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{{Short description|2008 video game}} | |||
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{{Infobox video game | {{Infobox video game | ||
| title = Warhammer Online:<br>Age of Reckoning | |||
|image = ] | |||
| image = Warbox.jpg | |||
|developer = ] | |||
| developer = ] | |||
|publisher=]|designer = ] <br> ] <br> ] | |||
| publisher = ] | |||
|released ='''Microsoft Windows'''<br />September 18, 2008<ref name="OfficialRelease">Mythic Entertainment (2008). . ]. Retrieved on 2008-08-06.</ref> | |||
| designer = ] <br /> ] <br /> ] | |||
'''OS X'''<br />July 30, 2009 (Beta)<ref name="ea.com">Electronic Arts (2009). . ]. Retrieved on 2009-07-31.</ref> | |||
| released = {{ubl|18 September 2008<small> (Windows)</small>|28 October 2009<small> (Mac OS X)</small>}} | |||
'''Retired'''<br />December 18, 2013<ref name="warhammeronline.com">Mythic Entertainment (2013). . ]. Retrieved on 2013-12-18.</ref> | |||
|genre = ] | | genre = ] | ||
|engine = ] | | engine = ] | ||
|series = ] | | series = ] | ||
| platforms = {{cslist|]|]}} | |||
|modes = ] | |||
| modes = ] | |||
|platforms = ], ] | |||
|media = ], ] | |||
}} | }} | ||
'''''Warhammer Online: Age of Reckoning''''' (officially abbreviated as ''WAR''<ref name="GameOverview">Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref>) was a ] based on ]'s '']'' setting |
'''''Warhammer Online: Age of Reckoning''''' (officially abbreviated as ''WAR''<ref name="GameOverview">Mythic Entertainment (2007). {{Webarchive|url=https://web.archive.org/web/20060707151913/http://www.warhammeronline.com/english/gameInfo/gameOverview/ |date=7 July 2006 }}. ]. Retrieved on 2007-02-01.</ref>) was a ] based on ]'s '']'' setting, developed by ] and published by ] in 2008. The game revolved around the continual worldwide conflict that the ''Warhammer Fantasy'' setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. ''Age of Reckoning'' ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014,<ref>{{cite tweet|number=512992946837536769|user=WAR_RoR|title=Get ready for war on Monday!<!-- full text of tweet that Twitter returned to the bot (excluding links) added by TweetCiteBot. This may be better truncated or may need expanding (TW limits responses to 140 characters) or case changes. --> |date=19 September 2014}}</ref> an active ] called ''Return of Reckoning'' has been run by fans,<ref>{{cite web |title=Which online games would you resurrect? |url=https://www.pcgamer.com/which-online-games-would-you-resurrect/ |website=PC Gamer |date=28 July 2019 |access-date=10 January 2020 |archive-date=21 December 2019 |archive-url=https://web.archive.org/web/20191221092735/https://www.pcgamer.com/which-online-games-would-you-resurrect/ |url-status=live }}</ref> and it remains active as of November 2024.<ref>{{cite web | url=https://www.tentonhammer.com/articles/return-to-reckoning-brings-warhammer-online-to-life | title=Return of Reckoning Brings Warhammer Online to Life | date=12 July 2018 | access-date=12 March 2020 | archive-date=7 August 2019 | archive-url=https://web.archive.org/web/20190807201221/http://www.tentonhammer.com/articles/return-to-reckoning-brings-warhammer-online-to-life | url-status=live }}</ref> | ||
A spin-off, '']'', was a ] ] game. It entered open beta on April 10, 2012 but was shut down before it left the beta on March 29, 2013.<ref>{{cite web|title=Wrath of Heroes|url=https://wrathofheroes.warhammeronline.com/}}</ref> On September 18, 2013, it was announced by Mythic that ''Warhammer Online: Age of Reckoning'' would shut down on December 18, 2013, due to the licence agreement with Games Workshop coming to an end.<ref>{{cite web|title=Warhammer Online to cease operations|url=http://www.eurogamer.net/articles/2013-09-18-warhammer-online-will-shut-down-this-december}}</ref> The shutdown took place as planned. | |||
==Gameplay== | ==Gameplay== | ||
''Warhammer Online: Age of Reckoning'' featured Mythic's ] (RvR) combat system, originally developed in '']''.<ref>GuildCafe (2007). . Retrieved on 2007-05-07.</ref> This took place within three different racial pairings: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves. Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). RvR |
''Warhammer Online: Age of Reckoning'' featured ]'s ] (RvR) combat system, originally developed in '']''.<ref>GuildCafe (2007). {{Webarchive|url=https://web.archive.org/web/20070509132128/http://www.guildcafe.com/Vox/050507-Warhammer-Richard-Duffek-PVP-RVR.html |date=9 May 2007 }}. Retrieved on 2007-05-07.</ref> This took place within three different racial pairings: ] vs. ], ] vs. ], and ] vs. ]. Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). In RvR players ] and, to a lesser extent, ]. | ||
Each activity generated Victory Points (VP) which measured a realm's progress in capturing a zone. When one realm reached a designated number of Victory Points in a particular zone, that zone fell under their control and the war pushed deeper into enemy territory. This back and forth struggle for zone control would continue until one side held two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. The capture of a capital city was the objective of the campaign. Once a capital city was taken, the attackers were given a period time to loot the city. When this period expired, the defeated players received increasing support from ] guards until they were able to force the attackers out of their city and close the gates. At this point the campaign would then begin anew, restarting the cycle. | |||
''Warhammer Online: Age of Reckoning'' was an RvR game with two factions: Order and Destruction. Each faction contained three separate armies, each of which was further broken down into four career choices.<ref name="GameOverview" /> Each of the careers (classes) in ''Warhammer Online'' conformed to an archetype role. For example, the Warrior Priest was an archetypal support or healer career, though he also had many melee ] elements. In this way, the careers were given variety and avoided being simple reiterations of common archetypes. The initial character creation process allowed players to select the race, career, and basic look of their character, including facial features and accessories. In addition to the original name that the player would choose for their character at creation, the player had the option to add a surname to their character for a small fee at rank 20. Dye was available at ] ] for recolouring armor and accessories. Players were able to decorate themselves with trophies, such as the heads of fallen enemies, which would be equipped and displayed at various points on the character model.<ref>Mythic Entertainment(2008). {{Webarchive|url=https://web.archive.org/web/20080203100329/http://www.warhammeronline.com/english/behindTheScenes/developmentDiaries/Trophies.php |date=3 February 2008 }}. ]. Retrieved on 2008-02-05.</ref> | |||
