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{{Short description|Misogynistic online harassment campaign}} | |||
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{{Redirect|GamerGate|the type of ant|Gamergate|the online video game store|GamersGate}} | |||
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{{Redirects here|GamerGate|other uses|Gamergate (disambiguation)}} | |||
'''Gamergate''' (sometimes referred to as '''GamerGate''' or as a ] '''#gamergate''') is a controversy centering on ] and ] in ], the role of social commentary in game critiques, and ethics in ], particularly ] between video game journalists and developers. The controversy began in August 2014 and has occurred primarily over ]. A number of people, primarily women, working in the gaming industry in various capacities were subjected to an intense campaign of harassment and violent threats. It prompted increased attention to long-standing<ref name=WaPo/> issues of ] and misogyny in the gaming community.<ref name=dot/><ref name=CinemaBlend /><ref name="telegraph"/><ref name=Jazeera/><ref name=LATimes/> A subsequent series of death threats against prominent women in gaming drew international media attention to the movement's association with violent harassment.<ref name=PBSNewsHour/><ref name="nytimes usu threat"/><ref name=GuardianWu/> In response to criticism from the media, GamerGate supporters have increasingly focused on contacting companies advertising on gaming news outlets, resulting in several major companies pulling their support.<ref name=waposuccess /><ref name=biadobe /> | |||
{{Infobox civilian attack | |||
The controversy first came to wider attention due to the sustained harassment that ] developer ] faced after an ex-boyfriend published a blog post making several allegations against her that included her having a romantic relationship with Nathan Grayson, a journalist for the video game news site '']''.<ref name=NYTimesIntelBoycott /> Some Internet users, particularly on ] and ], began attacking Quinn under the false belief that her relationship resulted in favorable media reviews for her recently released game '']''. During this time, violent threats were made against Quinn, prompting her to flee her home. Although these concerns about journalistic impropriety proved unfounded, as Grayson never wrote a review of the game,<ref name=KotakuRefuted />{{efn|''Time'': "Despite the fact the journalist in question did not ‘review’ the game and wasn't found to have allocated it any particular special treatment...";<ref name=Time /> ''The Washington Post'': "The site investigated the alleged ethics breach and concluded there had been no wrongdoing.";<ref name=WaPo /> ''Forbes'': "....the initial concerns were quickly proven to be all smoke and no fire..."<ref name=Forbes />}} allegations about journalistic ethics continued to clash with acts of harassment and misogyny.<ref name=WaPo /> Around the same time, ] media critic ] released a new video in her series looking at the depiction of women in video games, which previously garnered criticism and harassment from the gaming community, leading to a new round of harassment and death threats that also led her to flee her home.<ref name=BBC /> As the controversy continued, new topics of debate arose that have included perceived changes or threats to the "]" identity as a result of the ongoing maturation and diversification of the gaming industry.<ref name=dot /><ref name=CinemaBlend /><ref name="telegraph" /><ref name=Jazeera /> In October 2014, threats of a school shooting over Sarkeesian's planned talk at a university and death threats to indie game developer ] over mocking tweets on the hashtag #gamergate brought further international attention to the controversy.<ref name="nytimes usu threat" /><ref name=PBSNewsHour/><ref name=GuardianWu/> There have been other incidents of harassment and threats targeting men and women on both sides of the debate, prompting calls for calm from GamerGate supporters and opponents.<ref name=Tsukayama /><ref name=VergeFish /><ref name=Codd /> | |||
| target = ] | |||
| date = {{start date|2014|8}}{{snd}}{{end date|2015}} | |||
| type = Online ] | |||
| victims = ], ], ], and others | |||
| perpetrators = ], particularly from ], ], and ] | |||
| motive = {{hlist|]|]|]}} | |||
| inquiry = ] investigation | |||
}} | |||
<!-- The lede is a summary of the article. If you're looking for citations see the body of the article. If you think something in the lead is not supported by the body of the article please ask on the talk page before tagging as "citation needed" or removing text. --> | |||
'''Gamergate''' or '''GamerGate''' ('''GG''')<ref name=":16">{{Citation |last1=Mortensen |first1=Torill Elvira |title=Negative Emotions Set in Motion: The Continued Relevance of #GamerGate |date=2020 |url=https://doi.org/10.1007/978-3-319-78440-3_75 |work=The Palgrave Handbook of International Cybercrime and Cyberdeviance |pages=1353–1374 |editor-last=Holt |editor-first=Thomas J. |place=Cham |publisher=Springer International Publishing |language=en |doi=10.1007/978-3-319-78440-3_75 |isbn=978-3-319-78440-3 |access-date=September 17, 2022 |last2=Sihvonen |first2=Tanja |editor2-last=Bossler |editor2-first=Adam M.}}</ref> was a loosely organized ] campaign and a ] backlash against ], diversity, and ] in ].<ref>{{cite journal|first1=Garrison|last1=Wells|first2=Agnes|last2=Romhanyi|first3=Jason G.|last3=Reitman|first4=Reginald|last4=Gardner|title=Right-Wing Extremism in Mainstream Games: A Review of the Literature|journal=Games and Culture|date=11 April 2023|issn=1555-4120|pages=469–492|doi=10.1177/15554120231167214|first5=Kurt|last5=Squire|first6=Constance|last6=Steinkuehler|volume=19 |issue=4 |doi-access=free}}</ref><ref name=":9" /><ref name=":10" /> It was conducted using the ] "#Gamergate" primarily in 2014 and 2015.<ref name=":16" /><ref name=":2">{{Cite web |last=Emery |first=David |date=April 4, 2022 |title=Snopestionary: What Was 'Gamergate'? |url=https://www.snopes.com/articles/402899/what-was-gamergate/ |access-date=April 8, 2022 |website=] |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407213841/https://www.snopes.com/articles/402899/what-was-gamergate/ |url-status=live }}</ref><ref name="Learn to code">{{Cite magazine |last=Talia |first=Lavin |date=January 1, 2019 |title=The Fetid, Right-Wing Origins of "Learn to Code" |url=https://newrepublic.com/article/153019/fetid-right-wing-origins-learn-code |url-status=live |magazine=The New Republic |archive-url=https://web.archive.org/web/20190201234323/https://newrepublic.com/article/153019/fetid-right-wing-origins-learn-code |archive-date=February 1, 2019 |access-date=January 1, 2019}}</ref><ref name="VoxLessons">{{Cite web |last=Romano |first=Aja |date=January 20, 2020 |title=What we still haven't learned from Gamergate |url=https://www.vox.com/culture/2020/1/20/20808875/gamergate-lessons-cultural-impact-changes-harassment-laws |url-status=live |archive-url=https://web.archive.org/web/20201104173127/https://www.vox.com/culture/2020/1/20/20808875/gamergate-lessons-cultural-impact-changes-harassment-laws |archive-date=November 4, 2020 |access-date=November 21, 2020 |website=Vox}}</ref> Gamergate targeted women in the ], most notably feminist media critic ] and video game developers ] and ].<ref name="Murray" />{{sfnp|Salter|2017|pp=43–45}}<ref name="nytimes usu threat" /><ref name="WuBoston" /><ref name="GlobeFeature" /> | |||
Gamergate began with an August 2014 blog entry called "The Zoe Post" by Quinn's ex-boyfriend, which falsely insinuated that Quinn had received a favorable review because of Quinn's sexual relationship with a games journalist.<ref name=":11"/> The blog post was spread to ], where many users had previously disparaged Quinn's work. This led to a campaign of harassment against Quinn, coordinated through anonymous message boards such as 4chan, ], and ].{{r|Nieborg & Foxman|Coordination of harassment}} The harassment campaign expanded to target Sarkeesian, Wu, and others who defended Quinn, and included ], rape threats, and death threats.<ref name="csmonitor" /><ref name="dot" /><ref name="WaPo" /> | |||
The rising popularity of the medium, and greater emphasis on ], has led to a commensurate focus on ] within gaming media and indie works.<ref name=Vox /><ref name=Time /><ref name=MetalEater1 /> This shift has been argued to have prompted the opposition from traditional "hardcore" gamers who view games more as a form of entertainment.<ref name=LATimes /><ref name=Vox /><ref name=Time /><ref name=VoxConfuse /> This opposition has been argued to be the origin of the personal ] of female figures in the industry rather than constructive cultural conversations.<ref name=WaPo /><ref name=Vox /> The harassment campaign against Quinn attracted significant mainstream media attention which focused on the sexist, misogynistic and ] elements within the gamer community. Allegations of impropriety in gaming media have prompted policy changes at several outlets, and commentators generally agree that systemic problems in the gaming media need to be discussed; however, the harassment and misogyny associated with Gamergate is seen as having ].<ref name=WaPo /><ref name=Vox /><ref name=goldman /> Furthermore, the choice to focus the campaign on a heretofore relatively obscure ] rather than ] has led many sources to charge that the ethics concerns were manufactured as a smokescreen for the misogynistic harassment of Quinn and others.<ref name=VoxConfuse /><ref name=goldman /> | |||
Gamergate proponents ("Gamergaters") claimed to be promoting ethics in video game journalism and protecting the "]" identity in opposition to "]"{{r|Massanari 2017|Jane}}{{sfnp|Barnes|2018|p=94}}{{r|Hathaway|quote=|quote-location=}} and the perceived influence of feminism and so-called ]s on video game culture.<ref name=":9" /><ref name=":14" /> Proponents alleged there was a conspiracy between journalists and video game developers to focus on progressive social issues such as ] and ].<ref name="Singal October 2014" /><ref name="KernelMag" /><ref name="BBC1" /> Such claims have been widely dismissed as trivial, baseless, or unrelated to actual issues of ethics in gaming and journalism.<ref name="Ip 2014" /><ref name="VoxLose" /><ref name="Time" /> Several commentators in the mass media dismissed the ethics complaints as a deliberate cover for the ongoing harassment of Quinn and other women.{{sfnp|Salter|2017|pp=46, 55}}{{sfnp|Mantilla|2015|p=85}} Gamergaters frequently denied any such harassment took place, falsely claiming it to be manufactured by the victims.<ref name="HeronBelford2014" /><ref name="WashPostSarkeesian" /> | |||
==Background== | |||
As video game production developed into a burgeoning industry, games became an increasingly consumer-oriented product focused on appealing to gamers with satisfying solitary experiences. People who had grown up playing these games developed a "gamer" identity that was associated with these early experiences. As early gamers were predominantly male this is also seen as having contributed to gendered interpretations of the identity. The emergence of the industry also gave rise to numerous publications specializing in the coverage of video games and catering for the interests of gaming enthusiasts; some, such as ''],'' were even owned by manufacturers themselves. Such outlets were seen by industry leaders as a means of promotion for their products rather than sources for honest critical discussion and there was recurring criticism of the close relationship between gaming journalists and the major gaming companies.<ref name=Vox /><ref name=GuardianKS /><ref name=Kubas-Meyer /><ref name=Bernstein /> | |||
Gamergate has been described as a ] over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers.<ref name="Ip 2014" /><ref name="BBC" /><ref name=":13" />{{r|Guide to Gamergate}} Supporters stated that it was a ]. However, as a movement Gamergate had no clearly defined goals, coherent message, or official leaders, making it difficult to define.{{sfnp|Nieborg|Foxman|2018|p=114}}<ref name="OTMGrant" /><ref name="Singal October 2014" /> Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, ways to minimize harm, and prevent similar events.<ref name="CSM 2015-01-20" /><ref name="Verge 2015-01-17" /><ref name="engadetSXSWSummit" /><ref name="RecodeSXSWSummit" /> Gamergate has been viewed as contributing to the ] and other right-wing movements.<ref name=":0">{{Cite web |last=Maiberg |first=Emanuel |date=February 9, 2017 |title=Under Trump, Gamergate Can Stop Pretending It Was About Games |url=https://www.vice.com/en/article/bm5wd4/under-trump-gamergate-can-stop-pretending-it-was-about-games |url-status=live |archive-url=https://web.archive.org/web/20210213095723/https://www.vice.com/en/article/bm5wd4/under-trump-gamergate-can-stop-pretending-it-was-about-games |archive-date=February 13, 2021 |access-date=January 18, 2021 |website=Vice News}}</ref><ref name=":15" /> | |||
The growing popularity of games among casual consumers, due to more accessible technologies such as the Nintendo ] and ]s, expanded the audience for the industry to include many who did not fit the mold of the traditional hardcore gamer. As games also came to be seen more as an art form rather than a product, games centering on social issues grew in popularity, and some of these were seen by elements of the hardcore gaming community as not fitting their definition of games. The growth of the audience for video games and an increasing perception of their potential as an art form prompted gaming outlets to move towards ] of the games; more effort was devoted to promoting games that were seen as artistic or incisive and less on those that offered a traditional gaming experience. ], that allows developers to release titles without publisher interference, has made these games more common. Some gamers expressed concerns that these games push political agendas and are critically praised on how they present social issues as opposed to the nature of the game mechanics.<ref name=LATimes /><ref name=Vox /><ref name=Time /><ref name=VoxConfuse /> Other commentators have suggested that increasing cultural criticism is a natural result of the mainstreaming of video games in modern culture, that games have always had political points of view, and that there is room for both product-oriented and culture-oriented games in the industry.<ref name=Vox /><ref name=Time /><ref name=MetalEater1 /> | |||
==History== | |||
The growth of the gaming audience also brought in a large number of women whose primary gaming interests did not conform to those of the male-oriented gamer identity, and who began to question some of the assumptions and ] that were historically used by game developers. In light of the growing female audience for games, and growing female representation in the gaming industry, outlets became increasingly interested in detailing issues of ].<ref name=Vox /><ref name=Time /> One prominent feminist critic of the representation of women in gaming is ], whose '']'' project is devoted to criticism of female stereotypes in games. Her initial Kickstarter to raise funds for the series and her subsequent videos have all been met with hostile commentary and harassment from hardcore gamers. Further incidents, such as those concerning Jennifer Hepler raised concerns about ].<ref name=Vox /><ref name=Time /><ref name=PolygonFBI /> Prior to August 2014, concerns about escalating harassment prompted the ] to provide support groups for harassed developers, and to begin discussions with the United States ] to help investigate online harassment of game developers.<ref name=PolygonFBI /> | |||
===Zoë Quinn and ''Depression Quest''=== | |||
In 2013, ], an independent game developer, released '']'', a text-focused game designed to convey the experience of depression through a series of fictional scenarios,{{r|Kidd & Turner|Massanari 2017}} based in part on Quinn's own experience with the illness.{{r|Hanson|Parkin}} The game received positive reviews in the gaming media and from mental health professionals, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill{{r|Jane|Salter|Mantilla}} and who opposed "political" intrusions into gamer culture.{{r|Salter}} Quinn was subjected to several months of harassment after its release,<ref name="csmonitor" /><ref name="KernelMag" /><ref name="dot" /><ref name="Malone" /> including rape and death threats.{{r|Massanari 2017|Jane}} Quinn documented the harassment they{{efn|Quinn uses ].<ref name="SingularThey">{{Cite web |last1=Prokos |first1=Hayley |title=Zoë Quinn accuses 'Night in the Woods' game developer and ex-partner Alec Holowka of harassment and abuse |work=] |date=August 27, 2019 |url=https://www.newsweek.com/zoe-quinn-accuses-night-woods-game-developer-ex-partner-alec-holowka-harassment-abuse-1456452 |language=en |access-date=August 17, 2021 |archive-date=August 28, 2019 |archive-url=https://web.archive.org/web/20190828042140/https://www.newsweek.com/zoe-quinn-accuses-night-woods-game-developer-ex-partner-alec-holowka-harassment-abuse-1456452 |url-status=live }}</ref>|name=pronouns}} received and spoke openly to the media about it, which led to more pronounced abuse against them such as the posting of their home address online.{{sfnp|Salter|2017|pp=43–45}} They cancelled future public appearances and ultimately fled their house out of fear for their safety.{{r|Parkin}}<ref name=":17">{{Cite web |last=Greengard |first=Samuel |date=2023-05-18 |title=Gamergate |url=https://www.britannica.com/topic/Gamergate-campaign |access-date=2023-06-15 |website=] |language=en |archive-date=June 13, 2023 |archive-url=https://web.archive.org/web/20230613045434/https://www.britannica.com/topic/Gamergate-campaign |url-status=live }}</ref>{{sfnp|Salter|2017|p=44}}<ref>{{cite journal |first1=Kishonna L. |last1=Gray |first2=Bertan |last2=Buyukozturk |first3=Zachary G. |last3=Hill |title=Blurring the boundaries: Using Gamergate to examine "real" and symbolic violence against women in contemporary gaming culture |url=https://onlinelibrary.wiley.com/doi/abs/10.1111/soc4.12458 |journal=Sociology Compass |issn=1751-9020 |pages=e12458 |volume=11 |issue=3 |doi=10.1111/soc4.12458 |date=March 1, 2017 |s2cid=151398094 |access-date=July 18, 2021 |archive-date=July 18, 2021 |archive-url=https://web.archive.org/web/20210718223054/https://onlinelibrary.wiley.com/doi/abs/10.1111/soc4.12458 |url-status=live }}</ref> | |||
] was the initial target of the harassment campaign.]] | |||
One such incident of harassment occurred when independent video game developer ] developed and released her ] title '']'' in early 2013, as a means to represent her own bout with ].<ref name=dot /><ref name="new yorker" /> Some video gamer reviewers considered the game an important expression of significant personal themes not previously addressed in mainstream gaming — "'game' as communication, comfort and tool of understanding", in the words of ]'s Adam Smith.<ref name=dot /><ref name="RockPaperShotgun" /> Some members of the gaming community expressed dislike towards Quinn and the title. They expressed concern that using a video game to present a "dark" theme was inappropriate, whilst others felt that the critical attention it received was disproportionate to the quality of the game, and that the game presented the solution to depression in a manner that was too simplistic.<ref name="new yorker" /> In an interview with ''The New Yorker'', Quinn stated that she began to receive ] over the game upon its release, and the harassment surrounding ''Depression Quest'', which by the time of its release had been going on for eighteen months, had created "an ambient hum of menace in her life, albeit one that she has mostly been able to ignore."<ref name="new yorker" /> | |||
The controversies and events that would come to be known as Gamergate began in August 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni.{{sfnp|Jane|2017|p=29}}{{r|Hanson|Mantilla}} Called "The Zoe Post",{{efn |Gjoni initially published the post on the video-game sites '']'' and '']''. After it was removed by the sites' moderators, Gjoni published "The Zoe Post" via the blogging platform WordPress.{{r|Jason}}}} it was a lengthy, detailed account of their relationship and breakup{{sfnp|Jane|2017|pp=29–30}} that included copies of personal chat logs, emails, and text messages.<ref name="Malone"/> The blog falsely implied that Quinn received a favorable review of ''Depression Quest'' in exchange for a sexual relationship with Nathan Grayson, a reporter for the gaming websites '']'' and '']''.<ref name=":11">{{harvp|Salter|2017|p=44}}; {{harvp|Jane|2017|p=30}}; {{harvp|Massanari|2017|p=316}}; {{harvp|Mantilla|2015|p=84}}</ref><ref name=":12">{{Cite magazine |last=Dockterman |first=Eliana |date=October 16, 2014 |title=What Is #GamerGate and Why Are Women Being Threatened About Video Games? |url=https://time.com/3510381/gamergate-faq/ |access-date=July 10, 2022 |magazine=Time |language=en |archive-date=July 10, 2022 |archive-url=https://web.archive.org/web/20220710193442/https://time.com/3510381/gamergate-faq/ |url-status=live }}</ref> Gjoni later said that he had "no evidence" of a sexual conflict of interest on Quinn's part.<ref name="pcmag about gg" />{{efn|Gjoni later blamed the insinuation on a typographical error.{{r|Jane}}}} Grayson never actually reviewed any of Quinn's games, and his only ''Kotaku'' article mentioning them was published before their relationship began.<ref name="pcmag about gg" /><ref name="Singal September 2014"/><ref name="canadacom" /> Nonetheless, as reported by '']'', gamers online used Gjoni's blog to accuse Quinn, without evidence, of trading sex for professional advancement.{{sfnp|Kidd|Turner|2016|p=128}}{{r|dot}} A link to the blog was posted to ], where many users had previously been highly critical of ''Depression Quest'', which led to renewed attacks on Quinn.<ref name="4chan attacks">{{harvp|Jane|2017|p=30}}; {{harvp|Salter|2017|p=44}}; {{harvp|Murray|2018|p=36}}; {{harvp|Mantilla|2015|p=84}}</ref> | |||
After Gjoni's blog post, Quinn and their family were subjected to a virulent and often ] harassment campaign.<ref name=WaPo/><ref name="nybooks 2015-06-25" /><ref name=HeronBelford2014/> Online attackers of Quinn at first used the label "Quinnspiracy",{{r|Singal September 2014|Shaw & Chess 2016|Aghazadeh et al}} later adopting the hashtag "#Gamergate" after it was coined by the actor ] on August 27, 2014,{{efn |Baldwin, known for his right-wing political views,<ref>{{harvp|Kidd|Turner|2016|p=130}}; {{harvp|Salter|2017|p=45}}</ref> tweeted the hashtag #GamerGate near the end of August alongside a pair of videos promoting the "Quinnspiracy" by a YouTube user called Internet Aristocrat.<ref>{{harvp|Kidd|Turner|2016|pp=129–130}}; {{harvp|Shaw|Chess|2016|p=279}}</ref> He would later tell an interviewer that "leftists" were imposing "political crap" on gamers.{{sfnp|Salter|2017|p=45}}}}<ref name=":17" /> whose nearly 190,000 Twitter followers helped the spread of the hashtag.<ref>{{harvp|Salter|2017|p=45}}; {{harvp|Murray|2018|p=36}}</ref> Right-wing journalist ] popularized the hashtag on '']'', becoming one of the most prominent voices of Gamergate and the ] more broadly.<ref name=":17" /> Harassment of Gamergate targets was coordinated via ] (IRC), spreading rapidly over ]s and forums like 4chan and ].<ref name="TeleStuart"/><ref name="HeronBelford2014"/><ref name="Massanari 2015"/><ref name="Johnston September 2014"/> | |||
==False allegations against Quinn and subsequent harassment== | |||
] was the target of a "virulent" harassment campaign after her ex-boyfriend made allegations against her that included her having an affair with a journalist for '']''.<ref name=WaPo />]] | |||
''Depression Quest'' was released through ] in August 2014, which coincided with the announcement that actor ] had commited suicide. Quinn, who had received the notification of Steam's decision and then shortly after the news about Williams' death, ultimately decided to release the game for free as a service to those who may themselves be suffering from depression, so the only revenue the game receives is "]" proceeds, part of which are donated to the ].<ref name="new yorker"/><ref name=DQReleaseVB/> She said she did not want to be seen as capitalizing on the public tragedy, and decided that instead she would promote the game some time later out of respect for Williams.<ref name=DQReleaseForbes/><ref name=DQReleasePoly/><ref name=DQReleaseIGN/> Despite her statements, some critics attacked the timing of the release. | |||
Less than four months after Gamergate began, Quinn's record of threats they had received had grown 1,000-fold.{{sfnp|Salter|2017|p=45}}{{r|Jason}} At a conference Quinn said, "I used to go to game events and feel like I was going home{{nbsp}}... Now it's just like{{nbsp}}... are any of the people I'm currently in the room with ones that said they wanted to beat me to death?".<ref name=BBCQuinnInterview /> One anonymous 4chan user threatened to give them "a crippling injury that's never going to fully heal".<ref>{{harvp|Parkin|2014}}, cited in {{harvtxt|Salter|2017|p=45}}; {{harvtxt|Mantilla|2015|p=86}}</ref> Commentators both inside and outside the video game industry condemned the attacks against Quinn.<ref name="dot" /><ref name="Singal September 2014"/> The attacks included ] (researching and broadcasting personally identifiable information about an individual) and hacking of their ], ], and ] accounts; they were again subjected to rape and death threats.<ref name="csmonitor" /><ref name="dot" /><ref name="WaPo" /> Quinn again fled their home to stay with friends.<ref>{{harvp|Salter|2017|p=45}}; {{harvp|Mantilla|2015|p=86}}</ref>{{r|Jason}} Quinn wrote that "the Internet spent the last month spreading my personal information around, sending me threats, hacking anyone suspected of being friends with me, calling my dad and telling him I'm a whore, sending nude photos of me to colleagues, and basically giving me the 'burn the witch' treatment".<ref>Quinn, quoted in {{harvp|Mantilla|2015|p=86}}</ref>{{r|Singal September 2014}} | |||
Shortly after the release, Quinn's former boyfriend Eron Gjoni wrote a blog post containing a series of allegations, among which was that Quinn had an affair with ] journalist Nathan Grayson.<ref name=WaPo /> This post, which ''The New York Times'' described as a "strange, rambling attack,"<ref name=NYTimesIntelBoycott /> led to erroneous allegations from Quinn's detractors in the gaming community that the relationship had resulted in Grayson publishing a positive review of Quinn's game, ''Depression Quest''.<ref name=KotakuRefuted /><ref name=WaPo /><ref name=GuardianKS /><ref name="slate" /> Kotaku's editor-in-chief Stephen Totilo affirmed the two had been involved in a relationship, but clarified that Grayson had not written anything about Quinn after the relationship had commenced and that he had never reviewed her games.<ref name=KotakuRefuted /><ref name="new yorker" /> While Grayson had written an article about the failed ''GAME_JAM'' web reality show that Quinn participated in<ref name=KotakuGJ /> and Kotaku had also mentioned her game,<ref name=KotakuDQ /> both occurred before the relationship began.<ref name=KotakuRefuted /><ref name="new yorker" /> Gjoni later clarified that in relationship to any conflict of interest between Quinn and Grayson, he has "no evidence to imply that it was sexual in nature".<ref name="pcmag about gg" /> Although the accusations of favorable coverage were refuted, the incident led to broader allegations on social media that game developers and the gaming press are too often closely connected and that cultural criticism of video games has led to an increasing focus on social representation and cultural meaning in games by some video games writers.<ref name=WaPo /> A number of commentators within and outside the games industry denounced the attack on Quinn as ] and unfounded.<ref name=dot /><ref name=beast /><ref name=BostonGlobe /> | |||
===Anita Sarkeesian and ''Tropes vs. Women in Video Games''=== | |||
As a result of these allegations, Quinn and her family were subsequently subjected to what '']'' called a "virulent" harassment campaign<ref name=dot /><ref name=WaPo /><ref name=beast /> including ], threats of rape, hacking attempts, and at least one death threat. She began staying with friends out of fear that she would be tracked to her home.<ref name=WaPo /><ref name="new yorker" /> According to Quinn, "the Internet spent the last month spreading my personal information around, sending me threats, hacking anyone suspected of being friends with me, calling my dad and telling him I'm a whore, sending nude photos of me to colleagues, and basically giving me the 'burn the witch' treatment".<ref name=BostonGlobe /> '']'' reported an example of the threats: "Next time she shows up at a conference we ... give her a crippling injury that's never going to fully heal ... a good solid injury to the knees. I'd say a brain damage, but we don't want to make it so she ends up too retarded to fear us."<ref name="new yorker" /> Quinn told ''The New Yorker'' that she feels sympathy for her attackers; "People don't viciously attack anyone without having some deep-seeded loathing in themselves," she said.<ref name="new yorker" /> In her sole television interview (her first ever), from an undisclosed location in late October on ]'s '']'', she said she regards her GamerGate detractors as becoming increasingly irrelevant in the industry due to the democratization of game-making tools.<ref name=Ronan /> | |||
]'' series.]] | |||
] used in the '']'' videos]] | |||
Gamergate expanded to include renewed harassment of prominent feminist media critic ],<ref name="prominent 1" /><ref name="prominent 2" /> who had previously been a target of online harassment in 2012 due in part to her YouTube video series '']'', which analyzes sexist portrayals of women.<ref name="Murray"/><ref name="Cupaiuolo2">{{cite web |last1=Cupaiuolo |first1=Christine |date=June 21, 2012 |title=Not Just Playing Games: The Benefits of Failure and the Power of a Supportive Community |url=http://spotlight.macfound.org/blog/entry/not-just-playing-games-benefits-of-failure-power-of-supportive-community/ |url-status=dead |archive-url=https://web.archive.org/web/20141024164342/http://spotlight.macfound.org/blog/entry/not-just-playing-games-benefits-of-failure-power-of-supportive-community/ |archive-date=2014-10-24 |accessdate=October 23, 2014 |website=Spotlight on Digital Media and Learning |publisher=]}}</ref> After a new episode of ''Tropes vs. Women'' was released on August 24, 2014, Sarkeesian received rape and death threats, and private information including her home address was leaked; she was compelled to flee her home.<ref name="BusinessWeekSarkessian" /><ref name="WashPostSarkeesian" /> At the ] arts and technology conference in Portland, Oregon, she said, in regard to the accusations that high-profile women were making up the threats against them, that "one of the most radical things you can do is to actually believe women when they talk about their experiences". "The perpetrators", Sarkeesian went on to say, "do not see themselves as perpetrators at all{{nbsp}}... They see themselves as noble warriors".<ref name=VergeXOXO /> | |||
Sarkeesian canceled an October 2014 speaking appearance at ] (USU) after the school received three anonymous threats, the second of which claimed affiliation with Gamergate.<ref name="SLT ALberty101614" /> The initial threat proposed that "a Montreal Massacre style attack will be carried out against the attendees, as well as the students and staff at the nearby Women's Center", alluding to the ], a 1989 mass shooting motivated by ].<ref name="montreal-massacre-threat-ctv" /> The threat also said that "I have at my disposal a semi-automatic rifle, multiple pistols, and a collection of pipe bombs".<ref name=":17" /> USU's president and provost released a joint statement saying that USU, in consultation with state and federal law enforcement agencies, had assessed that there was no credible threat to students, staff, or the speaker.<ref name=USUthreat/> Requests for additional security measures were declined because of Utah's ] laws, leading to the cancellation.<ref name="nytimes usu threat" /><ref name=AnitaUSUCNN /><ref name=AnitaUSUBBC /> The threats drew the attention of ] to the Gamergate situation.<ref name="venturebeat mainstream"/> Nick Wingfield of '']'' referred to the threat as "the most noxious example of a weeks long campaign to discredit or intimidate outspoken critics of the male-dominated gaming industry and its culture".<ref name="nytimes usu threat" /> The ] (FBI) investigated the threat to attack Sarkeesian and other Gamergate-related threats.<ref name=HJFBI/> The investigations, which were plagued with jurisdictional issues, ultimately closed with the FBI failing to identify the perpetrators of some threats and declining to prosecute others.<ref name="FBI 2017Jan27" /><ref name="verge fbi closed" /> | |||
] had already been the target of harassment from some in the gamer community due to her '']'' project, but her newest video in the series soon ensnared her in Gamergate.]] | |||
The harassment expanded to include renewed threats against ] after a new episode in her series ("Women as Background, Pt. 2") was released shortly after Gjoni's blog entry. She reported that she had received death threats that compelled her to temporarily leave her home.<ref name="TheStar" /><ref name="TorontoExclusive" /><ref name=BBC /><ref name=BF /> Shortly thereafter at the ] in Portland, Oregon, she said, in regard to the accusations that high-profile women were making up the threats against them, that "One of the most radical things you can do is to actually believe women when they talk about their experiences," and that "The perpetrators do not see themselves as perpetrators at all... They see themselves as noble warriors."<ref name=VergeXOXO /> | |||
===Brianna Wu=== | |||
Others were targeted by similar harassment, doxxing, and death threats which have been attributed to GamerGate supporters. Those who came to Quinn's defense were targeted and labeled by their opponents with the "insulting"<ref name=NPR /> phrase "] warriors" or "SJW" for short,<ref name=VergeFish /> "a derogatory term for people in the video-game industry who use the medium to talk about political issues" as explained by ''The Washington Post''.<ref name=WaPo /> Among those so described was fellow video game developer ], who had been a focus of controversy on social media in 2013.<ref name=VergeFish /> Fish, reportedly known for his combative hostility on social media, was doxxed after speaking in support of Quinn, which included numerous denigrating tweets he made about her opponents.<ref name=FishPaste/><ref name=DailyFish/> Many of his personal details were released<ref name=BI/> and documents relating to his company Polytron exposed in a hack that led him to sell Polytron and leave the gaming industry.<ref name="gs fish" /> | |||
] | |||
In mid-October 2014, ], another independent game developer and co-founder of video game studio ], saw her home address and other identifying information posted on ] as retaliation for mocking Gamergate. Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting ], Wu fled her home with her husband, saying she would not allow the threats to intimidate her into silence.<ref name="nytimes usu threat" /><ref name=WuBoston /><ref name=GlobeFeature /> Wu announced a {{US$|11000}} reward for information leading to a conviction for those involved in her harassment, and set up a legal fund to help other game developers who have been harassed online.<ref name="wu reward"/> As of April 2016, Wu was still receiving threats in such volume that she employed full-time staff to document them.<ref name="csm 20160411" /> | |||
In August 2021, '']'' described Wu as "a vocal proponent of forgiveness" for those harassers "who apologize and show they have grown" despite the extensive harassment she endured. However, "insults and continued harassment" still outnumbered apologies "10-to-1". As a result of the harassment, Wu said that she was diagnosed with ] (PTSD).<ref name="Anders 2021">{{Cite news |last=Anders |first=Caroline |date=August 5, 2021 |title=GamerGaters inundated her with death threats. Now some are apologizing — and she forgives them |newspaper=The Washington Post |url=https://www.washingtonpost.com/nation/2021/08/05/gamergate-threats-brianna-wu/ |quote=hough the apologies are outpaced 10-to-1 by insults and continued harassment, she says she nearly always forgives those who apologize. |access-date=August 8, 2021 |issn=0190-8286 |url-access=limited |archive-date=September 18, 2021 |archive-url=https://web.archive.org/web/20210918080432/https://www.washingtonpost.com/nation/2021/08/05/gamergate-threats-brianna-wu/ |url-status=live }}</ref> | |||
=== Other targets of harassment === | |||
The ] of Quinn and the ]s against Sarkeesian prompted an ] to the gaming community by independent game developer Andreas Zecher, who called upon the community to take a public stand against the attacks. The letter attracted the signatures of more than two thousand professionals within the gaming industry.<ref name=LATimes /><ref name=BBC /> The large and varied response to the letter was considered by many in the industry to be a sign that the people involved in the harassment attacks were not representative and comprised a "vocal minority" of the overall industry population.<ref name=NPR /> | |||
Gamergate supporters subjected others to similar harassment, doxing, and death threats. Those who came to the victims' defense were ridiculed as "]s", or "]" (SJWs);<ref name="HeronBelford2014" /> this characterization was intended, according to Heron, Belford and Goker, to neutralize any opposition by questioning their motives.<ref name="HeronBelford2014" /> The term "social justice warrior" emerged as the favored term of Gamergate proponents to refer to their opponents, resulting in its pejorative use becoming mainstream.<ref name="JeongGarbage">{{cite book |last=Jeong |first=Sarah |author-link=Sarah Jeong |date=August 2018 |title=The Internet of Garbage |url=https://cdn.vox-cdn.com/uploads/chorus_asset/file/12599893/The_Internet_of_Garbage.0.pdf<!--Not a ]: see ] and https://www.theverge.com/2018/8/28/17777330/internet-of-garbage-book-sarah-jeong-online-harassment (archive link: https://web.archive.org/web/20240113191222/https://www.theverge.com/2018/8/28/17777330/internet-of-garbage-book-sarah-jeong-online-harassment)--> |edition=1.5 |publisher=] |page=16 |isbn=978-0-692-18121-8 |archive-url=https://web.archive.org/web/20231025101210/https://cdn.vox-cdn.com/uploads/chorus_asset/file/12599893/The_Internet_of_Garbage.0.pdf |archive-date=2023-10-25 |via=] |quote=The SJW moniker seems to come from the belief that people who criticize video games for a lack of diversity are the enemy—a kind of cultural juggernaut with a supposed chokehold on the media, which must be forcefully opposed. Gamergate as a force is aligned against everyone they perceive to be SJWs.}}</ref><ref>{{Cite news |last=Ohlheiser |first=Abby |date=October 7, 2015 |title=Why 'social justice warrior,' a Gamergate insult, is now a dictionary entry |language=en-US |newspaper=The Washington Post |url=https://www.washingtonpost.com/news/the-intersect/wp/2015/10/07/why-social-justice-warrior-a-gamergate-insult-is-now-a-dictionary-entry/ |access-date=June 19, 2022 |issn=0190-8286 |archive-date=January 26, 2017 |archive-url=https://web.archive.org/web/20170126171340/https://www.washingtonpost.com/news/the-intersect/wp/2015/10/07/why-social-justice-warrior-a-gamergate-insult-is-now-a-dictionary-entry/ |url-status=live }}</ref> Shortly after the Gamergate hashtag was coined, video game developer ] had his personal information, including various accounts and passwords, hacked and publicly posted in retaliation for defending Quinn and attacking their detractors.<ref name="FishPaste" /><ref name="BI" /> The hacks and doxing also exposed documents relating to Fish's company, Polytron.<ref name="DailyFish" /> As a result, Fish left the gaming industry and put Polytron up for sale, calling the situation "unacceptable" and saying, "it's not worth it".<ref name="csmonitor" /><ref name="FishPaste" /><ref name="gs fish" /> | |||
Harassment related to Gamergate continued for several months after the onset of the controversy. Two critics of Gamergate were targets of attempted "]"—hoaxed reports to emergency services intended to provoke a ] team response at the target's home. '']'' reported that both swatting attempts were coordinated through the "]" subforum of 8chan.<ref name="ars swatting" /><ref name="guardian swatting" /> After the initial rush of threats that caused her to flee her home, Wu documented receiving roughly 45 death threats by April 2015; Silicon Valley investor ] offered up to a $10,000 reward for information leading to the conviction of those who made the threats.<ref name="inc" /> Wu's studio, Giant Spacekat, withdrew from the Expo Hall of ]. Wu cited security concerns, lack of confidence in the management and their failure to return calls.<ref name="wu pax" /><ref name="venturebeat 2015-02-19" /><ref name="bostonglobe 2015-02-24" /> | |||
===Further harassment and threats=== | |||
