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{{short description|Video game franchise}}
]
{{About|the video game franchise|the first game in the franchise|Mega Man (1987 video game){{!}}''Mega Man'' (1987 video game)|the character|Mega Man (character)|other uses}}
{{More citations needed|date=August 2024}}
{{use mdy dates|date=December 2021}}
{{Infobox media franchise
| image = Mega Man logo.svg
| caption = The logo for the classic series. Later installments feature their own logo.
| creator = ]<br>]
| origin = '']'' (1987)
| owner = ]
| years = 1987–present
| books =
| comics = '']''
| magazines =
| films =
| tv = {{Ubl|'']''|'']''|'']''|'']''|'']''|'']''}}
| vgs = {{nowrap|]}}
| website = {{URL|https://www.capcom-games.com/megaman/}}
| alt = The word "Mega Man" in bright blue gradient text with a thin light blue outline on top of a red triangle
}}


'''''Mega Man''''' (known as {{nihongo foot|'''''Rockman'''''|ロックマン|Rokkuman|lead=yes|group=lower-alpha}} in Japan) is a Japanese ] ] developed and published by ], featuring the ]. ] was released for the ] in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. <!-- A roster of six corrupted Robot Masters face Mega Man in separate stages of that original game. --> As of July 2024, the series has sold 42 million units worldwide.<ref>{{cite web|url= https://www.capcom.co.jp/ir/english/data/pdf/explanation/2024/1st/explanation_2024_1st_01.pdf |title=CAPCOM Game Series Sales}}</ref>
'''Mega Man''', or '''Rockman''' as the character is known in various countries including ], is the ] in a series of ]s made by ] for various ] and other ]s. Over time, the series has 'evolved' to include several ]s including the '''X''', '''Zero''', '''Legends''', and '''Battle Network''' series.
Mega Man has been popular among gamers and has been reimagined and evolved as a video game character for over 30 years.


The main series consists of eleven games, the standalone '']'', the spin-off ] series (released in Japan as ''Rockman World''), and various ports, remakes, and compilations. The core games in the franchise have all been set in a single continuity; the storyline of the "classic" series is succeeded by the '']'', '']'', '']'', and the '']'' series. This timeline excludes the spin-off '']'' and '']'' series, both of which take place in an alternate universe where the ] flourished rather than robotics.<ref name=book>{{cite book|title=Rockman Perfect Memories (ロックマンパーフェクトメモリーズ)|date=2002-12-20|isbn=4-575-16354-6|author1=ブレインナビ|publisher=カプコン }}</ref>
== Background ==
{{spoiler}}
The Mega Man character was created in ] by Capcom of Japan, then a small company eager to make a breakthrough with a new platform game.


== Games ==
In the story behind the original series, Rock is a ] created as a lab assistant by scientists Dr. Thomas Xavier Light and Dr. Albert W. Wily; following treachery by Dr. Wily, Rock was converted into a fighting robot to defend the world from Wily's violent creations. Thus he became '''Mega Man''' (Rockman in the Japanese original).
{{Main|List of Mega Man video games}}


=== Original series ===
Megaman's designer, Keiji Inafune, decided to name him Rockman based on Rock&Roll. Some original names for the series include Knuckle Kid and Mighty Kid.
{{Timeline of release years
| range1 = 1987 -
| range1_color = #e8000a #3da6e1 <!-- Based on logo -->
| compressempty = yes
|1987 = ''''']'''''
|1988 = ''''']'''''
|1990 = ''''']'''''
|1991a = '']''
|1991b = ''''']'''''
|1991c = '']''
|1992a = ''''']'''''
|1992b = '']''
|1993a = '']''
|1993b = ''''']'''''
|1994a = '']''
|1994b = '']''
|1995a = ''''']'''''
|1995b = ]
|1996 = ''''']'''''
|1998 = '']''
|2006 = '']''
|2008 = ''''']'''''
|2010 =''''']'''''
|2012 = '']''
|2018 =''''']'''''
}}
] battles mini-boss Hanabiran from '']'' in Hornet Man's stage. Note the ] and platform gameplay.]]


The original ''Mega Man'' series, dubbed ''Classic Mega Man'' marks the start of the franchise, released on the NES on December 17, 1987. In the original series, ''Mega Man'' is an ] originally named Rock (nicknamed "Mega" in later installments), created as a lab assistant by the scientist ] with ] as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.
== Mega Man Classic ==


''Mega Man'' is a ] ] ]. The ] must fight through the levels using Mega Man's "Mega Buster"—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a Robot Master—the ] of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master represents a specific element or object, with bosses such as Fire Man, Ice Man, Guts Man, Cut Man, Elec Man, and Bomb Man. The weapons Mega Man gains share the theme of the defeated boss. After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights new bosses, clones of the game's Robot Masters, and Wily himself, who is usually in a large multi-phase war machine.
=== Series History ===
]]]
Mega Man appeared in six ]s originally for the ]/], two for the ]/] (one of them Japan-only), one originally for the ] ], five for the ] ], one for the ] ] (which was a port of the Japan-only game for the ] ] listed earlier), and one for the ] ]. In addition, there was a Mega Man soccer (]) game for the SNES released in the U.S.A., and a racing game for the PlayStation released in Japan and ]. The six Famicom Mega Man games were also re-released in Japan on the Sony ].


Enemies are weak to at least one weapon; for instance, Fire Man will take more damage from Ice Man's weapon than from other weapons. This concept draws inspiration from ]. Robot Master levels can generally be completed in any order, resulting in a strategic hallmark of the series: determining the best order to defeat bosses and earn weapons. Sequels of ''Mega Man'' games contain new enemies alongside familiar ones, new bosses, new weapons, and occasionally new gadgets that Mega Man could use. Starting from ''Mega Man 3'', ''Rush''—Mega Man's trusty robot dog companion became a series mainstay, and later installments would provide Rush abilities for Mega Man to use. Later installments of the game give the player the option of commanding other ] with different abilities, such as ], Duo, and Bass.
In 2004 a ] was released for the ] and ], containing Megaman 1&ndash;8 with only minor modifications, as well as Megaman: The Power Battle and Megaman 2: The Power Fighters, two arcade games originally only released in Japan although a very limited release of The Power Battle also made it to the US. As of now, there is slight fan demand for ]s of the games contained in Mega Man Anniversary Collection, especially Mega Man 1&ndash;6, and if the fan demand is fulfilled, the collection will most likely be divided into trilogies. There is also a collection of color remakes of the Gameboy Mega Man games, that is scheduled to be released for the Gameboy Advance.


The ''Classic'' series has not reached a definite conclusion. Originally developed for the ], the original Mega Man series experienced graphical improvements in fourth and fifth-generation installments. The series had no games developed for sixth-generation consoles but returned in the seventh generation purposely sporting graphics, sound, and gameplay similar to the original NES games to inspire a nostalgic look and feel, distributed as downloadable content instead of retail games like the previous installments.
=== Gameplay ===


On December 4, 2017, Capcom announced that a new game in the classic series, '']'', would be released in late 2018. Unlike ''Mega Man 9'' and ''10'', this game makes a return to the modern era, featuring Mega Man in a 2.5D environment, with 3D cel-shaded graphics, and is presented in a widescreen aspect ratio. When using a special weapon, in addition to changing colors, Mega Man's armor also changes appearance.
A game in this series generally takes the player to a stage select screen, from which he/she can select any of several (usually eight) "Robot Master" ]es, each whom are given a name in the form of '''(]) Man''', for example, "] Man" "] Man" "] Man" etc. (Notable exceptions go to Quick Man and Hard Man.) Upon selecting a boss, Mega Man enters a themed ] associated with that Robot Master, and must reach the end of the level and defeat the boss. When the boss is defeated, Mega Man in turns gains the weapon of the fallen boss&mdash;for example, upon defeating the electrified Spark Man, Megaman gains an electrical attack known as "Spark Shock". Robot Masters are affected differently by different attacks, so this greatly affects gameplay and play order. Strategy and logic must be used to determine the best sequence, for example, a fire-based robot master may be weak to a water-based weapon, etc..


=== ''Mega Man X'' ===
Usually, after all Robot Masters have been defeated, Mega Man proceeds to a fortress. Sometimes this fortress is inhabited by Dr. Wily; sometimes another character is at the end of the fortress, in which case a second fortress with Dr. Wily usually follows. In general Mega Man must fight all the game's Robot Masters again at the end of the fortress before facing the final boss.
{{Main|Mega Man X}}
Capcom wanted a redesign in graphics and control as the ''Mega Man'' series moved from the NES to the SNES, prompting the creation of the ''Mega Man X'' series in 1993. Set years in the future, this series follows the story of Mega Man's successor, ], a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, also a creation of Dr. Light, was put into ] and uncovered 100 years in the future by a researcher named ]. The ''Mega Man X'' series features more detailed 16-bit graphics and greater freedom of movement. In the ''Mega Man X'' series, the characters grow in abilities and power as the game progresses. While the gameplay loop and combat is largely similar to the ''Classic Mega Man'' series, ''Mega Man X'' series differs from its increased emphasis on mobility, with X being able to dash and reach higher places through the use of his various armors gained throughout the games, as well as its more mature story than its predecessor.


As the series progressed, various other ] have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the ''Classic'' series, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, ''Mega Man Zero''.
=== Notes ===


The series was originally intended to conclude with '']'', which will lead to the ''Mega Man Zero'' series, however, as Inafune began work on the Zero series, its storyline was continued without his supervision, with three additional installments ('']'', '']'', '']''), releasing in 2001, 2003, and 2004 respectively, causing confusion in the games' official timeline. ''Mega Man X8'' ended with a cliffhanger, leaving the series to not have a conclusion.<ref name="playmag">{{cite magazine|author=Hoffman, Chris|date=April 2004|title=The Best Damn ''Mega Man'' Feature Period|url=https://archive.org/stream/UneditedPLAY_marktrade/PLAY_28u#page/n43/mode/2up|magazine=]|location=Bournemouth, UK|publisher=]|volume=3|issue=4|pages=42–51}}</ref>
The series is set in the ambiguous year 20XX to avoid seeming dated; in Mega Man 2 this was given as 200X, but generally the transition is interpreted as a change in canon rather than an indication of time passing.


A ] spin-off, ], was released on July 29, 2004, developed by Capcom Production Studio 3, who previously worked on the ''Breath of Fire'' series of role-playing games. The game takes place 100 years after the events of the ''Mega Man X'' series and follows X, Zero, and Axl as they take part in a resistance on an artificial island from its oppressors, and the conspiracy within the Maverick Hunters. Due to the game being mostly independent from the rest of the series, it is unclear whether the game was canon or not.
Whether the official names of the games use ] or ] depends on which platform the game is being played. In Japan, all of the games use Arabic numerals. In North America, all of the Game Boy games, all of the NES games, and Mega Man VII for the SNES use Roman numerals; Mega Man 8 for the PlayStation and Sega Saturn uses Arabic numerals.


A ] game spin-off, '']'', was developed and published by Capcom Taiwan and was released on March 24, 2020 in Taiwan, in Japan on October 26, 2022, and globally on August 16, 2021, the latter was published by NebulaJoy. The Steam version of the game was released in Asian territories by Capcom Taiwan on September 15, 2021. The game is a meta-narrative, taking place within a cyberspace database called the ''Deep Log'' which contains data from all games in the Mega Man X series, along with the experiences of players all around the world. The game follows the Player, and RiCO, the latest administrator of the Deep Log, welcoming the Player and enlisting their help in clearing up the glitches plaguing the database.
Which numbering should be used to disambiguate between the Game Boy and NES/SNES/Saturn/PlayStation series in North America is unclear. Largely due to a precedent set by Mandi Paugh, author of the , a naming convention has evolved and is generally accepted by most fan-made Mega Man websites: an Arabic numeral indicates that the game belongs to the main series (NES, SNES and PlayStation), while a Roman numeral indicates that the game is in the Game Boy series, which is known as the ''Rockman World'' series in Japan.


The Taiwan/Japanese servers of the game were shut down on September 27, 2023, with the global servers shutting down July 30, 2024. The offline version of the game, ''Mega Man X DiVE Offline'', was released on September 1, 2023.
=== Cameos ===


=== ''Mega Man Zero'' ===
* Marvel vs. Capcom 2 (]): Mega Man and Roll are playable characters
{{Main|Mega Man Zero}}
In 2002, a follow-up series to the ''Mega Man X'' franchise was developed for the ] by ]. Taking place hundreds of years after the events of the ''Mega Man X'' series, the new series stars ], a sidekick/ally of X. Set in a post-apocalyptic world in which Reploids were falsely branded as Mavericks and were hunted down, and surviving Reploids formed an opposing faction called "The Resistance", with the help of human scientist Ciel, Zero awakens and begins his battle against a powerful ] force called ''Neo Arcadia'' as he protects the oppressed remaining reploids, uncovers the history behind "The Elf Wars", and the cause of his slumber.


In the ''Mega Man Zero'' series, the gameplay is largely similar to Zero's play style in the later ''Mega Man X'' games, featuring a more close-quarter hack-n-slash combat compared to Mega Man X's ranged combat, and features an in-depth ranking system that rewards the player with new abilities and enhancements (such as copied abilities from boss characters) in exchange for better play performance. In the fourth game, Zero can also physically steal weapons from enemies (such as axes and guns).
== Mega Man X ==


With its ], ''Mega Man Zero'' became the first series in the franchise to reach a definitive conclusion.
=== Series History ===
]
A more action packed and violent Mega Man X for SNES was released because Capcom felt the need for a more adult Mega Man game series in order to compete with other more violent games like ].


=== Gameplay === === ''Mega Man ZX'' ===
The '']'' series debuted in 2006 for ], once again developed by ], and chronologically takes place 200 years after the '']'' series. In this series, progression has led to the equality of humankind and robotkind. Humans are given the physical advantages of robots, and robots are also given biological lifespans. With equality achieved, the world enters a new era of peace. The series follows multiple protagonists as they become involved in a new incident called the "Game of Destiny", in which people who were chosen with the powers of a "Biometal", called a "Mega Man", are pitted against each other to see who was worthy of ruling the world.


