.net/news140904sanandreas |title=Guns, planes, lorries – more ''San Andreas'' details |last=Bramwell |first=Tom |work=] |publisher=] |date=14 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220705013959/https://www.eurogamer.net/news140904sanandreas |archivedate=5 July 2022 |url-status=live }}</ref> | |||
<ref name="Eurogamer Preview 2">{{cite web |url=https://www.eurogamer.net/p-gtasanandreas-ps2-oct2004 |title=''Grand Theft Auto: San Andreas'' |last=Bramwell |first=Tom |work=] |publisher=] |date=23 June 2005 |accessdate=11 March 2024 |archiveurl=https://web.archive.org/web/20230601115517/https://www.eurogamer.net/p-gtasanandreas-ps2-oct2004 |archivedate=1 June 2023 |url-status=live }}</ref> | |||
<ref name="GamesRadar Stealth">{{cite web |url=https://www.gamesradar.com/exclusive-gta-san-andreas-stealth-mode-revealed/ |title=Exclusive! ''GTA San Andreas'' stealth mode revealed |work=] |publisher=] |date=17 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170315003850/https://www.gamesradar.com/exclusive-gta-san-andreas-stealth-mode-revealed/ |archivedate=15 March 2017 |url-status=live }}</ref> | |||
<ref name="IGN Diets">{{cite web |url=https://www.ign.com/articles/2004/07/27/good-eats-the-diets-of-san-andreas |title=Good Eats: The Diets of ''San Andreas'' |last=Dunham |first=Jeremy |work=] |publisher=] |date=28 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150909184711/https://www.ign.com/articles/2004/07/27/good-eats-the-diets-of-san-andreas |archivedate=9 September 2015 |url-status=live }}</ref> | |||
<ref name="IGN Style">{{cite web |url=https://www.ign.com/articles/2004/08/13/compulsive-shopping-the-style-of-san-andreas |title=Compulsive Shopping: The Style of ''San Andreas'' |last=Dunham |first=Jeremy |work=] |publisher=] |date=14 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151025004952/https://www.ign.com/articles/2004/08/13/compulsive-shopping-the-style-of-san-andreas |archivedate=25 October 2015 |url-status=live }}</ref> | |||
<ref name="PSM2 Preview">{{cite magazine |title=''Grand Theft Auto: San Andreas'' |issue=53 |pages=28–35 |magazine=] |publisher=] |date=October 2004 }}</ref> | |||
<ref name="VG247 Weapons">{{cite web |url=https://www.vg247.com/gta-san-andreas-best-weapons |title=The best weapons in ''GTA San Andreas'' – Handguns, rocket launchers, and more |last=Broadwell |first=Josh |work=] |publisher=] |date=11 November 2021 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211111135301/https://www.vg247.com/gta-san-andreas-best-weapons |archivedate=11 November 2021 |url-status=live }}</ref> | |||
<!-- Development --> | |||
<ref name="1Up Houser">{{cite web |url=https://www.1up.com/features/sam-houser-interview |title=Sam Houser Interview |last=Mielke |first=James |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121017222203/https://www.1up.com/features/sam-houser-interview |archivedate=17 October 2012 }}</ref> | |||
<ref name="Edge Houser">{{cite magazine |url=http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/3 |title=The Making Of ''Grand Theft Auto: Vice City'' |magazine=] |publisher=] |date=7 December 2012 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121210064847/http://www.edge-online.com/features/the-making-of-grand-theft-auto-vice-city/3 |archivedate=10 December 2012 }}</ref> | |||
<ref name="EGM Houser">{{cite web |url=http://egm.1up.com/do/feature?cId=3136910 |title=''GTA: San Andreas'' ''EGM'' Afterthoughts |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20050207004653/http://egm.1up.com/do/feature?cId=3136910 |archivedate=7 February 2005 }}</ref> | |||
<ref name="EGM Preview">{{cite magazine |title=Upping the Ante |last=Zuniga |first=Todd |magazine=] |issue=184 |pages=112–122 |publisher=] |date=November 2004 |editor-last=Hsu |editor-first=Dan }}</ref> | |||
<ref name="Eurogamer Garbut">{{cite web |url=https://www.eurogamer.net/interview-13072004-gtaaarongarbut |title=Rockstar Speaks: The Art of ''GTA San Andreas'' |last=Garratt |first=Patrick |work=] |publisher=] |date=14 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20221009075924/https://www.eurogamer.net/interview-13072004-gtaaarongarbut |archivedate=9 October 2022 |url-status=live }}</ref> | |||
<ref name="Eurogamer Houser">{{cite web |url=https://www.eurogamer.net/interview-120704-gtadanhouser |title=Dan Houser: the ''GTA San Andreas'' interview |last=Garratt |first=Patrick |work=] |publisher=] |date=14 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220817073955/https://www.eurogamer.net/interview-120704-gtadanhouser |archivedate=17 August 2022 |url-status=live }}</ref> | |||
<ref name="Game Informer Cover">{{cite magazine |title=Rising in the West |pages=42–51 |volume=14 |issue=134 |editor-last=McNamara |editor-first=Andy |magazine=] |date=June 2004 }}</ref> | |||
<ref name="Gamepressure True 3">{{cite web |url=https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-3 |title=Rap, Riots, and Gangs of LA – True Story Behind ''GTA: San Andreas'' |page=3 |last=Matusiak |first=Darius |work=] |publisher=] |date=6 February 2020 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20200803235319/https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-3 |archivedate=3 August 2020 |url-status=live }}</ref> | |||
<ref name="Gamepressure True 4">{{cite web |url=https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-4 |title=Rap, Riots, and Gangs of LA – True Story Behind ''GTA: San Andreas'' |page=4 |last=Matusiak |first=Darius |work=] |publisher=] |date=6 February 2020 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20200804001246/https://www.gamepressure.com/editorials/rap-riots-and-gangs-of-la-true-story-behind-gta-san-andreas/z723b-4 |archivedate=4 August 2020 |url-status=live }}</ref> | |||
<ref name="GameSpot Q&A">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-qanda-under-the-hood/1100-6126774/ |title=''Grand Theft Auto: San Andreas'' Q&A – Under the Hood |work=] |publisher=] |date=17 May 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20131029150920/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-qanda-under-the-hood/1100-6126774/ |archivedate=29 October 2013 |url-status=live }}</ref> | |||
<ref name="GameSpot Tales">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-tales-from-san-fierro/1100-6110172/ |title=''Grand Theft Auto: San Andreas'' Weekend Update: Tales From San Fierro |last=Torres |first=Ricardo |work=] |publisher=] |date=11 October 2004 |accessdate=19 November 2024 |archiveurl=https://web.archive.org/web/20200626150603/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-tales-from-san-fierro/1100-6110172/ |archivedate=26 June 2020 |url-status=live }}</ref> | |||
<ref name="GameSpot Talking">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-street-talking/1100-6111263/ |title=''Grand Theft Auto: San Andreas'' Weekend Update: Street Talking |work=] |publisher=] |date=26 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151106072456/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-weekend-update-street-talking/1100-6111263/ |archivedate=6 November 2015 |url-status=live }}</ref> | |||
<ref name="GameSpy Maylay">{{cite web |url=http://planetgrandtheftauto.gamespy.com/View.php?view=Articles.Detail&id=18 |title=Young MayLay Speaks |work=] |publisher=] |date=6 July 2005 |accessdate=15 January 2014 |archiveurl=https://web.archive.org/web/20140416192103/http://planetgrandtheftauto.gamespy.com/View.php?view=Articles.Detail&id=18 |archivedate=16 April 2014 }}</ref> | |||
<ref name="GamesRadar Houser">{{cite web |url=https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |title=Sam Houser: ''GTA IV'' crazier than ever |work=] |publisher=] |date=12 March 2008 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20181107123636/https://www.gamesradar.com/sam-houser-gta-iv-crazier-than-ever/3/ |archivedate=7 November 2018 |url-status=live }}</ref> | |||
<ref name="GamesRadar Reveal">{{cite web |url=https://www.gamesradar.com/gta-san-andreas-to-be-unveiled-in-june/ |title=''GTA: San Andreas'' to be unveiled in June |work=] |publisher=] |date=16 April 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151012191017/https://www.gamesradar.com/gta-san-andreas-to-be-unveiled-in-june/ |archivedate=12 October 2015 |url-status=live }}</ref> | |||
<ref name="GamesTM Preview">{{cite journal |title=''Grand Theft Auto: San Andreas'' |journal=] |issue=15 |pages=66–77 |publisher=] |date=July 2004 }}</ref> | |||
<ref name="Guardian Defining">{{cite web |url=https://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |title=''Grand Theft Auto''{{'}}s 10 defining moments – in pictures |last=McDonald |first=Kelly |work=] |date=14 September 2013 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20130914153207/https://www.theguardian.com/technology/gallery/2013/sep/13/grand-theft-auto-defining-moments |archivedate=14 September 2013 |url-status=live }}</ref> | |||
<ref name="Guinness 2009">{{cite book |title=Guinness World Records 2009 Gamer's Edition |page=108 |editor-last=Glenday |editor-first=Craig |publisher=] |date=February 2009 |isbn=978-1-904-99445-9 }}</ref> | |||
<ref name="Hardcore Gamer Movies">{{cite web |url=https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |title=Member ''Grand Theft Auto: San Andreas''{{-?}} |last=Shive |first=Chris |work=Hardcore Gamer |date=23 February 2017 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211026232040/https://hardcoregamer.com/features/member/member-grand-theft-auto-san-andreas/246459/ |archivedate=26 October 2021 |url-status=live }}</ref> | |||
<ref name="IGN First Look">{{cite web |url=https://www.ign.com/articles/2004/05/20/san-andreas-first-look |title=''San Andreas'' – First-Look |last=Sulic |first=Ivan |work=] |publisher=] |date=20 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150925045628/https://www.ign.com/articles/2004/05/20/san-andreas-first-look |archivedate=25 September 2015 |url-status=live }}</ref> | |||
<ref name="Kikizo Houser">{{cite web |url=http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |title=PS2 Preview: ''Grand Theft Auto: San Andreas'' |last=Doree |first=Adam |work=Kikizo |date=8 June 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20100120073547/http://archive.videogamesdaily.com/previews/ps2/grandtheftauto_sanandreas.asp |archivedate=20 January 2010 |url-status=live }}</ref> | |||
<ref name="Knight Movies">{{cite encyclopedia |title=Los Angeles, California |last=Knight |first=Gladys L. |encyclopedia=Pop Culture Places: An Encyclopedia of Places in American Popular Culture |year=2014 |volume=1 |page=538 |isbn=978-0-313-39883-4 }}</ref> | |||
<ref name="Kushner">{{cite book |title=] |last=Kushner |first=David |authorlink=David Kushner (writer) |publisher=] |year=2012 |isbn=978-0-470-93637-5 }}</ref> | |||
<ref name="Manual">{{cite book |title=San Andreas: Local Business Advertiser's Guide |type=game manual |publisher=] |year=2004 |url=https://media-rockstargames-com.akamaized.net/rockstargames-newsite/img/manuals/en_us/GTATrilogy_GTASA_PS2_Manual_M01.pdf |archiveurl=https://web.archive.org/web/20191212013350/https://media-rockstargames-com.akamaized.net/rockstargames-newsite/img/manuals/en_us/GTATrilogy_GTASA_PS2_Manual_M01.pdf |archivedate=12 December 2019 |url-status=live }}</ref> | |||
<ref name="MTV Soundtrack">{{cite web |url=https://www.mtv.com/news/uualiz/axl-rose-game-charlie-murphy-lend-voices-to-san-andreas |title=Axl Rose, Game, Charlie Murphy Lend Voices to ''San Andreas'' |website=] |publisher=] |date=26 October 2004 |access-date=23 March 2024 |archive-url=https://web.archive.org/web/20221126163232/https://www.mtv.com/news/uualiz/axl-rose-game-charlie-murphy-lend-voices-to-san-andreas |archive-date=26 November 2022 |url-status=dead }}</ref> | |||
<ref name="OPM Maylay">{{cite magazine |title=''GTA: San Andreas'' |last=Zuniga |first=Todd |magazine=] |issue=86 |pages=40–41 |publisher=] |date=November 2004 |editor-last=Davison |editor-first=John }}</ref> | |||
<ref name="OPM US Preview">{{cite magazine |title=Gangster Construction Set |magazine=] |issue=85 |pages=48–49 |publisher=] |date=October 2004 |editor-last=Davison |editor-first=John }}</ref> | |||
<ref name="OPS2 AU Preview">{{cite journal |title=And Then There Were Three |last=Young |first=Richie |journal=] |issue=29 |pages=35–50 |publisher=] |date=July 2004 }}</ref> | |||
<ref name="OPS2 UK Preview">{{cite journal |title=''GTA: San Andreas'' |last=Pierce |first=Stephen |journal=] |issue=48 |pages=35–49 |publisher=] |date=July 2004 }}</ref> | |||
<ref name="OXM">{{cite magazine |title=The Prodigal Gangster Returns |last=Price |first=Tom |editor-last=Smith |editor-first=Rob |pages=36–45 |magazine=] |issue=45 |publisher=] |date=June 2005 |issn=1534-7850 <!-- barcode: 071658015036 --> }}</ref> | |||
<ref name="PC Gamer Movies">{{cite web |url=https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |title=Forget ''Red Dead Redemption 2'', ''Grand Theft Auto: San Andreas'' is Rockstar's most ambitious project |last=Kelly |first=Andy |work=] |publisher=] |date=11 November 2019 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20191111172520/https://www.pcgamer.com/forget-red-dead-redemption-2-grand-theft-auto-san-andreas-is-rockstars-most-ambitious-project/ |archivedate=11 November 2019 |url-status=live }}</ref> | |||
<ref name="PC PowerPlay Preview">{{cite journal |title=Welcome to the Jungle |last=Best |first=Timothy C. |journal=] |issue=113 |pages=52–59 |publisher=] |date=June 2005 }}</ref> | |||
<ref name="PSM Preview">{{cite journal |title=Seeing Is Believing! |journal=PSM |issue=87 |pages=54–61 |publisher=] |date=August 2004 |editor-last=Slate |editor-first=Chris }}</ref> | |||
<ref name="Rolling Stone Retrospective">{{cite magazine |url=https://www.rollingstone.com/culture/rs-gaming/grand-theft-auto-san-andreas-20-year-retrospective-1235143587/ |title=20 Years Ago, ''Grand Theft Auto: San Andreas'' Perfectly Re-Created Nineties Los Angeles |last=Adeniji |first=Ade |magazine=] |publisher=] |date=26 October 2024 |accessdate=31 October 2024 }}</ref> | |||
<ref name="WSJ Budget">{{cite web |url=https://www.wsj.com/articles/SB110243451698593254 |title=Videogame Publishers Place Big Bets on Big-Budget Games |last1=Prince |first1=Marcelo |last2=Roth |first2=Peter |work=] |date=21 December 2004 |accessdate=9 January 2024 |archiveurl=https://archive.today/20200210052050/https://www.wsj.com/articles/SB110243451698593254 |archivedate=10 February 2020 |url-status=live |url-access=subscription }}</ref> | |||
<!-- Release and promotion --> | |||
<ref name="Beat Mural">{{cite web |url=https://beat.com.au/top-ten-places-in-melbourne-according-to-private-function/ |title=The best things to do in Melbourne, according to Private Function |last=Penney |first=Chris |work=] |publisher=Furst Media |date=26 August 2020 |accessdate=15 January 2024 |archiveurl=https://web.archive.org/web/20200902191508/https://beat.com.au/top-ten-places-in-melbourne-according-to-private-function/ |archivedate=2 September 2020 |url-status=live }}</ref> | |||
<ref name="Capcom Japan">{{cite web |url=http://www.gtasa.jp/index2.html |title=''Grand Theft Auto San Andreas'' Japan Official Site |publisher=] |date=25 January 2007 |accessdate=18 January 2024 |archiveurl=https://web.archive.org/web/20070128062019/http://www.gtasa.jp/index2.html |archivedate=28 January 2007 }}</ref> | |||
<ref name="Eurogamer Delay">{{cite web |url=https://www.eurogamer.net/news100904sanandreas |title=''GTA: San Andreas'' delayed, PC version confirmed |last=Bramwell |first=Tom |work=] |publisher=] |date=10 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220412154203/https://www.eurogamer.net/news100904sanandreas |archivedate=12 April 2022 |url-status=live }}</ref> | |||