In mid-October, indie game developer ] shared an ] on Twitter that a fan had shown to her mocking GamerGate supporters, only to discover versions of the macro mocking her instead. When she objected and promised not to back down, she soon observed her home address posted on 8chan. Wu then received violent threats from an account on Twitter, prompting her and her husband to contact the police and flee their home, although she stated she would remain active otherwise and attributed the threats to GamerGate. Many people, including some supporters of GamerGate, sought to get the threats taken down.<ref name="nytimes usu threat" /><ref name=WuBoston /><ref name=WuGuardian /><ref name=WuVenture /> Soon afterwards, Sarkeesian canceled a speaking appearance at ] due to an anonymous shooting threat the school had received that alluded to the 1989 ] in Montreal, in which gunman ] murdered 14 women in an act that he was quoted as saying was "fighting feminism". Though she had spoken before at other events in the wake of Gamergate which had received similar threats, she opted to cancel when the school could not assure her safety under existing ].<ref name="nytimes usu threat" /><ref name=AnitaUSUCNN /><ref name=AnitaUSUBBC /><ref name=AnitaUSUGuardian /> The threat was linked to GamerGate by Sarkeesian and the media, with '']'' referring to it as "the most noxious example of a weekslong campaign to discredit or intimidate outspoken critics of the male-dominated gaming industry and its culture."<ref name="nytimes usu threat" /> Some GamerGate supporters have alleged the ] that Wu and Sarkeesian made up the threats themselves as a so-called "]," which led ''The Verge'' to describe the movement as "completely devoid of empathy."<ref name=VergeDay>. Robertson, Adi. ], 23 October 2014</ref> | |||
Actress and gamer ] wrote a blog post about her concerns over Gamergate and her fear of retaliation if she spoke against it. Almost immediately her home address and phone number were posted online, leading to harassing letters and phone calls.<ref name="seattletimes 2015-09-21" /><ref name=DayGuardian /><ref name=DayTime /> Actor ] and former ] player ] also posted criticisms of Gamergate. ] questioned why men like Kluwe had not been threatened by Gamergate, noting that the targets were almost entirely women.<ref name=ColbertVerge /><ref name=WaPoColbert /> | |||
{{multiple image | |||
| image1 = Felicia HS.jpg | |||
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| alt1 = Felicia Day | |||
===Coordination of harassment=== | |||
| image2 = Wil Wheaton (5773947255).jpg | |||
] was a central hub for Gamergate supporters after ] banned discussion of Gamergate. The website later became associated with far-right groups.<ref name=":17" />]] | |||
| width2 = 110 | |||
| alt2 = Wil Wheaton | |||
Gamergate's harassment was coordinated primarily through anonymous message boards such as ], ], and ],{{r|Nieborg & Foxman}}<ref name="Coordination of harassment">{{harvp|Murray|2018|p=36}}; {{harvp|Salter|2017|p=41}}</ref> particularly the "KotakuInAction" ].<ref name="Barnes" />{{sfnp|Salter|2017|p=47}} '']'' reported that a series of 4chan discussion logs suggests that Twitter ] accounts were used to popularize the Gamergate hashtag.<ref name="Johnston September 2014" /> Early Gamergate IRC discussions focused on coordinating the harassment of Quinn by using ] campaigns to push attacks against her into mainstream view, while initial organizers attempted to cultivate a palatable narrative for public consumption, internally focusing on personal grudges against Quinn and aggressive sexual imagery.<ref name="HeronBelford2014" /> Gamergaters circulated a ] of publications along with email templates and phone scripts to use in lobbying companies to pull advertisements from sites critical of Gamergate.<ref name="Sherr 2017">{{Cite web |last1=Sherr |first1=Ian |last2=Carson |date=November 27, 2017 |first2=Erin |title=GamerGate to Trump: How video game culture blew everything up |url=https://www.cnet.com/news/gamergate-donald-trump-american-nazis-how-video-game-culture-blew-everything-up/ |website=CNET |archive-date=February 13, 2021 |archive-url=https://web.archive.org/web/20210213095758/https://www.cnet.com/news/gamergate-donald-trump-american-nazis-how-video-game-culture-blew-everything-up/ |url-status=live}}</ref> Media scholar Torill Mortensen wrote in '']'' that Gamergate's structure as an anonymous swarm allowed it to create an environment where anyone who criticized it or became its target was at risk, while allowing them to avoid individual responsibility for harassment.<ref name="Mortensen 2016" /> | |||
| image3 = Chris Kluwe (15311514016) (2).jpg | |||
| width3 = 146 | |||
| alt3 = Chris Kluwe | |||
There has been considerable discussion of ] and the ] supporters of Gamergate share when the hashtag is used for harassment. A number of websites have blocked users, removed posts, and created policies to prevent their users from threatening Quinn and others with doxing, assault, rape and murder, and planning and coordinating such threats.<ref name=csmonitor /><ref name=dot /> In September 2014, 4chan founder and then-head administrator ] banned all discussion of Gamergate on the site as more attacks occurred, leading to Gamergate supporters using 8chan as their central hub.<ref name="Massanari 2015"/><ref name="wapost 8chan"/><ref>{{cite book |last1=Milburn |first1=Colin |title=Respawn: Gamers, Hackers, and Technogenic Life |date=2018 |publisher=Duke University Press |isbn=978-1-4780-0278-9 |page=163 |doi=10.1215/9781478090366 |doi-access=free |hdl=20.500.12657/22280 }}</ref> | |||
| footer = Actors ] (left) and ] (center) and former NFL player ] (right), all gamers, all made posts critical of #GamerGate on social media, but only Day faced harassment despite Kluwe having used several "creative insults" attacking the movement in his post.<ref name="wapost felicia day" /><ref name=DayGuardian /><ref name=DayTime /><ref name=DayCNN /> | |||
}} | |||
Many Gamergate supporters have denied that the harassment took place, or falsely accused victims of fabricating the evidence.<ref name="HeronBelford2014" /><ref name="WashPostSarkeesian" /> Gamergate supporters have used the term "Literally Who" to refer to victims of harassment such as Quinn, saying they are not relevant to Gamergate's goals and purposes. Several commentators have decried the use of such terminology as dehumanizing and said that discussions on Gamergate forums often focus on those referred to as "Literally Who".<ref name="Singal October 2014"/> | |||
The ] (ESA) issued a statement in response to these developments condemning the series of harassment, stating "There is no place in the video game community—or our society—for personal attacks and threats."<ref name="wapost esa" /> After actress and gamer ] made a blog post noting her concerns over GamerGate and how she has avoided discussing it due to fear of the backlash, her address was posted in the comments section. Male opponents of GamerGate such as former NFL player ] and Day's collaborator, actor ], apparently escaped harassment despite using demeaning language towards the movement.<ref name="wapost felicia day" /><ref name=DayGuardian /><ref name=DayTime /><ref name=DayCNN /> This contrast was cited by some commentators as evidence of there being misogynistic intent behind the harassment.<ref name="nytimes usu threat" /> | |||
By September 24, 2014, over one million Twitter messages incorporating the Gamergate hashtag had been sent.<ref name="metro what is gg" /> A '']'' and ] analysis found more than two million Twitter messages between September and October 2014.<ref name="Newsweek Brandwatch" /> Software developer ] also produced an analysis of #Gamergate tweets showing a discussion that was polarized between pro- and anti-Gamergate factions. One quarter of the tweets sampled were produced by users new to Twitter, most of whom were pro-Gamergate.<ref name="Melendez Oct 2014" /> | |||
In an interview with NPR's '']'', voice actress ] called on the gaming community to improve the self-policing of its "small" and "vicious" fringe, and said there are still race and gender barriers within the industry. <ref name="Marketplace"/> Writing for '']'', Todd VanDerWerff wrote that the movement's "actually interesting concerns" were being "warped and drowned out by an army of trolls spewing bile, often at women."<ref name=Vox /> GamerGate supporters have reported harassment and threats, but have also stated that Twitter's functions for reporting abuse are in need of improvement. One concern is that Internet trolls are responsible for many of the threats solely out of a desire to stir up conflict.<ref name=Tsukayama /><ref name=Diver /> | |||
==Demographics== | |||
Several GamerGate supporters have also reported that they received harassment. ], a reporter for ] who wrote favorable coverage on the GamerGate movement, tweeted that he had received a syringe in the mail, but he was not concerned.<ref name=CathyYoung /><ref name=TC2 /><ref name=Totilo /> A transgender GamerGater reported being threatened with getting outed to family members. Women supporting GamerGate have reported receiving death and rape threats as well as being accused of betraying their gender or getting tricked into supporting GamerGate. Some supporters report being fired or losing business due to complaints from GamerGate opponents.<ref name=Frye /><ref name=Tsukayama /> Popular YouTube personality Steven "boogie2988" Williams was targeted by a user who posted Williams' address on his YouTube page and threatened to kill his wife.<ref name=Codd /><ref name=Diver /> One GamerGate supporter reported leaving his home at the advice of the police after he was e-mailed threats that included his home address.<ref name=Tsukayama /> | |||
While the number of Gamergate supporters is unclear, in October 2014, '']'' estimated 10,000 supporters based on the number of users discussing Gamergate on Reddit.<ref name="Ip 2014" /> | |||
Katherine Cross, a sociologist, game critic and target of harassment from Gamergate, noted that "For a long time, Gamergate adamantly resisted that characterization", adding that "They said that notions that they were ] were slander and dismissed them. They posted straw polls that they've taken in KiA that demonstrate this. I've said time and time again that that largely means nothing."<ref name=":0" /> '']'' noted that "The obvious problem here is that th unscientific internet poll, which can be easily gamed by a community that often games polls." and that "the threads on tell a different story. On February 8, for example, all the off-topic threads had a clear, ] bent, claiming that Facebook is censoring crimes committed by immigrants, complaining about college professors who criticize Trump, and more. In the eyes of Gamergaters fighting against 'political correctness' doesn't necessarily conflict with ] politics, but I also couldn't find any threads that could be construed as liberal."<ref name=":0" /> ''Vice News'' also noted that "while the majority of Gamergaters resent the affiliation , many of the movement's leading figures, who were right wing pundits before Gamergate, have graduated from rallying against political correctness in games to supporting Trump and the alt-right.", including ] and Milo Yiannopoulos.<ref name=":0" /> | |||
==GamerGate activism== | |||
] is credited as the person who spawned the #GamerGate ] on ].]] | |||
Within social media, the ] GamerGate ] was first used by actor ] shortly after he retweeted a statement from a feminist blogger professing her support for the campaign despite previously being skepticical of Quinn's critics.<ref name=CathyYoung /> The tag was then used to discuss the allegations against Quinn and Grayson and other concerns about corruption in gaming journalism,<ref name=Ars /> and began coordinated discussions on forums like ] and ].<ref name=Forbes /><ref name=Vox /> Because these discussions often featured verbal attacks, misogynistic harassment of Quinn and others, and releasing of private information (]), some websites blocked users and removed posts relating to the controversy, and at least one ] commentator had a video critical of Quinn removed following a ]. Such incidents led some gamers to complain about censorship, which columnist Erik Kain said led to a ] that brought more attention to Gjoni's accusations.<ref name=Forbes /> By September 24, 2014, over 1 million Twitter messages incorporating the #GamerGate hashtag had been sent.<ref name="metro what is gg" /> It is estimated that as of October 2014, there are at least 10,000 users that support GamerGate based on readership numbers on a dedicated GamerGate subforum at ].<ref name="columbia journalism review" /> | |||
==Organization== | |||
===Nature and organization=== | |||
The series of events that came to be known as Gamergate has been described as "torturously complex".{{sfnp|Nieborg|Foxman|2018|p=114}} As a movement, it had no official leaders or clearly defined agenda.<ref>{{harvp|Nieborg|Foxman|2018|pp=113–114}}; {{harvp|Salter|2017|pp=41–42}}</ref> Because of its anonymous membership, lack of organization and leaderless nature, sources differ as to the goals or mission of Gamergate and defining it has been difficult.<ref name="Singal October 2014" /> Frank Lantz of ]'s Game Center wrote that he could not find "a single explanation of a coherent Gamergate position".<ref>Lantz, quoted in {{harvp|Meyer|2014}}</ref> Christopher Grant, editor-in-chief of '']'', told the ''Columbia Journalism Review'': "The closest thing we've been able to divine is that it's noise. It's chaos{{nbsp}}... all you can do is find patterns. And ultimately Gamergate will be defined—I think has been defined—by some of its basest elements."<ref>Grant, quoted in {{harvp|Salter|2017|p=41}}</ref><ref name="Ip 2014" /> | |||
Because of the movement's lack of organization, anonymous membership, and leaderless nature, sources widely differ as to the goals or mission of GamerGate. With no single person or group able to speak for the movement, defining them has been difficult.<ref name=NYMag /> Upon additional threats towards Sarkeesian, Wu, and Day, the international media focused on GamerGate's predilection for violent, misogynistic threats and its inability to present any coherent message for positive change. Writing in '']'' in the wake of those incidents, Bob Stuart summed up the movement's troubles, saying "GamerGate has since swelled into an unwieldy movement with no apparent leaders, mission statement, or aims beyond calling out 'social justice warriors'. ... When members of the games industry are being driven from their houses and jobs, threatened, or abused, it makes GamerGate’s claim that it is engaged in an ethical campaign appear laughable."<ref name=TeleStuart /> Christopher Grant, editor-in-chief of ''Polygon'', said that Gamergate has remained an amorphous and leaderless movement consisting solely of the hashtag so that the harassment can be conducted without any culpability.<ref name="OTMGrant" /> | |||
The decentralized nature of Gamergate allowed it to defy attempts at discourse and to define its agenda.<ref>{{cite book |last1=Paul |first1=Christopher A. |title=The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst |date=February 20, 2018 |publisher=University of Minnesota Press |isbn=978-1-4529-5620-6 |page=118 |url=https://books.google.com/books?id=Mip0DwAAQBAJ&pg=PT118 |language=en |access-date=March 7, 2023 |archive-date=March 7, 2023 |archive-url=https://web.archive.org/web/20230307155733/https://books.google.com/books?id=Mip0DwAAQBAJ&pg=PT118 |url-status=live }}</ref> This decentralization allowed for a long-term, focused campaign against consistent targets.<ref>{{cite book |last1=Benkler |first1=Yochai |last2=Faris |first2=Robert |last3=Roberts |first3=Hal |title=Network Propaganda: Manipulation, Disinformation, and Radicalization in American Politics |date=September 17, 2018 |publisher=Oxford University Press |isbn=978-0-19-092364-8 |page=346 |url=https://books.google.com/books?id=MVRuDwAAQBAJ&pg=PA346 |language=en |access-date=March 7, 2023 |archive-date=March 7, 2023 |archive-url=https://web.archive.org/web/20230307155731/https://books.google.com/books?id=MVRuDwAAQBAJ&pg=PA346 |url-status=live }}</ref> Kyle Wagner of '']'' argues that "By design, Gamergate is nearly impossible to define. It refers, variously, to a set of incomprehensible Benghazi-type conspiracy theories about game developers and journalists; to a fairly broad group of gamers concerned with corruption in gaming journalism; to a somewhat narrower group of gamers who believe women should be punished for having sex; and, finally, to a small group of gamers conducting organized campaigns of stalking and harassment against women." and that "This ambiguity is useful, because it turns any discussion of this subject into a debate over semantics." Wagner describes Gamergate as "a fascinating glimpse of the future of grievance politics".<ref name=":3">{{Cite web |last=Wagner |first=Kyle |date=October 14, 2014 |title=The Future Of The Culture Wars Is Here, And It's Gamergate |url=https://deadspin.com/the-future-of-the-culture-wars-is-here-and-its-gamerga-1646145844 |access-date=April 8, 2022 |website=] |archive-date=July 22, 2021 |archive-url=https://web.archive.org/web/20210722081545/https://deadspin.com/the-future-of-the-culture-wars-is-here-and-its-gamerga-1646145844 |url-status=live }}</ref> | |||
Grant said that meant that "ultimately Gamergate will be defined—I think has been defined—by some of its basest elements."<ref name="columbia journalism review" /> Jesse Singal, writing for '']'' based on a post he made to Reddit, stated that he had spoken to several people that supported the GamerGate cause to try to understand their concerns, including on the primary Reddit board, but could not determine what the ultimate goal of GamerGate was due to the lack of cohesion in their message and conflicting ideals. Singal observed the constant presence of threads attacking the women who had been targeted previously despite being told to look beyond the claims of misogyny. In his Reddit post, he criticized the movement's response to its detractors by referring to the ] logical fallacy, and urged GamerGate supporters to simply state their actual feelings and not hide behind claims of biased coverage or media conspiracies.<ref name="NYMag" /> The '']'s'' Chris Ip said that much of any legitimate message from Gamergate supporters regarding ethics in journalism was being lost in the noise created by the issues surrounding harassment, sexism, and misogyny, and as long as earnest supporters did not separate themselves from these latter actions, the media would be challenged to report on GamerGate in a fair manner. With anyone able to tweet under the hashtag and no single person willing or able to represent the movement and take responsibility for its actions, Ip said it is not possible for journalists to neatly separate abusers from those seeking reasonable debate.<ref name="columbia journalism review" /> Ryan Cooper of '']'' highlighted an analysis written by writer Jon Stone, citing: "While various patterns of behavior coalesce around the hashtag, #gamergate's protean nature resists attempts toward summary and narrative. It readjusts and reinvents itself in response to attempts to disarm and disperse its noxiousness, subsuming disaffected voices in an act of continual regeneration, cycling through targets, pretexts, manifestoes and moralisms..."<ref name="Ryan Cooper Week" /> | |||
As the threats expanded, international media focused on Gamergate's violent, misogynistic element and its inability to present a coherent message. Bob Stuart, in ''],'' reported that "Gamergate has since swelled into an unwieldy movement with no apparent leaders, mission statement, or aims beyond calling out 'social justice warriors'.{{nbsp}}... When members of the games industry are being driven from their houses and jobs, threatened, or abused, it makes Gamergate's claim that it is engaged in an ethical campaign appear laughable."<ref name=TeleStuart /> The campaign's focus broadened to take on other targets in the news media, as with ].<ref name="NYTThielGawker" /> | |||
Quinn released a series of logs from chat rooms and discussion boards on 4chan, which she said showed that GamerGate was manufactured by 4chan and pushed by sockpuppets.<ref name=Ars /><ref name=DailyDot /> Members of 4chan have stated that some of the information has been taken out of context or misrepresented.<ref name=LeMonde /><ref name=Escapist4chan /> | |||
], in '']'', stated that he had spoken to several Gamergate supporters to try to understand their concerns, but found conflicting ideals and incoherent messages. Singal observed Gamergate supporters making a constant series of attacks on Quinn, Sarkeesian, and other people, while frequently stating that Gamergate "is not about" them.<ref name="Singal October 2014" /> Chris Ip of the ''Columbia Journalism Review'' said that Gamergate supporters espousing critiques of ethics in journalism could not be separated from harassers.<ref name="Ip 2014" /> With anyone able to tweet under the hashtag and no single person willing or able to represent the hashtag and take responsibility for its actions, Ip said it is not possible for journalists to neatly separate abusers from those seeking reasonable debate.<ref name="Ip 2014" /> | |||
=== Diversity and inclusivity === | |||
While coverage has occasionally treated GamerGate as being about white men resisting diversity in gaming, many women and minorities have come out in support of the movement.<ref name=TC2 /> A portion of those women and minorities that supported the #GamerGate movement took issue with the widespread description of the movement as misogynistic, asserting that the focus on misogyny served mainly to "deflect criticism" of gaming journalism, according to ''The Washington Post''.<ref name=WaPo /> A second Twitter hashtag, "#NotYourShield", began to be used with the intention of showing that women and other minorities in the gaming community were also seeking changes in the ethical guidelines of the video game industry and press, whilst denying that the core issues behind #GamerGate were driven by sexism.<ref name="telegraph" /><ref name=WaPo /><ref name=LeMonde /> William Usher on Cinemablend argued that the accusations of misogyny use women as a "shield to be silently used in order for gaming media — and those that gaming media represents — to push an agenda".<ref name=Usher /> | |||
], as quoted in '']'', said that {{Nowrap|"}} readjusts and reinvents itself in response to attempts to disarm and disperse its noxiousness, subsuming disaffected voices in an act of continual regeneration, cycling through targets, pretexts, manifestoes, and moralisms".<ref>Stone, quoted in {{harvp|Cooper|2014b}}</ref> ''Polygon''{{'}}s Grant said that as of October 2014, Gamergate had remained amorphous and leaderless so that the harassment can be conducted without any culpability.<ref name="OTMGrant" /> | |||
Following Quinn's release of chat and discussion logs she got from 4chan, ''Ars Technica'' and ''The Daily Dot'' suggested the #NotYourShield hashtag was manufactured on 4chan and that many of those posting under #NotYourShield were ] accounts impersonating women and minorities.<ref name=Ars /><ref name=DailyDot /> Of the #NotYourShield campaign, Quinn said "The only people targeted were women or people who stood up for women. #notyourshield was solely designed to, ironically, be a shield for this campaign once people started calling it misogynistic."<ref name=Escapist4chan /> Minorities and women who support GamerGate report being harassed and threatened for their position.<ref name=Frye /> The women supporting GamerGate have been greeted with skepticism and sometimes have had to post photos of themselves to prove their gender.<ref name=CathyYoung /> | |||
Gamergaters attacked gaming websites that criticized Gamergate and gaming websites that expressed support for diversity in gaming culture, including ''Kotaku'', '']'', ''Ars Technica'', ''Polygon'', and '']''.<ref name=":10">{{cite book |last1=Milburn |first1=Colin |title=Respawn: Gamers, Hackers, and Technogenic Life |date=2018 |publisher=Duke University Press |isbn=978-1-4780-0278-9 |page=165 |doi=10.1215/9781478090366 |doi-access=free |hdl=20.500.12657/22280 }}</ref> | |||
===Political views=== | |||
GamerGate supporters include some men and women who identify as feminist and support greater diversity in gaming, though it is acknowledged that there are also misogynistic voices within GamerGate.<ref name=Tsukayama /><ref name=Diver /> Cathy Young, writing for Reason, described GamerGate supporters as leaning left-libertarian, even as right-wing and right-leaning libertarians support the movement as resisting feminist criticism.<ref name=CathyYoung /> Young argues that supporters of GamerGate who are critical of feminist critiques of gaming are not necessarily opposed to greater diversity in the medium, but are upset over the approach of prominent feminist critics and a lack of tolerance for dissenting views. She characterizes GamerGate as being "an anti-authoritarian rebellion, not an anti-woman backlash."<ref name=CathyYoung2 /> | |||
===Harassment and Twitter=== | |||
In '']'', Jon Stone compared #GamerGate to a right-wing movement, noting its inclusion of known neo-nazis, its almost exclusive attack of the "others" and those it sees as "biased", their hit lists of undesirable journalists, and its use of military-style hyperbole. He also noted that any attempts to engage with #GamerGate was seen as an act of provocation while silence on the matter was seen as hostility. He also said that when ''The Escapist'' tried to get a balanced piece from people on both sides of the argument, the male Gamergate interviewees were "eager to provide and flesh out a mythology that rationalises hatred towards the feminist/progressive element in games", leading Stone to compare them to ] and ], while any female participants sought anonymity. He also compared them to the ] in that they sidelined any discussion on sexism for which they may hold a form of responsibility, and instead make themselves out to be victims.<ref name="right wing" /> | |||
While organized through anonymous message boards such as 4chan and Reddit, Gamergate harassment was most prominent on Twitter. Michael Salter, a ] criminologist, writes that Twitter's design and architecture was "highly conducive" to such abuse campaigns, allowing Gamergaters to overwhelm users' ability to individually block the large numbers of fake or "sockpuppet" accounts used to send abusive and harassing messages.{{sfnp|Salter|2017|pp=47–48}} | |||
Twitter was criticized for its inability to respond quickly and prevent harassment over the service. Within the United States, Twitter and other social media sites are not liable for content posted by third-parties of their service under ] (1996), and so have no legal obligation to police malicious content such as harassment and threats.<ref name="fastcompany 2015-06-02" /> Brianna Wu, shortly after becoming a target of harassment, stated that Twitter facilitated harassment by the ease with which anyone could make a new account even after having an earlier account blocked, and challenged the service to improve its responsiveness to complaints.<ref name="businessweek wu twitter"/> Robinson Meyer of '']'' said Gamergate is an "identity crisis" for Twitter, and by not dealing with harassing users, the platform is failing to protect victims.<ref name="Meyer"/> | |||
] writing in Metaleater.com said that the various issues that were plaguing the Gamergate debates were pressured by external forces. She stated that after she had an argument with ] of '']'' where she was critical of his coverage of the controversy, she was harassed by Gamergate supporters on Twitter and anonymous message boards. Kerzner remarked that Yiannopoulos was one of many external voices to the debate who she felt was using #gamergate in a proxy war and asked why gamers were so angry and concerned about the opinions of ], Anita Sarkeesian, Milo Yiannopoulos, other writers, and even herself. While saying gamers were just "opposed to change for the sake of change", she added that external forces with other agendas were changing the discussion and keeping moderate voices silent.<ref name="MetalEater2" /> Ryan Cooper of ''The Week'' criticized Yiannopoulos' involvement in the movement, alleging Yiannopoulos "had little but sneering contempt for gamers" beforehand.<ref name="Ryan Cooper Week" /> | |||
Early on during Gamergate, software developer Randi Harper started the "Good Game Auto Blocker" or "ggautoblocker", an expanding list of known Twitter accounts that were tied to the Gamergate hashtag which could be automatically ], therefore reducing the degree of harassment received.<ref name="verge 2015-06-10" /> In November 2014, Twitter announced a collaboration with the non-profit group "Women, Action & the Media" (WAM), in which users of Twitter can report harassment to a tool monitored by WAM members, who would forward affirmed issues to Twitter within 24 hours. The move, while arising in the wake of the Gamergate harassment, was due to general issues of the harassment of women on the Internet.<ref name="wiredWAMTwitterHarassment"/><ref name="TheVergeWAMTwitter" /><ref name="wam release" /> In May 2015, WAM reported that of 512 reported harassment instances by the tool during the month of November 2014, 12% of those were tied to the Gamergate controversy based on the ggautoblocker list, with most harassment occurring from single-instance accounts targeting a single person.<ref name="wam report" /> | |||
=== Support for charitable efforts === | |||
A self-described ] group known as ] began receiving financial backing for their charity ] from supporters of the #gamergate movement, particularly those from ]'s board /v/, after it was discovered that the group had a prior dispute with Zoe Quinn concerning their planned competition's rules.<ref name="Forbes" /><ref name="APGN" /> The backers raised over {{USD|17000}} for the campaign, a point after which they were allowed to produce an original character to be featured in the winning video game proposal, resulting in the creation of the character "Vivian James" (meant to sound like "video games").<ref name="Forbes" /><ref name="Vice" /> In ''Forbes'', Erik Kain described the character as an "every-girl of sorts, and maybe not what you'd expect from 4chan".<ref name="Forbes" /><ref name="Vice" /> Tom Mendelsohn of '']'' wrote that 4chan had created Vivian as an emblem for their campaign to demonstrate their lack of sexism, and described the character as "a sardonic dream woman who games in slouchy hoodies, has long, lascivious tresses of red hair and doesn't ever want to hurt them".<ref name="TheIndependent" /> Allegra Ringo of '']'' criticized the character as anti-feminist, saying that Vivian James was created out of spite, and described it as "masquerading as a feminist icon for the express purpose of spiting feminists".<ref name="Vice" /> On August 24, 2014, The Fine Young Capitalists reported that their ] account had been compromised by an unknown party (later confirmed by Indiegogo staff), and had been replaced by a message claiming Indiegogo staff had shut down the campaign and specifically called out 4chan's video games board /v/ as being "abhorrent" for their participation in the harassment against Zoe Quinn.<ref name="TChack" /> GamerGate supporters have also backed other charitable causes, such as a charity of suicide prevention and anti-bullying causes.<ref name=Tsukayama /><ref name=Stoneback /> | |||
===Efforts to affect public perceptions=== | |||
===End of Gamer Identity articles and Operation Disrespectful Nod=== | |||
] users designed the character Vivian James to be used in the winning entry of TFYC's game design competition; her striped sweatshirt is a reference to a visual ] joke that became a viral 4chan meme.]] | |||
Later, beginning on August 28, 2014, a number of writers published opinion columns which argued for the "end of the gamer identity", citing the growing diversity of gaming and the mainstreaming of the medium, while those associated with GamerGate were stated to be a reactionary force against these changes.<ref name="BF" /><ref name="Plunkett" /><ref name="Gamasutra" /><ref name="Johnston" /> Some of these articles and essays were, as described by ''The New York Times'', "critical of gamer culture and rampant sexism in it".<ref name="NYTimesIntelBoycott" /> One such piece that has received attention was a column by Leigh Alexander for '']'' titled "'Gamers' don't have to be your audience. 'Gamers' are over" which criticized what she believes is the shallow nature of white- and male-dominated gamer culture<ref name="NYTimesIntelBoycott" /> and which was described by '']'' as "an acknowledgement of video gaming's depth and breadth in 2014."<ref name="VergeNod" /><ref name="CNNIntel" /> As a result of articles and essays like Gamasutra's piece, there were concerns that the divide between gaming journalists and the gaming community was deepening, with games writers seen as attacking their own audience.<ref name="GuardianKS" /><ref name="ErikKain" /> David Auerbach of '']'' argued that gaming culture is changing, with the ordinary video-game journalist being phased out in favor of video game enthusiasts and amateur ] commentators who use ] and ].<ref name="slate" /> | |||
Early in the controversy, posters on 4chan focused on donating to a group called The Fine Young Capitalists (TFYC), which had been embroiled in a dispute with Quinn over a women-only game development contest that Quinn had organized. TFYC sponsored a ] contest for women in 2014. They were created by a partnership between Colombian media developer Autobótika and Canadian organization Empowered Up.<ref name="Gamesindustry.biz">{{cite news |last1=Weber |first1=Rachel |date=March 28, 2014 |title=New game design contest for women |publisher=Gamesindustry.biz |url=http://www.gamesindustry.biz/articles/2014-03-28-new-game-design-content-for-women |accessdate=September 16, 2014 |archive-date=September 17, 2014 |archive-url=https://web.archive.org/web/20140917021655/http://www.gamesindustry.biz/articles/2014-03-28-new-game-design-content-for-women |url-status=live }}</ref> It was founded with the goal of helping women and other underrepresented groups get involved in video game design.{{sfn|Kidd|Turner|2016|pp=124–125}} Its founder is Matthew Rappard, who is the only member who is publicly identified.{{sfn|Kidd|Turner|2016|p=124}} | |||
Advocating donations to help TFYC create the game, posters on 4chan's politics board argued that such donations would make them "look really good" and would make them "PR-untouchable".<ref name=Vice/><ref name="Melendez Nov 2014" /> For their donations, TFYC allowed 4chan to create a character to be included in the game. The result was "Vivian James", a character designed to appear like an ordinary female gamer; her name is meant to sound like "video games".{{sfn|Kidd|Turner|2016|p=127}} The colors of her striped purple and green ] represent a viral 4chan meme known as "daily dose", which depicted a character from the anime '']'' sexually assaulting another character.{{r|Phillips|Poland|Melendez Nov 2014}} Allegra Ringo of '']'' called her "a character masquerading as a feminist icon for the express purpose of spiting feminists".<ref name="Vice" /> | |||
Some of the gamer community took offense with specific articles written on this topic, calling theses articles "offensive" and "racist" and viewed them as further evidence of journalistic collusion. An email campaign dubbed "Operation Disrespectful Nod" was organized which implored concerned gamers to contact the advertisers that were promoted on the sites that published these articles, and ask them to pull their advertising.<ref name="NYTimesIntelBoycott" /><ref name="CNNIntel" /> In early October 2014 ] pulled its advertising from ''Gamasutra'', citing feedback from its consumers on controversial pieces published on that site; media such as ''The Verge'' and ''The New York Times'' believed it was in response to this campaign, specifically on the aforementioned article by Alexander.<ref name="VergeNod" /><ref name="CNNIntel" /> Eric Johnson of ''Re/code'' and Nick Wingfield of ''The New York Times'' said that it was a "victory" of protesters against the website.<ref name="NYTimesIntelBoycott" /><ref name="recode" /> Rich McCormick of ''The Verge'' disagreed with Intel's decision to cave to what he called "co-ordinated strikes" to silence voices calling for diversity in gaming, writing, "By giving in to its demands and pulling its advertising from ''Gamasutra'', Intel has legitimized a movement that has shown itself to be anti-feminist, violently protectionist, and totally unwilling to share what it sees as its divine right to video games."<ref name="VergeNod" /> | |||
To respond to widespread criticism of Gamergate as misogynistic, posters on 4chan created a second Twitter hashtag, #NotYourShield, intended to show that Gamergate was not about opposition to feminism or wanting to push women out of gaming.<ref name="Johnston September 2014"/><ref name="telegraph" /><ref name=DailyDot /> Many of the accounts used to tweet the tag were ] that had copied their avatars from elsewhere on the Internet; the methods used to create it have been compared to #EndFathersDay, a hoax manufactured on 4chan using similar methods.<ref name="Johnston September 2014"/><ref name=DailyDot /> Quinn said that in light of Gamergate's exclusive targeting of women or those who stood up for women, "#notyourshield was, ironically, solely designed to be a shield for this campaign once people started calling it misogynistic".<ref name=Escapist4chan /> ] wrote that the hashtag was an attempt to discourage allies from supporting the people being attacked by Gamergate.<ref name="Chu2014" /> | |||
Several game developers also expressed opposition, sending open letters to Intel about the legitimacy of their actions, warning the company and the public about the potential "chilling effect" that the Gamergate supporters could evoke on other media sites in reporting on certain facets of the industry by similar actions as they did with Intel.<ref name="GIBizIntel" /> Intel shortly offered an apology, stating that "we recognize that our action inadvertently created a perception that we are somehow taking sides", and that "while we respect the right of individuals to have their personal beliefs and values, Intel does not support any organization or movement that discriminates against women. We apologize and we are deeply sorry if we offended anyone."<ref name="IntelStatement" /><ref name="VergeIntelStatement" /> Several journalists described the apology as insufficient, as Intel did not reinstate their advertisements. Writing for ''Engadget'', Timothy Seppala said "These words ring a bit hollow though, given that Intel won't be continuing its ad-buy with Gamasutra, either."<ref name="VergeIntelStatement" /><ref name="Engadget" /> Kwame Opam of ''The Verge'' wrote that "given how much of the movement is devoted to harassing female gamers," Intel's statement rang "a little hollow", although it could be assumed to be "snowed by the issue's complexity", as GamerGate's scope has "ballooned" into the "murky realm of corruption in the industry".<ref name="VergeIntelStatement" /> ''Forbes''{{'}} Erik Kain, while stating Gamasutra should not be punished for opinions of its writers, described Intel's decision as "a consumer movement, not an anti-women movement."<ref name="ForbesNod" /> According to Ryan Cooper of '']'', "Intel is trying to have it both ways, appeasing the misogynist mob out of one side of its mouth while asserting high-status anti-sexist and pro-diversity values out of the other. But when it comes to corporations, you can immediately discern their real priorities by what they do with their money. And in this case, as a result of cowardice and political incompetence, Intel has placed itself on the side of the misogynists."<ref name="Ryan Cooper Week" /> | |||
===Targeting advertisers=== | |||
In mid-October 2014, Sam Biddle, an editor for the ] affiliate '']'', made a series of tweets that concluded with a call for a return to bullying of nerds. This led to ] temporarily pulling advertising from Gawker (it was later reinstated) and ] requesting that Gawker remove their logo from a portion of the Gawker website.<ref name=waposuccess /> Brianna Wu and others affected by harassment from #GamerGate criticized the symbolic gesture by Adobe, who later simply affirmed that they were against bullying of any kind.<ref name=vergeadobe /><ref name=arsadobe /><ref name=biadobe /> Biddle's tweets, in context, were intended to be a tongue-in-cheek commentary on GamerGate and he later defended himself by saying they were jokes,<ref name="adobe recode"/> but ultimately apologized for their content.<ref name=waposuccess /> Max Read of ] also criticised the symbolic gesture by Adobe in response to Sam's tweet and reflected on intel's decision to pull ads: "So let's say it now: Intel is run by craven idiots. It employs pusillanimous morons. It lacks integrity." He added, "For us to have apologized for a joke—to have even clarified—in the face of such breathtaking cynicism and dishonesty, from both 'ad partners' and the enemies who leverage those brands' fearfulness to silence opposing voices, feels like an utter abdication of those responsibilities."<ref name="Gawker adobe response" /> | |||