The gameplay for Mega Man ZX is similar to the Mega Man Zero series, with an emphasis on close-quarter combat. The player is given the choice of choosing a male or female human protagonist in each installment, a first in the franchise. New to the series is the interconnected Metroidvania-esque world that encourages exploration and replay value, and the ability to collect "Biometals", which are central to the story. "Biometals" contains data on the legendary heroes of the past (including X, Zero, and the Four Guardians from the ''Zero'' series). Using these Biometals, the protagonists are able to transform (or "Mega-Merge", in the English releases) and use the powers of these heroes. In the second game, 2007's '']'', the player character is also able to transform into boss characters upon defeating them, which allows them to access previously inaccessible areas.
Similar to the original series, the ''Mega Man X'' series features a formerly peaceful robot who, after to a disastrous betrayal, begins fighting to save the world. This robot, named '''X''' (hence the series name), is Dr. Light's final creation; he was the most advanced robot ever created, and the first truly sentient robot. As part of a testing procedure to prevent him from becoming dangerous, X lay dormant for thirty years, during which Dr. Light apparently died (though he lives on in the form of a sentient hologram) and the events of the original series were forgotten. In 21XX, X was discovered and awakened by a scientist named Dr. Cain, who used X's design and numerous modified versions to create a race of sentient robots known as "Reploids." However, a mysterious computer virus, apparently contracted from a Reploid-like robot named '''Zero''', spread amongst many of the Reploids, and convinced of their superiority, these so-called "]" began to terrorize the human race. A task force was created to silence the uprising, and a strong, brilliant Reploid named '''Sigma''' was created by Dr. Cain to lead the newly-formed "Maverick Hunters." Sigma managed to defeat Zero in battle, after which he was rebuilt and became a Maverick Hunter himself. Sigma later contracted the Maverick virus and took most of the Hunters with him, leaving X and Zero responsible for defeating the Mavericks and protecting Reploids and humans alike.


A third game, code-named ''Mega Man ZXC'' was under development around 2008, but was cancelled by Capcom's decision in favor of developing ]. As such, the series has not received a proper conclusion. <ref>{{cite web |url=https://www.rockman-corner.com/2021/12/mega-man-zx3-was-in-development-at-one.html |title=Mega Man ZX3 Was in Development at One Time, Says Inti Creates |last=Protodude |language=en |access-date=2021-01-01}}</ref>
It is strongly implied that Zero was the final creation of Dr. Wily&mdash;in ''Mega Man X2'', upon his defeat, Sigma mentions that Zero was "the last of the doctor's creations." To support this theory, Wily, in his later years, was said to have worked on a robot to counter both Mega Man and his own renegade creation, Bass, who described its plans as "girlie-looking" and "long-haired" (as seen in ''Rockman 2: The Power Fighters'').


=== ''Mega Man Legends'' ===
Despite the different storyline and characters, gameplay is very similar to the original series, with several exceptions (most notably, X and Zero can cling to walls, and Zero is armed with a beam saber rather than the traditional "buster" gun.) Mavericks replace the Robot Masters, and Sigma replaces Dr. Wily. The Mavericks all take the form of robot animals instead of "men." For example, instead of "Flame Man" there is "Flame Stag," instead of "Spark Man" there is "Spark Mandrill" etc. Though some Mavericks have new, never before seen powers, such as "Toxic Seahorse," most have the traditional ] based weapons of the past games, such as fire, water, air, earth, etc.
Beginning on the ] in 1997, a ] ] series called ''Mega Man Legends'' was created to take advantage of the console's advanced ] hardware. The ''Legends'' series is set thousands of years in the future, where the world is covered by immense bodies of water, and humanity is extinct. In its place, Carbons, artificial humans, roam what was left of the world. The story follows Mega Man (Rock) Volnutt, a ] hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. '']'' brings the gameplay into 3D and is an action-adventure game with third-person shooting role-playing elements.


The ''Legends'' series was left on a cliffhanger, with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. A continuation to the ''Legends'' series has become an oft-requested game among many Capcom and Mega Man fans. A ] was once under development for the ], but on July 17, 2011, Capcom canceled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.<ref>{{cite web |title=Revive MegaMan Legends 3 |website=] |url=http://www.facebook.com/pages/Revive-MegaMan-Legends-3/139834286098268}}</ref><ref>{{cite web |title=100,000 Strong for Bringing Back Mega Man Legends 3 |website=] |url=http://www.facebook.com/pages/100000-Strong-for-Bringing-Back-Mega-Man-Legends-3/149316248475958}}</ref>
=== Notes ===


Despite the many years since the last new release in the series, various characters from the ''Legends'' series consistently appear in Capcom cross-over games such as '']'', and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non-''Mega Man'' games, including '']'' and as part of the outfit obtained via achievements in '']''.
There seem to be running jokes with this series in the form of references to ]&mdash;in the first game in particular, Zero played a role similar to that of ] (including dying and his body disappearing) and Sigma fighting with a light saber (Zero, who returned in the second game, gained such a saber himself in the process). The most prominent resemblance is that Vile (known in Japan as Vava) wears something very similar to ]'s distinctive "T" helmet.


=== ''Mega Man Battle Network'' ===
It should be noted that the relation of X to the original Mega Man is under dispute. Some fans believe X is an upgraded form of Mega Man; others believe he is a totally different robot who simply has a similar design. Comparisons between the two in terms of personality and technical parameters, as well as X's lack of any memories of the 20XX era, seem to indicate that the two are separate. ], the man generally associated with being the creator of Rockman, expressed in an interview that Rockman and X are two different robots entirely.
'']'', a series primarily on the Game Boy Advance, began in 2001 as a way for the ''Mega Man'' games to branch out into the ] market and to celebrate ''Mega Man''{{'}}s 15th anniversary. This series features a Net Navi called '']''. NetNavis acts as virtual assistants to Operators, such as the protagonist ], an elementary school student and a future hero who uses his Net Navi to help battle ]es and other Internet-based threats. The game combines ], ], and ] to create a unique fast-paced battle system. Players and enemies are placed in a 6x3 grid, with each side usually occupying 3x3 of the space. Players must select Battle Chips from a select few from a folder deck, and once selected, the game switches to real-time as the player must move to dodge enemy attacks while attacking at the same time using said Battle Chips. Once the Custom Gauge is full, the player is able to select new chips from the deck.


An ] series, '']'', was also produced, ending with 209 episodes and a 50-minute film adaptation. A spin-off game ''Mega Man Network Transmission'', was released in 2003. It is the only entry in the series released on a home console rather than a handheld, and takes place chronologically between the first two ''Battle Network'' games. It is also different from other games in the Battle Network universe as the game plays similarly to the ''Classic Mega Man'' series with several ''Battle Network'' elements.
In Mega Man X5, it should be noticed that almost every new Maverick had some relation to members of the band ]. (Note that in the Japanese X5, there were no such Guns 'N Roses allusions. With the possible exception of the guns in the background of Spike Rosered's stage.)


Along with the anime and games, Mega Man Battle Network had toys mainly based on the Advanced PET from the series, the user would buy a starter pack which included 3 battle chips, and an Advanced PET, the toy came in three colors, Red (based on ''ProtoMan.EXE''), Black (based on ''Bass.EXE'') and Blue (based on ''MegaMan.EXE''). Several battle chip expansion packs were also released, when the toy was discontinued, a total of 333 Battle Chips were released. The toy could be linked together via a link cable with another Advanced PET to battle each other.
Mega Man X5 also contained many allusions to past games in the series. Some of these connections are certain boss fights (Ranga Banga from Mega Man X), Duff McWhalen's stage music (Bubble Crab from Mega Man X2), and the first Sigma Stage, which is an exact replica of Quickman's stage from Mega Man 2.


With the series' ], ''Battle Network'' was the second series in the franchise to reach a definitive conclusion.
== Mega Man Zero ==


=== Series History === === ''Mega Man Star Force'' ===
A follow-up to the '']'' series and released on the ], The ''Star Force'' series' marks the 20th anniversary of the ''Mega Man'' franchise. ''Star Force'' takes place roughly 200 years after the events of Battle Network, where network technology has progressed with ] technology to connect the world via radio waves. The series follows a boy named Geo Stelar, who lost his father after a space incident, and Omega-Xis, an extraterrestrial EM-wave fugitive arriving on Earth. The two transform into an EM-Human being known as "Mega Man," and as they explore both the real world and the EM-world, they face off against malicious EM-beings like Omega-Xis merging with other humans for their malicious intentions.


With the series ] completing the story arc that started in the first game, ''Star Force'' became the third series in the Mega Man franchise to have a proper conclusion.
====Mega Man Zero====


The ''Star Force'' games are similar to the ''Battle Network'' games, in which players must use a select number of Battle Cards on a folder deck to attack enemies. However, unlike ''Battle Network,'' combat takes place in 3D space, with most of the grid occupied by enemies, and the player having only a 1x3 grid to move, making combat much faster-paced and focusing more on player reflexes and quick-reaction time from an opening. To compensate, the ] system has been simplified, and players were given the "Mega Attack" ability which allows the player to lock on and move straight to the enemy to attack, and a regenerating shield that can deflect most attacks.
After sleeping for a hundred years, Zero awakens in 22XX to a world where repliroids (reploids) are being constantly accused of being Irregulars (Mavericks) and systematically exterminated, apparently under the direction of X himself. Assisting a small resistance group led by a human named Ciel, Zero fights against X's utopia, Neo Arcadia, and its leaders: X and the Shitenou (]), Leviathan, Harpyuia (Harpuia), Fafnir (Fefnir), and Phantom.


Like ''Battle Network'', multiple merchandise and toys have been created for this series, such as add-on accessories for the Nintendo DS, as well as physical Battle Cards that can be used in-game. An ] based on this series began airing on ] in October 2006 for 76 episodes. A remake of the first ''Battle Network'' game, "Operation Shooting Star", features crossover content between ''Battle Network'' and ''Star Force'' and was released exclusively in Japan in 2009.
At the end of the first game, Zero entered X's inner sanctum, to find that he was not what he seemed: he was, in fact, a copy X, created to replace the real one, who had gone missing a long time ago. Copy X was defeated, and that was the end of it. Or so it seemed.


=== ''Rockman Xover'' ===
Zero finally met up with the real X, who had now assumed the form of a Cyber Elf, and he told Zero about how he was tired of all the fighting&hellip; He asks Zero to defend and fight for him&hellip; while The Cyber-elf X rests!
''Rockman Xover'' (ロックマン Xover ''Rokkuman Kurosuōbā'', pronounced as Rockman Cross-over) is a game for Apple's ] platform. The game marks the 25th anniversary of the ''Mega Man'' franchise and was released on November 29, 2012, on the Hong Kong iTunes Store. The game features a new protagonist, OVER-1 (オーバー ワン ''Ōbā Wan''), a Reploid created by Dr. Light and Dr. Cossack, as he travels confronting villains from the entire ''Mega Man'' franchise, who have crossed between dimensions to join forces. The game received largely negative reviews from Japanese players, prompting Capcom to cancel the game's North American release.<ref>. Retrieved January 2013.</ref> The game ceased operations on March 31, 2015.


====Mega Man Zero 2==== == In other media ==


=== In other video games ===
The three surviving members of the Shitenou (Phantom was killed in Zero's assault on Area X) assumed command of Neo Arcadia, with Harpyuia as the leader. Copy X's death was covered up, as the humans revered him as their saviour.
Various incarnations of Mega Man appear as playable fighters in the '']'' series. The original was a playable fighter in '']'' and '']''. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in '']'', and its successor, '']'', Zero from '']'' and Tron Bonne from '']'' appear as representatives for the series. ] appears as an alternate costume for Zero and ] and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of ] and ], and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. X and Zero appear as playable characters in '']'', with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain ] to become Ultron Sigma.{{citation needed|date=November 2018}}


MegaMan.EXE and Zero both appear as bonus playable characters in the fighting game '']'', while a different version of Mega Man, based on his appearance on the American box art of the first game, appears as a playable fighter in the ] and ] versions of '']''. Mega Man Volnutt and Roll also make an appearance in '']'', with Zero added to the U.S. version. In 2014, Mega Man appeared as a playable character in '']'' and its sequel, '']''.<ref>{{cite web|last=George|first=Richard|title=E3 2013: Mega Man Joins Super Smash Bros.|url=http://www.ign.com/articles/2013/06/11/e3-2013-mega-man-joins-super-smash-bros|work=IGN|date=June 11, 2013}}</ref> An ] based on his appearance was confirmed on November 11, and can be utilized in ''Super Smash Bros.'' as well as '']'' where it can be scanned to unlock a costume for the player's ] based on Mega Man's. In '']'', the player can unlock a Mega Man costume by scanning the character's ].<ref>{{Cite web|title=Super Mario Maker Amiibo Support|url=https://www.nintendo.com/amiibo/games/detail/super-mario-maker-wii-u/|website=Nintendo.com}}</ref>
Some time later, the conflict between Neo Arcadia and the Resistance continued with no difference. Meanwhile, Ciel worked on a way to solve the energy crisis that lead to all of these problems in the first place. A Resistance leader, the repliroid Elpis (Elpizo), however, thought that Ciel's search was futile, and lead an assault on Neo Arcadia, which resulted in him being the only survivor. Driven mad by this, he sought the power of the legendary Dark Elf, which brought about the Elf Wars a hundred years ago.


