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{{short description|2014 video game}}
{{Use mdy dates|date=October 2020}}
{{Infobox video game {{Infobox video game
| title = Assassin's Creed Unity | title = Assassin's Creed Unity
| image = Acunity.jpg | image = Assassin's Creed Unity cover.jpg
| developer =]<br />]<br />]<br />]<br />]<br />]<br />]<br />]<br />]<br />] | developer = ]{{efn|Additional work by ], ], ], ], ], and ]}}
| publisher = ] | publisher = ]
| director = Alexandre Amancio | director = {{Unbulleted list|Alexandre Amancio|Marc Albinet}}
| producer = {{Unbulleted list|Vincent Pontbriand|Antoine Vimal du Monteil|Philippe Ducharme}}
| producer =
| designer = | designer = Alexandre Pedneault
| programmer = | programmer = James Therien
| artist = Mohamed Gambouz
| aritst =
| writer = {{Unbulleted list|Sylvain Bernard|Alexandre Amancio|Travis Stout|Russell Lees|]|Ceri Young}}
| writer = Travis Stout<ref>{{cite web |website=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-160683-16&ct=tcm:148-76770-32}}</ref>
| composer = {{Unbulleted list|]|]|Ryan Amon}}
| composer = ]<ref name="Composers">{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/11/04/composer-sarah-schachner-on-assassin-creed-unity-39-s-classically-modern-soundtrack.aspx|title=Composer Sarah Schachner On Assassin's Creed Unity's Soundtrack|last=Helgeson|first=Matt|publisher=GameStop|work=Game Informer|date=November 4, 2014|accessdate=November 4, 2014}}</ref><br>Sarah Schachner<ref name="Composers" /><br>Ryan Amon<ref>{{cite web|url=http://ryanamon.com/|title=Recent News|accessdate=September 7, 2014}}</ref>
| series = '']'' | series = '']''
| engine = ] | engine = ]
| platforms = {{Unbulleted list|]|]|]|]}}
| platforms = {{Plainlist|
| released = '''PS4, Windows, Xbox One'''{{Video game release|NA|November 11, 2014|PAL|November 13, 2014|UK|November 14, 2014}}'''Stadia'''{{vgrelease|WW|December 15, 2020}}
* ]
* ]
* ]
}}
| released = {{vgrelease|NA=November 11, 2014<ref name="NovRelease">{{cite web|url=http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november|title=Assassin's Creed Unity Release Date Delayed To November|last=Karmali|first=Luke|publisher=IGN|date=August 28, 2014|accessdate=August 28, 2014}}</ref>|PAL=November 13, 2014<ref name="NovRelease" />|JP=December 4, 2014<ref name="JPRelease">{{cite av media|url=https://www.youtube.com/watch?v=5D-Wr_3-E5U|title=SCEJA Press Conference 2014 アーカイブ映像|author=PlayStation Japan|publisher=YouTube|date=September 1, 2014|accessdate=September 1, 2014}}</ref>|UK=November 14, 2014<ref>{{cite web|url=http://www.computerandvideogames.com/480511/assassins-creed-unity-101-video-details-key-features/|title=Assassin's Creed Unity 101 video details key features|author=Tom Ivan|work=]|date=November 6, 2014|accessdate=November 6, 2014}}</ref>}}
| genre = ], ] | genre = ], ]
| modes = ], ] | modes = ], ]
| media = ], ]
}} }}
'''''Assassin's Creed Unity''''' is a 2014 ] developed by ] and published by ]. It was released in November 2014 for ], ], and ], and in December 2020 for ].<ref>{{Cite web|last=Bennett|first=Jade|date=2020-12-18|title=Three Assassin's Creed games on Google Stadia|url=https://gameir.ie/news/three-assassins-creed-games-on-google-stadia/|access-date=2020-12-19|website=GamEir|language=en-GB|archive-date=December 18, 2020|archive-url=https://web.archive.org/web/20201218164110/https://gameir.ie/news/three-assassins-creed-games-on-google-stadia/|url-status=live}}</ref> It is the eighth major installment in the '']'' series, and the successor to 2013's '']''. It also has ties to '']'', which was released for the ] on the same day as ''Unity''.


The plot is set in a ] of real-world events and follows the millennia-old struggle between the ], who fight to preserve peace and free will, and the ], who desire peace through control. The framing story is set in the 21st century and features an unidentified and unseen protagonist, who joins the Assassins as an initiate to help them locate the corpse of an 18th-century Templar Grand Master. The main story is set in ] during the ] from 1789 to 1794, and follows Assassin ] and his efforts to expose the true powers behind the Revolution, while seeking revenge against those responsible for his adoptive father's murder. ''Unity'' retains the series' ] ] exploration as well as introducing revamped combat, parkour, and stealth systems. The game also introduces ] to the ''Assassin's Creed'' series, letting up to four players engage in narrative-driven missions and explore the open world map.
'''''Assassin's Creed Unity''''' is a ] ] ] developed by ] and published by ]. It is set to be released in November and December 2014 for ], ] and ]. The game is the seventh major installment in the ], and the successor to 2013's '']'' with ties to 2014's '']''. Set within ] during the ], the ] story follows Arno Dorian in his efforts to expose the true powers behind the Revolution.


''Assassin's Creed Unity'' received mixed reviews upon release. It was praised for its visuals, customization options, setting, and characterization. Its narrative, gameplay, mission design, and multiplayer-oriented format received more divided opinions. The game was also ] for its numerous graphical issues and ]s, prompting Ubisoft to issue an apology and offer compensation in the form of a free ], ''Dead Kings'', which acts as an epilogue to the base game's story. Players who had bought the game's ] (which was later made unavailable for purchase in response to the controversy) additionally received a free copy of another Ubisoft title of their choice. Despite the initial critical reception, ''Unity'' was a commercial success, selling over 10 million units by May 2020. It was followed in October 2015 by '']'', which continues the modern-day narrative, but has its main plot set in ] ].
The game retains the series' ] ] exploration as well as introducing an improved melee combat, parkour and stealth system. ''Assassin's Creed Unity'' introduces ] to the ''Assassin's Creed'' series, letting up to four players engage in narrative-driven missions and explore the open-world map.


==Gameplay== ==Gameplay==
''Assassin's Creed Unity'' is an ],<ref>{{cite journal |title=Best Xbox One Third-Person Games |url=https://www.gamespot.com/genre/third-person/xbox-one/ |access-date=January 28, 2018 |journal=] |date=October 14, 1998 |archive-date=January 29, 2018 |archive-url=https://web.archive.org/web/20180129140506/https://www.gamespot.com/genre/third-person/xbox-one/ |url-status=live }}</ref> ] played from a ] and set in an ] environment. The game features a historical recreation of ] in the late 18th-century at a roughly 1:1 scale. The setting is divided into seven major districts—Le Louvre, ], ], La Bièvre, Les Invalides, ], and Ventre de Paris—and also includes the town of ], located on the outskirts of Paris. The ] of ] (renamed Franciade during the French Revolution) is featured as part of the free ''Dead Kings'' ].
Combat for the game was rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, ''Assassin's Creed Unity'' introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous ''Assassin's Creed'' games.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|accessdate=June 12, 2014}}</ref> Navigation for the game was also overhauled. Ubisoft created new "Parkour Up" and "Parkour Down" mechanics to make it easier for the player to scale buildings in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|accessdate=June 12, 2014}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage with at their leisure. Examples include interfering in a fistfight, or chasing down a pickpocket.<ref name="GITenThings" />


A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a ] (usually a ]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, ]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with ] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent ].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
For the first time, the series will allow players to customise the character, adopting a skill tree that enables players to assign points earned through gameplay to improve their skills in stealth, mêlée and ranged combat, health and traversal.{{citation needed|date=September 2014}} Players will also be able to customise their weapons, armour and equipment to further complement their individual style of play.{{citation needed|date=September 2014}} They will also have a wider selection of weapons available, including swords, axes, spears, polearms, pistols and incendiary devices.{{citation needed|date=September 2014}}


For the first time in the series, the player character, ], presents a unique set of abilities that can be upgraded through a ] system, enabling the player to assign points earned through gameplay to improve Arno's skills in stealth, melee, and ranged combat, as well as his health.<ref>{{cite web |last1=Hawkins |first1=Josh |date=November 17, 2014 |title=Assassin's Creed Unity Character Customization – Outfits, Boosts and Equipment |url=http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |access-date=November 30, 2014 |website=] |archive-date=December 4, 2014 |archive-url=https://web.archive.org/web/20141204015943/http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |url-status=live }}</ref> Players are also able to customise Arno's weapons, armor and equipment to further complement their individual style of play.<ref>{{cite web |title=Assassin's Creed Unity: Customize Arno's Skills & Gear |url=http://assassinscreed.ubi.com/en-us/games/assassins-creed-unity/customize-arno/index.aspx |access-date=December 1, 2014 |website=assassinscreed.ubi.com |publisher=Ubisoft |archive-date=December 12, 2014 |archive-url=https://web.archive.org/web/20141212230050/http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity/customize-arno/index.aspx |url-status=live }}</ref> The quality of these items is indicated by their level, which can be a maximum of 5 (in the case of legendary gear). Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs.<ref>. '']''. Retrieved July 3, 2015.</ref> The ''Dead Kings'' expansion introduces an additional weapon: the Guillotine Gun—an axe which has been converted into a ].
''Assassin's Creed Unity'' also introduces ] to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. The player will take on the role of Arno within their own game, with other players appearing as randomly-generated Assassins. Many missions and activities will be available for cooperative play (which the player can also complete on their own), but there are some story missions that are set aside to be single player only.<ref name="GITenThings" />


Like most previous ''Assassin's Creed'' titles, the game features an in-game economy system, which primarily revolves around the Café Théâtre, a former intelligence gathering front for the Assassins which has fallen into ruin and serves as Arno's main headquarters during the story. The player can renovate the Café by investing in upgrades, which change the building's interior and unlock new rooms, including a secret passage to the Assassins' underground hideout. The Café also functions as a passive business, producing revenue in the background which is deposited in a chest for Arno to collect; the more renovated the Café is, the more money it earns. Players can further increase their income by completing Café-related missions and purchasing additional taverns around Paris.
==Premise==

''Unity'' also introduces ] to the series. Players can enter taverns, which act as social hubs in the game, where they can see if any of their online friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their character, allowing the player to approach them to request to join their mission. If their request is accepted, both players enter the same game session, where they can continue the mission from the last checkpoint. Up to four players can play together at the same time. Each player takes on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno and retaining their gear. Many missions and activities are available for cooperative play (all of which can also be attempted solo), but all of the main story missions are single-player only.<ref name="GITenThings" />

There are significant tie-ins with the game's Companion App, a "freemium" click app with limited "direct ties to the overall story of ''Unity''". There are a significant number of treasure chests, assassination targets, and other collectibles that are visible to all players but only accessible to those who have completed certain goals within the app. Following an update in February 2015, this requirement is no longer necessary, meaning players who have downloaded the update, can now collect all the chests in the game without having to play the companion app.<ref>Nunneley, Stephany. (February 18, 2015). {{Webarchive|url=https://web.archive.org/web/20150703211528/http://www.vg247.com/2015/02/18/assassins-creed-unity-patch-companion-app/ |date=July 3, 2015 }}. '']''. Retrieved July 3, 2015.</ref><ref>Mailberg, Emanuel. (February 18, 2015). {{Webarchive|url=https://web.archive.org/web/20150624055354/http://www.gamespot.com/articles/assassin-s-creed-unity-patch-removes-companion-app/1100-6425380/ |date=June 24, 2015 }}. '']''. Retrieved July 3, 2015.</ref><ref>Phillips, Tom. (February 19, 2015). {{Webarchive|url=https://web.archive.org/web/20150703105651/http://www.eurogamer.net/articles/2015-02-19-assassins-creed-unity-patch-removes-need-to-play-companion-app |date=July 3, 2015 }}. ''Eurogamer''. Retrieved July 3, 2015.</ref>