Gamergate supporters were critical of the wave of articles calling for diversity that followed the initial outbreak of the controversy, interpreting them as an attack on games and gamer culture. Gamergaters responded with a coordinated email campaign that demanded advertisers drop several involved publications; in a five-step 'war plan' against organizations that offended them, a Gamergate posting described how they would choose from a list of target organizations, pick a grievance from a list others had compiled, and send a form letter containing it to an advertiser.<ref name=waposuccess /> ] reacted to this by withdrawing an ad campaign from '']'' in October 2014. After a number of game developers criticized Intel for this, arguing that it could have a chilling effect on free speech and that it amounted to supporting harassment, Intel apologized, ultimately resuming advertising on ''Game Developer'' in mid-November.<ref name="GIBizIntel" /><ref name="VergeIntelStatement" /><ref name="Intel_Telegraph" /> | |||
=== |
===Sad Puppies=== | ||
Gamergate became associated with the "]" and "Rabid Puppies" during ] for science fiction writing. These groups organized ]s to promote overlapping ] that dominated the 2015 Hugo Award nominations, though they failed to win the awards. The campaign was described as a backlash against the increasing racial, ethnic, and gender diversity in science fiction. Members of the blocs said that they sought to counteract what they asserted was a focus on giving awards based on the race, ethnicity, or gender of the author or characters rather than quality, and bemoaning the increasing prominence of what they described as 'message' fiction with fewer traditional "zap gun" science-fictional trappings.<ref name="atlantic 2015-04-09" /><ref name="latimes 2015-08-24" /><ref name="wired 2015-08-23" /> By 2018, the Sad Puppies had diminished visibility, and Quinn's 2017 memoir '']'' was nominated for the 2018 ] (for non-fiction works related to science fiction or fantasy).<ref>{{Cite news |url=https://www.tor.com/2018/03/31/2018-hugo-award-finalists-announced/ |title=2018 Hugo Award Finalists Announced |date=March 31, 2018 |work=Tor.com |access-date=August 27, 2018 |archive-url=https://web.archive.org/web/20181116033349/https://www.tor.com/2018/03/31/2018-hugo-award-finalists-announced/ |archive-date=November 16, 2018 |url-status=live}}</ref> | |||
] responded to a question concerning on Reddit, his website ] began a Twitter campaign to encourage supporters to become critical of general media outlets.<ref name=WikiLeaksVerge />]] | |||
In mid-September 2014, ]' founder ] hosted an ] on Reddit, and during the session a user fielded a question on censorship in Internet communities over GamerGate, Assange remarked that the censorship was "pathetic".<ref name=WikiLeaksVerge /><ref name=AssangeAMA /> This was followed by a Tweet from the official WikiLeaks Twitter account regarding censorship in the media in support of #GamerGate.<ref name=TC2 /><ref name=MediaMole /> A month later, a new series of tweets by the official WikiLeaks account were made in support of the #GamerGate movement. The operator of the WikiLeaks Twitter account stated that WikiLeaks felt that GamerGate was "not interesting" but wanted to encourage questioning of the media. ''The Verge'', which described the tweets as "confusing", reported that while some supporters of GamerGate on Reddit were enthusiastic for WikiLeaks' endorsement of their campaign, others questioned how the various links to news articles and YouTube videos they contained could even be related to GamerGate at all.<ref name=WikiLeaksVerge /> | |||
==Purpose and goals== | |||
==Debate over legitimacy of ethics concerns== | |||
The most active Gamergate supporters or "Gamergaters"{{sfnp|Barnes|2018|p=94}}{{r|Braithwaite}} said that Gamergate was a movement for ethics in games journalism, for protecting the "gamer" identity, and for opposing "]" in video games and that any harassment of women was done by others not affiliated with Gamergate.{{r|Massanari 2017|Jane}}{{sfnp|Barnes|2018|p=94}}{{r|Hathaway}} They argued that the close relationships between journalists and developers demonstrated a conspiracy among reviewers to focus on progressive social issues.<ref name="KernelMag"/><ref name="Singal October 2014"/><ref name=BBC1 /> These conspiracy theories particularly focused on the positive reception to games such as '']'' and '']'', which feature unconventional gameplay and stories with social implications.<ref name="overland" /><ref name="NYTSuellentrop" /><ref name="willametteweek" /> | |||
Gamergate supporters have repeatedly stated that the movement is about journalism ethics. However, a number of sources have stated that that claim is merely an attempt to shield the movement from scrutiny, and that its true motives are simply a ] against diversifying social norms in video games — and women in particular.<ref name=BBC>. Cellan-Jones, Rory. ], 16 October 2014</ref> Evidence which is said to justify this belief is the movement's origination in false accusations involving a female indie developer's sex life as posted on 4chan, the movement's harassment targeting female figures in the gaming industry rather than journalists, the movement's disinterest in engaging or criticizing major game publishers with a history of proven ethical violations and the movement's virulent opposition to social criticism and analysis of video games. Writing in ''Vox'', Todd VanDerWerff said "Every single question of journalistic ethics #GamerGate has brought up has either been debunked or dealt with (as when Kotaku and Polygon clarified their policies for writers contributing to individual developers' Patreon donation accounts). At this point, #GamerGate seems to keep raging simply to do two things: harass women and endlessly perpetuate itself so it can keep harassing women. There is absolutely no center to it — save for the harassment of women."<ref name=VoxLose>. VanDerWerff, Todd. ], 23 October 2014</ref> In ''Wired'', Laura Hudson wrote that "it’s telling that the movement remains laser-focused not on the ethically shady behavior of the multimillion-dollar gaming studios making the mainstream games they enjoy, but small, often impoverished independent creators and critics—and even within that subset, the targets are nearly exclusively women."<ref name=WiredHudson>. Hudson, Laura. '']'', 21 October 2014</ref> | |||
Observers in the media have largely rejected these claims as baseless and malicious. Chris Ip of the ''Columbia Journalism Review'' wrote that "many criticisms of press coverage by people who identify with Gamergate{{nbsp}}... have been debunked" and concluded that "at core, the movement is a classic culture war".<ref name="Ip 2014" /> Writing in ''Vox'', Emily VanDerWerff said that "very single question of journalistic ethics Gamergate has brought up has either been debunked or dealt with".<ref name=VoxLose /> According to ], then editor-at-large of ''Game Developer'', the ethics concerns were a ], albeit a sincere one; Alexander writes that there is nothing unethical about journalists being acquainted with those they cover and that meaningful reporting requires journalists to develop professional relationships with sources.<ref name=Time /> ''Ars Technica'', ''Vox'', and '']'', among others, stated that discussions of gender equality, sexism and other social issues in game reviews present no ethical conflict.<ref name="Johnston September 2014"/><ref name="Mortensen 2016" /><ref name="Newsweek Brandwatch"/><ref name=VoxLose /><ref name=WiredHudson /><ref name=UWiscCulver/> | |||
Video game journalists have acknowledged that there are conflicts of interest and other ethical problems within the video game industry, with some news sites adopting new policies in response to the GamerGate controversy. '']'' now requires its writers to disclose contributions via ], while '']'' prohibits its staff from supporting any game developers through the website, except where it is required in order to access materials for review.<ref name=Forbes /><ref name="KotakuAboutGamerGate" /> '']'' adopted a new and stricter journalistic and ethical standards policies for all of their subsidiaries, such as '']'' and '']'', and '']'' updated their ethics policies after ] developer ] pointed out his personal connections with the ''Destructoid'' staff over Twitter.<ref name=CinemaBlendEscapist /> Oliver Campbell, a supporter of GamerGate, told ''The Washington Post'' that he believes GamerGate could declare victory and move on if games journalism outlets adopted certain ethics policies, as outlets such as ''The Escapist'' have done, claiming that in such a situation, "Gamergate could be over in a week."<ref name=WaPoGGGoals /> | |||
''Vox'' writer Todd VanDerWerff highlighted an essay written by game developer David Hill which explained that he believed #GamerGate made good points, but targeted the wrong people. Hill stated that gaming journalists hated both the nepotism and how the industry, particularly ], treated video game journalism simply as marketing. He wrote, "We want to approach these works of art as works of art, and not just as the next success or flop. But that can't happen on any large scale, because of that corruption, because of the commercialism of it all." He further added that the #GamerGate movement should not have focused on independent developers like Quinn, particularly attacking her sex life, and Fish to try to enact a change in games journalism, describing them as "frankly powerless in the games industry", but rather that it should have targeted advertising by AAA companies.<ref name=VoxConfuse /> | |||
Several writers who attempted to understand Gamergate's motivations concluded that, rather than relating to purported issues with gaming journalism ethics, Gamergate represented an effort to suppress opposing views.<ref name="Ip 2014" /><ref name="VergeDead" /><ref name="WaPoRosenberg" /><ref name="Internet Monitor 2014" /> Salter writes that "mass media had a decisive role in evaluating the competing claims of Gamergate and its critics, and ultimately dismissing Gamergate as a misogynist abuse campaign".{{sfnp|Salter|2017|p=55}} Screenshots of 4chan boards, collected and published by Quinn, suggested that complaints about ethics in games journalism were invented ''post hoc'' by Gamergaters to distract critics from their ongoing abuse of Quinn.{{sfnp|Salter|2017|p=46}}{{r|Johnston September 2014}} Jay Hathaway wrote at ''Gawker'' that this strategy emerged once Gamergaters found that harassing Quinn about their sexual history was unlikely to win the campaign support; according to Hathaway, IRC chat logs showed that "the movement was focused on destroying Zoë Quinn first, reforming games reporting second".<ref>{{harvtxt|Hathaway|2014}}, quoted in {{harvtxt|Mantilla|2015|p=85}} (attributed to T.C. Sottek)</ref> | |||
==Media response== | |||
Non-gaming media attention has focused on the highly personal nature of the allegations about Quinn and the subsequent campaign of harassment, linking the issue with historical perceptions of the gaming community as sexist and reactionary.<ref name=telegraph /><ref name=WaPo /><ref name=Vox /><ref name="new yorker" /><ref name=BBC /> According to Sarah Kaplan of ''The Washington Post'', "sexism in gaming is a long-documented, much-debated but seemingly intractable problem," and became the crux of the #GamerGate controversy.<ref name=WaPo /> In an article for '']'', Jenn Frank described the tactics used in the harassment campaign, and of the climate of fear it generated through its attacks on women and their allies. Frank concluded that this alienating abusive environment would harm not only women, but the industry as a whole. Frank was also targeted for harassment and announced she was leaving games journalism. Some of the harassment alleged that Frank had concealed her ] support of Quinn; Frank had included a disclosure in her op-ed that had been removed by editors at ''The Guardian''.<ref name=Vox /><ref name="slate" /><ref name=GuardianJF /> Writing in '']'', Ryan Cooper called the harassment campaign "an online form of terrorism" intended to reverse a trend in gaming culture toward increasing acceptance of women, and stated that social media platforms need to tighten their policies and protections against threats and abuse.<ref name=TheWeek /> Speaking on ], academic Cindy Tekobbe said the harassment campaign was intended to "drive women out of public spaces" and intimidate them into silence.<ref name=IPR /> The feminist journalist and author ] characterized the reasons for the ferocity of the reaction against the shift in gaming culture thus: "The problem is that women are creating culture, changing culture, redefining culture, and those cunts, those poisonous cunts, those disgusting, uppity cunts must be stopped."<ref name=boingsjw /> | |||
Other commentators argued that Gamergate had the potential to raise significant issues in gaming journalism, but that the wave of misogynistic harassment and abuse associated with the hashtag had ], making it impossible to separate honest criticism from sexist trolling.<ref name="HeronBelford2014" /><ref name=goldman /><ref name=Vox /> Visible support for Gamergate in the form of tweets, online videos, and blogs seldom involved discussion of ethics, but often featured misogynistic and/or racist commentary.<ref name="Massanari 2017"/> The targets were mainly female game developers, academics, and writers.{{sfnp|Jane|2017|p=33}} | |||
In '']'', ] argued that "Gamergate really can't claim to have exposed anything but their own visceral meanness, which borders on fascism," because while healthy, open debate about video games journalism is needed, the movement was rooted in "a vocal minority (using) the tools of internet shaming" against outspoken women. He concluded that through the widely-publicized harassment incidents, gamers "have given substance to the stereotypes they hate."<ref name=Ambinder /> | |||
Researchers at the ] at ] described Gamergate as a "vitriolic campaign against Quinn that quickly morph into a broader crusade against alleged corruption in games journalism" which involved considerable abuse and harassment of female developers and game critics.<ref name="Internet Monitor 2014" /> Concerns have also been raised when juxtaposing the behavior of Gamergate supporters with their claimed message. Dr. Kathleen Bartzen Culver, a professor and media ethics expert at the ], wrote that while Gamergate supporters claimed to be interested in journalism ethics, their "misogynistic and threatening" behavior belied this claim. "Much of the conversation—if I can even call it that—has been a toxic sludge of rumor, invective, and gender bias. The irony comes from people who claim to be challenging the ethics of game journalists through patently unethical behavior."<ref name=UWiscCulver/> | |||
At ]'s ''The Frisky'', Rebecca Vipond Brink, reporting on #GamerGate due to the involvement of actress Felicia Day, wrote on her issues with reporting on the movement at all. She described a conversation she had with two supporters of GamerGate on issues on both sides of the debate, and then a personal argument she had with avid GamerGater supporter, writer, and lawyer Mike Cernovich, on what had happened to him due to his involvement, and then the aftermath of remarking on the resolved dispute with him. She personally found that regardless of what she did, someone in GamerGate would contradict her. She also criticized the actions of Chris Kluwe, arguing that no one should be spoken to as he did to GamerGate supporters. She concluded that GamerGaters needed to acknowledge the issues others saw in their midst and to keep an open mind to others as they expect to be done for them, and that the opposition to the movement needed to not be hypocritical regarding abusive language and actions and acknowledge the diversity within GamerGate.<ref name=Frisky/> | |||
After analyzing a sample of tweets related to Gamergate, ''Newsweek'' concluded that it was primarily about harassment rather than ethics, stating that the sample "suggests that{{nbsp}}... contrary to its stated goal, Gamergate spends more time tweeting negatively at game developers than at game journalists".<ref name="Newsweek Brandwatch"/> Casey Johnston wrote for ''Ars Technica'' that, based on logs from the 4chan users who initially pushed Gamergate into the spotlight, the goal behind the hashtag campaign was to "perpetuate misogynistic attacks by wrapping them in a debate about ethics".<ref name="Johnston September 2014"/> An academic analysis of a week's worth of public posts tagged with #Gamergate found that the ]s involved were not "only or even primarily" concerned with ethics in gaming journalism.<ref>Burgess & Matamoros-Fernández, quoted in {{harvp|Nieborg|Foxman|2018|p=114}}</ref><ref name="BurgessMatamoros-Fernández2016" /> | |||
In an opinion piece for ''The New York Times'', Chris Suellentrop spoke of his issues with the movement such as its attacks on women, but also brought up the desire of #GamerGate to shift focus away from innovative uses of the medium. He criticized the movement's apparent belief that increased coverage and praise of artistic games like ''Gone Home'' would negatively affect big mainstream games such as '']'', comparing GamerGate's response to such criticism to fans of director ]'s films reacting to negative criticism from film critics. He also noted that a colleage was the center of a petition to have her fired for criticizing the portrayal of women in ''GTAV'', despite many male critics (including himself) raising similar concerns.<ref name=NYTSuellentrop /> Writing in '']'', Leigh Alexander, editor-at-large of '']'', described the campaign as "deeply sincere" but based on "bizarre ]," stating that there is nothing unethical or improper about journalists being friends and acquaintances of those they cover. "Surely these campaigners understand that no meaningful reporting on anything takes place without the trust—and often friendship—of people on the inside," she said.<ref name=Time /> | |||
In an interview with Anita Sarkeesian in ''The Guardian'', ] said that "the movement's much-mocked mantra, 'It's about ethics in journalism{{'"}} was seen by others as "a natural extension of sexist harassment and the fear of female encroachment on a traditionally male space". Sarkeesian asked, "if this 'movement' was about journalism, why wasn't it journalists who had to deal with a barrage of rape and death threats?".<ref name="guardian aug2015"/> Wu told ''The Boston Globe'' that the ethics claims were "a pretext" and described Gamergate as "an actual ]{{nbsp}}... they're upset and threatened by women who are being very outspoken about feminism".<ref>Wu, quoted in {{harvp|Murray|2018|p=37}}</ref><ref name="Bray"/> | |||
], writing for MetalEater.com, criticized some gaming journalists for making "unprofessional, anti-intellectual, and dehumanizing" generalizations about those who supported #GamerGate, and that it had been unfair to paint all of its supporters as motivated by ill will rather than legitimate concern for the state of games journalism. She also urged the gaming community to challenge and reject the "small subgroups of gamers" whose actions had stigmatized the community stating that the problems of bigotry in the community were real.<ref name="MetalEater1" /> | |||
Gamergate has been criticized for focusing on women, especially female developers, while ignoring many large-scale journalistic ethics issues. Alex Goldman of NPR's ''On the Media'' criticized Gamergate for targeting female ]s rather than ], and said claims of unethical behavior by Quinn and Sarkeesian were unfounded.<ref name=goldman /> In ''Wired'', Laura Hudson found it telling that Gamergate supporters concentrated on impoverished independent creators and critics, and nearly exclusively women, rather than the large game companies whose work they enjoyed.<ref name=WiredHudson /> ''Vox'' writer Emily VanDerWerff highlighted an essay written by game developer David Hill, who said that corruption, ], and excessive ] existed in the gaming industry, but that Gamergate was not addressing those issues.<ref name=VoxConfuse /> Adi Robertson, of ''The Verge'', commented on the long-standing ethical issues gaming journalism has dealt with, but that most Gamergate supporters did not seem interested in "addressing problems that don't directly relate to feminist criticism or the tiny indie games scene".<ref name=VergeDay/> | |||
==Role of misogyny and antifeminism== | |||
A number of commentators have argued that the #GamerGate movement had the potential to raise important issues in gaming journalism, but that the wave of misogynistic harassment and abuse associated with the hashtag had ], making it impossible to separate honest criticism from sexist trolling.<ref name=WaPo /><ref name=Vox /><ref name=goldman /> The movement has also been associated with criticism of feminism and so called "Social Justice Warriors." Sarah Kaplan of ''The Washington Post'' said that sexism became "the crux" of the #GamerGate controversy.<ref name=WaPo /> | |||
'']'' described Gamergate as "a convenient way for a loose coalition of frustrated geeks, misogynists, alt-righters, and trolls to coalesce around a common idea—that popular culture was 'overly concerned' with a particular kind of identity politics—even if their tactics and actual motivations for participating were varied."<ref name="Massanari">{{cite journal|last1=Massanari|first1=Adrienne L.|last2=Chess|first2=Shira|date=July 4, 2018|title=Attack of the 50-foot social justice warrior: the discursive construction of SJW memes as the monstrous feminine|url=https://doi.org/10.1080/14680777.2018.1447333|journal=]|volume=18|issue=4|pages=525–542|doi=10.1080/14680777.2018.1447333|s2cid=149070172|issn=1468-0777|via=]}}</ref> | |||
=== Attacks on women === | |||
Quinn said the campaign had "roped well-meaning people who cared about ethics and transparency into a pre-existing hate mob."<ref name="ViceQuinn" /> In ''Paste'' magazine, Garrett Martin suggested that any concerns about ethics in journalism were merely a cover for attacking women, even if some sincerely believed otherwise.<ref name="Paste" /> ] in an article for '']'' described the controversy as arising from the comments of a "vindictive ex-boyfriend", stated it was "pure misogyny to use online harassment troops" against Quinn, and that the ethics violation discussion is merely a "desperate attempt to justify" their harassment. Marcotte noted that the allegation of Quinn having sex for a favorable review of her game was wrong, and accused the video game world of being, "thick with misogynists who are aching to swarm on any random woman held up for them to hate, no matter what the pretext." She also made comparisons to the initial outrage against Sarkeesian's video series, harassment sent to a woman who made a negative review of a '']'' cover and to a community manager for the '']'' video game because she drew a feminine ], and virtual "rapes" committed against women's player avatars in '']'' and '']''.<ref name="DBMarcotte" /> | |||
==Social, cultural, and political impact== | |||
Writing in '']'', Simon Parkin said, "In Quinn's case, the fact that she was the subject of the attacks rather than the friend who wrote about her game reveals the true nature of much of the criticism: a pretense to make further harassment of women in the industry permissible."<ref name="new yorker" /> T.C. Sottek, a news editor of ''The Verge'', wrote an editorial urging people to stop supporting Gamergate, detailing various issues he perceived in the movement, including using the search for ethics as a justification for the harassment campaign, little credibility in their claims, convincing apolitical gamers that a problem existed, and its embrace of anti-feminist conservative journalists and commentators. He described the movement as a "boggling ] that continues to raise more questions than it answers because it didn't have any useful questions to ask in the first place", noting that its origin was attacks on Zoe Quinn concerning her personal life.<ref name=vergestop /> | |||
Observers have generally described Gamergate as part of a long-running culture war against efforts to diversify the traditionally male video gaming community, particularly targeting outspoken women. They cite Gamergate supporters' frequent harassment of female figures in the gaming industry and its overt hostility toward people involved in social criticism and analysis of video games.<ref name="Ip 2014" /><ref name=BBC /> ''The Washington Post''{{'}}s digital culture writer ] said that "Whatever Gamergate may have started as, it is now an Internet culture war" between predominantly female game developers and critics advocating for greater inclusion, and "a motley alliance of vitriolic naysayers" opposed to such changes.<ref name=":13">Dewey, quoted in {{harvp|Hanson|2017|p=376}}</ref>{{r|Guide to Gamergate}} '']'' said that Gamergate supporters were less interested in criticizing ethical issues than in opposition to social criticism and analysis of video games and in harassment of prominent women.<ref name=VoxLose/> ''Ars Technica'' quoted early members as saying that they had no interest in video games and were primarily interested in attacking Quinn.<ref name="Johnston September 2014"/> | |||
Gamergate has been described as being driven by antifeminist ideologies.<ref name="Vice" /><ref name="right wing" /><ref name="bostonglobe 2015-06-12" /> Some supporters have denied this, but acknowledge that there are misogynistic voices within Gamergate.<ref name="Singal October 2014"/><ref name=Vice /> Antonsen, Ask, and Karlstrom wrote in ''Nordic Journal of Science and Technology Studies'' "in the case of #gamergate, it is the explicit goal of many of the participants to exclude groups of people, particularly women, from the debate and from the game industry and limit women's rights as citizens."<ref name="nordic" /> Jon Stone, writing in ''The Guardian'', called it a "swelling of vicious right-wing sentiment".<ref>Stone, quoted in {{harvp|Dewey|2014b}}</ref><ref name="right wing" /> Commentators such as Stone, ], and Ryan Cooper have said that the controversy is being exploited by right-wing voices and by conservative pundits who had little interest in gaming.<ref name="Ryan Cooper Week" /><ref name="right wing" /><ref name="MetalEater2" /> Chrisella Herzog states that in addition to violent sexism, Gamergate has virulent strains and violent sentiments of homophobia, transphobia, ], ], and neo-Nazism.<ref name="DipCour" /> Gamergate supporters also promoted the ].{{r|Mortensen 2016}} | |||
Alex Goldman from '']'' wrote that he recognized legitimate complaints in #GamerGate concerning the relationship between the video game industry and journalists, and that there is diversity within the gamer community, but noted that the movement's decision to focus on female indie developers and its involvement in harassment had caused it to lose mainstream credibility. "If you see yourself as a bloc of people who call themselves "gamers," to outsiders you are only as good as your worst representatives, and the past month have shown those representatives to be racist, homophobic, misogynist, and threatening," Goldman said. "If you want to be seen as a monolith, publicly shame the bad actors in your cohort. If you want to be seen as individuals, well, stop calling yourself gamers. Come up with some other means of self-identification. Because as of right now, the worst people standing behind the mantle of gamer have spoiled it for all of you."<ref name=goldman /> The Washington Post described a supporter of the movement as saying that they and others in the movement are making efforts to reject harassment and "quickly" report threatening or hateful comments to help keep the conversation "respectful".<ref name=Tsukayama /> | |||
Quinn said the campaign had "roped well-meaning people who cared about ethics and transparency into a pre-existing hate mob",<ref name="ViceQuinn" /> and urged industry publishers and developers to condemn the hashtag.<ref name="bbc gg condemned"/> They further asked those Gamergate supporters who had any earnest discussion about ethics to move away from the "Gamergate" tag.<ref name="bbc gg condemned"/> | |||
=== Social criticism === | |||
According to Erik Kain, writing at ], the #GamerGate movement is driven by a backlash against ] of video games "because many readers don’t want to be told what’s good or bad about a game’s social politics, they just want to hear about the game itself". He also said that many people are upset "that the video game space has been so heavily politicized with a left-leaning, feminist-driven slant." Kain said gamers should be "distrustful of ... rightwing non-gamers suddenly swooping into the scene with inflammatory anti-feminist headlines".<ref name="Forbes" /> Writing in '']'', Brendan Keogh described the rise of social criticism in video gaming as part of the maturation of the art form and a natural consequence of video games becoming accepted as a force in mainstream culture. "Essentially, video game critics today are fighting the same discursive battles other 'low' art forms fought half a century ago," he wrote. "There is so much experimentation and energy and hope and disruption – and it is all very exciting."<ref name=Overland /> Kyle Moody, professor of communications media at ], said the increasing cultural criticism of video games has helped the industry to reach a "higher artistic discussion," and that those opposed to discussions of class, sexuality, and race instead want their games to remain "toys".<ref name=IPR /> Alyssa Rosenberg of ''The Washington Post'' considers GamerGate to be part of a larger ] that has been occurring for the last decade, spurred by the ease of interaction between creators and consumers, and which begs the question of "whether culture is changing ''fast'' enough, and whether change means chucking out old ideas, storytelling tropes and character types".<ref name="wapo culture" /> | |||
===Gamer identity=== | |||
Political consultant Allum Bokhari said that Gamergate was the reaction of non-political gamers to an increasingly politicized pastime that had been overtaken by "moral crusaders". He wrote, "For years, politicized games journalists have harbored a simmering mix of contempt and fear of the current gaming audience", and that this attitude had led to misunderstandings of the goings-on by the press. He stated that the gamers involved in Gamergate are not exclusionary but merely opposed to ideology and cultural hegemony, and that journalists' own biases explained the lack of pro-Gamergate coverage.<ref name=TC2 /> | |||
] | |||
Gamergate is often considered to be a reaction to the changing cultural identity of the "]". As video games grew in mainstream popularity during the 1990s, a "gamer" identity emerged among predominantly young, male, heterosexual players, and the types of games designed to appeal to them. Over the years, the growing popularity of games expanded that audience to include many who did not fit the traditional gamer demographic, particularly women.{{sfnp|Salter|2017|pp=42–43}} Games with artistic and cultural themes grew in popularity, and ] made these games more common, while ] and ] games expanded the scope of the industry beyond the traditional gamer identity.{{sfnp|Massanari|2017|p=317}}<ref name="Time" /><ref name="LATimes" /> The games most popular with typical "gamers", often featuring explicit violence along with exaggerated gender stereotypes, were joined by a more diverse set of games that included gay, lesbian, and transgender themes. "Indie" gaming blogs and websites were created to comment on these developments, in contrast to the more established gaming press, which was traditionally dependent on the games industry itself.{{sfnp|Salter|2017|pp=42–43}} | |||
The media-studies scholar Adrienne Massanari writes that Gamergate is a direct response to such changes in video-game content as well as changes in the demographics of players.{{sfnp|Massanari|2017|p=317}} Surveys by the ] in 2014 and 2015 showed that video-game players were between 44% and 48% female,<ref name="gamesindustry women" />{{sfnp|Massanari|2017|p=317}} with an average age of thirty-five.{{sfnp|Massanari|2017|p=317}} This broader audience began to question some assumptions and ] that had been common in games. Shira Chess and ] write that concern over these changes is integral to Gamergate, especially a fear that sexualized games aimed primarily at young men might eventually be replaced by less sexualized games marketed to broader audiences.<ref name="Chess 2015" /> Gamergaters often dismiss such games and their more diverse, casual group of players as being not "real" games or gamers.{{sfnp|Massanari|2017|p=317}} Alyssa Rosenberg of ''The Washington Post'' said that some of Gamergaters' concerns were rooted in a view of video games as "appliances" rather than art, that should be reviewed based on feature checklists rather than traditional artistic criteria.<ref name=WaPoRosenberg /> Chris Suellentrop of ''The New York Times'' criticized resistance to innovative uses of the gaming medium, and the belief that increased coverage and praise of artistic games like '']'' would negatively affect blockbuster games such as ''Grand Theft Auto V''.<ref name=NYTSuellentrop/> | |||
=== Presence of misogyny and inclusiveness === | |||
] resident scholar ] objected to the criticism directed at gamers, stating the gamer generation is much less prejudiced than previous generations.]] | |||
Author and scholar ] disagreed with the criticism leveled at gamers, in a video she released through the ]. She stated that "amers are dealing with a new army of critics ignore the fact that gaming has become inclusive ... All the data we have suggests that millennial males—these are people born and raised in 'Video Game Nation'—are far less prone to these prejudices than previous generations ... If you love games, they don't really care about your age, your race, your ethnicity, your gender, your sexual preference; they just want to game. My suggestion to their critics: stand down."<ref name=AEI /> William Audureau in '']'' said that "the question is not whether video games 'make' gamers sexist, but whether they express and maintain a negative portrayal of women, already present and unconsciously accepted."<ref name=LeMondeCHS /> | |||
Gamergate is particularly associated with opposition to the influence of so-called ]s in the gaming industry and media, who are perceived as a threat to traditional gaming culture.<ref name=":14">{{harvp|Massanari|2017|p=317}}; {{harvp|Nieborg|Foxman|2018|p=114}}</ref> As the video-game market grew more diverse, cultural critics became interested in issues of ] and identity in games.<ref name=Vox /><ref name=Time /> One prominent feminist critic of the representation of women in gaming is Anita Sarkeesian,<ref name="prominent 1"/><ref name="prominent 2"/> whose ''Tropes vs. Women in Video Games'' project is devoted to female stereotypes in games. Her fundraising campaign and videos were met with hostility and harassment by some gamers. Further incidents raised concerns about ].<ref name=Vox /><ref name=Time /><ref name=PolygonFBI /> Prior to August 2014, escalating harassment prompted the ] (IGDA) to provide support groups for harassed developers and to begin discussions with the FBI to help investigate online harassment of game developers.<ref name=PolygonFBI /> In an interview on ]'s program '']'', Sarkeesian said she believes women are targeted because they are "challenging the status quo of gaming as a male-dominated space".<ref name=Colbert /> | |||
Writing in the '']'', Noah Berlatsky argued that the misogynistic harassment targeting Quinn and Sarkeesian should be viewed not as an issue specific to the gaming community, but as evidence that misogyny is pervasive in American culture.<ref name=PacificStandard /> | |||
In late August 2014, shortly after the initial accusations against Grayson and harassment of Quinn, several gaming sites published opinion essays on the controversy that focused on the growing diversity of gaming and the mainstreaming of the medium, some of which included criticism of sexism within gamer culture.<ref name="Plunkett" /><ref name="Johnston August 2014"/> These so-called "gamers are dead" articles were seen as part of a conspiracy to undercut traditional gamer identity{{sfnp|Nieborg|Foxman|2018|p=114}}<ref name="Chess 2015" /> and were used by participants to rally support for Gamergate.<ref>{{harvp|Nieborg|Foxman|2018|p=114}}; {{harvp|Shaw|Chess|2016|p=278}}</ref> One of these articles, published on '']'' and written by ], was titled "Gamers' don't have to be your audience. 'Gamers' are over".<ref>{{cite web |last=Johnson |first=Eric |date=October 20, 2014 |title=Debunking the Idea That Gamergate Isn't About Sexism |url=http://recode.net/2014/10/20/debunking-the-idea-that-gamergate-isnt-about-sexism/ |work=] |accessdate=June 19, 2015 |archive-date=June 16, 2015 |archive-url=https://web.archive.org/web/20150616012302/http://recode.net/2014/10/20/debunking-the-idea-that-gamergate-isnt-about-sexism/ |url-status=live }}</ref> Writing for '']'', L. Rhodes said the antagonism in the Gamergate controversy was a result of the industry seeking to widen its customer demographic instead of focusing on core gamers, which Rhodes says "is precisely what videogames needed".<ref name="paste 2015-04-20" /> Brendan Keogh of '']'' stated that Gamergate "does not represent a marginalised, discriminated identity under attack so much as a hegemonic and normative mainstream being forced to redistribute some of its power".<ref name="overland"/> | |||
==References== | |||
{{Portal|Internet|Video games|Journalism|Feminism}} | |||
===Misogyny and sexism=== | |||
<div style="clear:both;"></div> | |||
{{see also|Sexism in video gaming}} | |||
] ] condemned Gamergate and misogyny in video games.]] | |||
Gamergate has been described as an expression of sexism and misogyny within gaming culture; its main themes are opposition to feminism and so-called "social justice warriors", who are perceived as a threat to traditional video games.<ref name=":9">{{harvp|Murray|2018|p=36}}; {{harvp|Nieborg|Foxman|2018|p=114}}</ref> Women's greater visibility in the gaming industry has seen a corresponding rise in gendered harassment and intimidation directed at them.{{r|Salter}} Among mainstream journalists, the harassment campaign that became known as Gamergate is considered emblematic of this surge of online misogyny.{{sfnp|Nieborg|Foxman|2018|p=112}} According to Sarah Kaplan of ''The Washington Post'', "sexism in gaming is a long-documented, much-debated but seemingly intractable problem", and became the crux of the Gamergate controversy.<ref name=WaPo /> Jaime Weinman, writing in '']'', said, "hether it was supposed to be or not, GamerGate is largely about women".<ref name=Macleans /> Discussing Gamergate on her ] blog, Jane McManus compared the misogyny that women in the gaming industry experience to that faced by the first women entering sporting communities.<ref name="ESPNMcManus" /> In October 2015, ] ] described issues like Gamergate and misogyny in video games as "something that we need to stand clearly against".<ref>{{Cite web |last=Garza |first=Frida |date=October 21, 2015 |title=Canada's new prime minister says he is "proud to be a feminist" |url=https://qz.com/529980/canadas-new-prime-minister-says-he-is-proud-to-be-a-feminist/ |url-status=live |archive-url=https://web.archive.org/web/20210213095742/https://qz.com/529980/canadas-new-prime-minister-says-he-is-proud-to-be-a-feminist/ |archive-date=February 13, 2021 |access-date=February 3, 2021 |website=] }}</ref> | |||
Sexism and misogyny had been identified as problems in the video game industry and online community prior to the events of Gamergate.<ref name="gdc misogyny 2012"/><ref name="BostonGlobe Women Outside" /> Sarkeesian considered that the Internet has a "boys'-locker-room feel" to it, with male users trying to show off to each other which causes escalating cases of harassment in situations like Gamergate.<ref name="guardian aug2015"/> In March 2014, game designer ] wrote a blog post commenting on the "latent racism, homophobia and misogyny" that existed within the online gaming community.<ref name="NYTSuellentrop"/> In a November 2014 interview with '']'', Wu said the game industry "has been a boys' club for 30 years", and that the common portrayal of women as "sex symbols and ]" in video games has led to the players taking the same attitudes.<ref name="develop harassment"/> Brendan Sinclair, writing for '']'', stated that the events of the Gamergate controversy were "reprehensible and saddening" and "this industry has some profound issues in the way it treats women".<ref name="gibiz silver lining"/> | |||