Mythic also prevented the ganking of new players by more experienced players. For example, in Scenarios, low-level players were boosted to an average level of play to ensure a more level playing field. Also, if a higher-ranked player entered an RvR zone specifically designated for lower level characters, they were penalized by being temporarily transformed into a ]. The players within those areas (which could be lower or equal level to the transformed player) could then ignore the transformed player, or dispatch the chicken with one blow. | |||
Mythic offered four different server types at launch: Core, Open RvR, Role-Play, and Open RvR/RP.<ref>Mythic Entertainment (2008). {{Webarchive|url=https://web.archive.org/web/20090206230228/http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252 |date=6 February 2009 }}. ]. Retrieved on 2009-02-24.</ref> On Core servers, enemy factions could only attack each other if both players are flagged for RvR. Players were automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and could choose to turn their flag on at any time. Open RvR servers were flagged for RvR at all times, with few exceptions. Role-Play servers had the same rules as the Core servers, and players were encouraged to role-play their characters. Finally, Open RvR/RP servers followed the same rules as the Open RvR servers, and players were encouraged to role-play their characters. | |||
''WAR'' featured a "Tome of Knowledge" (ToK) that was an extension upon similar mechanisms in many other MMOs. The ToK was a multi-purpose reference tool that was designed to provide the player with a great deal of information about the game world. It was also meant to serve as a reduction in the need for players to feel like they had to rely upon third-party sources of information pertaining to the game.<ref name=ToK>Mythic Entertainment (2008). . ]. Retrieved on 2008-02-05.</ref> | |||
==Development and release== | |||
===Armies=== | |||
]s at ] 2008|alt=|left]] | |||
''Warhammer Online: Age of Reckoning'' was a ] (RvR) game with two factions: Order and Destruction. Each faction contained three separate armies, each of which was further broken down into four career choices.<ref name="GameOverview"/> | |||
Development began under the company ], but the project was canceled in June 2004 when ] determined that the roll-out costs would be too high.<ref>GameSpot (2004). {{Webarchive|url=https://web.archive.org/web/20121103010205/http://www.gamespot.com/news/warhammer-online-killed-in-action-6100992 |date=3 November 2012 }}. ]. Retrieved on 2007-02-01.</ref> However, work on the game never actually stopped. Climax Online continued the project using their own funds until the company reported in late 2004 that the ''Warhammer Online'' project was shut down due to difficulty in securing a publishing agreement. With the license available again, Games Workshop was approached by Mythic Entertainment, who were interested in acquiring the license and starting a new project from scratch. A long-standing relationship between several Games Workshop managers and the CEO of Mythic ] ensured that a deal was quickly reached. The ''Warhammer Online'' license was acquired by Mythic on May 18, 2005. Mythic soon cancelled its original follow-up project ''Imperator Online'' after gaining the ''Warhammer'' license.<ref>Mythic Entertainment (2005). {{Webarchive|url=https://web.archive.org/web/20060316220500/http://www.warhammeronline.com/english/news/currentNews/05182005.php |date=16 March 2006 }}. ]. Retrieved on 2007-02-01.</ref> | |||
====Armies of Order==== | |||
* ] – The army of the Dwarfs in ''WAR'' is known as the Oathbearers, named because of their oath of allegiance to the High King. Their duty was to find necessary materials in the most dangerous places in the world, requiring exceptional Dwarves to undertake such a task.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> | |||
* ]' – The Order of the Griffon is the Empire army involved in ''WAR'', formed by Emperor Karl Franz with the blessing of the Church of ], the Colleges of Magic and the Reiksguard. The Order is primarily made up of knights, warrior priests of Sigmar and wizards charged with defending the realm, and are answerable only to the Emperor himself.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> | |||
* ] – In ''WAR'', high elf characters are part of an army known as the Shining Guard, under the command of the legendary warrior Prince Tyrion. They were tasked with defending Ulthuan while the Phoenix King and his army fights alongside the Empire.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2008-04-02.</ref> | |||
''Warhammer Online: Age of Reckoning'' is not a direct adaptation of either '']'' or '']'' or any other source alone, but rather from the ''Warhammer Fantasy'' ] as a whole. It was developed by Mythic Entertainment, but Games Workshop was also involved in the ongoing development of the project. Their role was not only to ensure that the project remains true to the ''Warhammer Fantasy'' franchise but also to work with Mythic to allow for the appropriate development and extension of the setting as necessary for the ]. Mythic had previously created MMOs, including ''Dark Age of Camelot''.<ref>Mythic Entertainment (2007). {{Webarchive|url=https://web.archive.org/web/20071228091156/http://www.warhammeronline.com/english/media/podcast/ |date=28 December 2007 }}. ]. Retrieved on 2007-12-27.</ref> | |||
====Armies of Destruction==== | |||
* ] – The Greenskins are part of the Bloody Sun Boyz, led by the Black Orc Grumlok and his Goblin Shaman Gazbag. Their war with their old enemies, the Dwarfs, was manipulated by the Witch King Malekith. His intention was to start a war between the Greenskins and Dwarfs so that the Dwarfs could not come to the aid of the Empire, who would be forced to call upon the armies of the Phoenix King for aid – thus leaving Ulthuan ripe for the taking.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> | |||