==Synopsis==


===Characters=== ===Characters===
{{See also|List of Assassin's Creed characters}}
The main character of the game is ] (Dan Jeannotte),<ref name="PolygonJune2014">{{cite web |url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution |title=Assassin's Creed Unity hits Oct. 28, pre-orders live |last=Lien |first=Tracey |publisher=] |date=June 9, 2014 |accessdate=June 9, 2014}}</ref><ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/08/13/the-man-behind-assassins-creed-unitys-arno-dorian-on-comedy-and-motion-capture-make-outs.aspx|title=The Man Behind Assassin's Creed Unity's Arno Dorian On Comedy And Motion-Capture Make-Outs|last=Hilliard|first=Kyle|publisher=GameStop|work=Game Informer|date=August 13, 2014|accessdate=August 15, 2014}}</ref> a native Frenchman who was born in Versailles to an Assassin father. After his father is killed by ], Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure the Templar Grandmaster.<ref name="GITenThings" /><ref name="GICoverStory">{{cite web|url=http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|title=September Cover Revealed – Assassin's Creed Rogue And Unity|last=Wallace|first=Kimberly|publisher=GameStop|work=Game Informer|date=August 5, 2014|accessdate=August 5, 2014}}</ref><ref name="GIArno">{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/08/13/get-to-know-arno-from-assassins-creed-unity.aspx|title=Get To Know Arno From Assassin’s Creed Unity|last=Wallace|first=Kimberly|publisher=GameStop|work=Game Informer|date=August 13, 2014|accessdate=August 15, 2014}}</ref> Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like Altaïr Ibn-La'Ahad and Ezio Auditore as seen in previous games.<ref name="GITenThings" /><ref name="GIArno" /> Arno's love interest is a Templar named ] (Catherine Bérubé),<ref name="GIActors" /> the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values.<ref name="GICoverStory" /><ref name="GIArno" /><ref name="GIElise">{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/08/15/get-to-know-elise-from-assassins-creed-unity.aspx|title=Get To Know Elise From Assassin’s Creed Unity|last=Wallace|first=Kimberly|publisher=GameStop|work=Game Informer|date=August 15, 2014|accessdate=August 16, 2014}}</ref> Additional characters include ] (Alex Ivanovici), ] (Brent Skagford) and ] (]).<ref name="GIActors">{{cite web|url=http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/10/16/meet-the-actors-behind-assassin-s-creed-unity-s-cast.aspx|title=Meet The Actors Behind Assassin’s Creed Unity’s Cast|last=Futter|first=Mike|publisher=GameStop|work=Game Informer|date=October 16, 2014|accessdate=October 19, 2014}}</ref>
The main character of the game is ] (]),<ref name="PolygonJune2014">{{cite web |url=http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution |title=Assassin's Creed Unity hits Oct. 28, pre-orders live |last=Lien |first=Tracey |publisher=] |date=June 9, 2014 |access-date=June 9, 2014 |archive-date=June 13, 2014 |archive-url=https://web.archive.org/web/20140613110622/http://www.polygon.com/2014/6/9/5793796/assassins-creed-unity-french-revolution |url-status=live }}</ref><ref>{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/08/13/the-man-behind-assassins-creed-unitys-arno-dorian-on-comedy-and-motion-capture-make-outs.aspx|title=The Man Behind Assassin's Creed Unity's Arno Dorian On Comedy And Motion-Capture Make-Outs|last=Hilliard|first=Kyle|publisher=GameStop|magazine=Game Informer|date=August 13, 2014|access-date=August 15, 2014|archive-date=October 16, 2015|archive-url=https://web.archive.org/web/20151016214446/http://www.gameinformer.com/b/features/archive/2014/08/13/the-man-behind-assassins-creed-unitys-arno-dorian-on-comedy-and-motion-capture-make-outs.aspx|url-status=dead}}</ref> a native Frenchman who was born in ] to an Assassin father. After his father is killed by ] at the end of '']'', Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure being the Templar Grandmaster.<ref name="GITenThings" /><ref name="GICoverStory">{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|title=September Cover Revealed – Assassin's Creed Rogue And Unity|last=Wallace|first=Kimberly|publisher=GameStop|magazine=Game Informer|date=August 5, 2014|access-date=August 5, 2014|archive-date=August 5, 2014|archive-url=https://web.archive.org/web/20140805190710/http://www.gameinformer.com/b/news/archive/2014/08/05/september-cover-reveal-assassins-creed-rogue-unity.aspx|url-status=dead}}</ref><ref name="GIArno">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/08/13/get-to-know-arno-from-assassins-creed-unity.aspx|title=Get To Know Arno From Assassin's Creed Unity|last=Wallace|first=Kimberly|publisher=GameStop|magazine=Game Informer|date=August 13, 2014|access-date=August 15, 2014|archive-date=August 15, 2014|archive-url=https://web.archive.org/web/20140815002858/http://www.gameinformer.com/b/features/archive/2014/08/13/get-to-know-arno-from-assassins-creed-unity.aspx|url-status=dead}}</ref> Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like ] and ] as seen in previous games.<ref name="GITenThings" /><ref name="GIArno" /> Arno's love interest is ] (Catherine Bérubé),<ref name="GIActors" /> the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values.<ref name="GICoverStory" /><ref name="GIArno" /><ref name="GIElise">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/08/15/get-to-know-elise-from-assassins-creed-unity.aspx|title=Get To Know Elise From Assassin's Creed Unity|last=Wallace|first=Kimberly|publisher=GameStop|magazine=Game Informer|date=August 15, 2014|access-date=August 16, 2014|archive-date=August 17, 2014|archive-url=https://web.archive.org/web/20140817204420/http://www.gameinformer.com/b/features/archive/2014/08/15/get-to-know-elise-from-assassins-creed-unity.aspx|url-status=dead}}</ref> The era also features appearances from several historical figures, such as the ] (]), ] (]), and a young ] (Brent Skagford).<ref name="GIActors">{{cite magazine|url=http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/10/16/meet-the-actors-behind-assassin-s-creed-unity-s-cast.aspx|title=Meet The Actors Behind Assassin's Creed Unity's Cast|last=Futter|first=Mike|publisher=GameStop|magazine=Game Informer|date=October 16, 2014|access-date=October 19, 2014|archive-date=October 18, 2014|archive-url=https://web.archive.org/web/20141018171127/http://www.gameinformer.com/games/assassins_creed_unity/b/playstation4/archive/2014/10/16/meet-the-actors-behind-assassin-s-creed-unity-s-cast.aspx|url-status=dead}}</ref>


===Setting=== ===Setting===
Arno's story will be set in Paris on the eve of the ].<ref name="PolygonJune2014" /> The modern day setting will focus on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present.<ref>{{cite web|url=http://www.gamestm.co.uk/news/assassins-creed-unity-modern-day-takes-new-direction/|title=Assassin’s Creed Unity ‘modern day’ setting teased|last=Peppiatt|first=Dom|work=GamesTM|accessdate=June 27, 2014}}</ref> Co-operative multiplayer missions will follow the development of the Brotherhood of Assassins during the French Revolution.<ref name="GICoverStory"/> In addition, "time anomalies" can be encountered throughout the city. Accessing them will take Arno to various points of Parisian history, such as its occupation by ] during ].<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2014-10-30-assassins-creed-unity-features-world-war-2-section|title=Assassin's Creed Unity features World War 2 section|last=Phillips|first=Tom|publisher=Eurogamer|work=Eurogamer|date=October 30, 2014|accessdate=November 6, 2014}}</ref> Arno's story starts in ] as a child, but for most of the story he is in Paris. His adventure in Paris starts on the eve of the ] in 1789, and extends up to the ] in 1794.<ref name="PolygonJune2014" /> The modern day setting focuses on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present.<ref>{{cite web|url=http://www.gamestm.co.uk/news/assassins-creed-unity-modern-day-takes-new-direction/|title=Assassin's Creed Unity 'modern day' setting teased|last=Peppiatt|first=Dom|work=GamesTM|access-date=June 27, 2014|archive-date=June 27, 2014|archive-url=https://web.archive.org/web/20140627054658/http://www.gamestm.co.uk/news/assassins-creed-unity-modern-day-takes-new-direction/|url-status=live}}</ref> Co-operative multiplayer missions follow the development of the Brotherhood of Assassins during the French Revolution.<ref name="GICoverStory"/> In addition, "time anomalies" are introduced during the story. Accessing them takes Arno to various points of Parisian history, such as Paris' ], or ] by ] during ].<ref name="Eurogamer">{{cite web|url=http://www.eurogamer.net/articles/2014-10-30-assassins-creed-unity-features-world-war-2-section|title=Assassin's Creed Unity features World War 2 section|last=Phillips|first=Tom|work=Eurogamer|date=October 30, 2014|access-date=November 6, 2014|archive-date=November 6, 2014|archive-url=https://web.archive.org/web/20141106120931/http://www.eurogamer.net/articles/2014-10-30-assassins-creed-unity-features-world-war-2-section|url-status=live}}</ref>


==Development== ===Plot===
In 2014, Abstergo releases their Helix software, which allows access to ], to the general public as a gaming device. While ] of ] (Mario Desmarais), in which he orders a fellow Templar to hide his codex and sword during the sacking of the Paris ] in 1307, the player is contacted by the Assassin Brotherhood through their agent, codenamed "Bishop" (]). Bishop invites the player to join the Assassins as an initiate, and presents an Abstergo video memo describing ] who contains precursor DNA. Abstergo hope to use the Sage to compile a precursor genome. Bishop directs the Initiate to locate another Sage, whose corpse they hope to recover.
Development for the game began shortly after the completion of 2010's '']'',<ref name="GITenThings">{{cite web|url=http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx|title=Ten Things You Need To Know About Assassin’s Creed Unity|last=Miller|first=Matt|work=Game Informer|publisher=GameStop|date=June 11, 2014|accessdate=June 12, 2014}}</ref> with the core development team splitting off during the early stages of development on '']''.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/08/22/assassin-s-creed-s-tech-master-leads-us-through-the-series-history.aspx?PostPageIndex=2|title=Assassin’s Creed’s Tech Master Leads Us Through The Series’ History|last=Cork|first=Jeff|publisher=GameStop|work=Game Informer|date=August 22, 2014|accessdate=August 22, 2014}}</ref> On March 19, 2014, images leaked for the next game, titled or code-named ''Unity'', showing a new assassin in ]. The screenshots show new "parkour up" and "parkour down" buttons, a new navigation mechanic. The leak also stated that ''Unity'', set during the ], would be released in late 2014 on ] and ], and would feature an assassin named Arno.<ref name="KotakuUnity">{{cite web|url=http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652 |title=Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games |last=Schreier |first=Jason |publisher=] |date=March 19, 2014 |accessdate=March 19, 2014 }}</ref> On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.<ref>{{cite web|url=http://ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased |title=Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased |last=Karmali |first=Luke |publisher=] |date=March 21, 2014 |accessdate=March 21, 2014 }}</ref> Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with ''Assassin's Creed III''{{'}}s American Revolution setting, in symbols seen at the end of ''Brotherhood''.<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-03-25-assassins-creed-unity-was-teased-in-brotherhood-writer-reveals |title=Assassin's Creed: Unity was teased in Brotherhood, writer reveals |last=Phillips |first=Tom |publisher=] |date=March 25, 2014 |accessdate=June 9, 2014 }}</ref> Ubisoft Montreal is the lead developer for the project, with contributing work from the ] in ], ], Singapore, ], ], ], ], ], and Chengdu.<ref>{{cite web |url=http://www.ign.com/articles/2014/05/15/10-ubisoft-studios-developing-assassins-creed-unity |title=10 Ubisoft Studios Developing Assassin's Creed Unity |last=Dyer |first=Mitch |publisher=] |date=May 15, 2014 |accessdate=May 16, 2014 }}</ref>


The Initiate relives the memories of ], a French-Austrian nobleman. Orphaned in 1776 after ], Arno was taken in by François de la Serre, Grand Master of the French Templars. In 1789, Arno is given a message to deliver to de la Serre, but leaves it in his office and goes to meet with his childhood friend Élise, de la Serre's daughter, following her initiation into the Templar Order. Arno later finds de la Serre murdered, and is framed as the killer. He is imprisoned in the ], where he befriends a fellow prisoner, Pierre Bellec (]), who knew his father. Bellec invites Arno into the Brotherhood after they escape during the ].
At ], trailers were released for the game, demonstrating the game's ] mode for up to four players, a first for the series.<ref>{{cite web |url=http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed |title=E3 2014: Assassin's Creed Unity Co-Op Revealed |last=Jackson |first=Leah B. |publisher=] |date=June 9, 2014 |accessdate=June 9, 2014 }}</ref> The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.<ref name="GITenThings" /> The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.<ref>{{cite web|url=http://www.polygon.com/2014/6/5/5781936/far-cry-4-assassins-creed-unity-the-crew-ubisoft-nvidia-pc|title=Far Cry 4, Assassin's Creed Unity and The Crew will have 'Hollywood-levels' of animation using Nvidia tech|last=Gera|first=Emily|publisher=Polygon|date=June 5, 2014|accessdate=June 9, 2014}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/nvidia-working-with-ubisoft-on-assassin-s-creed-unity-far-cry-4-pc/1100-6420130/|title=Nvidia Working With Ubisoft on Assassin's Creed Unity, Far Cry 4 PC|last=Newhouse|first=Alex|publisher=Gamespot|date=June 6, 2014|accessdate=June 6, 2014}}</ref>


Returning home, Arno is turned away by Élise, who reveals that the message he failed to deliver was a warning of her father's impending murder. Arno joins the Brotherhood to eliminate the Templars behind de la Serre's death. During his investigation, Arno rescues ] (Julian Casey), a silversmith held hostage by the acting-Templar Grand Master Lafreniere (Noel Burton). Arno assassinates Lafreniere, only to discover that he was the one trying to warn de la Serre and that Germain is actually a Templar extremist who staged a ] after being banished from the Order by de la Serre. When Germain begins murdering Élise's faction of Templars, Arno persuades her to parley with the Brotherhood. The Assassin Mentor ] (]) agrees to help, hoping to broker peace between the Orders, but is later murdered by Bellec, who sought to prevent the alliance and purge the Assassin leadership he saw as weak to allow the Brotherhood to be reborn. Arno is forced to kill Bellec when he tries to defend his actions as a necessary evil and convince Arno to join him.
Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.<ref>{{cite web|url=http://geekparty.com/assassins-creed-unity-will-be-more-challenging-than-previous-games|title=Assassin’s Creed Unity Will Be More Challenging Than Previous Games|last=Odoerfer|first=Mandi|publisher=GeekParty|date=August 16, 2014|accessdate=August 17, 2014}}</ref> Plich also said that the game will feature synchronized Double Assassinations.<ref>{{cite web|url=https://twitter.com/assassinscreed/status/500587393716465667|title=.@Maceonik_AC Yeah, you can do Double Assassinations. Even better now because you can synchronize them with three other players! #AskACBen|author=Assassin's Creed|publisher=Twitter|date=August 16, 2014|accessdate=August 17, 2014}}</ref>


While searching the ] for potentially damning letters from Mirabeau to ], Arno encounters ], who helps him escape. Arno realizes that Germain plots to spark a mass revolt against the King, and assassinates the Templars aiding him with Napoleon and Élise's help, rekindling his relationship with the latter in the process. With the ] in full swing, Arno tracks Germain to ], but chooses to protect Élise rather than pursue him. Élise rejects him for this, and Arno is exiled from the Brotherhood for his rash actions. Falling into a drunken depression, Arno languishes for months before he is found in Versailles by Élise, who convinces him to return as Paris is tearing itself apart during the ]. With Élise's help, Arno discredits ], whom Germain had placed in charge of maintaining chaos. After Arno and Élise find Robespierre, Élise shoots him in the jaw and makes him write down Germain's location.
In August 2014, '']'' was announced for the ] and ] and was revealed to have ties to the story in ''Unity''.<ref name="GICoverStory" />