<ref name="GamesIndustry Leak">{{cite web |url=https://www.gamesindustry.biz/grand-theft-auto-san-andreas-leaked-by-pirates |title=''Grand Theft Auto San Andreas'' leaked by pirates |last=Fahey |first=Rob |work=] |publisher=] |date=21 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220918180814/https://www.gamesindustry.biz/grand-theft-auto-san-andreas-leaked-by-pirates |archivedate=18 September 2022 |url-status=live }}</ref> | |||
<ref name="GameSpot Date">{{cite web |url=https://www.gamespot.com/articles/gta-san-andreas-confirmed-and-dated/1100-6090315/ |title=''GTA: San Andreas'' confirmed and dated |last=Calvert |first=Justin |work=] |publisher=] |date=2 March 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151018143148/https://www.gamespot.com/articles/gta-san-andreas-confirmed-and-dated/1100-6090315/ |archivedate=18 October 2015 |url-status=live }}</ref> | |||
<ref name="GameSpot Introduction">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-prologue-impressions/1100-6113898/ |title=''Grand Theft Auto: San Andreas'' Prologue Impressions |work=] |publisher=] |date=23 November 2004 |accessdate=23 January 2024 |archiveurl=https://web.archive.org/web/20210221125642/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-prologue-impressions/1100-6113898/ |archivedate=21 February 2021 |url-status=live }}</ref> | |||
<ref name="GameSpot Patent">{{cite web |url=https://www.gamespot.com/articles/take-two-registers-more-grand-theft-autos/1100-6086492/ |title=Take-Two registers more ''Grand Theft Auto''s |last=Thorsen |first=Tor |work=] |publisher=] |date=14 January 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20180513213201/https://www.gamespot.com/articles/take-two-registers-more-grand-theft-autos/1100-6086492/ |archivedate=13 May 2018 |url-status=live }}</ref> | |||
<ref name="GameSpot Preview">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |title=''Grand Theft Auto: San Andreas'' Feature Preview |last1=Torres |first1=Ricardo |last2=Kasavin |first2=Greg |authorlink2=Greg Kasavin |work=] |publisher=] |date=30 July 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170427162552/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-feature-preview/1100-6103822/ |archivedate=27 April 2017 |url-status=live }}</ref> | |||
<ref name="GameSpot Xbox">{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-san-andreas-xbox-hands-on/1100-6125068/ |title=''Grand Theft Auto: San Andreas'' Xbox Hands-On |last=Shoemaker |first=Brad |work=] |publisher=] |date=17 May 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20161117085310/https://www.gamespot.com/articles/grand-theft-auto-san-andreas-xbox-hands-on/1100-6125068/ |archivedate=17 November 2016 |url-status=live }}</ref> | |||
<ref name="GameSpy Introduction">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568157p1.html |title=''GTA: SA – The Introduction'' |work=] |publisher=] |date=22 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041125011125/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568157p1.html |archivedate=25 November 2004 |url-status=live }}</ref> | |||
<ref name="GameSpy Soundtrack">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568514p1.html |title=''Grand Theft Auto: San Andreas'' – The Soundtrack and Bonus DVD |last=Lopez |first=Miguel |work=] |publisher=] |date=23 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041130182239/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/568514p1.html |archivedate=30 November 2004 |url-status=live }}</ref> | |||
<ref name="GamesRadar Cover">{{cite web |url=https://www.gamesradar.com/new-gta-san-andreas-artwork-exposed/ |title=New ''GTA: San Andreas'' artwork exposed |work=] |publisher=] |date=10 July 2004 |accessdate=18 January 2024 |archiveurl=https://web.archive.org/web/20211028194836/https://www.gamesradar.com/new-gta-san-andreas-artwork-exposed/ |archivedate=28 October 2021 |url-status=live }}</ref> | |||
<ref name="IGN Date">{{cite web |url=https://www.ign.com/articles/2003/10/30/gta-4-date-confirmed |title=''GTA 4'' Date Confirmed |last=Perry |first=Douglass C. |work=] |publisher=] |date=31 October 2003 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20141025134514/https://www.ign.com/articles/2003/10/30/gta-4-date-confirmed |archivedate=25 October 2014 |url-status=live }}</ref> | |||
<ref name="IGN Desktop">{{cite web |url=https://www.ign.com/articles/2004/09/13/official-san-andreas-desktop-media |title=Official ''San Andreas'' Desktop Media |last=Dunham |first=Jeremy |work=] |publisher=] |date=13 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109055206/https://www.ign.com/articles/2004/09/13/official-san-andreas-desktop-media |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="IGN E3">{{cite web |url=https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |title=E3 2004: ''Grand Theft Auto: San Andreas'' Details |last=Dunham |first=Jeremy |work=] |publisher=] |date=13 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20160331201911/https://www.ign.com/articles/2004/05/12/e3-2004-grand-theft-auto-san-andreas-details |archivedate=31 March 2016 |url-status=live }}</ref> | |||
<ref name="IGN Cover">{{cite web |url=https://www.ign.com/articles/2004/05/20/san-andreas-first-look |title=''San Andreas'' – First-Look |last=Sulic |first=Ivan |work=] |publisher=] |date=20 May 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150925045628/https://www.ign.com/articles/2004/05/20/san-andreas-first-look |archivedate=25 September 2015 |url-status=live }}</ref> | |||
<ref name="IGN Introduction">{{cite web |url=https://www.ign.com/articles/2005/11/02/grand-theft-auto-san-andreas-special-edition-dvd-sunday-driver-the-introduction |title=''Grand Theft Auto: San Andreas'' Special Edition DVD (''Sunday Driver'', ''The Introduction''{{--)}} |last=Carle |first=Chris |work=] |publisher=] |date=3 November 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121115124138/https://www.ign.com/articles/2005/11/02/grand-theft-auto-san-andreas-special-edition-dvd-sunday-driver-the-introduction |archivedate=15 November 2012 |url-status=live }}</ref> | |||
<ref name="IGN Leak">{{cite web |url=https://www.ign.com/articles/2004/10/21/rockstar-speaks-on-san-andreas-piracy |title=Rockstar Speaks on ''San Andreas'' Piracy |last=Dunham |first=Jeremy |work=] |publisher=] |date=21 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20150111183817/https://www.ign.com/articles/2004/10/21/rockstar-speaks-on-san-andreas-piracy |archivedate=11 January 2015 |url-status=live }}</ref> | |||
<ref name="IGN Soundtrack 1">{{cite web |url=https://www.ign.com/articles/2004/09/02/san-andreas-soundtrack |title=''San Andreas'' Soundtrack |last=Lewis |first=Ed |work=] |publisher=] |date=3 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109020541/https://www.ign.com/articles/2004/09/02/san-andreas-soundtrack |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="IGN Soundtrack 2">{{cite web |url=https://www.ign.com/articles/2004/10/16/grand-theft-radio-the-soundtracks-of-san-andreas |title=''Grand Theft'' Radio: The Soundtracks of ''San Andreas'' |last=Dunham |first=Jeremy |work=] |publisher=] |date=16 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151008214846/https://www.ign.com/articles/2004/10/16/grand-theft-radio-the-soundtracks-of-san-andreas |archivedate=8 October 2015 |url-status=live }}</ref> | |||
<ref name="IGN Soundtrack 3">{{cite web |url=https://www.ign.com/articles/2004/11/23/grand-theft-auto-san-andreas-official-soundtrack-double-cd |title=''Grand Theft Auto: San Andreas Official Soundtrack'' Double CD |last=D. |first=Spence |work=] |publisher=] |date=24 November 2004 |accessdate=18 January 2024 |archiveurl=https://web.archive.org/web/20240117230826/https://www.ign.com/articles/2004/11/23/grand-theft-auto-san-andreas-official-soundtrack-double-cd |archivedate=17 January 2024 |url-status=live }}</ref> | |||
<ref name="IGN Soundtrack 4">{{cite web |url=https://www.ign.com/articles/2004/12/06/grand-theft-auto-san-andreas-official-soundtrack-box-set-first-impressions |title=''Grand Theft Auto: San Andreas Official Soundtrack'' Box Set – First Impressions |last=D. |first=Spence |work=] |publisher=] |date=7 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140805184708/https://www.ign.com/articles/2004/12/06/grand-theft-auto-san-andreas-official-soundtrack-box-set-first-impressions |archivedate=5 August 2014 |url-status=live }}</ref> | |||
<ref name="IGN Trailer">{{cite web |url=https://www.ign.com/articles/2004/08/21/official-san-andreas-trailer-uncut |title=Official ''San Andreas'' Trailer: Uncut |last=Dunham |first=Jeremy |work=] |publisher=] |date=21 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20180415101102/https://www.ign.com/articles/2004/08/21/official-san-andreas-trailer-uncut |archivedate=15 April 2018 |url-status=live }}</ref> | |||
<ref name="IGN Trailer 2">{{cite web |url=https://www.ign.com/articles/2004/09/25/new-gta-san-andreas-trailer |title=New ''GTA: San Andreas'' Trailer |last=Dunham |first=Jeremy |work=] |publisher=] |date=26 September 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028175252/https://www.ign.com/articles/2004/09/25/new-gta-san-andreas-trailer |archivedate=28 October 2021 |url-status=live }}</ref> | |||
<ref name="IGN Website">{{cite web |url=https://www.ign.com/articles/2004/08/23/gta-san-andreas-site-opens |title=''GTA: San Andreas'' Site Opens |last=Adams |first=David |work=] |publisher=] |date=24 August 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028175251/https://www.ign.com/articles/2004/08/23/gta-san-andreas-site-opens |archivedate=28 October 2021 |url-status=live }}</ref> | |||
<ref name="Joystiq Japan">{{cite web |url=http://www.joystiq.com/2006/11/14/capcom-bringing-gta-san-andreas-to-japan/ |title=Capcom bringing ''GTA San Andreas'' to Japan |last=Ransom-Wiley |first=James |work=] |publisher=] |date=14 November 2006 |accessdate=18 January 2024 |archiveurl=https://web.archive.org/web/20061130024415/http://www.joystiq.com/2006/11/14/capcom-bringing-gta-san-andreas-to-japan/ |archivedate=30 November 2006 }}</ref> | |||
<!-- Critical response --> | |||
<ref name="1Up Review 2">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=1&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=2 |last=Parish |first=Jeremy |work=] |publisher=] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041224054818/http://www.1up.com/do/reviewPage?pager.offset=1&cId=3136054 |archivedate=24 December 2004 }}</ref> | |||
<ref name="1Up Review 3">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=2&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=3 |last=Parish |first=Jeremy |work=] |publisher=] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041116015913/http://www.1up.com/do/reviewPage?pager.offset=2&cId=3136054 |archivedate=16 November 2004 }}</ref> | |||
<ref name="1Up Review 4">{{cite web |url=http://www.1up.com/do/reviewPage?pager.offset=3&cId=3136054 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=4 |last=Parish |first=Jeremy |work=] |publisher=] |date=31 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041129035004/http://www.1up.com/do/reviewPage?pager.offset=3&cId=3136054 |archivedate=29 November 2004 }}</ref> | |||
<ref name="EGM Review">{{cite magazine |url=https://www.1up.com/do/reviewPage?cId=2018918&did=2 |title=''Grand Theft Auto: San Andreas'' PS2 Review |last1=Boyer |first1=Crispin |last2=Hsu |first2=Dan |last3=Davison |first3=John |magazine=] |publisher=] |date=16 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041215194822/https://www.1up.com/do/reviewPage?cId=2018918&did=2 |archivedate=15 December 2004 }}</ref> | |||
<ref name="Eurogamer Review 1">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-ps2 |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Reed |first=Kristan |work=] |publisher=] |date=8 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220817072501/https://www.eurogamer.net/r-gtasanandreas-ps2 |archivedate=17 August 2022 |url-status=live }}</ref> | |||
<ref name="Eurogamer Review 2">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-ps2?page=2 |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Reed |first=Kristan |work=] |publisher=] |date=8 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109111158/https://www.eurogamer.net/r-gtasanandreas-ps2?page=2 |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="Game Informer Review">{{cite magazine |title=''Grand Theft Auto: San Andreas'' |page=170 |last1=Reiner |first1=Andrew |last2=Miller |first2=Matt |volume=14 |issue=140 |magazine=] |date=December 2004 }}</ref> | |||
<ref name="GameRevolution Review">{{cite web |url=https://www.gamerevolution.com/review/ps2/grand_theft_auto_san_andreas |title=''Grand Theft Auto: San Andreas'' – PS2 |last=Dodson |first=Joe |work=] |publisher=] |date=1 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20060212204810/https://www.gamerevolution.com/review/ps2/grand_theft_auto_san_andreas |archivedate=12 February 2006 }}</ref> | |||
<ref name="GameSpot Review">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=] |publisher=] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20131020164031/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6111345/ |archivedate=20 October 2013 |url-status=live }}</ref> | |||
<ref name="GameSpy Review 1">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p1.html?fromint=1 |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Lopez |first=Miguel |work=] |publisher=] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041102084155/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p1.html?fromint=1 |archivedate=2 November 2004 |url-status=live }}</ref> | |||
<ref name="GameSpy Review 2">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Lopez |first=Miguel |work=] |publisher=] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225046/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p2.html |archivedate=30 October 2004 |url-status=live }}</ref> | |||
<ref name="GameSpy Review 3">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Lopez |first=Miguel |work=] |publisher=] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225116/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p3.html |archivedate=30 October 2004 |url-status=live }}</ref> | |||
<ref name="GameSpy Review 4">{{cite web |url=http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p4.html |title=''Grand Theft Auto: San Andreas'' |page=4 |last=Lopez |first=Miguel |work=] |publisher=] |date=29 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041030225037/http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/561830p4.html |archivedate=30 October 2004 |url-status=live }}</ref> | |||
<ref name="IGN Review">{{cite web |url=https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |title=''Grand Theft Auto: San Andreas'' |last=Dunham |first=Jeremy |work=] |publisher=] |date=26 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140427124712/https://www.ign.com/articles/2004/10/25/grand-theft-auto-san-andreas-6 |archivedate=27 April 2014 |url-status=live }}</ref> | |||
<ref name="MC">{{cite web |url=https://www.metacritic.com/game/grand-theft-auto-san-andreas/ |title=''Grand Theft Auto: San Andreas'' |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231123031442/https://www.metacritic.com/game/grand-theft-auto-san-andreas/ |archivedate=23 November 2023 |url-status=live }}</ref> | |||
