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{{Use mdy dates|date=March 2016}} {{Use mdy dates|date=December 2017}}
{{short description|2003 video game}}
{{Infobox video game {{Infobox video game
| title = Day of Defeat | title = Day of Defeat
| image = Day of Defeat Coverart.png | image = Day of Defeat cover art.jpg
| developer = ] | developer = ]
| publisher = {{Unbulleted list|]|] {{small|(digital)}}}} | publisher = {{Unbulleted list|]|Valve (digital)}}
| composer = ] | composer = Michael Gordon Shapiro
| engine = ] | engine = ]
| released = '''Windows'''<br />{{Video game release|NA|May 6, 2003|EU|May 15, 2003}}'''OS X''', '''Linux'''<br />{{Video game release|WW|March 29, 2013<ref name="OS X Linux"/>}}
| released = {{Collapsible list
| title = May 1, 2003
| titlestyle = titlestyle=font-weight:normal;font-size:inherit;background:transparent;text-align:left
| '''Windows'''
| {{Video game release|NA=May 1, 2003}}
| '''OS X''', '''Linux'''
| {{Video game release|WW=March 29, 2013}}<ref name="OS X Linux"/>
}}
| genre = ] | genre = ]
| modes = ] | modes = ]
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}} }}


'''''Day of Defeat''''' is a team-based ] ] ] set in the ] on the Western front. Originally a ] of the 1998 game '']'', the rights of the modification were purchased by ] and released as a full retail title in 2003. The game was generally well-received, with an aggregate score of 79/100 on ]. '''''Day of Defeat''''' is a team-based ] ] video game set in the ] on the Western front. Originally a ] of the 1998 game '']'', the rights of the modification were purchased by ] and released as a full retail title in 2003.


Set in the midst of ], ''Day of Defeat'' includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, '']'', was released by Valve in 2005. Utilizing the then-new ] engine, the remake featured various improvements over its predecessor, including updates to gameplay, graphics, and audio functionality. Set in the midst of ], ''Day of Defeat'' includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, '']'', was released by Valve in 2005.


==Gameplay== ==Gameplay==
''Day of Defeat'' is a ] ] that simulates squad-level ] combat between the adversaries of ]'s ]; the ] and the ]. Players can choose to join either the ] or ] armies, with the Allies including both ] and ], of whom the player can choose one to represent.<ref name="GameSpot" /> ''Day of Defeat'' is a ] ] that simulates squad-level ] combat between the adversaries of ]'s ]; the ] and the ]. Players can choose to join either the ] or ] armies, with the Allies including ] or ] and the Axis including Germany.


A round begins with two opposing teams starting simultaneously in their respective ] area of a map, both acting towards the goal of achieving their respective objectives whilst preventing the enemy team from accomplishing theirs.<ref name="IGN" /> A round ends when one team accomplishes all of its objectives, with that team claiming victory. Eventually, the game with the expiration of a set time limit, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case of both teams having not achieved any objectives or having achieved the same number of objectives. A round begins with two opposing teams starting simultaneously in their respective ] area of a map, both acting towards the goal of achieving their respective objectives whilst preventing the enemy team from accomplishing theirs.<ref name="IGN" /> A round ends when one team accomplishes all of its objectives, with that team claiming victory. Eventually, the game ends with the expiration of a set time limit, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case of both teams having not achieved any objectives or having achieved the same number of objectives.


Weaponry in the game attempts to realistically portray those that would be found in World War II, and the gameplay reflects this aesthetic choice. Recoil can be heavy and the game doesn't allow the player to fire while running or jumping.<ref name="IGN" /><ref name="GameSpy" /> The game also features a stamina bar, preventing the player from sprinting for long periods of time and forcing them to actively conserve energy.<ref name="IGN" /> Weaponry in the game attempts to realistically portray those that would be found in World War II, and the gameplay reflects this aesthetic choice. Recoil can be heavy and the game doesn't allow the player to fire while running or jumping.<ref name="IGN" /><ref name="GameSpy" /> The game also features a stamina bar, preventing the player from sprinting for long periods of time and forcing them to actively conserve energy.<ref name="IGN" />
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''Day of Defeat<nowiki>'</nowiki>s'' initial retail offering included fifteen maps, each depicting different scenarios with variation in size and thematic locations.<ref name="IGN" /> These often drew inspiration from historical ] battles, such as the battle at ] and street-fighting in the Italian city of ] during ]. The game also features a Glider mission wherein the American ] lands in a ] Glider and destroys such objectives as a ] and Flak ] ] gun. ''Day of Defeat<nowiki>'</nowiki>s'' initial retail offering included fifteen maps, each depicting different scenarios with variation in size and thematic locations.<ref name="IGN" /> These often drew inspiration from historical ] battles, such as the battle at ] and street-fighting in the Italian city of ] during ]. The game also features a Glider mission wherein the American ] lands in a ] Glider and destroys such objectives as a ] and Flak ] ] gun.