Many commentators have said that the harassment associated with Gamergate springs from this existing well of deep-seated misogyny, and that it was merely brought to the fore by the anonymity of the Internet. ], a professor of digital studies at the University of Michigan, wrote that Gamergate "showed the world the extent of gaming's misogyny".<ref>Nakamura, quoted in {{harvp|Murray|2018|p=37}}</ref><ref name="Nakamura"/> In an interview with the BBC, Quinn stated that "efore had a name, it was nothing but trying to get me to kill myself, trying to get people to hurt me, going after my family.{{nbsp}}... There is no mention of ethics in journalism at all outside of making the same accusation everybody makes towards any successful woman; that clearly she got to where she is because she had sex with someone."<ref name="BBCQuinnInterview"/> ] of the ] wrote that the intent of this type of harassment is to demean the victim, make them doubt their own integrity, and to redefine the victim's identity in order to "fundamentally distort who she is".<ref name="inc"/> | |||
Targets of Gamergate supporters have overwhelmingly been women, even when men were responsible for the supposed wrongdoings. Writing in ''The New Yorker'', Simon Parkin observed that Quinn was attacked while the male journalist who was falsely accused of reviewing their work favorably largely escaped, revealing the campaign as "a pretense to make further harassment of women in the industry permissible".<ref name="Parkin" /> In ''The New York Times'', Chris Suellentrop said that a petition sought to have a female colleague fired for criticizing the portrayal of women in ''Grand Theft Auto V'', while he and many other male critics raised similar concerns but did not face similar reprisals.<ref name=NYTSuellentrop /> Most commentators have described Gamergate as consisting largely of white males, though some supporters have said that it includes a notable percentage of women, minorities and LGBT members.<ref name="inquisitr" /> | |||
Critics of the movement have described it as a kind of misogynistic ].{{sfnp|Jane|2017|p=5}}{{r|Musgrave}} Writing in ''The Week'', Ryan Cooper called the harassment campaign "an online form of terrorism" intended to reverse a trend in gaming culture toward increasing acceptance of women, and stated that social media platforms need to tighten their policies and protections against threats and abuse.<ref name=TheWeek /> Speaking on ], academic Cindy Tekobbe said the harassment campaign was intended to drive women from public spaces and intimidate them into silence.<ref name=IPR /> Prof. Joanne St. Lewis of the ] stated that Gamergate's harassment and threats should be considered acts of terrorism as the perpetrators seek to harm women and to prevent them from speaking back or defending others.<ref name="vice 2015-02-13" /> | |||
===Law enforcement=== | |||
], the U.S. Congresswoman from Massachusetts' 5th District, sought to expand the FBI's ability to take action against cyberharassment similar to that faced by Wu.]] | |||
Though ''Newsweek'' reported that the FBI had a file regarding Gamergate, no arrests have been made nor charges filed,<ref name="newsweek FBI" /> and parts of the FBI investigation into the threats had been closed in September 2015 due to a lack of leads.<ref name="verge fbi closed"/> Former FBI supervisory special agent for cybercrimes, Tim Ryan, stated that cyberharassment cases are a low priority for authorities because it is difficult to track down the perpetrator and they have lower penalties compared to other crimes they are tasked to enforce.<ref name="slate 2014-10-17" /> In June 2015, the ] ruled in '']'' that harassing messages sent online are not necessarily ]s that would be prosecutable under criminal law and, according to '']'', this poses a further challenge in policing Gamergate-related harassment.<ref name="psmag 2015-06-04" /> However, the Court's decision also suggested that if threats made over social media were found to be true threats, they should be treated the same as threats made in other forms of communication.<ref name="fastcompany 2015-06-02" /> | |||
Wu has expressed her frustration over how law enforcement agencies have responded to the threats that she and other women in the game industry have received.<ref name="ars 2015-05-21" /> On public release of the FBI's case files on Gamergate, Wu said she was "livid", and that "Only a fraction of information we gave the FBI was looked into. They failed on all levels."<ref name="gamesindustyFBIGG" /> The lack of legal enforcement contributes towards the harassers' ability to maintain these activities without any risk of punishment, according to Chrisella Herzog of '']''; at worst, harassers would see their social media accounts suspended but are able to turn around to register new accounts to continue to engage.<ref name="DipCour"/> | |||
U.S. Representative ], one of whose constituents was Brianna Wu, called for a stronger response from law enforcement to online abuse, partly as a result of advocacy by the women targeted by Gamergate.{{sfnp|Salter|2017|pp=53–54}}<ref name="Merlan"/> On March 10, 2015, Clark wrote a letter to the ] asking it to call on the ] to crack down on the harassment of women on the internet, saying the campaign of intimidation associated with Gamergate had highlighted the problem.<ref name="clark 2015-03-10" /><ref name="verge 2015-03-11" /> She asked the U.S. Department of Justice to "prioritize" online threats against women, saying, "We do not think this a harmless hoax. We think this has real-life implications for women".<ref name="Merlan"/> Clark also hosted a Congressional briefing on March 15, along with the Congressional Victims' Rights Caucus to review issues of cyberstalking and online threats; during the briefing, Quinn spoke of her experiences with Gamergate, which an executive director of the ] described during the hearing as "an online hate group{{nbsp}}... which was started by an ex-boyfriend to ruin life".<ref name="polygon 2015-04-21" /> On May 27, the ] formally supported Clark's request for increased measures to combat online abuse against women, explicitly pressing for more investigations and prosecutions by the Department of Justice.<ref name="wgbh 2015-06-01" /><ref name="Salon 2015-05-29" /> On June 2, Rep. Clark introduced the "Prioritizing Online Threat Enforcement Act of 2015" to Congress. The bill would have allocated more funding for the FBI to employ additional agents to enforce laws against ], online criminal harassment, and threats.<ref name="metrowest 2015-06-04" /><ref name="H.R.2602" /><ref name="wapo 2015-06-07" /> Two years later, in June 2017, Rep. Clark introduced the "Online Safety Modernization Act of 2017" with co-sponsors Reps. ] (Indiana) and ] (Pennsylvania), which combined several of Clark's previous bills. The bill focused on penalizing "cybercrimes against individuals", including doxing, swatting, and ], as well as granting $20 million for law enforcement training to help tackle such crimes, and $4 million to establish the National Resource Center on Cybercrimes Against Individuals in order to study and collect statistics and information related to these crimes.<ref name="verge 2017-06-29"/><ref name="clark hr__2017"/> | |||
==Gaming industry response== | |||
The harassment of Quinn, Sarkeesian, Wu, and others led prominent industry professionals to condemn the Gamergate attacks for damaging the video gaming community and the public perception of the industry.<ref name="Straumsheim2015" /><ref name="newsweek 2015-05-31" /> '']''{{'}}s Laura Parker stated that the Gamergate situation led those outside of the video game industry to be "flooded with evidence of the video-game community as a poisonous and unwelcoming place", furthering any negative views they may have had of video games.<ref name="vanityfair 2015-08-04" /> Independent game developer Andreas Zecher wrote an open letter calling upon the community to take a stand against the attacks, attracting the signatures of more than two thousand professionals within the gaming industry.<ref name=BBC /><ref name=LATimes /> Many in the industry saw the signatures "as proof that the people sending vicious attacks at Quinn and Sarkeesian weren't representative of the video game industry overall".<ref name=NPR /> Writing for ''The Guardian'', Jenn Frank described the tactics used in the harassment campaign and the ] it generated through its attacks on women and their allies, concluding that this alienating and abusive environment would harm not only women but also the industry as a whole.<ref name=GuardianJF /> Frank herself received significant harassment for writing this article, and announced an intention to quit games journalism as a result.<ref name=Vox /> Games designer Damion Schubert wrote that Gamergate was "an unprecedented {{sic|catastrof**k}}", and that silencing critiques of games harms games developers by depriving them of feedback.<ref name="EscapistSchubertInterview"/> Several video game developers, journalists, and gamers from across various gender, racial, and social backgrounds adopted new Twitter hashtags, such as #], #StopGamergate2014 and #GamersAgainstGamergate, to show solidarity with the people targeted by the harassment and their opposition to the reactionary messages from Gamergate supporters.<ref name="salon 2014-12-23" /><ref name="Evans, Janish 2015" /> | |||
The ] characterized Gamergate as a "magnet for harassment", and notes the possible financial risk for companies dealing with it on social media platforms.<ref name="eff 2015-01-08" /> The Entertainment Software Association (ESA) issued a statement condemning the harassment, stating that "here is no place in the video game community—or our society—for personal attacks and threats".<ref name="wapost esa" /> ESA president Mike Gallagher, speaking at the June 2015 Electronic Entertainment Expo, clarified that the ESA did not become more involved as they felt it was an argument that was outside their industry and their involvement would have been disruptive, but praised the efforts to counter harassment that will benefit the industry in the future.<ref name="gamasutra 2015-06-14" /> At ] 2014, ] president and co-founder ] denounced recent harassment; blaming a "small group of people have been doing really awful things" and "tarnishing our reputation" as gamers. He called on attendees to treat each other with kindness and demonstrate to the world that the community rejects harassment. His statements were widely interpreted as referring to Gamergate.<ref name=CNet /><ref name=joystiqblizzcon /><ref name=PCGamerMM /> CEOs of both the American and European branches of ], ] and Jim Ryan respectively, said the harassment and bullying were absolutely horrific and that such inappropriate behavior would not be tolerated at Sony.<ref name="sony response" /><ref name="venture sony" /> The Swedish Games Industry issued a statement denouncing the harassment and sexism from Gamergate supporters.<ref name="GuardianQvist" /> In 2016, ] denounced Gamergate, calling it "an online hate campaign" and that "Nintendo firmly rejects the harassment of individuals in any way".<ref>{{Cite web |last=Scimeca |first=Dennis |date=June 23, 2016 |title=Did Nintendo make a Gamergate reference in a new Paper Mario game? |url=https://www.dailydot.com/parsec/nintendo-gamergate-reference-paper-mario/ |url-status=live |archive-url=https://web.archive.org/web/20160706034838/https://www.dailydot.com/parsec/nintendo-gamergate-reference-paper-mario/ |archive-date=July 6, 2016 |access-date=February 16, 2021 |website=The Daily Dot }}</ref> | |||
Responses to Gamergate have encouraged the video game industry to review its treatment of women and minorities, and to make changes to support them.<ref name="wapo 3 women" /><ref name="Slate GG2014" /><ref name="nightline"/><ref name="fortune august2015"/> Intel, following its accidental involvement in Gamergate, pledged more than $300 million to help support a "Diversity in Technology" program with partners including Sarkeesian's Feminist Frequency organization and the IGDA, aimed at increasing the number of women and minorities in the industry. Intel CEO ] stated in announcing the program that "it's not good enough to say we value diversity, and then have our industry not fully represent".<ref name="Polygon Intel"/><ref name="NYTimes Intel" /><ref name="wired 2015-01-07" /> ] (EA) COO ] said the controversy made EA pay more attention to diversity and inclusion, telling '']'' "f there's been any benefit to Gamergate,{{nbsp}}... I think it just makes us think twice at times".<ref name="fortune 2015-09-04" /> Speaking about Gamergate harassment to the '']'', ] executive director Kate Edwards said, "Gaming culture has been pretty misogynistic for a long time now. There's ample evidence of that over and over again{{nbsp}}... What we're finally seeing is that it became so egregious that now companies are starting to wake up and say, "We need to stop this. This has got to change."<ref name="seattletimes"/> | |||
The ] 2015 included markedly more female protagonists in these new games, as well as more visible presence by women at the event. Some commentators characterized this as a response to Gamergate and a rejection of the misogynistic Gamergate harassment.<ref name="RepresentationStrides" /><ref name="GamergateFail" /> | |||
The game '']'', released in 2015, references Gamergate with the hashtag #CrusaderGate, which the ] uses to unsuccessfully try to rally the Internet against Batman; bemoaning its failure, the Riddler describes those who use the hashtag as "idiotic and easily roused rabble".<ref name="ArkhamKnightPolygon"/> | |||
==Representation in media== | |||
"]", an episode of the crime television series '']'', portrays a fictionalized version of Gamergate, including a character whom some observers said resembled Sarkeesian and whose story seemed based on those of women subject to the harassment campaign.<ref name="ars 2015-02-12" /><ref name="washingtonpost 2015-02-12" /> The 2015 documentary film '']'' analyzed issues of sexism and harassment in video gaming. The film's director, Shannon Sun-Higginson, stated Gamergate was "a terrible, terrible thing, but it's actually symptomatic of a wider, cultural, systemic problem".<ref name="nytimes 2015-03-08"/><ref name="LATimes 2015-03-13" /> The Gamergate situation was covered as part of a larger topic of online harassment of women in the June 21, 2015, episode of '']''.<ref name="time 2015-06-22" /> The impact of the Gamergate controversy on Brianna Wu was the subject of the March 16, 2016, episode of '']''.<ref name="cnnmoney 2016-03-16" /> | |||
In October 2021, Mind Riot Entertainment announced that a fictional series based on Gamergate co-created and co-written by Wu and J. Brad Wilke was in production. The series will focus on the origins of the controversy through the lens of multiple, fictional people in the game industry such as executives, journalists, and indie developers and their subsequent reactions.<ref>{{Cite web |last=Del Rosario |first=Alexandra |date=October 4, 2021 |title=Fictional Gamergate Series In The Works From Mind Riot Entertainment & Video Games Developer Brianna Wu |url=https://deadline.com/2021/10/gamgergate-series-mind-riot-entertainment-brianna-wu-1234848172/ |access-date=October 25, 2021 |website=Deadline |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025200530/https://deadline.com/2021/10/gamgergate-series-mind-riot-entertainment-brianna-wu-1234848172/ |url-status=live }}</ref><ref>{{Cite web |last=Andrew Paul |title=Gamergate show in the works from one of the movement's original targets |url=https://www.inputmag.com/culture/gamergate-show-in-the-works-from-one-of-the-movements-original-targets |access-date=October 25, 2021 |website=Input |date=October 5, 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025200531/https://www.inputmag.com/culture/gamergate-show-in-the-works-from-one-of-the-movements-original-targets |url-status=live }}</ref> On March 8, 2022, it was announced that ] and ] will be executive producers.<ref>{{Cite web |last=Rosario |first=Alexandra Del |date=March 8, 2022 |title=Norman Lear & Brent Miller To Executive Produce Mind Riot Entertainment's Fictional Gamergate Series |url=https://deadline.com/2022/03/norman-lear-brent-miller-executive-produce-mind-riots-gamergate-series-1234973225/ |access-date=April 1, 2022 |website=Deadline |archive-date=April 1, 2022 |archive-url=https://web.archive.org/web/20220401192739/https://deadline.com/2022/03/norman-lear-brent-miller-executive-produce-mind-riots-gamergate-series-1234973225/ |url-status=live }}</ref> | |||
==Reducing online harassment== | |||
In January 2015, Quinn and Alex Lifschitz created the ], a private group of experts who provide free support and counsel to those that have been harassed online, including as a result of Gamergate, and to work with law authorities and social media sites in response to such threats.<ref name="CSM 2015-01-20"/><ref name="Verge 2015-01-17" /> Software developer Randi Harper founded a similar group, the ], a non-profit organization that also seeks to provide aid to those harassed online.<ref name="guardian 2016-04-13" /> | |||
Anita Sarkeesian was named as one of '']'' magazine's list of the 30 most influential people on the Internet in March 2015, and later in the magazine's Top 100 Most Influential People of 2015, in recognition of her role in highlighting sexism in the video game community in the wake of the Gamergate controversy.{{sfnp|Salter|2017|pp=53–54}}<ref name="time 2015-03-05" /><ref name="time 2015-04-16" /> She was also highlighted as one of '']''{{'}}s fifty "Internet's Most Fascinating" in a 2015 list due to her efforts to curb online harassment.<ref name="Filipovic"/> | |||
An online abuse panel (itself the subject of controversy) at the 2016 ] festival said that there was no technological solution to the problem of harassment given human nature;<ref name="SXSW On-Line Harassment Panel" /> although policy changes have been made, the larger issue is more societal than platform-specific.<ref name="engadetSXSWSummit" /><ref name="RecodeSXSWSummit" /> Referring to the discussion at SXSW in a speech for ], then-] ] said that "We know that women gamers face harassment and stalking and threats of violence from other players. When they speak out about their experiences, they're attacked on Twitter and other social media outlets, even threatened in their homes."<ref name="obama" /> Obama urged targets of harassment to speak out, praising the courage of those who had resisted online harassment. "And what's brought these issues to light is that there are a lot of women out there, especially young women, who are speaking out bravely about their experiences, even when they know they'll be attacked for it".<ref name="obama"/><ref name="dailydot 2016-03-18"/> | |||
==Legacy== | |||
The people targeted by Gamergate have continued to be attacked in right-wing media and on men's rights websites, have been forced to limit their public appearances and social media activity, and continue to express frustration with the lack of action taken against their harassers.<ref name=":17" />{{sfnp|Salter|2017|p=51}} Despite the continued problems, some observers have argued that the video game industry has become more diverse and open to women since Gamergate began.<ref name=":17" /> Some figures and tactics associated with Gamergate went on to become components of the alt-right,<ref name=":16" /><ref name="Alt-right Component" /><ref name="Bernstein J" /> which featured in the ]<ref name="Alt-right precursor" /><ref name="From Video Games to Politics" /><ref name="Old Racism, New Technology" /><ref name="LATimesHollywoodGG" /> and in other more targeted harassment campaigns, such as ] in early 2019.<ref name="Learn to code" /> | |||
Some commentators have argued that Gamergate helped ] and assisted other right-wing to far-right movements;<ref name=":0" />{{r|Sherr 2017}}<ref name=":1">{{Cite web |last=Lees |first=Matt |date=December 1, 2016 |title=What Gamergate should have taught us about the 'alt-right' |url=http://www.theguardian.com/technology/2016/dec/01/gamergate-alt-right-hate-trump |access-date=January 18, 2021 |website=The Guardian |archive-date=February 13, 2021 |archive-url=https://web.archive.org/web/20210213095724/https://www.theguardian.com/technology/2016/dec/01/gamergate-alt-right-hate-trump |url-status=live}}</ref><ref name=":7">{{Cite web |last=Snider |first=Mike |title=Steve Bannon learned to harness troll army from 'World of Warcraft' |url=https://www.usatoday.com/story/tech/talkingtech/2017/07/18/steve-bannon-learned-harness-troll-army-world-warcraft/489713001/ |access-date=January 18, 2021 |website=USA Today |archive-date=November 14, 2020 |archive-url=https://web.archive.org/web/20201114013909/https://www.usatoday.com/story/tech/talkingtech/2017/07/18/steve-bannon-learned-harness-troll-army-world-warcraft/489713001/ |url-status=live}}</ref> Alyssa Rosenberg called Trump "the Gamergate of Republican politics" in an opinion article for ''The Washington Post'' in 2015.<ref>{{Cite news |last=Rosenburg |first=Alyssa |date=December 7, 2015 |title=Opinion:Donald Trump is the Gamergate of Republican politics |newspaper=The Washington Post |url=https://www.washingtonpost.com/news/act-four/wp/2015/12/07/donald-trump-is-the-gamergate-of-republican-politics/ |url-status=live |access-date= |archive-date=February 13, 2021 |archive-url=https://web.archive.org/web/20210213095736/https://www.washingtonpost.com/news/act-four/wp/2015/12/07/donald-trump-is-the-gamergate-of-republican-politics/}}</ref> Trump's strategist ] remarked that through Milo Yiannopoulos, who rose to fame during Gamergate as the technology journalist for ''Breitbart News'' (a news website Bannon co-founded), he had created a generation and an "army" that came in "through Gamergate{{nbsp}}... and then get turned onto politics and Trump".<ref name=":7" /><ref>{{Cite book |last=Green |first=Joshua |url=https://books.google.com/books?id=LlgyDwAAQBAJ |title=Devil's Bargain: Steve Bannon, Donald Trump, and the storming of the presidency |date=September 1, 2017 |publisher=Scribe Publications Pty Limited |isbn=978-1-925548-82-2 }}</ref><ref name="Alt-right precursor" /> According to '']'', in the 2022 book ''Meme Wars'', ], research director at ]'s ], argued that Gamergate served as "The key template that the far right and former President Trump's MAGA movement have used to organize online", noting that during Gamergate, "online mobs deployed techniques and tactics that were later taken up by the ] right, including the use of ], false allegations and coordinated harassment." Donovan also argued that "similar techniques are being used to intimidate and harass entire groups of people, most prominently ] and ]."<ref>{{Cite news |last=Fried |first=Ina |date=2022-10-20 |title=How the far right borrowed its online moves from gamers |work=] |url=https://www.axios.com/2022/10/20/gamergate-right-online-harassment-joan-donovan-meme-wars |access-date=2022-10-25 |archive-date=October 25, 2022 |archive-url=https://web.archive.org/web/20221025201756/https://www.axios.com/2022/10/20/gamergate-right-online-harassment-joan-donovan-meme-wars |url-status=live }}</ref> | |||
The alt-right's emergence was marked by Gamergate.<ref name="VoxLessons" /><ref>{{Cite book |last=Hawley |first=George |title=Making Sense of the Alt-Right |publisher=] |year=2017 |isbn=978-0-231-18512-7 |location=New York |pages=47}}</ref><ref>{{Cite book |last=Neiwert |first=David |title=] |publisher=Verso |year=2017 |isbn=978-1-78663-423-8 |location=London |pages=215–233 |author-link=}}</ref><ref>{{Cite journal |last=Wilson |first=Andrew Fergus |date=2018 |title=#whitegenocide, the Alt-right and Conspiracy Theory: How Secrecy and Suspicion Contributed to the Mainstreaming of Hate |journal=Secrecy and Society |volume=1 |issue=2 |pages=1–47 |doi=10.31979/2377-6188.2018.010201 |issn=2377-6188|doi-access=free }}</ref> According to the journalist ], Gamergate "heralded the rise of the alt-right and provided an early sketch of its primary features: an Internet presence beset by digital trolls, unbridled conspiracism, ] victimization culture, and, ultimately, open racism, anti-Semitism, ethnic hatred, misogyny, and sexual and gender paranoia".<ref name=":15">{{Cite book |last=Neiwert |first=David |title=Alt-America: The Rise of the Radical Right in the Age of Trump |publisher=Verso |year=2017 |isbn=978-1-78663-423-8 |location=London |page=215 |author-link=}}</ref> Gamergate politicized many young people, especially males, in opposition to the perceived culture war being waged by ].<ref>{{Cite book |last=Angela |first=Nagle |title=] |publisher=Zero Books |year=2017 |isbn=978-1-78535-543-1 |location=Winchester and Washington |pages=24}}</ref> Through their shared opposition to political correctness, feminism, and ], ] culture built a link to the alt-right.<ref>{{Cite book |last=Angela |first=Nagle |title=Kill All Normies: Online Culture Wars from 4chan and Tumblr to Trump and the Alt-Right |publisher=Zero Books |year=2017 |isbn=978-1-78535-543-1 |location=Winchester and Washington |page=16}}</ref> By 2015, the alt-right had gained significant momentum as an online movement.<ref>{{Cite book |last=Neiwert |first=David |title=Alt-America: The Rise of the Radical Right in the Age of Trump |publisher=Verso |year=2017 |isbn=978-1-78663-423-8 |location=London |page=261 |author-link=}}</ref> According to the '']'', Gamergate is "a manifestation of the so-called 'men's rights movement' that had its origins on the Web site 4chan."<ref>{{Cite web |title=Feminism |url=https://www.britannica.com/topic/feminism/The-fourth-wave-of-feminism |access-date=June 19, 2022 |website=] |language=en |archive-date=June 25, 2022 |archive-url=https://web.archive.org/web/20220625051656/https://www.britannica.com/topic/feminism/The-fourth-wave-of-feminism |url-status=live }}</ref> The ] described Gamergate as an example of ].<ref name=":22">{{Cite web |title=Male Supremacy |url=https://www.splcenter.org/fighting-hate/extremist-files/ideology/male-supremacy |access-date=December 17, 2022 |website=] |archive-date=June 7, 2018 |archive-url=https://web.archive.org/web/20180607230856/https://www.splcenter.org/fighting-hate/extremist-files/ideology/male-supremacy |url-status=live }}</ref> | |||
Gamergate has been compared to the far-right political conspiracy theory ].<ref name=":4">{{Cite magazine |last=Knibbs |first=Kate |date=September 15, 2020 |title=How 'Cuties' Got Caught in a Gamergate-Style Internet Clash |language=en-US |magazine=Wired |url=https://www.wired.com/story/cuties-netflix-internet-clash/ |access-date=June 13, 2022 |issn=1059-1028 |archive-date=December 28, 2020 |archive-url=https://web.archive.org/web/20201228082632/https://www.wired.com/story/cuties-netflix-internet-clash/ |url-status=live }}</ref><ref name=":5">{{Cite web |last1=Hoffower |first1=Hillary |last2=Davis |first2=Dominic-Madori |date=February 6, 2021 |title=GameStop is the latest example of Reddit rage going mainstream |url=https://www.businessinsider.com/gamestop-example-of-internet-rage-going-mainstream-gamergate-qanon-2021-2 |url-status=live |archive-url=https://web.archive.org/web/20220407035200/https://www.businessinsider.com/gamestop-example-of-internet-rage-going-mainstream-gamergate-qanon-2021-2 |archive-date=April 7, 2022 |access-date=August 22, 2021 |website=]}}</ref><ref name=":6">{{Cite web |last=Goforth |first=Claire |date=October 28, 2021 |title=How Gamergate birthed QAnon |url=https://www.dailydot.com/debug/qanon-gamergate/ |access-date=April 8, 2022 |website=] |archive-date=April 8, 2022 |archive-url=https://web.archive.org/web/20220408054857/https://www.dailydot.com/debug/qanon-gamergate/ |url-status=live }}</ref> Claire Goforth of ''The Daily Dot'' argued that Gamergate helped give birth to QAnon: "Each movement, in its inception, tapped into the collective force of the army of trolls who frequent anonymous message boards. Their tactics are an outgrowth of an online subculture where no prejudice is too shocking, no attack too vicious, no accusation too egregious." and "Like Gamergate, QAnon is toxic and alluring because it clothes trolls and conspiracy theorists in the armor of righteousness. Their chosen enemies' faults are an absolute evil that needs to be excised. Nothing else matters when that's the ultimate goal." Goforth also noted that "While Gamergate was confined to the web, QAnon has crawled out of the screen."<ref name=":6" /> Kate Knibbs of ''Wired'' called Gamergate "proto-QAnon", saying that both are "ideologically incoherent and loosely organized, seeping across chan boards, forums, and social platforms" and that "it was impossible to tell exactly how many people actually believed what they were saying and how many were trolling."<ref name=":4" /> | |||
===2015–2018=== | |||
In 2015, Yasmin Kafai, the Chair of the Teaching, Learning, and Leadership division at the ] (Penn GSE), said that "What Gamergate has changed is not the situation for women and minorities in gaming, but it has changed the public perception".<ref>{{Cite web |date=April 28, 2015 |title=What's next for women in gaming after Gamergate? {{!}} Penn GSE |url=https://www.gse.upenn.edu/news/whats-next-women-gaming-after-gamergate |access-date=January 30, 2022 |website=] (Penn GSE) |archive-date=January 30, 2022 |archive-url=https://web.archive.org/web/20220130231449/https://www.gse.upenn.edu/news/whats-next-women-gaming-after-gamergate |url-status=live }}</ref> In 2016, ] of ''The Washington Post'' compared the ] to Gamergate, calling both a "time the darker parts of the Internet have delivered up sustained, orchestrated harassment on the back of a convoluted nest of lies." and claimed that "If we took 'Gamergate' harassment seriously, 'Pizzagate' might never have happened".<ref>{{Cite news |last=Jeong |first=Sarah |date=December 14, 2016 |title=If we took 'Gamergate' harassment seriously, 'Pizzagate' might never have happened |newspaper=The Washington Post |url=https://www.washingtonpost.com/posteverything/wp/2016/12/14/if-we-took-gamergate-harassment-seriously-pizzagate-might-never-have-happened/ |access-date=June 19, 2022 |archive-date=December 25, 2016 |archive-url=https://web.archive.org/web/20161225214027/https://www.washingtonpost.com/posteverything/wp/2016/12/14/if-we-took-gamergate-harassment-seriously-pizzagate-might-never-have-happened/ |url-status=live }}</ref> In May 2017, Sean Murray of ''TheGamer'' argued that "The most important thing that Gamergate did was bring the online harassment of women into the public consciousness. That alone is something to be thankful for, but many people went above and beyond."<ref name=":8">{{Cite web |last=Murray |first=Sean |date=May 10, 2017 |title=Gamergate: 15 Reasons The TOXIC Phenomenon Swept Gaming |url=https://www.thegamer.com/gamergate-15-reasons-the-toxic-phenomenon-swept-gaming/ |access-date=July 10, 2022 |website=TheGamer |language=en-US |archive-date=July 10, 2022 |archive-url=https://web.archive.org/web/20220710221915/https://www.thegamer.com/gamergate-15-reasons-the-toxic-phenomenon-swept-gaming/ |url-status=live }}</ref> In July 2017, Katherine Cross of '']'' compared the ] with Gamergate, claiming that "Many of the same tactics and major players that made names for themselves in GamerGate—from Mike Cernovich to ]—are being used to push a wide-scale harassment campaign against ]."<ref>{{Cite news |last=Cross |first=Katherine |date=July 7, 2017 |title=The Anti-CNN Harassment Campaign Is Using the GamerGate Playbook |language=en |work=] |url=https://www.thedailybeast.com/the-anti-cnn-harassment-campaign-is-using-the-gamergate-playbook |access-date=July 10, 2022 |archive-date=July 10, 2022 |archive-url=https://web.archive.org/web/20220710005126/https://www.thedailybeast.com/the-anti-cnn-harassment-campaign-is-using-the-gamergate-playbook |url-status=live }}</ref> | |||
In July 2018, ], a ] and ] researcher, argued that "Gaming culture and games companies have been complicit in the abuse. There's no way that GamerGate could have had the power that it did have without that historical practice of diminishing women. The game industry weaponized GamerGate."<ref>{{Cite web |last=Campbell |first=Colin |date=July 25, 2018 |title=Gaming's toxic men, explained |url=https://www.polygon.com/2018/7/25/17593516/video-game-culture-toxic-men-explained |access-date=July 10, 2022 |website=Polygon |language=en-US |archive-date=July 19, 2019 |archive-url=https://web.archive.org/web/20190719123151/https://www.polygon.com/2018/7/25/17593516/video-game-culture-toxic-men-explained |url-status=live }}</ref> Also in July 2018, '']'' said that Gamergate's "success" "gave many on the extreme right a template for how to attack their perceived enemies" and that "The methods deployed in this ground-zero Gamergate event have since become standard practice for internet mobs wishing to attack seemingly anyone they believe to be a foe."<ref>{{cite news |last1=VanDerWerff |first1=Todd |last2=Romano |first2=Aja |date=July 27, 2018 |title=Alt-right internet mobs are attacking celebrities with their own jokes. The irony is stark. |work=Vox |url=https://www.vox.com/2018/7/27/17604604/alt-right-internet-mobs-shock-humor-gamergate-james-gunn-dan-harmon |access-date=February 3, 2021 |archive-date=February 13, 2021 |archive-url=https://web.archive.org/web/20210213095724/https://www.vox.com/2018/7/27/17604604/alt-right-internet-mobs-shock-humor-gamergate-james-gunn-dan-harmon |url-status=live}}</ref> As of 2018, "Not only are Gamergate supporters still active, but its most visible advocates seem to be thriving in the age of President Trump."{{sfnp|Nieborg|Foxman|2018|p=113}} | |||
===2019=== | |||
In January 2019, Talia Lavin of '']'' said that Gamergate was "a public test of weapons online trolls would use to inflict hell on anyone who they perceived as enemies" and that "Its tactics have only grown in sophistication in the intervening years."<ref name="Learn to code" /> | |||
In a retrospective for '']'' in August 2019, Evan Urquhart wrote that Gamergate was still active on Reddit and that its members continue to harass journalists. However, Urquhart also commented that Gamergate had not stopped socially-conscious games journalism, efforts to increase diversity in games, or individuals like Quinn and Sarkeesian.<ref>{{Cite web |last=Urquhart |first=Evan |date=August 23, 2019 |title=Gamergate Never Died |url=https://slate.com/technology/2019/08/gamergate-video-games-five-years-later.html |access-date=November 21, 2020 |website=Slate Magazine |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022180550/https://slate.com/technology/2019/08/gamergate-video-games-five-years-later.html |url-status=live}}</ref> In a retrospective for ''The New York Times'', Charlie Warzel said that "Gamergate is occasionally framed as a battle for the soul of the internet between a diverse, progressive set and an angry collection of white males who feel displaced. And it is that, too. But its most powerful legacy is as proof of concept of how to wage a ]."<ref name="Warzel">{{Cite news |last=Warzel |first=Charlie |date=August 18, 2019 |title=Gamergate Gave Us the Post-Truth Information War |department=Sunday Review |work=The New York Times |page=SR6 |url=https://www.nytimes.com/interactive/2019/08/15/opinion/what-is-gamergate.html |url-access=limited |issn=0362-4331 |access-date=September 10, 2021 |archive-date=July 2, 2023 |archive-url=https://web.archive.org/web/20230702142826/https://www.nytimes.com/interactive/2019/08/15/opinion/what-is-gamergate.html |url-status=live }}</ref> In a retrospective for ], Jon Evans stated that the mainstream media had not learned how to combat Gamergate-like strategies and criticized coverage from ''The New York Times'' in particular.<ref>{{Cite web |last=Evans |first=Jon |date=August 18, 2019 |title=The mainstream media have still not learned the lessons of Gamergate |url=https://techcrunch.com/2019/08/18/the-mainstream-media-have-still-not-learned-the-lessons-of-gamergate/ |url-status=live |archive-url=https://web.archive.org/web/20211117160143/https://techcrunch.com/2019/08/18/the-mainstream-media-have-still-not-learned-the-lessons-of-gamergate/ |archive-date=November 17, 2021 |access-date=September 10, 2021 |website=] }}</ref> In a retrospective for NPR, ] said that Gamergate "was a warning and a demonstration of how bad actors could abuse the power of social networks to achieve malicious ends."<ref>{{Cite news |last=Cornish |first=Audie |date=August 30, 2019 |title=How Gamergate Became A Template For Malicious Action Online |language=en |work=NPR.org |url=https://www.npr.org/2019/08/30/756034720/how-gamergate-became-a-template-for-malicious-action-online |access-date=August 28, 2022 |archive-date=August 28, 2022 |archive-url=https://web.archive.org/web/20220828214836/https://www.npr.org/2019/08/30/756034720/how-gamergate-became-a-template-for-malicious-action-online |url-status=live }}</ref> | |||
In a retrospective for ''Polygon'' in December 2019, Sarkeesian said that "GamerGate's real goals were expressed in the explicit racism, sexism, and transphobia of the ] the movement generated, and the posts its supporters wrote on the message boards where they organized and strategized. Later, the flimsiness of the 'ethics in games journalism' pretense would become a mocking meme signifying a bad faith argument. It would almost be funny, if GamerGate hadn't done so much harm, and caused so much lasting trauma." Sarkeesian also criticized the video game industry's response to Gamergate, saying that "The game industry's silence was shameful".<ref>{{Cite web |last=Sarkeesian |first=Anita |date=December 23, 2019 |title=Anita Sarkeesian looks back at GamerGate |url=https://www.polygon.com/2019/12/23/20976891/anita-sarkeesian-gamergate-review-feminist-frequency-game-industry |access-date=April 22, 2021 |website=Polygon |archive-date=April 22, 2021 |archive-url=https://web.archive.org/web/20210422042322/https://www.polygon.com/2019/12/23/20976891/anita-sarkeesian-gamergate-review-feminist-frequency-game-industry |url-status=live }}</ref> | |||
===2020–2021=== | |||
In a retrospective for ''Vox'' in January 2020, Aja Romano stated that police, businesses, and social media platforms are still susceptible to Gamergate-like tactics and that they would have to change in order to keep victims safe. Romano also stated that " insistence that it was about one thing (ethics in journalism) when it was about something else (harassing women) provided a case study for how extremists would proceed to drive ideological fissures through the foundations of democracy: by building a toxic campaign of hate beneath a veneer of denial."<ref name="VoxLessons" /> In September 2020, Kate Knibbs of ''Wired'' compared the backlash to the 2020 film '']'' with Gamergate, claiming that people were "using tactics favored by Gamergate like review bombing, online harassment, and calls for boycotts."<ref name=":4" /> | |||
In the ] of the ], Brianna Wu said that "everything I tried to get the FBI to act on in the aftermath of GamerGate has now come true{{nbsp}}... We told people that if social media companies like Facebook and Reddit did not tighten their policies about these communities of organized hate, that we were going to see violent insurrection in the United States{{nbsp}}... We told people that these communities were organizing online for violence and extremism. That, unfortunately, has proven to be true."<ref name="VoxLessons" /><ref>{{Cite web |date=January 13, 2021 |title=How the U.S. Capitol attack highlights the challenges of thwarting online right-wing extremism |url=https://www.pbs.org/newshour/politics/how-the-u-s-capitol-attack-highlights-the-challenges-of-thwarting-online-right-wing-extremism |access-date=January 18, 2021 |website=PBS NewsHour |archive-date=February 13, 2021 |archive-url=https://web.archive.org/web/20210213095727/https://www.pbs.org/newshour/politics/how-the-u-s-capitol-attack-highlights-the-challenges-of-thwarting-online-right-wing-extremism |url-status=live}}</ref> Donovan said that key figures in Gamergate worked to raise online fury ahead of the attack.<ref>{{cite web |first=Eliott C. |last=McLaughlin |access-date=March 16, 2021 |title=Violence at Capitol and beyond reignites debate over America's defense of extremist speech |url=https://www.cnn.com/2021/01/19/us/capitol-riots-speech-hate-extremist-first-amendment/index.html |quote=As an expert in online extremism and disinformation campaigns, she watched as{{nbsp}}... key figures in Gamergate and Charlottesville stoked online fury ahead of the attempted coup. |website=CNN |date=January 19, 2021 |archive-date=January 19, 2021 |archive-url=https://web.archive.org/web/20210119133542/https://www.cnn.com/2021/01/19/us/capitol-riots-speech-hate-extremist-first-amendment/index.html |url-status=live }}</ref> | |||
In August 2021, ], a computer scientist and professor at the ], said that "The important lasting, lingering impact of was it was one of the first grass-roots campaigns of harassment that had no real consequences for the people who did it".<ref name="Anders 2021" /> In October 2021, Andrew Paul of ''Input'' magazine said that Gamergate "is largely considered one of the biggest influences for today's spread of misinformation, unhinged online conspiracy movements, and right-wing reactionary trends." and that "Some of the most effective methods of weaponizing ] got their start within the Gamergate movement, along with doxxing tactics and harassment strategies."<ref>{{Cite web |last=Paul |first=Andrew |date=October 5, 2021 |title=Gamergate show in the works from one of the movement's original targets |url=https://www.inputmag.com/culture/gamergate-show-in-the-works-from-one-of-the-movements-original-targets |access-date=July 10, 2022 |website=Input |language=en |archive-date=May 27, 2022 |archive-url=https://web.archive.org/web/20220527163854/https://www.inputmag.com/culture/gamergate-show-in-the-works-from-one-of-the-movements-original-targets |url-status=live }}</ref> | |||
