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{{Short description|2014 video game}} | |||
{{Use American English|date=October 2023}} | |||
{{use mdy dates|date=October 2023}} | |||
{{Infobox video game | {{Infobox video game | ||
| title = Five Nights at Freddy's 2 | | title = Five Nights at Freddy's 2 | ||
| image = |
| image = FNAF2logo.jpg | ||
| caption = ] |
| caption = ] storefront header | ||
| developer = Scott Cawthon | | developer = ] | ||
| publisher = {{ubl|Scott Cawthon|] (mobile and consoles)}} | |||
⚫ | | engine = ] | ||
| series = '']'' | |||
⚫ | | platforms = ] |
||
⚫ | | engine = ] | ||
| released = '''Microsoft Windows'''<br>{{start date|2014|11|11}}<br>'''Android'''<br>{{start date|2014|11|13}}<br>'''iOS'''<br>{{start date|2014|11|20}}<br>'''Windows Phone'''<br>{{start date|2014|12|05}}<ref>{{cite web|url=http://www.windowscentral.com/five-nights-freddys-1-and-2-creep-their-way-windows-phone-store|title=Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store|work=Windows Central}}</ref> | |||
⚫ | | platforms = {{ubl|]|]|]|]|]|]|]}} | ||
⚫ | | genre = ], ] | ||
| released = {{ubl|class=nowrap|'''Windows'''|November 10, 2014|'''Android'''|November 12, 2014|'''iOS'''|November 20, 2014|'''Windows Phone'''|December 1, 2014|'''Switch''', '''PlayStation 4''', '''Xbox One'''|November 29, 2019}} | |||
⚫ | | genre = ], ] | ||
| modes = ] | | modes = ] | ||
| media = ] | |||
}} | }} | ||
'''''Five Nights at Freddy's 2''''' ('''''FNaF 2''''') is a 2014 ] ] game developed and published by ]. It is the second installment in the '']'' series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile ] mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be ] and experience a ]. As the game progresses, ]-styled ] and phone calls provide insight into the history of the restaurant. | |||
Cawthon teased ''Five Nights at Freddy's 2'' in September 2014. It was released for ] via ] on November 10, 2014, earlier than its planned release date of December 25. Ports for ] and ] were released on November 12 and November 20 respectively that same year, and a ] version was launched on December 1. Versions for ], ], and ] were released in November 2019. ''Five Nights at Freddy's 2'' received mixed reviews from critics. Reviewers praised the atmosphere, story, and jumpscares while criticizing the game's ]. The third game in the series, '']'', was released on March 2, 2015. A ] by ] is in development, which is scheduled for release on December 5, 2025. | |||
'''''Five Nights at Freddy's 2''''' is a 2014 ] ] ] ] developed by Scott Cawthon. It is the second installment in the series, following the original '']''. The game was released on ] on November 11, 2014, earlier than its two planned dates of sometime in 2015<ref>{{cite web |last=Squires |first=Jim | url=http://www.gamezebo.com/2014/09/23/five-nights-at-freddys-2-release-date-2015/| title=Five Nights at Freddy’s 2 Coming in 2015| publisher=] | date=September 23, 2014 | accessdate=September 23, 2014 }}</ref> and December 25, 2014<ref>{{cite web |last=Lionet |first=François | url=http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html| title=Interview of the author of a top paid game in AppStore| publisher=] | date=November 5, 2014 | accessdate=November 5, 2014 }}</ref> respectively, with the latter due to issues with releasing the demo.<ref>{{cite news|title=Five Nights at Freddy's 2 sneaks out on Steam|url=http://www.eurogamer.net/articles/2014-11-11-five-nights-at-freddys-2-sneaks-out-on-steam|author=Jeffrey Matulef|date=11 November 2014|accessdate=12 November 2014|publisher=Eurogamer}}</ref> The mobile port for ] was released on November 13, 2014. A version for ], was published on December 05, together with the first ''Five Nights at Freddy's''.<ref>{{cite web|url=http://www.windowscentral.com/five-nights-freddys-1-and-2-creep-their-way-windows-phone-store|title=Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store|work=Windows Central}}</ref> | |||
== Gameplay == | |||
The player plays as security guard Jeremy Fitzgerald, instead of Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics.<ref>{{cite web|last=Carlson |first=Alex |url=http://www.hardcoregamer.com/2014/10/21/five-nights-at-freddys-2-hits-steam-greenlight-removes-doors/113217/| title=Five Nights at Freddy’s 2 Hits Steam Greenlight, Removes Doors| publisher=Hardcore Gamer LLC | date=October 21, 2014 | accessdate=October 30, 2014 }}</ref><ref>{{cite web|last=Prieststman |first=Chris | url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/| title=Five Nights At Freddy’s 2 Let’s You Wear A Freddy Mask| website=Siliconera | date=October 24, 2014 | accessdate=October 30, 2014 }}</ref> | |||