* ] – All Chaos players are affiliated to ], as that is the patron deity of the Chaos force in ''WAR'' – the Raven Host. These are Tzeentch's most devoted servants, and its leader Tchar'zanek is one of the Lord of Magic's Chosen. Mainly these humans come from ].<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> | |||
* ] – All Dark Elf players in ''WAR'' are members of House Uthorin, one of the noble families of Naggaroth. Their leader, Lord Uthorin, is a master of intrigue and has his sights set on Malekith's throne. But the Witch King has plans of his own.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2008-04-02.</ref> | |||
During the development of ''Warhammer Online'', Mythic featured a ] of creative director ].<ref>Mythic Entertainment(2007). {{Webarchive|url=https://web.archive.org/web/20070203134358/http://www.warhammeronline.com/english/behindTheScenes/vidPhoneDiaries/index.php |date=3 February 2007 }}. ]. Retrieved on 2007-02-01.</ref> These videos gave the viewer an insight into the work that went on behind the scenes of ''WAR'', often showcasing development screens and concept art for the game. Mythic also released "Development Diaries" from time to time, meant to give readers a deeper look into the ongoing development of ''WAR''.<ref>Mythic Entertainment (2007). {{Webarchive|url=https://web.archive.org/web/20070203123618/http://www.warhammeronline.com/english/behindTheScenes/developmentDiaries/index.php |date=3 February 2007 }}. ]. Retrieved on 2007-02-01.</ref> | |||
===Careers=== | |||
Each of the careers (classes) in ''Warhammer Online'' conform to an archetype role. For example, the Warrior Priest is an archetypal support or healer career, though he also has many melee ] elements. In this way, the careers are given variety and avoid being simple reiterations of common archetypes. | |||
The Windows version was simultaneously released in North and South America, Europe, Asia, Australia and New Zealand on 18 September 2008.<ref name="OfficialRelease">Mythic Entertainment (2008). {{Webarchive|url=https://web.archive.org/web/20080809011658/http://www.warhammeronline.com/pressreleases/20080805.php |date=9 August 2008 }}. ]. Retrieved on 2008-08-06.</ref> On 30 July 2009, Mythic Entertainment announced that ''Warhammer Online'' was being ported to the ] platform in 2009, with a beta version becoming available immediately. The full version was released on 28 October 2009.<ref>{{Cite web |date=2009-10-28 |title=EA Releases ''Warhammer Online: Age of Reckoning'' For the Mac |url=https://www.ign.com/articles/2009/10/28/ea-releases-warhammer-online-age-of-reckoning-for-the-mac |access-date=2024-07-11 |website=] |language=en}}</ref> Like other ] Mac games, ''Warhammer Online'' for Mac uses the Cider portability engine by ].<ref>{{Cite web |date=30 July 2009 |title=Warhammer Online swinging to Mac |url=https://www.gamespot.com/articles/warhammer-online-swinging-to-mac/1100-6214501/ |access-date=2024-07-11 |website=] |language=en-US}}</ref> | |||
There are specialization within careers, based on career mastery lines. This allows for more variation between characters of the same career. Most careers have the option to play as either a male or female character. However, some careers such as the Witch Elf are only able to be played as one gender (female, in this case). By contrast, the ] (Orcs and Goblins) are genderless, though masculine in appearance. | |||
As of 31 December 2008, the number of active ''WAR'' subscribers had decreased to over 300,000 paying subscribers in North America and Europe. As of the end of March 2009,<ref>{{cite press release |url= http://investor.ea.com/common/download/download.cfm?companyid=ERTS&fileid=292585&filekey=fdaee4ae-c352-4ded-b087-4a24116e4640&filename=script.pdf |title=Electronic Arts Q4 2009 Earnings Conference Call Script |publisher=] |date=2009-05-05 |access-date=2009-05-05}}</ref><ref>{{cite web|url=https://www.videogamer.com/news/warhammer-online-ends-year-with-300k-subs|title=Warhammer Online ends year with 300k subs|website=VideoGamer.com|date=6 May 2009|access-date=18 April 2019|archive-date=9 March 2021|archive-url=https://web.archive.org/web/20210309014659/https://www.videogamer.com/news/warhammer-online-ends-year-with-300k-subs|url-status=live}}</ref> the company reported a loss of $1.08 billion in the financial year for 2009.<ref>{{cite press release |url= http://news.ea.com/news/ea/20090505006595/en |title=EA Reports Fourth Quarter and Fiscal Year 2009 Results |publisher=] |date=2009-05-05 |access-date=2009-05-05}}</ref> Consequently, the number of servers was drastically reduced<ref>{{cite web|url=http://fidgit.com/archives/2009/03/warhammer-online-is-77-less-on.php|title="Warhammer Online is 77% less online"|website=Fidgit.com|access-date=18 April 2019|archive-date=27 December 2009|archive-url=https://web.archive.org/web/20091227074449/http://fidgit.com/archives/2009/03/warhammer-online-is-77-less-on.php|url-status=live}}</ref><ref>{{cite web|url=https://www.gamespot.com/articles/axe-drops-at-warhammer-dev-as-subs-sink-to-300k/1100-6204136/|title=Axe drops at Warhammer dev as subs sink to 300K|first=Tor|last=Thorsen|date=7 February 2009|website=Gamespot.com|access-date=18 April 2019|archive-date=2 January 2019|archive-url=https://web.archive.org/web/20190102203222/https://www.gamespot.com/articles/axe-drops-at-warhammer-dev-as-subs-sink-to-300k/1100-6204136/|url-status=live}}</ref> in order to consolidate the remaining population. The total number of servers was reduced to thirteen and the number of ] servers was reduced to only one.<ref>{{cite web |url=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=688 |title=Mythic Entertainment | Warhammer Herald |website=herald.warhammeronline.com |access-date=13 January 2022 |archive-url=https://web.archive.org/web/20090310173422/http://herald.warhammeronline.com/warherald/NewsArticle.war?id=688 |archive-date=10 March 2009 |url-status=dead}}</ref> Several servers were stopped, particularly in Europe, and there remained only nine servers: four in the United States and five in Europe (including two in Germany and one in France). From 9 February 2011, two other U.S. servers and one German server were removed, leaving a total of six servers worldwide (two in the US, four in Europe).<ref>{{cite web |url=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1490 |title=Mythic Entertainment | Warhammer Herald |website=herald.warhammeronline.com |access-date=13 January 2022 |archive-url=https://web.archive.org/web/20110207105609/http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1490 |archive-date=7 February 2011 |url-status=dead}}</ref> From 14 December 2011, the game was down to three servers, one for the US, one for Germany, and one for the rest of Europe. | |||