=== 2022–present === | |||
{{Overquotation|section=yes|lengthy=yes|date=July 2023}} | |||
In April 2022, David Emery of ] said that Gamergate is "considered by many a watershed event in the ascendancy of extremist personalities and tactics to online prominence" and that "Gamergate is regarded as emblematic of the deeply rooted sexist and reactionary attitudes observed not only in the male-dominated gaming industry of that time, but across the internet at large."<ref name=":2" /> Also in April, Caroline Sinders, a research fellow at the ], said that "Gamergate, for a lot of people, for mainstream culture, was the introduction to what doxxing is".<ref name=":02">{{Cite web |last=Tiffany |first=Kaitlyn |date=April 22, 2022 |title='Doxxing' Means Whatever You Want It To |url=https://www.theatlantic.com/technology/archive/2022/04/doxxing-meaning-libs-of-tiktok/629643/ |access-date=May 1, 2022 |website=] |archive-date=April 24, 2022 |archive-url=https://web.archive.org/web/20220424064731/https://www.theatlantic.com/technology/archive/2022/04/doxxing-meaning-libs-of-tiktok/629643/ |url-status=live }}</ref> In May 2022, ] of ] said that Gamergate resulted in a "massive wave of young people enter what had been an old man's world of ]."<ref>{{Cite web |last=Reeve |first=Elle |date=May 20, 2022 |title=How White 'replacement theory' evolved from elderly racists to teens online to the alleged inspiration for another racist mass homicide |url=https://www.cnn.com/2022/05/20/us/replacement-theory-white-supremacist-buffalo-shooter/index.html |access-date=June 19, 2022 |website=CNN |archive-date=June 19, 2022 |archive-url=https://web.archive.org/web/20220619043747/https://www.cnn.com/2022/05/20/us/replacement-theory-white-supremacist-buffalo-shooter/index.html |url-status=live }}</ref> Also in May, Katherine Denkinson of '']'' compared the backlash against ] and her supporters in her then-] against ] with Gamergate, claiming that "the anti-Amber train has been expertly commandeered by the alt-right.", while noting that Gamergate "was quickly co-opted by the alt-right to promote anti-feminist rhetoric."<ref>{{Cite web |last=Denkinson |first=Katherine |date=May 27, 2022 |title=From Gamergate to AmberTurd: alt-right hijacks the Depp v Heard trial |url=https://www.independent.co.uk/voices/depp-heard-trial-gamergate-amberturd-altright-b2088919.html |access-date=June 13, 2022 |website=] |language=en |archive-date=June 13, 2022 |archive-url=https://web.archive.org/web/20220613032957/https://www.independent.co.uk/voices/depp-heard-trial-gamergate-amberturd-altright-b2088919.html |url-status=live }}</ref> | |||
In November 2022, Brendan Sinclair of ] argued that Gamergate was a test to see "how much pushback a decentralized hate movement" would receive from the video game industry and condemned the industry's response to Gamergate as "Decry the tactics instead of the motivation". Sinclair attributed the video game industry's poor response to Gamergate and other forms of harassment "to cowardice and greed, a reluctance to take sides in any kind of argument lest they alienate potential customers.", as well as the industry's inability to properly treat "abuse and misogyny within its own ranks". Sinclair also noted that "in the years since Gamergate, we've seen a new golden age for conspiracy theories, disinformation and harassment campaigns, and unapologetic ] and racism as mainstream political views."<ref>{{Cite web |last=Sinclair |first=Brendan |date=2022-11-01 |title=Gamergate was a test and the industry failed |url=https://www.gamesindustry.biz/gamergate-was-a-test-and-the-industry-failed-opinion |access-date=2023-06-15 |website=] |language=en |archive-date=July 22, 2023 |archive-url=https://web.archive.org/web/20230722002622/https://www.gamesindustry.biz/gamergate-was-a-test-and-the-industry-failed-opinion |url-status=live }}</ref> | |||
Also in November 2022, Stacey Henley of ''TheGamer'' argued that "Gamergate has been one of the biggest lightning rods in political recruitment of the internet era, perhaps the single-largest. What's crucial is that the people involved never cared about Gamergate in the first place.{{nbsp}} All they cared about was being abusive to women." Henley also argued that "The blackpill movement, AKA the ], also has deep roots in Gamergate." Henley concluded his article by saying that "For a campaign that wanted to take politics out of gaming, Gamergate has injected gaming deep into the veins of our politics."<ref>{{Cite web |last=Henley |first=Stacey |date=2022-11-01 |title=The Attack On Nancy Pelosi Is Another Stark Reminder Of The Dangers Of Gamergate |url=https://www.thegamer.com/nancy-pelosi-attack-paul-david-depape-gamergate-qanon/ |access-date=2023-06-15 |website=TheGamer |language=en |archive-date=July 22, 2023 |archive-url=https://web.archive.org/web/20230722002622/https://www.thegamer.com/nancy-pelosi-attack-paul-david-depape-gamergate-qanon/ |url-status=live }}</ref> | |||
In June 2023, Alyssa Mercante of ''Kotaku'' argued that "Gaming was ripe for ", as the marginalization of women in games and the game industry, " with the lack of safeguards for women and other vulnerable groups on social platforms and it's not surprising that the industry became a nexus of very bad behavior." Mercante also argued that ] in particular continue to be "hotbeds of sexualized abuse".<ref>{{Cite web |last=Mercante |first=Alyssa |date=2023-06-08 |title=Video Game Conventions Are Still Hotbeds Of Sexualized Abuse |url=https://news.yahoo.com/video-game-conventions-still-hotbeds-164000370.html |access-date=2023-06-17 |website=Yahoo News |publisher=Kotaku |language=en-US |archive-date=June 17, 2023 |archive-url=https://web.archive.org/web/20230617003644/https://news.yahoo.com/video-game-conventions-still-hotbeds-164000370.html |url-status=live }}</ref> Also in June 2023, Miles Klee of '']'' compared contemporary backlash against "]" corporations, such as ] celebrating ], to the backlash against "social justice warriors" during Gamergate.<ref>{{Cite magazine |last=Klee |first=Miles |date=2023-06-14 |title=Outrage Over 'Call of Duty' LGBTQ Pride Brings Us Full Circle to Gamergate |url=https://www.rollingstone.com/culture/culture-features/call-of-duty-outrage-lgbtq-pride-gamergate-1234771626/ |access-date=2023-06-15 |magazine=Rolling Stone |language=en-US |archive-date=June 15, 2023 |archive-url=https://web.archive.org/web/20230615034643/https://www.rollingstone.com/culture/culture-features/call-of-duty-outrage-lgbtq-pride-gamergate-1234771626/ |url-status=live }}</ref> | |||
David DePape, who had ], ]'s husband, in October 2022, asserted in his trial that part of his turn to the far-right was his involvement with Gamergate.<ref>{{Cite web |last=Orland |first=Kyle |date=2023-11-16 |title=Pelosi attacker found guilty after pointing to Gamergate influence at trial |url=https://arstechnica.com/gaming/2023/11/at-trial-accused-pelosi-attacker-says-gamergate-led-him-to-far-right-conspiracies/ |access-date=2023-11-30 |website=] |language=en-us |archive-date=November 23, 2023 |archive-url=https://web.archive.org/web/20231123000456/https://arstechnica.com/gaming/2023/11/at-trial-accused-pelosi-attacker-says-gamergate-led-him-to-far-right-conspiracies/ |url-status=live }}</ref><ref name="SFGate What to know">{{cite news |last1=Bindman |first1=Ariana |last2=Bote |first2=Joshua |last3=Regimbal |first3=Alec |date=October 29, 2022 |title=What to know about alleged Pelosi attacker and his 'really creepy' group |website=SFGate |url=https://www.sfgate.com/politics/article/david-depape-alleged-pelosi-attacker-17542660.php |access-date=October 29, 2022 |archive-date=October 31, 2022 |archive-url=https://web.archive.org/web/20221031114604/https://www.sfgate.com/politics/article/david-depape-alleged-pelosi-attacker-17542660.php |url-status=live }}</ref> | |||
In March 2024, the online backlash to narrative development studio ] was compared to Gamergate by media outlets, being dubbed "Gamergate 2.0" by '']'',<ref>{{cite news |last=Coleman |first=Theara |title=Gamergate 2.0: Extremism in video games sees another reckoning |url=https://theweek.com/culture-life/personal-technology/games/gamergate-2-extremism-video-games |access-date=March 25, 2024 |work=theweek |date=March 22, 2024 |language=en}}</ref> '']'',<ref>{{cite magazine |last=Farokhmanesh |first=Megan |title=The Small Company at the Center of 'Gamergate 2.0' |url=https://www.wired.com/story/sweet-baby-video-games-harassment-gamergate/ |access-date=March 25, 2024 |magazine=Wired |date=March 14, 2024}}</ref> and '']''.<ref>{{cite news |last=Parrish |first=Ash |title=The return of Gamergate is smaller and sadder |url=https://www.theverge.com/2024/3/18/24104799/gamergate-2024-sweet-baby-inc-diversity |access-date=March 25, 2024 |work=The Verge |date=March 18, 2024 |language=en}}</ref> | |||
==See also== | |||
* {{anl|Comicsgate}} | |||
* {{anl|Manosphere}} | |||
* {{Anl|Ligue du LOL}} accused of coordinated harassment using social media | |||
* ] | |||
==Notes== | |||
{{notelist}} | {{notelist}} | ||
==References== | |||
{{reflist|30em|refs= | {{reflist|30em|refs= | ||
<ref name="new yorker">{{cite web | url = http://www.newyorker.com/tech/elements/zoe-quinns-depression-quest | title = Zoe Quinn’s Depression Quest | first = Simon | last = Parkin | date = September 9, 2014 | accessdate = September 15, 2014 | work = ] }}</ref> | |||
<ref name="Parkin">{{cite magazine |url=https://www.newyorker.com/tech/annals-of-technology/zoe-quinns-depression-quest |title=Zoe Quinn's Depression Quest |first=Simon |last=Parkin |date=September 9, 2014 |magazine=The New Yorker |archive-url=https://web.archive.org/web/20181110050708/https://www.newyorker.com/tech/annals-of-technology/zoe-quinns-depression-quest |archive-date=November 10, 2018 |url-status=live |url-access=limited}}</ref> | |||
<ref name=AEI>{{cite web| url=https://www.youtube.com/watch?v=9MxqSwzFy5w| title=Are Video Games Sexist?| author=Christina Hoff Sommers| work=American Enterprise Institute|date=September 16, 2014| accessdate=September 23, 2014}}.</ref> | |||
<ref name=CinemaBlend>{{cite web| url=http://www.cinemablend.com/games/GamerGate-Everyone-Hates-Each-Other-I-Really-Tired-67039.html| title=GamerGate: Everyone Hates Each Other And I'm Really Tired| author=Peter Haas| work=Cinema Blend| date=August 31, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name=Escapist4chan>{{cite web |url=http://www.escapistmagazine.com/news/view/137293-Exclusive-Zoe-Quinn-Posts-Chat-Logs-Debunking-GamerGate-4Chan-and-Quinn-Respond |title=Exclusive: 4Chan and Quinn Respond to Gamergate Chat Logs |last=Tito |first=Greg |work=] |date=September 7, 2014 |access-date=September 14, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140910220217/http://www.escapistmagazine.com/news/view/137293-Exclusive-Zoe-Quinn-Posts-Chat-Logs-Debunking-GamerGate-4Chan-and-Quinn-Respond |archive-date=September 10, 2014}}</ref> | |||
<ref name=Escapist4chan>{{cite web|url=http://www.escapistmagazine.com/news/view/137293-Exclusive-Zoe-Quinn-Posts-Chat-Logs-Debunking-GamerGate-4Chan-and-Quinn-Respond|title=Exclusive: 4Chan and Quinn Respond to Gamergate Chat Logs|last=Tito|first=Greg|publisher=]|date=September 7, 2014|accessdate=September 14, 2014}}</ref> | |||
<ref name=WaPo>{{cite news | |
<ref name=WaPo>{{cite news |url=https://www.washingtonpost.com/news/morning-mix/wp/2014/09/12/with-gamergate-the-video-game-industrys-growing-pains-go-viral/ |title=With #GamerGate, the video-game industry's growing pains go viral |first=Sarah |last=Kaplan |date=September 12, 2014 |access-date=September 14, 2014 |newspaper=] |url-status=live |archive-url=https://web.archive.org/web/20140913163556/http://www.washingtonpost.com/news/morning-mix/wp/2014/09/12/with-gamergate-the-video-game-industrys-growing-pains-go-viral/ |archive-date=September 13, 2014 |url-access=limited}}</ref> | ||
<ref name=beast>{{cite web|last1=Marcotte|first1=Amanda|authorlink=Amanda Marcotte|title=Gaming Misogyny Gets Infinite Lives: Zoe Quinn, Virtual Rape, and Sexism|url=http://www.thedailybeast.com/articles/2014/08/22/gaming-misogyny-gets-infinite-lives-zoe-quinn-virtual-rape-and-sexism.html|date=August 22, 2014|accessdate=September 29, 2014}}</ref> | |||
<ref name=dot>{{cite web|last1=Romano|first1=Aja|title=The sexist crusade to destroy game developer Zoe Quinn|url=http://www.dailydot.com/geek/zoe-quinn-depression-quest-gaming-sex-scandal/| |
<ref name=dot>{{cite web |last1=Romano |first1=Aja |title=The sexist crusade to destroy game developer Zoe Quinn |url=http://www.dailydot.com/geek/zoe-quinn-depression-quest-gaming-sex-scandal/ |work=] |date=August 20, 2014 |access-date=September 2, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140902230229/http://www.dailydot.com/geek/zoe-quinn-depression-quest-gaming-sex-scandal/ |archive-date=September 2, 2014}}</ref> | ||
<ref name=Forbes>{{cite web| url=http://www.forbes.com/sites/erikkain/2014/09/04/gamergate-a-closer-look-at-the-controversy-sweeping-video-games/| title=GamerGate: A Closer Look At The Controversy Sweeping Video Games| author=Erik Kain| work=]| date=September 4, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name="wapost 8chan">{{cite news |url=https://www.washingtonpost.com/news/the-intersect/wp/2015/01/13/this-is-what-happens-when-you-create-an-online-community-without-any-rules/ |title=This is what happens when you create an online community without any rules |newspaper=The Washington Post |first=Caitlin |last=Dewey |date=January 13, 2015 |access-date=January 13, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150113222648/http://www.washingtonpost.com/news/the-intersect/wp/2015/01/13/this-is-what-happens-when-you-create-an-online-community-without-any-rules/ |archive-date=January 13, 2015 |url-access=limited}}</ref> | |||
<ref name=BI>{{cite web| url=http://www.businessinsider.com/fed-up-game-developers-sign-open-letter-2014-9| title=Game Developers Are Finally Stepping Up To Change Their Hate-Filled Industry| first1=Karyne| last1=Levy| work=]| date=September 2, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name=Kubas-Meyer>{{cite news|last1=Kubas-Meyer|first1=Alec|title=Death of ‘Gamer’ Identity: How Hardcore Trolls Pwned Themselves|url=http://www.buzzfeed.com/josephbernstein/why-the-gamer-rebellion-wont-last-very-long#2jmo31j|accessdate=September 22, 2014|publisher=]|date=September 17, 2014}}</ref> | |||
<ref name=BI>{{cite web |url=http://www.businessinsider.com/fed-up-game-developers-sign-open-letter-2014-9 |title=Game Developers Are Finally Stepping Up To Change Their Hate-Filled Industry |first1=Karyne |last1=Levy |work=] |date=September 2, 2014 |access-date=September 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140905042227/http://www.businessinsider.com/fed-up-game-developers-sign-open-letter-2014-9 |archive-date=September 5, 2014}}</ref> | |||
<ref name=Bernstein>{{cite news|last1=Bernstein|first1=Joseph|title=Why The Gamer Rebellion Won’t Last Very Long|url=http://www.buzzfeed.com/josephbernstein/why-the-gamer-rebellion-wont-last-very-long#2jmo31j|accessdate=September 22, 2014|publisher=]|date=September 2, 2014}}</ref> | |||
<ref name=Ars>{{Cite web | url = http://arstechnica.com/gaming/2014/09/new-chat-logs-show-how-4chan-users-pushed-gamergate-into-the-national-spotlight/ | title = Chat logs show how 4chan users created #GamerGate controversy | publisher = ] | date = September 9, 2014 | accessdate = September 14, 2014 | first = Casey | last = Johnson }}</ref> | |||
<ref name="Johnston September 2014">{{cite web |url=https://arstechnica.com/gaming/2014/09/new-chat-logs-show-how-4chan-users-pushed-gamergate-into-the-national-spotlight/ |title=Chat logs show how 4chan users created #GamerGate controversy |work=] |date=September 9, 2014 |first=Casey |last=Johnston |url-status=live |archive-url=https://web.archive.org/web/20140913121615/http://arstechnica.com/gaming/2014/09/new-chat-logs-show-how-4chan-users-pushed-gamergate-into-the-national-spotlight/ |archive-date=September 13, 2014}}</ref> | |||
<ref name=Vox>{{cite web|last1=VanDerWerff |first1=Todd|title=#GamerGate: Here's why everybody in the video game world is fighting|url=http://www.vox.com/2014/9/6/6111065/gamergate-explained-everybody-fighting|publisher=Vox|accessdate=September 7, 2014|date=September 6, 2014}}</ref> | |||
<ref name=BF>{{cite web| url=http://www.buzzfeed.com/josephbernstein/gaming-is-leaving-gamers-behind#39nd5fd| title=Gaming Is Leaving "Gamers" Behind| author=Joseph Bernstein| work=]| date=August 28, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name=Vox>{{cite web |last1=VanDerWerff |first1=Todd |title=#GamerGate: Here's why everybody in the video game world is fighting |url=https://www.vox.com/2014/9/6/6111065/gamergate-explained-everybody-fighting |work=] |access-date=December 19, 2014 |date=October 13, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141218162300/http://www.vox.com/2014/9/6/6111065/gamergate-explained-everybody-fighting |archive-date=December 18, 2014}}</ref> | |||
<ref name=Time>{{cite web| url=http://time.com/3274247/video-game-culture-war/| title=Sexism, Lies, and Video Games: The Culture War Nobody Is Winning| author=Leigh Alexander| work=]| date=September 5, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name=LATimes>{{cite web| url=http://herocomplex.latimes.com/games/gamergate-related-controversy-reveals-ugly-side-of-gaming-community/| title=Hero Complex: Gamergate-related controversy reveals ugly side of gaming community| author=Todd Martens| work=]| date=September 6, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name= |
<ref name=Time>{{cite news |url=https://time.com/3274247/video-game-culture-war/ |title=Sexism, Lies, and Video Games: The Culture War Nobody Is Winning |last=Alexander |first=Leigh |author-link=Leigh Alexander (journalist) |magazine=] |date=September 5, 2014 |access-date=September 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140907004104/https://time.com/3274247/video-game-culture-war/ |archive-date=September 7, 2014 |url-access=limited}}</ref> | ||
<ref name=DailyDot>{{cite web| url=http://www.dailydot.com/geek/zoe-quinn-outs-4chan-behind-gamergate/| title=Zoe Quinn claims 4chan was behind GamerGate the whole time| author=Aja Romano| work=]| date=September 6, 2014| accessdate=September 7, 2014}}</ref> | |||
<ref name= |
<ref name=LATimes>{{cite web |url=http://herocomplex.latimes.com/games/gamergate-related-controversy-reveals-ugly-side-of-gaming-community/ |title=Hero Complex: Gamergate-related controversy reveals ugly side of gaming community |last=Martens |first=Todd |work=] |date=September 6, 2014 |access-date=September 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140906205443/http://herocomplex.latimes.com/games/gamergate-related-controversy-reveals-ugly-side-of-gaming-community/ |archive-date=September 6, 2014}}</ref> | ||
<ref name=GuardianKS>{{cite web | url = http://www.theguardian.com/technology/2014/sep/03/gamergate-corruption-games-anita-sarkeesian-zoe-quinn | title = Gamergate: the community is eating itself but there should be room for all | first = Keith | last = Stewart | date = September 3, 2014 | accessdate = September 14, 2014 | work = ]}}</ref> | |||
<ref name= |
<ref name=BBC>{{cite web |url=https://www.bbc.co.uk/news/technology-29028236 |title=Gamers take a stand against misogyny after death threats |last=Rawlinson |first=Kevin |work=] |date=September 2, 2014 |access-date=September 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140907195908/http://www.bbc.co.uk/news/technology-29028236 |archive-date=September 7, 2014}}</ref> | ||
<ref name="telegraph">{{cite web | url = http://www.telegraph.co.uk/women/womens-life/11082629/Gamergate-Misogyny-death-threats-and-a-mob-of-angry-trolls-Inside-the-dark-world-of-video-games.html | title = Misogyny, death threats and a mob of trolls: Inside the dark world of video games with Zoe Quinn - target of #GamerGate | first = Radhika | last = Sanghani | date = September 10, 2014 | accessdate = September 14, 2014 | work = ] }}</ref> | |||
<ref name=DailyDot>{{cite web |url=http://www.dailydot.com/geek/zoe-quinn-outs-4chan-behind-gamergate/ |title=Zoe Quinn claims 4chan was behind GamerGate the whole time |last=Romano |first=Aja |work=The Daily Dot |date=September 6, 2014 |access-date=September 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140907080614/http://www.dailydot.com/geek/zoe-quinn-outs-4chan-behind-gamergate/ |archive-date=September 7, 2014}}</ref> | |||
<ref name=Jazeera>{{cite web | title = #GamerGate: Misogyny or corruption in the gaming community? | url = http://stream.aljazeera.com/story/201409032102-0024126 | date = September 3, 2014 | accessdate = September 3, 2014 | publisher = ] }}</ref> | |||
<ref name=KotakuRefuted>{{cite web|url=http://kotaku.com/in-recent-days-ive-been-asked-several-times-about-a-pos-1624707346|title=In recent days I've been asked several times|first=Stephen|last=Totilo|publisher=]|date=August 20, 2014|accessdate=September 10, 2014}}</ref> | |||
<ref name="gs fish">{{cite web |url=http://www.gamespot.com/articles/phil-fish-selling-rights-to-fez-after-being-hacked/1100-6421882/ |title=Phil Fish Selling Rights to Fez After Being Hacked |work=] |publisher=] |date=August 23, 2014 |access-date=September 6, 2014 |first=Emanuel |last=Maiberg |url-status=live |archive-url=https://web.archive.org/web/20140902025359/http://www.gamespot.com/articles/phil-fish-selling-rights-to-fez-after-being-hacked/1100-6421882/ |archive-date=September 2, 2014}}</ref> | |||
<ref name=KotakuGJ>{{cite web|url=http://tmi.kotaku.com/the-indie-game-reality-tv-show-that-went-to-hell-1555599284|title=The Indie Game Reality TV Show That Went To Hell| first=Nathan| last=Grayson| work=]|date=March 31, 2014|accessdate=September 15, 2014}}</ref> | |||
<ref name=KotakuDQ>{{cite web|url=http://kotaku.com/depression-quest-the-thoughtful-game-about-mental-heal-1476630988|title="Depression Quest, the thoughtful game about mental health..."| first=Patricia| last=Hernandez| work=]|date=December 4, 2013|accessdate=September 15, 2014}}</ref> | |||
<ref name= |
<ref name=GuardianJF>{{cite web |url=https://www.theguardian.com/technology/2014/sep/01/how-to-attack-a-woman-who-works-in-video-games |title=How to attack a woman who works in video gaming |first=Jenn |last=Frank |work=The Guardian |date=September 1, 2014 |access-date=September 18, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140917083214/http://www.theguardian.com/technology/2014/sep/01/how-to-attack-a-woman-who-works-in-video-games |archive-date=September 17, 2014}}</ref> | ||
<ref name="TheStar">{{cite web | url = http://www.thestar.com/news/gta/2012/07/10/gamer_campaign_against_anita_sarkeesian_catches_toronto_feminist_in_crossfire.html | publisher = TheStar.com | title = Gamer campaign against Anita Sarkeesian catches Toronto feminist in crossfire | first = Katherine | last = Fernandez-Blance | date = July 10, 2012 |accessdate=September 10, 2014}}</ref> | |||
<ref name="EscapistSchubertInterview">{{cite interview |url=http://www.escapistmagazine.com/articles/view/video-games/gamergate-interviews/12390-Damion-Schubert-GamerGate-Interview |title="Damion Schubert" GamerGate Interview |last=Schubert |first=Damion |interviewer=<!-- Uncredited Escapist staff --> |date=October 10, 2014 |work=The Escapist |access-date=December 21, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141222091440/http://www.escapistmagazine.com/articles/view/video-games/gamergate-interviews/12390-Damion-Schubert-GamerGate-Interview |archive-date=December 22, 2014}}</ref> | |||
<ref name="TorontoExclusive">{{cite web | url = http://www.torontostandard.com/technology/exclusive-anita-sarkeesian-responds-to-beat-up-game-online-harassment-and-stephanie-guthries-death-threats | publisher = Toronto Standard | title = EXCLUSIVE: Anita Sarkeesian Responds to Beat Up Game, Online Harassment, and Death Threats on Stephanie Guthrie | first = Sheena | last = Lyonnais | date = July 10, 2012 |accessdate=September 10, 2014}}</ref> | |||
<ref name=CinemaBlendEscapist>{{cite web|url=http://www.cinemablend.com/games/Escapist-Destructoid-Update-Their-Policies-Ethics-Light-GamerGate-67219.html|title=The Escapist, Destructoid Update Their Policies, Ethic In Light of #GamerGate|first=William|last=Usher|publisher=CinemaBlend|date=September 15, 2014|accessdate=September 16, 2014}}</ref> | |||
<ref name="telegraph">{{cite news |url=https://www.telegraph.co.uk/women/womens-life/11082629/Gamergate-Misogyny-death-threats-and-a-mob-of-angry-trolls-Inside-the-dark-world-of-video-games.html |title=Misogyny, death threats and a mob of trolls: Inside the dark world of video games with Zoe Quinn — target of #GamerGate |first=Radhika |last=Sanghani |date=September 10, 2014 |access-date=September 14, 2014 |work=The Daily Telegraph |url-status=live |archive-url=https://web.archive.org/web/20140913224532/http://www.telegraph.co.uk/women/womens-life/11082629/Gamergate-Misogyny-death-threats-and-a-mob-of-angry-trolls-Inside-the-dark-world-of-video-games.html |archive-date=September 13, 2014 |url-access=limited}}</ref> | |||
<ref name=TChack>{{cite web|url=http://techcrunch.com/2014/08/25/indiegogo-campaign-hacked-this-weekend-but-wasnt-part-of-a-widespread-attack/|title=Indiegogo Campaign Hacked This Weekend, But Wasn’t Part Of A Widespread Attack - TechCrunch|date=25 August 2014| first=Sarah| last=Perez| work=]|date=August 25, 2014|accessdate=September 15, 2014}}</ref> | |||
<ref name=APGN>{{cite web|url=http://apgnation.com/archives/2014/09/09/6977/truth-gaming-interview-fine-young-capitalists|title=#GamerGate: An Interview with The Fine Young Capitalists| first=Nicole|last=Seraphita | work=APGNation|accessdate=September 16, 2014|date=September 9, 2014}}</ref> | |||
<ref name=PolygonFBI>{{ |
<ref name=PolygonFBI>{{cite web |url=http://www.polygon.com/2014/9/4/6105185/fbi-game-developer-harassment |title=FBI working with game developer association to combat online harassment |first=Brian |last=Crecente |date=September 4, 2014 |access-date=September 15, 2014 |work=] |url-status=live |archive-url=https://web.archive.org/web/20140908004144/http://www.polygon.com/2014/9/4/6105185/fbi-game-developer-harassment |archive-date=September 8, 2014}}</ref> | ||
<ref name=VoxConfuse>{{Cite web | url = http://www.vox.com/xpress/2014/9/15/6149965/gamergate-explained-short | title = The confusion around #GamerGate explained, in three short paragraphs | publisher = ] | date = September 15, 2014 | accessdate = September 15, 2014 | first = Todd | last = VanDerWerff }}</ref> | |||
<ref name= |
<ref name=VoxConfuse>{{cite web |url=https://www.vox.com/xpress/2014/9/15/6149965/gamergate-explained-short |title=The confusion around #GamerGate explained, in three short paragraphs |date=September 15, 2014 |access-date=September 15, 2014 |first=Emily |last=VanDerWerff |url-status=live |archive-url=https://web.archive.org/web/20140917040345/http://www.vox.com/xpress/2014/9/15/6149965/gamergate-explained-short |archive-date=September 17, 2014}}</ref> | ||
<ref name=MetalEater1>{{cite web|url=http://metaleater.com/video-games/feature/gamers-live-an-in-depth-analysis-of-gamergate|title=Gamers Live: An In-Depth Analysis of GamerGate |first=Liana |last=Kerzner |work=MetalEater.com |date=September 12, 2014|accessdate=September 15, 2014}}</ref> | |||
<ref name=VergeXOXO>{{cite web |last=Newton |first=Casey |url=https://www.theverge.com/2014/9/13/6145169/anita-sarkeesian-shares-the-most-radical-thing-you-can-do-to-support |title=Anita Sarkeesian shares the most radical thing you can do to support women online |date=September 13, 2014 |work=] |access-date=September 15, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140915030154/http://www.theverge.com/2014/9/13/6145169/anita-sarkeesian-shares-the-most-radical-thing-you-can-do-to-support |archive-date=September 15, 2014}}</ref> | |||
<ref name=goldman>{{cite news|url=http://www.onthemedia.org/story/my-attempt-write-about-gamergate/|title=My Attempt To Write About "Gamergate"|first=Alex | last = Goldman|work=On The Media|accessdate=September 15, 2014|date=September 5, 2014}}</ref> | |||
<ref name=Vice>{{cite news|last1=Ringo|first1=Allegra|title=Meet the Female Gamer Mascot Born of Anti-Feminist Internet Drama|url=http://www.vice.com/read/meet-the-female-gamer-mascot-created-by-anti-feminists-828|accessdate=September 16, 2014|publisher='']''|date=August 28, 2014}}</ref> | |||
<ref name="gamesindustry women">{{cite web |url=http://www.gamesindustry.biz/articles/2014-04-24-women-increasing-representation-among-us-gamers-esa |title=Women increasing representation among US gamers—ESA |work=] |date=April 24, 2014 |access-date=January 8, 2015 |first=Brendan |last=Sinclair |url-status=live |archive-url=https://web.archive.org/web/20150110213740/http://www.gamesindustry.biz/articles/2014-04-24-women-increasing-representation-among-us-gamers-esa |archive-date=January 10, 2015}}</ref> | |||
<ref name=ViceQuinn>{{cite web| url=http://www.vice.com/read/we-talked-to-zoe-quinn-about-whats-next-for-the-gaming-world-999| title=Zoe Quinn Told Us What Being Targeted By Every Troll In The World Feels Like| first=Mike| last=Pearl| work=]| date=September 12, 2014| accessdate=September 21, 2014}}</ref> | |||
<ref name=Plunkett>{{cite news|last1=Plunkett|first1=Luke|title=We Might Be Witnessing The 'Death of An Identity'|url=http://kotaku.com/we-might-be-witnessing-the-death-of-an-identity-1628203079|accessdate=September 22, 2014|publisher=]|date=August 28, 2014}}</ref> | |||
<ref name=goldman>{{cite news |url=http://www.onthemedia.org/story/my-attempt-write-about-gamergate/ |title=My Attempt To Write About "Gamergate" |first=Alex |last=Goldman |work=] |publisher=] |access-date=September 15, 2014 |date=September 5, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140916104005/http://www.onthemedia.org/story/my-attempt-write-about-gamergate/ |archive-date=September 16, 2014}}</ref> | |||
<ref name=Gamasutra>{{cite news|last1=Alexander|first1=Leigh|title='Gamers' don't have to be your audience. 'Gamers' are over.|url=http://www.gamasutra.com/view/news/224400/Gamers_dont_have_to_be_your_audience_Gamers_are_over.php|accessdate=September 22, 2014|publisher=]|date=August 28, 2014}}</ref> | |||
<ref name=Johnston>{{cite news|last1=Johnston|first1=Casey|title=The death of the “gamers” and the women who “killed” them|url=http://arstechnica.com/gaming/2014/08/the-death-of-the-gamers-and-the-women-who-killed-them/|accessdate=September 22, 2014|publisher=]|date=August 28, 2014}}</ref> | |||
<ref name= |
<ref name=Vice>{{cite news |last1=Ringo |first1=Allegra |title=Meet the Female Gamer Mascot Born of Anti-Feminist Internet Drama |url=https://www.vice.com/read/meet-the-female-gamer-mascot-created-by-anti-feminists-828 |access-date=September 16, 2014 |work=] |date=August 28, 2014 |url-status=live |archive-url=https://web.archive.org/web/20160114083321/http://www.vice.com/read/meet-the-female-gamer-mascot-created-by-anti-feminists-828 |archive-date=January 14, 2016}}</ref> | ||
<ref name=LeMonde>{{cite news| url=http://www.lemonde.fr/pixels/article/2014/09/15/derriere-le-gamersgate-un-groupe-antifeministe_4485191_4408996.html| author=William Audureau| title=Derrière le #GamerGate, une nébuleuse antiféministe| accessdate=September 26, 2014| publisher=]| date=September 15, 2014}}</ref> | |||
<ref name=ViceQuinn>{{cite web |url=https://www.vice.com/read/we-talked-to-zoe-quinn-about-whats-next-for-the-gaming-world-999 |title=Zoe Quinn Told Us What Being Targeted By Every Troll in the World Feels Like |first=Mike |last=Pearl |work=Vice |date=September 12, 2014 |access-date=September 21, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140920221218/http://www.vice.com/read/we-talked-to-zoe-quinn-about-whats-next-for-the-gaming-world-999 |archive-date=September 20, 2014}}</ref> | |||
<ref name=LeMondeCHS>{{cite news| url=http://www.lemonde.fr/pixels/article/2014/09/17/christina-hoff-sommers-figure-de-proue-feminine-du-gamergate_4488856_4408996.html | author=William Audureau| title=Christina Hoff Sommers, figure de proue féminine du GamerGate| accessdate=September 26, 2014| publisher=]| date=September 17, 2014}}</ref> | |||
<ref name=Paste>{{cite news|last1=Martin|first1=Garrett|title=Why We Didn't Want to Talk About "GamerGate"|url=http://www.pastemagazine.com/articles/2014/09/why-we-didnt-want-to-talk-about-gamergate.html|accessdate=September 22, 2014|publisher=]|date=September 4, 2014}}</ref> | |||
<ref name=Plunkett>{{cite news |last1=Plunkett |first1=Luke |title=We Might Be Witnessing The 'Death of An Identity' |url=http://kotaku.com/we-might-be-witnessing-the-death-of-an-identity-1628203079 |access-date=September 22, 2014 |work=Kotaku |date=August 28, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140920224947/http://kotaku.com/we-might-be-witnessing-the-death-of-an-identity-1628203079 |archive-date=September 20, 2014}}</ref> | |||
<ref name="Marketplace">{{cite web|url=http://www.marketplace.org/topics/tech/questions-raised-over-bullying-gaming-community|title=Questions raised over bullying in the gaming community|last=King|first=Noel|date=September 10, 2014|work=]|accessdate=September 22, 2014}}</ref> | |||
<ref name=TheIndependent> {{cite web | title= Zoe Quinn and the orchestrated campaign of harassment from some 'gamers' | author= Tom Mendelsohn | publisher=] | date= September 5, 2014 | url=http://www.independent.co.uk/voices/comment/zoe-quinn-and-the-orchestrated-campaign-of-harassment-from-some-gamers-9715427.html|accessdate=September 10, 2014}}</ref> | |||
<ref name="Johnston August 2014">{{cite news |last=Johnston |first=Casey |title=The death of the "gamers" and the women who "killed" them |url=https://arstechnica.com/gaming/2014/08/the-death-of-the-gamers-and-the-women-who-killed-them/ |access-date=September 22, 2014 |work=Ars Technica |date=August 28, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140920200435/http://arstechnica.com/gaming/2014/08/the-death-of-the-gamers-and-the-women-who-killed-them/ |archive-date=September 20, 2014}}</ref> | |||
<ref name=TC2> {{cite web | url=http://techcrunch.com/2014/09/25/gamergate-an-issue-with-2-sides/ | title=#GamerGate – An Issue With Two Sides | author= Allum Bokhari | publisher=] | accessdate= September 27, 2014|date=September 25, 2014}}</ref> | |||
<-- <ref name=Venturebeat>{{cite web | title = Sexism and misogyny are gaming’s status quo | publisher = ] | author = Rus McLaughlin | url = http://venturebeat.com/2011/02/15/sexism-and-misogyny-are-gamings-status-quo/ |date=February 15, 2011|accessdate=September 28, 2014}}</ref> --> | |||
<ref name="ars swatting">{{cite web |url=https://arstechnica.com/tech-policy/2015/01/8chan-tries-swatting-gamergate-critic-sends-cops-to-an-old-address/ |title=8chan user offers to "swat" GamerGate critic, cops sent to an old address |first=Nathan |last=Mattise |date=January 4, 2015 |access-date=January 13, 2015 |work=Ars Technica |url-status=live |archive-url=https://web.archive.org/web/20150112210635/http://arstechnica.com/tech-policy/2015/01/8chan-tries-swatting-gamergate-critic-sends-cops-to-an-old-address/ |archive-date=January 12, 2015}}</ref> | |||
<ref name=Usher>{{cite web|last1=Usher|first1=William|title=#NotYourShield Hashtag Shows Multi-Cultural Support For GamerGate|url=http://www.cinemablend.com/games/-NotYourShield-Hashtag-Shows-Multi-Cultural-Support-GamerGate-67119.html|website=http://www.cinemablend.com|publisher=Cinema Blend|accessdate=September 30, 2014|date=September 10, 2014}}</ref> | |||
<ref name=MetalEater2>{{cite web|url=http://metaleater.com/video-games/feature/the-darker-side-of-gamergate|title=The Darker Side of GamerGate|last=Kerzner|first=Liana|work=MetalEater.com|date=September 29, 2014|accessdate=September 30, 2014}}</ref> | |||
<ref name="guardian swatting">{{cite web |url=https://www.theguardian.com/technology/2015/jan/13/gamergate-hits-new-low-with-attempts-to-send-swat-teams-to-critics |title=Gamergate hits new low with attempts to send Swat teams to critics |work=The Guardian |date=January 13, 2015 |access-date=January 13, 2015 |first=Alex |last=Hern |url-status=live |archive-url=https://web.archive.org/web/20150113170700/http://www.theguardian.com/technology/2015/jan/13/gamergate-hits-new-low-with-attempts-to-send-swat-teams-to-critics |archive-date=January 13, 2015}}</ref> | |||
<ref name=TheWeek>{{cite web|url=http://theweek.com/article/index/267333/how-to-stop-misogynists-from-terrorizing-the-world-of-gamers|title=How to stop misogynists from terrorizing the world of gamers|work=]|date=September 2, 2014|accessdate=October 1, 2014}}</ref> | |||
<ref name=IPR>{{cite web|url=http://iowapublicradio.org/post/engaging-gamergate-there-fear-going-it-woman|title=Engaging in #GamerGate: "There is that fear going into it, as a woman"|publisher=]|date=September 30, 2014|accessdate=October 1, 2014}}</ref> | |||
<ref name= |
<ref name=MetalEater2>{{cite web |url=http://metaleater.com/video-games/feature/the-darker-side-of-gamergate |title=The Darker Side of GamerGate |last=Kerzner |first=Liana |work=MetalEater |date=September 29, 2014 |access-date=September 30, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141003170400/http://metaleater.com/video-games/feature/the-darker-side-of-gamergate |archive-date=October 3, 2014}}</ref> | ||
<ref name=VergeFish>{{Cite web | url = http://www.theverge.com/2013/7/27/4563738/fez-ii-abruptly-canceled-after-developer-phil-fish-explodes-in-rage | title = 'Fez II' abruptly canceled after developer Phil Fish explodes in rage on Twitter | first = Sean | last = Hollister | publisher = ] | date = August 27, 2014 | accessdate = September 19, 2014 }}</ref> | |||
<ref name=TheWeek>{{cite web |last=Cooper |first=Ryan |url=https://theweek.com/article/index/267333/how-to-stop-misogynists-from-terrorizing-the-world-of-gamers |title=How to stop misogynists from terrorizing the world of gamers |work=] |date=September 2, 2014a |access-date=October 1, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140930192756/http://theweek.com/article/index/267333/how-to-stop-misogynists-from-terrorizing-the-world-of-gamers |archive-date=September 30, 2014}}</ref> | |||
<ref name=FishPaste>{{cite news|last1=Vorel|first1=Jim|title=Fez Creator Phil Fish and Polytron Corporation Hacked, Doxxed|url=http://www.pastemagazine.com/articles/2014/08/fez-creator-phil-fish-and-polytron-corporation-hac-1.html|accessdate=2 October 2014|publisher=]|date=22 August 2014}}</ref> | |||
<ref name=DailyFish>{{cite news|last1=Romano|first1=Aja|title=4chan hacks and doxes Zoe Quinn's biggest supporter|url=http://www.dailydot.com/geek/4chan-hacks-phil-fish-over-his-defense-of-zoe-quinn/|accessdate=2 October 2014|publisher=]|date=22 August 2014}}</ref> | |||
<ref name=IPR>{{cite web |last1=Kieffer |first1=Ben |last2=Woodbury |first2=Emily |url=http://iowapublicradio.org/post/engaging-gamergate-there-fear-going-it-woman |title=Engaging in #GamerGate: "There is that fear going into it, as a woman" |work=] |date=September 30, 2014 |access-date=October 1, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141004055950/http://iowapublicradio.org/post/engaging-gamergate-there-fear-going-it-woman |archive-date=October 4, 2014}}</ref> | |||
<ref name=NPR>{{Cite web | url = http://www.npr.org/blogs/alltechconsidered/2014/09/24/349835297/-gamergate-controversy-fuels-debate-on-women-and-video-games | title = #Gamergate Controversy Fuels Debate On Women And Video Games | first = Nate | last = Rott | date = September 24, 2014 | accessdate = September 25, 2014 | publisher = ] | work = ] }}</ref> | |||
<ref name=VergeNod>{{cite web | url = http://www.theverge.com/2014/10/2/6886747/intel-buckles-to-anti-feminist-campaign-by-pulling-ads-from-gaming | title= Intel buckles to anti-feminist campaign by pulling ads from gaming site | first = Rich | last = McCormick | date = October 2, 2014 | accessdate = October 2, 2014 | publisher = ] }}</ref> | |||
<ref name=FishPaste>{{cite news |last1=Vorel |first1=Jim |title=Fez Creator Phil Fish and Polytron Corporation Hacked, Doxxed |url=https://pastemagazine.com/articles/2014/08/fez-creator-phil-fish-and-polytron-corporation-hac-1.html |access-date=October 2, 2014 |work=] |publisher=] |date=August 22, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141006084021/http://www.pastemagazine.com/articles/2014/08/fez-creator-phil-fish-and-polytron-corporation-hac-1.html |archive-date=October 6, 2014}}</ref> | |||
<ref name=DBMarcotte>{{cite web|url=http://www.thedailybeast.com/articles/2014/08/22/gaming-misogyny-gets-infinite-lives-zoe-quinn-virtual-rape-and-sexism.html|title=Gaming Misogyny Gets Infinite Lives: Zoe Quinn, Virtual Rape, and Sexism|work=The Daily Beast|last=Marcotte|first=Amanda|date=August 22, 2014|accessdate=October 2, 2014}}</ref> | |||
<ref name="NYTimesIntelBoycott">{{cite web | url = http://bits.blogs.nytimes.com/2014/10/02/intel-pulls-ads-from-site-after-gamergate-boycott/ | title = Intel Pulls Ads from Site After ‘Gamergate’ Boycott | first = Nick |last = Wingfield | date = October 2, 2014 | accessdate= October 2, 2014 | work = ] }}</ref> | |||