Arno confronts Germain, who is empowered by de Molay's sword—a Sword of Eden—and pursues him to the Templar crypt underneath the Paris Temple, where Élise soon arrives to help. After Arno is temporarily incapacitated, Élise tries to take on Germain by herself, but the Sword explodes, killing Élise and mortally wounding Germain. Arno kills Germain, who confirms he is the Sage and that he wanted to purge the Templars who had forgotten de Molay's teachings. The game ends with Arno explaining how his understanding of the Creed has changed, and promising to watch over Paris and keep Élise's memory alive. Years later, Arno recovers Germain's skeleton and places it in the ]. Bishop is relieved, confident that Abstergo will not be able to find it.
===Cooperative mode gender controversy===
{{quote box|width=33%|align=right|quote="We recognize the valid concern around diversity in video game narrative. ''Assassin's Creed'' is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. ''Assassin's Creed Unity'' is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altaïr in ''Assassin's Creed'' games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in ''Assassin's Creed Unity''."|source=—Ubisoft's response to the all-male character models for the cooperative mode.<ref>{{cite web|url=http://www.kotaku.co.uk/2014/06/11/ubisoft-responds-assassins-creed-female-character-controversy|title=Ubisoft Responds to Assassin's Creed Female Character Controversy|last=Narcisse|first=Evan|publisher=Kotaku|date=June 11, 2014|accessdate=June 17, 2014}}</ref>}}
After the cooperative multiplayer mode was revealed at E3 2014, additional information about the mode was revealed by creative director Alex Amancio and technical director James Therien. Amancio stated that the mode did not include the ability to play as a female avatar, due to "the reality of production". Amancio added by saying, "It's double the animations, it's double the voices, all that stuff and double the visual assets. Especially because we have customizable assassins. It was really a lot of extra production work," which was echoed by Therien. Level designer Bruno St-André expanded on this by stating that an estimated 8,000 additional animations would have had to be recreated for a female avatar.<ref>{{cite web|url=http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins|title=Ubisoft abandoned women assassins in co-op because of the additional work|last=Farokhmanesh|first=Megan|publisher=Polygon|date=June 10, 2014|accessdate=June 16, 2014}}</ref><ref>{{cite web|url=http://www.videogamer.com/pc/assassins_creed_unity/news/no_female_leads_in_assassins_creed_unity_unfortunate_but_a_reality_of_game_development_ubi.html|title=No female leads in Assassin's Creed Unity 'unfortunate but a reality of game development' - Ubi|last=Burns|first=Steve|publisher=Video Gamer|date=June 11, 2014|accessdate=June 17, 2014}}</ref>


===''Dead Kings''===
This caused dissatisfaction in some video game community outlets. Brenna Hillier of ] noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry."<ref>{{cite web|url=http://www.vg247.com/2014/06/11/ubisoft-attempts-to-explain-why-assassins-creed-unitys-co-op-has-no-playable-women/|title=Ubisoft attempts to explain why Assassin’s Creed: Unity’s co-op has no playable women|last=Hillier|first=Brenna|publisher=VG247|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Tim Clark of ] made note "that previous ''Assassin's Creed'' games have had playable women as part of the multiplayer component, that ''Brotherhood'' had you supported by on-call assassins, many of whom were female, so it’s hardly like it can’t be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn’t gone down well internally."<ref>{{cite web|url=http://www.pcgamer.com/2014/06/11/ac-op-ed/|title=The lack of playable female characters in Assassin's Creed Unity is more than just "unfortunate"|last=Clark|first=Tim|publisher=PC Gamer|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Former ''Assassin's Creed'' designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that ], the female protagonist of '']'', "shares more of ]'s animations than ] does."<ref>{{cite web|url=http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation/|title=Animating women should take 'days,' says Assassin's Creed 3 animation director|last=Farokhmanesh|first=Megan|publisher=Polygon|date=June 11, 2014|accessdate=June 17, 2014}}</ref> Fans also created petitions urging Ubisoft to change their stance.<ref name="EurogamerControversy" />
One week after Élise's death, a devastated Arno finds refuge in ]. He is contacted by the ], who requests his help in finding the manuscript of ], hidden in the tomb beneath the city, in exchange for a ship to take Arno to ]. During his search, Arno encounters tomb raiders led by Captain Philippe Rose (Taylor Price), a subordinate of Napoleon, who wishes to retrieve an artifact—an Apple of Eden—from a Precursor temple under the city's church. Arno finds that the manuscript has been stolen by a child thief, Léon (Eamon Stocks), who was captured by the raiders. Arno rescues Léon and retrieves the manuscript, but declines to help him stop the raiders. After a vision of Élise and hearing Léon's pleas, however, he changes his mind.


After discovering the temple's location and retrieving the key from one of Napoleon's officers, Arno opens the door to the temple, but is ambushed by Rose, who has betrayed Napoleon and wishes to take the Apple for himself. Arno survives the ambush, kills Rose, and retrieves the Apple, using it to repel the remaining raiders and escape. He later meets de Sade and gives him the manuscript. Arno decides to stay in France, and contacts the Brotherhood to deliver the Apple to Egypt, far from the reach of Napoleon, who is arrested for desertion and treason.{{efn|Within series lore, Napoleon's later ] had the goal of retrieving the Apple of Eden, which allowed him to rise to power as First Consul and eventually ].}}
Former ''Assassin's Creed'' game designer ] commented that Amancio's reasoning was valid, but that Ubisoft should put in the effort to let players have gender options.<ref>{{cite web|title=Desilets: Assassin's Creed Unity with four women would have been awesome |url= http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft |last=McWhertor |first=Michael |publisher=Polygon|date=June 13, 2014 |accessdate=June 17, 2014}}</ref> '']''{{'}}s Shamus Young wrote that reworking ''Assassin's Creed''{{'}}s wide array of complex animations for a female character model would take considerable work, but concluded that "This has nothing to do with how hard or easy it is to put females in the game, or how much it would cost, or how difficult it is to do mo-cap these days. Ubisoft doesn't want to put females in their games, they have no idea if it's something the audience wants, and they are avoiding any move that might shed some light on the subject."<ref>{{cite web|url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/11750-Ubisoft-Straighter-Whiter-Duder|title=Ubisoft: Straighter. Whiter. Duder.|last=Young|first=Shamus|work=The Escapist|date=June 16, 2014|accessdate=June 17, 2014}}</ref> Conversely, Michelle Starr of CNet made note of the valid technical challenges a female character would present, such as their different skeleton structure and the environmental factors, such as how NPCs would interact with them, and said, "the issue is not that Ubisoft is lying about how much work it would require to add a female player character – it's that the idea was considered unworthy of those resources in the first place."<ref>{{cite web|url=http://www.cnet.com/news/assassins-creed-unity-female-characters-take-a-lot-more-work/|title=Assassin's Creed Unity: Female characters do take a lot more work|last=Starr|first=Michelle|publisher=CNet|date=June 12, 2014|accessdate=June 17, 2014}}</ref>


==Development==
Amancio attempted to clear up any confusion, by stating, "I understand the issue, I understand the cause, and it is a noble one, but I don't think it's relevant in the case of ''Unity''. In ''Unity'' you play this character called Arno, and when you're playing co-op you're also playing Arno – everybody is. It's like Aiden Pearce in '']''... Arno has different skills - you select skill points in the game, there are gear elements that have an impact and all these weapons that make the character you make your own. But you're always playing Arno... The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that."<ref name="EurogamerControversy">{{cite web|url=http://www.eurogamer.net/articles/2014-06-12-i-understand-the-issue-but-its-not-relevant-in-assassins-creed-unity|title=I understand the issue, but it's not relevant in Assassin's Creed Unity|last=Robinson|first=Martin|publisher=Eurogamer|date=June 12, 2014|accessdate=June 17, 2014}}</ref>
Development for the game began shortly after the completion of 2010's '']'',<ref name="GITenThings">{{cite magazine|url=http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx|title=Ten Things You Need To Know About Assassin's Creed Unity|last=Miller|first=Matt|magazine=Game Informer|publisher=GameStop|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 14, 2017|archive-url=https://web.archive.org/web/20170614141507/http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/06/11/ten-things-you-need-to-know-about-assassin-s-creed-unity.aspx|url-status=dead}}</ref> with the core development team splitting off during the early stages of development on '']''.<ref>{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/08/22/assassin-s-creed-s-tech-master-leads-us-through-the-series-history.aspx?PostPageIndex=2|title=Assassin's Creed's Tech Master Leads Us Through The Series' History|last=Cork|first=Jeff|publisher=GameStop|magazine=Game Informer|date=August 22, 2014|access-date=August 22, 2014|archive-date=October 26, 2020|archive-url=https://web.archive.org/web/20201026184551/https://www.gameinformer.com/b/features/archive/2014/08/22/assassin-s-creed-s-tech-master-leads-us-through-the-series-history.aspx?PostPageIndex=2|url-status=dead}}</ref> On March 19, 2014, early screenshots of the game were leaked, as well as its title ''Unity''. The leak revealed that Unity would feature a new location and time period, ] during the ], a new assassin, and that it would be released in late 2014 on ] and ].<ref name="KotakuUnity">{{cite web |url=http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652 |title=Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games |last=Schreier |first=Jason |author-link=Jason Schreier |publisher=] |date=March 19, 2014 |access-date=March 19, 2014 |archive-date=March 19, 2014 |archive-url=https://web.archive.org/web/20140319222143/http://kotaku.com/leaked-images-reveal-one-of-this-falls-two-assassins-1547111652 |url-status=live }}</ref> On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.<ref>{{cite web |url=https://ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased |title=Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased |last=Karmali |first=Luke |work=] |date=March 21, 2014 |access-date=March 21, 2014 |archive-date=March 21, 2014 |archive-url=https://web.archive.org/web/20140321211616/http://www.ign.com/articles/2014/03/21/ubisoft-confirms-assassins-creed-unity-release-date-teased |url-status=live }}</ref> Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with ''Assassin's Creed III''{{'}}s American Revolution setting, in symbols seen at the end of ''Brotherhood''.<ref>{{cite web |url=http://www.eurogamer.net/articles/2014-03-25-assassins-creed-unity-was-teased-in-brotherhood-writer-reveals |title=Assassin's Creed: Unity was teased in Brotherhood, writer reveals |last=Phillips |first=Tom |publisher=] |date=March 25, 2014 |access-date=June 9, 2014 |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112000656/https://www.eurogamer.net/articles/2014-03-25-assassins-creed-unity-was-teased-in-brotherhood-writer-reveals |url-status=live }}</ref> Ubisoft Montreal is the lead developer for the project, with contributing work from the ] in ], ], Singapore, ], ], ], ], ], and Chengdu.<ref>{{cite web |url=https://www.ign.com/articles/2014/05/15/10-ubisoft-studios-developing-assassins-creed-unity |title=10 Ubisoft Studios Developing Assassin's Creed Unity |last=Dyer |first=Mitch |work=] |date=May 15, 2014 |access-date=May 16, 2014 |archive-date=May 16, 2014 |archive-url=https://web.archive.org/web/20140516100636/http://www.ign.com/articles/2014/05/15/10-ubisoft-studios-developing-assassins-creed-unity |url-status=live }}</ref>


At ], trailers were released for the game, demonstrating the game's ] mode for up to four players, a first for the series.<ref>{{cite web |url=https://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed |title=E3 2014: Assassin's Creed Unity Co-Op Revealed |last=Jackson |first=Leah B. |work=] |date=June 9, 2014 |access-date=June 9, 2014 |archive-date=June 10, 2014 |archive-url=https://web.archive.org/web/20140610192943/http://www.ign.com/articles/2014/06/09/e3-2014-assassins-creed-unity-co-op-revealed |url-status=live }}</ref> The trailer featured ] cover of ], which was produced by ] and Lucas Cantor.<ref>{{cite news|url= http://www.3news.co.nz/Assassins-Creed-Unity-trailer/tabid/418/articleID/348249/Default.aspx |title= Assassin's Creed Unity trailer |work= ] |publisher= ] |date= June 12, 2014 |url-status= live |archive-url= https://web.archive.org/web/20140614151100/http://www.3news.co.nz/Assassins-Creed-Unity-trailer/tabid/418/articleID/348249/Default.aspx |archive-date= June 14, 2014}}</ref> The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.<ref name="GITenThings" /> The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.<ref>{{cite web|url=http://www.polygon.com/2014/6/5/5781936/far-cry-4-assassins-creed-unity-the-crew-ubisoft-nvidia-pc|title=Far Cry 4, Assassin's Creed Unity and The Crew will have 'Hollywood-levels' of animation using Nvidia tech|last=Gera|first=Emily|publisher=Polygon|date=June 5, 2014|access-date=June 9, 2014|archive-date=June 8, 2014|archive-url=https://web.archive.org/web/20140608142425/http://www.polygon.com/2014/6/5/5781936/far-cry-4-assassins-creed-unity-the-crew-ubisoft-nvidia-pc|url-status=live}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/nvidia-working-with-ubisoft-on-assassin-s-creed-unity-far-cry-4-pc/1100-6420130/|title=Nvidia Working With Ubisoft on Assassin's Creed Unity, Far Cry 4 PC|last=Newhouse|first=Alex|publisher=Gamespot|date=June 6, 2014|access-date=June 6, 2014|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112034812/https://www.gamespot.com/articles/nvidia-working-with-ubisoft-on-assassin-s-creed-unity-far-cry-4-pc/1100-6420130/|url-status=live}}</ref>
==Release==
The game was originally intended to be released worldwide on October 28, 2014.<ref>{{cite web |last=Phillips |first=Tom |date=June 9, 2014 |url=http://www.eurogamer.net/articles/2014-06-09-assassins-creed-unity-release-date-set-for-october |title=Assassin's Creed: Unity release date set for October |publisher=] |accessdate=June 9, 2014}}</ref> However, on August 28, 2014, it was delayed until November 11, 2014 in North America and November 13, 2014 in PAL regions. On the delay, Vincent Pontbriand, senior producer at Ubisoft, said, "As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure ''Assassin’s Creed Unity'' is exceptional.” Additionally, the game will receive a day one patch with further updates to the game.<ref name="NovRelease" />


Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.<ref>{{cite web|url=http://geekparty.com/assassins-creed-unity-will-be-more-challenging-than-previous-games|title=Assassin's Creed Unity Will Be More Challenging Than Previous Games|last=Odoerfer|first=Mandi|publisher=GeekParty|date=August 16, 2014|access-date=August 17, 2014|archive-date=July 6, 2017|archive-url=https://web.archive.org/web/20170706100100/http://geekparty.com/assassins-creed-unity-will-be-more-challenging-than-previous-games/|url-status=dead}}</ref> Plich also said that the game will feature synchronized Double Assassinations.<ref>{{cite web|url=https://twitter.com/assassinscreed/status/500587393716465667|title=.@Maceonik_AC Yeah, you can do Double Assassinations. Even better now because you can synchronize them with three other players! #AskACBen|author=Assassin's Creed|publisher=Twitter|date=August 16, 2014|access-date=August 17, 2014|archive-date=September 30, 2019|archive-url=https://web.archive.org/web/20190930070414/https://twitter.com/assassinscreed/status/500587393716465667|url-status=live}}</ref>
==Historical consulting==
On October 6, 2014, Ubisoft announced that they have enlisted the help of academic historians such as ], professor at l'] (Canada) for daily life of 18th-century Paris and ] professor at the ], to revise the script.<ref>{{cite web | author=Beer, Jeff | title=The (fun, violent) History lesson inside "Assassin's Creed Unity" | date=October 22, 2014 | url=http://www.fastcocreate.com/3037212/the-fun-violent-history-lesson-inside-assassins-creed-unity | accessdate=October 27, 2014}}</ref>


In August 2014, '']'' was announced for the ] and ] and was revealed to have ties to the story in ''Unity''.<ref name="GICoverStory" />
The ], which was built in 1889, appears in-game via a ] in the Animus simulation of Paris.<ref>http://www.jeuxvideo.com/news/2014/00075547-la-faille-temporelle-d-assassin-s-creed-unity.htm La faille temporelle d'Assassin's Creed Unity, ]</ref>

The game is written in a combination of ] and ], totaling an estimated 15.5 million ] of the former, and five million of the latter.<ref>{{Cite conference |first=Nicolas |last=Fleury |title=C++ in Huge AAA Games |conference=] |year=2014 |url=https://www.youtube.com/watch?v=qYN6eduU06s |access-date=May 24, 2015 |archive-date=April 27, 2015 |archive-url=https://web.archive.org/web/20150427234156/https://www.youtube.com/watch?v=qYN6eduU06s |url-status=live }}</ref>

===Historical representation===
On October 6, 2014, Ubisoft announced that they had enlisted the help of academic historians such as Laurent Turcot, professor at ] for daily life of 18th-century Paris, and Jean Clement Martin, a professor at the ], to revise the script.<ref>{{cite web | author=Beer, Jeff | title=The (fun, violent) History lesson inside "Assassin's Creed Unity" | date=October 22, 2014 | url=http://www.fastcocreate.com/3037212/the-fun-violent-history-lesson-inside-assassins-creed-unity | access-date=October 27, 2014 | archive-date=August 1, 2016 | archive-url=https://web.archive.org/web/20160801162317/http://www.fastcocreate.com/3037212/the-fun-violent-history-lesson-inside-assassins-creed-unity | url-status=live }}</ref>

Like other games in the series, ''Unity'' portrays a large number of real world Parisian landmarks, including the ] and ] and, through the time anomalies feature, it also includes the ] and the ], neither of which existed at the time of the French Revolution.<ref>http://www.jeuxvideo.com/news/2014/00075547-la-faille-temporelle-d-assassin-s-creed-unity.htm {{Webarchive|url=https://web.archive.org/web/20141031212304/http://www.jeuxvideo.com/news/2014/00075547-la-faille-temporelle-d-assassin-s-creed-unity.htm |date=October 31, 2014 }} La faille temporelle d'Assassin's Creed Unity, ]</ref><ref>{{cite web|last1=Tassi|first1=Paul|title='Assassin's Creed' Needs To Slow Down And Refocus, Or Risk Total Derailment|url=https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/|website=]|access-date=November 11, 2014|archive-date=May 29, 2018|archive-url=https://web.archive.org/web/20180529205644/https://www.forbes.com/sites/insertcoin/2014/11/11/assassins-creed-needs-to-slow-down-and-refocus-or-risk-total-derailment/|url-status=live}}</ref> Since the ], there have been persistent, unsubstantiated rumours that Ubisoft had sufficiently accurate scans of Notre-Dame that may help in the reconstruction of the Cathedral, despite people involved in ''Assassin's Creed Unity'' having acknowledged their own reproduction of the building isn't historically accurate.<ref>{{Cite web |last=Rochefort |first=Simone de |date=2024-08-23 |title=Stop being wrong about Assassin's Creed Unity |url=https://www.polygon.com/gaming/443162/assassins-creed-unity-notre-dame-cathedral-models-debunked |access-date=2024-09-10 |website=Polygon |language=en-US}}</ref> Ubisoft donated €500,000 to the reconstruction of the cathedral and also provided ''Unity'' as a free download for the week following the event so as to give everyone a chance to explore the cathedral as they had modeled it in game.<ref>{{cite web | url = https://www.pcgamesn.com/assassins-creed-unity/notre-dame | title = Ubisoft's giving Assassin's Creed Unity away free and donating €500,000 to Notre-Dame | first = Ali | last = Jones | date = April 17, 2019 | access-date = April 17, 2019 | work = ] | archive-date = April 16, 2019 | archive-url = https://web.archive.org/web/20190416210507/https://www.pcgamesn.com/assassins-creed-unity/notre-dame | url-status = live }}</ref><ref name="NotreDameAid">{{cite web |last1=Domanski |first1=Harry |title=Ubisoft offers Assassin's Creed Unity for free so you can see Notre-Dame Cathedral |url=https://www.techradar.com/news/ubisoft-gives-away-assassins-creed-unity-for-free-so-you-can-see-the-notre-dame |website=TechRadar |date=April 18, 2019 |access-date=April 18, 2019 |language=en |archive-date=April 18, 2019 |archive-url=https://web.archive.org/web/20190418023141/https://www.techradar.com/news/ubisoft-gives-away-assassins-creed-unity-for-free-so-you-can-see-the-notre-dame |url-status=live }}</ref>

==Release==
The game was originally intended to be released worldwide on October 28, 2014.<ref>{{cite web |last=Phillips |first=Tom |date=June 9, 2014 |url=http://www.eurogamer.net/articles/2014-06-09-assassins-creed-unity-release-date-set-for-october |title=Assassin's Creed: Unity release date set for October |publisher=] |access-date=June 9, 2014 |archive-date=June 10, 2014 |archive-url=https://web.archive.org/web/20140610020516/http://www.eurogamer.net/articles/2014-06-09-assassins-creed-unity-release-date-set-for-october |url-status=live }}</ref> However, on August 28, 2014, it was delayed until November 11, 2014, in North America; November 13, 2014, in Europe and Australasia; and November 14, 2014, in the United Kingdom.<ref>{{cite web |last=Karmali |first=Luke |date=August 28, 2014 |url=https://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november |title=Assassin's Creed Unity Release Date Delayed to November |publisher=] |access-date=April 9, 2018 |archive-date=August 30, 2014 |archive-url=https://web.archive.org/web/20140830032832/http://www.ign.com/articles/2014/08/28/assassins-creed-unity-release-date-delayed-to-november |url-status=live }}</ref><ref>{{cite web |last=Saed |first=Sherif |date=November 7, 2014 |url=https://www.vg247.com/2014/11/07/assassins-creed-unity-launch-trailer-is-a-call-for-revolution/ |title=Assassin's Creed Unity launch trailer is a call for revolution |publisher=] |access-date=April 9, 2018 |archive-date=April 8, 2018 |archive-url=https://web.archive.org/web/20180408210419/https://www.vg247.com/2014/11/07/assassins-creed-unity-launch-trailer-is-a-call-for-revolution/ |url-status=live }}</ref> On the delay, Vincent Pontbriand, senior producer at Ubisoft, said, "As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure ''Assassin's Creed Unity'' is exceptional." Additionally, the game received a day one patch with further updates to the game.<ref name="NovRelease">{{cite web |last=Makuch |first=Eddie |date=August 28, 2014 |url=http://www.gamespot.com/articles/assassins-creed-unity-delayed-now-launching-alongs/1100-6421972/ |title=Assassin's Creed Unity Delayed, Now Launching Alongside Assassin's Creed Rogue |publisher=] |access-date=August 28, 2014 |archive-date=August 30, 2014 |archive-url=https://web.archive.org/web/20140830033152/http://www.gamespot.com/articles/assassins-creed-unity-delayed-now-launching-alongs/1100-6421972/ |url-status=live }}</ref>


==Reception== == Reception ==
=== Critical reception ===
{{Video game reviews {{Video game reviews
| GR = (PS4) 80.83%<ref name="GRPS4">{{cite web |url=http://www.gamerankings.com/ps4/772633-assassins-creed-unity/index.html |title=Assassin's Creed Unity for PlayStation 4 |publisher=] |accessdate=November 11, 2014}}</ref><br />(XONE) 74.76%<ref name="GRXONE">{{cite web |url=http://www.gamerankings.com/xboxone/772634-assassins-creed-unity/index.html |title=Assassin's Creed Unity for Xbox One |publisher=] |accessdate=November 11, 2014}}</ref> | MC = (XONE) 72/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=xbox-one |title=Assassin's Creed Unity for Xbox One Reviews |publisher=] |access-date=November 12, 2014 |archive-date=November 14, 2014 |archive-url=https://web.archive.org/web/20141114110628/http://www.metacritic.com/game/xbox-one/assassins-creed-unity |url-status=live }}</ref><br />(PC) 70/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=pc |title=Assassin's Creed Unity for PC Reviews |publisher=] |access-date=November 12, 2014 |archive-date=November 15, 2014 |archive-url=https://web.archive.org/web/20141115222220/http://www.metacritic.com/game/pc/assassins-creed-unity |url-status=live }}</ref><br />(PS4) 70/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/assassins-creed-unity/critic-reviews/?platform=playstation-4 |title=Assassin's Creed Unity for PlayStation 4 Reviews |publisher=] |access-date=November 12, 2014 |archive-date=November 12, 2014 |archive-url=https://web.archive.org/web/20141112063629/http://www.metacritic.com/game//playstation-4/assassins-creed-unity |url-status=live }}</ref>
| MC = (PS4) 79/100<ref name="MCPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/assassins-creed-unity |title=Assassin's Creed Unity for PlayStation 4 Reviews |publisher=] |accessdate=November 11, 2014}}</ref><br />(XONE) 74/100<ref name="MCXONE">{{cite web |url=http://www.metacritic.com/game/xbox-one/assassins-creed-unity |title=Assassin's Creed Unity for Xbox One Reviews |publisher=] |accessdate=November 11, 2014}}</ref> | Destruct = 7/10<ref name="Destruct">{{cite web |last=Carter |first=Chris |date=November 11, 2014 |url=http://www.destructoid.com/review-assassin-s-creed-unity-283448.phtml |title=Review: Assassin's Creed Unity |publisher=] |access-date=November 11, 2014 |archive-date=August 11, 2020 |archive-url=https://web.archive.org/web/20200811190533/https://www.destructoid.com/review-assassin-s-creed-unity-283448.phtml |url-status=live }}</ref>
| EuroG = 7/10<ref name="EuroG">{{cite web |last=Bramwell |first=Tom |date=November 11, 2014 |url=http://www.eurogamer.net/articles/2014-11-11-assassins-creed-unity-review |title=Assassin's Creed Unity review |publisher=] |access-date=November 11, 2014 |archive-date=November 13, 2020 |archive-url=https://web.archive.org/web/20201113142309/https://www.eurogamer.net/articles/2014-11-11-assassins-creed-unity-review |url-status=live }}</ref>
| GI = 8/10<ref name="GI">{{cite web |last=Miller |first=Matt |date=November 11, 2014 |url=http://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/11/11/game-informer-review-assassins-creed-unity.aspx |title=Starting From Scratch - Assassin's Creed Unity - Xbox One |publisher=] |access-date=November 11, 2014 |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112020618/https://www.gameinformer.com/games/assassins_creed_unity/b/xboxone/archive/2014/11/11/game-informer-review-assassins-creed-unity.aspx |url-status=dead }}</ref>
| GSpot = 7/10<ref>{{cite web |last=Walton |first=Mark |date=November 11, 2014 |url=http://www.gamespot.com/reviews/assassin-s-creed-unity-review/1900-6415948/ |title=Assassin's Creed Unity Review |publisher=] |access-date=November 11, 2014 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111170931/https://www.gamespot.com/reviews/assassin-s-creed-unity-review/1900-6415948/ |url-status=live }}</ref>
| GRadar = {{Rating|4|5}}<ref name="GRadar">{{cite web |last=Blain |first=Lousie |date=November 11, 2014 |url=https://www.gamesradar.com/assassins-creed-unity-review/ |title=Assassin's Creed Unity review |publisher=] |access-date=November 11, 2014 |archive-date=February 10, 2015 |archive-url=https://web.archive.org/web/20150210001719/http://www.totalxbox.com/82438/reviews/assassins-creed-unity-xbox-one-review/ |url-status=live }}</ref>
| GT = 8/10<ref>{{cite web |last=Jones |first=Brandon |date=November 11, 2014 |url=http://www.gametrailers.com/reviews/zim345/assassin-s-creed-unity-review |title=Assassin's Creed Unity - Review |publisher=] |access-date=November 11, 2014 |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924053328/http://www.gametrailers.com/reviews/zim345/assassin-s-creed-unity-review |url-status=live }}</ref>
| GB = {{Rating|2|5}}<ref>{{cite web |last=Navarro |first=Alex |date=November 11, 2014 |url=http://www.giantbomb.com/reviews/assassins-creed-unity-review/1900-686/ |title=Assassin's Creed: Unity Review |publisher=] |access-date=November 11, 2014 |archive-date=November 11, 2020 |archive-url=https://web.archive.org/web/20201111212344/https://www.giantbomb.com/reviews/assassins-creed-unity-review/1900-686/ |url-status=live }}</ref>
| IGN = 7.8/10<ref name="IGN">{{cite web |last=Sliva |first=Marty |date=November 11, 2014 |url=https://www.ign.com/articles/2014/11/11/assassins-creed-unity-review |title=Assassin's Creed Unity Review |work=] |access-date=November 11, 2014 |archive-date=April 18, 2019 |archive-url=https://web.archive.org/web/20190418084121/https://www.ign.com/articles/2014/11/11/assassins-creed-unity-review |url-status=live }}</ref>
| Joystiq = {{Rating|2.5|5}}<ref name="Joystiq">{{cite web |last=Prell |first=S. |date=November 11, 2014 |url=http://www.joystiq.com/2014/11/11/assassins-creed-unity-review-a-tale-of-two-games/ |title=Assassin's Creed Unity review: A tale of two games |publisher=] |access-date=November 11, 2014 |archive-url=https://web.archive.org/web/20150317062746/http://www.joystiq.com/2014/11/11/assassins-creed-unity-review-a-tale-of-two-games |archive-date=March 17, 2015 |url-status=dead }}</ref>
| OXMUK = 8/10<ref>{{cite web |last=Gray |first=Kate |date=November 11, 2014 |url=http://www.totalxbox.com/82438/reviews/assassins-creed-unity-xbox-one-review/ |title=Review: Assassin's Creed Unity Xbox One |publisher=] |access-date=November 11, 2014 |archive-date=February 10, 2015 |archive-url=https://web.archive.org/web/20150210001719/http://www.totalxbox.com/82438/reviews/assassins-creed-unity-xbox-one-review/ |url-status=live }}</ref>
| PCGUS = 65/100<ref name="PCGUS">{{cite web |last=Senior |first=Tom |date=November 14, 2014 |url=http://www.pcgamer.com/assassins-creed-unity-review/ |title=Assassin's Creed Unity review |publisher=] |access-date=November 14, 2014 |archive-date=November 24, 2020 |archive-url=https://web.archive.org/web/20201124011531/https://www.pcgamer.com/assassins-creed-unity-review/ |url-status=live }}</ref>
| Poly = 6.5/10<ref>{{cite web |last=Gies |first=Arthur |date=November 11, 2014 |url=http://www.polygon.com/2014/11/11/7192467/assassins-creed-unity-review-xbox-one-PS4-PC |title=Assassin's Creed Unity review: Paris burning |publisher=] |access-date=November 11, 2014 |archive-date=November 20, 2020 |archive-url=https://web.archive.org/web/20201120201510/https://www.polygon.com/2014/11/11/7192467/assassins-creed-unity-review-xbox-one-PS4-PC |url-status=live }}</ref>
| VG = 8/10<ref>{{cite web |last=Trinca |first=Jamie |date=November 11, 2014 |url=http://www.videogamer.com/reviews/assassins_creed_unity_review.html |title=Assassin's Creed Unity Review |work=VideoGamer.com |access-date=November 11, 2014 |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112024947/http://www.videogamer.com/reviews/assassins_creed_unity_review.html |url-status=live }}</ref>
}} }}