Weapons in the game are also of historical significance, with much of the weaponry being accurate representations of those used in World War II.<ref name="IGN Realism">{{cite web|last = Butts|first = Steve|title = Day of Defeat Review|url = http://www.ign.com/articles/2003/05/24/day-of-defeat|work = ]|accessdate = March 16, 2014|date = May 23, 2003|archiveurl = https://web.archive.org/web/20130310055546/http://www.ign.com/articles/2003/05/24/day-of-defeat|deadurl = no|archivedate = March 10, 2013|quote = The weapons are handled quite realistically and require differing strategies. The heavy machine guns are best fired while the bipod is deployed while the Thompson can safely be used on the run.}}</ref><ref name="GameSpy Realism">{{cite web|last = Suciu|first = Peter|title = Day of Defeat Review|url = http://pc.gamespy.com/pc/day-of-defeat/5857p1.html|work = ]|accessdate = March 16, 2014|date = May 26, 2003|archiveurl = https://web.archive.org/web/20091025051109/http://pc.gamespy.com/pc/day-of-defeat/5857p1.html|deadurl = no|archivedate = October 25, 2009|quote = The developers did their homework and provided some of the nicest skins seen in any World War II shooter, along with an impressive arsenal of period weapons. For World War II buffs, it's like a dream game in terms of attention to detail with improved uniform modeling and numerous classes, each with their own skins.}}</ref> The weapon selection is also realistic in its usage, with recoil and accuracy representative of the gun's real-life counterparts.<ref name="IGN Realism" /> Weapons in the game are also of historical significance, with much of the weaponry being accurate representations of those used in World War II.<ref name="IGN">{{cite web |last=Butts |first=Steve |date=May 23, 2003 |title=Day of Defeat |url=http://www.ign.com/articles/2003/05/24/day-of-defeat |work=] |access-date=March 16, 2014 |archive-url=https://web.archive.org/web/20130310055546/http://www.ign.com/articles/2003/05/24/day-of-defeat |archive-date=March 10, 2013 |url-status=live}}</ref><ref name="GameSpy">{{cite web |last=Suciu |first=Peter |date=May 26, 2003 |title=GameSpy: Day of Defeat |url=http://pc.gamespy.com/pc/day-of-defeat/5857p1.html |work=] |access-date=March 16, 2014 |archive-url=https://web.archive.org/web/20091025051109/http://pc.gamespy.com/pc/day-of-defeat/5857p1.html |archive-date=October 25, 2009 |url-status=live}}</ref> The weapon selection is also realistic in its usage, with recoil and accuracy representative of the gun's real-life counterparts.<ref name="IGN" />