] | |||
''Five Nights at Freddy's 2'' is a ] ] game.<ref>{{Cite news |last=Matulef |first=Jeffrey |date=2015-01-05 |title=Five Nights at Freddy's 3 in development |language=en |work=] |url=https://www.eurogamer.net/five-nights-at-freddys-3-is-in-development |access-date=2023-10-17 |archive-date=June 22, 2023 |archive-url=https://web.archive.org/web/20230622134602/https://www.eurogamer.net/five-nights-at-freddys-3-is-in-development |url-status=live }}</ref> Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building.<ref name="pcg-review"/> | |||
The ] sits alone in an office which they cannot leave.<ref name=":0">{{cite web |last=Musgrave |first=Shaun |date=2015-03-27 |title='Five Nights At Freddy's 2' Review – Back On The Job |url=https://toucharcade.com/2015/03/27/five-nights-at-freddys-2-review/ |access-date=July 17, 2018 |website=] |archive-date=July 17, 2018 |archive-url=https://web.archive.org/web/20180717183524/https://toucharcade.com/2015/03/27/five-nights-at-freddys-2-review/ |url-status=live }}</ref> They have access to a network of security cameras which can be used to track the movement of the animatronics throughout the restaurant.<ref name="pcg-review" /><ref name=":0" /> The office has three entrances; a center hallway and two side air vents. Unlike with the ], none of the office entrances can be sealed off, and the animatronics can enter unimpeded.<ref name=":0"/> | |||
==characters== ==Gameplay== | |||
As in the first game, ''Five Nights at Freddy's'', the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (usually 6-8 minutes), without being attacked by any of the animatronic enemy characters (10 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. | |||
The animatronics include remodeled versions of Freddy, Bonnie, Chica and Foxy from the first game, their decrepit counterparts, and two new characters called the Puppet and Balloon Boy.<ref name="pcg-review" /><ref name=":2" /> The player can shine a flashlight on animatronics through the camera feeds to slow them down temporarily, use lights at the air vents to check if any are about to sneak in, and avoid being detected by most characters by wearing an animatronic mask.<ref name=":0" /><ref>{{cite web |last=Prieststman |first=Chris |date=2014-10-24 |title=Five Nights At Freddy's 2 Let's You Wear A Freddy Mask |url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/ |access-date=October 30, 2014 |website=] |archive-date=November 8, 2015 |archive-url=https://web.archive.org/web/20151108153131/http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/ |url-status=live }}</ref> The mask does not work on Foxy or the Puppet, and the player is incapable of accessing the cameras while wearing it.<ref name="pcg-review" /><ref name=":2" /> The flashlight must be repeatedly shone into the center hallway to ward off Foxy, and the Puppet is subdued by a music box that must be constantly wound up using the camera feed.<ref name=":0" /><ref name=":2">{{Cite web |last=Oxford |first=Nadia |date=2014-11-22 |title=Five Nights at Freddy's 2 Tips, Cheats, and Strategies |url=https://www.gamezebo.com/walkthroughs/five-nights-at-freddys-2-tips-cheats-and-strategies/ |archive-url=https://web.archive.org/web/20210602215249/https://www.gamezebo.com/2014/11/22/five-nights-freddys-2-tips-cheats-strategies/ |archive-date=2021-06-02 |access-date=2021-05-31 |website=] |language=en-GB}}</ref> The power supply for camera and vent light use is unlimited, but this does not apply to the flashlight; if its battery runs out, the player becomes vulnerable.<ref name=":0" /><ref name="des" /> | |||
The player character can put on a mask to ward off approaching animatronics, however this strategy will not work on all of the enemy characters. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset certain animatronics via strobing. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by an additional enemy that appears should the music stop. | |||
The player character is killed if they are caught by an animatronic, except for Balloon Boy, who only disables the flashlight.<ref name="pcg-review" /><ref name=":2" /> After the player dies and receives a ], there is a chance that an Atari-style minigame will appear. These minigames provide insight into the plot.<ref name=":0" /><ref name="NLife"/> The game is divided into ] called nights, which last several minutes in real time and gradually increase in difficulty.<ref name="pcg-review" /><ref name=":0" /> | |||