In '']'', Mega Man is a playable character through ].{{citation needed|date=November 2018}}
Elpis, using the powers granted by unsealing a portion of the power of the Dark Elf, invades Neo Arcadia and single-handedly breaks into the temple where the body of the real X, revered by all in the utopia, was kept. X had disappeared because he ended the Elf Wars by sealing the Dark Elf away with his body. Elpis destroys X's body, unsealing the Dark Elf, and uses her powers. Zero manages to stop him from unleashing them on the world, and Elpis is defeated. As he lies dying, he apologizes for everything he's done. And then&hellip; the Dark Elf glows with a warm light, and saves him, turning him into a cyber elf. He tells Zero that she isn't evil, and departs. X then shows up, and tells Zero about the Dark Elf, who, too, departs. She was created to be a saviour, but was cursed by a man named Bairu (Weil), and used&hellip;


=== Television appearances ===
Meanwhile, a mysterious voice calls for someone named Omega to act.
Mega Man's first television appearances were produced for the American market and were based on the classic series. First was '']'' (1989–91), a show that took place in a universe that was made up of many different Nintendo games. It featured Mega Man as a main character and also featured Dr. Wily as one of the antagonists. This was followed by '']'' (1994–95), the first series to be based in the Mega Man universe.<ref>{{cite book |last1=Erickson |first1=Hal |title=Television Cartoon Shows: An Illustrated Encyclopedia, 1949 Through 2003 |date=2005 |edition=2nd |publisher=McFarland & Co |isbn=978-1476665993 |pages=538–539}}</ref>


Mega Man next appeared in anime produced in Japan and based on spin-off series. First was '']'' (2002–06), based on the '']'' video game series (both the anime and the video game series were known as ''Rockman.EXE'' in Japan). This was followed by '']'' (2006–08), based on ] (both were known as ''Shooting Star Rockman'' in Japan).
====Mega Man Zero 3====


A series titled '']'' began airing in 2018. Unlike the previous anime, it is again an American-produced animated series loosely based on the classic series.
The third game starts not much later. A fallen spaceship emits energy similar to the Dark Elf, and Zero sets out to investigate. This leads to the climax of the story, with Bairu finally revealing himself, Omega, the Dark Elf, the return of another Copy X&hellip; and the revelation of who the ''real'' Zero is.


In August 2024, it was revealed that Mega Man would be adapted in video game anthology series '']'' created by ] for ].<ref>{{Cite web |last=Tassi |first=Paul |title=A List Of Every Game Featured In Amazon's Promising 'Secret Level' Show |url=https://www.forbes.com/sites/paultassi/2024/08/21/a-list-of-every-game-featured-in-amazons-promising-secret-level-show/ |access-date=2024-08-25 |website=Forbes |language=en}}</ref>
Dr. Weil a scientist banished for his corrupt and destructive senseless reploid creations is somehow aged after a century of living and is now contained in a life preserving suit. He seeks out the legend and the body of the real Zero because in his eyes he sees through the present one to be a false and un final version of the actual Zero. However through his soul somehow was stayed in this body and not the final; Dr. Weil knowing that the final version body of Zero which is the real Zero lurks somewhere&hellip;


=== OVA ===
Mega Man starred in '']'', a three-part ] that was developed in Japan. Production on this series started circa 1992-1993, before the ], but was not officially released in the United States until 2005.<ref>{{Cite web|url=https://www.amazon.com/Megaman-Upon-Artist-Not-Provided/dp/B0006IIPGM|title=Megaman: Upon a Star |work=]|date=January 4, 2005 |access-date=2019-02-12}}</ref>


=== Film adaptation ===
]
Development of a film based on ''Mega Man'' had begun by December 2014 when ] registered a website domain for the film.<ref name="FoxWebsiteDomain" /><ref name="FoxWebsiteDomain2" /> In September 2015, Fox was revealed to be developing the film with ], and its CEO ] was set to serve as a producer, with ] and Michael Finfer overseeing the production for Chernin, while Mike Ireland and Ryan Horrigan were overseeing for Fox.<ref name="FoxCherninDevelopSep2015" /> Fox had attempted to secure the ''Mega Man'' rights for over two years, and officially signed a deal to do so in early 2017. The filmmaking duo of ] and ] were in final negotiations to write and direct the film for Fox and Chernin Entertainment in July 2017, when ] joined as a producer.<ref name="JoostSchulmanJuly2017" /> In October 2018, Capcom officially announced that a live-action film was in development at Fox and Chernin Entertainment, and confirmed the involvement of Joost and Schulman along with Oka. The film was part of Capcom's plans to increase value in the ''Mega Man'' franchise following the release of the ] video game '']'' that month, and the company intended for the film to draw different audiences interested in video games or ]s. The film was set to depict the world of the ''Mega Man'' games by using a higher-budgeted film production.<ref name="CapcomFinalizeOct2018" /> In March 2019, ] officially ] Fox,<ref name="DisneyFoxDealClose" /> and in August, Disney CEO ] announced that several films in development at Fox would not be progressing, citing operating losses from that studio in Disney's third fiscal quarter;<ref name="DisneyFoxAug2019" /> the ''Mega Man'' film was believed to have been one of these films.<ref name="DisneyCancels" /> That October, Capcom announced that ''Mega Man'' remained slated for a live-action film adaptation to create further awareness for the brand.<ref name="CapcomStillDevelopOct2019" />


In January 2020, Disney and Chernin mutually agreed to end their production deal, citing Disney rarely having third-party studios finance their films. Chernin Entertainment was set to retain 70 of its projects from Fox, while the remaining productions were Disney-owned properties that would still involve Chernin as an executive producer.<ref name="DisneyCherninExit" /> Later that month, ] was revealed to be rewriting the ''Mega Man'' script.<ref name="Tomlin" /><ref name="TomlinRewrite" /> In April, Chernin signed a non-exclusive multi-year first-look film deal between Chernin Entertainment and the streaming service ].<ref name="CherninNetflixDeal" /> In July, Joost and Schulman said that "big news" would soon be provided for the film, and said they invited Tomlin to co-write the script after he wrote their Netflix film '']'' (2020), a process they enjoyed. Joost and Schulman wanted to combine their interest in ] and the future of ] with their favorite ''Mega Man'' games, and called ] an "underdog hero".<ref name="JoostSchulmanTomlin" /> In August, Tomlin said his approach was to explore Mega Man as a real person with a "primal and emotional" story that can be relatable beyond the character's traditional depictions.<ref name="TomlinAug2020" /> In December 2021, Joost and Schulman's production company Supermarché was revealed to be developing the film alongside Chernin Entertainment for Netflix, with the duo's in-house producer Orlee-Rose Strauss also attached.<ref name="NetflixDec2021CBR" /><ref name="NetflixDec2021IGN" /> Ryan Leston at '']'' reported the film was still in early development at that time.<ref name="NetflixDec2021IGN" /> In August 2022, Schulman confirmed that he and Joost were writing a ''Mega Man'' film adaptation for Netflix, and said it would explore the future of automation and "man and robot becoming one" as either being good or bad.<ref name="JoostSchulmanIFHAug2022" /> Shortly after, Joost said that Josh Koenigsberg, who co-wrote Joost and Schulman's film '']'' (2022), was writing a new draft of the screenplay with the duo and hoped to turn in a completed draft to Netflix in the following weeks. Koenigsberg said he had replayed past ''Mega Man'' video games to research the property.<ref name="JoostSchulmanKoenigsbergAug2022" />
=== Gameplay ===


=== Artbooks ===
The games are most similar to the Mega Man X series, with the classic trial and error gameplay. The Zero series is considerably harder then most games. Another notable difference is the boss names: they no longer follow the format of "Adjective Animal" anymore, with names like "Leviathan" and "Harpuia" popping up.
Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the ''Rockman Perfect Memories'' sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for ''Battle Network''), as well as exactly where the ''Legends'' series fit into the fictional ''Mega Man'' universe.
=== Notes ===


Recently a series of artbooks called the ''Official Complete Works'' has been published for individual ''Mega Man'' series, showcasing a large collection of artwork and background information. To date, books for the ''Zero'', ''Classic'' and ''X'' (released together as ''R20''), ''Star Force'', and ''Battle Network'' series have been produced. Although these books have for many years been exclusive to Japan, ] has finished translating the ''Official Complete Works'' series for the North American market, called "R25". ''Mega Man: Official Complete Works'' was re-released as a hardcover on October 16, 2018,<ref>{{cite book |isbn=978-1897376799 |title=Mega Man: Official Complete Works |author1=Capcom |year=2009|publisher=UDON Entertainment Corporation }}</ref> ''Mega Man X: Official Complete Works'' was followed by a hardcover re-release on November 27, 2018.<ref>{{cite book |isbn=978-1772940756 |title=Mega Man X: Official Complete Works |author1=Capcom |date=April 16, 2019|publisher=UDON Entertainment Corporation }}</ref> A hardcover re-release of ''Mega Man Zero: Official Complete Works'' was released on June 11, 2019.<ref>{{cite book |isbn=978-1772941005 |title=Mega Man Zero: Official Complete Works |author1=Capcom |date=June 2019|publisher=UDON Entertainment Corporation }}</ref> On April 2, 2019, it was announced that ''Mega Man Battle Network Official Complete Works'' would be getting a hardcover re-release on August 20, 2019.<ref>{{cite book |isbn=978-1772941128 |title=Mega Man Battle Network: Official Complete Works Hardcover |author1=Capcom |date=August 2019|publisher=UDON Entertainment Corporation }}</ref> On October 31, 2019, it was announced that ''Mega Man Star Force Official Complete Works'' would be getting a hardcover re-release on May 5, 2020.<ref>{{cite book |title=Mega Man Star Force: Official Complete Works Hardcover |date=June 9, 2020 |isbn=978-1772941272 |author1=Capcom|publisher=UDON Entertainment Corporation }}</ref>
Much is left unknown as to what happened between the X and Zero series. X stopped fighting and became a Cyber Elf, Zero's latest body was shut down. Perhaps only time (and more X games) will explain the gap.


=== Cameos === === Comics ===
Mega Man has also been featured in many comics and ] in Japan, although few have been localized in North America.<ref>{{cite web |url=http://www.comicbookresources.com/?page=article&id=31324 |title=Ariga Talks "Mega Man Gigamix" |author=Shaun Manning |website=Comic Book Resources |date=March 16, 2011}}</ref>


The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official ] releases, including the ] game '']''). The series began with ''Rockman Remix'', later known as ''Rockman Megamix'', and followed up by ''Rockman Gigamix''. The ''Megamix'' portion of the series would eventually be brought to North American shores thanks to ], also responsible for the localization of the short '']'' manga by Shin Ogino. In the original ''Mega Man'' series, ] was known as Dr. ''R''ight, so many of his robots featured in Ariga's comic have "R"s in their designs. Udon did not alter this detail in the English version of ''Mega Man Megamix''.<ref>Ariga, Hitoshi. ''Mega Man Megamix'' Volume 1. ]. ''Table of Contents''.</ref>
* Onimusha Buraiden - Blade Warriors (]), along with Mega Man.EXE.
* SNK vs Capcom: Chaos (]).


In addition, ] localized the 13-volume ''Rockman EXE'' manga by ] under the name '']''.<ref>{{cite web |url=http://www.megaman-ntwarrior.com/ |title=Mega Man NT Warrior Official Site |publisher=Megaman-ntwarrior.com |access-date=2010-12-27 |url-status=dead |archive-url=https://web.archive.org/web/20040522040528/http://www.megaman-ntwarrior.com/ |archive-date=2004-05-22}}</ref> Takamisaki would later serialize a short adaptation of '']'' that was never published outside Japan.
== Mega Man Legends ==
]
The Mega Man Legends (also Mega Man 64; Rockman Dash in Japan) series was at first regarded to be strange by fans of other Mega Man games. Some skeptics who played the games, soon grew to love the characters and plot, which developed over time to become something beyond anything seen in any other Rockman series. At first, it was thought to have no connection to the original or X series at all until the sourcebook for all Rockman series was released.


Some other manga series that have not been localized outside Japan include a 12-volume ''Rockman X'' adaptation by Yoshihiro Iwamoto, over 15 ''Classic'' and ''X'' adaptations by Shigeto Ikehara, a light-hearted adaptation of ''Rockman Zero'' by Hideto Kajima, a slapstick adaptation of ''Shooting Star Rockman'' by Masaya Itagaki, another ''Battle Network'' adaptation by Jun Keijima and Miho Asada called ''Rockman EXE Battle Story'', and a short series of slapstick ''Battle Network'' and ''Star Force''-themed adaptations by Takumi Kawano.
In the sourcebook, Rockman Perfect Memories, it was stated that the Legends series takes place after the X series (or more accurately the Zero series) and some have even speculated on such a connection based on comments in the X series, most notably the use of the word "]" (with a capital E, indicating that it's a name) in one the endings of Mega Man X5).


] and Brazilian publisher Magnum Press made its own comic books based on the classic game series. The Brazilian series, ''Novas Aventuras de Megaman'' ("New Adventures of Megaman"), were originally published and sold in Brazil between 1996 and 1997 and drew certain criticism for featuring bizarrely altered storylines (with characters from several installments appearing at random, as well as ] and ] in Mega Man and X's relationship with Roll) as well for frequent nudity involving Roll<ref></ref> and an original character named Princesa, which attempted to take over the status as the main character of the comics; its sudden end on a cliffhanger. The series was illustrated by ], Eduardo Francisco,<ref>{{Cite web |url=http://hqmeditora.com.br/principal.asp?acao=materias&cod_materia=581 |title=Entrevista: Eduardo Francisco |access-date=2018-08-20 |archive-url=https://web.archive.org/web/20180821032021/http://hqmeditora.com.br/principal.asp?acao=materias&cod_materia=581 |archive-date=2018-08-21 |url-status=dead}}</ref> Daniel HDR and others.<ref></ref>
=== Gameplay ===


The Dreamwave series lasted only four issues and also ended abruptly, with plot-threads from the first three issues being dropped completely in the final issue and the inclusion of a short story promising a ''Mega Man X'' follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including '']'', '']'' and '']''.
The player controls Mega Man Volnutt, a teenage boy. Mega Man is a Digger, an archaelogist, meaning that he goes into underground ruins, searching for remnants of a lost civilization for a living. He has help, or course, from his adopted sister Roll and their grandfather, Barrell Casket. Giving them trouble are the Bonnes, a group of pirates consisting of leader Tiesel Bonne, his sister Tron (who is, ironically, infatuated with Mega Man), the large "baby" robot Bon Bonne (known primarily for his oft-repeated line "Babu!" which has become a catch phrase among the series' fans), and the 40 Servbots (which vaguely resemble ] figures). There are only two main Mega Man Legends games at present (the first is available for PlayStation, ], and PC, though the second is exclusive to the PlayStation), plus a spinoff PlayStation game called "The Misadventures of Tron Bonne" starring Tron Bonne, and the 40 Servbots, in a quest to rescue Tiesel and Bon Bonne.