==Development== ==Development==
''Day of Defeat'' began as a third-party '']'' ] in 2000.<ref name="GameSpot Valve & Activision">{{Cite web|url = http://www.gamespot.com/articles/valve-signs-with-activision-exclusive-day-of-defeat-screens/1100-6024608/|title = Valve signs with Activision, exclusive ''Day of Defeat'' screens|archiveurl = https://web.archive.org/web/20140225235043/http://www.gamespot.com/articles/valve-signs-with-activision-exclusive-day-of-defeat-screens/1100-6024608/|deadurl = no|archivedate = February 25, 2014|date = April 4, 2003|accessdate = February 25, 2014|publisher = GameSpot}}</ref> In the initial release of the modification, each class' movement was unique. This differential, however, was removed with the release of Beta 2.0 in October 2001. Beta 2.0 also introduced new weapons and reduced player accuracy while moving, which caused significant changes to the gameplay. In July 2002, Beta 3.0 was released with a new class, the Allied Sergeant, and a new game mode in which players would only ] upon the beginning of a new round. ''Day of Defeat'' began as a third-party '']'' ] in 2000<ref name="GameSpot Valve & Activision">{{cite web |author=GameSpot staff |date=April 4, 2003 |title=Valve signs with Activision, exclusive Day of Defeat screens |url=https://www.gamespot.com/articles/valve-signs-with-activision-exclusive-day-of-defeat-screens/1100-6024608/ |work=GameSpot |access-date=February 25, 2014 |archive-url=https://web.archive.org/web/20140225235043/http://www.gamespot.com/articles/valve-signs-with-activision-exclusive-day-of-defeat-screens/1100-6024608/ |archive-date=February 25, 2014 |url-status=live}}</ref> by co-founders Nex, Crusader, and Milenko.<ref name="Day of Defeat Staff">{{cite web |author=Day of Defear Mod Team|date=February 20, 2001 |title=Day of Defeat Staff Page |url=http://www.dayofdefeat.com/staff.shtml |work=Dod |access-date=November 11, 2024 |archive-url=https://web.archive.org/web/20010409084403/http://www.dayofdefeat.com/staff.shtml |archive-date=April 9, 2001 |url-status=live}}</ref> In the initial release of the modification, each class' movement was unique. This differential, however, was removed with the release of Beta 2.0 in October 2001. Beta 2.0 also introduced new weapons and reduced player accuracy while moving, which caused significant changes to the gameplay. In July 2002, Beta 3.0 was released with a new class, the Allied Sergeant, and a new game mode in which players would only ] upon the beginning of a new round.


While the first versions of ''Day of Defeat'' were distributed over the internet at no cost, the rights to the game were later purchased by Valve and the modding team hired. Valve then produced a stand-alone retail version of the game, published by ] and released in May 2003.<ref name="GameSpot Valve & Activision"/> The retail version included a number of changes from the modification, including improved graphics and fifteen maps, ten of which were completely new. Friendly-fire, which was previously enabled by default, was disabled in the retail version,<ref name="IGN" /> bleeding - losing small amounts of health over time caused by injuries which "bled" - was removed, and a ] was added to more easily facilitate navigation and cooperation between fellow team members. UI improvements, including identifiers for differentiating team members from enemies and help messages that acted as a tutorial for new players, were also introduced in the retail release. While the first versions of ''Day of Defeat'' were distributed over the internet at no cost, the rights to the game were later purchased by Valve and the modding team hired. Valve then produced a stand-alone retail version of the game, published by Activision and released in May 2003.<ref name="GameSpot Valve & Activision"/> The retail version included a number of changes from the modification, including improved graphics and fifteen maps, ten of which were completely new. Friendly-fire, which was previously enabled by default, was disabled in the retail version,<ref name="IGN" /> bleeding - losing small amounts of health over time caused by injuries which "bled" - was removed, and a ] was added to more easily facilitate navigation and cooperation between fellow team members. UI improvements, including identifiers for differentiating team members from enemies and help messages that acted as a tutorial for new players, were also introduced in the retail release.


At the end of July 2004, Valve shut down the ], or World Opponent Network, in favor of their digital distribution service ].<ref name="WON Servers">{{Cite web|url = http://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/|title = Valve to shut down WON servers|date = July 15, 2004|accessdate = March 17, 2014|first = Benjamin|last = Golze|publisher = ]|archiveurl = https://web.archive.org/web/20140115030208/http://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/|deadurl = no|archivedate = January 15, 2014}}</ref> All servers using the former were shut down and migrated to Steam, forcing players to use the new storefront to access ''Day of Defeat''. In 2013, Valve released an update for ''Day of Defeat'', alongside other ] games developed by Valve, which included versions of the game for ] and ].<ref name="OS X Linux">{{cite web | url = http://steamcommunity.com/games/30/announcements/detail/1569777046626288661 | title = Day of Defeat update released | accessdate = January 2, 2014 | date = March 29, 2013 | work = ] | publisher = ] |archiveurl =https://web.archive.org/web/20140103090721/http://steamcommunity.com/games/30/announcements/detail/1569777046626288661 |archivedate =January 3, 2014 |deadurl =no }}</ref> At the end of July 2004, Valve shut down the World Opponent Network (WON) in favor of their digital distribution service ].<ref>{{cite web |last=Golze |first=Benjamin |date=July 15, 2004 |title=Valve to shut down WON servers |url=https://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/ |work=GameSpot |access-date=March 17, 2014 |archive-url=https://web.archive.org/web/20140115030208/http://www.gamespot.com/articles/valve-to-shut-down-won-servers/1100-6102754/ |archive-date=January 15, 2014 |url-status=live}}</ref> All servers using the former were shut down and migrated to Steam, forcing players to use the new storefront to access ''Day of Defeat''. In 2013, Valve released an update for ''Day of Defeat'', alongside other ] games developed by Valve, which included versions of the game for ] and ].<ref name="OS X Linux">{{cite web |author=Alfred |date=March 29, 2013 |title=Day of Defeat update released |url=http://steamcommunity.com/games/30/announcements/detail/1569777046626288661 |work=] |publisher=] |access-date=January 2, 2014 |archive-url=https://web.archive.org/web/20140103090721/http://steamcommunity.com/games/30/announcements/detail/1569777046626288661 |archive-date=January 3, 2014 |url-status=live}}</ref>
A major update of Half-Life was released on November 17, 2023. This update carried over to Day of Defeat, providing improved graphics and game options. A number of patch updates have occurred since then and are ongoing as of early 2024.<ref>https://store.steampowered.com/news/app/70/view/6941797379568863069 {{Bare URL inline|date=August 2024}}</ref>