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen one of four low-resolution minigames will appear, with instructions given at the start of each. These minigames provide insight into the backstory of the events that have given the restaurant its troubled reputation. | |||
⚫ | == Plot == | ||
The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges. | |||
⚫ | <!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the gameplay one) to give specific playing hints. --> | ||
Jeremy Fitzgerald has begun working as a night security guard at a new Freddy Fazbear's Pizza location.<ref name="touch">{{cite web |last=Musgrave |first=Shaun |date=2015-07-13 |title='Five Nights At Freddy's' Plot Guide – Everything To Know Before 'Five Nights At Freddy's 4' |url=https://toucharcade.com/2015/07/13/five-nights-at-freddys-plot-guide-everything-to-know-before-five-nights-at-freddys-4/ |url-status=live |archive-url=https://web.archive.org/web/20210213095922/https://toucharcade.com/2015/07/13/five-nights-at-freddys-plot-guide-everything-to-know-before-five-nights-at-freddys-4/ |archive-date=February 13, 2021 |access-date=November 12, 2020 |website=]}}</ref> An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise's backstory.<ref name=":0" /> The employee explains that the restaurant's animatronics feature ] software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further relates that a number of older animatronics were outfitted with this technology and are kept onsite for spare parts. | |||
As the game progresses, the employee reveals that the restaurant is being subject to a police investigation. The Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by an unnamed purple-colored figure. On the game's fifth night, Fitzgerald is informed by the staff member that the restaurant has been put on lockdown due to an unspecified incident. At the end of the fifth night, Fitzgerald receives a paycheck. On the sixth night, the employee explains that the restaurant has been temporarily shut down, and mentions that he plans to act as the new night security guard while Fitzgerald will be promoted to a day shift. A newspaper shown upon the night's completion announces the restaurant's closure, stating that the newly redesigned animatronics will be scrapped, but their older counterparts will be saved for an eventual reopening. On the seventh "custom night", the player controls a new character named Fritz Smith. Upon completing this night, Smith is fired.<ref name="touch" /> | |||
⚫ | ==Plot== | ||
⚫ | <!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the |
||
The player character, who is later revealed to be named Jeremy Fitzgerald, has started working as a night watch ] at the family restaurant Freddy Fazbear's Pizza. One of the other employees calls the player on a phone in the office to explain both gameplay and the story. The animatronics, which have special facial recognition software to protect the children from potential harm, were not programmed with a night mode, so when they do not hear any noise, their programming tells them that they are in the wrong room and they seek out the nearest source of noise to find people to entertain, which happens to be in the office. As in the previous game, the animatronics' programming also tells them that there should not be people in the restaurant after hours, so when they encounter the player character, they believe he is an animatronic endoskeleton without a costume and stuff him into a spare Freddy Fazbear suit, killing him in the process. The man on the phone also explains that this restaurant has an unlimited power source at night, unlike the previous location, but there are no doors blocking access to the office, requiring the player to use either a spare Freddy Fazbear mask to trick the animatronics into thinking he is not an endoskeleton. The player is also informed their flashlight will cause certain animatronics to reboot and leave the room. As more enemy characters appear as the player advances through the game, the man on the phone informs the player of the characters' presence, their movement patterns, and some background information on their presence in the sequel. For example, the man on the phone explains that the older animatronics are in the new restaurant, and have been retrofitted with the new technology, but as they did not work properly they are kept for spare parts. | |||
== Release and reception == | |||