<ref name="MC Best PC">{{cite web |url=https://www.metacritic.com/browse/game/pc/all/2005/metascore/?platform=pc |title=What Games to Play on PC |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109062820/https://www.metacritic.com/browse/game/pc/all/2005/metascore/?platform=pc |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="MC Best PS2">{{cite web |url=https://www.metacritic.com/browse/game/ps2/all/all-time/metascore/?platform=ps2 |title=What Games to Play on PS2 |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109062944/https://www.metacritic.com/browse/game/ps2/all/all-time/metascore/?platform=ps2 |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="MC Best Xbox">{{cite web |url=https://www.metacritic.com/browse/game/all/all/2005/metascore/?platform=xbox |title=What Games to Play on Xbox |work=] |publisher=] |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109063150/https://www.metacritic.com/browse/game/all/all/2005/metascore/?platform=xbox |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="NYT Review">{{cite web |url=https://www.nytimes.com/2004/11/11/technology/circuits/pick-a-number-its-sequel-season.html |title=Pick a Number, It's Sequel Season |last=Herold |first=Charles |work=] |date=11 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20170701212504/https://www.nytimes.com/2004/11/11/technology/circuits/pick-a-number-its-sequel-season.html |archivedate=1 July 2017 |url-status=live |url-access=subscription }}</ref> | |||
<ref name="OPM Review 1">{{cite magazine |url=https://www.1up.com/do/reviewPage?cId=3135875&did=3 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=1 |last=Davison |first=John |magazine=] |publisher=] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041106224523/https://www.1up.com/do/reviewPage?cId=3135875&did=3 |archivedate=6 November 2004 }}</ref> | |||
<ref name="OPM Review 2">{{cite magazine |url=http://www.1up.com/do/reviewPage?pager.offset=1&cId=3135875 |title=''Grand Theft Auto: San Andreas'' PS2 Review |page=2 |last=Davison |first=John |magazine=] |publisher=] |date=25 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041111132023/http://www.1up.com/do/reviewPage?pager.offset=1&cId=3135875 |archivedate=11 November 2004 }}</ref> | |||
<ref name="PALGN Review">{{cite web |url=http://palgn.com.au/article.php?id=1724 |title=''Grand Theft Auto: San Andreas'' Review |last=Sell |first=Chris |work=PALGN |date=6 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041109013938/http://palgn.com.au/article.php?id=1724 |archivedate=9 November 2004 }}</ref> | |||
<ref name="PSM2 Review 1">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/ |title=''Grand Theft Auto: San Andreas'' review |page=1 |work=] |publisher=] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20230104130526/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/ |archivedate=4 January 2023 |url-status=live }}</ref> | |||
<ref name="PSM2 Review 2">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/2/ |title=''Grand Theft Auto: San Andreas'' review |page=2 |work=] |publisher=] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109130642/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/2/ |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="PSM2 Review 3">{{cite web |url=https://www.gamesradar.com/grand-theft-auto-san-andreas-15/3/ |title=''Grand Theft Auto: San Andreas'' review |page=3 |work=] |publisher=] |date=7 October 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109130721/https://www.gamesradar.com/grand-theft-auto-san-andreas-15/3/ |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<!-- Reception: racial stereotypes --> | |||
<ref name="Barrett Race">{{cite journal |title=White Thumbs, Black Bodies: Race, Violence and Neoliberal Fantasies in ''Grand Theft Auto: San Andreas'' |pages=95–119 |last=Barrett |first=Paul |journal=The Review of Education, Pedagogy, and Cultural Studies |date=2006 |volume=28 |publisher=] |issn=1071-4413 |doi=10.1080/10714410600552902 |s2cid=145544558 }}</ref> | |||
<ref name="Chan Race">{{cite journal |title=Playing with Race: The Ethics of Racialized Representations in E-Games |pages=24–30 |last=Chan |first=Dean |journal=International Review of Information Ethics |volume=4 |date=December 2005 |issn=1614-1687 |url=https://ro.uow.edu.au/cgi/viewcontent.cgi?article=2904&context=artspapers |archiveurl=https://web.archive.org/web/20170706125205/https://ro.uow.edu.au/cgi/viewcontent.cgi?article=2904&context=artspapers |archivedate=6 July 2017 |url-status=live }}</ref> | |||
<ref name="Games Cult Race">{{cite journal |title=The Meaning of Race and Violence in Grand Theft Auto: San Andreas |last1=DeVane |first1=Ben |last2=Squire |first2=Kurt D. |journal=] |date=1 July 2008 |volume=3 |issue=3–4 |pages=264–285 |doi=10.1177/1555412008317308 |citeseerx=10.1.1.465.7496 |s2cid=143671889 | issn = 1555-4120}}</ref> | |||
<ref name="Hutchinson Race">{{cite book |chapter=Representing Race and Disability: ''Grand Theft Auto: San Andreas'' as a Whole Text |pages=164–178 |last=Hutchinson |first=Rachael |title=Race, Gender, and Sexuality in Video Games |editor-last1=Malkowski |editor-first1=Jennifer |editor-last2=Russworm |editor-first2=Treaandrea M. |date=2017 |publisher=] |doi=10.2307/j.ctt2005rgq.14 |jstor=j.ctt2005rgq |isbn=978-0-253-02573-9 }}</ref> | |||
<ref name="Kotaku Race">{{cite web |url=http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |title=Envisioning a World Without Racism With ''Grand Theft Auto: San Andreas'' |last=Fahey |first=Mike |work=] |publisher=] |date=17 November 2011 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131106060626/http://kotaku.com/5860471/envisioning-a-world-without-racism-with-grand-theft-auto-san-andreas |archive-date=6 November 2013 }}</ref> | |||
<ref name="Leonard Race">{{cite journal |title=Not a Hater, Just Keepin' It Real |last=Leonard |first=David |pages=83–88 |journal=] |volume=1 |number=1 |date=January 2006 |publisher=] |doi=10.1177/1555412005281910 |s2cid=146205026 }}</ref> | |||
<ref name="Leonard Race2">{{cite journal |title=Young, Black (& Brown) and Don't Give a Fuck: Virtual Gangstas in the Era of State Violence |last=Leonard |first=David |pages=248–272 |journal=] |publisher=] |date=April 2009 |issn=1532-7086 |doi=10.1177/1532708608325938 |s2cid=145294625 }}</ref> | |||
<ref name="Neal Race">{{cite book |chapter=Cybercrime, transgression and virtual environments |last=Neal |first=Sarah |page=97 |title=Crime: Local and Global |editor-last1=Muncie |editor-first1=John |editor-last2=Talbot |editor-first2=Deborah |editor-last3=Walters |editor-first3=Reece |year=2014 |publisher=] |isbn=978-1-315-88071-6 |doi=10.4324/9781315880716 }}</ref> | |||
<ref name="NYT Race">{{cite news |url=https://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |title=The Color of Mayhem |last=Marriott |first=Michel |newspaper=] |date=12 August 2004 |access-date=14 December 2013 |url-status=live |archive-url=https://web.archive.org/web/20131102204458/http://www.nytimes.com/2004/08/12/technology/the-color-of-mayhem.html |archive-date=2 November 2013 }}</ref> | |||
<!-- Reception: Xbox --> | |||
<ref name="1Up Review Xbox">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3141253&did=1 |title=''Grand Theft Auto: San Andreas'' |last=Parish |first=Jeremy |work=] |publisher=] |date=6 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20060323021124/http://www.1up.com/do/reviewPage?cId=3141253&did=1 |archivedate=23 March 2006 }}</ref> | |||
<ref name="Eurogamer Review Xbox PC">{{cite web |url=https://www.eurogamer.net/r-gtasanandreas-x |title=''Grand Theft Auto: San Andreas'' |last=Bramwell |first=Tom |work=] |publisher=] |date=22 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230606071640/https://www.eurogamer.net/r-gtasanandreas-x |archivedate=6 June 2023 |url-status=live }}</ref> | |||
<ref name="GameSpot Review Xbox">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=] |publisher=] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20131014074528/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127083/ |archivedate=14 October 2013 |url-status=live }}</ref> | |||
<ref name="GameSpy Review Xbox 1">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Tuttle |first=Will |work=] |publisher=] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611013434/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |archivedate=11 June 2005 |url-status=live }}</ref> | |||
<ref name="GameSpy Review Xbox 2">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Tuttle |first=Will |work=] |publisher=] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611013434/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p1.html |archivedate=11 June 2005 |url-status=live }}</ref> | |||
<ref name="GameSpy Review Xbox 3">{{cite web |url=http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Tuttle |first=Will |work=] |publisher=] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050611020208/http://xbox.gamespy.com/xbox/grand-theft-auto-san-andreas/623686p3.html |archivedate=11 June 2005 |url-status=live }}</ref> | |||
<ref name="GameZone Review Xbox">{{cite web |url=http://xbox.gamezone.com/gzreviews/r23643.htm |title=''Grand Theft Auto: San Andreas'' |last=Zacarias |first=Eduardo |work=GameZone |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616031431/http://xbox.gamezone.com/gzreviews/r23643.htm |archivedate=16 June 2005 }}</ref> | |||
<ref name="IGN Review Xbox">{{cite web |url=https://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |title=''Grand Theft Auto: San Andreas'' |last=Perry |first=Douglass C. |work=] |publisher=] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20130109165932/https://www.ign.com/articles/2005/06/07/grand-theft-auto-san-andreas-2 |archivedate=9 January 2013 |url-status=live }}</ref> | |||
<ref name="PALGN Review Xbox">{{cite web |url=http://palgn.com.au/article.php?id=2450 |title=''Grand Theft Auto: San Andreas'' Review |last=Jastrzab |first=Jeremy |work=PALGN |date=3 July 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050809083314/http://palgn.com.au/article.php?id=2450 |archivedate=9 August 2005 }}</ref> | |||
<!-- Reception: Windows --> | |||
<ref name="CGW Review PC">{{cite magazine |url=http://cgw.1up.com/do/reviewPage?cId=3142478&did=4 |title=''Grand Theft Auto: San Andreas'' |last=Parish |first=Jeremy |magazine=] |publisher=] |date=1 August 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20060205091735/http://cgw.1up.com/do/reviewPage?cId=3142478&did=4 |archivedate=5 February 2006 }}</ref> | |||
<ref name="GamePro Review">{{cite magazine |title=''Grand Theft'' Lotto |pages=52–53 |last=Sid |first=Vicious |magazine=] |publisher=] |editor-last=Nihei |editor-first=Wes |issue=204 |date=September 2005 }}</ref> | |||
<ref name="GameRevolution Review PC">{{cite web |url=https://www.gamerevolution.com/review/32726-grand-theft-auto-san-andreas-review |title=Born to ill. Review |last=Dodson |first=Joe |work=] |publisher=] |date=27 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210226023846/https://www.gamerevolution.com/review/32726-grand-theft-auto-san-andreas-review |archivedate=26 February 2021 |url-status=live }}</ref> | |||
<ref name="GameSpot Review PC">{{cite web |url=https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |title=''Grand Theft Auto: San Andreas'' Review |last=Gerstmann |first=Jeff |authorlink=Jeff Gerstmann |work=] |publisher=] |date=7 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20131019025813/https://www.gamespot.com/reviews/grand-theft-auto-san-andreas-review/1900-6127078/ |archivedate=19 October 2013 |url-status=live }}</ref> | |||
<ref name="GameSpy Review PC 1">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p1.html |title=''Grand Theft Auto: San Andreas'' |page=1 |last=Accardo |first=Sal |work=] |publisher=] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616011101/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p1.html |archivedate=16 June 2005 |url-status=live }}</ref> | |||
<ref name="GameSpy Review PC 2">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p2.html |title=''Grand Theft Auto: San Andreas'' |page=2 |last=Accardo |first=Sal |work=] |publisher=] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616013016/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p2.html |archivedate=16 June 2005 |url-status=live }}</ref> | |||
<ref name="GameSpy Review PC 3">{{cite web |url=http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p3.html |title=''Grand Theft Auto: San Andreas'' |page=3 |last=Accardo |first=Sal |work=] |publisher=] |date=13 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050616013830/http://pc.gamespy.com/pc/grand-theft-auto-san-andreas/624621p3.html |archivedate=16 June 2005 |url-status=live }}</ref> | |||
<ref name="GameZone Review PC">{{cite web |url=http://pc.gamezone.com/gzreviews/r23643.htm |title=''Grand Theft Auto: San Andreas'' |author=Aceinet |work=GameZone |date=17 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20050703080909/http://pc.gamezone.com/gzreviews/r23643.htm |archivedate=3 July 2005 }}</ref> | |||
<ref name="IGN Review PC">{{cite web |url=https://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |title=''Grand Theft Auto: San Andreas'' |last=Adams |first=Dan |work=] |publisher=] |date=8 June 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20120910233449/https://www.ign.com/articles/2005/06/08/grand-theft-auto-san-andreas |archivedate=10 September 2012 |url-status=live }}</ref> | |||
<ref name="PALGN Review PC">{{cite web |url=http://palgn.com.au/article.php?id=2650&sid=2ea7470890570e729ed784787c920d53 |title=''Grand Theft Auto: San Andreas'' Review |last=Keller |first=Matt |work=PALGN |date=25 July 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20051210154116/http://palgn.com.au/article.php?id=2650&sid=2ea7470890570e729ed784787c920d53 |archivedate=10 December 2005 }}</ref> | |||
<ref name="PC Gamer Review">{{cite web |url=https://www.pcgamer.com/gta-san-andreas-review/ |title=''GTA: San Andreas'' Review |last1=Atherton |first1=Ross |last2=Griffin |first2=Ben |work=] |publisher=] |date=30 June 2014 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20141004055843/https://www.pcgamer.com/gta-san-andreas-review/ |archivedate=4 October 2014 |url-status=live }}</ref> | |||
<!-- Reception: mobile --> | |||
<ref name="Digital Spy Review">{{cite web |url=https://www.digitalspy.com/videogames/a538762/mobile-reviews-gta-san-andreas-angry-birds-go-skulls-of-the-shogun/ |title=Mobile reviews: ''GTA San Andreas'', ''Angry Birds Go'', ''Skulls of the Shogun'' |last=Nichols |first=Scott |work=] |publisher=] |date=17 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20190507075451/https://www.digitalspy.com/videogames/a538762/mobile-reviews-gta-san-andreas-angry-birds-go-skulls-of-the-shogun/ |archivedate=7 May 2019 |url-status=live }}</ref> | |||
<ref name="Eurogamer Review Mobile">{{cite web |url=https://www.eurogamer.it/grand-theft-auto-san-andreas-review-recensione |title=''Grand Theft Auto: San Andreas'' – review |last=Serino |first=Francesco |work=] |publisher=] |date=18 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20240111013725/https://www.eurogamer.it/grand-theft-auto-san-andreas-review-recensione |archivedate=11 January 2024 |url-status=live }}</ref> | |||
<ref name="IGN Review Mobile">{{cite web |url=https://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |title=''Grand Theft Auto: San Andreas'' iOS Review |last=Johnson |first=Leif |work=] |publisher=] |date=19 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131219144334/https://www.ign.com/articles/2013/12/18/grand-theft-auto-san-andreas-ios-review |archivedate=19 December 2013 |url-status=live }}</ref> | |||
<ref name="Multiplayer.it Review">{{cite web |url=https://multiplayer.it/recensioni/126674-grand-theft-auto-san-andreas-santo-protettore-del-free-roaming.html |title=''Grand Theft Auto: San Andreas'' Recensione |language=it |trans-title=''Grand Theft Auto: San Andreas'' Review |last=Palmisano |first=Fabio |work=Multiplayer.it |date=18 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131221000814/https://multiplayer.it/recensioni/126674-grand-theft-auto-san-andreas-santo-protettore-del-free-roaming.html |archivedate=21 December 2013 |url-status=live }}</ref> | |||