== Reception == == Reception ==
{{Video game reviews {{Video game reviews
| MC = 79/100<ref name="Metacritic">{{cite web |url=https://www.metacritic.com/game/day-of-defeat/critic-reviews/?platform=pc |title=Day of Defeat for PC Reviews |work=] |archive-url=https://web.archive.org/web/20130513012213/http://www.metacritic.com/game/pc/day-of-defeat |archive-date=May 13, 2013 |url-status=live |access-date=February 26, 2014}}</ref>
| state = plain
| CGW = {{Rating|4|5}}<ref>{{cite magazine |last=Green |first=Jeff |title=Day of Defeat |url=http://www.cgwmuseum.org/galleries/issues/cgw_229.pdf |magazine=] |issue=229 |date=August 2003 |page=76 |access-date=December 10, 2017}}</ref>
| GR = 79% (25 reviews)<ref name="GameRankings"/>
| GI = 8.5/10<ref>{{cite magazine |last=Brogger |first=Kristian |title=Day of Defeat |url=http://www.gameinformer.com/Games/Review/200308/R03.0807.1631.57029.htm |magazine=] |issue=124 |date=August 2003 |page=102 |access-date=December 10, 2017 |archive-url=https://web.archive.org/web/20090923212358/http://www.gameinformer.com/Games/Review/200308/R03.0807.1631.57029.htm |archive-date=September 23, 2009 |url-status=dead}}</ref>
| MC = 79/100 (22 reviews)<ref name="Metacritic"/>
| GSpot = 8.1/10<ref name="GameSpot">{{cite web |last=Osborne |first=Scott |date=May 22, 2003 |title=Day of Defeat Review |url=https://www.gamespot.com/reviews/day-of-defeat-review/1900-6028810/ |work=] |access-date=March 16, 2014 |archive-url=https://web.archive.org/web/20140316225341/http://www.gamespot.com/reviews/day-of-defeat-review/1900-6028810/ |archive-date=March 16, 2014 |url-status=live}}</ref>
| GSpot = 8.1/10<ref name="GameSpot"/>
| GSpy = {{Rating|3|5}}<ref name="GameSpy"/> | GSpy = {{Rating|3|5}}<ref name="GameSpy" />
| GameZone = 9/10<ref>{{cite web |last=Raymond |first=Justin |date=June 9, 2003 |title=Day of Defeat - PC - Review |url=http://www.gamezone.com/reviews/day_of_defeat_pc_review |work=GameZone |access-date=December 10, 2017 |archive-url=https://web.archive.org/web/20080926185926/http://pc.gamezone.com/gzreviews/r21857.htm |archive-date=September 26, 2008 |url-status=live}}</ref>
| IGN = 8/10<ref name="IGN"/>
| IGN = 8/10<ref name="IGN" />
| PCF = 70%<ref>{{cite magazine |last=Griliopoulos |first=Dan |title=Day of Defeat |url=http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=18229&subsectionid=680 |magazine=] |issue=150 |date=July 2003 |access-date=December 10, 2017 |archive-url=https://web.archive.org/web/20030830161506/http://www.pcformat.co.uk/reviews/default.asp?pagetypeid=2&articleid=18229&subsectionid=680 |archive-date=August 30, 2003 |url-status=dead}}</ref>
| PCGUK = 84%<ref>{{cite magazine |title=Day of Defeat |magazine=] |year=2003}}</ref>
| PCGUS = 84%<ref>{{cite magazine |last=Chan |first=Norman |title=Day of Defeat |url=http://www.pcgamer.com/archives/2005/06/day_of_defeat.html |magazine=] |date=August 2003 |page=72 |access-date=December 10, 2017 |archive-url=https://web.archive.org/web/20060315142448/http://www.pcgamer.com/archives/2005/06/day_of_defeat.html |archive-date=March 15, 2006 |url-status=dead}}</ref>
| XPlay = {{Rating|2|5}}<ref>{{cite web |last=Miller |first=Skyler |date=June 24, 2003 |title='Day of Defeat' (PC) Review |url=http://www.techtv.com/xplay/reviews/story/0,24330,3452279,00.html |publisher=] |access-date=December 10, 2017 |archive-url=https://web.archive.org/web/20030628090116/http://www.techtv.com/xplay/reviews/story/0,24330,3452279,00.html |archive-date=June 28, 2003 |url-status=dead}}</ref>
}} }}