On the game's fifth night, Jeremy is informed by the man on the phone that the restaurant has been put on lockdown due to an event that he will not describe, but is in place to make sure no employees, present or former, can come in or go out. He also mentions that the position of the restaurant's day shift security has a vacancy and Jeremy may be promoted to it, and that the owner of the older restaurant named "Fredbear's Family Diner" will be contacted for more information on the animatronics. On the sixth night, the man on the phone informs Jeremy that the restaurant has been closed for undescribed reasons, but he does mention that someone used a "spare yellow suit" for the animatronics and now none of them work properly. He also tells the player that he will be taking over as night shift security guard when the restaurant reopens. If Jeremy is successful in surviving the sixth night, he is promoted to day shift to cover a birthday party on the next day to make sure the animatronics do not cause any problems. A newspaper that is shown in the winning screen of the sixth night says that the restaurant will close down and the newer animatronics will be scrapped, but the older ones saved for when the restaurant reopens, hinting at the events of the first game. The year the game takes place is also revealed to be 1987, and the man on the phone is the same character as the previous game. | |||
In the custom night level, Jeremy is replaced by a new player character named Fritz Smith due to Jeremy's promotion. If the player manages to win the custom night, they discover Fritz has been fired for "tampering with animatronics" and "odor". | |||
==Reception== | |||
{{Video game reviews | {{Video game reviews | ||
| title |
| title = Reviews | ||
| |
| MC = PC: 62/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/five-nights-at-freddys-2/critic-reviews/?platform=pc |title=Five Nights at Freddy's 2 for PC Reviews |date=November 11, 2014 |website=] |publisher=] |access-date=July 17, 2018 |archive-date=May 18, 2016 |archive-url=https://web.archive.org/web/20160518111504/http://www.metacritic.com/game/pc/five-nights-at-freddys-2 |url-status=live }}</ref> | ||
| Destruct = PC: 7/10<ref name="des"/> | |||
⚫ | | PCGUS = 70/100<ref name="pcg-review">{{cite news |last=Petitte |first=Omri |date=November 24, 2014 |title=Five Nights at Freddy's 2 review |url=http://www.pcgamer.com/five-nights-at-freddys-2-review/ |newspaper=] |publisher=] | |
||
| Gamezebo = MOB: 4/5<ref name="GZReview"/> | |||
| NLife = NS: 6/10<ref name="NLife">{{Cite web|last=Vogel|first=Mitch|url=https://www.nintendolife.com/reviews/switch-eshop/five_nights_at_freddys_2|title=Review: Five Nights at Freddy's 2 - A Sinister Sequel That Dials Up The Complexity|work=]|date=December 3, 2019|access-date=March 18, 2022|archive-date=March 22, 2022|archive-url=https://web.archive.org/web/20220322044210/https://www.nintendolife.com/reviews/switch-eshop/five_nights_at_freddys_2|url-status=live}}</ref> | |||
⚫ | | PCGUS = PC: 70/100<ref name="pcg-review">{{cite news |last=Petitte |first=Omri |date=November 24, 2014 |title=Five Nights at Freddy's 2 review |url=http://www.pcgamer.com/five-nights-at-freddys-2-review/ |newspaper=] |publisher=] |access-date=November 30, 2014 |archive-date=September 15, 2017 |archive-url=https://web.archive.org/web/20170915114512/http://www.pcgamer.com/five-nights-at-freddys-2-review/ |url-status=live }}</ref> | ||
| TA = MOB: 6/10<ref name=":0"/> | |||
}} | }} | ||
On September 13, 2014, ''Five Nights at Freddy's'' developer ] posted a teaser image for a sequel to the original on his webpage.<ref>{{Cite news |last=Maiberg |first=Emanuel |date=2014-09-13 |title=Horror Game Five Nights at Freddy's Teases Sequel |language=en |work=] |url=https://www.gamespot.com/articles/horror-game-five-nights-at-freddys-teases-sequel/1100-6422310/ |access-date=April 25, 2017 |archive-date=May 19, 2017 |archive-url=https://web.archive.org/web/20170519085949/https://www.gamespot.com/articles/horror-game-five-nights-at-freddys-teases-sequel/1100-6422310/ |url-status=live }}</ref> In October 2014, a trailer was launched and the game was posted onto Steam Greenlight, with a demo being available shortly afterwards.