''Assassin's Creed Unity'' received generally positive reviews. Aggregating review websites ] and ] gave the PlayStation 4 version 80.83% based on 6 reviews and 79/100 based on 6 reviews<ref name="GRPS4"/><ref name="MCPS4"/> and the Xbox One version 74.76% based on 25 reviews and 74/100 based on 27 reviews.<ref name="GRXONE"/><ref name="MCXONE"/> ''Assassin's Creed Unity'' received "mixed or average" reviews from critics upon release, according to ] ].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/>


Matt Miller from ] gave the game 8/10, praising the detailed environment and architecture, decent voice acting, strategy-required missions, challenging gameplay and well-paced story missions, but criticizing the controls and balance, as well as game-breaking technical issues. He also stated that both the navigation system and the combat system still needed to be improved.<ref name="GI"/> Louise Blain from ] gave the game 4/5, praising the dense and atmospheric game world, character-focused mission design, overhauled free-running mechanics, in-depth character customization and satisfying combat. However, she criticized the game's framerate and poor enemy ].<ref name="GRadar"/>
The first review for the game was positive, with Chris Harding of The Games Cabin awarding a score of 8.8/10 citing an engaging single player campaign and impressive graphics as the highlights, with frame-rate issues causing minor problems. <ref name='The Games Cabin'>{{cite web | url = http://www.thegamescabin.com/assassins-creed-unity-review-death-never-looked-pretty | title = Assassin's Creed: Unity (Multi Platform) | accessdate =November 11, 2014 | last = Harding | first = Chris | date = November 8, 2014 | publisher = ]}}</ref>


Chris Carter from ] gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds were also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that "''Unity'' feels like a step back. ... It lacks that grand sense of roaming the uncharted seas in '']'', or even the open-ended feel of the wilderness in '']'', but it's a journey worth taking if you're already into the series."<ref name="Destruct"/> Tom Bramwell from ] gave the game 7/10, praised the setting, rich content, inspiring story and interesting side-missions. However, he criticized the over-familiar and unimaginative mission-design, overzealous auto-correct system in the free-running mechanics and the lack of weapon customization. He described the game as a "missed opportunity".<ref name="EuroG"/>
The PC version has received widespread negative reviews by users citing lots of bugs and terrible frame rate performance even on high-end PCs.


Marty Sliva from ] gave the game 7.8/10, praising the recreation of Paris and ambitious ideas presented in the multiplayer, but criticizing the unrefined stealth, weak story and lack of a strong lead character. He stated that "the true new-gen ''Assassin's Creed'' game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn't what I'd call revolutionary."<ref name="IGN"/>


Tom Senior from ] gave the game 65/100, saying that "''Unity'' could become a perfectly enjoyable part of the ''Assassin's Creed'' canon. It's a solid campaign elevated by quality assassination missions and an extraordinary setting that might just push the big number at the bottom of this review into the 80s, but with a big selling point out of operation, a raft of technical issues, performance problems, microtransactions and stilted combat and free-running systems, ''Unity''—in its current state—can only be considered a failed revolution."<ref name="PCGUS"/> Sam Prell from ] gave the game 2.5/5, saying that "It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where ''Unity'' falls tragically short."<ref name="Joystiq"/> PC World stated that the game "is a new low for the ''Assassin's Creed'' series." The review also criticized ''Assassin's Creed Unity'' for its small scale, poor gameplay, and high minimum system requirements.<ref>{{cite web |last=Dingman |first=Hayden |date=November 15, 2014 |url=http://www.pcworld.com/article/2847262/assassins-creed-unity-review-let-them-eat-cake.html |title=Assassin's Creed: Unity review: Let them eat cake |publisher=PCWorld |access-date=November 17, 2014 |archive-date=October 27, 2020 |archive-url=https://web.archive.org/web/20201027122809/https://www.pcworld.com/article/2847262/assassins-creed-unity-review-let-them-eat-cake.html |url-status=live }}</ref> Similarly, CNET stated that "hile it will likely suffice for ''Assassin's Creed'' core fans, ''Unity'' stumbles throughout and never really finds its footing."<ref>{{cite web |date=November 11, 2014 |url=https://www.cnet.com/products/assassin-s-creed-unity/ |title=Two steps back |work=CNET |access-date=November 17, 2014 |archive-date=November 19, 2014 |archive-url=https://web.archive.org/web/20141119010758/http://www.cnet.com/products/assassin-s-creed-unity/ |url-status=live }}</ref>
{{clear}}

During the ], the ] nominated ''Assassin's Creed Unity'' for outstanding achievement in "]", "]", and "]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2015&idGame=1368 |title=D.I.C.E. Awards By Video Game Details Assassin's Creed Unity |publisher=] |website=interactive.org |access-date=28 November 2023}}</ref>

=== Technical issues and developer response ===
Upon release, ''Assassin's Creed Unity'' was subject to widespread ] and glitches, as well as performance and online connectivity issues.<ref>{{cite web |last1=Hamilton |first1=Kirk |title=Assassin's Creed Unity Just Doesn't Run Very Well On PS4 Or Xbox One |url=https://kotaku.com/assassins-creed-unity-just-doesnt-run-very-well-on-ps-1657617530 |website=Kotaku |date=November 14, 2014 |access-date=March 7, 2021 |archive-date=February 26, 2021 |archive-url=https://web.archive.org/web/20210226061457/https://kotaku.com/assassins-creed-unity-just-doesnt-run-very-well-on-ps-1657617530 |url-status=live }}</ref><ref>{{cite web |last1=Sheridan |first1=Connor |title=Assassin's Creed Unity's glitches are awful, but also kind of amazing |url=https://www.gamesradar.com/uk/assassins-creed-unitys-glitches-are-awful-also-kind-amazing/ |website=GamesRadar+ |date=November 19, 2014 |access-date=March 7, 2021 |archive-date=March 5, 2021 |archive-url=https://web.archive.org/web/20210305170458/https://www.gamesradar.com/uk/assassins-creed-unitys-glitches-are-awful-also-kind-amazing/ |url-status=live }}</ref><ref>{{cite web |last1=Crecente |first1=Brian |title=Ubisoft's guide to everything wrong with Assassin's Creed Unity |url=https://www.polygon.com/2014/11/14/7222679/ubisofts-guide-to-everything-wrong-with-assassins-creed-unity |website=Polygon |date=November 14, 2014 |access-date=March 7, 2021 |archive-date=August 30, 2021 |archive-url=https://web.archive.org/web/20210830215322/https://www.polygon.com/2014/11/14/7222679/ubisofts-guide-to-everything-wrong-with-assassins-creed-unity |url-status=live }}</ref> Ubisoft Montreal CEO Yannis Mallat apologized on behalf of the studio with regard to the poor launch of ''Unity'', stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential".<ref>{{cite news |title=Ubisoft Apologizes for Assassin's Creed Unity With Free DLC |url=https://kotaku.com/ubisoft-apologizes-for-assassins-creed-unity-with-free-1663768202 |access-date=January 28, 2018 |work=] |first=Jason |last=Schreier |author-link=Jason Schreier |date=November 26, 2014 |publisher=] |archive-date=January 24, 2018 |archive-url=https://web.archive.org/web/20180124204746/https://kotaku.com/ubisoft-apologizes-for-assassins-creed-unity-with-free-1663768202 |url-status=live }}</ref> In response to the issues, Ubisoft announced that it would halt sales of the game's season pass and Gold Edition, and offer the first ] (DLC) pack, ''Dead Kings'', for free. As compensation, those who bought the season pass received a free digital download of one of six Ubisoft games ('']'', '']'', '']'', '']'', '']'', or '']''), and would also "continue to have access to a variety of additional content , including '']''".<ref>{{cite news|url=http://www.computerandvideogames.com/481815/assassins-creed-unity-season-pass-discontinued-free-game-offered/|title=Assassin's Creed Unity Season Pass 'discontinued', free game offered|author=Mike Jackson|work=]|date=November 27, 2014|access-date=November 27, 2014|archive-date=February 16, 2015|archive-url=https://web.archive.org/web/20150216042844/http://www.computerandvideogames.com/481815/assassins-creed-unity-season-pass-discontinued-free-game-offered/|url-status=live}}</ref><ref>{{cite web|url=http://www.pcgamer.com/assassins-creed-unity-season-pass-canceled-free-game-offered-instead/|title=Assassin's Creed Unity season pass sales halted, free game offered to owners|author=Andy Chalk|work=]|date=November 27, 2014|access-date=November 27, 2014|archive-date=December 18, 2020|archive-url=https://web.archive.org/web/20201218051740/https://www.pcgamer.com/assassins-creed-unity-season-pass-canceled-free-game-offered-instead/|url-status=live}}</ref> To claim the game, however, users had to forfeit their right to sue Ubisoft with regard to the game and the devaluation of the season pass.<ref name=gameinformer-unitycatch>{{cite magazine|title=Your Assassin's Creed Unity Season Pass Free Game Comes With A Legal Catch|url=http://www.gameinformer.com/b/news/archive/2014/12/18/your-assassin-s-creed-unity-season-pass-free-game-comes-with-a-legal-catch.aspx|magazine=Game Informer|access-date=December 20, 2014|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112023017/https://www.gameinformer.com/b/news/archive/2014/12/18/your-assassin-s-creed-unity-season-pass-free-game-comes-with-a-legal-catch.aspx|url-status=dead}}</ref>