<ref name="Pocket Gamer Review">{{cite web |url=https://www.pocketgamer.com/grand-theft-auto-san-andreas/grand-theft-auto-san-andreas/ |title=''Grand Theft Auto: San Andreas'' |last=Brown |first=Mark |authorlink=Game Maker's Toolkit |work=] |publisher=] |date=12 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20220121230029/https://www.pocketgamer.com/grand-theft-auto-san-andreas/grand-theft-auto-san-andreas/ |archivedate=21 January 2022 |url-status=live }}</ref> | |||
<ref name="TouchArcade Review">{{cite web |url=https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |title=''Grand Theft Auto: San Andreas'' Review – Throw Some Chedda' at This Incredible Port |last=Hodapp |first=Eli |work=] |date=12 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20131215030913/https://toucharcade.com/2013/12/12/grand-theft-auto-san-andreas-review/ |archivedate=15 December 2013 |url-status=live }}</ref> | |||
<ref name="Vandal Review">{{cite web |url=https://vandal.elespanol.com/analisis/android/grand-theft-auto-san-andreas/22876#p-71 |title=Análisis de ''Grand Theft Auto: San Andreas'' (Android, iPhone) |language=es |trans-title=Review of ''Grand Theft Auto: San Andreas'' (Android, iPhone) |last=González |first=Alberto |work=] |date=16 December 2013 |accessdate=11 January 2024 |archiveurl=https://web.archive.org/web/20200102004702/https://vandal.elespanol.com/analisis/android/grand-theft-auto-san-andreas/22876#p-71 |archivedate=2 January 2020 |url-status=live }}</ref> | |||
<!-- Accolades --> | |||
<ref name="AIAS">{{cite web |url=https://www.gamespot.com/articles/half-life-2-named-game-of-the-year-at-dice-awards/1100-6117727/ |title=''Half-Life 2'' named Game of the Year at D.I.C.E. awards |last=Feldman |first=Curt |work=] |publisher=] |date=5 February 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20150129015134/https://www.gamespot.com/articles/half-life-2-named-game-of-the-year-at-dice-awards/1100-6117727/ |archivedate=29 January 2015 |url-status=live }}</ref> | |||
<ref name="BAFTA">{{cite web |url=https://awards.bafta.org/award/2005/games |title=Games in 2005 |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140818012754/https://awards.bafta.org/award/2005/games |archivedate=18 August 2014 |url-status=live }}</ref> | |||
<ref name="EGM GOTY">{{cite magazine |title=The ''EGM'' 2004 Year of the Game Awards |magazine=] |issue=189 |pages=84–96 |publisher=] |date=March 2005 |editor-last=Hsu |editor-first=Dan }}</ref> | |||
<ref name="GamesMaster GOTY">{{cite journal |title=''GM''{{'}}s Top 50 Fifty Games of 2004 |last= |first= |journal=] |issue=155 |pages=96–99 |publisher=] |date=January 2005 }}</ref> | |||
<ref name="GameSpot Best Action">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |title=Best Action Adventure Game |work=] |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229010704/http://www.gamespot.com/gamespot/features/all/bestof2004/day4w_2.html |archivedate=29 December 2004 }}</ref> | |||
<ref name="GameSpot Best Funniest">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |title=Funniest Game |work=] |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041228231616/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_26.html |archivedate=28 December 2004 }}</ref> | |||
<ref name="GameSpot Best PS2">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |title=Best PlayStation 2 Game |work=] |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229035937/http://www.gamespot.com/gamespot/features/all/bestof2004/day5w_8.html |archivedate=29 December 2004 }}</ref> | |||
<ref name="GameSpot Best Voice">{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |title=Best Voice Acting |work=] |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20041229052352/http://www.gamespot.com/gamespot/features/all/bestof2004/day2w_14.html |archivedate=29 December 2004 }}</ref> | |||
<ref name="GANG">{{cite web |url=https://www.audiogang.org/awards-archive/2005-awards/ |title=2005 Awards |publisher=Game Audio Network Guild |accessdate=15 January 2024 |archiveurl=https://web.archive.org/web/20200813145739/https://www.audiogang.org/awards-archive/2005-awards/ |archivedate=13 August 2020 |url-status=live }}</ref> | |||
<ref name="GDCA">{{cite web |url=https://gamechoiceawards.com/archive/gdca_5th |title=5th Annual Game Developers Choice Awards |date=27 April 2021 |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210621070156/https://gamechoiceawards.com/archive/gdca_5th |archivedate=21 June 2021 |url-status=live }}</ref> | |||
<ref name="GDCA Guardian">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2005/mar/14/gamedevelopers |title=Game Developers Choice Awards snubs ''GTA: San Andreas''. Rockstar North walks out |last=Krotoski |first=Aleks |work=] |date=14 March 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140918023822/https://www.theguardian.com/technology/gamesblog/2005/mar/14/gamedevelopers |archivedate=18 September 2014 |url-status=live }}</ref> | |||
<ref name="Golden Joystick 2004">{{cite web |url=https://www.gamasutra.com/view/news/95479/Golden_Joystick_Awards_Announces_2004_Winners.php |title=Golden Joystick Awards Announces 2004 Winners |last=Wilson |first=Andrew |work=] |publisher=] |date=5 November 2004 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20200205195351/https://www.gamasutra.com/view/news/95479/Golden_Joystick_Awards_Announces_2004_Winners.php |archivedate=5 February 2020 }}</ref> | |||
<ref name="Golden Joystick 2005">{{cite web |url=https://www.theguardian.com/technology/2005/nov/10/games.guardianweeklytechnologysection1 |title=Golden Joystick awards: Winners and losers |last=Anderiesz |first=Mike |work=] |date=10 November 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20140920051223/https://www.theguardian.com/technology/2005/nov/10/games.guardianweeklytechnologysection1 |archivedate=20 September 2014 |url-status=live }}</ref> | |||
<ref name="G-Phoria">{{cite web |url=https://www.gamespot.com/articles/halo-2-takes-top-honors-at-g-phoria/1100-6129907/ |title=''Halo 2'' takes top honors at G-Phoria |last=Kasavin |first=Greg |authorlink=Greg Kasavin |work=] |publisher=] |date=28 July 2005 |accessdate=15 January 2024 |archiveurl=https://web.archive.org/web/20141013031949/https://www.gamespot.com/articles/halo-2-takes-top-honors-at-g-phoria/1100-6129907/ |archivedate=13 October 2014 |url-status=live }}</ref> | |||
<ref name="G-Phoria Nom">{{cite web |url=https://www.gamespot.com/articles/g-phoria-nominees-announced/1100-6128013/ |title=G-Phoria nominees announced |last=Surette |first=Tim |work=] |publisher=] |date=22 June 2005 |accessdate=15 January 2024 |archiveurl=https://web.archive.org/web/20191019002424/https://www.gamespot.com/articles/g-phoria-nominees-announced/1100-6128013/ |archivedate=19 October 2019 |url-status=live }}</ref> | |||
<ref name="IGN Best Action">{{cite web |url=http://www.ign.com/wikis/best-of-2004/PlayStation_2 |title=Best of 2004 – Best Action Game |work=] |publisher=] |accessdate=10 January 2004 |archiveurl=https://web.archive.org/web/20171021021016/http://www.ign.com/wikis/best-of-2004/PlayStation_2 |archivedate=21 October 2017 |url-status=live }}</ref> | |||
<ref name="IGN Best Story">{{cite web |url=http://www.ign.com/wikis/best-of-2004/PlayStation_2_Story |title=Best of 2004 – Best Story |work=] |date=22 March 2013 |publisher=] |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20171010172559/http://www.ign.com/wikis/best-of-2004/PlayStation_2_Story |archivedate=10 October 2017 |url-status=live }}</ref> | |||
<ref name="PSM GOTY">{{cite journal |title=The ''PSM'' 10 |last=Slate |first=Chris |journal=PSM |issue=94 |pages=46–58 |publisher=] |date=February 2005 }}</ref> | |||
<ref name="Spike">{{cite web |url=https://www.gamedeveloper.com/game-platforms/spike-tv-announces-2004-video-game-award-winners |title=Spike TV Announces 2004 Video Game Award Winners |last=Jenkins |first=David |work=] |publisher=] |date=15 December 2004 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240110030042/https://www.gamedeveloper.com/game-platforms/spike-tv-announces-2004-video-game-award-winners |archivedate=10 January 2024 |url-status=live }}</ref> | |||
<ref name="Spike Nom">{{cite web |url=https://www.gamespot.com/articles/spike-tv-takes-game-awards-live-snoop-dogg-to-mc/1100-6113356/ |title=Spike TV takes game awards live: Snoop Dogg to MC |last=Surette |first=Tim |work=] |publisher=] |date=16 November 2024 |archiveurl=https://web.archive.org/web/20150110100316/https://www.gamespot.com/articles/spike-tv-takes-game-awards-live-snoop-dogg-to-mc/1100-6113356/ |archivedate=10 January 2015 |url-status=live }}</ref> | |||
<!-- Sales --> | |||
<ref name="Australia Sales 1">{{cite journal |title=''GTA'' sales go ballistic! |journal=] |issue=27 |pages=9 |publisher=] |date=October 2004 }}</ref> | |||
<ref name="Japan Sales 1">{{cite web |url=https://www.gamesindustry.biz/san-andreas-debuts-at-no1-in-japanese-charts |title=''San Andreas'' debuts at No.1 in Japanese charts |last=Martin |first=Matt |work=] |publisher=] |date=2 February 2007 |accessdate=18 January 2024 |archiveurl=https://web.archive.org/web/20230401180529/https://www.gamesindustry.biz/san-andreas-debuts-at-no1-in-japanese-charts |archivedate=1 April 2023 |url-status=live }}</ref> | |||
<ref name="Sales Week">{{cite magazine |title=Big Sales for ''Halo 2'' And ''Grand Theft Auto: San Andreas'' |magazine=] |issue=197 |page=24 |publisher=] |date=February 2005 |editor-last=Nihei |editor-first=Wes }}</ref> | |||
<ref name="Sales Oct">{{cite web |url=https://www.gamespot.com/articles/npd-calls-october-sales-solid/1100-6113108/ |title=NPD calls October sales solid |last=Feldman |first=Curt |work=] |publisher=] |date=15 November 2004 |accessdate=23 January 2024 |archiveurl=https://web.archive.org/web/20220808082942/https://www.gamespot.com/articles/npd-calls-october-sales-solid/1100-6113108/ |archivedate=8 August 2022 |url-status=live }}</ref> | |||
<ref name="Sales Nov">{{cite web |url=https://www.gamespot.com/articles/halo-2-san-andreas-key-drivers-of-nov-revenue-say-npd-stats/1100-6114801/ |title=''Halo 2'', ''San Andreas'' key drivers of Nov. revenue, say NPD stats |last=Feldman |first=Curt |work=] |publisher=] |date=10 December 2004 |accessdate=23 January 2024 |archiveurl=https://web.archive.org/web/20131219010829/https://www.gamespot.com/articles/halo-2-san-andreas-key-drivers-of-nov-revenue-say-npd-stats/1100-6114801/ |archivedate=19 December 2013 |url-status=live }}</ref> | |||
<ref name="Sales 2005">{{cite web |url=https://www.ign.com/articles/2005/03/04/gta-sa-sells-12-million-copies-xbox-pc-ports-june-7th |title=''GTA: SA'' Sells 12 Million Copies; Xbox & PC Ports June 7th |last=Burnes |first=Andrew |work=] |publisher=] |date=4 March 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109030109/https://www.ign.com/articles/2005/03/04/gta-sa-sells-12-million-copies-xbox-pc-ports-june-7th |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="Sales 2008">{{cite magazine |url=https://www.wired.com/2008/04/confessions-o-2/ |title=Confessions of a ''GTA'' Virgin: ''San Andreas'' |last=Kohler |first=Chris |magazine=] |publisher=] |date=22 April 2008 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140331053124/https://www.wired.com/2008/04/confessions-o-2/ |archivedate=31 March 2014 |url-status=live }}</ref> | |||
<ref name="Sales 2011">{{cite web |url=https://kotaku.com/gta-iv-overtakes-san-andreas-in-lifetime-sales-correct-5840484 |title=''GTA IV'' Overtakes ''San Andreas'' in Lifetime Sales |last=Good |first=Owen |work=] |publisher=] |date=15 September 2011 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20190203100919/https://kotaku.com/gta-iv-overtakes-san-andreas-in-lifetime-sales-correct-5840484 |archivedate=3 February 2019 |url-status=live }}</ref> | |||
<ref name="UK Sales 1">{{cite web |url=https://www.eurogamer.net/news-021104-ukcharts |title=UK Charts: ''GTA San Andreas'' smashes UK sales record |last=Reed |first=Kristan |work=] |publisher=] |date=2 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220731061800/https://www.eurogamer.net/news-021104-ukcharts |archivedate=31 July 2022 |url-status=live }}</ref> | |||
<ref name="UK Sales 2">{{cite web |url=http://news.bbc.co.uk/2/hi/uk_news/3992949.stm |title=Hit game taking over the streets |last=Heald |first=Claire |work=] |publisher=] |date=12 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20051117184545/http://news.bbc.co.uk/2/hi/uk_news/3992949.stm |archivedate=17 November 2005 |url-status=live }}</ref> | |||
<ref name="UK Sales 2004">{{cite web |url=https://www.gamesindustry.biz/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent |title=''San Andreas'' dominates 2004 as UK market grows 6.6 per cent |last=Fahey |first=Rob |work=] |publisher=] |date=10 January 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20230410012402/https://www.gamesindustry.biz/san-andreas-dominates-2004-as-uk-market-grows-66-per-cent |archivedate=10 April 2023 |url-status=live }}</ref> | |||
<ref name="US Sales 1">{{cite web |url=https://money.cnn.com/2004/11/11/technology/halosales/ |title=''Halo 2'' sales top ''Grand Theft Auto'' |last=Morris |first=Chris |work=] |publisher=] |date=11 November 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20041117091032/https://money.cnn.com/2004/11/11/technology/halosales/ |archivedate=17 November 2004 |url-status=live }}</ref> | |||
<ref name="US Sales 2">{{cite news |url=https://www.newspapers.com/article/the-boston-globe/96988901/ |title=What Are Video Games Turning Us Into? |last=Mayor |first=Tracy |work=] |pages=19–21, 32 |date=20 February 2005 |accessdate=9 January 2024 |via=] |archiveurl=https://web.archive.org/web/20240109025752/https://www.newspapers.com/article/the-boston-globe/96988901/ |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="US Sales 2004">{{cite web |url=https://www.gamespot.com/articles/npd-99-billion-worth-of-console-games-sold-in-2004/1100-6116499/ |title=NPD: $9.9 billion worth of console games sold in 2004 |work=] |publisher=] |date=18 January 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20141015151312/https://www.gamespot.com/articles/npd-99-billion-worth-of-console-games-sold-in-2004/1100-6116499/ |archivedate=15 October 2014 |url-status=live }}</ref> | |||
<ref name="US Sales 2005">{{cite web |url=https://www.gamespot.com/gallery/best-selling-games-of-each-of-the-past-25-years-in-the-us/2900-5031/#9 |title=Best-Selling Games Of Each Of The Past 25 Years In The US |last=Makuch |first=Eddie |work=] |publisher=] |date=26 January 2024 |accessdate=19 November 2024 |archiveurl=https://web.archive.org/web/20240126220336/https://www.gamespot.com/gallery/best-selling-games-of-each-of-the-past-25-years-in-the-us/2900-5031/#9 |archivedate=26 January 2024 |url-status=live }}</ref> | |||
<!-- Controversy --> | |||
<ref name="Ars FTC">{{cite web |url=https://arstechnica.com/uncategorized/2006/06/7015-2/ |title=FTC settles with Rockstar over Hot Coffee: potential for sex all it takes |last=Fisher |first=Ken |work=] |publisher=] |date=9 June 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121129061944/https://arstechnica.com/uncategorized/2006/06/7015-2/ |archivedate=29 November 2012 |url-status=live }}</ref> | |||
<ref name="Eurogamer Australia">{{cite web |url=https://www.eurogamer.net/news010805ausgta |title=Australia bans ''GTA: San Andreas'' |last=Bramwell |first=Tom |work=] |publisher=] |date=1 August 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220531171915/https://www.eurogamer.net/news010805ausgta |archivedate=31 May 2022 |url-status=live }}</ref> | |||
<ref name="Eurogamer Hot Coffee">{{cite web |url=https://www.eurogamer.net/who-spilled-hot-coffee |title=Who spilled Hot Coffee? |last=Parkin |first=Simon |work=] |publisher=] |date=2 December 2012 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220506055203/https://www.eurogamer.net/who-spilled-hot-coffee |archivedate=6 May 2022 |url-status=live }}</ref> | |||