{| class="wikitable" cellpadding="0" 100%; fixed;" | |||
|+ style="text-align: center;"|''WAR'' Career Chart | |||
! style="text-align: center;"|Armies | |||
|'''Tank''' | |||
|'''Melee DPS''' | |||
|'''Ranged DPS''' | |||
|'''Healer/Support''' | |||
|- | |||
! style="background:#ff0;"| ] | |||
| Ironbreaker | |||
| Slayer (Male Only) | |||
| Engineer | |||
| Runepriest | |||
|- | |||
! style="background:#ff0;"| ] | |||
| Knight of the Blazing Sun | |||
| Witch Hunter | |||
| Bright Wizard | |||
| Warrior Priest | |||
|- | |||
! style="background:#ff0;"| ] | |||
| Swordmaster | |||
| White Lion | |||
| Shadow Warrior | |||
| Archmage | |||
|- | |||
! style="background:#f00;"| ] | |||
| Black Orc | |||
| Choppa | |||
| Goblin Squig Herder | |||
| Goblin Shaman | |||
|- | |||
! style="background:#f00;"| ] | |||
| Chosen (Male Only) | |||
| Marauder (Male Only) | |||
| Magus | |||
| Zealot | |||
|- | |||
! style="background:#f00;"| ] | |||
| Black Guard | |||
| Witch Elf (Female Only) | |||
| Sorceress/Sorcerer | |||
| Disciple of Khaine | |||
|} | |||
On 18 December 2013, ''Warhammer Online'' was shut down,<ref>{{cite web|url=http://www.warhammeronline.com/|title=Warhammer Online Sunset|publisher=EA|access-date=2013-12-18|archive-date=28 March 2008|archive-url=https://web.archive.org/web/20080328052828/http://www.warhammeronline.com/|url-status=live}}</ref> due to the license agreement with Games Workshop coming to an end.<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-09-18-warhammer-online-will-shut-down-this-december|title=Warhammer Online to cease operations|website=Eurogamer.nety|date=18 September 2013|access-date=18 September 2013|archive-date=21 September 2013|archive-url=https://web.archive.org/web/20130921230438/http://www.eurogamer.net/articles/2013-09-18-warhammer-online-will-shut-down-this-december|url-status=live}}</ref> Mythic was working on a ] version of the game,<ref>{{cite web |url=http://www.cinemablend.com/games/Warhammer-Online-Shutting-Down-Free-Play-Switch-Cancelled-59203.html |title=Warhammer Online Shutting Down, Free-To-Play Switch Cancelled |website=Cinemablend.com |date=18 September 2013 |access-date=2014-06-12 |archive-date=13 October 2013 |archive-url=https://web.archive.org/web/20131013021324/http://www.cinemablend.com/games/Warhammer-Online-Shutting-Down-Free-Play-Switch-Cancelled-59203.html |url-status=live }}</ref> as well as another game titled '']''. | |||
===Character customization=== | |||
In ''Warhammer Online'' character customization is available in many forms. The initial character creation process allows players to select the race, career, and basic look of their character, including facial features and accessories. In addition to the original name that the player chooses for their character at creation, the player has the option to add a surname to their character for a small fee at rank 20. Dye is available at ] ] for recoloring '''armor''' and accessories. Players are able to decorate themselves with trophies, such as the heads of fallen enemies, which are equipped and displayed at various points on the character model.<ref>Mythic Entertainment(2008). . ]. Retrieved on 2008-02-05.</ref> Other forms of customization include Tactics (customizable sets of bonuses that players can adjust while out of combat), as well as Morale Abilities (increasingly powerful abilities that become available as morale is generated during the course of battle). Customizable armor and visual ] ] also aid in allowing a player to make their character visually unique. | |||
In addition to visual character customization, Warhammer features an achievement system, similar to that of ]. As achievements are unlocked, players may apply custom titles that appear beneath their names.''' | |||
===Collision detection=== | |||
''Warhammer Online'' features ], a feature that is designed to prevent players from moving through other player characters. This feature works on enemy units as well as friendly units that are flagged for RvR combat. Collision detection enhances the role played by heavily ] characters known as "]", as it helps them become far more efficient at holding choke points and protecting weaker players in their group such as healers and casters.<ref>GameSpot (2007). . ]. Retrieved on 2007-02-01.</ref> To prevent ], collision detection is suppressed for players of the same realm who are not engaged in combat. | |||
===Servers=== | |||
Mythic offered four different server types at launch: Core, Open RvR, Role-Play, and Open RvR/RP.<ref>Mythic Entertainment (2008). . ]. Retrieved on 2009-02-24.</ref> On ''Core'' servers, enemy factions can only attack each other if both players are flagged for RvR. Players are automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and can choose to turn their flag on at any time. ''Open RvR'' servers are flagged for RvR at all times, with few exceptions. ''Role-Play'' servers have the same rules as the ''Core'' servers, and players are encouraged to role-play their characters. Finally, ''Open RvR/RP'' servers follow the same rules as the ''Open RvR'' servers, and players are encouraged to role-play their characters. | |||
==Development== | |||
] 2008]] | |||
The second online game development began under the company ]. The project was officially canceled in June 2004 when Games Workshop determined that the roll-out costs would be too high.<ref>GameSpot (2004). . ]. Retrieved on 2007-02-01.</ref> However, work on the game never actually stopped as Climax Online continued the project using their own funds until the company reported in late 2004 that the ''Warhammer Online'' project was shut down due to difficulty in securing a publishing agreement. With the license available again, ] was approached by Mythic Entertainment, who were interested in acquiring the license and starting a new project from scratch. A long-standing relationship between several Games Workshop managers and the ] of Mythic ] ensured that a deal was quickly reached. The ''Warhammer Online'' license was acquired by Mythic on May 18, 2005. Mythic would soon cancel its original follow-up project ''Imperator Online'' after gaining the ''Warhammer'' license.<ref>Mythic Entertainment (2005). . ]. Retrieved on 2007-02-01.</ref> | |||