''Day of Defeat'' received "generally favorable reviews" according to the ] website ].<ref name="Metacritic" /> ] praised the game for its use of narrow spaces to stimulate the game's "relentless pacing",<ref name="IGN" /> and ] spoke highly of its attention to detail.<ref name="GameSpy" /> Reviewers also praised ''Day of Defeat'' for its promotion of teamwork through purposefully tight corridors that force players to cooperate, lest they be killed by an enemy outside their field of vision.<ref name="GameSpy" /><ref name="GameSpot" />
''Day of Defeat'' was met with generally favorable reviews, receiving aggregate scores of 79/100 and 79% on ] and ] respectively.<ref name="GameRankings">{{cite web | url=http://www.gamerankings.com/pc/562741-day-of-defeat/index.html | title=''Day of Defeat'' Reviews | publisher=] | accessdate=February 26, 2014 |archiveurl =https://web.archive.org/web/20140227091421/http://www.gamerankings.com/pc/562741-day-of-defeat/index.html |archivedate =February 27, 2014 |deadurl =no }}</ref><ref name="Metacritic">{{cite web | url=http://www.metacritic.com/game/pc/day-of-defeat | title=''Day of Defeat'' (PC: 2003) Review | publisher=] | accessdate=February 26, 2014 |archiveurl =https://web.archive.org/web/20130513012213/http://www.metacritic.com/game/pc/day-of-defeat |archivedate =May 13, 2013 |deadurl =no }}</ref> ] praised the game for its use of narrow spaces to stimulate the game's "relentless pacing",<ref name="IGN">{{cite web|last=Butts|first=Steve|title=Day of Defeat Review|url=http://www.ign.com/articles/2003/05/24/day-of-defeat|work=]|accessdate=March 16, 2014|date=May 23, 2003|archiveurl = https://web.archive.org/web/20130310055546/http://www.ign.com/articles/2003/05/24/day-of-defeat|deadurl = no|archivedate = March 10, 2013}}</ref> and ] spoke highly of its attention to detail.<ref name="GameSpy">{{cite web|last=Suciu|first=Peter|title=Day of Defeat Review|url=http://pc.gamespy.com/pc/day-of-defeat/5857p1.html|work=]|accessdate=March 16, 2014|date=May 26, 2003|archiveurl = https://web.archive.org/web/20091025051109/http://pc.gamespy.com/pc/day-of-defeat/5857p1.html|deadurl = no|archivedate = October 25, 2009}}</ref> Reviewers also praised ''Day of Defeat'' for its promotion of teamwork through purposefully tight corridors that force players to cooperate, lest they be killed by an enemy outside their field of vision.<ref name="GameSpot">{{cite web|last=Osborne|first=Scott|title=Day of Defeat Review|url=http://www.gamespot.com/reviews/day-of-defeat-review/1900-6028810/|work=]|accessdate=March 16, 2014|date=May 22, 2003|archiveurl = https://web.archive.org/web/20140316225341/http://www.gamespot.com/reviews/day-of-defeat-review/1900-6028810/|deadurl = no|archivedate = March 16, 2014}}</ref><ref>{{cite web|last = Suciu|first = Peter|title = Day of Defeat Review|url = http://pc.gamespy.com/pc/day-of-defeat/5857p2.html|work = ]|accessdate = March 16, 2014|date = May 26, 2003|page = 2|quote = Weather and lighting effects are merely passable, but arguably this title has the worst set of maps from any of the current crop of modern-era shooters. The colors are flat and lack depth, with a palette that can only be described as downright ugly.|archiveurl = https://web.archive.org/web/20080808121801/http://pc.gamespy.com/pc/day-of-defeat/5857p2.html|deadurl = no|archivedate = August 8, 2008}}</ref>