On July 20, 2017, it was announced that ''Mega Man Megamix'' would be getting remastered on January 24, 2018, titled "''Mega Man: Mastermix''" These releases will contain remastered versions of the original stories and in full color provided by Josh Perez.<ref>{{cite web |url=http://www.rockman-corner.com/2017/07/udon-announces-mega-man-mastermix.html |title=Udon Announces Mega Man Mastermix – Hitsohi Ariga Comics in Color! |last=Protodude |language=en |access-date=2019-02-13}}</ref> And on September 29, 2018, It was announced that ''Mega Man Mastermix'' would be getting released in trade paperback form on April 2, 2019.<ref>{{cite book |isbn=978-1772940947 |title=Mega Man Mastermix Volume 1: Robot Rebellion|last1 = Ariga |first1=Hitoshi |date=March 2019|publisher=UDON Entertainment Corporation }}</ref>
=== Notes ===


In July 2024, Udon Entertainment announced a ''Mega Man'' comic for release in 2025.<ref>{{cite web |last1=Yarwood |first1=Jack |title=Mega Man Series Getting New Comics From Udon Entertainment In 2025 |url=https://www.timeextension.com/news/2024/07/mega-man-series-getting-new-comics-from-udon-entertainment-in-2025 |website=] |publisher=] |access-date=30 July 2024 |date=30 July 2024}}</ref>
Mega Man Legends was the first 3D Mega Man game.


====Archie Comics====
Extremely early in the development cycle of this game, the name was originally going to be Mega Man Neo.
{{See also|Mega Man (Archie Comics)}}In April 2011, ] released their first issue in an ongoing series of licensed comics based on the ''Mega Man'' franchise which features the titular character going against his nemesis Dr. Wily in various, original story arcs. The overall concept was created and almost exclusively written by ], who was also the head writer for Archie Comics' other video game licensed comic series ]. Consequently, as of May 2013, both series have been ] in a major story arc called "Worlds Collide", which spans twelve issues between the ''Mega Man'' comics, the main ''Sonic the Hedgehog'' comics, and the latter's side-series '']''. The popularity of this crossover is such that another meeting of the two series, "Worlds Unite", was announced for spring of 2015. The series was put on "indefinite hiatus" after Issue 55.


=== Cameos === === Junior novel ===
{{further|Worlds of Power}}


In 1990, a junior novel version of '']'' was released as part of the ''Worlds of Power'' novel series. Mega Man is turned human by Dr. Light during an accident in a machine designed to clone Mega Man. Instead of a Mega Buster, human Mega Man uses a hand gun, and instead of being able to copy the robot master's weapons, he instead takes them off of their arms. For some reason, being human does not affect him much and he is still able to consume E-drinks (Energy Tanks) and gain a power boost. The book follows the general plot of ''Mega Man 2'' and even provides game hints at the end of some chapters.
* Marvel vs. Capcom 2 (]): Servbot and Tron Bonne are playable characters
* Auto Modellista (]): Servbots appear in the workshop.


=== Music ===
== Mega Man Battle Network ==
Ascertaining the identity of video game composers, especially prior to the ] of consoles, can be difficult, as the composers were often uncredited or credited under a ]. Recent soundtrack releases and interviews have discovered the true names of the composers; and in some cases, specific track credits.<ref>{{cite web|url=http://vgmdb.net/album/255|title=Video Game Music Database for Mega Man|access-date=October 16, 2014}}</ref>


The indie rock music group ] dedicated their first two albums to a rock opera based on Mega Man, called '']'' (2005) and '']'' (2009).
=== Series History ===


Independent rap artist ] remixed several Mega Man tracks for an album called '']'' (2007) and several follow-up albums, which were officially licensed by Capcom.<ref>{{cite web |url=https://www.vice.com/en_us/article/rj9936/meet-mega-ran-megaman-kejii-inafune|title=Meet Mega Ran, Your New Favorite Videogame-Oriented Rapper|date=May 9, 2014 |access-date=May 9, 2014}}</ref> He now holds a ] for the most songs recorded referencing Megaman with 130.<ref>{{cite web |url=https://guinnessworldrecords.com/products/books/gamers-edition-2019/meet-the-gamers/megaran/|title=Mega Ran - Guinness World Records |access-date=February 16, 2018}}</ref>
The series is set in the year 20XX, in an alternate version of the original universe in which computers, not robots, were the subject of the most research. the result was the PET (PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence known as a Net Navi (short for Net Navigator). The Battle Network series focuses on the adventures of relatively ordinary fifth-grade student Lan Hikari and his very extraordinary Navi, MegaMan.EXE. Lan and MegaMan fight primarily against the schemes of madman and failed scientist Wily, who is evidently an alternate version of the villain from the original series. This consists mostly of defeating Navis operated by Wily's henchmen. (Incidentally, most (but not all) of the Navis are named after characters from the original series). Out of battle, gameplay is typical RPG fare. In battle, they are a unique hybrid of classic MegaMan gameplay and RPG-style fights. There are four main Battle Network games, all for the Game Boy Advance, as well as several others that are best described as "]s".


Indie video game cover band ] is a band that covers the music of the original NES Mega Man games, known for adding their own twist on the original story in their lyrics such as giving Robot Masters distinct personalities unseen in the games. ''Get Equipped'' (2008), their debut album covering the events of Mega Man 2; while their most recent albums, ''History Repeating: Blue'' (2012) and ''History Repeating: Red'' (2014) cover the events of ''Mega Man 3''.
=== Gameplay ===


== Reception and legacy ==
Known as the EXE series in Japan, the MegaMan Battle Network games are ]s for the ]. Out of battle, gameplay is typical RPG fare. In battle, they are a unique hybrid of classic MegaMan gameplay and RPG-style fights. There are four main Battle Network games, all for the Game Boy Advance, as well as several others that are best described as "]s". The battle system is the most unique part of the MMBN games, featuring a 6x3 grid, with each character controlling half.
]
According to ], the ''Mega Man'' games were the first to feature a ] "level select" option. This was a stark contrast to both linear games (like '']'') and ] games (like '']'' and '']''). GamesRadar credits the "level select" feature of ''Mega Man'' as the basis for the non-linear mission structure found in most open-world, multi-mission, ]-heavy games, including modern games like '']'', '']'' and '']''.<ref>{{cite web |date=October 8, 2010 |title=Gaming's most important evolutions |url=http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-5 |publisher=] |access-date=2011-01-09}}</ref> In '']'' tenth episode "Raging Demon", ] and ] were seen playing ''Mega Man 2'' from a gift from Ken's father.


The original Mega Man series was well received, with IGN ranking all six original titles in the top 100 best NES games. Mega Man 2 in particular is widely regarded as the best of the series and one of the finest and most influential platformers of all-time. IGN ranked it as the fourth best NES game, behind only Super Mario and Legend of Zelda titles, calling it "virtually flawless" and its gameplay "oft-replicated and never exceeded".<ref>{{cite web |title=Top 100 NES Games |url=https://www.ign.com/lists/top-100-nes-games/4 |access-date=October 26, 2020}}</ref>
=== Notes ===


The ''Mega Man X'' series has been positively received. The first Mega Man X game was widely acclaimed by critics since its release. Gaming magazines in the United States and Europe including '']'' (''EGM''), '']'', '']'', '']'', '']'', and the German version of '']'' consistently lauded the game's visuals, audio, control, and overall gameplay.<ref name="ignrev">{{cite web |author=Lucas, Thomas M. |date=August 18, 2008 |title=''Mega Man'' Review - Wii Review |url=http://uk.wii.ign.com/articles/899/899596p1.html |website=IGN |access-date=May 8, 2010}}</ref> ''Game Players'' summarized ''Mega Man X'' as "a near-perfect ] with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups". ''Nintendo Power'' stated that the game had "great control and fun" along with "challenging play".{{Citation needed|date=June 2019}}
The team that worked on the EXE series was the same team that did the Legends games (Capcom Production Studio 2).


Websites such as ], ], ], and ] retrospectively held ''Mega Man X'' as a successful milestone in converting the ''Mega Man'' series from its increasingly stale existence on the NES to the SNES.<ref name="gamesradar">{{cite web |author=Elston, Brett |date=July 3, 2008 |title=''Mega Man 9'' - exclusive interview with the mind behind the machines |url=http://www.gamesradar.com/f/mega-man-9-exclusive-interview-with-the-mind-behind-the-machines/a-2008070217152878013/p-2 |work=] |publisher=] |access-date=May 8, 2010}}</ref><ref name="ignrev"/><ref>{{cite web |author=Parish, Jeremy |date=May 10, 2007 |title=The ''Mega Man'' Series Roundup |url=http://www.1up.com/features/mega-man-series-roundup?pager.offset=1 |work=] |publisher=] |access-date=April 10, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20121105203414/http://www.1up.com/features/mega-man-series-roundup?pager.offset=1 | archive-date=November 5, 2012}}</ref> Brett Elston of GamesRadar stated, "''X'' was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the '']'' and '']'' days."<ref name="gamesradar"/>
== Mega Man on TV ==


''Mega Man X'' received criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of the ''EGM'' review panel all noted that the game may have too low a ]; Semrad disliked the introductory stage and felt that the game was too short as well. ''Super Play'' editor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player." ''Nintendo Power'' criticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles." The game's title initially proved a source of some confusion; the gaming media reported that many gamers mistook the "X" for the ] 10.<ref>{{cite magazine|title=Cart Queries|magazine=]|issue=64|publisher=]|date=November 1994|page=15}}</ref>
Mega Man once starred in a Saturday-morning style cartoon by animating company ]. This show only lasted two seasons, and while appealing to little kids, was not particularly enjoyed by older Mega Man fans.


''Mega Man X'' was ranked number 58 in ''Nintendo Power'''s "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.<ref>{{cite magazine |author=<!--Staff writer(s); no by-line.-->|title=Top 20 Super NES Games |date=August 2008 |issue=231|magazine=]|page=72 |publisher=] | issn=1041-9551}}</ref><ref>{{cite magazine |author=<!--Staff writer(s); no by-line.--> |date=September 1997 |issue=100 |page=96 |title=Nintendo Power's 100 Best Nintendo Games of All Time |magazine=Nintendo Power |publisher=Nintendo of America |issn=1041-9551}}</ref><ref name="NP Top 200">{{cite magazine |author=''Nintendo Power'' staff |date=February 2006 |title=NP Top 200|magazine=Nintendo Power |publisher=Nintendo of America |issue=200|pages=58–66 |issn=1041-9551}}</ref> Both GamesRadar and ] listed ''Mega Man X'' as the ].<ref>{{cite web |author=ScrewAttack staff|date=April 7, 2008 |title=Top 20 SNES Games (10-1) |url=http://www.gametrailers.com/video/top-20-screwattack/32570 |series='']'' |publisher=] |access-date=December 26, 2010}}</ref><ref>{{cite web |author=GamesRadar staff |title=The 25 best Super NES games of all time |url=http://www.gamesradar.com/25-best-super-nes-games-all-time/?page=3 |archive-url=https://archive.today/20130124012057/http://www.gamesradar.com/25-best-super-nes-games-all-time/?page=3 |url-status=dead |archive-date=January 24, 2013 |work=] |publisher=] |access-date=August 31, 2011}}</ref> ''GamePro'' similarly listed it as the eighth greatest 16-bit video game.<ref>{{cite magazine | author=Noble, McKinley | date=July 27, 2009 |title=The 30 Greatest 16-Bit Games |url=http://www.gamepro.com/article/features/211454/the-30-greatest-16-bit-games-page-4/ |magazine=] |publisher=] |access-date=December 25, 2010 |archive-url=https://web.archive.org/web/20100425070748/http://www.gamepro.com/article/features/211454/the-30-greatest-16-bit-games-page-4/ |archive-date=2010-04-25}}</ref> '']'' considered it the 120th best game of all time in its own 200th issue in December 2009.<ref>{{cite magazine|date=December 2009 |title=The Top 200 Games of All Time |magazine=] |publisher=GameStop |issue=200|pages=44–79 |issn=1067-6392}}</ref> IGN named it the twelfth-best on its own top 100 SNES games list in 2011.<ref>{{cite web |author=George, Richard | year=2011 | title=Top 100 Super Nintendo (SNES) Video Games | url=http://www.ign.com/top/snes-games/12 |archive-url=https://web.archive.org/web/20111102032033/http://www.ign.com/top/snes-games/12 | url-status=dead | archive-date=November 2, 2011 |website=IGN |access-date=August 27, 2011}}</ref>
Characters losely based on Mega Man, his robotic dog Rush, and mentor Dr. Light appeared in the cartoon series "]" in the United States. Dr. Wily was a villain in the same series. A later cartoon series was based completely on Mega Man and his friends and enemies, although they were distinctly different from their video game forms. Mega Man has also been featured in comics and ] in ].