<ref name="GamesIndustry ESRB">{{cite web |url=https://www.gamesindustry.biz/esrb-promises-heavy-fines-for-publisher-nondisclosure |title=ESRB promises heavy fines for publisher nondisclosure |last=Loughrey |first=Paul |work=] |publisher=] |date=15 June 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20221106140324/https://www.gamesindustry.biz/esrb-promises-heavy-fines-for-publisher-nondisclosure |archivedate=6 November 2022 |url-status=live }}</ref> | |||
<ref name="IGN AO">{{cite web |url=https://www.ign.com/articles/2005/07/20/gta-san-andreas-gets-adults-only-rating |title=''GTA: San Andreas'' Gets Adults Only Rating |last=Adams |first=David |work=] |publisher=] |date=21 July 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20140117221443/https://www.ign.com/articles/2005/07/20/gta-san-andreas-gets-adults-only-rating |archivedate=17 January 2014 |url-status=live }}</ref> | |||
<ref name="IGN Suit">{{cite web |url=https://www.ign.com/articles/2006/10/30/hot-coffee-still-has-take-two-in-hot-water |title=Hot Coffee Still Has Take Two in Hot Water |last=Sanders |first=Kathleen |work=] |publisher=] |date=31 October 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20121115121014/https://www.ign.com/articles/2006/10/30/hot-coffee-still-has-take-two-in-hot-water |archivedate=15 November 2012 |url-status=live }}</ref> | |||
<ref name="PG Suit">{{cite web |url=https://www.post-gazette.com/business/tech-news/2005/07/28/Grandmother-sues-game-maker-over-hidden-sex-in-Grand-Theft-Auto-San-Andreas/stories/200507280399 |title=Grandmother sues game maker over hidden sex in ''Grand Theft Auto: San Andreas'' |last=Neumeister |first=Larry |work=] |publisher=] |agency=] |date=28 July 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220531183241/https://www.post-gazette.com/business/tech-news/2005/07/28/Grandmother-sues-game-maker-over-hidden-sex-in-Grand-Theft-Auto-San-Andreas/stories/200507280399 |archivedate=31 May 2022 |url-status=live |url-access=subscription }}</ref> | |||
<!-- Legacy --> | |||
<ref name="Best">{{Multiref2 | |||
|1={{cite web |url=https://www.thetimes.co.uk/article/20-best-video-games-of-all-time-ranked-by-an-expert-jury-l5zgrxmw8 |title=20 best video games of all time — ranked by an expert jury |last=Helm |first=Jake |work=] |date=26 February 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230226103451/https://www.thetimes.co.uk/article/20-best-video-games-of-all-time-ranked-by-an-expert-jury-l5zgrxmw8 |archivedate=26 February 2023 |url-status=live |url-access=subscription }} | |||
|2={{cite web |url=https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |title=The 500 best games of all time: 100–1 |last=Hester |first=Blake |work=] |publisher=] |date=1 December 2017 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20171201191206/https://www.polygon.com/features/2017/12/1/16707720/the-500-best-games-of-all-time-100-1 |archivedate=1 December 2017 |url-status=live }} | |||
|3={{cite magazine |title=The Top 200 Games of All Time |editor-last=McNamara |editor-first=Andy |issue=200 |magazine=] |date=January 2010 }} | |||
|4={{cite web |url=https://gamingbolt.com/top-98-greatest-video-games-ever-made/29 |title=Top 98 greatest video games ever made |page=29 |last=Philip |first=Rohan |work=GamingBolt |date=19 April 2013 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20211026204846/https://gamingbolt.com/top-98-greatest-video-games-ever-made/29 |archivedate=26 October 2021 |url-status=live }} | |||
|5={{cite magazine |title=''GamesTM'' Top 100 |editor-last=Porter |editor-first=Rick |issue=100 |journal=] |date=October 2010 }} | |||
|6={{cite web |url=https://www.ign.com/lists/top-100-games/58 |title=Top 100 Video Games of All Time |last=Reilly |first=Luke |work=] |publisher=] |date=July 2009 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20230128005941/https://www.ign.com/lists/top-100-games/58 |archivedate=28 January 2023 |url-status=live }} | |||
|7={{cite web |url=https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/ |title=The 100 Best Video Games of All Time |last=Winslow |first=Jeremy |work=] |date=13 April 2020 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20200414133247/https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/ |archivedate=14 April 2020 |url-status=live }} | |||
|8={{cite web |url=https://www.jeuxvideo.com/dossier/694881/top-100-des-meilleurs-jeux-de-tous-les-temps/695010.htm |title=38ème : Grand Theft Auto : San Andreas / 2004 |language=fr |trans-title=38th: Grand Theft Auto: San Andreas / 2004 |work=] |publisher=] |date=7 September 2017 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20170911111534/https://www.jeuxvideo.com/dossier/694881/top-100-des-meilleurs-jeux-de-tous-les-temps/695010.htm |archivedate=11 September 2017 }} | |||
|9={{cite web |url=http://www.gamesradar.com/best-games-ever/ |title=The 100 best games of all time |work=] |publisher=] |date=20 April 2012 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20120509195913/http://www.gamesradar.com/best-games-ever/ |archivedate=9 May 2012 |url-status=live }} | |||
|10={{cite web |url=https://www.theage.com.au/technology/the-50-best-games-20051006-gdm6uh.html |title=The 50 best games |work=] |publisher=] |date=6 October 2005 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20181223073458/https://www.theage.com.au/technology/the-50-best-games-20051006-gdm6uh.html |archivedate=23 December 2018 |url-status=live }} | |||
}}</ref> | |||
<ref name="Best Generation">{{Multiref2 | |||
|1={{cite web |url=https://www.gamespot.com/articles/best-ps2-games-of-all-time-top-25-experiences-for-playstation-2/1100-6499732/|title=Best PS2 Games Of All Time: Top 25 Experiences For PlayStation 2 |last=Bonthuys |first=Darryn |work=] |publisher=] |date=22 April 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20220423032639/https://www.gamespot.com/articles/best-ps2-games-of-all-time-top-25-experiences-for-playstation-2/1100-6499732/ |archivedate=23 April 2022 |url-status=live }} | |||
|2={{cite web |url=https://www.denofgeek.com/games/best-playstation-2-games/ |title=The Best PlayStation 2 Games Ever |last=Freiberg |first=Chris |work=] |date=25 November 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20221125080005/https://www.denofgeek.com/games/best-playstation-2-games/ |archivedate=25 November 2022 |url-status=live }} | |||
|3={{cite web |url=https://www.gamesradar.com/best-xbox-games-all-time/ |title=25 best original Xbox games of all-time |last1=Jones |first1=Darran |last2=Gould-Wilson |first2=Jasmine |last3=West |first3=Josh |work=] |publisher=] |date=27 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231211224717/https://www.gamesradar.com/best-xbox-games-all-time/ |archivedate=11 December 2023 |url-status=live }} | |||
|4={{cite web |url=https://www.gamesradar.com/best-ps2-games-all-time/ |title=The 25 best PS2 games of all-time |last1=Thorpe |first1=Nick |last2=West |first2=Josh |work=] |publisher=] |date=19 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240103190526/https://www.gamesradar.com/best-ps2-games-all-time/ |archivedate=3 January 2024 |url-status=live }} | |||
|5={{cite web |url=https://www.thegamer.com/ps2-best-all-time-games/ |title=10 Best PS2 Games Of All Time |last=Wiggs |first=Zackary |work=TheGamer |publisher=Valnet |date=9 November 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231127000629/https://www.thegamer.com/ps2-best-all-time-games/ |archivedate=27 November 2023 }} | |||
|6={{cite web |url=https://www.digitaltrends.com/gaming/the-best-original-xbox-games/ |title=The best original Xbox games |last=Yaden |first=Joseph |work=] |date=15 April 2021 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20210416005407/https://www.digitaltrends.com/gaming/the-best-original-xbox-games/ |archivedate=16 April 2021 |url-status=live }} | |||
|7={{cite web |url=https://www.ign.com/articles/the-25-best-original-xbox-games-of-all-time |title=The 25 Best Original Xbox Games of All Time |work=] |publisher=] |date=18 November 2021 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231121131316/https://www.ign.com/articles/the-25-best-original-xbox-games-of-all-time |archivedate=21 November 2023 |url-status=live }} | |||
|8={{cite web |url=https://www.complex.com/pop-culture/a/complex/the-50-best-ps2-games-ever |title=The 50 Best PlayStation 2 Games of All Time |work=] |publisher=] |date=4 October 2022 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20231217232919/https://www.complex.com/pop-culture/a/complex/the-50-best-ps2-games-ever |archivedate=17 December 2023 |url-status=live }} | |||
|9={{cite web |url=https://www.ign.com/articles/best-ps2-games |title=The Best PS2 Games Of All Time |work=] |publisher=] |date=14 October 2023 |accessdate=10 January 2024 |archiveurl=https://web.archive.org/web/20240108222556/https://www.ign.com/articles/best-ps2-games |archivedate=8 January 2024 |url-status=live }} | |||
}}</ref> | |||
<ref name="Edge Garbut">{{cite magazine |url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North's Aaron Garbut on the making of ''Grand Theft Auto V'' – our game of 2013 |magazine=] |publisher=] |date=2 January 2014 |accessdate=2 January 2014 |archiveurl=https://web.archive.org/web/20140102221855/http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |archivedate=2 January 2014 }}</ref> | |||
<ref name="Game Informer Garbut">{{cite magazine |last=Bertz |first=Matt |title=Go Big Or Go Home |magazine=] |issue=236 |pages=72–95 |publisher=] |location=United States |date=December 2012 }}</ref> | |||
<ref name="Guardian Houser">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=''Grand Theft Auto 5'' – inside the creative process with Dan Houser |last=Stuart |first=Keith |work=] |date=13 September 2013 |accessdate=4 October 2013 |archiveurl=https://web.archive.org/web/20130914040633/http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |archivedate=14 September 2013 |url-status=live }}</ref> | |||
<ref name="IGN IV">{{cite web |url=https://www.ign.com/articles/2008/03/31/gta-iv-pushing-the-limits |title=''GTA IV'': Pushing the Limits |last=Goldstein |first=Hilary |work=] |publisher=] |date=1 April 2008 |access-date=29 September 2020 |archive-url=https://web.archive.org/web/20141011143232/https://www.ign.com/articles/2008/03/31/gta-iv-pushing-the-limits |archive-date=11 October 2014 |url-status=live}}</ref> | |||
<ref name="Kikizo IV">{{cite web |url=http://archive.videogamesdaily.com/news/200705/101_p1.asp |title=Welcome to ''Grand Theft Auto IV'' |last=Doree |first=Adam |work=Kikizo |date=25 May 2007 |accessdate=27 September 2013 |archiveurl=https://web.archive.org/web/20131009043528/http://archive.videogamesdaily.com/news/200705/101_p1.asp |archivedate=9 October 2013 }}</ref> | |||
<ref name="OPM UK 2007">{{cite journal |title=''GTA'' Gets Real |journal=] |issue=6 |pages=54–67 |publisher=] |location=United Kingdom |date=June 2007 }}</ref> | |||
<!-- Legacy: Internet culture --> | |||
<ref name="Destructoid Train">{{cite web |url=https://www.destructoid.com/10-most-iconic-video-game-catchphrases-ranked/ |title=10 most iconic video game catchphrases, ranked |last=Manuel |first=Tiago |work=] |publisher=] |date=20 July 2023 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20230720211404/https://www.destructoid.com/10-most-iconic-video-game-catchphrases-ranked/ |archivedate=20 July 2023 |url-status=live }}</ref> | |||
<ref name="Digital Spy Food">{{cite web |url=https://www.digitalspy.com/videogames/grand-theft-auto/a828195/san-andreas-food-challenge-big-smoke/ |title=YouTuber devours enormous 9050-calorie meal taken from a ''Grand Theft Auto'' mission |last=Mahboubian-Jones |first=Justin |work=] |publisher=] |date=12 May 2017 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20170515190740/http://www.digitalspy.com/gaming/grand-theft-auto/news/a828195/san-andreas-food-challenge-big-smoke/ |archivedate=15 May 2017 |url-status=live }}</ref> | |||
<ref name="Game Informer Zelda">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2017/09/19/san-andreas-cj-ventures-to-hyrule-in-this-breath-of-the-wild-mod.aspx |title=''San Andreas''{{'}} CJ Ventures To Hyrule In This ''Breath Of The Wild'' Mod |last=Kham |first=Imran |magazine=] |publisher=] |date=19 September 2017 |access-date=16 January 2024 |archive-url=https://web.archive.org/web/20170920150138/https://www.gameinformer.com/b/news/archive/2017/09/19/san-andreas-cj-ventures-to-hyrule-in-this-breath-of-the-wild-mod.aspx |archive-date=20 September 2017 |url-status=dead }}</ref> | |||
<ref name="Game Rant Train">{{cite web |url=https://gamerant.com/grand-theft-auto-san-andreas-is-timeless-not/ |title=5 Ways ''Grand Theft Auto: San Andreas'' Is Timeless (& 5 Ways It Hasn't Aged Well) |last=Winters |first=Brian |work=] |publisher=Valnet |date=8 October 2020 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20201107200141/https://gamerant.com/grand-theft-auto-san-andreas-is-timeless-not/ |archivedate=7 November 2020 |url-status=live }}</ref> | |||
<ref name="GamesRadar Train">{{cite web |url=https://www.gamesradar.com/the-infamous-gta-san-andreas-train-mission-has-a-simple-solution/ |title=The infamous ''GTA: San Andreas'' train mission has a simple solution |last=Jones |first=Ali |work=] |publisher=] |date=2 November 2021 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20211101180836/https://www.gamesradar.com/the-infamous-gta-san-andreas-train-mission-has-a-simple-solution/ |archivedate=1 November 2021 |url-status=live }}</ref> | |||
<ref name="IGN Meme">{{cite web |url=https://www.ign.com/articles/gta-san-andreas-meme-remastered-hd |title=One Of ''GTA: San Andreas''{{'}}s Most Famous Clips Released in HD |last=Plant |first=Logan |work=] |publisher=] |date=9 November 2021 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20211109232024/https://www.ign.com/articles/gta-san-andreas-meme-remastered-hd |archivedate=9 November 2021 |url-status=live }}</ref> | |||
<ref name="Kotaku Food">{{cite web |url=https://kotaku.com/someone-actually-ate-that-famous-and-giant-gta-san-an-1795140941 |title=Someone Actually Ate That Famous (And Giant) ''GTA San Andreas'' Fast Food Order |last=Zwiezen |first=Zack |work=] |publisher=] |date=11 May 2017 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20170512015056/https://kotaku.com/someone-actually-ate-that-famous-and-giant-gta-san-an-1795140941 |archivedate=12 May 2017 |url-status=live }}</ref> | |||
<ref name="PCGamesN Food">{{cite web |url=https://www.pcgamesn.com/grand-theft-auto-san-andreas/david-hayter-big-smoke-order |title=Here's David Hayter making Big Smoke's fast food order from ''San Andreas'' as Solid Snake |last=Boudreau |first=Ian |work=] |publisher=Network N |date=12 May 2019 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20190512135933/https://www.pcgamesn.com/grand-theft-auto-san-andreas/david-hayter-big-smoke-order |archivedate=12 May 2019 |url-status=live }}</ref> | |||
<ref name="PC Gamer CJ">{{cite web |url=https://www.pcgamer.com/it-took-modders-less-than-a-day-to-add-cj-from-gta-san-andreas-to-armored-core-6/ |title=It took modders less than a day to add CJ from ''GTA: San Andreas'' to ''Armored Core 6'' |last=Stanton |first=Rich |work=] |publisher=] |date=26 August 2023 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20230825203620/https://www.pcgamer.com/it-took-modders-less-than-a-day-to-add-cj-from-gta-san-andreas-to-armored-core-6/ |archivedate=25 August 2023 |url-status=live }}</ref> | |||
<ref name="PC Gamer Dark Souls">{{cite web |url=https://www.pcgamer.com/dark-souls-daughters-of-ash-mod-adds-new-bosses-new-npcs-and-much-more/ |title=''Dark Souls'' 'Daughters of Ash' mod adds new bosses, new NPCs and much more |last=Prescott |first=Shaun |work=] |publisher=] |date=3 January 2019 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20190103122106/https://www.pcgamer.com/dark-souls-daughters-of-ash-mod-adds-new-bosses-new-npcs-and-much-more/ |archivedate=3 January 2019 |url-status=live }}</ref> | |||