Both GameSpy and ] levied criticism against the game for its sub-par visuals and "downright ugly" color palette, blaming the aging ] engine for the aesthetic issues.<ref name="GameSpot" /><ref name="GameSpy" /> Many reviewers drew parallels between ''Day of Defeat'' and '']'', the latter of which had been released only six months prior to the former. Both games were set in ] and featured gameplay that was heavily reliant on their respective class-based systems, which lead reviewers to make direct comparisons between the two in their reviews of ''Day of Defeat''.<ref name="IGN" /> The game was also faulted for its lack of usable vehicles, contrasting ''Battlefield''<nowiki/>'s usage of operable vehicles as a key gameplay component.<ref name="IGN" /><ref name="GameSpy" /> Both GameSpy and ] levied criticism against the game for its sub-par visuals and "downright ugly" color palette, blaming the aging ] engine for the aesthetic issues.<ref name="GameSpy" /><ref name="GameSpot" /> Many reviewers drew parallels between ''Day of Defeat'' and '']'', the latter of which had been released only six months prior to the former. Both games were set in ] and featured gameplay that was heavily reliant on their respective class-based systems, which lead reviewers to make direct comparisons between the two in their reviews of ''Day of Defeat''.<ref name="IGN" /> The game was also faulted for its lack of usable vehicles, contrasting ''Battlefield''<nowiki/>'s usage of operable vehicles as a key gameplay component.<ref name="IGN" /><ref name="GameSpy" />

'']'' awarded ''Day of Defeat'' its 2001 "Mod of the Year" prize. The editors wrote, "Made by amateur developers not yet of American drinking age, ''Day of Defeat'' absorbed entire weeks of office LAN play."<ref name=pcgamerusawards2002>{{cite journal |date=March 2002 | title=The Eighth Annual ''PC Gamer'' Awards | volume=9 | number=3 | pages=32, 33, 36, 36, 37, 40, 42 | journal=] | author=Staff }}</ref>


=== Legacy === === Legacy ===
{{main|Day of Defeat: Source}} {{main|Day of Defeat: Source}}
''Day of Defeat'' was followed by '']'', a remake of the game that runs on Valve's ].<ref>{{cite web|url = http://www.ign.com/articles/2005/09/03/day-of-defeat-source-is-coming|title = ''Day of Defeat: Source'' Is Coming|publisher = ]|first = Tom|last = McNamara|date = September 2, 2005|accessdate = February 28, 2014|archiveurl =https://web.archive.org/web/20140316190437/http://www.ign.com/articles/2005/09/03/day-of-defeat-source-is-coming |archivedate =March 16, 2014 |deadurl =no }}</ref> The Source remake included significant changes to ''Day of Defeat''<nowiki>'</nowiki>s gameplay, new maps, updated graphics, and improved physics.<ref>{{cite web|url = http://www.ign.com/articles/2005/02/22/day-of-defeat-source-is-coming-2|title = ''Day of Defeat: Source'' Is Coming|publisher = ]|first = David|last = Adams|date = February 22, 2005|accessdate = February 28, 2014|archiveurl =https://web.archive.org/web/20140316190517/http://www.ign.com/articles/2005/02/22/day-of-defeat-source-is-coming-2 |archivedate =March 16, 2014 |deadurl =no }}</ref> ''Day of Defeat'' was followed by '']'', a remake of the game that runs on Valve's ].<ref>{{cite web |last=McNamara |first=Tom |date=September 2, 2005 |title=Day of Defeat: Source Is Coming |url=http://www.ign.com/articles/2005/09/03/day-of-defeat-source-is-coming |work=IGN |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20140316190437/http://www.ign.com/articles/2005/09/03/day-of-defeat-source-is-coming |archive-date=March 16, 2014 |url-status=live}}</ref> The Source remake included significant changes to ''Day of Defeat''<nowiki>'</nowiki>s gameplay, new maps, updated graphics, and improved physics.<ref>{{cite web |last=Adams |first=David |date=February 22, 2005 |title=Day of Defeat: Source Is Coming (2) |url=http://www.ign.com/articles/2005/02/22/day-of-defeat-source-is-coming-2 |work=IGN |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20140316190517/http://www.ign.com/articles/2005/02/22/day-of-defeat-source-is-coming-2 |archive-date=March 16, 2014 |url-status=live}}</ref>