In February 2016, Ubisoft announced that it would not be announcing any additional ''Assassin's Creed'' games for the rest of the year, citing the many issues of ''Unity'' and stating that, "we've learned a lot based on your feedback." In this statement, Ubisoft pledged its commitment to evolve the game's mechanics in order to create "more enjoyable games".<ref>{{Cite web|title = A Message from the Assassin's Creed Team - UbiBlog - Ubisoft®|url = http://blog.ubi.com/a-message-from-the-assassins-creed-team/|website = UbiBlog - Ubisoft®|access-date = February 23, 2016|language = en-US|archive-date = August 28, 2017|archive-url = https://web.archive.org/web/20170828211851/http://blog.ubi.com/a-message-from-the-assassins-creed-team/|url-status = live}}</ref> This news has possible connections to Ubisoft's third quarter financial report, which was released on the same day, and states that ''Assassin's Creed Syndicate'' had a "slower launch than expected."<ref>{{Cite web|title = No new Assassin's Creed game this year, Ubisoft confirms (update)|url = http://www.polygon.com/2016/2/11/10966664/assassins-creed-no-new-game-2016|website = Polygon|date = February 11, 2016|access-date = February 23, 2016|language = en-US|first = Allegra|last = Frank|archive-date = February 26, 2016|archive-url = https://web.archive.org/web/20160226170636/http://www.polygon.com/2016/2/11/10966664/assassins-creed-no-new-game-2016|url-status = live}}</ref>

=== Criticism by French Left Party ===
The French ] and its frontman ] criticized the historical interpretation the game was conveying about the ], depicting ] as "a blood-thirsty monster" and ] as "a poor little girl".<ref>{{cite web|url=http://www.lemonde.fr/pixels/breve/2014/11/14/jean-luc-melenchon-s-emporte-contre-assassin-s-creed-unity_4523542_4408996.html|title=Jean-Luc Mélenchon s'emporte contre " Assassin's Creed Unity "|website=]|access-date=November 14, 2014|archive-date=April 24, 2019|archive-url=https://web.archive.org/web/20190424195752/http://www.lemonde.fr/pixels/breve/2014/11/14/jean-luc-melenchon-s-emporte-contre-assassin-s-creed-unity_4523542_4408996.html|url-status=live}}</ref> He has described Ubisoft's version of the historical period as "propaganda" that builds upon the growing sense of self-hatred spreading throughout France. Mélenchon has expressed his criticisms in multiple media appearances, telling the ''New York Times'' that, "Smearing the great revolution is dirty work that aims to instill the French with even more self-loathing and talk of decline. If we continue like this, no common identity will remain possible for the French besides religion and skin color."<ref>{{Cite news|title = Video Game Meets History, and France Rebels Again|url = https://www.nytimes.com/2014/11/21/world/europe/assassins-creed-unity-french-revolution-left.html|newspaper = The New York Times|date = November 20, 2014|access-date = February 23, 2016|issn = 0362-4331|first = Dan|last = Bilefsky|archive-date = May 8, 2015|archive-url = https://web.archive.org/web/20150508134532/http://www.nytimes.com/2014/11/21/world/europe/assassins-creed-unity-french-revolution-left.html|url-status = live}}</ref>

], national secretary of the Left Party, said that "the game was conveying all the ] clichés that have been forged for two centuries".<ref>« ... reprend à son compte tous les poncifs contre-révolutionnaires forgés depuis plus deux siècles » {{Webarchive|url=https://web.archive.org/web/20201112012130/http://www.lefigaro.fr/politique/le-scan/citations/2014/11/13/25002-20141113ARTFIG00300-un-responsable-du-parti-de-gauche-denonce-la-propagande-d-assassin-s-creed-unity.php |date=November 12, 2020 }} ]</ref> He added "To everyone who's gonna buy ''Assassin's Creed Unity'', I wish you a nice time. But I also tell you that having fun doesn't prevent you from thinking. Just play it, but don't let yourself be manipulated by the propaganda."<ref>« À tous ceux qui vont acheter Assassin's Creed Unity, je leur souhaite un moment agréable, mais je leur dis aussi que le plaisir de jouer n'empêche pas de réfléchir. Jouer oui, mais ne vous laissez pas manipuler par ceux qui font de la propagande » {{Webarchive|url=https://web.archive.org/web/20201112012130/http://www.lefigaro.fr/politique/le-scan/citations/2014/11/13/25002-20141113ARTFIG00300-un-responsable-du-parti-de-gauche-denonce-la-propagande-d-assassin-s-creed-unity.php |date=November 12, 2020 }} ]</ref>

Without mentioning the criticism specifically, in an interview published on October 6, 2014, by '']'', the game's creative director Alex Amancio said "What we actually try to do, and I think this is just a personal belief that we have, is to avoid reducing history... We try very hard to portray things as factually as possible."<ref>{{cite magazine|url=https://time.com/3471390/assassins-creed-unity/|title=How Assassin's Creed Unity Navigates the French Revolution's Politics|author=Matt Peckham|magazine=]|date=October 6, 2014|access-date=December 13, 2014|archive-date=July 1, 2020|archive-url=https://web.archive.org/web/20200701211129/https://time.com/3471390/assassins-creed-unity/|url-status=live}}</ref> Despite this, game producer Antoine Vimal du Monteil answered that, ultimately, "''Assassin's Creed Unity'' is a mainstream video game, not a history lesson."<ref>« Assassin's Creed Unity est un jeu vidéo grand public, pas une leçon d'histoire » {{Webarchive|url=https://web.archive.org/web/20170901184936/http://www.arretsurimages.net/breves/2014-11-13/Melenchon-s-emporte-un-peu-vite-contre-Assassin-s-Creed-Unity-id18201 |date=September 1, 2017 }}</ref>

=== Sales ===
{{As of|2014|12|31|df=US}}, Ubisoft has shipped a combined 10 million units of ''Assassin's Creed Unity'' and ''Assassin's Creed Rogue''.<ref>{{cite web|title=Ubisoft® reports third quarter 2014-15 sales|url=https://www.ubisoftgroup.com/comsite_common/en-US/images/pressrelease_downloadablemm_20150212_050959_ubisoftq3fy15englishfinaltcm99193930.pdf|publisher=]|access-date=February 13, 2015|archive-url=https://web.archive.org/web/20150213212843/https://www.ubisoftgroup.com/comsite_common/en-US/images/pressrelease_downloadablemm_20150212_050959_ubisoftq3fy15englishfinaltcm99193930.pdf|archive-date=February 13, 2015|date=February 13, 2015|url-status=live}}</ref> From April 17 to 25, 2019, Ubisoft made the PC version available free of charge with a message encouraging donations to restore Notre Dame de Paris ] there on April 15, 2019.<ref>{{cite news |url=https://www.gamespot.com/articles/last-chance-to-get-assassins-creed-unity-for-free-/1100-6466327/ |title=Last Chance To Get Assassin's Creed Unity For Free On PC |first=Jenae |last=Sitzes |date=April 24, 2019 |access-date=April 29, 2019 |work=] |publisher=] |archive-date=April 5, 2022 |archive-url=https://web.archive.org/web/20220405210520/https://www.gamespot.com/articles/last-chance-to-get-assassins-creed-unity-for-free-/1100-6466327/ |url-status=live }}</ref> Thanks to this, Ubisoft donated €500,000 to help with the restoration and reconstruction of Paris' ].<ref>{{cite news |url=https://www.eurogamer.net/articles/2019-04-17-assassins-creed-unity-is-currently-available-to-download-for-free-on-pc |title=Assassin's Creed Unity is currently available to download for free on PC |first=Matt |last=Wales |date=April 17, 2019 |access-date=April 29, 2019 |work=] |publisher=Gamer Network |archive-date=December 7, 2021 |archive-url=https://web.archive.org/web/20211207045451/https://www.eurogamer.net/articles/2019-04-17-assassins-creed-unity-is-currently-available-to-download-for-free-on-pc |url-status=live }}</ref> In May 2020, Ubisoft revealed that ''Assassin's Creed Unity'' (and ten other games published by them in the ]) had sold over ten million units by March 2020.<ref>{{cite web |last1=Minotti |first1=Mike |title=Ubisoft says 11 games sold over 10 million copies each in PS4/Xbox One era |url=https://venturebeat.com/games/ubisoft-says-11-games-sold-over-10-million-copies-each-in-ps4-xbox-one-era/ |website=] |access-date=10 February 2024 |date=May 14, 2020}}</ref>

==Controversies==

===Gender options in cooperative mode===

{{See also|Ubisoft#2020_sexual_misconduct_accusations_and_dismissals|l1=2020 sexual misconduct accusations and dismissals at Ubisoft}}

{{quote box|width=33%|align=right|quote=We recognize the valid concern around diversity in video game narrative. ''Assassin's Creed'' is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. ''Assassin's Creed Unity'' is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altaïr in ''Assassin's Creed'' games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in ''Assassin's Creed Unity''.|source= —Ubisoft's response to the all-male character models for the cooperative mode.<ref>{{cite web|url=http://www.kotaku.co.uk/2014/06/11/ubisoft-responds-assassins-creed-female-character-controversy|title=Ubisoft Responds to Assassin's Creed Female Character Controversy|last=Narcisse|first=Evan|publisher=Kotaku|date=June 11, 2014|access-date=June 17, 2014|archive-date=June 18, 2014|archive-url=https://web.archive.org/web/20140618160634/http://www.kotaku.co.uk/2014/06/11/ubisoft-responds-assassins-creed-female-character-controversy|url-status=live}}</ref>}}

After the cooperative multiplayer mode was revealed at E3 2014, additional information about the mode was revealed by creative director Alex Amancio and technical director James Therien. Amancio stated that the mode did not include the ability to play as a female avatar, due to "the reality of production". Amancio added by saying, "It's double the animations, it's double the voices, all that stuff and double the visual assets. Especially because we have customizable assassins. It was really a lot of extra production work," which was echoed by Therien. Level designer Bruno St-André expanded on this by stating that an estimated 8,000 additional animations would have had to be recreated for a female avatar.<ref>{{cite web|url=http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins|title=Ubisoft abandoned women assassins in co-op because of the additional work|last=Farokhmanesh|first=Megan|publisher=Polygon|date=June 10, 2014|access-date=June 16, 2014|archive-date=November 28, 2020|archive-url=https://web.archive.org/web/20201128161114/https://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins|url-status=live}}</ref><ref>{{cite web|url=http://www.videogamer.com/pc/assassins_creed_unity/news/no_female_leads_in_assassins_creed_unity_unfortunate_but_a_reality_of_game_development_ubi.html|title=No female leads in Assassin's Creed Unity 'unfortunate but a reality of game development' - Ubi|last=Burns|first=Steve|publisher=Video Gamer|date=June 11, 2014|access-date=June 17, 2014|archive-date=October 2, 2016|archive-url=https://web.archive.org/web/20161002154532/http://www.videogamer.com/pc/assassins_creed_unity/news/no_female_leads_in_assassins_creed_unity_unfortunate_but_a_reality_of_game_development_ubi.html|url-status=live}}</ref>

This caused dissatisfaction in some video game community outlets. Brenna Hillier of ] noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry."<ref>{{cite web|url=http://www.vg247.com/2014/06/11/ubisoft-attempts-to-explain-why-assassins-creed-unitys-co-op-has-no-playable-women/|title=Ubisoft attempts to explain why Assassin's Creed: Unity's co-op has no playable women|last=Hillier|first=Brenna|publisher=VG247|date=June 11, 2014|access-date=June 17, 2014|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111232859/https://www.vg247.com/2014/06/11/ubisoft-attempts-to-explain-why-assassins-creed-unitys-co-op-has-no-playable-women/|url-status=live}}</ref> Tim Clark of ] made note "that previous ''Assassin's Creed'' games have had playable women as part of the multiplayer component, and that ''Brotherhood'' had you supported by on-call assassins, many of whom were female, so it's hardly like it can't be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn't gone down well internally."<ref>{{cite web|url=http://www.pcgamer.com/2014/06/11/ac-op-ed/|title=The lack of playable female characters in Assassin's Creed Unity is more than just "unfortunate"|last=Clark|first=Tim|publisher=PC Gamer|date=June 11, 2014|access-date=June 17, 2014|archive-date=September 30, 2014|archive-url=https://web.archive.org/web/20140930105032/http://www.pcgamer.com/2014/06/11/ac-op-ed/|url-status=live}}</ref> Former ''Assassin's Creed'' designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that ], the female protagonist of '']'', "shares more of ]'s animations than ] does."<ref>{{cite web|url=http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation/|title=Animating women should take 'days,' says Assassin's Creed 3 animation director|last=Farokhmanesh|first=Megan|publisher=Polygon|date=June 11, 2014|access-date=June 17, 2014|archive-date=November 21, 2020|archive-url=https://web.archive.org/web/20201121110958/https://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animation|url-status=live}}</ref> Fans also created petitions urging Ubisoft to change their stance.<ref name="EurogamerControversy" /> Additionally, former ''Assassin's Creed'' game designer ] commented that Amancio's reasoning was valid, but that Ubisoft should put in the effort to let players have gender options.<ref>{{cite web |title=Desilets: Assassin's Creed Unity with four women would have been awesome |url=http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft |last=McWhertor |first=Michael |publisher=Polygon |date=June 13, 2014 |access-date=June 17, 2014 |archive-date=November 12, 2020 |archive-url=https://web.archive.org/web/20201112024836/http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft |url-status=live }}</ref>

Amidst the community response, ] published a video of their then-upcoming game '']''. Taking a community question "Can you play as a female character?", the presenter answers positively while the player character is shown as a female dressed up to resemble ].<ref>{{cite web |title=You can be a female assassin in Sunset Overdrive |url=https://www.eurogamer.net/you-can-be-a-female-assassin-in-sunset-overdrive |last=Yin-Poole |first=Wesley |publisher=Eurogamer |date=June 20, 2014 |access-date=June 1, 2022 |archive-date=June 1, 2022 |archive-url=https://web.archive.org/web/20220601201706/https://www.eurogamer.net/you-can-be-a-female-assassin-in-sunset-overdrive |url-status=live }}</ref>