<ref name=DailyFish>{{cite news |last1=Romano |first1=Aja |title=4chan hacks and doxes Zoe Quinn's biggest supporter |url=http://www.dailydot.com/geek/4chan-hacks-phil-fish-over-his-defense-of-zoe-quinn/ |access-date=October 2, 2014 |work=The Daily Dot |date=August 22, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141006101042/http://www.dailydot.com/geek/4chan-hacks-phil-fish-over-his-defense-of-zoe-quinn/ |archive-date=October 6, 2014}}</ref> | |||
<ref name="recode">{{cite web | title = Under Pressure From Gamers, Intel Pulls Advertising From Gamasutra | first = Eric | last = Johnson | publisher = Re/code | date = October 1, 2014 | accessdate = October 3, 2014|url = http://recode.net/2014/10/01/under-pressure-from-gamers-intel-pulls-advertising-from-gamasutra/ }}</ref> | |||
<ref name="CNNIntel">{{Cite web | url = http://edition.cnn.com/2014/10/03/tech/gaming-gadgets/intel-ad-gamasutra/index.html | title = Intel pulls ads over sexism in video game drama | first = Heather | last = Kelly | date = October 3, 2014 | accessdate = October 3, 2014 | publisher = ] }}</ref> | |||
<ref name=NPR>{{cite web |url=https://www.npr.org/blogs/alltechconsidered/2014/09/24/349835297/-gamergate-controversy-fuels-debate-on-women-and-video-games |title=#Gamergate Controversy Fuels Debate on Women And Video Games |first=Nate |last=Rott |date=September 24, 2014 |access-date=September 25, 2014 |work=] |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20140924215349/http://www.npr.org/blogs/alltechconsidered/2014/09/24/349835297/-gamergate-controversy-fuels-debate-on-women-and-video-games |archive-date=September 24, 2014}}</ref> | |||
<ref name="GIBizIntel">{{cite web | url = http://www.gamesindustry.biz/articles/2014-10-03-game-devs-urge-you-to-write-intel-in-response-to-gamergate | title = Game devs urge you to write Intel in response to #GamerGate | first = James | last= Brightman | date = October 3, 2014 | accessdate =October 3, 2014 | publisher = ] }}</ref> | |||
<ref name="VergeIntelStatement">{{cite web | url = http://www.theverge.com/2014/10/3/6906025/intel-issues-apology-after-backlash-from-gamergate-opponents | title = Intel issues apology after backlash from #GamerGate opponents | publisher = ] | date =October 3, 2014 | accessdate = October 3, 2014 | first = Kwame | last = Opam }}</ref> | |||
<ref name=" |
<ref name="GIBizIntel">{{cite web |url=http://www.gamesindustry.biz/articles/2014-10-03-game-devs-urge-you-to-write-intel-in-response-to-gamergate |title=Game devs urge you to write Intel in response to #GamerGate |first=James |last=Brightman |date=October 3, 2014 |access-date=October 3, 2014 |work=GamesIndustry.biz |url-status=live |archive-url=https://web.archive.org/web/20141005194225/http://www.gamesindustry.biz/articles/2014-10-03-game-devs-urge-you-to-write-intel-in-response-to-gamergate |archive-date=October 5, 2014}}</ref> | ||
<ref name="Engadget">{{cite web|url=http://www.engadget.com/2014/10/03/intel-gamergate-gamasutra/|title=Intel is 'not taking sides,' but keeps ads off of Gamasutra|last=Seppala|first=Timothy J.|work=]|date=October 3, 2014|accessdate=October 4, 2014}}</ref> | |||
<ref name="VergeIntelStatement">{{cite web |url=https://www.theverge.com/2014/10/3/6906025/intel-issues-apology-after-backlash-from-gamergate-opponents |title=Intel issues apology after backlash from #GamerGate opponents |work=The Verge |date=October 3, 2014 |access-date=October 3, 2014 |first=Kwame |last=Opam |url-status=live |archive-url=https://web.archive.org/web/20141004075640/http://www.theverge.com/2014/10/3/6906025/intel-issues-apology-after-backlash-from-gamergate-opponents |archive-date=October 4, 2014}}</ref> | |||
<ref name=Overland>{{cite journal|url=https://overland.org.au/previous-issues/issue-214/feature-brendan-keogh/|title=On video game criticism|last=Keogh|first=Brendan|work=]|volume=214|issue=Autumn 2014|accessdate=October 4, 2014}}</ref> | |||
<ref name=ForbesNod>{{cite web| url=http://www.forbes.com/sites/erikkain/2014/10/04/why-it-makes-sense-for-intel-to-pull-ads-from-gamasutra-over-gamergate-and-why-its-still-the-wrong-move/| title=GamerGate: Why It Makes Sense For Intel To Pull Ads From Gamasutra Over #GamerGate And Why It's Still The Wrong Move| author=Erik Kain| work=]| date=October 4, 2014| accessdate=October 4, 2014}}</ref> | |||
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<ref name=AnitaUSUGuardian>{{cite web|url=http://www.theguardian.com/technology/2014/oct/15/anita-sarkeesian-feminist-games-critic-cancels-talk|title=Feminist games critic cancels talk after terror threat|first=Alex|last=Hern|work=]|date=October 15, 2014|accessdate=October 25, 2014}}</ref> | |||
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<ref name="pcmag about gg">{{cite web | url = http://www.pcmag.com/article2/0,2817,2470723,00.asp | title = Everything You Never Wanted to Know About GamerGate | first = Chandra | last = Steele | date = October 21, 2014 | accessdate = October 24, 2014 | work = ] }}</ref> | |||
<ref name=USUthreat>{{cite web |last1=Albrecht |first1=Stan L. |last2=Cockett |first2=Noelle |title=Letter from USU President Albrecht and Provost Cockett |date=October 15, 2014 |url=http://www.usu.edu/ust/index.cfm?article=54180 |publisher=] |access-date=February 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150203055601/http://www.usu.edu/ust/index.cfm?article=54180 |archive-date=February 3, 2015}}</ref> | |||
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<ref name=WuGuardian>{{cite web|url=http://www.theguardian.com/technology/2014/oct/17/brianna-wu-gamergate-human-cost|title=Brianna Wu and the human cost of Gamergate: 'every woman I know in the industry is scared'|first=Keith|last=Stuart|work=]|accessdate=October 25, 2014|date=October 11, 2014}}</ref> | |||
<ref name=DayGuardian>{{cite web|url=http://www.theguardian.com/technology/2014/oct/23/felicia-days-public-details-online-gamergate|title=Felicia Day's public details put online after she described Gamergate fears|first=Alex|last=Hern|work=the Guardian|accessdate=October 25, 2014|date=October 23, 2014}}</ref> | |||
<ref name="pcmag about gg">{{cite web |url=https://www.pcmag.com/article2/0,2817,2470723,00.asp |title=Everything You Never Wanted to Know About GamerGate |first=Chandra |last=Steele |date=October 21, 2014 |access-date=October 24, 2014 |work=] |publisher=] |url-status=live |archive-url=https://web.archive.org/web/20141023193242/http://www.pcmag.com/article2/0%2C2817%2C2470723%2C00.asp |archive-date=October 23, 2014}}</ref> | |||
<ref name=DayTime>{{cite web|url=http://time.com/3535619/felicia-day-writes-about-gamergate-gets-information-hacked/|title=Felicia Day Writes About #GamerGate, Gets Information Hacked|first=Eliana|last=Dockterman|work=]|date=October 23, 2014|accessdate=October 25, 2014}}</ref> | |||
<ref name=DayCNN>{{cite web|url=http://edition.cnn.com/2014/10/23/living/felicia-day-gamergate/|title=Actress harassed online over #Gamergate|last=Griggs|first=Brandon|date=October 24, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
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<ref name=WikiLeaksVerge>{{cite web|url=http://www.theverge.com/2014/10/20/7015849/wikileaks-finds-common-cause-with-gamergate|title=WikiLeaks is winning over Gamergate with a confusing Twitter campaign|date=October 20, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
<ref name=AssangeAMA>{{cite web|url=http://www.newsweek.com/wikileaks-founder-julian-assange-answers-questions-about-his-new-book-reddit-270925|title=WikiLeaks Founder Julian Assange Answers Questions About His New Book on Reddit|last=Wofford|first=Taylor|date=September 16, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
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<ref name=DayGuardian>{{cite web |url=https://www.theguardian.com/technology/2014/oct/23/felicia-days-public-details-online-gamergate |title=Felicia Day's public details put online after she described Gamergate fears |first=Alex |last=Hern |work=The Guardian |access-date=October 25, 2014 |date=October 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141024184623/http://www.theguardian.com/technology/2014/oct/23/felicia-days-public-details-online-gamergate |archive-date=October 24, 2014}}</ref> | ||
<ref name=vergeadobe>{{cite web|url=http://www.theverge.com/2014/10/21/7030613/adobe-asks-gawker-to-remove-logo-after-gamergate-complaints|title=Adobe's symbolic pro-Gamergate gesture frustrates victims|last=Robertson|first=Adi|date=October 21, 2014|work=The Verge|accessdate=October 25, 2014}}</ref> | |||
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<ref name=arsadobe>{{cite web|url=http://arstechnica.com/business/2014/10/after-gamergate-tweet-adobe-distances-itself-from-gawker-bullying/|title=After #GamerGate tweet, Adobe distances itself from Gawker “bullying” [Updated]|work=Ars Technica|last=Machkovech|first=Sam|accessdate=October 25, 2014}}</ref> | |||
<ref name=biadobe>{{cite web|url=http://www.businessinsider.com/adobe-pulls-gawker-sponsorship-2014-10|title=Adobe Pulls Gawker Sponsorship - Business Insider|date=October 22, 2014|work=Business Insider|last=Levy|first=Karyne|accessdate=October 25, 2014}}</ref> | |||
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<ref name=BostonGlobe>{{cite web|last=Singal|first=Jesse|url=http://www.bostonglobe.com/arts/2014/09/20/gaming-summer-rage/VNMeHYTc5ZKoBixYHzi1JL/story.html|title=Gaming's summer of rage|work=]|date=September 20, 2014}}</ref> | |||
<ref name="NYMag">{{cite web|url=http://nymag.com/scienceofus/2014/10/gamergate-should-stop-lying-to-itself.html|title=Gamergate Should Stop Lying to Itself|last=Singal|first=Jesse|date=October 20, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
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<ref name=TeleStuart>{{cite web|url=http://www.telegraph.co.uk/culture/culturenews/11180510/gamergate-misogynist-felicia-day-zoe-quinn-brianna-wu.html|title=#GamerGate: the misogynist movement blighting the video games industry - Telegraph|last=Stuart|first=Bob|date=October 24, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
<ref name=Ambinder>{{cite web|url=http://theweek.com/article/index/270543/gamergate-might-be-gaming-sexisms-waterloo|title=Gamergate might be gaming sexism's Waterloo|last=Ambinder|first=Marc|work=]|date=October 24, 2014|accessdate=October 25, 2014}}</ref> | |||
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<ref name=PacificStandard>{{cite web|last=Berlatsky|first=Noah|url=http://www.psmag.com/navigation/books-and-culture/online-harassment-women-isnt-just-gamer-problem-90518/|title=Online Harassment of Women Isn’t Just a Gamer Problem|work=]|date=September 15, 2014}}</ref> | |||
<ref name=TeleStuart>{{cite news |url=https://www.telegraph.co.uk/culture/culturenews/11180510/gamergate-misogynist-felicia-day-zoe-quinn-brianna-wu.html |title=#GamerGate: the misogynist movement blighting the video games industry |last=Stuart |first=Bob |date=October 24, 2014 |work=The Daily Telegraph |access-date=October 25, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141025064836/http://www.telegraph.co.uk/culture/culturenews/11180510/gamergate-misogynist-felicia-day-zoe-quinn-brianna-wu.html |archive-date=October 25, 2014 |url-access=limited}}</ref> | |||
<ref name="Gawker adobe response">{{cite news|last1=Read|first1=Max|title=How We Got Rolled by the Dishonest Fascists of Gamergate|url=http://gawker.com/how-we-got-rolled-by-the-dishonest-fascists-of-gamergat-1649496579|accessdate=25 October 2014|publisher=Gawker|date=October 22, 2014}}</ref> | |||
<ref name=WaPoGGGoals>{{cite web|url=http://www.washingtonpost.com/blogs/the-switch/wp/2014/10/24/how-some-gamergate-supporters-say-the-controversy-could-stop-in-one-week/|title=How some Gamergate supporters say the controversy could stop “in one week”|last=Tsukayama|first=Hayley|work=]|date=October 24, 2014|accessdate=October 25, 2014}}</ref> | |||
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<ref name=NYTSuellentrop>{{cite web|url=http://www.nytimes.com/2014/10/26/opinion/sunday/the-disheartening-gamergate-campaign.html|title=Can Video Games Survive? The Disheartening GamerGate Campaign|last=Suellentrop|first=Chris|date=October 26, 2014|work=]|accessdate=October 25, 2014}}</ref> | |||
<ref name="right wing">{{cite web|url=http://www.theguardian.com/technology/2014/oct/13/gamergate-right-wing-no-neutral-stance|title=Gamergate's vicious right-wing swell means there can be no neutral stance|last=Stone|first=Jon|date=October 13, 2014|work=]|accessdate=October 26, 2014}}</ref> | |||
<ref name=NYTSuellentrop>{{cite news |url=https://www.nytimes.com/2014/10/26/opinion/sunday/the-disheartening-gamergate-campaign.html |title=Can Video Games Survive? The Disheartening GamerGate Campaign |last=Suellentrop |first=Chris |date=October 26, 2014 |work=The New York Times |access-date=October 25, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141026062144/http://www.nytimes.com/2014/10/26/opinion/sunday/the-disheartening-gamergate-campaign.html |archive-date=October 26, 2014 |url-access=limited}}</ref> | |||
<ref name=Ronan>{{cite web|url=http://www.msnbc.com/ronan-farrow-daily/watch/exclusive--woman-who-sparked-gamergate-345327171549|title=Exclusive: Woman who sparked Gamergate|work=]|publisher=]|date=October 20, 2014|accessdate=October 26, 2014}}</ref> | |||
<ref name=DQReleaseForbes>{{cite web|url=http://www.forbes.com/sites/davidthier/2014/08/14/depression-quest-free-on-steam-in-wake-of-robin-williams-suicide/|title='Depression Quest' Free In Wake Of Robin Williams' Suicide|first=Dave|last=Thier|date=August 14, 2014|work=Forbes|accessdate=October 26, 2014}}</ref> | |||
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<ref name="right wing">{{cite web |url=https://www.theguardian.com/technology/2014/oct/13/gamergate-right-wing-no-neutral-stance |title=Gamergate's vicious right-wing swell means there can be no neutral stance |last=Stone |first=Jon |date=October 13, 2014 |work=The Guardian |access-date=October 26, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141026225832/http://www.theguardian.com/technology/2014/oct/13/gamergate-right-wing-no-neutral-stance |archive-date=October 26, 2014}}</ref> | ||
<ref name=DQReleaseIGN>{{cite web|url=http://www.ign.com/articles/2014/08/14/depression-quest-now-available-for-free-on-steam|title=Depression Quest Now Available for Free on Steam|work=IGN|last=Williams|first=Katie|date=August 14, 2014|accessdate=October 26, 2014}}</ref> | |||
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<ref name="OTMGrant">{{cite news |url=http://www.onthemedia.org/story/codemning-gamergate/ |title=Condemning #GamerGate |last=Garfield |first=Bob |author-link=Bob Garfield |work=On The Media |date=October 24, 2014 |access-date=October 27, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141027125640/http://www.onthemedia.org/story/codemning-gamergate/ |archive-date=October 27, 2014}}</ref> | ||
<ref name=Frisky>{{cite web|url=http://www.thefrisky.com/2014-10-23/gamergate-has-finally-made-my-head-explode/|title=#GamerGate Has Finally Made My Head Explode|last=Vipond Brink|first=Rebecca|date=October 23, 2014|work=The Frisky|publisher=]|accessdate=October 26, 2014}}</ref> | |||
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<ref name="Newsweek Brandwatch">{{cite web |url=http://www.newsweek.com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-279736 |title=Is GamerGate About Media Ethics or Harassing Women? Harassment, the Data Shows |first=Taylor |last=Wofford |date=October 25, 2014 |access-date=October 28, 2014 |work=] |url-status=live |archive-url=https://web.archive.org/web/20141028033210/http://www.newsweek.com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-279736 |archive-date=October 28, 2014}}</ref> | ||
<ref name="OTMGrant">{{cite news|url=http://www.onthemedia.org/story/codemning-gamergate/|title=Condemning #GamerGate|last=Bob Garfield|date=1020//2014|work=]|date=October 24, 2014|accessdate=October 27, 2014}}</ref> | |||
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<ref name="bbc gg condemned">{{cite web |url=https://www.bbc.com/news/technology-29821050 |title=Zoe Quinn: GamerGate must be condemned |first=Dave |last=Lee |date=October 30, 2014 |access-date=October 30, 2014 |publisher=BBC |url-status=live |archive-url=https://web.archive.org/web/20141030002347/http://www.bbc.com/news/technology-29821050 |archive-date=October 30, 2014}}</ref> | ||
<ref name=GJPresponse>{{cite news|last1=Orland|first1=Kyle|title=Addressing allegations of “collusion” among gaming journalists|url=http://arstechnica.com/gaming/2014/09/addressing-allegations-of-collusion-among-gaming-journalists/|accessdate=28 October 2014|publisher=]|date=18 September 2014}}</ref> | |||
<ref name=BBCQuinnInterview>{{cite interview |url=https://www.bbc.com/news/technology-29821050 |title=Zoe Quinn: GamerGate must be condemned |publisher=BBC News |access-date=October 31, 2014 |date=October 29, 2014 |last=Quinn |first=Zoë |interviewer=Dave Lee |url-status=live |archive-url=https://web.archive.org/web/20141030184058/http://www.bbc.com/news/technology-29821050 |archive-date=October 30, 2014}}</ref> | |||
<ref name=UsherAPG>{{cite news|last1=Winnett|first1=Sean|title=Breaking The Chain: An Interview With William Usher|url=http://apgnation.com/archives/2014/09/29/7694/breaking-the-chain-an-interview-with-william-usher|accessdate=28 October 2014|publisher=APG Nation|date=29 September 2014}}</ref> | |||
<ref name=BrightSide>{{cite news|last1=Strickland|first1=Derek|title=Inside The Secret World Of Games Journalism|url=http://www.brightsideofnews.com/2014/09/19/inside-the-secret-world-of-games-journalism/|accessdate=28 October 2014|publisher=Bright Side of News|date=September 19, 2014}}</ref> | |||
<ref name=VergeDay>{{cite web |url=https://www.theverge.com/2014/10/23/7047647/felicia-day-response-shows-why-good-gamergate-is-still-hurting-people |title=Gamergate can't stop being about harassment |last=Robertson |first=Adi |date=October 23, 2014 |work=The Verge |access-date=October 31, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141030120827/http://www.theverge.com/2014/10/23/7047647/felicia-day-response-shows-why-good-gamergate-is-still-hurting-people |archive-date=October 30, 2014}}</ref> | |||
<ref name=EscapistDDos>{{cite news|last1=Kain|first1=Erik|title=The Escapist #GamerGate Forums Brought Down In DDoS Attack|url=http://www.forbes.com/sites/erikkain/2014/09/20/the-escapist-forums-brought-down-in-ddos-attack/|accessdate=28 October 2014|publisher=]|date=20 September 2014}}</ref> | |||
<ref name=GGJargon>{{cite news|last1=Johnson|first1=Eric|title=Understanding the Jargon of Gamergate|url=http://recode.net/2014/10/10/understanding-the-jargon-of-gamergate/|accessdate=28 October 2014|publisher=Re/code|date=10 October 2014}}</ref> | |||
<ref name=BBC1>{{cite web |url=https://www.bbc.com/news/technology-29642313 |title=Twitter and the poisoning of online debate |work=BBC News |date=October 16, 2014 |last=Cellan-Jones |first=Rory |access-date=October 31, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141030164220/http://www.bbc.com/news/technology-29642313 |archive-date=October 30, 2014}}</ref> | |||
<ref name=GrantLetter>{{cite news|last1=Grant|first1=Christopher|title=On GamerGate: A letter from the editor|url=http://www.polygon.com/2014/10/17/6996601/on-gamergate-a-letter-from-the-editor|accessdate=28 October 2014|publisher=]|date=17 October 2014}}</ref> | |||
<ref name=FudgeResponse>{{cite news|last1=Fudge|first1=James|title=Editorial: The Truth About GamerGate and GameJournoPros|url=http://www.gamepolitics.com/2014/10/15/editorial-truth-about-gamergate-and-gamejournpros#.VE7UMRaJnct|accessdate=28 October 2014|publisher=Game Politics|date=15 October 2014}}</ref> | |||
<ref name=VoxLose>{{cite web |url=https://www.vox.com/2014/10/23/7044593/gamergate |title=#GamerGate has won a few battles. It will lose the war.—Vox |date=October 23, 2014 |work=Vox |last=VanDerWerff |first=Emily |access-date=October 31, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141101045959/http://www.vox.com/2014/10/23/7044593/gamergate |archive-date=November 1, 2014}}</ref> | |||
<ref name=NorthResigns>{{cite news|last1=Usher|first1=William|title=Destructoid, Allistair Pinsof And The Sour Side Of Games Journalism|url=http://www.cinemablend.com/games/Destructoid-Allistair-Pinsof-Sour-Side-Games-Journalism-68039.html|accessdate=28 October 2014|publisher=Cinema Blend|date=25 October 2014}}</ref> | |||
<ref name=Dotson>{{cite news|last1=Dotson|first1=Carter|title=Escaping the echo chamber: GamerGaters and journalists have more in common than they think|url=http://www.pocketgamer.biz/stateside/60011/escaping-the-echo-chamber-gamergaters-and-journalists-have-more-in-common-than-they-think/|accessdate=28 October 2014|publisher=]|date=26 September 2014}}</ref> | |||
<ref name=WiredHudson>{{cite magazine |url=https://www.wired.com/2014/10/the-secret-about-gamergate-is-that-it-cant-stop-progress/ |title=Gamergate Goons Can Scream All They Want, But They Can't Stop Progress – Wired |magazine=] |date=October 21, 2014 |last=Hudson |first=Laura |access-date=October 31, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141030095626/http://www.wired.com/2014/10/the-secret-about-gamergate-is-that-it-cant-stop-progress |archive-date=October 30, 2014}}</ref> | |||
<ref name=CathyYoung>{{cite news|last1=Cathy|first1=Young|title=GamerGate: Part I: Sex, Lies, and Gender Games|url=http://reason.com/archives/2014/10/12/gamergate-part-i-sex-lies-and-gender-gam|accessdate=28 October 2014|publisher=]|date=12 October 2014}}</ref> | |||
<ref name=Totilo>{{cite news|last1=Totilo|first1=Stephen|title=Another Woman In Gaming Flees Home Following Death Threats|url=http://kotaku.com/another-woman-in-gaming-flees-home-following-death-thre-1645280338|accessdate=28 October 2014|publisher=]|date=11 October 2014}}</ref> | |||
<ref name=WaPoRosenberg>{{cite news |url=https://www.washingtonpost.com/news/act-four/wp/2014/10/29/gamergate-reopens-the-debate-over-video-games-as-art/ |title=Gamergate reopens the debate over video games as art |newspaper=The Washington Post |date=October 29, 2014 |last=Rosenberg |first=Alyssa |access-date=October 31, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141029161429/http://www.washingtonpost.com/news/act-four/wp/2014/10/29/gamergate-reopens-the-debate-over-video-games-as-art/ |archive-date=October 29, 2014 |url-access=limited}}</ref> | |||
<ref name=Frye>{{cite news|last1=Frye|first1=Patrick|title=Gamergate Movement Claims Their Female, LGBT, And Non-White Supporters Are Under Attack|url=http://www.inquisitr.com/1548436/gamergate-movement-claims-their-female-lgbt-and-non-white-supporters-are-under-attack/#utm_source=website&utm_campaign=wpbirdnest&utm_medium=web|accessdate=28 October 2014|publisher=Inquisitr|date=19 October 2014}}</ref> | |||
<ref name=Tsukayama>{{cite news|last1=Tsukayama|first1=Hayley|title=How some Gamergate supporters say the controversy could stop “in one week”|url=http://www.washingtonpost.com/blogs/the-switch/wp/2014/10/24/how-some-gamergate-supporters-say-the-controversy-could-stop-in-one-week/|accessdate=28 October 2014|publisher=]|date=24 October 2014}}</ref> | |||
<ref name=Colbert>{{cite web |url=http://thecolbertreport.cc.com/video-playlists/j0zpbx/the-colbert-report-11015-highlights/wr7hqq |title=The Colbert Report 11015 Highlights – Video Clips |work=] |publisher=] |date=October 29, 2014 |access-date=October 31, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141031001013/http://thecolbertreport.cc.com/video-playlists/j0zpbx/the-colbert-report-11015-highlights/wr7hqq |archive-date=October 31, 2014}}</ref> | |||
<ref name=Codd>{{cite news|last1=Codd|first1=Matthew|title=Gamergate supporter receives death threats|url=http://www.stuff.co.nz/technology/games/62442166/gamergate-supporter-receives-death-threats.html|accessdate=28 October 2014|publisher=]|date=15 October 2014}}</ref> | |||
<ref name=Diver>{{cite news|last1=Diver|first1=Mike|title=GamerGate Hate Affects Both Sides, So How About We End It?|url=http://www.vice.com/read/gamergate-hate-affects-both-sides-so-how-about-we-end-it|accessdate=28 October 2014|publisher=]|date=20 October 2014}}</ref> | |||
<ref name="businessweek wu twitter">{{cite web |url=http://www.businessweek.com/articles/2014-10-14/a-no-gamergate-target-wants-twitter-to-make-harrassment-harder |title=A #GamerGate Target Wants Twitter to Make Harassment Harder |first=Joshua |last=Brustein |date=October 14, 2014 |access-date=November 5, 2014 |work=] |url-status=dead |archive-url=https://web.archive.org/web/20141110114631/http://www.businessweek.com/articles/2014-10-14/a-no-gamergate-target-wants-twitter-to-make-harrassment-harder |archive-date=November 10, 2014}}</ref> | |||
<ref name=CathyYoung2>{{cite news|last1=Young|first1=Cathy|title=GamerGate, Part 2: Videogames Meet Feminism|url=http://reason.com/archives/2014/10/22/gamergate-part-2-videogames-meet-feminis|accessdate=28 October 2014|publisher=]|date=22 October 2014}}</ref> | |||
<ref name=Stoneback>{{cite news|last1=Stoneback|first1=Robert|title=Suicide Prevention Charity Spawns from GamerGate|url=http://www.escapistmagazine.com/news/view/137409-GamerGate-Leads-to-Suicide-Prevention-Charity|accessdate=28 October 2014|publisher=]|date=12 September 2014}}</ref> | |||
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<ref name=MediaMole>{{cite news|title=Wikileaks wades into #GamerGate, says Nato as corrupt as video games journalism|url=http://www.newstatesman.com/media-mole/2014/09/wikileaks-wades-gamergate-says-nato-corrupt-video-games-journalism|accessdate=28 October 2014|publisher=]|date=16 September 2014}}</ref> | |||
<ref name=PBSNewsHour>. ], 16 October 2014</ref> | |||
<ref name="gdc misogyny 2012">{{cite web |url=http://www.eurogamer.net/articles/2014-03-21-misogyny-racism-and-homophobia-where-do-video-games-stand |title=Misogyny, racism and homophobia: where do video games stand? |first=Robert |last=Purchase |date=March 21, 2014 |access-date=November 5, 2014 |work=] |url-status=live |archive-url=https://web.archive.org/web/20141106053346/http://www.eurogamer.net/articles/2014-03-21-misogyny-racism-and-homophobia-where-do-video-games-stand |archive-date=November 6, 2014}}</ref> | |||
<ref name=GuardianWu>. Stuart, Keith. ], 17 October 2014</ref> | |||
<ref name="wu reward">{{cite web |url=http://www.gamesindustry.biz/articles/2014-11-03-wu-offers-usd11k-for-harassment-conviction |title=Wu offers $11K for harassment conviction |first=Rachel |last=Weber |date=November 3, 2014 |access-date=November 5, 2014 |work=GamesIndustry.biz |url-status=live |archive-url=https://web.archive.org/web/20141106033833/http://www.gamesindustry.biz/articles/2014-11-03-wu-offers-usd11k-for-harassment-conviction |archive-date=November 6, 2014}}</ref> | |||
<ref name="SLT ALberty101614">{{cite news |url=http://www.sltrib.com/sltrib/news/58529300-78/sarkeesian-threats-usu-austin.html.csp |title=Feminist media critic calls for boycott of Utah campuses |last=Alberty |first=Erin |date=October 16, 2014 |work=] |access-date=November 2, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141021091458/http://www.sltrib.com/sltrib/news/58529300-78/sarkeesian-threats-usu-austin.html.csp |archive-date=October 21, 2014}}</ref> | |||
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<ref name="Verge 2015-01-17">{{cite web |url=https://www.theverge.com/2015/1/17/7628567/crash-override |title=Crash Override wants to help survivors of Gamergate and other online abuse |work=The Verge |date=January 17, 2015 |access-date=January 17, 2015 |first=T.C. |last=Sottek |url-status=live |archive-url=https://web.archive.org/web/20150117152804/http://www.theverge.com/2015/1/17/7628567/crash-override |archive-date=January 17, 2015}}</ref> | |||
<ref name=VergeDead>{{cite web |url=https://www.theverge.com/2014/10/30/7131931/gamergate-is-dead |title=Gamergate is Dead |first=Chris |last=Plante |work=The Verge |date=October 30, 2014 |access-date=November 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141105184101/http://www.theverge.com/2014/10/30/7131931/gamergate-is-dead |archive-date=November 5, 2014}}</ref> | |||
<ref name=CNet>{{cite web |url=https://cnet.com/news/blizzard-on-online-harassment-its-tarnishing-our-reputation-as-gamers/ |title=Blizzard on online harassment: It's tarnishing our reputation as gamers |last=Sherr |first=Ian |publisher=] |date=November 7, 2014 |access-date=November 7, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141107220847/http://www.cnet.com/news/blizzard-on-online-harassment-its-tarnishing-our-reputation-as-gamers/ |archive-date=November 7, 2014}}</ref> | |||
<ref name=joystiqblizzcon>{{cite web |url=http://i.wow.joystiq.com/2014/11/07/blizzcon-opening-ceremony-liveblog/ |title=BlizzCon Opening Ceremony liveblog |last=Ziebart |first=Alex |work=] |publisher=] |date=November 7, 2014 |access-date=November 7, 2014 |archive-url=https://web.archive.org/web/20141108000417/http://i.wow.joystiq.com/2014/11/07/blizzcon-opening-ceremony-liveblog/ |archive-date=November 8, 2014 |url-status=dead}}</ref> | |||
<ref name="develop harassment">{{cite magazine |url=http://www.develop-online.net/analysis/games-developers-must-fight-internet-abuse-together/0199849 |title=Games developers must fight internet abuse together |first=James |last=Batchelor |date=November 10, 2014 |access-date=November 10, 2014 |magazine=] |url-status=live |archive-url=https://web.archive.org/web/20141110233251/http://www.develop-online.net/analysis/games-developers-must-fight-internet-abuse-together/0199849 |archive-date=November 10, 2014}}</ref> | |||
<ref name="UWiscCulver">{{cite web |url=http://ethics.journalism.wisc.edu/2015/01/03/a-magical-putter-and-the-year-in-media-ethics/ |title=A Magical Putter and the Year in Media Ethics |last=Culver |first=Kathleen Bartzen |work=Center for Journalism Ethics |publisher=] |date=January 3, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150114045642/http://ethics.journalism.wisc.edu/2015/01/03/a-magical-putter-and-the-year-in-media-ethics/ |archive-date=January 14, 2015}}</ref> | |||
<ref name=ColbertVerge>{{cite web |url=https://www.theverge.com/2014/10/30/7130191/stephen-colbert-takes-on-gamergate-with-anita-sarkeesian |title=Stephen Colbert takes on Gamergate with Anita Sarkeesian |last=McCormick |first=Rich |work=The Verge |date=October 30, 2014 |access-date=November 18, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141117195158/http://www.theverge.com/2014/10/30/7130191/stephen-colbert-takes-on-gamergate-with-anita-sarkeesian |archive-date=November 17, 2014}}</ref> | |||
<ref name=WaPoColbert>{{cite news |url=https://www.washingtonpost.com/news/morning-mix/wp/2014/10/30/how-media-critic-anita-sarkeesian-turned-stephen-colbert-into-a-feminist/ |title=How media critic Anita Sarkeesian turned Stephen Colbert into a feminist |last=McDonald |first=Soraya Nadia |newspaper=The Washington Post |date=October 30, 2014 |access-date=November 18, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141112111813/http://www.washingtonpost.com/news/morning-mix/wp/2014/10/30/how-media-critic-anita-sarkeesian-turned-stephen-colbert-into-a-feminist/ |archive-date=November 12, 2014 |url-access=limited}}</ref> | |||
<ref name=PCGamerMM>{{cite web |url=http://www.pcgamer.com/blizzard-ceo-on-gamergate-they-are-tarnishing-our-reputations-as-gamers/ |title=Blizzard CEO on GamerGate: "They are tarnishing our reputations as gamers" |last=Wilde |first=Tyler |work=] |date=November 6, 2014 |access-date=November 18, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141111151822/http://www.pcgamer.com/blizzard-ceo-on-gamergate-they-are-tarnishing-our-reputations-as-gamers/ |archive-date=November 11, 2014}}</ref> | |||
<ref name="sony response">{{cite web |url=http://www.gamesindustry.biz/articles/2014-11-17-sonys-layden-harassment-completely-unacceptable |title=Sony's Layden: Harassment "completely unacceptable" |first=James |last=Brightman |date=November 17, 2014 |access-date=November 17, 2014 |work=GamesIndustry.biz |url-status=live |archive-url=https://web.archive.org/web/20141120031310/http://www.gamesindustry.biz/articles/2014-11-17-sonys-layden-harassment-completely-unacceptable |archive-date=November 20, 2014}}</ref> | |||
<ref name="venture sony">{{cite interview |url=https://venturebeat.com/2014/11/17/sonys-north-american-playstation-chief-on-ps4s-dominance-1-year-anniversary-and-gamergate-interview/ |title=Sony's North American PlayStation chief on PS4's dominance, 1-year anniversary, and GamerGate (interview) |first=Shawn |last=Layden |date=November 17, 2014 |access-date=November 18, 2014 |work=VentureBeat |url-status=live |archive-url=https://web.archive.org/web/20141118234126/http://venturebeat.com/2014/11/17/sonys-north-american-playstation-chief-on-ps4s-dominance-1-year-anniversary-and-gamergate-interview/ |archive-date=November 18, 2014}}</ref> | |||
<ref name="Intel_Telegraph">{{cite news |url=https://www.telegraph.co.uk/technology/video-games/11231892/Intel-reinstates-advertising-on-Gamasutra-after-Gamergate-campaign.html |title=Intel reinstates advertising on Gamasutra after 'Gamergate' campaign |first=Ian |last=Douglas |work=The Daily Telegraph |date=November 14, 2014 |access-date=November 18, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141118095800/http://www.telegraph.co.uk/technology/video-games/11231892/Intel-reinstates-advertising-on-Gamasutra-after-Gamergate-campaign.html |archive-date=November 18, 2014}}</ref> | |||
<ref name=csmonitor>{{cite news |url=http://www.csmonitor.com/Innovation/Tech-Culture/2014/1125/Gamergate-and-the-new-horde-of-digital-saboteurs |title=Gamergate and the new horde of digital saboteurs |last=Eördögh |first=Fruzsina |work=The Christian Science Monitor |date=November 25, 2014 |access-date=November 25, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141125205855/http://www.csmonitor.com/Innovation/Tech-Culture/2014/1125/Gamergate-and-the-new-horde-of-digital-saboteurs |archive-date=November 25, 2014 |url-access=limited}}</ref> | |||
<ref name="BusinessWeekSarkessian">{{cite web |url=http://www.businessweek.com/articles/2014-11-26/anita-sarkeesian-battles-sexism-in-games-gamergate-harassment |title=The Gaming Industry's Greatest Adversary Is Just Getting Started |last=Kolhatkar |first=Sheelah |work=Bloomberg Businessweek |publisher=] |date=November 26, 2014 |access-date=November 26, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141126142636/http://www.businessweek.com/articles/2014-11-26/anita-sarkeesian-battles-sexism-in-games-gamergate-harassment |archive-date=November 26, 2014}}</ref> | |||
<ref name="gibiz silver lining">{{cite web |url=http://www.gamesindustry.biz/articles/2014-12-15-gamergates-silver-lining |title=GamerGate's silver lining |first=Brendan |last=Sinclair |date=December 15, 2014 |access-date=December 18, 2014 |work=GamesIndustry.biz |url-status=live |archive-url=https://web.archive.org/web/20141218212556/http://www.gamesindustry.biz/articles/2014-12-15-gamergates-silver-lining |archive-date=December 18, 2014}}</ref> | |||
<ref name="newsweek FBI">{{cite web |url=http://www.newsweek.com/fbi-has-file-gamergate-293441 |title=The FBI Has a File on Gamergate |first=Taylor |last=Wofford |date=December 19, 2014 |access-date=December 19, 2014 |work=Newsweek |url-status=live |archive-url=https://web.archive.org/web/20141219180713/http://www.newsweek.com/fbi-has-file-gamergate-293441 |archive-date=December 19, 2014}}</ref> | |||
<ref name=Macleans>{{cite web |url=http://www.macleans.ca/society/technology/gamergate-how-a-gamer-fight-turned-into-an-all-out-culture-war/ |title=How a gamer fight turned into an all-out culture war |work=] |date=December 8, 2014 |last=Weinman |first=Jamie |access-date=December 20, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141222091450/http://www.macleans.ca/society/technology/gamergate-how-a-gamer-fight-turned-into-an-all-out-culture-war/ |archive-date=December 22, 2014}}</ref> | |||
<ref name="Chu2014">{{cite news |url=http://www.salon.com/2014/11/23/from_stuff_white_people_like_to_notyourshield_how_irony_is_killing_activism/ |title=From Stuff White People Like to #NotYourShield: How irony is killing activism |last=Chu |first=Arthur |author-link=Arthur Chu |date=November 23, 2014 |work=] |access-date=December 20, 2014 |url-status=live |archive-url=https://web.archive.org/web/20141219213650/http://www.salon.com/2014/11/23/from_stuff_white_people_like_to_notyourshield_how_irony_is_killing_activism/ |archive-date=December 19, 2014}}</ref> | |||
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<ref name="venturebeat 2015-02-19">{{cite web |last=Takahashi |first=Dean |url=https://venturebeat.com/2015/02/19/giant-spacekat-pulls-out-of-pax-east-blames-gamergate-death-threats/ |title=Brianna Wu's Giant Spacekat pulls out of PAX East, blames GamerGate death threats |work=VentureBeat |date=February 19, 2015 |access-date=February 20, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150221020923/http://venturebeat.com/2015/02/19/giant-spacekat-pulls-out-of-pax-east-blames-gamergate-death-threats/ |archive-date=February 21, 2015}}</ref> | |||
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<ref name="verge 2015-03-11">{{cite web |title=Rep. Katherine Clark wants the FBI to crack down on Gamergate and online threats |url=https://www.theverge.com/2015/3/11/8191033/representative-katherine-clark-letter-congress-gamergate |first=Adi |last=Robinson |date=March 11, 2015 |access-date=March 11, 2015 |work=The Verge |url-status=live |archive-url=https://web.archive.org/web/20150312033408/http://www.theverge.com/2015/3/11/8191033/representative-katherine-clark-letter-congress-gamergate |archive-date=March 12, 2015}}</ref> | |||
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<ref name="guardian 2016-04-13">{{cite web |url=https://www.theguardian.com/technology/2016/apr/13/online-abuse-how-women-are-fighting-back |title=Online abuse: how women are fighting back |first=Alexander |last=Leigh |date=April 13, 2016 |access-date=March 29, 2017 |work=The Guardian |url-status=live |archive-url=https://web.archive.org/web/20161123175236/https://www.theguardian.com/technology/2016/apr/13/online-abuse-how-women-are-fighting-back |archive-date=November 23, 2016}}</ref> | |||
<ref name="wired 2015-01-07">{{cite magazine |title=Intel announces fund for greater tech diversity |url=https://www.wired.co.uk/news/archive/2015-01/07/intel-diversity |magazine=Wired |date=January 7, 2015 |last=Kamen |first=Matt |access-date=February 5, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150225035112/http://www.wired.co.uk/news/archive/2015-01/07/intel-diversity |archive-date=February 25, 2015}}</ref> | |||
<ref name="RepresentationStrides">{{cite web |title=E3 2015 Showed Strides For Female Representation in Gamer Culture |url=http://www.techtimes.com/articles/61786/20150619/e3-2015-showed-strides-female-representation-gamer-culture.htm |date=June 19, 2015 |last=Reich |work=Tech Times |first=J.E. |access-date=June 24, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150622224006/http://www.techtimes.com/articles/61786/20150619/e3-2015-showed-strides-female-representation-gamer-culture.htm |archive-date=June 22, 2015}}</ref> | |||
<ref name="GamergateFail">{{cite news |title=Gamergate Fail: The Rise of Ass-Kicking Women in Video Games |url=http://www.thedailybeast.com/articles/2015/06/23/gamergate-fail-the-rise-of-ass-kicking-women-in-video-games.html |date=June 23, 2015 |last=Kubas-Meyer |first=Alec |newspaper=The Daily Beast |access-date=June 24, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150623121530/http://www.thedailybeast.com/articles/2015/06/23/gamergate-fail-the-rise-of-ass-kicking-women-in-video-games.html |archive-date=June 23, 2015 |url-access=limited}}</ref> | |||
<ref name="ars 2015-02-12">{{cite web |url=https://arstechnica.com/gaming/2015/02/law-order-svu-takes-on-gamergate-everyone-loses/ |title=Law & Order SVU takes on GamerGate, everyone loses |work=Ars Technica |date=February 12, 2015 |access-date=February 12, 2015 |first=Sam |last=Machkovech |url-status=live |archive-url=https://web.archive.org/web/20150212125909/http://arstechnica.com/gaming/2015/02/law-order-svu-takes-on-gamergate-everyone-loses/ |archive-date=February 12, 2015}}</ref> | |||
<ref name="washingtonpost 2015-02-12">{{cite news |url=https://www.washingtonpost.com/news/act-four/wp/2015/02/12/law-order-and-gamergates-legacy/ |title='Law & Order' and GamerGate's legacy |first=Alyssa |last=Rosenberg |newspaper=The Washington Post |date=February 12, 2015 |access-date=February 12, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150213020204/http://www.washingtonpost.com/news/act-four/wp/2015/02/12/law-order-and-gamergates-legacy/ |archive-date=February 13, 2015 |url-access=limited}}</ref> | |||
<ref name="time 2015-03-05">{{cite news |url=https://time.com/3732203/the-30-most-influential-people-on-the-internet/ |title=The 30 Most Influential People on the Internet |date=March 5, 2015 |access-date=March 22, 2015 |magazine=Time |url-status=live |archive-url=https://web.archive.org/web/20150321233428/http://time.com/3732203/the-30-most-influential-people-on-the-internet/ |archive-date=March 21, 2015 |url-access=limited}}</ref> | |||
<ref name="time 2015-04-16">{{cite news |url=http://time.com/3822727/anita-sarkeesian-2015-time-100/ |title=Anita Sarkeesian |first=Wil |last=Wheaton |author-link=Wil Wheaton |date=April 16, 2015 |access-date=April 18, 2015 |magazine=Time |url-status=live |archive-url=https://web.archive.org/web/20150417010023/http://time.com/3822727/anita-sarkeesian-2015-time-100/ |archive-date=April 17, 2015 |url-access=limited}}</ref> | |||