''Mega Man X'' was a commercial success. The SNES version has sold 1.16 million copies worldwide as of March 31, 2021, making it the 89th best-selling Capcom game of all time.<ref>{{cite web |author=Roper, Chris |date=May 23, 2008 |title=Capcom Releases Lifetime Sales Numbers |url=http://psp.ign.com/articles/876/876334p1.html |website=IGN |access-date=May 7, 2010}}</ref><ref>{{cite web|author=Capcom staff |title=Capcom Platinum Titles |publisher=] |access-date=January 9, 2011 |url=http://www.capcom.co.jp/ir/english/business/million.html |url-status=dead |archive-url=https://web.archive.org/web/20150208030840/http://www.capcom.co.jp/ir/english/business/million.html |archive-date=February 8, 2015}}</ref> IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original ''Mega Man'' series helped create a "unique cadre of fans".<ref>{{cite web |author=Dunham, Jeremy |date=January 5, 2006 |title=''Mega Man X Collection'' - PlayStation 2 Review |url=http://ps2.ign.com/articles/678/678927p1.html |website=IGN |access-date=January 15, 2010}}</ref><ref name="gamesradar"/> A spin-off series, '']'', began in 2002 on the ] handheld as a result of the immense popularity of the character Zero.<ref name="playmag2">{{cite magazine |magazine=] |date=April 2004 |author=Hoffman, Chris |title=The Best Damn ''Mega Man'' Feature Period |volume=3 |issue=4 |publisher=] |issn=1747-7859}}</ref><ref name="gamesradar"/>
There is also an ] based on the Battle Network/EXE series, simply called "Rockman EXE". The series is loosely based on the first two games, but also include elements introduced in the third game (e.g.: the "N1 Grand Prix" and 3's PET design). The second series, "Rockman EXE Axess", is not directly based on any of the games but contains elements of Rockman EXE 4/Megaman Battle Network 4 which is, as the name implies, the fourth game in the series. A heavily edited version of the ] airs in the ] and ] and is called "]". The manga of Rockman EXE, which was written by ], is also known as "MegaMan NT Warrior" in North America.


The ''Mega Man Zero'' games have earned generally positive reviews. Review sources both criticized and praised the high difficulty level of the game and remarked that they were similar in nature to earlier installments in the Mega Man series. Positive reviews noted the variety of abilities and customization along with an engaging story than compared to its earlier series, while negative reviews focused on the series repetitiveness and lack of originality. Review scores were lower for the last two games in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new.<ref name="metacriticscores">{{cite web |title=Mega Man Zero metacritic scores |url=http://www.metacritic.com/search/process?sb=0&tfs=all&ts=%22mega+man+zero%22&ty=0&x=0&y=0 |publisher=metacritic.com |access-date=2008-04-10}}</ref> When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots", however some fans criticized that the lack of knowing which boss the player will face next was a change for the worse and that it "takes away what made the series unique in the past".<ref>{{cite web |title=IGN: Mega Man Zero Review |url=http://gameboy.ign.com/articles/371/371895p1.html |author=Craig Harris |website=IGN |date=2002-09-23 |access-date=2007-01-27}}</ref>
The two anime series are not canon, and Axess is generally regarded by people as a "mah&#333; ]"-type anime.


Overall, the character of Mega Man has been well received by critics. ] called him an icon of Capcom.<ref>{{cite web|url=http://www.ign.com/articles/2012/12/08/mega-man-returns-in-street-fighter-x-mega-man|title=Mega Man Returns in Street Fighter X Mega Man|date=December 8, 2012|last=George|first=Richard|website=]|access-date=April 20, 2013}}</ref> '']'' listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters.<ref>{{cite book |title=Nintendo Power 250th issue! |year=2010 |publisher=] |location=] |pages=40, 41}}</ref> Mega Man was also listed as the best robot in video games by many sources such ], ], and '']''.<ref>{{cite web|url=http://www.joystickdivision.com/2011/08/the_top_ten_robots_in_video_ga.php|title=The Top Ten Robots In Video Game History|author=Hawkins, James|date=August 25, 2011|publisher=]|access-date=April 20, 2013|archive-url=https://web.archive.org/web/20131006231711/http://www.joystickdivision.com/2011/08/the_top_ten_robots_in_video_ga.php |archive-date=October 6, 2013|url-status=dead}}</ref><ref>{{cite web|url=http://www.ugo.com/games/we-love-these-video-game-robots-even-though-they-cant-love-back?page=8 |title=The 25 Coolest Robots in Video Games |author=Knight, Rich |date=July 17, 2012 |publisher=] |access-date=April 20, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20131219072950/http://www.ugo.com/games/we-love-these-video-game-robots-even-though-they-cant-love-back?page=8 |archive-date=December 19, 2013}}</ref><ref>{{cite web|url=http://www.complex.com/video-games/2012/07/the-25-coolest-robots-in-video-games/mega-man|title=We Love These Video Game Robots Even Though They Can't Love Back|author=Meli, Marissa|date=June 10, 2011|work=]|access-date=April 20, 2013}}</ref> ] ranked him as the best Capcom character of all time.<ref>{{cite web|url=http://www.gamedaily.com/articles/galleries/top-25-capcom-characters-of-all-time?page=25&cp=3|archive-url=https://web.archive.org/web/20090408020407/http://www.gamedaily.com/articles/galleries/top-25-capcom-characters-of-all-time?page=25&cp=3|archive-date=April 8, 2009 |title=Top 25 Capcom Characters of All Time|publisher=]|access-date=April 20, 2013}}</ref> UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time".<ref>{{cite web |url=http://www.ugo.com/games/best-heroes-of-all-time?page=7 |title=Best Heroes of All Time |author=UGO Team |date=January 21, 2010 |publisher=UGO Networks |access-date=April 3, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20140221015640/http://www.ugo.com/games/best-heroes-of-all-time?page=7 |archive-date=February 21, 2014}}</ref> He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to ].<ref>{{cite web |url=http://www.gamespot.com/greatest-video-game-hero/standings/index.html |title=All Time Greatest Game Hero - The Standings |website=] |access-date=April 20, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20120207210927/http://www.gamespot.com/greatest-video-game-hero/standings/index.html |archive-date=February 7, 2012}}</ref> In a '']'' poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character.<ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3177896 |title=Snake Beats Mario, Is Coolest Video Game Character Ever |author=Glifford, Kevin |website=] |access-date=March 10, 2010 |date=February 10, 2010 |url-status=dead |archive-url=https://archive.today/20120716172411/http://www.1up.com/do/newsStory?cId=3177896 |archive-date=July 16, 2012}}</ref> The 2011 '']'' lists Mega Man as the 23rd most popular video game character.<ref>{{cite web |url=http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |title=Top 50 video game characters of all time announced in Guinness World Records 2011 Gamer's Edition |publisher=Think Services |work=] |date=February 16, 2011 |access-date=April 20, 2013 |archive-url=https://web.archive.org/web/20121022093831/http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |archive-date=October 22, 2012 |url-status=dead}}</ref> In 2012, ] ranked him as the 12th "most memorable, influential, and badass" protagonist in games.<ref name=gr>{{cite web|url=http://www.gamesradar.com/top-100-video-game-heroes/|title=100 best heroes in video games|publisher=]|access-date=April 20, 2013}}</ref>
==See also==


'']'' ranked him as having the tenth best fighting game cameos for his guest appearances in '']'' in 2012.<ref>{{cite magazine |url=http://www.complex.com/video-games/2012/03/the-10-best-fighting-game-cameos#2 |title=The 10 Best Fighting Game Cameos |date=March 21, 2012 |last=Amirkhani |first=Justin |magazine=] |access-date=April 20, 2013 |archive-url=https://web.archive.org/web/20120426042902/http://www.complex.com/video-games/2012/03/the-10-best-fighting-game-cameos#2 |archive-date=April 26, 2012 |url-status=dead}}</ref> ] cited his rivalry with Dr. Wily as seventh of the ten greatest in video games, adding giving "great credit to this rivalry for its open-endedness"<ref>{{cite web|url=http://www.joystickdivision.com/2010/10/the_top_ten_rivalries_in_video.php|title=The Top Ten Rivalries In Video Game History|date=October 28, 2010|author=Hawkins, James|publisher=] |access-date=April 20, 2013}}</ref> and ] listed him and ] as having one of the best brotherly rivalries in gaming.<ref>{{cite web|url=http://www.gamesradar.com/best-rivalries-between-brothers/|title=The 8 best brotherly rivalries in gaming|date=May 18, 2012|author=Rubens, Alex|publisher=]|access-date=April 20, 2013}}</ref> UGO Networks have placed Mega Man as the eighth character who most deserves his own movie.<ref>{{cite web |url=http://www.ugo.com/games/paging-uwe-boll-video-game-characters-who-need-their-own-movies |title=Video Game Characters Who Need Their Own Movies |date=July 19, 2011 |last=Meli |first=Marissa |publisher=] |work=] |access-date=July 27, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130927142819/http://www.ugo.com/games/paging-uwe-boll-video-game-characters-who-need-their-own-movies |archive-date=September 27, 2013}}</ref>
*]
*]
*]
*]
*]
*]
*]


] described Mega Man as "Capcom's ill-treated mascot", and "one of the most incongruous characters of all time", saying "it wouldn't be completely incorrect to assume that the popularity of the series has almost nothing to do with Mega Man himself", but with "his rivals, his enemies, and their abilities."<ref>{{cite web|url=http://www.1up.com/features/mega-man-metamorphosis-character-tool|title=Mega Man's Metamorphosis from Character to Tool|author=Dagostino, Francesco |website=] |access-date=April 20, 2013 |archive-url=https://web.archive.org/web/20130124052752/http://www.1up.com/features/mega-man-metamorphosis-character-tool |archive-date=January 24, 2013|url-status=dead}}</ref> ] agreed with his dependency on support characters, saying ] is "cooler than Mega Man".<ref>{{cite web |title=Player's Wanted: Marvel vs. Capcom 3 |website=] |access-date=2013-04-20 |page=1 |url=http://stars.ign.com/articles/975/975223p1.html |author=Schedeen, Jesse |date=2009-04-20}}</ref> ] listed Mega Man's incarnation from ''Street Fighter X Tekken'' as the 15th best cameo in fighting game history due to how it represented Capcom's lack of interest in featuring other games as of 2012, as well as the apparent self-mockery of it due to Mega Man's poor characterization.<ref>{{cite web |title=The 25 Best Fighting Game Guest Characters|date=July 13, 2017 |publisher=] |access-date=2017-09-12 |url=http://www.denofgeek.com/us/games/fighting-games/254746/the-25-best-fighting-game-guest-characters}}</ref> ] described this Mega Man as "legit" stating it was "an unexpected and interesting creative decision by using this version of Mega Man to represent them in what may be one of their biggest games of 2012".<ref>{{cite web |title=Man up! Pac-Man and Mega Man in Street Fighter X Tekken |website=] |date=January 27, 2012 |access-date=2017-09-12 |url=https://www.destructoid.com/man-up-pac-man-and-mega-man-in-street-fighter-x-tekken-220433.phtml}}</ref>
== External links ==

{{wikibooks}}
''Mega Man'' series director ] announced the similarly themed '']'' in September 2013, but after much controversy surrounding delays and mishandling, the game was released in June 2016 to a mixed-to-negative reception. Batterystaple Games released the ''Mega Man X''-inspired '']'' in 2014.
* , the official site of the company responsible for the Mega Man games as well as many others.

*
==Related==
*
* '']''
*
* '']''
] ]
* '']''
]]]]] ]]]]]]] ]
* '']''
]
] * '']''

]<!-- for MM Legends and MM Battle Network -->
==Notes==
{{Notelist}}

==References==
{{Reflist|30em|refs=

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<ref name="FoxCherninDevelopSep2015">{{Cite web |last=Boyle |first=Lance |date=September 2, 2015 |title={TB Exclusive} A "Mega Man" Movie Is A Go At Fox |url=https://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ |url-status=live |archive-url=https://web.archive.org/web/20150903060305/https://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ |archive-date=September 3, 2015 |access-date=October 13, 2018 |website=The Tracking Board}}</ref>

<ref name="FoxWebsiteDomain">{{Cite magazine |last=Kamen |first=Matt |date=September 9, 2015 |title=Mega Man movie blasts onto big screen |url=https://www.wired.co.uk/article/mega-man-movie-in-development |url-status=live |magazine=] |archive-url=https://web.archive.org/web/20170512091536/https://www.wired.co.uk/article/mega-man-movie-in-development |archive-date=May 12, 2017 |access-date=March 2, 2022}}</ref>

<ref name="FoxWebsiteDomain2">{{Cite web |date=February 11, 2022 |title=Whois Record for MegaMan-Movie.com |url=https://whois.domaintools.com/megaman-movie.com |url-status=live |archive-url=https://web.archive.org/web/20220302060427/https://whois.domaintools.com/megaman-movie.com |archive-date=March 2, 2022 |access-date=March 2, 2022 |website=]}}</ref>

<ref name="JoostSchulmanJuly2017">{{Cite web |last=Kit |first=Borys |date=July 19, 2017 |title='Catfish' Helmers in Talks to Direct 'Mega Man' Movie (Exclusive) |url=https://www.hollywoodreporter.com/movies/movie-news/mega-man-movie-catfish-helmer-talks-direct-1022426/ |url-status=live |archive-url=https://web.archive.org/web/20180922101652/https://www.hollywoodreporter.com/heat-vision/mega-man-movie-catfish-helmer-talks-direct-1022426 |archive-date=September 22, 2018 |access-date=October 13, 2018 |website=]}}</ref>