''Warhammer Online: Age of Reckoning'' is not purely derived from either '']'' or '']'' or any other source alone, but rather from the Warhammer Fantasy universe as a whole. It was developed by ], ] is also involved with the ongoing development of the project. Their role is not only to ensure that the project remains true to the ''Warhammer Fantasy'' ], but also to work with Mythic to allow for the appropriate development and extension of the IP as necessitated for the ]. Mythic has previously created ], including '']''.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-12-27.</ref> | |||
During the development of ''Warhammer Online'', Mythic featured a ] of Creative Director ].<ref>Mythic Entertainment(2007). . ]. Retrieved on 2007-02-01.</ref> These videos gave the viewer an insight into the work that went on behind the scenes of ''WAR'', often showcasing development screens and concept art for the game. Mythic also released "Development Diaries" from time to time, meant to give readers a deeper look into the ongoing development of ''WAR''.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> | |||
On July 30, 2009, Mythic Entertainment announced that ''Warhammer Online'' was being ported to the ] platform in the fall of 2009, with a beta version becoming available immediately. Like other ] Mac games, ''Warhammer Online'' for Mac utilizes Cider technology by ].<ref name="ea.com"/> | |||
==Community== | |||
Mythic has an official subscriber newsletter detailing the ongoing development of the game.<ref>Mythic Entertainment (2007). . ]. Retrieved on 2007-02-01.</ref> The official website features a list of which allow them to interact with the community in addition to their own . The unofficial online community includes blogs, webcomics, forum/message boards, chat channels, wikis, and information databases. | |||
As of December 31, 2008, the number of active ''WAR'' subscribers had decreased to "over 300,000 paying subscribers in North America and Europe."<ref>{{cite press release |url=http://news.ea.com/news/ea/20090203006591/en |title=EA Reports Third Quarter Fiscal Year 2009 Results |publisher=] |date=2009-02-03 |accessdate=2009-02-03}}</ref> In May 2009, ] executives confirmed in an investor conference that they have 300,000 subscribers as of the end of March 2009,<ref>{{cite press release |url= http://investor.ea.com/common/download/download.cfm?companyid=ERTS&fileid=292585&filekey=fdaee4ae-c352-4ded-b087-4a24116e4640&filename=script.pdf |title=Electronic Arts Q4 2009 Earnings Conference Call Script |publisher=] |date=2009-05-05 |accessdate=2009-05-05}}</ref> shortly after the company reported a loss of $1.08 billion in the financial year for 2009.<ref>{{cite press release |url= http://news.ea.com/news/ea/20090505006595/en |title=EA Reports Fourth Quarter and Fiscal Year 2009 Results |publisher=] |date=2009-05-05 |accessdate=2009-05-05}}</ref> Consequently, the number of servers was drastically reduced<ref></ref> in order to consolidate the remaining population. The total number of servers was reduced to 13 and the number of ] servers was reduced to 1.<ref></ref> Since this date, several servers were stopped, particularly in Europe, and there remained only nine servers: four in the USA and 5 in Europe (including two in German and one in French). From February 9, 2011, two other U.S. Servers and one German server were removed, leaving a total of 6 servers worldwide (2 in the US, 4 in Europe).<ref></ref> From December 14, 2011, the game was down to three servers, one for the US, one for Germany and one for the rest of Europe. On December 18, 2013, ''Warhammer Online'' was shut down. | |||
Mythic made numerous attempts to revitalize the game. They were working on a free-to-play version of the game <ref>{{cite web|url=http://www.cinemablend.com/games/Warhammer-Online-Shutting-Down-Free-Play-Switch-Cancelled-59203.html |title=Warhammer Online Shutting Down, Free-To-Play Switch Cancelled |publisher=Cinemablend.com |date= |accessdate=2014-06-12}}</ref> as well as an expansion called ''Blood Hunt''. Neither was released. | |||
==Reception== | ==Reception== | ||
{{Video game reviews | {{Video game reviews | ||
|1UP = |
| GR = 85%<ref name="grrev" /> | ||
| MC = 86/100<ref name="mcrev" /> | |||
| 1UP = A−<ref name="1uprev">1up.com (2008). . Retrieved on 2008-10-04.</ref> | |||
|EuroG = 8/10<ref name="egrev">Eurogamer.com (2008). . Retrieved on 2008-10-04.</ref> | | EuroG = 8/10<ref name="egrev">Eurogamer.com (2008). . Retrieved on 2008-10-04.</ref> | ||
| GI = 8/10 | |||
|GSpy = 5/5<ref name="gspyrev" /> | |||
|GSpot = 8.5/10<ref name="gsprev" /> | | GSpot = 8.5/10<ref name="gsprev" /> | ||
| GSpy = {{rating|5|5}}<ref name="gspyrev" /> | |||
|GI = 8/10 | |||
|PCGUK = 8.8/10<ref name="pcgukrev">computerandvideogames.com (2008). . Retrieved on 2008-10-04.</ref> | | PCGUK = 8.8/10<ref name="pcgukrev">computerandvideogames.com (2008). {{Webarchive|url=https://web.archive.org/web/20110425103720/http://www.computerandvideogames.com/game.php?id=2909 |date=25 April 2011 }}. Retrieved on 2008-10-04.</ref> | ||
|PCGUS = 86%<ref name="pcgus182">{{cite journal | last=Asher | first=Mark | title=Warhhamer Online: Age of Reckoning | journal=PC Gamer | year=2008 | issue=182 | pages=64–66 | issn=1080-4471 }}</ref |
| PCGUS = 86%<ref name="pcgus182">{{cite journal | last=Asher | first=Mark | title=Warhhamer Online: Age of Reckoning | journal=PC Gamer | year=2008 | issue=182 | pages=64–66 | issn=1080-4471 }}</ref> | ||
|GR = 87%<ref name="grrev" /> | |||
|compilation = yes | |||
}} | }} | ||
''Warhammer Online'' initially received favorable reviews. It holds an aggregate score of 86% on ]<ref name="mcrev">Metacritic.com (2008). . Retrieved on 2008-10-04.</ref> and 87% at ].<ref name="grrev">GameRankings.com (2008). . Retrieved on 2008-10-04.</ref> | |||