<ref>{{Cite news |last=O'Connor |first=Alice |date=2014-11-11 |title=When Did This Get Here? Five Nights At Freddy's 2 |language=en |work=] |url=https://www.rockpapershotgun.com/five-nights-at-freddys-2-released |access-date=2023-10-17 |archive-date=October 18, 2023 |archive-url=https://web.archive.org/web/20231018135009/https://www.rockpapershotgun.com/five-nights-at-freddys-2-released |url-status=live }}</ref> ''Five Nights at Freddy's 2'' was released on November 11, 2014 for ] through Steam,<ref name="steamrelease">{{cite web |last=Prescott |first=Shaun |date=2014-11-10 |title=Five Nights at Freddy's 2 is now available on Steam |url=http://www.pcgamer.com/five-nights-at-freddys-2-is-now-available-on-steam/ |access-date=February 3, 2015 |work=] |archive-date=January 13, 2016 |archive-url=https://web.archive.org/web/20160113180253/http://www.pcgamer.com/five-nights-at-freddys-2-is-now-available-on-steam/ |url-status=live }}</ref> ahead of the planned release date of December 25.<ref>{{cite web |last=Lionet |first=François |date=2014-11-04 |title=Interview of the author of a top paid game in AppStore |url=https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore |access-date=December 23, 2021 |website=] |archive-date=November 6, 2014 |archive-url=https://web.archive.org/web/20141106092818/http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html |url-status=live }}</ref> Ports for Android and iOS were released on November 12 and 20 of the same year.<ref>{{Cite web |last=Priestman |first=Chris |date=2014-11-20 |title=Horror game sequel Five Nights At Freddy's 2 is out now on iOS |url=https://www.pocketgamer.com/five-nights-at-freddys-2/horror-game-sequel-five-nights-at-freddys-2-is-out-now-on-ios/ |access-date=2023-10-17 |website=] |language=en |archive-date=October 6, 2022 |archive-url=https://web.archive.org/web/20221006205759/https://www.pocketgamer.com/five-nights-at-freddys-2/horror-game-sequel-five-nights-at-freddys-2-is-out-now-on-ios/ |url-status=live }}</ref><ref>{{Cite web |title=Five Nights at Freddy's 2, FNAF 2 PC, iOS, AND, WP, Switch, XONE, PS4 {{!}} GRYOnline.pl |url=https://www.gry-online.pl/gry/five-nights-at-freddys-2/zd4054 |access-date=2023-10-17 |website=] |language=pl |archive-date=April 7, 2023 |archive-url=https://web.archive.org/web/20230407124059/https://www.gry-online.pl/gry/five-nights-at-freddys-2/zd4054 |url-status=live }}</ref> Versions for ], ], and ] were released on November 29, 2019 alongside the first, third, and fourth games.<ref>{{Cite web|last=Romano|first=Sal|date=November 27, 2019|title=Five Nights at Freddy's 1, 2, 3, and 4 for PS4, Xbox One, and Switch launch November 29|url=https://gematsu.com/2019/11/five-nights-at-freddys-1-2-3-and-4-for-ps4-xbox-one-and-switch-launch-november-29|publisher=]|language=en|access-date=November 27, 2019|archive-date=November 27, 2019|archive-url=https://web.archive.org/web/20191127215835/https://gematsu.com/2019/11/five-nights-at-freddys-1-2-3-and-4-for-ps4-xbox-one-and-switch-launch-november-29|url-status=live}}</ref> Following the success of the ], an adaptation of ''Five Nights at Freddy's 2'' is in production and is set to be released on December 5, 2025.<ref name="FNAF2RD">{{cite web |last1=Grobar |first1=Matt |date=16 May 2024 |title=Universal Dates 'Five Nights At Freddy's 2,' 'Woman In The Yard' & 'Drop'; 'The Black Phone', 'M3GAN' Sequels Pushed |url=https://deadline.com/2024/05/five-nights-at-freddys-2-sets-release-date-m3gan-sequel-pushed-1235919529/ |access-date=16 May 2024 |website=]}}</ref> | |||
''Five Nights at Freddy's 2'' received "mixed or average" reviews according to ] website ]. Some critics recommended it to fans of the first game.<ref name=":0" /><ref name="GZReview" /> '']'' felt that the game was superior to its predecessor, saying that it made new innovations on gameplay and improved the story.<ref name=":0" /> '']'' said that the game fine-tuned the concepts presented in the original and added more.<ref name="des">{{cite web |last=Rowen |first=Nic |date=November 17, 2015 |title=Review: Five Nights at Freddy's 2 |url=http://www.destructoid.com/review-five-nights-at-freddy-s-2-283960.phtml |access-date=September 6, 2015 |work=] |archive-date=October 23, 2016 |archive-url=https://web.archive.org/web/20161023091821/https://www.destructoid.com/review-five-nights-at-freddy-s-2-283960.phtml |url-status=live }}</ref> | |||
''Five Nights at Freddy's 2'' received generally positive reviews from critics. Omri Petitte for '']'' gave ''Five Nights at Freddy's 2'' a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."<ref name="pcg-review" /> | |||