Amancio attempted to clear up any confusion, by stating, "I understand the issue, I understand the cause, and it is a noble one, but I don't think it's relevant in the case of ''Unity''. In ''Unity'' you play this character called Arno, and when you're playing co-op you're also playing Arno – everybody is. It's like Aiden Pearce in '']''... Arno has different skills - you select skill points in the game, there are gear elements that have an impact and all these weapons that make the character you make your own. But you're always playing Arno... The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that."<ref name="EurogamerControversy">{{cite web|url=http://www.eurogamer.net/articles/2014-06-12-i-understand-the-issue-but-its-not-relevant-in-assassins-creed-unity|title=I understand the issue, but it's not relevant in Assassin's Creed Unity|last=Robinson|first=Martin|publisher=Eurogamer|date=June 12, 2014|access-date=June 17, 2014|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112022753/https://www.eurogamer.net/articles/2014-06-12-i-understand-the-issue-but-its-not-relevant-in-assassins-creed-unity|url-status=live}}</ref>

===Platform parity===
In October 2014, Ubisoft's senior producer Vincent Pontbriand made a statement that all console versions of the game would be locked at the same resolution of 900p. This was done "...{{nbsp}}to avoid all the debates and stuff."<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-runs-at-900p-30fps-on-xbox-o/1100-6422771/|title=Assassin's Creed Unity Runs at 900p/30fps on Xbox One and PS4 to "Avoid Debates" |first=Chris|last=Pereira|date=October 7, 2014|access-date=February 10, 2019|archive-date=April 2, 2019|archive-url=https://web.archive.org/web/20190402014831/https://www.gamespot.com/articles/assassins-creed-unity-runs-at-900p-30fps-on-xbox-o/1100-6422771/|url-status=live}}</ref> Many readers took this in reference to how the PlayStation 4 and Xbox One are constantly compared in the media for raw power, presuming that the PlayStation 4 version of the game's resolution was lowered to reach parity with the Xbox One's, but Ubisoft later denied that this was the reason.<ref>{{cite web|url=https://www.gamespot.com/articles/ubisoft-denies-it-lowered-ps4-specs-on-assassins-c/1100-6422784/|title=Ubisoft Denies It Lowered PS4 Specs on Assassin's Creed Unity |first=Rob|last=Crossley|date=October 7, 2014|access-date=February 10, 2019|archive-date=April 2, 2019|archive-url=https://web.archive.org/web/20190402042744/https://www.gamespot.com/articles/ubisoft-denies-it-lowered-ps4-specs-on-assassins-c/1100-6422784/|url-status=live}}</ref>

Instead, Pontbriand stated that the decision for parity came from the limitations of the consoles' CPUs. The number of NPCs and general amount of AI was paramount to keeping the game locked at 30 frames per second.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|title=Performance Analysis: Assassin's Creed Unity|first=David|last=Bierton|website=]|date=November 14, 2014|access-date=February 10, 2019|archive-date=April 1, 2019|archive-url=https://web.archive.org/web/20190401215456/https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis|url-status=live}}</ref>

==Notes==
{{notelist}}


==References== ==References==
{{reflist|30em}} {{Reflist|30em}}


==External links== ==External links==
{{Commons category}}
* {{official website|http://assassinscreed.ubi.com/en-us/games/assassins-creed-unity.aspx}}
{{wikivoyage|Assassin's Creed Tour|Assassin's Creed Unity}}

* {{official website|https://www.ubisoft.com/en-us/game/assassins-creed-unity/}}
* {{IMDb title|3947868}}
* {{MobyGames|/game/assassins-creed-unity}}


{{Assassin's Creed}} {{Assassin's Creed}}
{{Annie Award for Outstanding Achievement for Character Animation in a Video Game}}
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Latest revision as of 11:53, 21 November 2024

2014 video game

2014 video game
Assassin's Creed Unity
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)
  • Alexandre Amancio
  • Marc Albinet
Producer(s)
  • Vincent Pontbriand
  • Antoine Vimal du Monteil
  • Philippe Ducharme
Designer(s)Alexandre Pedneault
Programmer(s)James Therien
Artist(s)Mohamed Gambouz
Writer(s)
  • Sylvain Bernard
  • Alexandre Amancio
  • Travis Stout
  • Russell Lees
  • Darby McDevitt
  • Ceri Young
Composer(s)
SeriesAssassin's Creed
EngineAnvilNext 2.0
Platform(s)
ReleasePS4, Windows, Xbox One
  • NA: November 11, 2014
  • PAL: November 13, 2014
  • UK: November 14, 2014
Stadia
  • WW: December 15, 2020
Genre(s)Action-adventure, stealth
Mode(s)Single-player, multiplayer

Assassin's Creed Unity is a 2014 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia. It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag. It also has ties to Assassin's Creed Rogue, which was released for the previous generation consoles on the same day as Unity.

The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features an unidentified and unseen protagonist, who joins the Assassins as an initiate to help them locate the corpse of an 18th-century Templar Grand Master. The main story is set in Paris during the French Revolution from 1789 to 1794, and follows Assassin Arno Dorian and his efforts to expose the true powers behind the Revolution, while seeking revenge against those responsible for his adoptive father's murder. Unity retains the series' third-person open world exploration as well as introducing revamped combat, parkour, and stealth systems. The game also introduces cooperative multiplayer to the Assassin's Creed series, letting up to four players engage in narrative-driven missions and explore the open world map.

Assassin's Creed Unity received mixed reviews upon release. It was praised for its visuals, customization options, setting, and characterization. Its narrative, gameplay, mission design, and multiplayer-oriented format received more divided opinions. The game was also widely panned for its numerous graphical issues and bugs, prompting Ubisoft to issue an apology and offer compensation in the form of a free expansion, Dead Kings, which acts as an epilogue to the base game's story. Players who had bought the game's season pass (which was later made unavailable for purchase in response to the controversy) additionally received a free copy of another Ubisoft title of their choice. Despite the initial critical reception, Unity was a commercial success, selling over 10 million units by May 2020. It was followed in October 2015 by Assassin's Creed Syndicate, which continues the modern-day narrative, but has its main plot set in Victorian era London.

Gameplay

Assassin's Creed Unity is an action-adventure, stealth game played from a third-person perspective and set in an open world environment. The game features a historical recreation of Paris in the late 18th-century at a roughly 1:1 scale. The setting is divided into seven major districts—Le Louvre, Île de la Cité, Le Marais, La Bièvre, Les Invalides, Quartier Latin, and Ventre de Paris—and also includes the town of Versailles, located on the outskirts of Paris. The commune of Saint-Denis (renamed Franciade during the French Revolution) is featured as part of the free Dead Kings expansion pack.

A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a non-playable character (usually a historical figure) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "Nostradamus Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, cockades, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.

Assassin's Creed Unity features a crowd system that allows more than 30,000 non-playable characters to appear on-screen simultaneously.

Unity's combat system was greatly refined over previous entries in the series, with fencing being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent crossbow. Furthermore, the linear assassination missions from previous Assassin's Creed games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will. With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.

For the first time in the series, the player character, Arno Dorian, presents a unique set of abilities that can be upgraded through a skill tree system, enabling the player to assign points earned through gameplay to improve Arno's skills in stealth, melee, and ranged combat, as well as his health. Players are also able to customise Arno's weapons, armor and equipment to further complement their individual style of play. The quality of these items is indicated by their level, which can be a maximum of 5 (in the case of legendary gear). Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs. The Dead Kings expansion introduces an additional weapon: the Guillotine Gun—an axe which has been converted into a grenade launcher.

Like most previous Assassin's Creed titles, the game features an in-game economy system, which primarily revolves around the Café Théâtre, a former intelligence gathering front for the Assassins which has fallen into ruin and serves as Arno's main headquarters during the story. The player can renovate the Café by investing in upgrades, which change the building's interior and unlock new rooms, including a secret passage to the Assassins' underground hideout. The Café also functions as a passive business, producing revenue in the background which is deposited in a chest for Arno to collect; the more renovated the Café is, the more money it earns. Players can further increase their income by completing Café-related missions and purchasing additional taverns around Paris.

Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where they can see if any of their online friends are playing the game at the current time. If they are currently in a mission, they will appear as a "ghost" version of their character, allowing the player to approach them to request to join their mission. If their request is accepted, both players enter the same game session, where they can continue the mission from the last checkpoint. Up to four players can play together at the same time. Each player takes on the role of Arno, customized within their own game, with other players appearing as their own customized version of Arno and retaining their gear. Many missions and activities are available for cooperative play (all of which can also be attempted solo), but all of the main story missions are single-player only.

There are significant tie-ins with the game's Companion App, a "freemium" click app with limited "direct ties to the overall story of Unity". There are a significant number of treasure chests, assassination targets, and other collectibles that are visible to all players but only accessible to those who have completed certain goals within the app. Following an update in February 2015, this requirement is no longer necessary, meaning players who have downloaded the update, can now collect all the chests in the game without having to play the companion app.

Synopsis

Characters

See also: List of Assassin's Creed characters

The main character of the game is Arno Dorian (Dan Jeannotte), a native Frenchman who was born in Versailles to an Assassin father. After his father is killed by Shay Patrick Cormac at the end of Assassin's Creed Rogue, Arno is adopted, unaware that his new family holds a senior position within the Templar Order, with his new father figure being the Templar Grandmaster. Arno blames himself when his adoptive father is murdered, and so sets out on a quest of redemption that brings him into the Brotherhood of Assassins, where he slowly rises through the ranks, much like Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze as seen in previous games. Arno's love interest is Élise de la Serre (Catherine Bérubé), the daughter of the Templar Grandmaster who adopted Arno, who also sets out to investigate more about her father's death and its role in a growing ideological change within the Templar Order that threatens its core values. The era also features appearances from several historical figures, such as the Marquis de Sade (Alex Ivanovici), Maximilien Robespierre (Bruce Dinsmore), and a young Napoleon Bonaparte (Brent Skagford).

Setting

Arno's story starts in Versailles as a child, but for most of the story he is in Paris. His adventure in Paris starts on the eve of the French Revolution in 1789, and extends up to the Thermidorian Reaction in 1794. The modern day setting focuses on the Assassins contacting the player and requesting their help to explore Arno in the past, as well as helping in the present. Co-operative multiplayer missions follow the development of the Brotherhood of Assassins during the French Revolution. In addition, "time anomalies" are introduced during the story. Accessing them takes Arno to various points of Parisian history, such as Paris' Belle Époque, or its occupation by Nazi Germany during World War II.

Plot

In 2014, Abstergo releases their Helix software, which allows access to genetic memories, to the general public as a gaming device. While playing through a memory of Jacques de Molay (Mario Desmarais), in which he orders a fellow Templar to hide his codex and sword during the sacking of the Paris Temple in 1307, the player is contacted by the Assassin Brotherhood through their agent, codenamed "Bishop" (Kate Todd). Bishop invites the player to join the Assassins as an initiate, and presents an Abstergo video memo describing the capture of a Sage who contains precursor DNA. Abstergo hope to use the Sage to compile a precursor genome. Bishop directs the Initiate to locate another Sage, whose corpse they hope to recover.

The Initiate relives the memories of Arno Dorian, a French-Austrian nobleman. Orphaned in 1776 after his father Charles was assassinated, Arno was taken in by François de la Serre, Grand Master of the French Templars. In 1789, Arno is given a message to deliver to de la Serre, but leaves it in his office and goes to meet with his childhood friend Élise, de la Serre's daughter, following her initiation into the Templar Order. Arno later finds de la Serre murdered, and is framed as the killer. He is imprisoned in the Bastille, where he befriends a fellow prisoner, Pierre Bellec (Anthony Lemke), who knew his father. Bellec invites Arno into the Brotherhood after they escape during the Storming of the Bastille.

Returning home, Arno is turned away by Élise, who reveals that the message he failed to deliver was a warning of her father's impending murder. Arno joins the Brotherhood to eliminate the Templars behind de la Serre's death. During his investigation, Arno rescues François-Thomas Germain (Julian Casey), a silversmith held hostage by the acting-Templar Grand Master Lafreniere (Noel Burton). Arno assassinates Lafreniere, only to discover that he was the one trying to warn de la Serre and that Germain is actually a Templar extremist who staged a coup after being banished from the Order by de la Serre. When Germain begins murdering Élise's faction of Templars, Arno persuades her to parley with the Brotherhood. The Assassin Mentor Mirabeau (Harry Standjofski) agrees to help, hoping to broker peace between the Orders, but is later murdered by Bellec, who sought to prevent the alliance and purge the Assassin leadership he saw as weak to allow the Brotherhood to be reborn. Arno is forced to kill Bellec when he tries to defend his actions as a necessary evil and convince Arno to join him.

While searching the Tuileries Palace for potentially damning letters from Mirabeau to King Louis, Arno encounters Napoleon Bonaparte, who helps him escape. Arno realizes that Germain plots to spark a mass revolt against the King, and assassinates the Templars aiding him with Napoleon and Élise's help, rekindling his relationship with the latter in the process. With the Revolution in full swing, Arno tracks Germain to Louis' execution, but chooses to protect Élise rather than pursue him. Élise rejects him for this, and Arno is exiled from the Brotherhood for his rash actions. Falling into a drunken depression, Arno languishes for months before he is found in Versailles by Élise, who convinces him to return as Paris is tearing itself apart during the Reign of Terror. With Élise's help, Arno discredits Maximilien Robespierre, whom Germain had placed in charge of maintaining chaos. After Arno and Élise find Robespierre, Élise shoots him in the jaw and makes him write down Germain's location.

Arno confronts Germain, who is empowered by de Molay's sword—a Sword of Eden—and pursues him to the Templar crypt underneath the Paris Temple, where Élise soon arrives to help. After Arno is temporarily incapacitated, Élise tries to take on Germain by herself, but the Sword explodes, killing Élise and mortally wounding Germain. Arno kills Germain, who confirms he is the Sage and that he wanted to purge the Templars who had forgotten de Molay's teachings. The game ends with Arno explaining how his understanding of the Creed has changed, and promising to watch over Paris and keep Élise's memory alive. Years later, Arno recovers Germain's skeleton and places it in the Catacombs of Paris. Bishop is relieved, confident that Abstergo will not be able to find it.