<ref name="atlantic 2015-04-09">{{cite web |url=https://www.theatlantic.com/entertainment/archive/2015/04/the-culture-wars-come-to-sci-fi/390012/ |title=Hijacking the Hugo Awards Won't Stifle Diversity in Science Fiction |first=Kameron |last=Hurley |work=The Atlantic |date=April 9, 2015 |access-date=April 15, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150414045605/http://www.theatlantic.com/entertainment/archive/2015/04/the-culture-wars-come-to-sci-fi/390012/ |archive-date=April 14, 2015 |url-access=limited}}</ref> | |||
<ref name="nytimes 2015-03-08">{{cite news |url=https://www.nytimes.com/2015/03/08/movies/in-the-documentary-gtfo-female-video-gamers-fight-back.html |title=In the Documentary 'GTFO,' Female Video Gamers Fight Back |first=Robert |last=Ito |date=March 9, 2015 |access-date=June 21, 2015 |work=The New York Times |url-status=live |archive-url=https://web.archive.org/web/20150618175601/http://www.nytimes.com/2015/03/08/movies/in-the-documentary-gtfo-female-video-gamers-fight-back.html |archive-date=June 18, 2015 |url-access=limited}}</ref> | |||
<ref name="LATimes 2015-03-13">{{cite web |last=Martens |first=Todd |url=http://herocomplex.latimes.com/games/female-gamers-tell-their-stories-in-gtfo-which-tackles-sexism-in-gaming-industry/ |title=SXSW: Female gamers tell their stories in 'GTFO,' which tackles industry sexism |date=March 13, 2015 |work=Los Angeles Times |access-date=June 22, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150626114431/http://herocomplex.latimes.com/games/female-gamers-tell-their-stories-in-gtfo-which-tackles-sexism-in-gaming-industry/ |archive-date=June 26, 2015}}</ref> | |||
<ref name="time 2015-06-22">{{cite news |last=Locker |first=Melissa |url=https://time.com/3929724/john-oliver-internet-trolls-last-week-tonight/ |title=Watch John Oliver Take on Internet Trolls on Last Week Tonight |magazine=Time |date=June 22, 2015 |access-date=June 22, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150622154429/http://time.com/3929724/john-oliver-internet-trolls-last-week-tonight/ |archive-date=June 22, 2015 |url-access=limited}}</ref> | |||
<ref name="clark 2015-03-10">{{cite web |url=http://katherineclark.house.gov/index.cfm/2015/3/clark-calls-for-investigation-and-prosecution-of-online-threats-against-women |title=Clark calls for investigation and prosecution of online threats against women |author=<!-- None listed, staff writer ? --> |publisher=house.gov |date=March 10, 2015 |access-date=March 11, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150314214033/http://katherineclark.house.gov/index.cfm/2015/3/clark-calls-for-investigation-and-prosecution-of-online-threats-against-women |archive-date=March 14, 2015}}</ref> | |||
<ref name="wam release">{{cite web |url=http://www.womenactionmedia.org/cms/assets/uploads/2014/11/Twitterprojectpressrelease-1.pdf |title=To combat the harassment of women online, Women, Action & the Media (WAM!) announces a new partnership with Twitter |author=<!-- No author listed --> |publisher=Women, Action and the Media |date=November 6, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20150318140330/http://www.womenactionmedia.org/cms/assets/uploads/2014/11/Twitterprojectpressrelease-1.pdf |archive-date=March 18, 2015}}</ref> | |||
<ref name="wam report">{{cite report |url=https://womenactionmedia.org/cms/assets/uploads/2015/05/wam-twitter-abuse-report.pdf |title=Reporting, Reviewing, and Responding to Harassment on Twitter |publisher=Women, Action and the Media |date=May 13, 2015 |author1=Matias, J. N. |author2=Johnson, A. |author3=Boesel, W. E. |author4=Keegan, B. |author5=Friedman, J. |author6=DeTar, C. |url-status=dead |archive-url=https://web.archive.org/web/20150528232457/http://womenactionmedia.org/cms/assets/uploads/2015/05/wam-twitter-abuse-report.pdf |archive-date=May 28, 2015}}</ref> | |||
<ref name="ArkhamKnightPolygon">{{cite web |url=https://www.polygon.com/2015/6/25/8846691/batman-gamergate-easter-egg-arkham-knight |title=Batman: Arkham Knight's Riddler is displeased with GamerGate (spoilers) |first=Charlie |last=Hall |date=June 25, 2015 |access-date=July 21, 2015 |work=] |url-status=live |archive-url=https://web.archive.org/web/20150722042953/http://www.polygon.com/2015/6/25/8846691/batman-gamergate-easter-egg-arkham-knight |archive-date=July 22, 2015}}</ref> | |||
<ref name="fortune august2015">{{cite web |url=http://fortune.com/2015/08/06/video-game-developer-jobs/ |title=Despite industry growth, game developers worry about jobs |first=Chris |last=Morris |date=August 6, 2015 |access-date=August 9, 2015 |work=] |url-status=live |archive-url=https://web.archive.org/web/20150808234535/http://fortune.com/2015/08/06/video-game-developer-jobs/ |archive-date=August 8, 2015}}</ref> | |||
<ref name="seattletimes">{{cite news |url=http://www.seattletimes.com/pacific-nw-magazine/game-on-women-are-developing-new-video-games-and-a-new-culture/ |title='This has got to change': Women game developers fight sexism in industry |date=August 13, 2015 |access-date=August 14, 2015 |work=] |first=Susan |last=Kelleher |url-status=live |archive-url=https://web.archive.org/web/20150813234908/http://www.seattletimes.com/pacific-nw-magazine/game-on-women-are-developing-new-video-games-and-a-new-culture/ |archive-date=August 13, 2015}}</ref> | |||
<ref name="overland">{{cite journal |title=Hackers, gamers and cyborgs |journal=] |date=Autumn 2015 |last=Keogh |first=Brendan |issue=218 |pages=17–22 |issn=0030-7416 |url=https://overland.org.au/previous-issues/issue-218/feature-brendan-keogh/ |access-date=August 18, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150823042249/https://overland.org.au/previous-issues/issue-218/feature-brendan-keogh/ |archive-date=August 23, 2015}}</ref> | |||
<ref name="willametteweek">{{cite news |last=Korfhage |first=Matthew |url=http://www.wweek.com/portland/article-25207-permalink.html |title=Gone Home and Portland's Connection to Video Games' Biggest Controversy |work=] |date=August 12, 2015 |access-date=August 18, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150815052904/http://www.wweek.com/portland/article-25207-permalink.html |archive-date=August 15, 2015}}</ref> | |||
<ref name="venturebeat mainstream">{{cite web |url=https://venturebeat.com/2014/10/31/the-deanbeat-like-it-or-hate-it-gamergate-isnt-losing-steam/ |title=The DeanBeat: Like it or hate it, #GamerGate isn't losing steam |first=Dean |last=Takahasi |date=October 31, 2014 |access-date=August 18, 2015 |work=VentureBeat |url-status=live |archive-url=https://web.archive.org/web/20150804105637/http://venturebeat.com/2014/10/31/the-deanbeat-like-it-or-hate-it-gamergate-isnt-losing-steam/ |archive-date=August 4, 2015}}</ref> | |||
<ref name="guardian aug2015">{{cite news |url=https://www.theguardian.com/technology/2015/aug/29/anita-sarkeesian-gamergate-interview-jessica-valenti |title=Anita Sarkeesian interview: 'The word "troll" feels too childish. This is abuse' |date=August 29, 2015 |access-date=August 29, 2015 |work=The Guardian |first=Jessica |last=Valenti |url-status=live |archive-url=https://web.archive.org/web/20150829103341/http://www.theguardian.com/technology/2015/aug/29/anita-sarkeesian-gamergate-interview-jessica-valenti |archive-date=August 29, 2015}}</ref> | |||
<ref name="Massanari 2015">{{cite journal |last=Massanari |first=Adrienne |title=#Gamergate and The Fappening: How Reddit's algorithm, governance, and culture support toxic technocultures |journal=] |volume=19 |issue=3 |pages=329–346 |year=2015 |issn=1461-4448 |doi=10.1177/1461444815608807 |s2cid=9236382 |doi-access=}}</ref> | |||
<ref name="Mortensen 2016">{{cite journal |last=Mortensen |first=Torill Elvira |title=Anger, Fear, and Games: The Long Event of #GamerGate |journal=Games and Culture |volume=13 |issue=8 |pages=787–806 |year=2016 |doi=10.1177/1555412016640408 |s2cid=147383984 |doi-access= |issn=1555-4120|url=https://pure.itu.dk/portal/da/publications/b7dde92b-90cb-4cb0-87b1-16aa8fc38055 }}</ref> | |||
<ref name="prominent 1">{{cite book |url=https://books.google.com/books?id=wIr4CgAAQBAJ&q=%22prominent%22%20Anita%20Sarkeesian&pg=PT166 |title=Gender at Work: Theory and Practice for 21st Century Organizations |publisher=Routledge |quote=According to Anita Sarkeesian (2014), a prominent feminist critic of video games{{nbsp}}... |isbn=978-1-3174-3707-9 |last1=Rao |first1=Aruna |last2=Sandler |first2=Joanne |last3=Kelleher |first3=David |last4=Miller |first4=Carol |date=2015 |access-date=January 1, 2021 |archive-date=January 2, 2017 |archive-url=https://web.archive.org/web/20170102103216/https://books.google.com/books?id=wIr4CgAAQBAJ&lpg=PT166&dq=%22prominent%22%20anita%20sarkeesian&pg=PT166 |url-status=live}}{{Page needed|date=January 2021}}</ref> | |||
<ref name="prominent 2">{{cite book |url=https://books.google.com/books?id=zqHAAwAAQBAJ&q=%22prominent%22%20Anita%20Sarkeesian&pg=PA153 |title=Digitized Lives: Culture, Power, and Social Change in the Internet Era |publisher=Routledge |quote=Anita Sarkeesian, a prominent feminist pop culture critic{{nbsp}}... |isbn=978-1-1366-8996-3 |last1=Reed |first1=T.V |date=2014 |page=153 |access-date=January 1, 2021 |archive-date=January 2, 2017 |archive-url=https://web.archive.org/web/20170102072840/https://books.google.com/books?id=zqHAAwAAQBAJ&lpg=PA153&dq=%22prominent%22%20anita%20sarkeesian&pg=PA153 |url-status=live}}</ref> | |||
<ref name="FBI 2017Jan27">{{cite web |url=https://vault.fbi.gov/gamergate/Gamergate%20Part%2001%20of%2001/view |title=Gamergate – Part 01 of 01 |publisher=] |website=FBI Vault |date=January 27, 2017 |access-date=January 27, 2017 |pages=167–169 |format=] |url-status=live |archive-url=https://web.archive.org/web/20170126203826/https://vault.fbi.gov/gamergate/Gamergate%20Part%2001%20of%2001/view |archive-date=January 26, 2017}}</ref> | |||
<ref name="verge fbi closed">{{cite web |url=https://www.theverge.com/2017/1/27/14412594/fbi-gamergate-harassment-threat-investigation-records-release |title=The FBI has released its Gamergate investigation records |first=Adi |last=Robertson |date=January 27, 2017 |access-date=January 27, 2017 |work=] |url-status=live |archive-url=https://web.archive.org/web/20170127184556/http://www.theverge.com/2017/1/27/14412594/fbi-gamergate-harassment-threat-investigation-records-release |archive-date=January 27, 2017}}</ref> | |||
<ref name="csm 20160411">{{cite news |url=http://www.csmonitor.com/World/Passcode/2016/0411/Rep.-Katherine-Clark-s-crusade-against-the-Internet-s-tormentors |title=Rep. Katherine Clark's crusade against the Internet's tormentors |first=Joshua |last=Eaton |date=April 11, 2016 |work=] |access-date=April 13, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160412211354/http://www.csmonitor.com/World/Passcode/2016/0411/Rep.-Katherine-Clark-s-crusade-against-the-Internet-s-tormentors |archive-date=April 12, 2016 |url-access=limited}}</ref> | |||
<ref name="inc">{{cite web |url=http://www.inc.com/magazine/201504/david-whitford/gamergate-why-would-anyone-want-to-kill-brianna-wu.html |title=Brianna Wu vs. the Troll Army |work=] |date=April 2015 |access-date=July 17, 2015 |first=David |last=Whitford |archive-url=https://web.archive.org/web/20150719164035/http://www.inc.com/magazine/201504/david-whitford/gamergate-why-would-anyone-want-to-kill-brianna-wu.html |archive-date=July 19, 2015 |url-status=live}}</ref> | |||
<ref name="seattletimes 2015-09-21">{{cite web |url=http://www.seattletimes.com/entertainment/despite-the-threats-and-sexism-felicia-day-believes-in-the-gaming-world/ |title=Despite the threats and sexism, Felicia Day believes in the gaming world |date=August 21, 2015 |work=] |last=Brodeur |first=Nicole |access-date=September 21, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151107190538/http://www.seattletimes.com/entertainment/despite-the-threats-and-sexism-felicia-day-believes-in-the-gaming-world/ |archive-date=November 7, 2015}}</ref> | |||
<ref name="NYTThielGawker">{{cite news |url=https://www.nytimes.com/2016/05/27/business/media/thiel-gawker-fight-raises-concerns-about-press-freedom.html |title=Thiel-Gawker Fight Raises Concerns About Press Freedom |first1=Katie |last1=Rogers |first2=John |last2=Herrman |work=] |date=May 26, 2016 |access-date=May 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20160530105343/http://www.nytimes.com/2016/05/27/business/media/thiel-gawker-fight-raises-concerns-about-press-freedom.html |archive-date=May 30, 2016 |url-access=limited}}</ref> | |||
<ref name="verge 2015-06-10">{{cite web |url=https://www.theverge.com/2015/6/10/8761231/twitter-block-lists-share-import-export-social-media-trolls |title=Twitter is letting you and your friends join hands to block trolls and miscreants |publisher=] |date=June 10, 2015 |access-date=June 25, 2015 |first=Chris |last=Plante |url-status=live |archive-url=https://web.archive.org/web/20150626123841/http://www.theverge.com/2015/6/10/8761231/twitter-block-lists-share-import-export-social-media-trolls |archive-date=June 26, 2015}}</ref> | |||
<ref name="latimes 2015-08-24">{{cite web |url=https://latimes.com/books/jacketcopy/la-et-jc-no-love-for-sad-puppies-hugo-awards-20150824-story.html |title='Sad Puppies' campaign fails to undermine sci-fi diversity at the Hugo Awards |last=Schaub |first=Michael |date=August 24, 2015 |work=] |access-date=August 24, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150824173721/http://www.latimes.com/books/jacketcopy/la-et-jc-no-love-for-sad-puppies-hugo-awards-20150824-story.html |archive-date=August 24, 2015}}</ref> | |||
<ref name="wired 2015-08-23">{{cite magazine |url=https://www.wired.com/2015/08/won-science-fictions-hugo-awards-matters/ |title=Who Won Science Fiction's Hugo Awards, and Why It Matters |date=August 23, 2015 |access-date=September 3, 2015 |last=Wallace |first=Amy |magazine=Wired |url-status=live |archive-url=https://web.archive.org/web/20150902191631/http://www.wired.com/2015/08/won-science-fictions-hugo-awards-matters |archive-date=September 2, 2015}}</ref> | |||
<ref name="BurgessMatamoros-Fernández2016">{{cite journal |last1=Burgess |first1=Jean |last2=Matamoros-Fernández |first2=Ariadna |title=Mapping sociocultural controversies across digital media platforms: one week of #gamergate on Twitter, YouTube, and Tumblr |journal=Communication Research and Practice |volume=2 |issue=1 |year=2016 |pages=79–96 |issn=2204-1451 |doi=10.1080/22041451.2016.1155338 |s2cid=148244313 |url=https://eprints.qut.edu.au/95337/7/95337.pdf |quote=Our findings show that, even when initially approached from as partial a perspective as the 'gamergate' keyword and hashtag represents, GamerGate's issue publics are absolutely not concerned only or even primarily with 'ethics in games journalism' |access-date=November 11, 2020 |archive-date=November 22, 2020 |archive-url=https://web.archive.org/web/20201122164146/http://eprints.qut.edu.au/95337/7/95337.pdf |url-status=live}}</ref> | |||
<ref name="Alt-right Component">{{Cite news |url=http://www.businessinsider.com/what-is-the-alt-right-2016-8 |title=A deep look inside the 'alt-right,' the movement Hillary Clinton just excoriated in a major speech |last=Smith |first=Allan |date=August 25, 2016 |work=Business Insider |url-status=live |archive-url=https://web.archive.org/web/20160829180326/http://www.businessinsider.com/what-is-the-alt-right-2016-8 |archive-date=August 29, 2016}}</ref> | |||
<ref name="Alt-right precursor">{{Cite news |url=https://www.theguardian.com/technology/2016/dec/01/gamergate-alt-right-hate-trump |title=What Gamergate should have taught us about the 'alt-right' The 2014 online hate-storm presaged the tactics of the Trump-loving far right movement. Prominent critics of the president elect should take note |last=Matt |first=Lees |date=December 1, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161225152539/https://www.theguardian.com/technology/2016/dec/01/gamergate-alt-right-hate-trump |archive-date=December 25, 2016 |newspaper=The Guardian}}</ref> | |||
<ref name="From Video Games to Politics">{{Cite news |url=https://www.washingtonpost.com/posteverything/wp/2016/12/14/if-we-took-gamergate-harassment-seriously-pizzagate-might-never-have-happened/ |title=If we took 'Gamergate' harassment seriously, 'Pizzagate' might never have happened: When Internet conspiracy theorists went after women, the tech world mostly ignored it. |last=Jeong |first=Sarah |newspaper=] |date=December 14, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161225214027/https://www.washingtonpost.com/posteverything/wp/2016/12/14/if-we-took-gamergate-harassment-seriously-pizzagate-might-never-have-happened/ |archive-date=December 25, 2016 |url-access=limited}}</ref> | |||
<ref name="Old Racism, New Technology">{{Cite news |url=https://www.theguardian.com/commentisfree/belief/2016/aug/25/the-alt-right-is-old-racism-for-the-tech-savvy-generation |title=The alt right is old racism for the tech-savvy generation |last=Fraser |first=Giles |date=August 25, 2016 |url-status=live |archive-url=https://web.archive.org/web/20170110093040/https://www.theguardian.com/commentisfree/belief/2016/aug/25/the-alt-right-is-old-racism-for-the-tech-savvy-generation |archive-date=January 10, 2017 |newspaper=The Guardian}}</ref> | |||
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<ref name="Shaw & Chess 2016">{{cite book |last1=Shaw |first1=Adrienne |last2=Chess |first2=Shira |editor1=Willson, Michele |editor2=Leaver, Tama |title=Social, Casual and Mobile Games: The Changing Gaming Landscape |date=2016 |publisher=Bloomsbury Academic |location=New York, N.Y. |isbn=978-1-50-131060-7 |page=279 |chapter-url=https://books.google.com/books?id=525yCwAAQBAJ&q=gamergate |chapter=Reflections on the casual games market in a post-GamerGate world |access-date=August 30, 2020 |archive-date=November 28, 2020 |archive-url=https://web.archive.org/web/20201128050617/https://books.google.com/books?id=525yCwAAQBAJ&q=gamergate |url-status=live}}</ref> | |||
<ref name="Aghazadeh et al">{{cite book |last1=Aghazadeh |first1=S.A. |display-authors=etal |editor=Golbeck, Jennifer |title=Online Harassment |date=2018 |publisher=Springer |isbn=978-3-31-978582-0 |chapter-url=https://books.google.com/books?id=6-1lDwAAQBAJ&q=gamergate |page=183 |chapter=GamerGate: A Case Study in Online Harassment |access-date=August 30, 2020 |archive-date=November 28, 2020 |archive-url=https://web.archive.org/web/20201128050627/https://books.google.com/books?id=6-1lDwAAQBAJ&q=gamergate |url-status=live}}</ref> | |||
<ref name="Bernstein J">{{Cite web |url=https://www.buzzfeednews.com/article/josephbernstein/lane-davis-ralph-retort-seattle4truth-alt-right |title=Alt-Right Troll To Father Killer: The Unraveling Of Lane Davis |last=Bernstein |first=Joseph |date=July 18, 2018 |website=Buzzfeed News |access-date=August 1, 2018 |archive-url=https://web.archive.org/web/20180802041054/https://www.buzzfeednews.com/article/josephbernstein/lane-davis-ralph-retort-seattle4truth-alt-right |archive-date=August 2, 2018 |url-status=live}}</ref> | |||
<ref name="Braithwaite">{{cite journal |last=Braithwaite |first=Andrea |title=It's About Ethics in Games Journalism? Gamergaters and Geek Masculinity |journal=Social Media + Society |date=October 7, 2016 |volume=2 |issue=4 |pages=205630511667248 |doi=10.1177/2056305116672484 |quote=#Gamergate is also a site for articulating 'Gamergater' as a form of geek masculinity. |doi-access=free}}</ref> | |||
}} | }} | ||
==External links== | |||
{{Wiktionary|Gamergate}} | |||
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Latest revision as of 03:44, 5 December 2024
Misogynistic online harassment campaign"GamerGate" redirects here. For other uses, see Gamergate (disambiguation).
Gamergate | |
---|---|
Date | August 2014 (2014-08) – 2015 (2015) |
Target | Women in the video game industry |
Attack type | Online harassment campaign |
Victims | Zoë Quinn, Anita Sarkeesian, Brianna Wu, and others |
Perpetrators | Internet trolls, particularly from 4chan, Internet Relay Chat, and 8chan |
Motive | |
Inquiry | FBI investigation |
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Gamergate" primarily in 2014 and 2015. Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu.
Gamergate began with an August 2014 blog entry called "The Zoe Post" by Quinn's ex-boyfriend, which falsely insinuated that Quinn had received a favorable review because of Quinn's sexual relationship with a games journalist. The blog post was spread to 4chan, where many users had previously disparaged Quinn's work. This led to a campaign of harassment against Quinn, coordinated through anonymous message boards such as 4chan, 8chan, and Reddit. The harassment campaign expanded to target Sarkeesian, Wu, and others who defended Quinn, and included doxing, rape threats, and death threats.
Gamergate proponents ("Gamergaters") claimed to be promoting ethics in video game journalism and protecting the "gamer" identity in opposition to "political correctness" and the perceived influence of feminism and so-called social justice warriors on video game culture. Proponents alleged there was a conspiracy between journalists and video game developers to focus on progressive social issues such as gender equality and sexism. Such claims have been widely dismissed as trivial, baseless, or unrelated to actual issues of ethics in gaming and journalism. Several commentators in the mass media dismissed the ethics complaints as a deliberate cover for the ongoing harassment of Quinn and other women. Gamergaters frequently denied any such harassment took place, falsely claiming it to be manufactured by the victims.
Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or official leaders, making it difficult to define. Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, ways to minimize harm, and prevent similar events. Gamergate has been viewed as contributing to the alt-right and other right-wing movements.
History
Zoë Quinn and Depression Quest
In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression through a series of fictional scenarios, based in part on Quinn's own experience with the illness. The game received positive reviews in the gaming media and from mental health professionals, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture. Quinn was subjected to several months of harassment after its release, including rape and death threats. Quinn documented the harassment they received and spoke openly to the media about it, which led to more pronounced abuse against them such as the posting of their home address online. They cancelled future public appearances and ultimately fled their house out of fear for their safety.
The controversies and events that would come to be known as Gamergate began in August 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni. Called "The Zoe Post", it was a lengthy, detailed account of their relationship and breakup that included copies of personal chat logs, emails, and text messages. The blog falsely implied that Quinn received a favorable review of Depression Quest in exchange for a sexual relationship with Nathan Grayson, a reporter for the gaming websites Kotaku and Rock Paper Shotgun. Gjoni later said that he had "no evidence" of a sexual conflict of interest on Quinn's part. Grayson never actually reviewed any of Quinn's games, and his only Kotaku article mentioning them was published before their relationship began. Nonetheless, as reported by The Daily Dot, gamers online used Gjoni's blog to accuse Quinn, without evidence, of trading sex for professional advancement. A link to the blog was posted to 4chan, where many users had previously been highly critical of Depression Quest, which led to renewed attacks on Quinn.
After Gjoni's blog post, Quinn and their family were subjected to a virulent and often misogynistic harassment campaign. Online attackers of Quinn at first used the label "Quinnspiracy", later adopting the hashtag "#Gamergate" after it was coined by the actor Adam Baldwin on August 27, 2014, whose nearly 190,000 Twitter followers helped the spread of the hashtag. Right-wing journalist Milo Yiannopoulos popularized the hashtag on Breitbart News, becoming one of the most prominent voices of Gamergate and the antifeminist movement more broadly. Harassment of Gamergate targets was coordinated via Internet Relay Chat (IRC), spreading rapidly over imageboards and forums like 4chan and Reddit.
Less than four months after Gamergate began, Quinn's record of threats they had received had grown 1,000-fold. At a conference Quinn said, "I used to go to game events and feel like I was going home ... Now it's just like ... are any of the people I'm currently in the room with ones that said they wanted to beat me to death?". One anonymous 4chan user threatened to give them "a crippling injury that's never going to fully heal". Commentators both inside and outside the video game industry condemned the attacks against Quinn. The attacks included doxing (researching and broadcasting personally identifiable information about an individual) and hacking of their Tumblr, Dropbox, and Skype accounts; they were again subjected to rape and death threats. Quinn again fled their home to stay with friends. Quinn wrote that "the Internet spent the last month spreading my personal information around, sending me threats, hacking anyone suspected of being friends with me, calling my dad and telling him I'm a whore, sending nude photos of me to colleagues, and basically giving me the 'burn the witch' treatment".
Anita Sarkeesian and Tropes vs. Women in Video Games
Gamergate expanded to include renewed harassment of prominent feminist media critic Anita Sarkeesian, who had previously been a target of online harassment in 2012 due in part to her YouTube video series Tropes vs. Women in Video Games, which analyzes sexist portrayals of women. After a new episode of Tropes vs. Women was released on August 24, 2014, Sarkeesian received rape and death threats, and private information including her home address was leaked; she was compelled to flee her home. At the XOXO arts and technology conference in Portland, Oregon, she said, in regard to the accusations that high-profile women were making up the threats against them, that "one of the most radical things you can do is to actually believe women when they talk about their experiences". "The perpetrators", Sarkeesian went on to say, "do not see themselves as perpetrators at all ... They see themselves as noble warriors".
Sarkeesian canceled an October 2014 speaking appearance at Utah State University (USU) after the school received three anonymous threats, the second of which claimed affiliation with Gamergate. The initial threat proposed that "a Montreal Massacre style attack will be carried out against the attendees, as well as the students and staff at the nearby Women's Center", alluding to the École Polytechnique massacre, a 1989 mass shooting motivated by antifeminism. The threat also said that "I have at my disposal a semi-automatic rifle, multiple pistols, and a collection of pipe bombs". USU's president and provost released a joint statement saying that USU, in consultation with state and federal law enforcement agencies, had assessed that there was no credible threat to students, staff, or the speaker. Requests for additional security measures were declined because of Utah's open carry laws, leading to the cancellation. The threats drew the attention of mainstream media to the Gamergate situation. Nick Wingfield of The New York Times referred to the threat as "the most noxious example of a weeks long campaign to discredit or intimidate outspoken critics of the male-dominated gaming industry and its culture". The Federal Bureau of Investigation (FBI) investigated the threat to attack Sarkeesian and other Gamergate-related threats. The investigations, which were plagued with jurisdictional issues, ultimately closed with the FBI failing to identify the perpetrators of some threats and declining to prosecute others.
Brianna Wu
In mid-October 2014, Brianna Wu, another independent game developer and co-founder of video game studio Giant Spacekat, saw her home address and other identifying information posted on 8chan as retaliation for mocking Gamergate. Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting police, Wu fled her home with her husband, saying she would not allow the threats to intimidate her into silence. Wu announced a US$11,000 reward for information leading to a conviction for those involved in her harassment, and set up a legal fund to help other game developers who have been harassed online. As of April 2016, Wu was still receiving threats in such volume that she employed full-time staff to document them. In August 2021, The Washington Post described Wu as "a vocal proponent of forgiveness" for those harassers "who apologize and show they have grown" despite the extensive harassment she endured. However, "insults and continued harassment" still outnumbered apologies "10-to-1". As a result of the harassment, Wu said that she was diagnosed with post-traumatic stress disorder (PTSD).
Other targets of harassment
Gamergate supporters subjected others to similar harassment, doxing, and death threats. Those who came to the victims' defense were ridiculed as "white knights", or "social justice warriors" (SJWs); this characterization was intended, according to Heron, Belford and Goker, to neutralize any opposition by questioning their motives. The term "social justice warrior" emerged as the favored term of Gamergate proponents to refer to their opponents, resulting in its pejorative use becoming mainstream. Shortly after the Gamergate hashtag was coined, video game developer Phil Fish had his personal information, including various accounts and passwords, hacked and publicly posted in retaliation for defending Quinn and attacking their detractors. The hacks and doxing also exposed documents relating to Fish's company, Polytron. As a result, Fish left the gaming industry and put Polytron up for sale, calling the situation "unacceptable" and saying, "it's not worth it".
Harassment related to Gamergate continued for several months after the onset of the controversy. Two critics of Gamergate were targets of attempted "swatting"—hoaxed reports to emergency services intended to provoke a SWAT team response at the target's home. The Guardian reported that both swatting attempts were coordinated through the "baphomet" subforum of 8chan. After the initial rush of threats that caused her to flee her home, Wu documented receiving roughly 45 death threats by April 2015; Silicon Valley investor Marc Andreessen offered up to a $10,000 reward for information leading to the conviction of those who made the threats. Wu's studio, Giant Spacekat, withdrew from the Expo Hall of PAX East 2015. Wu cited security concerns, lack of confidence in the management and their failure to return calls.
Actress and gamer Felicia Day wrote a blog post about her concerns over Gamergate and her fear of retaliation if she spoke against it. Almost immediately her home address and phone number were posted online, leading to harassing letters and phone calls. Actor Wil Wheaton and former NFL player Chris Kluwe also posted criticisms of Gamergate. Stephen Colbert questioned why men like Kluwe had not been threatened by Gamergate, noting that the targets were almost entirely women.
Coordination of harassment
Gamergate's harassment was coordinated primarily through anonymous message boards such as 4chan, 8chan, and Reddit, particularly the "KotakuInAction" subreddit. Ars Technica reported that a series of 4chan discussion logs suggests that Twitter sockpuppet accounts were used to popularize the Gamergate hashtag. Early Gamergate IRC discussions focused on coordinating the harassment of Quinn by using astroturf campaigns to push attacks against her into mainstream view, while initial organizers attempted to cultivate a palatable narrative for public consumption, internally focusing on personal grudges against Quinn and aggressive sexual imagery. Gamergaters circulated a blacklist of publications along with email templates and phone scripts to use in lobbying companies to pull advertisements from sites critical of Gamergate. Media scholar Torill Mortensen wrote in Games and Culture that Gamergate's structure as an anonymous swarm allowed it to create an environment where anyone who criticized it or became its target was at risk, while allowing them to avoid individual responsibility for harassment.
There has been considerable discussion of self-policing and the responsibility supporters of Gamergate share when the hashtag is used for harassment. A number of websites have blocked users, removed posts, and created policies to prevent their users from threatening Quinn and others with doxing, assault, rape and murder, and planning and coordinating such threats. In September 2014, 4chan founder and then-head administrator Christopher Poole banned all discussion of Gamergate on the site as more attacks occurred, leading to Gamergate supporters using 8chan as their central hub.
Many Gamergate supporters have denied that the harassment took place, or falsely accused victims of fabricating the evidence. Gamergate supporters have used the term "Literally Who" to refer to victims of harassment such as Quinn, saying they are not relevant to Gamergate's goals and purposes. Several commentators have decried the use of such terminology as dehumanizing and said that discussions on Gamergate forums often focus on those referred to as "Literally Who".
By September 24, 2014, over one million Twitter messages incorporating the Gamergate hashtag had been sent. A Newsweek and Brandwatch analysis found more than two million Twitter messages between September and October 2014. Software developer Andy Baio also produced an analysis of #Gamergate tweets showing a discussion that was polarized between pro- and anti-Gamergate factions. One quarter of the tweets sampled were produced by users new to Twitter, most of whom were pro-Gamergate.
Demographics
While the number of Gamergate supporters is unclear, in October 2014, Deadspin estimated 10,000 supporters based on the number of users discussing Gamergate on Reddit.
Katherine Cross, a sociologist, game critic and target of harassment from Gamergate, noted that "For a long time, Gamergate adamantly resisted that characterization", adding that "They said that notions that they were conservatives were slander and dismissed them. They posted straw polls that they've taken in KiA that demonstrate this. I've said time and time again that that largely means nothing." Vice News noted that "The obvious problem here is that th unscientific internet poll, which can be easily gamed by a community that often games polls." and that "the threads on tell a different story. On February 8, for example, all the off-topic threads had a clear, far-right bent, claiming that Facebook is censoring crimes committed by immigrants, complaining about college professors who criticize Trump, and more. In the eyes of Gamergaters fighting against 'political correctness' doesn't necessarily conflict with liberal politics, but I also couldn't find any threads that could be construed as liberal." Vice News also noted that "while the majority of Gamergaters resent the affiliation , many of the movement's leading figures, who were right wing pundits before Gamergate, have graduated from rallying against political correctness in games to supporting Trump and the alt-right.", including Mike Cernovich and Milo Yiannopoulos.
Organization
The series of events that came to be known as Gamergate has been described as "torturously complex". As a movement, it had no official leaders or clearly defined agenda. Because of its anonymous membership, lack of organization and leaderless nature, sources differ as to the goals or mission of Gamergate and defining it has been difficult. Frank Lantz of NYU's Game Center wrote that he could not find "a single explanation of a coherent Gamergate position". Christopher Grant, editor-in-chief of Polygon, told the Columbia Journalism Review: "The closest thing we've been able to divine is that it's noise. It's chaos ... all you can do is find patterns. And ultimately Gamergate will be defined—I think has been defined—by some of its basest elements."
The decentralized nature of Gamergate allowed it to defy attempts at discourse and to define its agenda. This decentralization allowed for a long-term, focused campaign against consistent targets. Kyle Wagner of Deadspin argues that "By design, Gamergate is nearly impossible to define. It refers, variously, to a set of incomprehensible Benghazi-type conspiracy theories about game developers and journalists; to a fairly broad group of gamers concerned with corruption in gaming journalism; to a somewhat narrower group of gamers who believe women should be punished for having sex; and, finally, to a small group of gamers conducting organized campaigns of stalking and harassment against women." and that "This ambiguity is useful, because it turns any discussion of this subject into a debate over semantics." Wagner describes Gamergate as "a fascinating glimpse of the future of grievance politics".
As the threats expanded, international media focused on Gamergate's violent, misogynistic element and its inability to present a coherent message. Bob Stuart, in The Daily Telegraph, reported that "Gamergate has since swelled into an unwieldy movement with no apparent leaders, mission statement, or aims beyond calling out 'social justice warriors'. ... When members of the games industry are being driven from their houses and jobs, threatened, or abused, it makes Gamergate's claim that it is engaged in an ethical campaign appear laughable." The campaign's focus broadened to take on other targets in the news media, as with Hulk Hogan's lawsuit against Gawker Media.
Jesse Singal, in New York, stated that he had spoken to several Gamergate supporters to try to understand their concerns, but found conflicting ideals and incoherent messages. Singal observed Gamergate supporters making a constant series of attacks on Quinn, Sarkeesian, and other people, while frequently stating that Gamergate "is not about" them. Chris Ip of the Columbia Journalism Review said that Gamergate supporters espousing critiques of ethics in journalism could not be separated from harassers. With anyone able to tweet under the hashtag and no single person willing or able to represent the hashtag and take responsibility for its actions, Ip said it is not possible for journalists to neatly separate abusers from those seeking reasonable debate.
Jon Stone, as quoted in The Week, said that " readjusts and reinvents itself in response to attempts to disarm and disperse its noxiousness, subsuming disaffected voices in an act of continual regeneration, cycling through targets, pretexts, manifestoes, and moralisms". Polygon's Grant said that as of October 2014, Gamergate had remained amorphous and leaderless so that the harassment can be conducted without any culpability.
Gamergaters attacked gaming websites that criticized Gamergate and gaming websites that expressed support for diversity in gaming culture, including Kotaku, Game Developer, Ars Technica, Polygon, and Gawker.
Harassment and Twitter
While organized through anonymous message boards such as 4chan and Reddit, Gamergate harassment was most prominent on Twitter. Michael Salter, a University of Western Sydney criminologist, writes that Twitter's design and architecture was "highly conducive" to such abuse campaigns, allowing Gamergaters to overwhelm users' ability to individually block the large numbers of fake or "sockpuppet" accounts used to send abusive and harassing messages.
Twitter was criticized for its inability to respond quickly and prevent harassment over the service. Within the United States, Twitter and other social media sites are not liable for content posted by third-parties of their service under Section 230 of the Communications Decency Act (1996), and so have no legal obligation to police malicious content such as harassment and threats. Brianna Wu, shortly after becoming a target of harassment, stated that Twitter facilitated harassment by the ease with which anyone could make a new account even after having an earlier account blocked, and challenged the service to improve its responsiveness to complaints. Robinson Meyer of The Atlantic said Gamergate is an "identity crisis" for Twitter, and by not dealing with harassing users, the platform is failing to protect victims.
Early on during Gamergate, software developer Randi Harper started the "Good Game Auto Blocker" or "ggautoblocker", an expanding list of known Twitter accounts that were tied to the Gamergate hashtag which could be automatically blocked, therefore reducing the degree of harassment received. In November 2014, Twitter announced a collaboration with the non-profit group "Women, Action & the Media" (WAM), in which users of Twitter can report harassment to a tool monitored by WAM members, who would forward affirmed issues to Twitter within 24 hours. The move, while arising in the wake of the Gamergate harassment, was due to general issues of the harassment of women on the Internet. In May 2015, WAM reported that of 512 reported harassment instances by the tool during the month of November 2014, 12% of those were tied to the Gamergate controversy based on the ggautoblocker list, with most harassment occurring from single-instance accounts targeting a single person.