The atmosphere was praised.<ref name="pcg-review" /><ref name="des" /><ref name="GZReview">{{Cite web |last=Oxford |first=Nadia |date=2014-11-21 |title=Five Nights at Freddy's 2 Review: Put In Some Overtime |url=https://www.gamezebo.com/reviews/five-nights-at-freddys-2-review-put-in-some-overtime/ |access-date=2023-10-19 |website=] |language=en-GB |archive-date=January 24, 2023 |archive-url=https://web.archive.org/web/20230124034122/https://www.gamezebo.com/reviews/five-nights-at-freddys-2-review-put-in-some-overtime/ |url-status=live }}</ref> '']'' highlighted the sounds, jumpscares, and animatronics, saying they contributed to an overall scary game.<ref name="GZReview" /> '']'' said that the game had an excellent environment, and that Cawthon "further establishes his skills at crafting a truly frightening experience".<ref name="pcg-review" /> Critics similarly praised the story. ''Destructoid'' equated the plot to a complex mystery, and highlighted the Atari-style mini games as intriguing and disturbing.<ref name="des" /> ''TouchArcade'' found the plot to be satisfying, saying that was less subtle than the original game's, but was still mysterious.<ref name=":0" /> | |||
⚫ | ==References== | ||
{{reflist}} | |||
Reviewers criticized the game's difficulty, many saying it detracted from the rest of the experience.<ref name="des" /><ref name="NLife" /><ref name="GZReview" /> ''TouchArcade'' said that the difficulty would discourage players who had not been interested in the original,<ref name=":0" /> and Gamezebo felt that the increased number of animatronics made the game feel overwhelming.<ref name="GZReview" /> ''PC Gamer'' contended that the constant pressure of the difficult gameplay took away from the horror and atmosphere.<ref name="pcg-review" /> In a critical review, ''Nintendo Life'' noted that the number of tasks the player had to balance made ''Five Nights at Freddy's 2'' stressful instead of scary, and made it feel worse than the original.<ref name="NLife" /> The jumpscares were positively received,<ref name=":0" /><ref name="GZReview" /> but some critics felt that they would become repetitive over time.<ref name="des" /><ref name="NLife" /> ''Destructoid'' wrote that the jumpscares were effective, but would lose their horror if they were shown too frequently.<ref name="des" /> ''Nintendo Life'' felt that they lost their appeal due to the complex gameplay, contending that the stress of playing made the jumpscares predictable rather than surprising.<ref name="NLife" />{{clear}} | |||
⚫ | ==External links== | ||
* {{Official website|http://www.scottgames.com/}} | |||
⚫ | == References == | ||
{{Reflist}} | |||
⚫ | == External links == | ||
{{Wikiquote}} | |||
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Latest revision as of 15:30, 19 December 2024
2014 video game
2014 video game
Five Nights at Freddy's 2 | |
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Steam storefront header | |
Developer(s) | Scott Cawthon |
Publisher(s) |
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Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | |
Release |
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Genre(s) | Survival horror, point-and-click |
Mode(s) | Single-player |
Five Nights at Freddy's 2 (FNaF 2) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be jumpscared and experience a game over. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.
Cawthon teased Five Nights at Freddy's 2 in September 2014. It was released for Windows via Steam on November 10, 2014, earlier than its planned release date of December 25. Ports for Android and iOS were released on November 12 and November 20 respectively that same year, and a Windows Phone version was launched on December 1. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released in November 2019. Five Nights at Freddy's 2 received mixed reviews from critics. Reviewers praised the atmosphere, story, and jumpscares while criticizing the game's difficulty. The third game in the series, Five Nights at Freddy's 3, was released on March 2, 2015. A film adaptation by Blumhouse Productions is in development, which is scheduled for release on December 5, 2025.
Gameplay
Five Nights at Freddy's 2 is a point-and-click survival horror game. Players take on the role of a night security guard who must complete their shift without being caught by the homicidal animatronic characters that wander through the building.
The player character sits alone in an office which they cannot leave. They have access to a network of security cameras which can be used to track the movement of the animatronics throughout the restaurant. The office has three entrances; a center hallway and two side air vents. Unlike with the previous game, none of the office entrances can be sealed off, and the animatronics can enter unimpeded.