Dead Kings

One week after Élise's death, a devastated Arno finds refuge in Franciade. He is contacted by the Marquis de Sade, who requests his help in finding the manuscript of Nicolas de Condorcet, hidden in the tomb beneath the city, in exchange for a ship to take Arno to Egypt. During his search, Arno encounters tomb raiders led by Captain Philippe Rose (Taylor Price), a subordinate of Napoleon, who wishes to retrieve an artifact—an Apple of Eden—from a Precursor temple under the city's church. Arno finds that the manuscript has been stolen by a child thief, Léon (Eamon Stocks), who was captured by the raiders. Arno rescues Léon and retrieves the manuscript, but declines to help him stop the raiders. After a vision of Élise and hearing Léon's pleas, however, he changes his mind.

After discovering the temple's location and retrieving the key from one of Napoleon's officers, Arno opens the door to the temple, but is ambushed by Rose, who has betrayed Napoleon and wishes to take the Apple for himself. Arno survives the ambush, kills Rose, and retrieves the Apple, using it to repel the remaining raiders and escape. He later meets de Sade and gives him the manuscript. Arno decides to stay in France, and contacts the Brotherhood to deliver the Apple to Egypt, far from the reach of Napoleon, who is arrested for desertion and treason.

Development

Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood, with the core development team splitting off during the early stages of development on Assassin's Creed III. On March 19, 2014, early screenshots of the game were leaked, as well as its title Unity. The leak revealed that Unity would feature a new location and time period, Paris during the French Revolution, a new assassin, and that it would be released in late 2014 on PlayStation 4 and Xbox One. On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows. Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III's American Revolution setting, in symbols seen at the end of Brotherhood. Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in Toronto, Kyiv, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec, and Chengdu.

At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series. The trailer featured Lorde's cover of Everybody Wants to Rule the World, which was produced by Michael A. Levine and Lucas Cantor. The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions. The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.

Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards. Plich also said that the game will feature synchronized Double Assassinations.

In August 2014, Assassin's Creed Rogue was announced for the PlayStation 3 and Xbox 360 and was revealed to have ties to the story in Unity.

The game is written in a combination of C++ and C#, totaling an estimated 15.5 million lines of code of the former, and five million of the latter.

Historical representation

On October 6, 2014, Ubisoft announced that they had enlisted the help of academic historians such as Laurent Turcot, professor at Université du Québec à Trois-Rivières for daily life of 18th-century Paris, and Jean Clement Martin, a professor at the Sorbonne, to revise the script.

Like other games in the series, Unity portrays a large number of real world Parisian landmarks, including the Tuileries Palace and Notre-Dame Cathedral and, through the time anomalies feature, it also includes the Eiffel Tower and the Statue of Liberty, neither of which existed at the time of the French Revolution. Since the April 2019 fire, there have been persistent, unsubstantiated rumours that Ubisoft had sufficiently accurate scans of Notre-Dame that may help in the reconstruction of the Cathedral, despite people involved in Assassin's Creed Unity having acknowledged their own reproduction of the building isn't historically accurate. Ubisoft donated €500,000 to the reconstruction of the cathedral and also provided Unity as a free download for the week following the event so as to give everyone a chance to explore the cathedral as they had modeled it in game.

Release

The game was originally intended to be released worldwide on October 28, 2014. However, on August 28, 2014, it was delayed until November 11, 2014, in North America; November 13, 2014, in Europe and Australasia; and November 14, 2014, in the United Kingdom. On the delay, Vincent Pontbriand, senior producer at Ubisoft, said, "As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure Assassin's Creed Unity is exceptional." Additionally, the game received a day one patch with further updates to the game.

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic(XONE) 72/100
(PC) 70/100
(PS4) 70/100
Review scores
PublicationScore
Destructoid7/10
Eurogamer7/10
Game Informer8/10
GameSpot7/10
GamesRadar+
GameTrailers8/10
Giant Bomb
IGN7.8/10
Joystiq
Official Xbox Magazine (UK)8/10
PC Gamer (US)65/100
Polygon6.5/10
VideoGamer.com8/10

Assassin's Creed Unity received "mixed or average" reviews from critics upon release, according to review aggregator Metacritic.

Matt Miller from Game Informer gave the game 8/10, praising the detailed environment and architecture, decent voice acting, strategy-required missions, challenging gameplay and well-paced story missions, but criticizing the controls and balance, as well as game-breaking technical issues. He also stated that both the navigation system and the combat system still needed to be improved. Louise Blain from GamesRadar gave the game 4/5, praising the dense and atmospheric game world, character-focused mission design, overhauled free-running mechanics, in-depth character customization and satisfying combat. However, she criticized the game's framerate and poor enemy AI design.

Chris Carter from Destructoid gave the game 7/10, praising the new movement system, likable lead characters, iconic setting, smooth animation and improved draw distance. New additions such as character customization and huge crowds were also praised. However, he criticized the predictable story, technical issues, and the mission design of co-op multiplayer, as it is impossible to play some missions solo. He stated that "Unity feels like a step back. ... It lacks that grand sense of roaming the uncharted seas in Assassin's Creed IV: Black Flag, or even the open-ended feel of the wilderness in Assassin's Creed III, but it's a journey worth taking if you're already into the series." Tom Bramwell from Eurogamer gave the game 7/10, praised the setting, rich content, inspiring story and interesting side-missions. However, he criticized the over-familiar and unimaginative mission-design, overzealous auto-correct system in the free-running mechanics and the lack of weapon customization. He described the game as a "missed opportunity".

Marty Sliva from IGN gave the game 7.8/10, praising the recreation of Paris and ambitious ideas presented in the multiplayer, but criticizing the unrefined stealth, weak story and lack of a strong lead character. He stated that "the true new-gen Assassin's Creed game is a gorgeous, entertaining, and successful proof of concept for what lies ahead for the series, though it isn't what I'd call revolutionary."

Tom Senior from PC Gamer gave the game 65/100, saying that "Unity could become a perfectly enjoyable part of the Assassin's Creed canon. It's a solid campaign elevated by quality assassination missions and an extraordinary setting that might just push the big number at the bottom of this review into the 80s, but with a big selling point out of operation, a raft of technical issues, performance problems, microtransactions and stilted combat and free-running systems, Unity—in its current state—can only be considered a failed revolution." Sam Prell from Joystiq gave the game 2.5/5, saying that "It's hard not to appreciate everything that it gets right, and you'll have a good time if you can wrangle some friends for co-op, but it's impossible to ignore where Unity falls tragically short." PC World stated that the game "is a new low for the Assassin's Creed series." The review also criticized Assassin's Creed Unity for its small scale, poor gameplay, and high minimum system requirements. Similarly, CNET stated that "hile it will likely suffice for Assassin's Creed core fans, Unity stumbles throughout and never really finds its footing."

During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Assassin's Creed Unity for outstanding achievement in "Animation", "Art Direction", and "Sound Design".

Technical issues and developer response

Upon release, Assassin's Creed Unity was subject to widespread bugs and glitches, as well as performance and online connectivity issues. Ubisoft Montreal CEO Yannis Mallat apologized on behalf of the studio with regard to the poor launch of Unity, stating that the "overall quality of the game was diminished by bugs and unexpected technical issues", and prevented users from "experiencing the game at its fullest potential". In response to the issues, Ubisoft announced that it would halt sales of the game's season pass and Gold Edition, and offer the first downloadable content (DLC) pack, Dead Kings, for free. As compensation, those who bought the season pass received a free digital download of one of six Ubisoft games (Assassin's Creed IV: Black Flag, The Crew, Far Cry 4, Just Dance 2015, Rayman Legends, or Watch Dogs), and would also "continue to have access to a variety of additional content , including Assassin's Creed Chronicles: China". To claim the game, however, users had to forfeit their right to sue Ubisoft with regard to the game and the devaluation of the season pass.

In February 2016, Ubisoft announced that it would not be announcing any additional Assassin's Creed games for the rest of the year, citing the many issues of Unity and stating that, "we've learned a lot based on your feedback." In this statement, Ubisoft pledged its commitment to evolve the game's mechanics in order to create "more enjoyable games". This news has possible connections to Ubisoft's third quarter financial report, which was released on the same day, and states that Assassin's Creed Syndicate had a "slower launch than expected."

Criticism by French Left Party

The French Left Party and its frontman Jean-Luc Mélenchon criticized the historical interpretation the game was conveying about the French Revolution, depicting Robespierre as "a blood-thirsty monster" and Marie Antoinette as "a poor little girl". He has described Ubisoft's version of the historical period as "propaganda" that builds upon the growing sense of self-hatred spreading throughout France. Mélenchon has expressed his criticisms in multiple media appearances, telling the New York Times that, "Smearing the great revolution is dirty work that aims to instill the French with even more self-loathing and talk of decline. If we continue like this, no common identity will remain possible for the French besides religion and skin color."

Alexis Corbière, national secretary of the Left Party, said that "the game was conveying all the counter-revolutionary clichés that have been forged for two centuries". He added "To everyone who's gonna buy Assassin's Creed Unity, I wish you a nice time. But I also tell you that having fun doesn't prevent you from thinking. Just play it, but don't let yourself be manipulated by the propaganda."

Without mentioning the criticism specifically, in an interview published on October 6, 2014, by Time, the game's creative director Alex Amancio said "What we actually try to do, and I think this is just a personal belief that we have, is to avoid reducing history... We try very hard to portray things as factually as possible." Despite this, game producer Antoine Vimal du Monteil answered that, ultimately, "Assassin's Creed Unity is a mainstream video game, not a history lesson."

Sales

As of December 31, 2014, Ubisoft has shipped a combined 10 million units of Assassin's Creed Unity and Assassin's Creed Rogue. From April 17 to 25, 2019, Ubisoft made the PC version available free of charge with a message encouraging donations to restore Notre Dame de Paris following the fire there on April 15, 2019. Thanks to this, Ubisoft donated €500,000 to help with the restoration and reconstruction of Paris' historic landmark. In May 2020, Ubisoft revealed that Assassin's Creed Unity (and ten other games published by them in the eighth console generation) had sold over ten million units by March 2020.

Controversies

Gender options in cooperative mode

See also: 2020 sexual misconduct accusations and dismissals at Ubisoft

We recognize the valid concern around diversity in video game narrative. Assassin's Creed is developed by a multicultural team of various faiths and beliefs and we hope this attention to diversity is reflected in the settings of our games and our characters. Assassin's Creed Unity is focused on the story of the lead character, Arno. Whether playing by yourself or with the co-op Shared Experiences, you the gamer will always be playing as Arno, complete with his broad range of gear and skill sets that will make you feel unique. With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altaïr in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity.

—Ubisoft's response to the all-male character models for the cooperative mode.

After the cooperative multiplayer mode was revealed at E3 2014, additional information about the mode was revealed by creative director Alex Amancio and technical director James Therien. Amancio stated that the mode did not include the ability to play as a female avatar, due to "the reality of production". Amancio added by saying, "It's double the animations, it's double the voices, all that stuff and double the visual assets. Especially because we have customizable assassins. It was really a lot of extra production work," which was echoed by Therien. Level designer Bruno St-André expanded on this by stating that an estimated 8,000 additional animations would have had to be recreated for a female avatar.

This caused dissatisfaction in some video game community outlets. Brenna Hillier of VG247 noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry." Tim Clark of PC Gamer made note "that previous Assassin's Creed games have had playable women as part of the multiplayer component, and that Brotherhood had you supported by on-call assassins, many of whom were female, so it's hardly like it can't be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn't gone down well internally." Former Assassin's Creed designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that Aveline de Grandpré, the female protagonist of Assassin's Creed III: Liberation, "shares more of Connor Kenway's animations than Edward Kenway does." Fans also created petitions urging Ubisoft to change their stance. Additionally, former Assassin's Creed game designer Patrice Désilets commented that Amancio's reasoning was valid, but that Ubisoft should put in the effort to let players have gender options.

Amidst the community response, Insomniac Games published a video of their then-upcoming game Sunset Overdrive. Taking a community question "Can you play as a female character?", the presenter answers positively while the player character is shown as a female dressed up to resemble Ezio Auditore.

Amancio attempted to clear up any confusion, by stating, "I understand the issue, I understand the cause, and it is a noble one, but I don't think it's relevant in the case of Unity. In Unity you play this character called Arno, and when you're playing co-op you're also playing Arno – everybody is. It's like Aiden Pearce in Watch Dogs... Arno has different skills - you select skill points in the game, there are gear elements that have an impact and all these weapons that make the character you make your own. But you're always playing Arno... The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that."

Platform parity

In October 2014, Ubisoft's senior producer Vincent Pontbriand made a statement that all console versions of the game would be locked at the same resolution of 900p. This was done "... to avoid all the debates and stuff." Many readers took this in reference to how the PlayStation 4 and Xbox One are constantly compared in the media for raw power, presuming that the PlayStation 4 version of the game's resolution was lowered to reach parity with the Xbox One's, but Ubisoft later denied that this was the reason.

Instead, Pontbriand stated that the decision for parity came from the limitations of the consoles' CPUs. The number of NPCs and general amount of AI was paramount to keeping the game locked at 30 frames per second.

Notes

  1. Additional work by Ubisoft Annecy, Ubisoft Kyiv, Ubisoft Quebec, Ubisoft Singapore, Ubisoft Toronto, and Ubisoft Shanghai
  2. Within series lore, Napoleon's later campaign in Egypt had the goal of retrieving the Apple of Eden, which allowed him to rise to power as First Consul and eventually Emperor of the French.

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