''Warhammer Online'' received favorable reviews. It holds an aggregate score of 86/100 on ] and 85% at ].<ref name="mcrev">{{cite web |url=https://www.metacritic.com/game/warhammer-online-age-of-reckoning/critic-reviews/?platform=pc |title=Warhammer Online: Age of Reckoning for PC Reviews |website=] |publisher=] |access-date=2019-02-14 |archive-date=23 January 2019 |archive-url=https://web.archive.org/web/20190123205902/https://www.metacritic.com/game/pc/warhammer-online-age-of-reckoning |url-status=live }}</ref><ref name="grrev">{{cite web |url=https://www.gamerankings.com/pc/520538-warhammer-online-age-of-reckoning/index.html |title=Warhammer Online: Age of Reckoning for PC |website=] |publisher=] |access-date=2019-02-14 |archive-date=30 April 2019 |archive-url=https://web.archive.org/web/20190430105831/https://www.gamerankings.com/pc/520538-warhammer-online-age-of-reckoning/index.html |url-status=live }}</ref> | |||
] claimed it "has hit the ground running with one of the best MMO experiences we've had in a long time."<ref name="gspyrev">GameSpy.com (2008). . Retrieved on 2008-10-04.</ref> ] reviewer wrote "wuesters and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction."<ref name="gsprev">GameSpot.com (2008). . Retrieved on 2008-10-04.</ref> | |||
] claimed it "has hit the ground running with one of the best MMO experiences we've had in a long time."<ref name="gspyrev">GameSpy.com (2008). {{Webarchive|url=https://web.archive.org/web/20151026200146/http://pc.gamespy.com/pc/warhammer-online/914059p1.html |date=26 October 2015 }}. Retrieved on 2008-10-04.</ref> ] reviewer wrote "questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction."<ref name="gsprev">GameSpot.com (2008). {{Webarchive|url=https://web.archive.org/web/20081202092808/http://www.gamespot.com/pc/rpg/warhammeronline/index.html |date=2 December 2008 }}. Retrieved on 2008-10-04.</ref> | |||
As of September 30, 2008, ''WAR'' had sold 1.2 million copies and had 800,000 registered users.<ref>{{cite press release |url=http://news.ea.com/news/ea/20081030006325/en |title=EA Reports Second Quarter Fiscal Year 2009 Results |publisher=] |date=2008-10-30 |accessdate=2008-10-31}}</ref> As of October 10, 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.<ref>{{cite web|url=http://www.askmen.com/entertainment/gaming/pc/Warhammer-Online-Age-of-Reckoning/news-31-1.html |title=(2008) |publisher=AskMen.com |date=2008-10-10 |accessdate=2014-06-12}}</ref> | |||
As of 30 September 2008, ''WAR'' had sold 1.2 million copies and had 800,000 registered users. As of 10 October 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.<ref>{{cite web |url=http://www.askmen.com/entertainment/gaming/pc/Warhammer-Online-Age-of-Reckoning/news-31-1.html |title=(2008) |website=AskMen.com |date=2008-10-10 |access-date=2014-06-12 |archive-date=13 April 2009 |archive-url=https://web.archive.org/web/20090413103903/http://www.askmen.com/entertainment/gaming/pc/Warhammer-Online-Age-of-Reckoning/news-31-1.html |url-status=live }}</ref> | |||
===Awards=== | ===Awards=== | ||
''Warhammer Online'' has received a number of awards, including the following ones:<ref>Mythic Entertainment (2008). . ]. Retrieved on 2007-02-01.</ref> | ''Warhammer Online'' has received a number of awards, including the following ones:<ref>Mythic Entertainment (2008). {{Webarchive|url=https://web.archive.org/web/20080719092658/http://www.warhammeronline.com/awards/index.php |date=19 July 2008 }}. ]. Retrieved on 2007-02-01.</ref> | ||
*] PC: Best of ] 2008-Best MMO | *] PC: Best of ] 2008-Best MMO | ||
*IGN PC: 2008 Best ] Game | *IGN PC: 2008 Best ] Game | ||
Line 151: | Line 68: | ||
*GameSpy: Best Use of License | *GameSpy: Best Use of License | ||
*GameSpy: Top 10 PC Games – Ranked #2 | *GameSpy: Top 10 PC Games – Ranked #2 | ||
*]: Best of E3 – PC | *]: Best of E3 – PC | ||
*] – Favorite New MMO of 2008 | *] – Favorite New MMO of 2008 | ||
*'']'': 2009 Game Hall of Fame inductee<ref>{{cite web| url = https://www.macworld.com/article/201801/ghof_2009.html| title = Macworld's 2009 Game Hall of Fame| last1 = Cohen| first1 = Peter| date = 2009-12-29| website = Macworld| publisher = IDG Communications, Inc.}}</ref> | |||
*MMORPG.com – Reader's Choice Awards – Best New Game of 2008 | *MMORPG.com – Reader's Choice Awards – Best New Game of 2008 | ||
*MMORPG.com – Reader's Choice Awards – Most Innovative Feature | *MMORPG.com – Reader's Choice Awards – Most Innovative Feature | ||
Line 169: | Line 87: | ||
*GameSpot Editor's Choice: Best Stage Demo | *GameSpot Editor's Choice: Best Stage Demo | ||
*Ten Ton Hammer Editor's Choice Award | *Ten Ton Hammer Editor's Choice Award | ||
During the ], the ] nominated ''Warhammer Online'' for "]".<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2009&idGameAwardType=73 |title=2009 Awards Category Details Massively Multiplayer Game of the Year |publisher=] |access-date=18 November 2023}}</ref> | |||
==References== | ==References== | ||
{{Reflist |
{{Reflist}} | ||
== External links == | == External links == | ||
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{{Games Workshop}} | {{Games Workshop}} | ||
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{{MMOs by Electronic Arts}} | |||
{{Gamebryo games}} | |||
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Latest revision as of 05:59, 25 November 2024
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Warhammer Online: Age of Reckoning | |
---|---|
Developer(s) | Mythic Entertainment |
Publisher(s) | Electronic Arts |
Designer(s) | Mark Jacobs Paul Barnett Jeff Hickman |
Series | Warhammer Fantasy |
Engine | Gamebryo |
Platform(s) | |
Release |
|
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Warhammer Online: Age of Reckoning (officially abbreviated as WAR) was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008. The game revolved around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. Age of Reckoning ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014, an active private server called Return of Reckoning has been run by fans, and it remains active as of November 2024.
Gameplay
Warhammer Online: Age of Reckoning featured Mythic Entertainment's Realm versus Realm (RvR) combat system, originally developed in Dark Age of Camelot. This took place within three different racial pairings: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves. Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). In RvR players fought other players and, to a lesser extent, non-player characters.