<ref name="TheGamer Train">{{cite web |url=https://www.thegamer.com/follow-damn-train-game-origin/ |title=The Origin Of The Follow The Damn Train CJ Meme |last=Jessey |first=Ben |work=TheGamer |publisher=Valnet |date=11 April 2023 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20230414154121/https://www.thegamer.com/follow-damn-train-game-origin/ |archivedate=14 April 2023 |url-status=live }}</ref> | |||
<ref name="Time Meme">{{cite magazine |url=https://time.com/5720246/best-memes/ |title=The 10 Best Memes of 2019 |last=Bruner |first=Raisa |magazine=] |date=22 November 2019 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20191122173556/https://time.com/5720246/best-memes/ |archivedate=22 November 2019 |url-status=live }}</ref> | |||
<ref name="Vice Meme">{{cite web |url=https://www.vice.com/en/article/z3bedw/the-most-iconic-memes-of-2019 |title=14 most iconic memes of 2019 |last=Lanigan |first=Roisin |work=] |date=29 December 2019 |accessdate=16 January 2024 |archiveurl=https://web.archive.org/web/20210623003438/https://www.vice.com/en/article/z3bedw/the-most-iconic-memes-of-2019 |archivedate=23 June 2021 |url-status=live }}</ref> | |||
<!-- Ports --> | |||
<ref name="Android">{{cite web |url=https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |title=''Grand Theft Auto: San Andreas'' steals a bike, makes its way to Google Play |first=Matthew |last=Diener |date=19 December 2013 |website=] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20191007145223/https://www.pocketgamer.com/articles/056204/grand-theft-auto-san-andreas-steals-a-bike-makes-its-way-to-google-play/ |archive-date=7 October 2019 |url-status=live }}</ref> | |||
<ref name="Definitive Edition">{{cite web |url=https://www.ign.com/articles/grand-theft-auto-gta-trilogy-trailer-gameplay-price-release-date-the-definitive-edition |title=''Grand Theft Auto: The Trilogy – The Definitive Edition'' Gets Gameplay Trailer, November Release Date |last=Skrebels |first=Joe |work=] |publisher=] |date=22 October 2021 |access-date=22 October 2021 |archive-url=https://web.archive.org/web/20211022124629/https://www.ign.com/articles/grand-theft-auto-gta-trilogy-trailer-gameplay-price-release-date-the-definitive-edition |archive-date=22 October 2021 |url-status=live }}</ref> | |||
<ref name="Definitive Edition 2">{{cite web |url=https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |title=Original Versions of the ''GTA Trilogy'' to Be Relisted for Sale on PC |last=Valentine |first=Rebekah |work=] |publisher=] |date=19 November 2021 |accessdate=19 November 2021 |archiveurl=https://web.archive.org/web/20211119181321/https://www.ign.com/articles/original-versions-gta-trilogy-relisted-pc |archivedate=19 November 2021 |url-status=live }}</ref> | |||
<ref name="Definitive Edition 3">{{cite web |url=https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |title=Netflix has landed The ''Grand Theft Auto Trilogy'' |last=Patches |first=Matt |work=] |publisher=] |date=29 November 2023 |accessdate=30 November 2023 |archiveurl=https://web.archive.org/web/20231129190000/https://www.polygon.com/23980880/netflix-play-grand-theft-auto-3-vice-city-trilogy-app-release |archivedate=29 November 2023 |url-status=live }}</ref> | |||
<ref name="Eurogamer War Drum">{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |title=''GTA: San Andreas HD'' on Xbox 360 is a mobile port |last=Leadbetter |first=Richard |date=31 October 2014 |website=] |accessdate=9 January 2024 |archivedate=28 October 2021 |archiveurl=https://web.archive.org/web/20211028105654/https://www.eurogamer.net/articles/digitalfoundry-2014-gta-san-andreas-on-xbox-360-is-a-mobile-port |url-status=live }}</ref> | |||
<ref name="Fire OS">{{cite web |url=https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |title=''Grand Theft Auto'' trilogy launches for Amazon Fire TV, Kindle Fire |first=Megan |last=Farokhmanesh |date=15 May 2014 |website=] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190828082916/https://www.polygon.com/2014/5/15/5721390/grand-theft-auto-trilogy-amazon-fire-tv-kindle-fire |archive-date=28 August 2019 |url-status=live }}</ref> | |||
<ref name="GamesRadar Xbox">{{cite web |url=https://www.gamesradar.com/gta-san-andreas-xbox-shots/ |title=''GTA San Andreas'' Xbox shots |work=] |publisher=] |date=7 June 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20211028173014/https://www.gamesradar.com/gta-san-andreas-xbox-shots/ |archivedate=28 October 2021 |url-status=live }}</ref> | |||
<ref name="IGN Xbox Date">{{cite web |url=https://www.ign.com/articles/2004/12/16/gta-san-andreas-hits-xbox |title=''GTA: San Andreas'' Hits Xbox |last=Perry |first=Douglass C. |work=] |publisher=] |date=17 December 2004 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20240109072830/https://www.ign.com/articles/2004/12/16/gta-san-andreas-hits-xbox |archivedate=9 January 2024 |url-status=live }}</ref> | |||
<ref name="iOS">{{cite web |url=https://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |title=''GTA: San Andreas'' available for iOS now, coming to Android 'soon' |first=Matt |last=Swider |date=12 December 2013 |website=] |publisher=] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20171206065219/http://www.techradar.com/news/gaming/grand-theft-auto-san-andreas-available-for-ios-now-coming-to-android-soon-1207457 |archive-date=6 December 2017 |url-status=live }}</ref> | |||
<ref name="Mac">{{cite web |url=https://www.vg247.com/grand-theft-auto-trilogy-now-available-for-mac |title=''Grand Theft Auto Trilogy'' now available for Mac |last=Nunneley-Jackson |first=Stephany |work=] |publisher=] |date=12 November 2010 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20210922023300/https://www.vg247.com/grand-theft-auto-trilogy-now-available-for-mac |archivedate=22 September 2021 |url-status=live }}</ref> | |||
<ref name="Oculus Eurogamer">{{cite web |url=https://www.eurogamer.net/meta-staying-quiet-on-status-of-grand-theft-auto-san-andreas-vr |title=Meta staying quiet on status of ''Grand Theft Auto: San Andreas VR'' |last=Kennedy |first=Victoria |work=] |publisher=] |date=10 October 2023 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231012191435/https://www.eurogamer.net/meta-staying-quiet-on-status-of-grand-theft-auto-san-andreas-vr |archivedate=12 October 2023 |url-status=live }}</ref> | |||
<ref name="Oculus Kotaku">{{cite web |url=https://kotaku.com/gta-san-andreas-vr-port-meta-quest-2-canceled-trailer-1850497164 |title=Remember ''GTA: San Andreas'' VR? Fans Aren't Letting Meta Forget |last=Zwiezen |first=Zack |work=] |publisher=] |date=1 June 2023 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20231111144853/https://kotaku.com/gta-san-andreas-vr-port-meta-quest-2-canceled-trailer-1850497164 |archivedate=11 November 2023 |url-status=live }}</ref> | |||
<ref name="Oculus PC Gamer">{{cite web |url=https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |title=''Grand Theft Auto: San Andreas'' is coming to VR |last=Fenlon |first=Wes |work=] |publisher=] |date=28 October 2021 |accessdate=29 October 2021 |archive-date=29 October 2021 |archive-url=https://web.archive.org/web/20211029004950/https://www.pcgamer.com/grand-theft-auto-san-andreas-is-coming-to-vr/ |url-status=live }}</ref> | |||
<ref name="Oculus Verge">{{cite web |url=https://www.theverge.com/2024/8/15/24221315/meta-vr-version-gta-san-andreas-on-hold |title=Meta's VR version of ''GTA: San Andreas'' is 'on hold indefinitely' |last=Peters |first=Jay |work=] |publisher=] |date=15 August 2024 |accessdate=15 August 2024 |archive-date=15 August 2024 |archive-url=https://web.archive.org/web/20240815203923/https://www.theverge.com/2024/8/15/24221315/meta-vr-version-gta-san-andreas-on-hold |url-status=live }}</ref> | |||
<ref name="Oculus VG">{{cite web |url=https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |title=''Grand Theft Auto: San Andreas VR'' looks to be made by former ''LA Noire'' developers |last=Borthwick |first=Ben |work=VideoGamer.com |publisher=Resero |date=1 November 2021 |access-date=3 November 2021 |archive-url=https://web.archive.org/web/20211101175625/https://www.videogamer.com/news/grand-theft-auto-san-andreas-vr-looks-to-be-made-by-former-la-noire-developers/ |archive-date=1 November 2021 |url-status=live }}</ref> | |||
<ref name="PS2 Classics">{{cite web |url=https://www.ign.com/articles/2012/12/10/release-date-for-grand-theft-auto-san-andreas-on-psn |title=Release Date for ''Grand Theft Auto: San Andreas'' on PSN |last=Moriarty |first=Colin |work=] |publisher=] |date=10 December 2012 |accessdate=9 January 2014 |archiveurl=https://web.archive.org/web/20121213011113/https://www.ign.com/articles/2012/12/10/release-date-for-grand-theft-auto-san-andreas-on-psn |archivedate=13 December 2012 |url-status=live }}</ref> | |||
<ref name="PS3">{{cite web |url=https://www.vg247.com/gta-san-andreas-gets-stealth-release-on-ps3-over-a-year-after-xbox-360 |title=''GTA: San Andreas'' gets stealth release on PS3 over a year after Xbox 360 |last=Saed |first=Sherif |work=] |publisher=] |date=2 December 2015 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220815180459/https://www.vg247.com/gta-san-andreas-gets-stealth-release-on-ps3-over-a-year-after-xbox-360 |archivedate=15 August 2022 |url-status=live }}</ref> | |||
<ref name="PS4">{{cite web |url=https://www.gamespot.com/articles/these-eight-ps2-games-are-coming-to-ps4-tomorrow-w/1100-6432836/ |title=These Eight PS2 Games Are Coming to PS4 Tomorrow With 1080p Graphics |last=Makuch |first=Eddie |work=] |publisher=] |date=4 December 2015 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151206015544/https://www.gamespot.com/articles/these-eight-ps2-games-are-coming-to-ps4-tomorrow-w/1100-6432836/ |archivedate=6 December 2015 |url-status=live }}</ref> | |||
<ref name="Trilogy">{{cite web |url=https://www.gamespot.com/articles/gta-gets-trilogized-san-andreas-special-edition/1100-6134252/ |title=''GTA'' gets trilogized, ''San Andreas'' special edition |last=Surette |first=Tim |work=] |publisher=] |date=23 September 2005 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20151018143146/https://www.gamespot.com/articles/gta-gets-trilogized-san-andreas-special-edition/1100-6134252/ |archivedate=18 October 2015 |url-status=live }}</ref> | |||
<ref name="Trilogy PS2">{{cite web |url=https://www.gamesradar.com/no-gta-the-trilogy-for-uk-yet/ |title=No ''GTA: The Trilogy'' for UK... yet |last=Cooke |first=Alex |work=] |publisher=] |date=9 November 2006 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20191117164250/https://www.gamesradar.com/no-gta-the-trilogy-for-uk-yet/ |archivedate=17 November 2019 |url-status=live }}</ref> | |||
<ref name="Windows Phone">{{cite web |url=https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |title=''GTA: San Andreas'' now available for (some) Windows Phones weeks late |first=Ben |last=Gilbert |date=27 January 2014 |website=] |access-date=17 December 2019 |archive-url=https://web.archive.org/web/20190210143817/https://www.engadget.com/2014/01/27/gta-san-andreas-windows-phone/ |archive-date=10 February 2019 |url-status=live }}</ref> | |||
<ref name="Xbox Originals">{{cite magazine |url=https://www.gamereactor.se/grand-theft-auto-san-andreas-15647/ |title=''Grand Theft Auto: San Andreas'' |language=Swedish |last=Mäki |first=Jonas |magazine=] |date=20 October 2008 |accessdate=11 March 2024 |archiveurl=https://web.archive.org/web/20240311021328/https://www.gamereactor.se/grand-theft-auto-san-andreas-15647/ |archivedate=11 March 2024 |url-status=live }}</ref> | |||
<ref name="Xbox 360">{{cite web |url=https://www.eurogamer.net/grand-theft-auto-san-andreas-headed-to-xbox-360-leaked-achievements-suggest |title=''Grand Theft Auto: San Andreas'' getting Xbox 360 re-release, leaked Achievements suggest |last=Phillips |first=Tom |work=] |publisher=] |date=23 October 2014 |accessdate=9 January 2024 |archiveurl=https://web.archive.org/web/20220706214218/https://www.eurogamer.net/grand-theft-auto-san-andreas-headed-to-xbox-360-leaked-achievements-suggest |archivedate=6 July 2022 |url-status=live }}</ref> | |||
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* {{dmoz|Games/Video_Games/Driving_and_Racing/Combat/Grand_Theft_Auto_Series/Grand_Theft_Auto_-_San_Andreas|''Grand Theft Auto: San Andreas''}} | |||
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Latest revision as of 22:07, 31 December 2024
2004 video game2004 video game
Grand Theft Auto: San Andreas | |
---|---|
Developer(s) | Rockstar North |
Publisher(s) | Rockstar Games |
Producer(s) | Leslie Benzies |
Programmer(s) |
|
Artist(s) | Aaron Garbut |
Writer(s) |
|
Composer(s) | Michael Hunter |
Series | Grand Theft Auto |
Engine | RenderWare |
Platform(s) | PlayStation 2 |
Release | 26 October 2004 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main game in the Grand Theft Auto series, following 2002's Grand Theft Auto: Vice City, and the seventh entry overall. Set within the fictional U.S. state of San Andreas, the game follows Carl "CJ" Johnson, who returns home after his mother's murder and finds his old street gang has lost much of their territory. Over the course of the game, he attempts to rebuild the gang, clashes with corrupt authorities and powerful criminals, and gradually unravels the truth behind his mother's murder.
The game is played from a third-person perspective and its world is navigated on foot or by vehicle. The open world design lets the player freely roam San Andreas, consisting of three major metropolitan cities: Los Santos, San Fierro, and Las Venturas, based on Los Angeles, San Francisco, and Las Vegas, respectively. Rockstar conducted on-site research in each city and consulted Los Angeles natives DJ Pooh, Estevan Oriol, and Mister Cartoon for help imitating the city's culture. The narrative is based on multiple real-life events in Los Angeles, including the Bloods and Crips street gang rivalry, the 1990s crack epidemic, the 1992 Los Angeles riots, and the Rampart scandal. The 50-person development team spent nearly two years creating the game. San Andreas was released in October 2004 for the PlayStation 2.
The game received critical acclaim for its characters, narrative, open world design, and visual fidelity, but mixed responses towards its mission design, technical issues, and portrayal of race. It generated controversy when the hidden "Hot Coffee" sex minigame was discovered, briefly requiring the game to be re-rated Adults Only. San Andreas received year-end accolades from several gaming publications, and it is considered one of the sixth generation of console gaming's most significant titles and among the best video games ever made. It was released for Windows and the Xbox in 2005, followed by enhanced versions and mobile ports in the 2010s, and a remastered version in 2021. San Andreas is the best-selling PlayStation 2 game with over 17.3 million copies sold, and one of the best-selling games of all time with 27.5 million copies sold overall. Its successor, Grand Theft Auto IV, was released in April 2008.
Gameplay
Grand Theft Auto: San Andreas is an action-adventure game played from a third-person view. In the game, players control criminal Carl "CJ" Johnson and complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the game's open world and complete optional side missions. A multiplayer mode allows two players to roam the world. The fictional state of San Andreas, which makes up the open world, comprises three metropolitan cities: Los Santos, San Fierro, and Las Venturas. The cities are unlocked as the story progresses; airports allow teleportation between each city using fast travel. Scattered throughout the map, safehouses can be purchased to save the game and store vehicles.