<ref name="CapcomFinalizeOct2018">{{Cite web |last=Vincent |first=Brittany |date=October 4, 2018 |title=Capcom Finalizes Deal to Turn 'Mega Man' Into Live-Action Film |url=https://variety.com/2018/gaming/news/mega-man-live-action-capcom-1202968788/ |url-status=live |archive-url=https://web.archive.org/web/20181005121134/https://variety.com/2018/gaming/news/mega-man-live-action-capcom-1202968788/ |archive-date=October 5, 2018 |access-date=October 13, 2018 |website=]}} – via {{Cite press release |title=''Mega Man'' to be Adapted into Live-Action Hollywood Film for the First Time! |date=October 4, 2018 |publisher=] |url=https://www.capcom.co.jp/ir/english/news/html/e181004.html |access-date=October 19, 2018 |url-status=live |archive-url=https://web.archive.org/web/20181009033928/https://www.capcom.co.jp/ir/english/news/html/e181004.html |archive-date=October 9, 2018}}</ref>

<ref name="DisneyFoxDealClose">{{Cite web |last=Szalai |first=Georg |date=March 19, 2019 |title=Disney Closes $71.3 Billion Fox Deal, Creating Global Content Powerhouse |url=https://www.hollywoodreporter.com/news/disney-closes-fox-deal-creating-global-content-powerhouse-1174498 |url-status=live |archive-url=https://archive.today/20190320053600/https://www.hollywoodreporter.com/news/disney-closes-fox-deal-creating-global-content-powerhouse-1174498 |archive-date=March 20, 2019 |access-date=March 21, 2019 |website=]}}</ref>

<ref name="DisneyFoxAug2019">{{Cite web |last=Donnelly |first=Matt |date=August 6, 2019 |title=Disney Flushes Fox Film Development, 'Redirects' Strategy After Big Q3 Loss |url=https://variety.com/2019/film/news/disney-fox-xmen-marvel-studio-losses-1203294296/ |url-status=live |archive-url=https://web.archive.org/web/20190806231958/https://variety.com/2019/film/news/disney-fox-xmen-marvel-studio-losses-1203294296/ |archive-date=August 6, 2019 |access-date=February 19, 2022 |website=]}}</ref>

<ref name="DisneyCancels">{{Cite web |last=Switzer |first=Eric |date=August 8, 2019 |title=Disney Just Scrapped Mega Man, Magic: The Gathering, And Sims Movies |url=https://www.thegamer.com/disney-cancels-mega-man-magic-the-gathering-fox-merger/ |url-status=live |archive-url=https://web.archive.org/web/20190810170641/https://www.thegamer.com/disney-cancels-mega-man-magic-the-gathering-fox-merger/ |archive-date=August 10, 2019 |access-date=August 8, 2019 |website=The Gamer}}</ref>

<ref name="CapcomStillDevelopOct2019">{{Cite web |last=Fischer |first=Tyler |date=October 29, 2019 |title=Mega Man Movie Still Happening, According to Capcom |url=https://comicbook.com/gaming/news/mega-man-movie-capcom-still-happening/ |url-status=live |archive-url=https://web.archive.org/web/20200525121648/https://comicbook.com/gaming/news/mega-man-movie-capcom-still-happening/ |archive-date=May 25, 2020 |access-date=July 23, 2021 |website=]}} – via {{Cite press release |title=Capcom {{!}} Financial Review (Japan GAAP) |date=October 29, 2019 |publisher=] |url=https://www.capcom.co.jp/ir/english/finance/review.html |access-date=January 20, 2020 |url-status=dead |archive-url=https://web.archive.org/web/20191116083059/https://www.capcom.co.jp/ir/english/finance/review.html |archive-date=November 16, 2019}}</ref>

<ref name="DisneyCherninExit">{{Cite web |last=Vary |first=Adam B. |date=January 17, 2020 |title=Disney and Chernin Entertainment Parting Ways (Exclusive) |url=https://variety.com/2020/biz/news/disney-chernin-entertainment-deal-ending-1203470944/ |url-status=live |archive-url=https://web.archive.org/web/20200118014157/https://variety.com/2020/biz/news/disney-chernin-entertainment-deal-ending-1203470944/ |archive-date=January 18, 2020 |access-date=February 19, 2022 |website=]}}</ref>

<ref name="Tomlin">{{Cite web |last=Kit |first=Borys |date=January 22, 2020 |title=Seth Rogen, David F. Sandberg Tackling Rick Remender's 'Fear Agent' for Amazon (Exclusive) |url=https://www.hollywoodreporter.com/heat-vision/seth-rogen-david-f-sandberg-tackling-rick-remenders-fear-agent-1271777 |url-status=live |archive-url=https://web.archive.org/web/20200123015042/https://www.hollywoodreporter.com/heat-vision/seth-rogen-david-f-sandberg-tackling-rick-remenders-fear-agent-1271777 |archive-date=January 23, 2020 |access-date=January 22, 2020 |website=]}}</ref>

<ref name="TomlinRewrite">{{Cite web |last=Fleming |first=Mike Jr. |date=January 28, 2020 |title=Lionsgate Buying Graphic Horror Novel 'Memetic' For 'The Batman' Co-Writer Mattson Tomlin To Script; Point Grey & Boom! Studios Producing |url=https://deadline.com/2020/01/memetic-movie-mattson-tomlin-lionsgate-boom-studios-point-grey-1202844039/ |url-status=live |archive-url=https://web.archive.org/web/20201031014012/https://deadline.com/2020/01/memetic-movie-mattson-tomlin-lionsgate-boom-studios-point-grey-1202844039/ |archive-date=October 31, 2020 |access-date=February 11, 2020 |website=]}}</ref>

<ref name="CherninNetflixDeal">{{Cite web |last=Fleming |first=Mike Jr. |date=April 7, 2020 |title=Netflix Sets Chernin Entertainment To Multi-Year First Look Film Deal |url=https://deadline.com/2020/04/netflix-chernin-entertainment-producing-deal-peter-chernin-1202903133/ |url-status=live |archive-url=https://web.archive.org/web/20200408005005/https://deadline.com/2020/04/netflix-chernin-entertainment-producing-deal-peter-chernin-1202903133/ |archive-date=April 8, 2020 |access-date=April 7, 2020 |website=]}}</ref>

<ref name="JoostSchulmanTomlin">{{Cite web |last=Bankhurst |first=Adam |date=July 24, 2020 |title=Mega Man Live-Action Film Is Still Happening and 'Big News' Is Coming Soon |url=https://www.ign.com/articles/mega-man-live-action-film-is-still-happening-and-big-news-is-coming-soon |url-status=live |archive-url=https://web.archive.org/web/20200724223622/https://www.ign.com/articles/mega-man-live-action-film-is-still-happening-and-big-news-is-coming-soon |archive-date=July 24, 2020 |access-date=July 24, 2020 |website=]}}</ref>

<ref name="TomlinAug2020">{{Cite web |last=McWhertor |first=Michael |date=August 19, 2020 |title=Mega Man movie writer wants to tell a 'primal,' 'emotional' story |url=https://www.polygon.com/2020/8/19/21371974/mega-man-movie-writer-story-mattson-tomlin-capcom |url-status=live |archive-url=https://web.archive.org/web/20200819172842/https://www.polygon.com/2020/8/19/21371974/mega-man-movie-writer-story-mattson-tomlin-capcom |archive-date=August 19, 2020 |access-date=February 19, 2022 |website=]}}</ref>

<ref name="NetflixDec2021CBR">{{Cite web |last=Lacerna |first=Michael |date=December 3, 2021 |title=Live-Action Mega Man Movie Is Headed to Netflix |url=https://www.cbr.com/mega-man-movie-capcom-netflix/ |url-status=live |archive-url=https://web.archive.org/web/20211203213346/https://www.cbr.com/mega-man-movie-capcom-netflix/ |archive-date=December 3, 2021 |access-date=February 19, 2022 |website=]}}<!--Back-up url: {{Cite web |title=Henry and Rel Bio - Supermarché |url=https://www.supermarche.nyc/bio |url-status=live |archive-url=https://web.archive.org/web/20211203060909/https://www.supermarche.nyc/bio |archive-date=December 3, 2021 |access-date=August 18, 2022 |website=supermarche.nyc}}--></ref>

<ref name="NetflixDec2021IGN">{{Cite web |last=Leston |first=Ryan |date=December 13, 2021 |title=Mega Man Movie In the Works at Netflix |url=https://www.ign.com/articles/mega-man-movie-in-the-works-at-netflix |url-status=live |archive-url=https://web.archive.org/web/20211213184556/https://www.ign.com/articles/mega-man-movie-in-the-works-at-netflix |archive-date=December 13, 2021 |access-date=February 19, 2022 |website=]}}</ref>

<ref name="JoostSchulmanKoenigsbergAug2022">{{Cite web |last=Douglas |first=Edward |date=August 16, 2022 |title=''Secret Headquarters'' Directors Henry Joost and Ariel Schulman on Working With Jerry Bruckheimer and Prepping Kids for Action Scenes |url=https://www.btlnews.com/interviews/secret-headquarters-henry-joost-ariel-schulman-interview/ |url-status=live |archive-url=https://web.archive.org/web/20220816173434/https://www.btlnews.com/interviews/secret-headquarters-henry-joost-ariel-schulman-interview/ |archive-date=August 16, 2022 |access-date=August 18, 2022 |website=Below the Line}}</ref>

<ref name="JoostSchulmanIFHAug2022">{{Cite web |last=Ferrari |first=Alex |date=August 11, 2022 |title=IFH 606: From Wedding Videos To Directing For Netflix & Paramount+ With Rel Schulman And Henry Joost |url=https://indiefilmhustle.com/rel-schulman-and-henry-joost/ |url-status=live |archive-url=https://web.archive.org/web/20220905165616/https://indiefilmhustle.com/rel-schulman-and-henry-joost/ |archive-date=September 5, 2022 |access-date=September 5, 2022 |website=Indie Film Hustle |time=49:19–49:37}} ()</ref>

}}

==External links==
{{Commons category}}
{{Wikiquote}}
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* {{official website|https://www.capcom.co.jp/rockman/|Official Japanese website}}

{{megaman|state=expanded}}
{{Franchises by Capcom}}
{{Archie Comics titles}}
{{Authority control}}

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Latest revision as of 18:39, 16 December 2024

Video game franchise This article is about the video game franchise. For the first game in the franchise, see Mega Man (1987 video game). For the character, see Mega Man (character). For other uses, see Mega Man (disambiguation).
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Mega Man
The word "Mega Man" in bright blue gradient text with a thin light blue outline on top of a red triangleThe logo for the classic series. Later installments feature their own logo.
Created byAkira Kitamura
Keiji Inafune
Original workMega Man (1987)
OwnerCapcom
Years1987–present
Print publications
ComicsMega Man
Films and television
Television series
Games
Video game(s)List of Mega Man video games
Official website
www.capcom-games.com/megaman/

Mega Man (known as Rockman in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of July 2024, the series has sold 42 million units worldwide. Mega Man has been popular among gamers and has been reimagined and evolved as a video game character for over 30 years.

The main series consists of eleven games, the standalone Mega Man & Bass, the spin-off Game Boy series (released in Japan as Rockman World), and various ports, remakes, and compilations. The core games in the franchise have all been set in a single continuity; the storyline of the "classic" series is succeeded by the Mega Man X, Mega Man Zero, Mega Man ZX, and the Mega Man Legends series. This timeline excludes the spin-off Mega Man Battle Network and Mega Man Star Force series, both of which take place in an alternate universe where the internet flourished rather than robotics.

Games

Main article: List of Mega Man video games

Original series

Release timeline
1987Mega Man
1988Mega Man 2
1989
1990Mega Man 3
1991Mega Man: Dr. Wily's Revenge
Mega Man 4
Mega Man II
1992Mega Man 5
Mega Man III
1993Mega Man IV
Mega Man 6
1994Mega Man V
Mega Man: The Wily Wars
1995Mega Man 7
Mega Man (Game Gear)
1996Mega Man 8
1997
1998Mega Man & Bass
1999–2005
2006Mega Man Powered Up
2007
2008Mega Man 9
2009
2010Mega Man 10
2011
2012Street Fighter X Mega Man
2013–2017
2018Mega Man 11
Mega Man battles mini-boss Hanabiran from Mega Man 9 in Hornet Man's stage. Note the run-and-gun and platform gameplay.

The original Mega Man series, dubbed Classic Mega Man marks the start of the franchise, released on the NES on December 17, 1987. In the original series, Mega Man is an android originally named Rock (nicknamed "Mega" in later installments), created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.

Mega Man is a side-scrolling action platformer. The player character must fight through the levels using Mega Man's "Mega Buster"—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a Robot Master—the boss of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master represents a specific element or object, with bosses such as Fire Man, Ice Man, Guts Man, Cut Man, Elec Man, and Bomb Man. The weapons Mega Man gains share the theme of the defeated boss. After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights new bosses, clones of the game's Robot Masters, and Wily himself, who is usually in a large multi-phase war machine.

Enemies are weak to at least one weapon; for instance, Fire Man will take more damage from Ice Man's weapon than from other weapons. This concept draws inspiration from rock-paper-scissors. Robot Master levels can generally be completed in any order, resulting in a strategic hallmark of the series: determining the best order to defeat bosses and earn weapons. Sequels of Mega Man games contain new enemies alongside familiar ones, new bosses, new weapons, and occasionally new gadgets that Mega Man could use. Starting from Mega Man 3, Rush—Mega Man's trusty robot dog companion became a series mainstay, and later installments would provide Rush abilities for Mega Man to use. Later installments of the game give the player the option of commanding other player characters with different abilities, such as Proto Man, Duo, and Bass.

The Classic series has not reached a definite conclusion. Originally developed for the NES, the original Mega Man series experienced graphical improvements in fourth and fifth-generation installments. The series had no games developed for sixth-generation consoles but returned in the seventh generation purposely sporting graphics, sound, and gameplay similar to the original NES games to inspire a nostalgic look and feel, distributed as downloadable content instead of retail games like the previous installments.

On December 4, 2017, Capcom announced that a new game in the classic series, Mega Man 11, would be released in late 2018. Unlike Mega Man 9 and 10, this game makes a return to the modern era, featuring Mega Man in a 2.5D environment, with 3D cel-shaded graphics, and is presented in a widescreen aspect ratio. When using a special weapon, in addition to changing colors, Mega Man's armor also changes appearance.