Each activity generated Victory Points (VP) which measured a realm's progress in capturing a zone. When one realm reached a designated number of Victory Points in a particular zone, that zone fell under their control and the war pushed deeper into enemy territory. This back and forth struggle for zone control would continue until one side held two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. The capture of a capital city was the objective of the campaign. Once a capital city was taken, the attackers were given a period time to loot the city. When this period expired, the defeated players received increasing support from NPC guards until they were able to force the attackers out of their city and close the gates. At this point the campaign would then begin anew, restarting the cycle.
Warhammer Online: Age of Reckoning was an RvR game with two factions: Order and Destruction. Each faction contained three separate armies, each of which was further broken down into four career choices. Each of the careers (classes) in Warhammer Online conformed to an archetype role. For example, the Warrior Priest was an archetypal support or healer career, though he also had many melee DPS elements. In this way, the careers were given variety and avoided being simple reiterations of common archetypes. The initial character creation process allowed players to select the race, career, and basic look of their character, including facial features and accessories. In addition to the original name that the player would choose for their character at creation, the player had the option to add a surname to their character for a small fee at rank 20. Dye was available at NPC vendors for recolouring armor and accessories. Players were able to decorate themselves with trophies, such as the heads of fallen enemies, which would be equipped and displayed at various points on the character model.
Mythic offered four different server types at launch: Core, Open RvR, Role-Play, and Open RvR/RP. On Core servers, enemy factions could only attack each other if both players are flagged for RvR. Players were automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and could choose to turn their flag on at any time. Open RvR servers were flagged for RvR at all times, with few exceptions. Role-Play servers had the same rules as the Core servers, and players were encouraged to role-play their characters. Finally, Open RvR/RP servers followed the same rules as the Open RvR servers, and players were encouraged to role-play their characters.
Development and release
Development began under the company Climax Online, but the project was canceled in June 2004 when Games Workshop determined that the roll-out costs would be too high. However, work on the game never actually stopped. Climax Online continued the project using their own funds until the company reported in late 2004 that the Warhammer Online project was shut down due to difficulty in securing a publishing agreement. With the license available again, Games Workshop was approached by Mythic Entertainment, who were interested in acquiring the license and starting a new project from scratch. A long-standing relationship between several Games Workshop managers and the CEO of Mythic Mark Jacobs ensured that a deal was quickly reached. The Warhammer Online license was acquired by Mythic on May 18, 2005. Mythic soon cancelled its original follow-up project Imperator Online after gaining the Warhammer license.
Warhammer Online: Age of Reckoning is not a direct adaptation of either Warhammer Fantasy Battles or Warhammer Fantasy Roleplay or any other source alone, but rather from the Warhammer Fantasy universe as a whole. It was developed by Mythic Entertainment, but Games Workshop was also involved in the ongoing development of the project. Their role was not only to ensure that the project remains true to the Warhammer Fantasy franchise but also to work with Mythic to allow for the appropriate development and extension of the setting as necessary for the MMO. Mythic had previously created MMOs, including Dark Age of Camelot.
During the development of Warhammer Online, Mythic featured a video blog of creative director Paul Barnett. These videos gave the viewer an insight into the work that went on behind the scenes of WAR, often showcasing development screens and concept art for the game. Mythic also released "Development Diaries" from time to time, meant to give readers a deeper look into the ongoing development of WAR.
The Windows version was simultaneously released in North and South America, Europe, Asia, Australia and New Zealand on 18 September 2008. On 30 July 2009, Mythic Entertainment announced that Warhammer Online was being ported to the Mac OS X platform in 2009, with a beta version becoming available immediately. The full version was released on 28 October 2009. Like other Electronic Arts Mac games, Warhammer Online for Mac uses the Cider portability engine by TransGaming Technologies.
As of 31 December 2008, the number of active WAR subscribers had decreased to over 300,000 paying subscribers in North America and Europe. As of the end of March 2009, the company reported a loss of $1.08 billion in the financial year for 2009. Consequently, the number of servers was drastically reduced in order to consolidate the remaining population. The total number of servers was reduced to thirteen and the number of role-playing servers was reduced to only one. Several servers were stopped, particularly in Europe, and there remained only nine servers: four in the United States and five in Europe (including two in Germany and one in France). From 9 February 2011, two other U.S. servers and one German server were removed, leaving a total of six servers worldwide (two in the US, four in Europe). From 14 December 2011, the game was down to three servers, one for the US, one for Germany, and one for the rest of Europe.
On 18 December 2013, Warhammer Online was shut down, due to the license agreement with Games Workshop coming to an end. Mythic was working on a free-to-play version of the game, as well as another game titled Warhammer Online: Wrath of Heroes.
Reception
ReceptionAggregator | Score |
---|---|
GameRankings | 85% |
Metacritic | 86/100 |
Publication | Score |
---|---|
1Up.com | A− |
Eurogamer | 8/10 |
Game Informer | 8/10 |
GameSpot | 8.5/10 |
GameSpy | |
PC Gamer (UK) | 8.8/10 |
PC Gamer (US) | 86% |
Warhammer Online received favorable reviews. It holds an aggregate score of 86/100 on Metacritic and 85% at GameRankings.
GameSpy claimed it "has hit the ground running with one of the best MMO experiences we've had in a long time." GameSpot reviewer wrote "questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction."
As of 30 September 2008, WAR had sold 1.2 million copies and had 800,000 registered users. As of 10 October 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.
Awards
Warhammer Online has received a number of awards, including the following ones:
- IGN PC: Best of E3 2008-Best MMO
- IGN PC: 2008 Best Persistent World Game
- IGN PC: 2008 Reader's Choice
- GameSpy: Best of E3 2008
- GameSpy: Best Use of License
- GameSpy: Top 10 PC Games – Ranked #2
- G4TV: Best of E3 – PC
- Massively – Favorite New MMO of 2008
- Macworld: 2009 Game Hall of Fame inductee
- MMORPG.com – Reader's Choice Awards – Best New Game of 2008
- MMORPG.com – Reader's Choice Awards – Most Innovative Feature
- MSNBC – Best PC games of 2008
- Voodoo Extreme: E3 2008 – Best MMO
- Warcry's Editor's Choice: Most Anticipated of 2008
- X-Play: Best MMO
- Ten Ton Hammer: Best Fantasy MMOG
- Ten Ton Hammer: Best of Show
- Beckett Massive Online Game Reader's Choice Award: Most Anticipated MMO
- Warcry's Editor's Choice: 2007's Most Anticipated
- MMORPG.com Readers Choice: Most Anticipated
- MMORPG.com: Best Use Of A License
- Game Daily Nod Award
- Voodoo Extreme: Best Massively Multiplayer Game
- GameSpot Editor's Choice: Best Stage Demo
- Ten Ton Hammer Editor's Choice Award
During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Warhammer Online for "Massively Multiplayer Game of the Year".