The animatronics include remodeled versions of Freddy, Bonnie, Chica and Foxy from the first game, their decrepit counterparts, and two new characters called the Puppet and Balloon Boy. The player can shine a flashlight on animatronics through the camera feeds to slow them down temporarily, use lights at the air vents to check if any are about to sneak in, and avoid being detected by most characters by wearing an animatronic mask. The mask does not work on Foxy or the Puppet, and the player is incapable of accessing the cameras while wearing it. The flashlight must be repeatedly shone into the center hallway to ward off Foxy, and the Puppet is subdued by a music box that must be constantly wound up using the camera feed. The power supply for camera and vent light use is unlimited, but this does not apply to the flashlight; if its battery runs out, the player becomes vulnerable.
The player character is killed if they are caught by an animatronic, except for Balloon Boy, who only disables the flashlight. After the player dies and receives a game over, there is a chance that an Atari-style minigame will appear. These minigames provide insight into the plot. The game is divided into levels called nights, which last several minutes in real time and gradually increase in difficulty.
Plot
Jeremy Fitzgerald has begun working as a night security guard at a new Freddy Fazbear's Pizza location. An unnamed staff member calls Fitzgerald on the phone each night to provide advice and information on the franchise's backstory. The employee explains that the restaurant's animatronics feature facial recognition software connected to a criminal database, with the purpose of protecting children from potential harm. Despite these features, the robots were not programmed with a proper night mode; when they detect silence, they seek out the nearest source of noise to find people to entertain, which happens to be the security office. The caller further relates that a number of older animatronics were outfitted with this technology and are kept onsite for spare parts.
As the game progresses, the employee reveals that the restaurant is being subject to a police investigation. The Atari-styled minigames provide insight into the restaurant's troubled past, implying that it was the site of the murder of multiple children by an unnamed purple-colored figure. On the game's fifth night, Fitzgerald is informed by the staff member that the restaurant has been put on lockdown due to an unspecified incident. At the end of the fifth night, Fitzgerald receives a paycheck. On the sixth night, the employee explains that the restaurant has been temporarily shut down, and mentions that he plans to act as the new night security guard while Fitzgerald will be promoted to a day shift. A newspaper shown upon the night's completion announces the restaurant's closure, stating that the newly redesigned animatronics will be scrapped, but their older counterparts will be saved for an eventual reopening. On the seventh "custom night", the player controls a new character named Fritz Smith. Upon completing this night, Smith is fired.
Release and reception
ReviewsAggregator | Score |
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Metacritic | PC: 62/100 |
Publication | Score |
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Destructoid | PC: 7/10 |
Gamezebo | MOB: 4/5 |
Nintendo Life | NS: 6/10 |
PC Gamer (US) | PC: 70/100 |
TouchArcade | MOB: 6/10 |
On September 13, 2014, Five Nights at Freddy's developer Scott Cawthon posted a teaser image for a sequel to the original on his webpage. In October 2014, a trailer was launched and the game was posted onto Steam Greenlight, with a demo being available shortly afterwards. Five Nights at Freddy's 2 was released on November 11, 2014 for Windows through Steam, ahead of the planned release date of December 25. Ports for Android and iOS were released on November 12 and 20 of the same year. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released on November 29, 2019 alongside the first, third, and fourth games. Following the success of the Five Nights at Freddy's film, an adaptation of Five Nights at Freddy's 2 is in production and is set to be released on December 5, 2025.
Five Nights at Freddy's 2 received "mixed or average" reviews according to review aggregator website Metacritic. Some critics recommended it to fans of the first game. TouchArcade felt that the game was superior to its predecessor, saying that it made new innovations on gameplay and improved the story. Destructoid said that the game fine-tuned the concepts presented in the original and added more.
The atmosphere was praised. Gamezebo highlighted the sounds, jumpscares, and animatronics, saying they contributed to an overall scary game. PC Gamer said that the game had an excellent environment, and that Cawthon "further establishes his skills at crafting a truly frightening experience". Critics similarly praised the story. Destructoid equated the plot to a complex mystery, and highlighted the Atari-style mini games as intriguing and disturbing. TouchArcade found the plot to be satisfying, saying that was less subtle than the original game's, but was still mysterious.