Mega Man X

Main article: Mega Man X

Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set years in the future, this series follows the story of Mega Man's successor, X, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, also a creation of Dr. Light, was put into suspended animation and uncovered 100 years in the future by a researcher named Dr. Cain. The Mega Man X series features more detailed 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses. While the gameplay loop and combat is largely similar to the Classic Mega Man series, Mega Man X series differs from its increased emphasis on mobility, with X being able to dash and reach higher places through the use of his various armors gained throughout the games, as well as its more mature story than its predecessor.

As the series progressed, various other player characters have appeared, such as fellow Maverick Hunter Zero who was created by Dr. Wily of the Classic series, and Axl, a Reploid with an adolescent personality who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, Mega Man Zero.

The series was originally intended to conclude with Mega Man X5, which will lead to the Mega Man Zero series, however, as Inafune began work on the Zero series, its storyline was continued without his supervision, with three additional installments (Mega Man X6, Mega Man X7, Mega Man X8), releasing in 2001, 2003, and 2004 respectively, causing confusion in the games' official timeline. Mega Man X8 ended with a cliffhanger, leaving the series to not have a conclusion.

A Role playing game spin-off, Mega Man X: Command Mission, was released on July 29, 2004, developed by Capcom Production Studio 3, who previously worked on the Breath of Fire series of role-playing games. The game takes place 100 years after the events of the Mega Man X series and follows X, Zero, and Axl as they take part in a resistance on an artificial island from its oppressors, and the conspiracy within the Maverick Hunters. Due to the game being mostly independent from the rest of the series, it is unclear whether the game was canon or not.

A mobile game spin-off, Rockman X DiVE, was developed and published by Capcom Taiwan and was released on March 24, 2020 in Taiwan, in Japan on October 26, 2022, and globally on August 16, 2021, the latter was published by NebulaJoy. The Steam version of the game was released in Asian territories by Capcom Taiwan on September 15, 2021. The game is a meta-narrative, taking place within a cyberspace database called the Deep Log which contains data from all games in the Mega Man X series, along with the experiences of players all around the world. The game follows the Player, and RiCO, the latest administrator of the Deep Log, welcoming the Player and enlisting their help in clearing up the glitches plaguing the database.

The Taiwan/Japanese servers of the game were shut down on September 27, 2023, with the global servers shutting down July 30, 2024. The offline version of the game, Mega Man X DiVE Offline, was released on September 1, 2023.

Mega Man Zero

Main article: Mega Man Zero

In 2002, a follow-up series to the Mega Man X franchise was developed for the Game Boy Advance by Inti Creates. Taking place hundreds of years after the events of the Mega Man X series, the new series stars Zero, a sidekick/ally of X. Set in a post-apocalyptic world in which Reploids were falsely branded as Mavericks and were hunted down, and surviving Reploids formed an opposing faction called "The Resistance", with the help of human scientist Ciel, Zero awakens and begins his battle against a powerful human-supremacy force called Neo Arcadia as he protects the oppressed remaining reploids, uncovers the history behind "The Elf Wars", and the cause of his slumber.

In the Mega Man Zero series, the gameplay is largely similar to Zero's play style in the later Mega Man X games, featuring a more close-quarter hack-n-slash combat compared to Mega Man X's ranged combat, and features an in-depth ranking system that rewards the player with new abilities and enhancements (such as copied abilities from boss characters) in exchange for better play performance. In the fourth game, Zero can also physically steal weapons from enemies (such as axes and guns).

With its fourth installment, Mega Man Zero became the first series in the franchise to reach a definitive conclusion.

Mega Man ZX

The Mega Man ZX series debuted in 2006 for Nintendo DS, once again developed by Inti Creates, and chronologically takes place 200 years after the Mega Man Zero series. In this series, progression has led to the equality of humankind and robotkind. Humans are given the physical advantages of robots, and robots are also given biological lifespans. With equality achieved, the world enters a new era of peace. The series follows multiple protagonists as they become involved in a new incident called the "Game of Destiny", in which people who were chosen with the powers of a "Biometal", called a "Mega Man", are pitted against each other to see who was worthy of ruling the world.

The gameplay for Mega Man ZX is similar to the Mega Man Zero series, with an emphasis on close-quarter combat. The player is given the choice of choosing a male or female human protagonist in each installment, a first in the franchise. New to the series is the interconnected Metroidvania-esque world that encourages exploration and replay value, and the ability to collect "Biometals", which are central to the story. "Biometals" contains data on the legendary heroes of the past (including X, Zero, and the Four Guardians from the Zero series). Using these Biometals, the protagonists are able to transform (or "Mega-Merge", in the English releases) and use the powers of these heroes. In the second game, 2007's Mega Man ZX Advent, the player character is also able to transform into boss characters upon defeating them, which allows them to access previously inaccessible areas.

A third game, code-named Mega Man ZXC was under development around 2008, but was cancelled by Capcom's decision in favor of developing Mega Man 9. As such, the series has not received a proper conclusion.

Mega Man Legends

Beginning on the PlayStation in 1997, a 3D action game series called Mega Man Legends was created to take advantage of the console's advanced graphics hardware. The Legends series is set thousands of years in the future, where the world is covered by immense bodies of water, and humanity is extinct. In its place, Carbons, artificial humans, roam what was left of the world. The story follows Mega Man (Rock) Volnutt, a relic hunter called a "Digger" who scavenges various ruins throughout the world in search of refractor shards that can be mined and traded as currency. Mega Man Legends brings the gameplay into 3D and is an action-adventure game with third-person shooting role-playing elements.

The Legends series was left on a cliffhanger, with only two main games and a spin-off starring mainstay antagonist Tron Bonne before being discontinued. A continuation to the Legends series has become an oft-requested game among many Capcom and Mega Man fans. A third game was once under development for the Nintendo 3DS, but on July 17, 2011, Capcom canceled the project saying it did not meet certain requirements. This decision was met with criticism from fans and gaming news outlets.

Despite the many years since the last new release in the series, various characters from the Legends series consistently appear in Capcom cross-over games such as Marvel vs. Capcom, and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non-Mega Man games, including Dead Rising and as part of the outfit obtained via achievements in Lost Planet 2.

Mega Man Battle Network

Mega Man Battle Network, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the role-playing video game market and to celebrate Mega Man's 15th anniversary. This series features a Net Navi called MegaMan.EXE. NetNavis acts as virtual assistants to Operators, such as the protagonist Lan Hikari, an elementary school student and a future hero who uses his Net Navi to help battle computer viruses and other Internet-based threats. The game combines real-time strategy, role-playing, and collectible card games to create a unique fast-paced battle system. Players and enemies are placed in a 6x3 grid, with each side usually occupying 3x3 of the space. Players must select Battle Chips from a select few from a folder deck, and once selected, the game switches to real-time as the player must move to dodge enemy attacks while attacking at the same time using said Battle Chips. Once the Custom Gauge is full, the player is able to select new chips from the deck.

An anime series, MegaMan NT Warrior, was also produced, ending with 209 episodes and a 50-minute film adaptation. A spin-off game Mega Man Network Transmission, was released in 2003. It is the only entry in the series released on a home console rather than a handheld, and takes place chronologically between the first two Battle Network games. It is also different from other games in the Battle Network universe as the game plays similarly to the Classic Mega Man series with several Battle Network elements.

Along with the anime and games, Mega Man Battle Network had toys mainly based on the Advanced PET from the series, the user would buy a starter pack which included 3 battle chips, and an Advanced PET, the toy came in three colors, Red (based on ProtoMan.EXE), Black (based on Bass.EXE) and Blue (based on MegaMan.EXE). Several battle chip expansion packs were also released, when the toy was discontinued, a total of 333 Battle Chips were released. The toy could be linked together via a link cable with another Advanced PET to battle each other.

With the series' sixth installment, Battle Network was the second series in the franchise to reach a definitive conclusion.

Mega Man Star Force

A follow-up to the Mega Man Battle Network series and released on the Nintendo DS, The Star Force series' marks the 20th anniversary of the Mega Man franchise. Star Force takes place roughly 200 years after the events of Battle Network, where network technology has progressed with electromagnetic wave technology to connect the world via radio waves. The series follows a boy named Geo Stelar, who lost his father after a space incident, and Omega-Xis, an extraterrestrial EM-wave fugitive arriving on Earth. The two transform into an EM-Human being known as "Mega Man," and as they explore both the real world and the EM-world, they face off against malicious EM-beings like Omega-Xis merging with other humans for their malicious intentions.

With the series third installment completing the story arc that started in the first game, Star Force became the third series in the Mega Man franchise to have a proper conclusion.

The Star Force games are similar to the Battle Network games, in which players must use a select number of Battle Cards on a folder deck to attack enemies. However, unlike Battle Network, combat takes place in 3D space, with most of the grid occupied by enemies, and the player having only a 1x3 grid to move, making combat much faster-paced and focusing more on player reflexes and quick-reaction time from an opening. To compensate, the collectible card system has been simplified, and players were given the "Mega Attack" ability which allows the player to lock on and move straight to the enemy to attack, and a regenerating shield that can deflect most attacks.

Like Battle Network, multiple merchandise and toys have been created for this series, such as add-on accessories for the Nintendo DS, as well as physical Battle Cards that can be used in-game. An anime based on this series began airing on TV Tokyo in October 2006 for 76 episodes. A remake of the first Battle Network game, "Operation Shooting Star", features crossover content between Battle Network and Star Force and was released exclusively in Japan in 2009.

Rockman Xover

Rockman Xover (ロックマン Xover Rokkuman Kurosuōbā, pronounced as Rockman Cross-over) is a game for Apple's iOS platform. The game marks the 25th anniversary of the Mega Man franchise and was released on November 29, 2012, on the Hong Kong iTunes Store. The game features a new protagonist, OVER-1 (オーバー ワン Ōbā Wan), a Reploid created by Dr. Light and Dr. Cossack, as he travels confronting villains from the entire Mega Man franchise, who have crossed between dimensions to join forces. The game received largely negative reviews from Japanese players, prompting Capcom to cancel the game's North American release. The game ceased operations on March 31, 2015.

In other media

In other video games

Various incarnations of Mega Man appear as playable fighters in the Marvel vs. Capcom series. The original was a playable fighter in Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in Marvel vs. Capcom 3: Fate of Two Worlds, and its successor, Ultimate Marvel vs. Capcom 3, Zero from Mega Man X and Tron Bonne from Mega Man Legends appear as representatives for the series. X appears as an alternate costume for Zero and Frank West and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of Thor and Nova, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. X and Zero appear as playable characters in Marvel vs. Capcom: Infinite, with Sigma appearing as both a DLC fighter and a major antagonist in the Story Mode, where he merges with the supervillain Ultron to become Ultron Sigma.

MegaMan.EXE and Zero both appear as bonus playable characters in the fighting game Onimusha Blade Warriors, while a different version of Mega Man, based on his appearance on the American box art of the first game, appears as a playable fighter in the PlayStation 3 and PlayStation Vita versions of Street Fighter X Tekken. Mega Man Volnutt and Roll also make an appearance in Tatsunoko vs. Capcom: Ultimate All-Stars, with Zero added to the U.S. version. In 2014, Mega Man appeared as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U and its sequel, Super Smash Bros. Ultimate. An amiibo based on his appearance was confirmed on November 11, and can be utilized in Super Smash Bros. as well as Mario Kart 8 where it can be scanned to unlock a costume for the player's Mii based on Mega Man's. In Super Mario Maker, the player can unlock a Mega Man costume by scanning the character's amiibo.

In Monster Hunter: World, Mega Man is a playable character through downloadable content.

Television appearances

Mega Man's first television appearances were produced for the American market and were based on the classic series. First was Captain N: The Game Master (1989–91), a show that took place in a universe that was made up of many different Nintendo games. It featured Mega Man as a main character and also featured Dr. Wily as one of the antagonists. This was followed by Mega Man (1994–95), the first series to be based in the Mega Man universe.

Mega Man next appeared in anime produced in Japan and based on spin-off series. First was MegaMan NT Warrior (2002–06), based on the Mega Man Battle Network video game series (both the anime and the video game series were known as Rockman.EXE in Japan). This was followed by Mega Man Star Force (2006–08), based on the video game series of the same name (both were known as Shooting Star Rockman in Japan).

A series titled Mega Man: Fully Charged began airing in 2018. Unlike the previous anime, it is again an American-produced animated series loosely based on the classic series.

In August 2024, it was revealed that Mega Man would be adapted in video game anthology series Secret Level created by Tim Miller for Amazon Prime Video.

OVA

Mega Man starred in Mega Man: Upon a Star, a three-part OVA that was developed in Japan. Production on this series started circa 1992-1993, before the American TV series, but was not officially released in the United States until 2005.

Film adaptation

Development of a film based on Mega Man had begun by December 2014 when 20th Century Fox registered a website domain for the film. In September 2015, Fox was revealed to be developing the film with Chernin Entertainment, and its CEO Peter Chernin was set to serve as a producer, with David Ready and Michael Finfer overseeing the production for Chernin, while Mike Ireland and Ryan Horrigan were overseeing for Fox. Fox had attempted to secure the Mega Man rights for over two years, and officially signed a deal to do so in early 2017. The filmmaking duo of Henry Joost and Ariel Schulman were in final negotiations to write and direct the film for Fox and Chernin Entertainment in July 2017, when Masi Oka joined as a producer. In October 2018, Capcom officially announced that a live-action film was in development at Fox and Chernin Entertainment, and confirmed the involvement of Joost and Schulman along with Oka. The film was part of Capcom's plans to increase value in the Mega Man franchise following the release of the Mega Man original series video game Mega Man 11 that month, and the company intended for the film to draw different audiences interested in video games or action films. The film was set to depict the world of the Mega Man games by using a higher-budgeted film production. In March 2019, The Walt Disney Company officially acquired Fox, and in August, Disney CEO Bob Iger announced that several films in development at Fox would not be progressing, citing operating losses from that studio in Disney's third fiscal quarter; the Mega Man film was believed to have been one of these films. That October, Capcom announced that Mega Man remained slated for a live-action film adaptation to create further awareness for the brand.