References
- ^ Mythic Entertainment (2007). Game Overview Archived 7 July 2006 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-02-01.
- @WAR_RoR (19 September 2014). "Get ready for war on Monday!" (Tweet) – via Twitter.
- "Which online games would you resurrect?". PC Gamer. 28 July 2019. Archived from the original on 21 December 2019. Retrieved 10 January 2020.
- "Return of Reckoning Brings Warhammer Online to Life". 12 July 2018. Archived from the original on 7 August 2019. Retrieved 12 March 2020.
- GuildCafe (2007). Warhammer's Richard Duffek Talks about PvP and RvR Archived 9 May 2007 at the Wayback Machine. Retrieved on 2007-05-07.
- Mythic Entertainment(2008). The Trophy System Archived 3 February 2008 at the Wayback Machine. Mythic Entertainment. Retrieved on 2008-02-05.
- Mythic Entertainment (2008). Server List and Rulesets Archived 6 February 2009 at the Wayback Machine. Mythic Entertainment. Retrieved on 2009-02-24.
- GameSpot (2004). Warhammer Online Killed in Action Archived 3 November 2012 at the Wayback Machine. GameSpot. Retrieved on 2007-02-01.
- Mythic Entertainment (2005). Mythic Entertainment Secures World Wide Rights to Create MMORPG Based on Games Workshop's Warhammer Fantasy World Archived 16 March 2006 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-02-01.
- Mythic Entertainment (2007). Mythic Entertainment Video Podcasts Archived 28 December 2007 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-12-27.
- Mythic Entertainment(2007). Paul's Video Blog Archived 3 February 2007 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-02-01.
- Mythic Entertainment (2007). Development Diaries Archived 3 February 2007 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-02-01.
- Mythic Entertainment (2008). Mythic announces Day of Reckoning Archived 9 August 2008 at the Wayback Machine. Mythic Entertainment. Retrieved on 2008-08-06.
- "EA Releases Warhammer Online: Age of Reckoning For the Mac". IGN. 28 October 2009. Retrieved 11 July 2024.
- "Warhammer Online swinging to Mac". GameSpot. 30 July 2009. Retrieved 11 July 2024.
- "Electronic Arts Q4 2009 Earnings Conference Call Script" (PDF) (Press release). Electronic Arts. 5 May 2009. Retrieved 5 May 2009.
- "Warhammer Online ends year with 300k subs". VideoGamer.com. 6 May 2009. Archived from the original on 9 March 2021. Retrieved 18 April 2019.
- "EA Reports Fourth Quarter and Fiscal Year 2009 Results" (Press release). Electronic Arts. 5 May 2009. Retrieved 5 May 2009.
- ""Warhammer Online is 77% less online"". Fidgit.com. Archived from the original on 27 December 2009. Retrieved 18 April 2019.
- Thorsen, Tor (7 February 2009). "Axe drops at Warhammer dev as subs sink to 300K". Gamespot.com. Archived from the original on 2 January 2019. Retrieved 18 April 2019.
- "Mythic Entertainment | Warhammer Herald". herald.warhammeronline.com. Archived from the original on 10 March 2009. Retrieved 13 January 2022.
- "Mythic Entertainment | Warhammer Herald". herald.warhammeronline.com. Archived from the original on 7 February 2011. Retrieved 13 January 2022.
- "Warhammer Online Sunset". EA. Archived from the original on 28 March 2008. Retrieved 18 December 2013.
- "Warhammer Online to cease operations". Eurogamer.nety. 18 September 2013. Archived from the original on 21 September 2013. Retrieved 18 September 2013.
- "Warhammer Online Shutting Down, Free-To-Play Switch Cancelled". Cinemablend.com. 18 September 2013. Archived from the original on 13 October 2013. Retrieved 12 June 2014.
- ^ "Warhammer Online: Age of Reckoning for PC". GameRankings. CBS Interactive. Archived from the original on 30 April 2019. Retrieved 14 February 2019.
- ^ "Warhammer Online: Age of Reckoning for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 23 January 2019. Retrieved 14 February 2019.
- 1up.com (2008). Warhammer Online: Age of Reckoning Review. Retrieved on 2008-10-04.
- Eurogamer.com (2008). Warhammer Online: Age of Reckoning Review. Retrieved on 2008-10-04.
- ^ GameSpot.com (2008). Warhammer Online: Age of Reckoning Review Archived 2 December 2008 at the Wayback Machine. Retrieved on 2008-10-04.
- ^ GameSpy.com (2008). Warhammer Online: Age of Reckoning Review Archived 26 October 2015 at the Wayback Machine. Retrieved on 2008-10-04.
- computerandvideogames.com (2008). Warhammer Online: Age of Reckoning Review Archived 25 April 2011 at the Wayback Machine. Retrieved on 2008-10-04.
- Asher, Mark (2008). "Warhhamer Online: Age of Reckoning". PC Gamer (182): 64–66. ISSN 1080-4471.
- "(2008)". AskMen.com. 10 October 2008. Archived from the original on 13 April 2009. Retrieved 12 June 2014.
- Mythic Entertainment (2008). Awards Archived 19 July 2008 at the Wayback Machine. Mythic Entertainment. Retrieved on 2007-02-01.
- Cohen, Peter (29 December 2009). "Macworld's 2009 Game Hall of Fame". Macworld. IDG Communications, Inc.
- "2009 Awards Category Details Massively Multiplayer Game of the Year". Academy of Interactive Arts & Sciences. Retrieved 18 November 2023.
External links
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