Reviewers criticized the game's difficulty, many saying it detracted from the rest of the experience. TouchArcade said that the difficulty would discourage players who had not been interested in the original, and Gamezebo felt that the increased number of animatronics made the game feel overwhelming. PC Gamer contended that the constant pressure of the difficult gameplay took away from the horror and atmosphere. In a critical review, Nintendo Life noted that the number of tasks the player had to balance made Five Nights at Freddy's 2 stressful instead of scary, and made it feel worse than the original. The jumpscares were positively received, but some critics felt that they would become repetitive over time. Destructoid wrote that the jumpscares were effective, but would lose their horror if they were shown too frequently. Nintendo Life felt that they lost their appeal due to the complex gameplay, contending that the stress of playing made the jumpscares predictable rather than surprising.
References
- Matulef, Jeffrey (January 5, 2015). "Five Nights at Freddy's 3 in development". Eurogamer. Archived from the original on June 22, 2023. Retrieved October 17, 2023.
- ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Archived from the original on September 15, 2017. Retrieved November 30, 2014.
- ^ Musgrave, Shaun (March 27, 2015). "'Five Nights At Freddy's 2' Review – Back On The Job". TouchArcade. Archived from the original on July 17, 2018. Retrieved July 17, 2018.
- ^ Oxford, Nadia (November 22, 2014). "Five Nights at Freddy's 2 Tips, Cheats, and Strategies". Gamezebo. Archived from the original on June 2, 2021. Retrieved May 31, 2021.
- Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Archived from the original on November 8, 2015. Retrieved October 30, 2014.
- ^ Rowen, Nic (November 17, 2015). "Review: Five Nights at Freddy's 2". Destructoid. Archived from the original on October 23, 2016. Retrieved September 6, 2015.
- ^ Vogel, Mitch (December 3, 2019). "Review: Five Nights at Freddy's 2 - A Sinister Sequel That Dials Up The Complexity". Nintendo Life. Archived from the original on March 22, 2022. Retrieved March 18, 2022.
- ^ Musgrave, Shaun (July 13, 2015). "'Five Nights At Freddy's' Plot Guide – Everything To Know Before 'Five Nights At Freddy's 4'". Touch Arcade. Archived from the original on February 13, 2021. Retrieved November 12, 2020.
- "Five Nights at Freddy's 2 for PC Reviews". Metacritic. Red Ventures. November 11, 2014. Archived from the original on May 18, 2016. Retrieved July 17, 2018.
- ^ Oxford, Nadia (November 21, 2014). "Five Nights at Freddy's 2 Review: Put In Some Overtime". Gamezebo. Archived from the original on January 24, 2023. Retrieved October 19, 2023.
- Maiberg, Emanuel (September 13, 2014). "Horror Game Five Nights at Freddy's Teases Sequel". GameSpot. Archived from the original on May 19, 2017. Retrieved April 25, 2017.
- O'Connor, Alice (November 11, 2014). "When Did This Get Here? Five Nights At Freddy's 2". Rock Paper Shotgun. Archived from the original on October 18, 2023. Retrieved October 17, 2023.
- Prescott, Shaun (November 10, 2014). "Five Nights at Freddy's 2 is now available on Steam". PC Gamer. Archived from the original on January 13, 2016. Retrieved February 3, 2015.
- Lionet, François (November 4, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Archived from the original on November 6, 2014. Retrieved December 23, 2021.
- Priestman, Chris (November 20, 2014). "Horror game sequel Five Nights At Freddy's 2 is out now on iOS". Pocket Gamer. Archived from the original on October 6, 2022. Retrieved October 17, 2023.
- "Five Nights at Freddy's 2, FNAF 2 PC, iOS, AND, WP, Switch, XONE, PS4 | GRYOnline.pl". Gry-Online (in Polish). Archived from the original on April 7, 2023. Retrieved October 17, 2023.
- Romano, Sal (November 27, 2019). "Five Nights at Freddy's 1, 2, 3, and 4 for PS4, Xbox One, and Switch launch November 29". GamesRadar+. Archived from the original on November 27, 2019. Retrieved November 27, 2019.
- Grobar, Matt (May 16, 2024). "Universal Dates 'Five Nights At Freddy's 2,' 'Woman In The Yard' & 'Drop'; 'The Black Phone', 'M3GAN' Sequels Pushed". Deadline. Retrieved May 16, 2024.
External links
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