Efforts to affect public perceptions
Early in the controversy, posters on 4chan focused on donating to a group called The Fine Young Capitalists (TFYC), which had been embroiled in a dispute with Quinn over a women-only game development contest that Quinn had organized. TFYC sponsored a video game design contest for women in 2014. They were created by a partnership between Colombian media developer Autobótika and Canadian organization Empowered Up. It was founded with the goal of helping women and other underrepresented groups get involved in video game design. Its founder is Matthew Rappard, who is the only member who is publicly identified.
Advocating donations to help TFYC create the game, posters on 4chan's politics board argued that such donations would make them "look really good" and would make them "PR-untouchable". For their donations, TFYC allowed 4chan to create a character to be included in the game. The result was "Vivian James", a character designed to appear like an ordinary female gamer; her name is meant to sound like "video games". The colors of her striped purple and green hooded sweatshirt represent a viral 4chan meme known as "daily dose", which depicted a character from the anime Dragon Ball Z sexually assaulting another character. Allegra Ringo of Vice called her "a character masquerading as a feminist icon for the express purpose of spiting feminists".
To respond to widespread criticism of Gamergate as misogynistic, posters on 4chan created a second Twitter hashtag, #NotYourShield, intended to show that Gamergate was not about opposition to feminism or wanting to push women out of gaming. Many of the accounts used to tweet the tag were sockpuppets that had copied their avatars from elsewhere on the Internet; the methods used to create it have been compared to #EndFathersDay, a hoax manufactured on 4chan using similar methods. Quinn said that in light of Gamergate's exclusive targeting of women or those who stood up for women, "#notyourshield was, ironically, solely designed to be a shield for this campaign once people started calling it misogynistic". Arthur Chu wrote that the hashtag was an attempt to discourage allies from supporting the people being attacked by Gamergate.
Targeting advertisers
Gamergate supporters were critical of the wave of articles calling for diversity that followed the initial outbreak of the controversy, interpreting them as an attack on games and gamer culture. Gamergaters responded with a coordinated email campaign that demanded advertisers drop several involved publications; in a five-step 'war plan' against organizations that offended them, a Gamergate posting described how they would choose from a list of target organizations, pick a grievance from a list others had compiled, and send a form letter containing it to an advertiser. Intel reacted to this by withdrawing an ad campaign from Game Developer in October 2014. After a number of game developers criticized Intel for this, arguing that it could have a chilling effect on free speech and that it amounted to supporting harassment, Intel apologized, ultimately resuming advertising on Game Developer in mid-November.
Sad Puppies
Gamergate became associated with the "Sad Puppies" and "Rabid Puppies" during 2015 Hugo Awards for science fiction writing. These groups organized voting blocs to promote overlapping slates that dominated the 2015 Hugo Award nominations, though they failed to win the awards. The campaign was described as a backlash against the increasing racial, ethnic, and gender diversity in science fiction. Members of the blocs said that they sought to counteract what they asserted was a focus on giving awards based on the race, ethnicity, or gender of the author or characters rather than quality, and bemoaning the increasing prominence of what they described as 'message' fiction with fewer traditional "zap gun" science-fictional trappings. By 2018, the Sad Puppies had diminished visibility, and Quinn's 2017 memoir Crash Override was nominated for the 2018 Hugo Award for Best Related Work (for non-fiction works related to science fiction or fantasy).
Purpose and goals
The most active Gamergate supporters or "Gamergaters" said that Gamergate was a movement for ethics in games journalism, for protecting the "gamer" identity, and for opposing "political correctness" in video games and that any harassment of women was done by others not affiliated with Gamergate. They argued that the close relationships between journalists and developers demonstrated a conspiracy among reviewers to focus on progressive social issues. These conspiracy theories particularly focused on the positive reception to games such as Depression Quest and Gone Home, which feature unconventional gameplay and stories with social implications.
Observers in the media have largely rejected these claims as baseless and malicious. Chris Ip of the Columbia Journalism Review wrote that "many criticisms of press coverage by people who identify with Gamergate ... have been debunked" and concluded that "at core, the movement is a classic culture war". Writing in Vox, Emily VanDerWerff said that "very single question of journalistic ethics Gamergate has brought up has either been debunked or dealt with". According to Leigh Alexander, then editor-at-large of Game Developer, the ethics concerns were a conspiracy theory, albeit a sincere one; Alexander writes that there is nothing unethical about journalists being acquainted with those they cover and that meaningful reporting requires journalists to develop professional relationships with sources. Ars Technica, Vox, and Wired, among others, stated that discussions of gender equality, sexism and other social issues in game reviews present no ethical conflict.
Several writers who attempted to understand Gamergate's motivations concluded that, rather than relating to purported issues with gaming journalism ethics, Gamergate represented an effort to suppress opposing views. Salter writes that "mass media had a decisive role in evaluating the competing claims of Gamergate and its critics, and ultimately dismissing Gamergate as a misogynist abuse campaign". Screenshots of 4chan boards, collected and published by Quinn, suggested that complaints about ethics in games journalism were invented post hoc by Gamergaters to distract critics from their ongoing abuse of Quinn. Jay Hathaway wrote at Gawker that this strategy emerged once Gamergaters found that harassing Quinn about their sexual history was unlikely to win the campaign support; according to Hathaway, IRC chat logs showed that "the movement was focused on destroying Zoë Quinn first, reforming games reporting second".
Other commentators argued that Gamergate had the potential to raise significant issues in gaming journalism, but that the wave of misogynistic harassment and abuse associated with the hashtag had poisoned the well, making it impossible to separate honest criticism from sexist trolling. Visible support for Gamergate in the form of tweets, online videos, and blogs seldom involved discussion of ethics, but often featured misogynistic and/or racist commentary. The targets were mainly female game developers, academics, and writers.
Researchers at the Berkman Center for Internet & Society at Harvard University described Gamergate as a "vitriolic campaign against Quinn that quickly morph into a broader crusade against alleged corruption in games journalism" which involved considerable abuse and harassment of female developers and game critics. Concerns have also been raised when juxtaposing the behavior of Gamergate supporters with their claimed message. Dr. Kathleen Bartzen Culver, a professor and media ethics expert at the University of Wisconsin–Madison, wrote that while Gamergate supporters claimed to be interested in journalism ethics, their "misogynistic and threatening" behavior belied this claim. "Much of the conversation—if I can even call it that—has been a toxic sludge of rumor, invective, and gender bias. The irony comes from people who claim to be challenging the ethics of game journalists through patently unethical behavior."
After analyzing a sample of tweets related to Gamergate, Newsweek concluded that it was primarily about harassment rather than ethics, stating that the sample "suggests that ... contrary to its stated goal, Gamergate spends more time tweeting negatively at game developers than at game journalists". Casey Johnston wrote for Ars Technica that, based on logs from the 4chan users who initially pushed Gamergate into the spotlight, the goal behind the hashtag campaign was to "perpetuate misogynistic attacks by wrapping them in a debate about ethics". An academic analysis of a week's worth of public posts tagged with #Gamergate found that the issue publics involved were not "only or even primarily" concerned with ethics in gaming journalism.
In an interview with Anita Sarkeesian in The Guardian, Jessica Valenti said that "the movement's much-mocked mantra, 'It's about ethics in journalism'" was seen by others as "a natural extension of sexist harassment and the fear of female encroachment on a traditionally male space". Sarkeesian asked, "if this 'movement' was about journalism, why wasn't it journalists who had to deal with a barrage of rape and death threats?". Wu told The Boston Globe that the ethics claims were "a pretext" and described Gamergate as "an actual hate group ... they're upset and threatened by women who are being very outspoken about feminism".
Gamergate has been criticized for focusing on women, especially female developers, while ignoring many large-scale journalistic ethics issues. Alex Goldman of NPR's On the Media criticized Gamergate for targeting female independent ("indie") developers rather than AAA games publishers, and said claims of unethical behavior by Quinn and Sarkeesian were unfounded. In Wired, Laura Hudson found it telling that Gamergate supporters concentrated on impoverished independent creators and critics, and nearly exclusively women, rather than the large game companies whose work they enjoyed. Vox writer Emily VanDerWerff highlighted an essay written by game developer David Hill, who said that corruption, nepotism, and excessive commercialism existed in the gaming industry, but that Gamergate was not addressing those issues. Adi Robertson, of The Verge, commented on the long-standing ethical issues gaming journalism has dealt with, but that most Gamergate supporters did not seem interested in "addressing problems that don't directly relate to feminist criticism or the tiny indie games scene".
Feminist Media Studies described Gamergate as "a convenient way for a loose coalition of frustrated geeks, misogynists, alt-righters, and trolls to coalesce around a common idea—that popular culture was 'overly concerned' with a particular kind of identity politics—even if their tactics and actual motivations for participating were varied."
Social, cultural, and political impact
Observers have generally described Gamergate as part of a long-running culture war against efforts to diversify the traditionally male video gaming community, particularly targeting outspoken women. They cite Gamergate supporters' frequent harassment of female figures in the gaming industry and its overt hostility toward people involved in social criticism and analysis of video games. The Washington Post's digital culture writer Caitlin Dewey said that "Whatever Gamergate may have started as, it is now an Internet culture war" between predominantly female game developers and critics advocating for greater inclusion, and "a motley alliance of vitriolic naysayers" opposed to such changes. Vox said that Gamergate supporters were less interested in criticizing ethical issues than in opposition to social criticism and analysis of video games and in harassment of prominent women. Ars Technica quoted early members as saying that they had no interest in video games and were primarily interested in attacking Quinn.
Gamergate has been described as being driven by antifeminist ideologies. Some supporters have denied this, but acknowledge that there are misogynistic voices within Gamergate. Antonsen, Ask, and Karlstrom wrote in Nordic Journal of Science and Technology Studies "in the case of #gamergate, it is the explicit goal of many of the participants to exclude groups of people, particularly women, from the debate and from the game industry and limit women's rights as citizens." Jon Stone, writing in The Guardian, called it a "swelling of vicious right-wing sentiment". Commentators such as Stone, Liana Kerzner, and Ryan Cooper have said that the controversy is being exploited by right-wing voices and by conservative pundits who had little interest in gaming. Chrisella Herzog states that in addition to violent sexism, Gamergate has virulent strains and violent sentiments of homophobia, transphobia, anti-Semitism, racism, and neo-Nazism. Gamergate supporters also promoted the Cultural Marxism conspiracy theory.
Quinn said the campaign had "roped well-meaning people who cared about ethics and transparency into a pre-existing hate mob", and urged industry publishers and developers to condemn the hashtag. They further asked those Gamergate supporters who had any earnest discussion about ethics to move away from the "Gamergate" tag.
Gamer identity
Gamergate is often considered to be a reaction to the changing cultural identity of the "gamer". As video games grew in mainstream popularity during the 1990s, a "gamer" identity emerged among predominantly young, male, heterosexual players, and the types of games designed to appeal to them. Over the years, the growing popularity of games expanded that audience to include many who did not fit the traditional gamer demographic, particularly women. Games with artistic and cultural themes grew in popularity, and independent video game development made these games more common, while mobile and casual games expanded the scope of the industry beyond the traditional gamer identity. The games most popular with typical "gamers", often featuring explicit violence along with exaggerated gender stereotypes, were joined by a more diverse set of games that included gay, lesbian, and transgender themes. "Indie" gaming blogs and websites were created to comment on these developments, in contrast to the more established gaming press, which was traditionally dependent on the games industry itself.
The media-studies scholar Adrienne Massanari writes that Gamergate is a direct response to such changes in video-game content as well as changes in the demographics of players. Surveys by the Entertainment Software Association in 2014 and 2015 showed that video-game players were between 44% and 48% female, with an average age of thirty-five. This broader audience began to question some assumptions and tropes that had been common in games. Shira Chess and Adrienne Shaw write that concern over these changes is integral to Gamergate, especially a fear that sexualized games aimed primarily at young men might eventually be replaced by less sexualized games marketed to broader audiences. Gamergaters often dismiss such games and their more diverse, casual group of players as being not "real" games or gamers. Alyssa Rosenberg of The Washington Post said that some of Gamergaters' concerns were rooted in a view of video games as "appliances" rather than art, that should be reviewed based on feature checklists rather than traditional artistic criteria. Chris Suellentrop of The New York Times criticized resistance to innovative uses of the gaming medium, and the belief that increased coverage and praise of artistic games like Gone Home would negatively affect blockbuster games such as Grand Theft Auto V.
Gamergate is particularly associated with opposition to the influence of so-called social justice warriors in the gaming industry and media, who are perceived as a threat to traditional gaming culture. As the video-game market grew more diverse, cultural critics became interested in issues of gender representation and identity in games. One prominent feminist critic of the representation of women in gaming is Anita Sarkeesian, whose Tropes vs. Women in Video Games project is devoted to female stereotypes in games. Her fundraising campaign and videos were met with hostility and harassment by some gamers. Further incidents raised concerns about sexism in video gaming. Prior to August 2014, escalating harassment prompted the International Game Developers Association (IGDA) to provide support groups for harassed developers and to begin discussions with the FBI to help investigate online harassment of game developers. In an interview on Comedy Central's program The Colbert Report, Sarkeesian said she believes women are targeted because they are "challenging the status quo of gaming as a male-dominated space".
In late August 2014, shortly after the initial accusations against Grayson and harassment of Quinn, several gaming sites published opinion essays on the controversy that focused on the growing diversity of gaming and the mainstreaming of the medium, some of which included criticism of sexism within gamer culture. These so-called "gamers are dead" articles were seen as part of a conspiracy to undercut traditional gamer identity and were used by participants to rally support for Gamergate. One of these articles, published on Game Developer and written by Leigh Alexander, was titled "Gamers' don't have to be your audience. 'Gamers' are over". Writing for Paste, L. Rhodes said the antagonism in the Gamergate controversy was a result of the industry seeking to widen its customer demographic instead of focusing on core gamers, which Rhodes says "is precisely what videogames needed". Brendan Keogh of Overland stated that Gamergate "does not represent a marginalised, discriminated identity under attack so much as a hegemonic and normative mainstream being forced to redistribute some of its power".
Misogyny and sexism
See also: Sexism in video gamingGamergate has been described as an expression of sexism and misogyny within gaming culture; its main themes are opposition to feminism and so-called "social justice warriors", who are perceived as a threat to traditional video games. Women's greater visibility in the gaming industry has seen a corresponding rise in gendered harassment and intimidation directed at them. Among mainstream journalists, the harassment campaign that became known as Gamergate is considered emblematic of this surge of online misogyny. According to Sarah Kaplan of The Washington Post, "sexism in gaming is a long-documented, much-debated but seemingly intractable problem", and became the crux of the Gamergate controversy. Jaime Weinman, writing in Maclean's, said, "hether it was supposed to be or not, GamerGate is largely about women". Discussing Gamergate on her ESPN blog, Jane McManus compared the misogyny that women in the gaming industry experience to that faced by the first women entering sporting communities. In October 2015, Canadian Prime Minister Justin Trudeau described issues like Gamergate and misogyny in video games as "something that we need to stand clearly against".
Sexism and misogyny had been identified as problems in the video game industry and online community prior to the events of Gamergate. Sarkeesian considered that the Internet has a "boys'-locker-room feel" to it, with male users trying to show off to each other which causes escalating cases of harassment in situations like Gamergate. In March 2014, game designer Cliff Bleszinski wrote a blog post commenting on the "latent racism, homophobia and misogyny" that existed within the online gaming community. In a November 2014 interview with Develop, Wu said the game industry "has been a boys' club for 30 years", and that the common portrayal of women as "sex symbols and damsels in distress" in video games has led to the players taking the same attitudes. Brendan Sinclair, writing for GamesIndustry.biz, stated that the events of the Gamergate controversy were "reprehensible and saddening" and "this industry has some profound issues in the way it treats women".
Many commentators have said that the harassment associated with Gamergate springs from this existing well of deep-seated misogyny, and that it was merely brought to the fore by the anonymity of the Internet. Lisa Nakamura, a professor of digital studies at the University of Michigan, wrote that Gamergate "showed the world the extent of gaming's misogyny". In an interview with the BBC, Quinn stated that "efore had a name, it was nothing but trying to get me to kill myself, trying to get people to hurt me, going after my family. ... There is no mention of ethics in journalism at all outside of making the same accusation everybody makes towards any successful woman; that clearly she got to where she is because she had sex with someone." Danielle Citron of the University of Maryland wrote that the intent of this type of harassment is to demean the victim, make them doubt their own integrity, and to redefine the victim's identity in order to "fundamentally distort who she is".
Targets of Gamergate supporters have overwhelmingly been women, even when men were responsible for the supposed wrongdoings. Writing in The New Yorker, Simon Parkin observed that Quinn was attacked while the male journalist who was falsely accused of reviewing their work favorably largely escaped, revealing the campaign as "a pretense to make further harassment of women in the industry permissible". In The New York Times, Chris Suellentrop said that a petition sought to have a female colleague fired for criticizing the portrayal of women in Grand Theft Auto V, while he and many other male critics raised similar concerns but did not face similar reprisals. Most commentators have described Gamergate as consisting largely of white males, though some supporters have said that it includes a notable percentage of women, minorities and LGBT members.
Critics of the movement have described it as a kind of misogynistic terrorism. Writing in The Week, Ryan Cooper called the harassment campaign "an online form of terrorism" intended to reverse a trend in gaming culture toward increasing acceptance of women, and stated that social media platforms need to tighten their policies and protections against threats and abuse. Speaking on Iowa Public Radio, academic Cindy Tekobbe said the harassment campaign was intended to drive women from public spaces and intimidate them into silence. Prof. Joanne St. Lewis of the University of Ottawa stated that Gamergate's harassment and threats should be considered acts of terrorism as the perpetrators seek to harm women and to prevent them from speaking back or defending others.
Law enforcement
Though Newsweek reported that the FBI had a file regarding Gamergate, no arrests have been made nor charges filed, and parts of the FBI investigation into the threats had been closed in September 2015 due to a lack of leads. Former FBI supervisory special agent for cybercrimes, Tim Ryan, stated that cyberharassment cases are a low priority for authorities because it is difficult to track down the perpetrator and they have lower penalties compared to other crimes they are tasked to enforce. In June 2015, the US Supreme Court ruled in Elonis v. United States that harassing messages sent online are not necessarily true threats that would be prosecutable under criminal law and, according to Pacific Standard, this poses a further challenge in policing Gamergate-related harassment. However, the Court's decision also suggested that if threats made over social media were found to be true threats, they should be treated the same as threats made in other forms of communication.
Wu has expressed her frustration over how law enforcement agencies have responded to the threats that she and other women in the game industry have received. On public release of the FBI's case files on Gamergate, Wu said she was "livid", and that "Only a fraction of information we gave the FBI was looked into. They failed on all levels." The lack of legal enforcement contributes towards the harassers' ability to maintain these activities without any risk of punishment, according to Chrisella Herzog of The Diplomatic Courier; at worst, harassers would see their social media accounts suspended but are able to turn around to register new accounts to continue to engage.
U.S. Representative Katherine Clark, one of whose constituents was Brianna Wu, called for a stronger response from law enforcement to online abuse, partly as a result of advocacy by the women targeted by Gamergate. On March 10, 2015, Clark wrote a letter to the House Appropriations Committee asking it to call on the Justice Department to crack down on the harassment of women on the internet, saying the campaign of intimidation associated with Gamergate had highlighted the problem. She asked the U.S. Department of Justice to "prioritize" online threats against women, saying, "We do not think this a harmless hoax. We think this has real-life implications for women". Clark also hosted a Congressional briefing on March 15, along with the Congressional Victims' Rights Caucus to review issues of cyberstalking and online threats; during the briefing, Quinn spoke of her experiences with Gamergate, which an executive director of the National Coalition Against Domestic Violence described during the hearing as "an online hate group ... which was started by an ex-boyfriend to ruin life". On May 27, the United States House of Representatives formally supported Clark's request for increased measures to combat online abuse against women, explicitly pressing for more investigations and prosecutions by the Department of Justice. On June 2, Rep. Clark introduced the "Prioritizing Online Threat Enforcement Act of 2015" to Congress. The bill would have allocated more funding for the FBI to employ additional agents to enforce laws against cyberstalking, online criminal harassment, and threats. Two years later, in June 2017, Rep. Clark introduced the "Online Safety Modernization Act of 2017" with co-sponsors Reps. Susan Brooks (Indiana) and Pat Meehan (Pennsylvania), which combined several of Clark's previous bills. The bill focused on penalizing "cybercrimes against individuals", including doxing, swatting, and sextortion, as well as granting $20 million for law enforcement training to help tackle such crimes, and $4 million to establish the National Resource Center on Cybercrimes Against Individuals in order to study and collect statistics and information related to these crimes.
Gaming industry response
The harassment of Quinn, Sarkeesian, Wu, and others led prominent industry professionals to condemn the Gamergate attacks for damaging the video gaming community and the public perception of the industry. Vanity Fair's Laura Parker stated that the Gamergate situation led those outside of the video game industry to be "flooded with evidence of the video-game community as a poisonous and unwelcoming place", furthering any negative views they may have had of video games. Independent game developer Andreas Zecher wrote an open letter calling upon the community to take a stand against the attacks, attracting the signatures of more than two thousand professionals within the gaming industry. Many in the industry saw the signatures "as proof that the people sending vicious attacks at Quinn and Sarkeesian weren't representative of the video game industry overall". Writing for The Guardian, Jenn Frank described the tactics used in the harassment campaign and the climate of fear it generated through its attacks on women and their allies, concluding that this alienating and abusive environment would harm not only women but also the industry as a whole. Frank herself received significant harassment for writing this article, and announced an intention to quit games journalism as a result. Games designer Damion Schubert wrote that Gamergate was "an unprecedented catastrof**k [sic]", and that silencing critiques of games harms games developers by depriving them of feedback. Several video game developers, journalists, and gamers from across various gender, racial, and social backgrounds adopted new Twitter hashtags, such as #INeedDiverseGames, #StopGamergate2014 and #GamersAgainstGamergate, to show solidarity with the people targeted by the harassment and their opposition to the reactionary messages from Gamergate supporters.
The Electronic Frontier Foundation characterized Gamergate as a "magnet for harassment", and notes the possible financial risk for companies dealing with it on social media platforms. The Entertainment Software Association (ESA) issued a statement condemning the harassment, stating that "here is no place in the video game community—or our society—for personal attacks and threats". ESA president Mike Gallagher, speaking at the June 2015 Electronic Entertainment Expo, clarified that the ESA did not become more involved as they felt it was an argument that was outside their industry and their involvement would have been disruptive, but praised the efforts to counter harassment that will benefit the industry in the future. At BlizzCon 2014, Blizzard Entertainment president and co-founder Mike Morhaime denounced recent harassment; blaming a "small group of people have been doing really awful things" and "tarnishing our reputation" as gamers. He called on attendees to treat each other with kindness and demonstrate to the world that the community rejects harassment. His statements were widely interpreted as referring to Gamergate. CEOs of both the American and European branches of Sony Computer Entertainment, Shawn Layden and Jim Ryan respectively, said the harassment and bullying were absolutely horrific and that such inappropriate behavior would not be tolerated at Sony. The Swedish Games Industry issued a statement denouncing the harassment and sexism from Gamergate supporters. In 2016, Nintendo of America denounced Gamergate, calling it "an online hate campaign" and that "Nintendo firmly rejects the harassment of individuals in any way".
Responses to Gamergate have encouraged the video game industry to review its treatment of women and minorities, and to make changes to support them. Intel, following its accidental involvement in Gamergate, pledged more than $300 million to help support a "Diversity in Technology" program with partners including Sarkeesian's Feminist Frequency organization and the IGDA, aimed at increasing the number of women and minorities in the industry. Intel CEO Brian Krzanich stated in announcing the program that "it's not good enough to say we value diversity, and then have our industry not fully represent". Electronic Arts (EA) COO Peter Moore said the controversy made EA pay more attention to diversity and inclusion, telling Fortune "f there's been any benefit to Gamergate, ... I think it just makes us think twice at times". Speaking about Gamergate harassment to the Seattle Times, IGDA executive director Kate Edwards said, "Gaming culture has been pretty misogynistic for a long time now. There's ample evidence of that over and over again ... What we're finally seeing is that it became so egregious that now companies are starting to wake up and say, "We need to stop this. This has got to change."
The Electronic Entertainment Expo 2015 included markedly more female protagonists in these new games, as well as more visible presence by women at the event. Some commentators characterized this as a response to Gamergate and a rejection of the misogynistic Gamergate harassment.
The game Batman: Arkham Knight, released in 2015, references Gamergate with the hashtag #CrusaderGate, which the Riddler uses to unsuccessfully try to rally the Internet against Batman; bemoaning its failure, the Riddler describes those who use the hashtag as "idiotic and easily roused rabble".
Representation in media
"Intimidation Game", an episode of the crime television series Law & Order: Special Victims Unit, portrays a fictionalized version of Gamergate, including a character whom some observers said resembled Sarkeesian and whose story seemed based on those of women subject to the harassment campaign. The 2015 documentary film GTFO analyzed issues of sexism and harassment in video gaming. The film's director, Shannon Sun-Higginson, stated Gamergate was "a terrible, terrible thing, but it's actually symptomatic of a wider, cultural, systemic problem". The Gamergate situation was covered as part of a larger topic of online harassment of women in the June 21, 2015, episode of Last Week Tonight with John Oliver. The impact of the Gamergate controversy on Brianna Wu was the subject of the March 16, 2016, episode of The Internet Ruined My Life.
In October 2021, Mind Riot Entertainment announced that a fictional series based on Gamergate co-created and co-written by Wu and J. Brad Wilke was in production. The series will focus on the origins of the controversy through the lens of multiple, fictional people in the game industry such as executives, journalists, and indie developers and their subsequent reactions. On March 8, 2022, it was announced that Norman Lear and Brent Miller will be executive producers.
Reducing online harassment
In January 2015, Quinn and Alex Lifschitz created the Crash Override Network, a private group of experts who provide free support and counsel to those that have been harassed online, including as a result of Gamergate, and to work with law authorities and social media sites in response to such threats. Software developer Randi Harper founded a similar group, the Online Abuse Prevention Initiative, a non-profit organization that also seeks to provide aid to those harassed online.
Anita Sarkeesian was named as one of Time magazine's list of the 30 most influential people on the Internet in March 2015, and later in the magazine's Top 100 Most Influential People of 2015, in recognition of her role in highlighting sexism in the video game community in the wake of the Gamergate controversy. She was also highlighted as one of Cosmopolitan's fifty "Internet's Most Fascinating" in a 2015 list due to her efforts to curb online harassment.
An online abuse panel (itself the subject of controversy) at the 2016 SXSW festival said that there was no technological solution to the problem of harassment given human nature; although policy changes have been made, the larger issue is more societal than platform-specific. Referring to the discussion at SXSW in a speech for Women's History Month, then-U.S. President Barack Obama said that "We know that women gamers face harassment and stalking and threats of violence from other players. When they speak out about their experiences, they're attacked on Twitter and other social media outlets, even threatened in their homes." Obama urged targets of harassment to speak out, praising the courage of those who had resisted online harassment. "And what's brought these issues to light is that there are a lot of women out there, especially young women, who are speaking out bravely about their experiences, even when they know they'll be attacked for it".
Legacy
The people targeted by Gamergate have continued to be attacked in right-wing media and on men's rights websites, have been forced to limit their public appearances and social media activity, and continue to express frustration with the lack of action taken against their harassers. Despite the continued problems, some observers have argued that the video game industry has become more diverse and open to women since Gamergate began. Some figures and tactics associated with Gamergate went on to become components of the alt-right, which featured in the 2016 United States presidential election and in other more targeted harassment campaigns, such as Learn to Code in early 2019.
Some commentators have argued that Gamergate helped elect Donald Trump as US president in 2016 and assisted other right-wing to far-right movements; Alyssa Rosenberg called Trump "the Gamergate of Republican politics" in an opinion article for The Washington Post in 2015. Trump's strategist Steve Bannon remarked that through Milo Yiannopoulos, who rose to fame during Gamergate as the technology journalist for Breitbart News (a news website Bannon co-founded), he had created a generation and an "army" that came in "through Gamergate ... and then get turned onto politics and Trump". According to Axios, in the 2022 book Meme Wars, Joan Donovan, research director at Harvard's Shorenstein Center on Media, Politics and Public Policy, argued that Gamergate served as "The key template that the far right and former President Trump's MAGA movement have used to organize online", noting that during Gamergate, "online mobs deployed techniques and tactics that were later taken up by the Trumpist right, including the use of memes, false allegations and coordinated harassment." Donovan also argued that "similar techniques are being used to intimidate and harass entire groups of people, most prominently transgender youth and adults."
The alt-right's emergence was marked by Gamergate. According to the journalist David Neiwert, Gamergate "heralded the rise of the alt-right and provided an early sketch of its primary features: an Internet presence beset by digital trolls, unbridled conspiracism, angry-white-male-identity victimization culture, and, ultimately, open racism, anti-Semitism, ethnic hatred, misogyny, and sexual and gender paranoia". Gamergate politicized many young people, especially males, in opposition to the perceived culture war being waged by leftists. Through their shared opposition to political correctness, feminism, and multiculturalism, chan culture built a link to the alt-right. By 2015, the alt-right had gained significant momentum as an online movement. According to the Encyclopædia Britannica, Gamergate is "a manifestation of the so-called 'men's rights movement' that had its origins on the Web site 4chan." The Southern Poverty Law Center described Gamergate as an example of male supremacy.
Gamergate has been compared to the far-right political conspiracy theory QAnon. Claire Goforth of The Daily Dot argued that Gamergate helped give birth to QAnon: "Each movement, in its inception, tapped into the collective force of the army of trolls who frequent anonymous message boards. Their tactics are an outgrowth of an online subculture where no prejudice is too shocking, no attack too vicious, no accusation too egregious." and "Like Gamergate, QAnon is toxic and alluring because it clothes trolls and conspiracy theorists in the armor of righteousness. Their chosen enemies' faults are an absolute evil that needs to be excised. Nothing else matters when that's the ultimate goal." Goforth also noted that "While Gamergate was confined to the web, QAnon has crawled out of the screen." Kate Knibbs of Wired called Gamergate "proto-QAnon", saying that both are "ideologically incoherent and loosely organized, seeping across chan boards, forums, and social platforms" and that "it was impossible to tell exactly how many people actually believed what they were saying and how many were trolling."
2015–2018
In 2015, Yasmin Kafai, the Chair of the Teaching, Learning, and Leadership division at the University of Pennsylvania Graduate School of Education (Penn GSE), said that "What Gamergate has changed is not the situation for women and minorities in gaming, but it has changed the public perception". In 2016, Sarah Jeong of The Washington Post compared the Pizzagate conspiracy theory to Gamergate, calling both a "time the darker parts of the Internet have delivered up sustained, orchestrated harassment on the back of a convoluted nest of lies." and claimed that "If we took 'Gamergate' harassment seriously, 'Pizzagate' might never have happened". In May 2017, Sean Murray of TheGamer argued that "The most important thing that Gamergate did was bring the online harassment of women into the public consciousness. That alone is something to be thankful for, but many people went above and beyond." In July 2017, Katherine Cross of The Daily Beast compared the CNN Blackmail controversy with Gamergate, claiming that "Many of the same tactics and major players that made names for themselves in GamerGate—from Mike Cernovich to Weev—are being used to push a wide-scale harassment campaign against CNN."
In July 2018, Kishonna Gray, a communication and gender studies researcher, argued that "Gaming culture and games companies have been complicit in the abuse. There's no way that GamerGate could have had the power that it did have without that historical practice of diminishing women. The game industry weaponized GamerGate." Also in July 2018, Vox said that Gamergate's "success" "gave many on the extreme right a template for how to attack their perceived enemies" and that "The methods deployed in this ground-zero Gamergate event have since become standard practice for internet mobs wishing to attack seemingly anyone they believe to be a foe." As of 2018, "Not only are Gamergate supporters still active, but its most visible advocates seem to be thriving in the age of President Trump."
2019
In January 2019, Talia Lavin of The New Republic said that Gamergate was "a public test of weapons online trolls would use to inflict hell on anyone who they perceived as enemies" and that "Its tactics have only grown in sophistication in the intervening years."
In a retrospective for Slate in August 2019, Evan Urquhart wrote that Gamergate was still active on Reddit and that its members continue to harass journalists. However, Urquhart also commented that Gamergate had not stopped socially-conscious games journalism, efforts to increase diversity in games, or individuals like Quinn and Sarkeesian. In a retrospective for The New York Times, Charlie Warzel said that "Gamergate is occasionally framed as a battle for the soul of the internet between a diverse, progressive set and an angry collection of white males who feel displaced. And it is that, too. But its most powerful legacy is as proof of concept of how to wage a post-truth information war." In a retrospective for TechCrunch, Jon Evans stated that the mainstream media had not learned how to combat Gamergate-like strategies and criticized coverage from The New York Times in particular. In a retrospective for NPR, Audie Cornish said that Gamergate "was a warning and a demonstration of how bad actors could abuse the power of social networks to achieve malicious ends."
In a retrospective for Polygon in December 2019, Sarkeesian said that "GamerGate's real goals were expressed in the explicit racism, sexism, and transphobia of the memes the movement generated, and the posts its supporters wrote on the message boards where they organized and strategized. Later, the flimsiness of the 'ethics in games journalism' pretense would become a mocking meme signifying a bad faith argument. It would almost be funny, if GamerGate hadn't done so much harm, and caused so much lasting trauma." Sarkeesian also criticized the video game industry's response to Gamergate, saying that "The game industry's silence was shameful".
2020–2021
In a retrospective for Vox in January 2020, Aja Romano stated that police, businesses, and social media platforms are still susceptible to Gamergate-like tactics and that they would have to change in order to keep victims safe. Romano also stated that " insistence that it was about one thing (ethics in journalism) when it was about something else (harassing women) provided a case study for how extremists would proceed to drive ideological fissures through the foundations of democracy: by building a toxic campaign of hate beneath a veneer of denial." In September 2020, Kate Knibbs of Wired compared the backlash to the 2020 film Cuties with Gamergate, claiming that people were "using tactics favored by Gamergate like review bombing, online harassment, and calls for boycotts."
In the aftermath of the 2021 United States Capitol attack, Brianna Wu said that "everything I tried to get the FBI to act on in the aftermath of GamerGate has now come true ... We told people that if social media companies like Facebook and Reddit did not tighten their policies about these communities of organized hate, that we were going to see violent insurrection in the United States ... We told people that these communities were organizing online for violence and extremism. That, unfortunately, has proven to be true." Donovan said that key figures in Gamergate worked to raise online fury ahead of the attack.
In August 2021, Jen Golbeck, a computer scientist and professor at the University of Maryland, said that "The important lasting, lingering impact of was it was one of the first grass-roots campaigns of harassment that had no real consequences for the people who did it". In October 2021, Andrew Paul of Input magazine said that Gamergate "is largely considered one of the biggest influences for today's spread of misinformation, unhinged online conspiracy movements, and right-wing reactionary trends." and that "Some of the most effective methods of weaponizing memes got their start within the Gamergate movement, along with doxxing tactics and harassment strategies."
2022–present
This section contains overly lengthy quotations. Please help summarize the quotations. Consider transferring direct quotations to Wikiquote or excerpts to Wikisource. (July 2023) |
In April 2022, David Emery of Snopes.com said that Gamergate is "considered by many a watershed event in the ascendancy of extremist personalities and tactics to online prominence" and that "Gamergate is regarded as emblematic of the deeply rooted sexist and reactionary attitudes observed not only in the male-dominated gaming industry of that time, but across the internet at large." Also in April, Caroline Sinders, a research fellow at the Center for Democracy and Technology, said that "Gamergate, for a lot of people, for mainstream culture, was the introduction to what doxxing is". In May 2022, Elle Reeve of CNN said that Gamergate resulted in a "massive wave of young people enter what had been an old man's world of White nationalism." Also in May, Katherine Denkinson of The Independent compared the backlash against Amber Heard and her supporters in her then-ongoing trial against Johnny Depp with Gamergate, claiming that "the anti-Amber train has been expertly commandeered by the alt-right.", while noting that Gamergate "was quickly co-opted by the alt-right to promote anti-feminist rhetoric."
In November 2022, Brendan Sinclair of GamesIndustry.biz argued that Gamergate was a test to see "how much pushback a decentralized hate movement" would receive from the video game industry and condemned the industry's response to Gamergate as "Decry the tactics instead of the motivation". Sinclair attributed the video game industry's poor response to Gamergate and other forms of harassment "to cowardice and greed, a reluctance to take sides in any kind of argument lest they alienate potential customers.", as well as the industry's inability to properly treat "abuse and misogyny within its own ranks". Sinclair also noted that "in the years since Gamergate, we've seen a new golden age for conspiracy theories, disinformation and harassment campaigns, and unapologetic fascism and racism as mainstream political views."
Also in November 2022, Stacey Henley of TheGamer argued that "Gamergate has been one of the biggest lightning rods in political recruitment of the internet era, perhaps the single-largest. What's crucial is that the people involved never cared about Gamergate in the first place. All they cared about was being abusive to women." Henley also argued that "The blackpill movement, AKA the incels, also has deep roots in Gamergate." Henley concluded his article by saying that "For a campaign that wanted to take politics out of gaming, Gamergate has injected gaming deep into the veins of our politics."
In June 2023, Alyssa Mercante of Kotaku argued that "Gaming was ripe for ", as the marginalization of women in games and the game industry, " with the lack of safeguards for women and other vulnerable groups on social platforms and it's not surprising that the industry became a nexus of very bad behavior." Mercante also argued that video game conventions in particular continue to be "hotbeds of sexualized abuse". Also in June 2023, Miles Klee of Rolling Stone compared contemporary backlash against "woke" corporations, such as Activision Blizzard celebrating Pride Month, to the backlash against "social justice warriors" during Gamergate.
David DePape, who had attacked Paul Pelosi, Nancy Pelosi's husband, in October 2022, asserted in his trial that part of his turn to the far-right was his involvement with Gamergate.
In March 2024, the online backlash to narrative development studio Sweet Baby Inc. was compared to Gamergate by media outlets, being dubbed "Gamergate 2.0" by The Week, Wired, and The Verge.
See also
- Comicsgate – Movement against progressivism in the comics industry
- Manosphere – Collection of masculist websites and forums
- Ligue du LOL – French Facebook group accused of coordinated harassment using social media
- List of -gate scandals and controversies
Notes
- Quinn uses they/them pronouns.
- Gjoni initially published the post on the video-game sites Penny Arcade and Something Awful. After it was removed by the sites' moderators, Gjoni published "The Zoe Post" via the blogging platform WordPress.
- Gjoni later blamed the insinuation on a typographical error.
- Baldwin, known for his right-wing political views, tweeted the hashtag #GamerGate near the end of August alongside a pair of videos promoting the "Quinnspiracy" by a YouTube user called Internet Aristocrat. He would later tell an interviewer that "leftists" were imposing "political crap" on gamers.
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As an expert in online extremism and disinformation campaigns, she watched as ... key figures in Gamergate and Charlottesville stoked online fury ahead of the attempted coup.
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