Players may run, swim, and use vehicles to navigate the world, and use melee attacks, firearms and explosives to fight enemies, including the ability to dual wield firearms and commit drive-by shootings. Weapons are purchased from local firearms dealers, retrieved from dead enemies, and found scattered through the world. In combat, auto-aim is used to lock on to targets. Should players take damage, their health meter can be fully regenerated through health pick-ups, and body armour can be used to absorb gunshots and explosive damage. Players respawn at hospitals when their health depletes. If players commit crimes, law enforcement may respond as indicated by a "wanted" meter in the head-up display. Stars displayed on the meter indicate the current wanted level; at the maximum six-star level, police helicopters and military are sent after players. Officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight. The game features more than 180 vehicles, including cars, motorcycles, aircraft, boats, and remote-control vehicles, and most can be accessorised with modifications like hydraulics, nitrous oxide engines, and stereo systems.
In the world, players can fight for territory by attacking rival gang members; the territory is won when players survive three waves of responding enemy attacks. Won territories are subject to periodic enemy gang attacks—they must be successfully defended or else lost. While free roaming the world, players may engage in activities such as burglary, fire fighting, pimping, taxi, and vigilante missions; completion rewards players with cash, which can be spent on CJ's accessories, clothing, hairstyles, and tattoos—new role-playing elements for the series. Balancing food and physical activity impacts CJ's appearance and physical attributes; eating and exercising maintains health, while losing muscle lessens combat effectiveness. Three styles of hand-to-hand combat—boxing, kickboxing, and mixed martial arts—are taught at gyms in each city. The game tracks respect among CJ's friends, which varies according to his actions and appearance. Acquired skills are also tracked, such as driving, firearms handling, lung capacity, muscles, and stamina, which unlock additional game mechanics. Players can date six different girls and take them to dinner, drinks, or dancing.
Plot
In 1992, after five years in Liberty City, gangster Carl "CJ" Johnson (Young Maylay) returns to Los Santos following his mother's death in a drive-by shooting. He is intercepted by corrupt C.R.A.S.H. officers led by Frank Tenpenny (Samuel L. Jackson), who threaten to implicate CJ in the killing of a fellow police officer unless he co-operates with them. CJ returns to Grove Street and reunites with his brother Sean "Sweet" Johnson (Faizon Love), sister Kendl Johnson (Yolanda Whittaker), and members of his old gang, Big Smoke (Clifton Powell) and Ryder (MC Eiht). Discovering the Grove Street Families (GSF) have lost much of their territory, CJ restores the gang to power by helping reunite the various GSF sets who had splintered and allying himself with Cesar Vialpando (Clifton Collins Jr.)—Kendl's boyfriend and leader of the Varrios Los Aztecas gang. CJ and Cesar witness Smoke and Ryder meeting with Tenpenny and the rival Ballas gang, and discover they betrayed the GSF and were responsible for killing CJ's mother. Suspecting a set-up, CJ rushes to Sweet's aid in a showdown against the Ballas.
Sweet gets wounded in the ambush and imprisoned, while Tenpenny exiles CJ to the countryside, where he forces him to eliminate witnesses to C.R.A.S.H.'s corruption in exchange for Sweet's safety in prison. CJ befriends an aging hippie and marijuana farmer named "the Truth" (Peter Fonda) and Triad leader Wu Zi Mu (James Yaegashi). He participates in a street race and wins a garage in San Fierro, which he sets up to earn money, and crosses paths with the Loco Syndicate, Smoke and Ryder's drug connection. Infiltrating the organisation, he identifies its leader: the affable but mysterious Mike Toreno (James Woods). Alongside Cesar and the Triad, CJ destroys the Loco Syndicate's drug factory and kills their leaders and Ryder. Toreno reveals himself to be an undercover government agent and enlists CJ's help in several shady operations in exchange for Sweet's release from prison. Meanwhile, CJ and Wu Zi Mu establish a casino in Las Venturas, where they clash against a rival, Mafia-run casino.
After his release, Sweet and CJ revive the GSF, drive off the rival gangs from their territory, and rebuild throughout Los Santos. Tenpenny is arrested and tried for several felonies, but the charges are dropped due to the lack of witnesses, prompting a city-wide riot. CJ soon discovers Smoke's hideout. The two engage in a gunfight; CJ wins, and before dying, Smoke confesses that he got caught up with the power and money. Tenpenny arrives, holds CJ at gunpoint while he steals Smoke's drug money, and causes an explosion in the building to escape. He drives off in a fire truck, followed by CJ and Sweet, but eventually loses control of the vehicle and crashes over the side of a bridge overlooking Grove Street. CJ and his friends watch as Tenpenny dies of his injuries, ending the riot. In the aftermath, CJ's family and friends celebrate their success at the Johnson house. In the midst of the celebrations, CJ leaves to check on the neighbourhood.
Development
Leslie BenziesDan HouserSam HouserLike the two previous Grand Theft Auto entries, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was executive producer.The 50-person team at Rockstar North began development of San Andreas following the release of Grand Theft Auto: Vice City in October 2002. Having two years of development, as opposed to Vice City's one, gave them more opportunities to experiment and reevaluate the previous Grand Theft Auto games. Producer Leslie Benzies hoped San Andreas would redefine the series and "revolutionize open-ended gameplay and video game production values". Rockstar Games's The Warriors, originally scheduled to be released in 2004, was delayed to 2005 to provide additional resources to San Andreas. San Andreas had a budget of under US$10 million.
Rockstar North's minimal turnover since the development of the series's first game, Grand Theft Auto (1997), allowed the team to leverage their experience with the series. Some developers were concerned about working conditions at Rockstar during San Andreas's development, as they were unable to take an adequate break after Vice City. Programmer Gary Foreman feared the company had entered a "constant crunch", as some developers worked for 17 hours per day. Some stepped away after disagreements with Rockstar president Sam Houser about working conditions, and one veteran employee quit in objection to the portrayal of African Americans and what he perceived to be a gloomier and more exploitative tone in Rockstar's output, particularly San Andreas and Rockstar North's previous game, Manhunt (2003).
Technical and open world design
Dan Houser, in an interview with Electronic Gaming Monthly in January 2005We love L.A., and the whole gangbanging vibe, and the street culture. That time in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We'd done the East Coast in GTA3, and then '80s Miami with Vice City, so going to L.A. in the early '90s just seemed like an obvious place for us to go.
San Andreas's world was originally envisioned as three separate maps connected by public transport; it later became three cities in one map, with countryside and desert in between. Its cities are inspired by real locations: Los Santos by Los Angeles, San Fierro by San Francisco, and Las Venturas by Las Vegas. Early in development, the team travelled to each city for research and photography; art director Aaron Garbut felt Los Angeles's gang territory in particular was difficult to capture without first-hand experience. Rockstar's New York-based research team took thousands of photographs and video, some of which were used as textures in the game. San Andreas's world is 36 square kilometres (14 sq mi), about four to six times larger than Grand Theft Auto III's and Vice City's; each city in San Andreas is approximately as large as Vice City. Garbut found it more difficult to memorise San Andreas's larger map than its predecessors'. The team wanted all elements—including packaging and marketing—to maintain a consistent theme to ensure players felt they were connected.
Benzies felt Rockstar North's relationship with Los Angeles natives Estevan Oriol, Mister Cartoon, and DJ Pooh helped them imitate the city's 1990s street culture. The team wanted to ensure the world looked neither too "toy-towny" nor too precise, as they sought "depth" over quantitative size; Garbut wanted players to "feel like can stop at any point and discover new things". Real-world areas were the inspiration for many in-game locations: Compton for Los Santos's urban areas, and the Golden Gate Bridge for the Gant Bridge. The team were enthusiastic about the inclusion of mountains, forests, and a desert—firsts for the series. San Fierro's hills, based on those in San Francisco, were intended to draw the player's focus towards vehicle gameplay, and the open countryside driving was inspired from a technical perspective by Rockstar's Smuggler's Run (2002). Producer and co-writer Dan Houser felt the game's return to Los Santos in the final act afforded players a chance to view it from a different perspective. Garbut established climate zones for each city represented by their sky colour: Los Santos's red-orange, San Fierro's blue, and Las Venturas's red.
San Andreas was built using the game engine RenderWare. Its render pipeline was rewritten for increased graphical detail and scope, allowing 35–50% more polygons on screen, real-time reflections and volumetric lighting, and unique models and lighting sets for day and night. According to Garbut, the world is built with around 16,000 unique objects and buildings. Several buildings share a single low-detail model, allowing them to be loaded as players traverse the map without the interruption of loading screens like in Vice City. Textures were created at a high resolution and scaled down for platforms unable to handle them. The driving physics were reworked from previous games in consideration of San Andreas's more open areas. Manhunt inspired San Andreas's stealth elements, and the "physicality" of Manhunt's targeting and gun gameplay was adapted to the open world formula. Computer scripting advancements enabled the developers to create gameplay features not possible in their previous games, such as the casino minigames.
Story and characters
Several historical events influenced the narrative, including the Rampart scandal of the Los Angeles Police Department, the 1990s crack epidemic, the 1992 Los Angeles riots, and the rivalry between the Bloods and Crips street gangs. Sam Houser recounted being fascinated by the appearances of street gangs and terrified by their behaviour; the writers sought to accurately portray gang violence without glorifying it, and wanted each gang to act differently, signified by unique walking styles. DJ Pooh was hired to co-write the game from an American perspective. The narrative was influenced by Hollywood films; Dan Houser said the team watched "hundreds of movies to get the California vibe". The developers referenced Boyz n the Hood (1991), Colors (1988), and Menace II Society (1993) for narrative inspiration, and compared their in-game locations to those in different films: the countryside to Deliverance (1972), San Fierro to Bullitt (1968), and Las Venturas to Casino (1995). Journalists identified references to other films like Juice (1992) and New Jack City (1991). The focus on several communities was prompted by the variety in West Coast culture in the 1990s.
While the stories are largely unconnected, San Andreas concluded a trilogy that started with Grand Theft Auto III, allowing Rockstar to explore the 1980s (Vice City), 1990s (San Andreas), and early 2000s (III). The team felt "the world's attention was on California" in the 1990s in regards to news and music, and that it translated well to the game. Dan Houser said the game's satire was aimed towards the "broader weirdness" of American consumerism and action movies. He noted the writers attempted to outdo each other's humour. The team wanted to give players the freedom to make choices while maintaining interest in the story. The game features over 400 speaking actors and over 60,000 lines of dialogue, including over 7,700 for CJ; it broke a Guinness World Record for the largest video game voice cast with 861 credited actors. Each non-player character had around an hour of dialogue, in contrast to Vice City's ten minutes.
Sam Houser sought an unknown actor for CJ, as he found Ray Liotta's performance as Tommy Vercetti in Vice City "conflicting" due to his familiarity with Liotta's previous work. He opted to cast celebrities in secondary roles, such as Jackson as Tenpenny, and he felt Young Maylay's obscurity in the industry made CJ feel "very, very human". Rockstar asked Young Maylay to audition after overhearing him speak with DJ Pooh; he was cast in the role—his first acting performance—a few weeks after auditioning. He felt the developers gave him the freedom to imbue CJ with his own personality. They aimed for CJ to be their "most human" character, ensuring he had "the most intense story around him" to allow players to identify. DJ Pooh compared CJ to Tupac Shakur in his fierce dedication to family but ability to become "cold-blooded" when necessary. The team felt the ability to adjust CJ's weight helped players feel their actions could have consequences. Dan Houser felt CJ's customisability allowed players to better connect with the characters. DJ Pooh engaged several other actors to work on the game, such as Faizon Love, MC Eiht, and Shawn Fonteno.
Music
Main article: Soundtracks of Grand Theft Auto: San AndreasRockstar partnered with Interscope Records to create the soundtrack. The in-game radio features eleven radio stations with twenty DJs—including Axl Rose, Chuck D, and George Clinton—and more than three times as many licensed songs and original in-universe advertisements as Grand Theft Auto III. The radio features were overhauled; instead of looping sounds, each station became dynamic, allowing a randomised song order, accurate weather predictions, and story-relevant news announcements. Michael Hunter wrote the game's main theme, partly inspired by his childhood experiences with hip hop through Yo! MTV Raps (1988–1995). Interscope published two albums for the game: a two-disc album in November 2004, and an eight-disc box set in December. Post-PlayStation 2 versions of the game added an additional radio station supporting a custom, user-imported soundtrack.
Release and promotion
In October 2003, Rockstar's parent company Take-Two Interactive announced the next Grand Theft Auto game would be released in 2004's third quarter, and it prompted speculation after registering GTA: San Andreas with the U.S. Patent and Trademark Office in December 2003. Rockstar announced the game in March 2004, along with a scheduled release date of 19 and 22 October in North America and Europe, respectively. The first details and screenshots were released at E3 in May alongside a cover story in Game Informer, followed by the cover art in July. Rockstar launched the official website and first trailer in August, followed by the second trailer in September. In September, Take-Two announced the game's delay to 26 and 29 October in North America and Europe, respectively, and revealed it would be released for Windows in early 2005. Rockstar commissioned hand-painted advertisements for San Andreas around the world in late 2004; one in Melbourne remained partially visible in 2020.
In October 2004, an early version of the game was leaked by hackers; Rockstar asserted it would "aggressively pursue this matter" and asked for information. The game was released for the PlayStation 2 in October 2004. A special edition version was published for the PlayStation 2 on 8 October 2005, featuring Rockstar's debut documentary film Sunday Driver, about a lowrider car club in Compton. It also included The Introduction, an in-engine video previously provided on a DVD with the game's soundtrack. The 21-minute video chronicles the events leading up to San Andreas, featuring CJ, Sweet, Big Smoke, Ryder, and Tenpenny. GameSpot recommended the film for fans of the series; IGN's Chris Carle enjoyed the voice acting but found the narrative uncompelling and felt the film alone was not worth purchasing the special edition. Capcom published the game in Japan on 25 January 2007.
Reception
Critical response
PlayStation 2 versionAggregator | Score |
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Metacritic | 95/100 |
Publication | Score |
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Electronic Gaming Monthly | 10/10 |
Eurogamer | 9/10 |
Game Informer | 10/10 |
GameRevolution | A |
GameSpot | 9.6/10 |
GameSpy | 100/100 |
IGN | 9.9/10 |
PALGN | 9/10 |
Grand Theft Auto: San Andreas received "universal acclaim" from critics, according to review aggregator Metacritic. It is the site's fifth-highest-rated PlayStation 2 game. PSM2's Daniel Dawkins declared it "the single most complete, unique, universe in console history" after The Legend of Zelda: Ocarina of Time (1998) and "the best entertainment console gaming can offer". Game Informer's Andrew Reiner called it "entertainment at its best" and GameSpy's Miguel Lopez wrote it reminded him why he plays games: "to be liberated from the constraints of reality, and explore living, breathing worlds".
Several reviewers considered San Andreas's world an improvement over its predecessors', praising the attention to detail in its areas and characters; IGN's Jeremy Dunham cited the differences in each city's weather as a highlight. 1Up.com's Jeremy Parish considered it "the most complete, complex and detailed environment ever crafted for a game", praising the complexities of the freeway system and social dynamics. GameSpy's Lopez lauded its accurate imitation of the American West Coast. Critics considered the graphics an improvement over Vice City, particularly regarding the animations, foliage, lighting, and weather effects; PALGN's Chris Sell called it "one of the most visually absorbing games ever". Criticism was directed at the game's technical issues, with several reviewers encountering pop-up, and unstable frame rates; some felt the game pushed the PlayStation 2 hardware to its limit.
Game Informer's Reiner considered gameplay a dramatic improvement over previous entries. PSM2's Dawkins found the missions were rarely repetitive and blended difficulty with comedy. GameRevolution's Joe Dodson lauded the freedom provided to players, while 1Up.com's Parish felt the previous games' improvisation had been removed and Electronic Gaming Monthly's Dan Hsu thought it could have benefited from branching paths. The New York Times's Charles Herold found the game's structure diminished enjoyment of its missions, forcing players to drive long distances and replay extensive sequences upon failing, a complaint echoed by others. Some reviewers criticised the combat targeting (though acknowledged the usefulness of auto-aim) and the flight, racing, RC car, and minigame controls. The addition of role-playing elements was praised for its simplicity, subtlety, and effectiveness, though 1Up.com's Parish denounced some missions' statistical prerequisites.