In January 2020, Disney and Chernin mutually agreed to end their production deal, citing Disney rarely having third-party studios finance their films. Chernin Entertainment was set to retain 70 of its projects from Fox, while the remaining productions were Disney-owned properties that would still involve Chernin as an executive producer. Later that month, Mattson Tomlin was revealed to be rewriting the Mega Man script. In April, Chernin signed a non-exclusive multi-year first-look film deal between Chernin Entertainment and the streaming service Netflix. In July, Joost and Schulman said that "big news" would soon be provided for the film, and said they invited Tomlin to co-write the script after he wrote their Netflix film Project Power (2020), a process they enjoyed. Joost and Schulman wanted to combine their interest in robotics and the future of automation with their favorite Mega Man games, and called Mega Man an "underdog hero". In August, Tomlin said his approach was to explore Mega Man as a real person with a "primal and emotional" story that can be relatable beyond the character's traditional depictions. In December 2021, Joost and Schulman's production company Supermarché was revealed to be developing the film alongside Chernin Entertainment for Netflix, with the duo's in-house producer Orlee-Rose Strauss also attached. Ryan Leston at IGN reported the film was still in early development at that time. In August 2022, Schulman confirmed that he and Joost were writing a Mega Man film adaptation for Netflix, and said it would explore the future of automation and "man and robot becoming one" as either being good or bad. Shortly after, Joost said that Josh Koenigsberg, who co-wrote Joost and Schulman's film Secret Headquarters (2022), was writing a new draft of the screenplay with the duo and hoped to turn in a completed draft to Netflix in the following weeks. Koenigsberg said he had replayed past Mega Man video games to research the property.

Artbooks

Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves. One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe.

Recently a series of artbooks called the Official Complete Works has been published for individual Mega Man series, showcasing a large collection of artwork and background information. To date, books for the Zero, Classic and X (released together as R20), Star Force, and Battle Network series have been produced. Although these books have for many years been exclusive to Japan, Udon Entertainment has finished translating the Official Complete Works series for the North American market, called "R25". Mega Man: Official Complete Works was re-released as a hardcover on October 16, 2018, Mega Man X: Official Complete Works was followed by a hardcover re-release on November 27, 2018. A hardcover re-release of Mega Man Zero: Official Complete Works was released on June 11, 2019. On April 2, 2019, it was announced that Mega Man Battle Network Official Complete Works would be getting a hardcover re-release on August 20, 2019. On October 31, 2019, it was announced that Mega Man Star Force Official Complete Works would be getting a hardcover re-release on May 5, 2020.

Comics

Mega Man has also been featured in many comics and manga in Japan, although few have been localized in North America.

The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official Capcom releases, including the Super Famicom game Mega Man and Bass). The series began with Rockman Remix, later known as Rockman Megamix, and followed up by Rockman Gigamix. The Megamix portion of the series would eventually be brought to North American shores thanks to Udon Entertainment, also responsible for the localization of the short Mega Man ZX manga by Shin Ogino. In the original Mega Man series, Dr. Light was known as Dr. Right, so many of his robots featured in Ariga's comic have "R"s in their designs. Udon did not alter this detail in the English version of Mega Man Megamix.

In addition, Viz Media localized the 13-volume Rockman EXE manga by Ryo Takamisaki under the name MegaMan NT Warrior. Takamisaki would later serialize a short adaptation of Mega Man Star Force 3 that was never published outside Japan.

Some other manga series that have not been localized outside Japan include a 12-volume Rockman X adaptation by Yoshihiro Iwamoto, over 15 Classic and X adaptations by Shigeto Ikehara, a light-hearted adaptation of Rockman Zero by Hideto Kajima, a slapstick adaptation of Shooting Star Rockman by Masaya Itagaki, another Battle Network adaptation by Jun Keijima and Miho Asada called Rockman EXE Battle Story, and a short series of slapstick Battle Network and Star Force-themed adaptations by Takumi Kawano.

Dreamwave Productions and Brazilian publisher Magnum Press made its own comic books based on the classic game series. The Brazilian series, Novas Aventuras de Megaman ("New Adventures of Megaman"), were originally published and sold in Brazil between 1996 and 1997 and drew certain criticism for featuring bizarrely altered storylines (with characters from several installments appearing at random, as well as erotic and sexual innuendo in Mega Man and X's relationship with Roll) as well for frequent nudity involving Roll and an original character named Princesa, which attempted to take over the status as the main character of the comics; its sudden end on a cliffhanger. The series was illustrated by Erica Awano, Eduardo Francisco, Daniel HDR and others.

The Dreamwave series lasted only four issues and also ended abruptly, with plot-threads from the first three issues being dropped completely in the final issue and the inclusion of a short story promising a Mega Man X follow-up that never materialized. This was one of several Dreamwave Capcom comics that were cut short or simply never made it to issue #1, including Maximo, Darkstalkers and Rival Schools.

On July 20, 2017, it was announced that Mega Man Megamix would be getting remastered on January 24, 2018, titled "Mega Man: Mastermix" These releases will contain remastered versions of the original stories and in full color provided by Josh Perez. And on September 29, 2018, It was announced that Mega Man Mastermix would be getting released in trade paperback form on April 2, 2019.

In July 2024, Udon Entertainment announced a Mega Man comic for release in 2025.

Archie Comics

See also: Mega Man (Archie Comics)

In April 2011, Archie Comics released their first issue in an ongoing series of licensed comics based on the Mega Man franchise which features the titular character going against his nemesis Dr. Wily in various, original story arcs. The overall concept was created and almost exclusively written by Ian Flynn, who was also the head writer for Archie Comics' other video game licensed comic series Sonic the Hedgehog. Consequently, as of May 2013, both series have been crossed-over in a major story arc called "Worlds Collide", which spans twelve issues between the Mega Man comics, the main Sonic the Hedgehog comics, and the latter's side-series Sonic Universe. The popularity of this crossover is such that another meeting of the two series, "Worlds Unite", was announced for spring of 2015. The series was put on "indefinite hiatus" after Issue 55.

Junior novel

Further information: Worlds of Power

In 1990, a junior novel version of Mega Man 2 was released as part of the Worlds of Power novel series. Mega Man is turned human by Dr. Light during an accident in a machine designed to clone Mega Man. Instead of a Mega Buster, human Mega Man uses a hand gun, and instead of being able to copy the robot master's weapons, he instead takes them off of their arms. For some reason, being human does not affect him much and he is still able to consume E-drinks (Energy Tanks) and gain a power boost. The book follows the general plot of Mega Man 2 and even provides game hints at the end of some chapters.

Music

Ascertaining the identity of video game composers, especially prior to the fifth generation of consoles, can be difficult, as the composers were often uncredited or credited under a pseudonym. Recent soundtrack releases and interviews have discovered the true names of the composers; and in some cases, specific track credits.

The indie rock music group The Protomen dedicated their first two albums to a rock opera based on Mega Man, called The Protomen (2005) and Act II: The Father of Death (2009).

Independent rap artist Mega Ran remixed several Mega Man tracks for an album called Mega Ran (2007) and several follow-up albums, which were officially licensed by Capcom. He now holds a Guinness World Record for the most songs recorded referencing Megaman with 130.

Indie video game cover band The Megas (band) is a band that covers the music of the original NES Mega Man games, known for adding their own twist on the original story in their lyrics such as giving Robot Masters distinct personalities unseen in the games. Get Equipped (2008), their debut album covering the events of Mega Man 2; while their most recent albums, History Repeating: Blue (2012) and History Repeating: Red (2014) cover the events of Mega Man 3.

Reception and legacy

An artwork from the franchise's 20th anniversary featuring various incarnations of characters named or titled as "Mega Man" for the franchise's 20th Anniversary. From left to right: Zero, Mega Man Volnutt, Mega Man.EXE, Mega Man, Grey, Ashe, Geo Stelar, Vent, and Mega Man X.

According to GamesRadar, the Mega Man games were the first to feature a non-linear "level select" option. This was a stark contrast to both linear games (like Super Mario Bros.) and open world games (like The Legend of Zelda and Metroid). GamesRadar credits the "level select" feature of Mega Man as the basis for the non-linear mission structure found in most open-world, multi-mission, sidequest-heavy games, including modern games like Grand Theft Auto, Red Dead Redemption and Spider-Man: Shattered Dimensions. In Street Fighter: Assassin's Fist tenth episode "Raging Demon", Ryu and Ken were seen playing Mega Man 2 from a gift from Ken's father.

The original Mega Man series was well received, with IGN ranking all six original titles in the top 100 best NES games. Mega Man 2 in particular is widely regarded as the best of the series and one of the finest and most influential platformers of all-time. IGN ranked it as the fourth best NES game, behind only Super Mario and Legend of Zelda titles, calling it "virtually flawless" and its gameplay "oft-replicated and never exceeded".

The Mega Man X series has been positively received. The first Mega Man X game was widely acclaimed by critics since its release. Gaming magazines in the United States and Europe including Electronic Gaming Monthly (EGM), GamePro, Game Players, Nintendo Power, Super Play, and the German version of Total! consistently lauded the game's visuals, audio, control, and overall gameplay. Game Players summarized Mega Man X as "a near-perfect cart with classic gameplay, excellent graphics and sound and tons of hidden items and power-ups". Nintendo Power stated that the game had "great control and fun" along with "challenging play".

Websites such as IGN, GameSpot, GamesRadar, and 1UP.com retrospectively held Mega Man X as a successful milestone in converting the Mega Man series from its increasingly stale existence on the NES to the SNES. Brett Elston of GamesRadar stated, "X was a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since the Mega Man 2 and 3 days."

Mega Man X received criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of the EGM review panel all noted that the game may have too low a difficulty level; Semrad disliked the introductory stage and felt that the game was too short as well. Super Play editor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player." Nintendo Power criticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles." The game's title initially proved a source of some confusion; the gaming media reported that many gamers mistook the "X" for the roman numeral 10.

Mega Man X was ranked number 58 in Nintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue. Both GamesRadar and ScrewAttack listed Mega Man X as the eighth best game in the SNES library. GamePro similarly listed it as the eighth greatest 16-bit video game. Game Informer considered it the 120th best game of all time in its own 200th issue in December 2009. IGN named it the twelfth-best on its own top 100 SNES games list in 2011.

Mega Man X was a commercial success. The SNES version has sold 1.16 million copies worldwide as of March 31, 2021, making it the 89th best-selling Capcom game of all time. IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans". A spin-off series, Mega Man Zero, began in 2002 on the Game Boy Advance handheld as a result of the immense popularity of the character Zero.

The Mega Man Zero games have earned generally positive reviews. Review sources both criticized and praised the high difficulty level of the game and remarked that they were similar in nature to earlier installments in the Mega Man series. Positive reviews noted the variety of abilities and customization along with an engaging story than compared to its earlier series, while negative reviews focused on the series repetitiveness and lack of originality. Review scores were lower for the last two games in the series, with critics pointing out that the games were just using the same gameplay without introducing anything new. When the first game in the series came out, reviewers were quick to hail a return to what they considered "the Mega Man roots", however some fans criticized that the lack of knowing which boss the player will face next was a change for the worse and that it "takes away what made the series unique in the past".

Overall, the character of Mega Man has been well received by critics. IGN called him an icon of Capcom. Nintendo Power listed Mega Man as their fourth favourite hero, citing his ability to steal weapons from downed Robot Masters. Mega Man was also listed as the best robot in video games by many sources such Joystick Division, UGO Networks, and Complex. GameDaily ranked him as the best Capcom character of all time. UGO Networks listed Mega Man as one of their best heroes of all time, and called him "one of the most iconic video game heroes of all time". He was included in GameSpot's "All Time Greatest Video Game Hero" contest and reached the "Elite Eight" round before losing to Mario. In a Famitsu poll done in February 2010, Mega Man was voted by readers as the twenty-second most popular video game character. The 2011 Guinness World Records Gamer's Edition lists Mega Man as the 23rd most popular video game character. In 2012, GamesRadar ranked him as the 12th "most memorable, influential, and badass" protagonist in games.

Complex ranked him as having the tenth best fighting game cameos for his guest appearances in Street Fighter X Tekken in 2012. Joystick Division cited his rivalry with Dr. Wily as seventh of the ten greatest in video games, adding giving "great credit to this rivalry for its open-endedness" and GamesRadar listed him and Proto Man as having one of the best brotherly rivalries in gaming. UGO Networks have placed Mega Man as the eighth character who most deserves his own movie.

1UP.com described Mega Man as "Capcom's ill-treated mascot", and "one of the most incongruous characters of all time", saying "it wouldn't be completely incorrect to assume that the popularity of the series has almost nothing to do with Mega Man himself", but with "his rivals, his enemies, and their abilities." IGN agreed with his dependency on support characters, saying Zero is "cooler than Mega Man". Den of Geek listed Mega Man's incarnation from Street Fighter X Tekken as the 15th best cameo in fighting game history due to how it represented Capcom's lack of interest in featuring other games as of 2012, as well as the apparent self-mockery of it due to Mega Man's poor characterization. Destructoid described this Mega Man as "legit" stating it was "an unexpected and interesting creative decision by using this version of Mega Man to represent them in what may be one of their biggest games of 2012".

Mega Man series director Keiji Inafune announced the similarly themed Mighty No. 9 in September 2013, but after much controversy surrounding delays and mishandling, the game was released in June 2016 to a mixed-to-negative reception. Batterystaple Games released the Mega Man X-inspired 20XX in 2014.

Related

Notes

  1. Japanese: ロックマン, Hepburn: Rokkuman

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