The cast's performances received praise, particularly that of (L to R) Samuel L. Jackson, David Cross, and James Woods.Several critics considered the narrative the series' best to date, which Eurogamer's Kristan Reed attributed to its focus on dialogue and scene-setting, both in and out of cutscenes. Game Informer's Matt Miller enjoyed the narrative's ridicule of modern culture. Some reviewers compared the story to Hollywood films and similar popular culture; PSM2's Dawkins felt the finale "outstrips the collected work" of filmmakers Jerry Bruckheimer and Don Simpson. Critics praised the cast's performances, particularly that of Young Maylay, Samuel L. Jackson, James Woods, and David Cross. Official U.S. PlayStation Magazine's John Davison considered CJ "possibly one of the most well-developed and believable videogame characters ever made" due to his layered personality and realistic behaviour; 1Up.com's Parish concurred but felt CJ's kind nature made his in-game actions less believable, a problem that may have been circumvented through a branching narrative.
Some critics and scholars criticised the game for perpetuating racial stereotypes. Seeing Black's Esther Iverem condemned the series for "validating ... an accepted caricature" rather than teaching respect and tolerance. Dean Chan felt the series' protagonist shift from Tommy (an Italian American) to CJ (an African American) without subverting archetypes made it "complicit in the pathologization and fetishization of race". Paul Barrett found its disregard and decontextualisation of institutional racism's structures suggest "that the problems that African Americans experience is due to individual failure", reinforced by the concept that white players can simply experience "black identity". A Games and Culture study found youth groups "do not passively receive the games' images and content": white players expressed concern about its racial stereotypes, while African American players used it "as a framework to discuss institutional racism". Rachael Hutchinson considered San Andreas "a critical reflection on racial conflict in America" and found several criticisms were based on limited viewings instead of the whole story. Kotaku opined some in-game interactions could be portrayed as a lack of racism, such as characters conversing without moderating vocabularies or commenting on others'. 1Up.com's Parish lauded the references to Rodney King's assault and the sophisticated writing addressing race in South Central Los Angeles. David J. Leonard felt politicians and legislators were more concerned about the game's violent and sexual content than its racial stereotypes.
Windows and Xbox versions
Windows and Xbox versionsAggregator | Score | |
---|---|---|
PC | Xbox | |
Metacritic | 93/100 | 93/100 |
Publication | Score | |
---|---|---|
PC | Xbox | |
GamePro | 4.5/5 | 4.5/5 |
GameSpot | 9/10 | 9.2/10 |
GameSpy | 5/5 | 5/5 |
GameZone | 9.2/10 | 9.6/10 |
IGN | 9.3/10 | 9.5/10 |
PALGN | 9/10 | 8.5/10 |
San Andreas's June 2005 release for Windows and Xbox received "universal acclaim" according to Metacritic. It was the second-highest-rated Windows game of 2005, behind Civilization IV, and the third-highest-rated Xbox game, behind Ninja Gaiden Black and Tom Clancy's Splinter Cell: Chaos Theory.
PALGN's Matt Keller considered the Windows release the best version of the game. Reviewers lauded the improved graphics, particularly the detailed textures and models, higher draw distance, and improved frame rate, loading times, and anti-aliasing, though some considered the graphics outdated for the platform. PALGN's Keller found the increased population density improved the world's overall atmosphere. The mouse and keyboard controls were generally praised as an improvement over the console versions and the series' previous Windows ports, especially during combat gameplay, though responses to driving controls and keyboard mapping were mixed. Praise was directed at the custom radio and physical packaging and manual. Some critics bemoaned the lack of changes to the mission structure, and some encountered technical difficulties like sudden and major lagging spikes.
GameZone's Eduardo Zacarias called the Xbox release the "definitive version of the game", and GameSpy's Will Tuttle considered it better than the original. Several reviewers praised the improved assets, reflections, shadows, and load times, as well as the addition of a custom radio station and video replay mode, though GameSpy's Tuttle felt the latter was pointless without the ability to save videos. Some critics thought the controls had not been improved since the original, and others considered it a downgrade, though GameSpot's Jeff Gerstmann appreciated the Xbox controller's analogue triggers when driving. Some technical problems occasionally persisted, including pop-up, inconsistent frame rates, and poor aliasing, and some reviewers bemoaned the lack of significant graphical improvements.
Mobile version
Mobile versionAggregator | Score |
---|---|
Metacritic | 84/100 |
Publication | Score |
---|---|
IGN | 8.3/10 |
Pocket Gamer | 4.5/5 |
TouchArcade | 5/5 |
Digital Spy | 3/5 |
San Andreas's mobile version received "generally favorable" reviews according to Metacritic. TouchArcade's Eli Hodapp considered it "the best the game has ever been", while Digital Spy's Scott Nichols said it was "easily the worst way to experience" the game, only recommending that players with newer mobile hardware consider purchasing. Its US$6.99 price point was praised.
Reviewers praised the port's graphical enhancements, including increased draw distance, improved frame rates and load times, and enhanced models, reflections, shadows, and lighting, though IGN's Leif Johnson found the textures remained dated and some critics encountered technical issues like pop-up. Digital Spy's Nichols lauded the addition of mid-mission checkpoints, and TouchArcade's Hodapp found cloud saves the port's best feature. Responses to the controls were generally positive, considered an improvement over the series' previous mobile ports, though critics concurred that playing with a controller improved the experience and better imitated the original versions.
Accolades
San Andreas won four of its five nominations at the Spike Video Game Awards, including Game of the Year, Best Action Game, and Best Performance by a Human Male for Jackson as Tenpenny. It received four nominations at the British Academy Games Awards and five at the Game Developers Choice Awards; according to The Guardian, the developers walked out during the latter after winning nothing. It won five awards at the Golden Joystick Awards, including Ultimate Game of the Year and Hero and Villain for CJ and Tenpenny, respectively, and received six nominations at the Interactive Achievement Awards, of which it won Outstanding Achievement in Soundtrack and Console Action/Adventure Game of the Year.
San Andreas was named 2004's best game by GamesMaster and runner-up by PSM. It won PlayStation 2 Game of the Year and Best Game Within a Game (for pool) from Electronic Gaming Monthly, Best PlayStation 2 Game, Best Action Adventure Game, Best Voice Acting, and Funniest Game from GameSpot, Best Action Game and Best Story for PlayStation 2 from IGN, and Best Replay Value and Best Voice Acting from PSM.
Award | Date | Category | Recipient(s) and nominee(s) | Result | Ref. |
---|---|---|---|---|---|
British Academy Games Awards | 1 March 2005 | Best Game | Grand Theft Auto: San Andreas | Nominated | |
Action Game | Grand Theft Auto: San Andreas | Nominated | |||
Animation | Grand Theft Auto: San Andreas | Nominated | |||
PS2 | Grand Theft Auto: San Andreas | Nominated | |||
Sunday Times Reader Award for Games | Grand Theft Auto: San Andreas | Nominated | |||
Game Audio Network Guild Awards | 10 March 2005 | Best Use of Licensed Music | Craig Conner, Tim Sweeney | Won | |
Best Dialogue | Dan Houser | Won | |||
Game Developers Choice Awards | 9 March 2005 | Best Game | Grand Theft Auto: San Andreas | Nominated | |
Excellence in Audio | Craig Conner, Allan Walker | Nominated | |||
Game Design | Leslie Benzies, Adam Fowler, Aaron Garbut, Sam Houser, Alexander Roger, Obbe Vermeij | Nominated | |||
Writing | Dan Houser, James Worrall | Nominated | |||
Golden Joystick Awards | 5 November 2004 | Most Wanted Game for Xmas | Grand Theft Auto: San Andreas | Won | |
4 November 2005 | Nuts Magazine's Ultimate Game of the Year | Grand Theft Auto: San Andreas | Won | ||
PlayStation 2 Game of the Year | Grand Theft Auto: San Andreas | Won | |||
Best Game Soundtrack of 2005 | Grand Theft Auto: San Andreas | Won | |||
Hero of 2005 | Carl "CJ" Johnson | Won | |||
Villain of 2005 | Officer Tenpenny | Won | |||
G-Phoria | 29 July 2005 | Best Licensed Soundtrack | Grand Theft Auto: San Andreas | Won | |
Game of the Year | Grand Theft Auto: San Andreas | Nominated | |||
Best Action Game | Grand Theft Auto: San Andreas | Nominated | |||
Best Voice Performance – Male | Samuel L. Jackson | Nominated | |||
Young Maylay | Nominated | ||||
Favorite Character | CJ | Nominated | |||
Interactive Achievement Awards | 1 February 2005 | Console Action/Adventure Game of the Year | Grand Theft Auto: San Andreas | Won | |
Outstanding Achievement in Soundtrack | Grand Theft Auto: San Andreas | Won | |||
Game of the Year | Grand Theft Auto: San Andreas | Nominated | |||
Console Game of the Year | Grand Theft Auto: San Andreas | Nominated | |||
Outstanding Achievement in Game Design | Grand Theft Auto: San Andreas | Nominated | |||
Outstanding Achievement in Character or Story Development | Grand Theft Auto: San Andreas | Nominated | |||
Spike Video Game Awards | 14 December 2004 | Game of the Year | Grand Theft Auto: San Andreas | Won | |
Best Performance by a Human Male | Samuel L. Jackson as Frank Tenpenny | Won | |||
Best Action Game | Grand Theft Auto: San Andreas | Won | |||
Best Soundtrack | Grand Theft Auto: San Andreas | Won | |||
Designer of the Year | Sam Houser and Rockstar North | Nominated |
Sales
Grand Theft Auto: San Andreas sold 4.5 million copies in its first week, outselling Vice City by 45%. In the United States, it sold 2.06 million units within six days of release and generated US$235 million in revenue in its first week; it sold 1.5 million units in November, totalling 3.6 million sales overall. Analysts noted the game, alongside Halo 2, led the industry to an 11% annual increase instead of a 21% decrease. In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days, setting the record for the most copies sold during a weekend, and over 1 million copies and £35 million in nine days, becoming the country's fast-selling game. In Australia, it sold over 58,000 copies in its opening weekend, becoming the country's eleventh-best-selling game.
Michael Pachter of Wedbush Morgan estimated the game had earned a gross profit of around US$285 million within three months, and would generate US$400 million in worldwide sales by the year's end. San Andreas was 2004's best-selling game, with 5.1 million copies sold in the United States and over 1.75 million in the United Kingdom. It was 2005's eighth-highest-grossing game in the United States. The game topped the charts upon release in Japan, selling over 227,000 units in its first week. It was the best-selling game in the United States by April 2008, with over 8.6 million units sold, and the best-selling PlayStation 2 game with 17.33 million units sold by 2009. Worldwide sales reached 12 million units by March 2005, 21.5 million by April 2008, and 27.5 million by 2011. It is among the best-selling games of all time.
"Hot Coffee" controversy
Main article: Hot Coffee (minigame)The development team curtailed planned nudity and sexual content to meet the requirements for a "Mature" rating from the Entertainment Software Rating Board (ESRB); rather than removing the content, they made it inaccessible to players. Modders discovered the code on the PlayStation 2 release, and modder Patrick Wildenborg found how to enable the code after the Windows release. He released this modified code online under the name "Hot Coffee" after the euphemism used in the game, and it was downloaded over one million times within four weeks. The discovery of "Hot Coffee" resulted in legal backlash for Rockstar and Take-Two; both remained mostly silent on the matter. The ESRB re-rated the game "Adults Only" after an investigation, while the game was banned in Australia until the explicit content was removed. Rockstar and Take-Two received a warning from the Federal Trade Commission for failing to disclose the extent of graphic content present, while a class action lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating. As a result of "Hot Coffee", the ESRB announced fines of up to US$1 million for game developers who failed to disclose the extent of their graphic content.
Legacy
Critics agreed San Andreas was among the most significant titles in the sixth generation of console gaming and among the best games ever made. Rockstar established a new narrative continuity for the series with seventh-generation consoles, focusing more on realism and details. With Grand Theft Auto IV (2008), the team focused on increasing the amount and detail of buildings, removing dead spots and irrelevant spaces to allow "a more focused experience" than San Andreas. The focus on realism and depth was continued with Grand Theft Auto V, with the development team re-designing Los Santos and excluding San Fierro and Las Venturas; Dan Houser felt that by incorporating three cities into San Andreas, the development team was limited in how effectively they could emulate Los Angeles. Garbut felt technical limitations prevented San Andreas from properly capturing Los Angeles, making it feel like a "backdrop or a game level with pedestrians randomly milling about" and effectively deeming it as a jumping-off point for the development of Grand Theft Auto V.
Several moments from the game became common internet memes, such as Big Smoke's extensive fast food order in 2016 and one of CJ's first lines—"Ah shit, here we go again"—in April 2019. An early mission, "Wrong Side of the Tracks", became notable for its difficulty; Big Smoke's dialogue upon failing the mission—"All we had to do, was follow the damn train, CJ!"—was considered an iconic catchphrase and later referenced in Grand Theft Auto V. Modders have been known to frequently insert CJ into other games, such as Dark Souls (2011), The Legend of Zelda: Breath of the Wild (2017), and Street Fighter 6 (2023).
Ports
Grand Theft Auto: San Andreas was released for Windows and the Xbox on 7 and 10 June 2005 in North America and Europe, respectively, supporting higher screen resolutions, draw distance, and more detailed textures. The Xbox version was released for the Xbox 360 on 20 October 2008 as part of Xbox Originals, and the PlayStation 2 version for the PlayStation 3 on 11 December 2012 as part of PS2 Classics. The Xbox Originals release was replaced with an enhanced version as part of the game's tenth anniversary on 26 October 2014, featuring higher resolution, enhanced draw distance, a new menu interface, and achievements; the PS2 Classics release was replaced with this enhanced version on 1 December 2015, and the PlayStation 2 version was released for the PlayStation 4 on 5 December.
San Andreas was bundled with predecessors Grand Theft Auto III and Vice City in a compilation titled Grand Theft Auto: The Trilogy, released in North America for the Xbox on 8 October 2005, PlayStation 2 on 4 December 2006, and Mac OS X on 12 November 2010. A remastered version of The Trilogy subtitled The Definitive Edition was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021, and for Android and iOS on 14 December 2023. Existing versions of the game were removed from digital retailers in preparation for The Definitive Edition, but later restored as a bundle on the Rockstar Store.
A mobile port of San Andreas, developed by War Drum Studios, was released for iOS devices on 12 December 2013, Android on 19 December, Windows Phone on 27 January 2014, and Fire OS on 15 May 2014. The port featured updated graphics, shadows, and character and vehicle models. In October 2021, Meta Platforms announced a virtual reality (VR) version of the game was in development for Quest 2 by Video Games Deluxe. Following the release of the Meta Quest 3 in October 2023, players questioned the status of the VR version and some suspected it may have been quietly cancelled. Meta said the port was "on hold indefinitely" in August 2024.
Notes
- Ported to Android, Windows Phone, Fire OS, iOS, Xbox 360, and PlayStation 3 by War Drum Studios
- CJ has more than 3,500 lines of dialogue in cutscenes, and over 4,200 in the open world.
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Games |
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People |
- Grand Theft Auto: San Andreas
- 2004 video games
- Action-adventure games
- Android (operating system) games
- Cultural depictions of the Mafia
- Golden Joystick Award for Game of the Year winners
- Grove Street Games games
- IOS games
- MacOS games
- Meta Quest games
- Multiplayer and single-player video games
- Obscenity controversies in video games
- Open-world video games
- Organized crime video games
- PlayStation 2 games
- PlayStation Network games
- RenderWare games
- Rockstar Games games
- Spike Video Game Awards Game of the Year winners
- Take-Two Interactive games
- Video game prequels
- Video games about the illegal drug trade
- Video games developed in the United Kingdom
- Video games featuring black protagonists
- Video games produced by Dan Houser
- Video games produced by Leslie Benzies
- Video games set in 1992
- Video games set in the United States
- Video games set on fictional islands
- Video games with custom soundtrack support
- Video games written by Dan Houser
- Windows games
- Windows Phone games
- Xbox 360 games
- Xbox games
- Xbox Originals games