Released on September 26, 2005 to favorable reviews, the game was praised for its gameplay, audio, and graphics.<ref>{{cite web |last=Adams |first=David |date=September 26, 2005 |title=Day of Defeat: Source Released |url=http://www.ign.com/articles/2005/09/26/day-of-defeat-source-released |work=IGN |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20140228021813/http://www.ign.com/articles/2005/09/26/day-of-defeat-source-released |archive-date=February 28, 2014 |url-status=live}}</ref><ref>{{cite web |last=Colayco |first=Bob |date=October 3, 2005 |title=Day of Defeat: Source Review |url=https://www.gamespot.com/reviews/day-of-defeat-source-review/1900-6134900/ |work=GameSpot |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20140316190620/http://www.gamespot.com/reviews/day-of-defeat-source-review/1900-6134900/ |archive-date=March 16, 2014 |url-status=live}}</ref><ref>{{cite web |title=Day of Defeat: Source for PC Reviews |url=https://www.metacritic.com/game/day-of-defeat-source/critic-reviews/?platform=pc |work=Metacritic |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20130107010023/http://www.metacritic.com/game/pc/day-of-defeat-source |archive-date=January 7, 2013 |url-status=live}}</ref> Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively.<ref>{{cite web |last=Adams |first=David |title=Day of Defeat: Source Updated |date=June 29, 2006 |url=http://www.ign.com/articles/2006/06/29/day-of-defeat-source-updated |work=IGN |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20130116085615/http://www.ign.com/articles/2006/06/29/day-of-defeat-source-updated |archive-date=January 16, 2013 |url-status=live}}</ref><ref>{{cite web |title=Now on Mac! - Day of Defeat: Source |url=http://store.steampowered.com/news/4058/ |work=Steam |publisher=Valve |date=July 12, 2010 |access-date=February 28, 2014 |archive-url=https://web.archive.org/web/20131009091820/http://store.steampowered.com/news/4058/ |archive-date=October 9, 2013 |url-status=live}}</ref>


{{clear}}
Released on September 26, 2005 to favorable reviews, the game was praised for its gameplay, audio, and graphics.<ref name="IGN DoDS Released">{{cite web|url = http://www.ign.com/articles/2005/09/26/day-of-defeat-source-released|title = ''Day of Defeat: Source'' Released|publisher = ]|first = David|last = Adams|date = September 26, 2005|accessdate = February 28, 2014|archiveurl = https://web.archive.org/web/20140228021813/http://www.ign.com/articles/2005/09/26/day-of-defeat-source-released|archivedate = February 28, 2014|deadurl = no}}</ref><ref name="GameSpot Review DoDS">{{cite web |url = http://www.gamespot.com/reviews/day-of-defeat-source-review/1900-6134900/|title=''Day of Defeat: Source'' for PC|publisher=]|first=Bob|last=Colayco|date=October 3, 2005|accessdate=February 28, 2014|archiveurl =https://web.archive.org/web/20140316190620/http://www.gamespot.com/reviews/day-of-defeat-source-review/1900-6134900/ |archivedate =March 16, 2014 |deadurl =no }}</ref><ref name="Metacritic DoDS">{{cite web|url=http://www.metacritic.com/game/pc/day-of-defeat-source|publisher=]|title=''Day of Defeat: Source'' (PC: 2005) Reviews|accessdate=February 28, 2014|archiveurl =https://web.archive.org/web/20130107010023/http://www.metacritic.com/game/pc/day-of-defeat-source |archivedate =January 7, 2013 |deadurl =no }}</ref> Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively.<ref>{{cite web|url = http://www.ign.com/articles/2006/06/29/day-of-defeat-source-updated|title = ''Day of Defeat: Source'' Updated|publisher = ]|first = David|last = Adams|date = June 29, 2006|accessdate = February 28, 2014|archiveurl =https://web.archive.org/web/20130116085615/http://www.ign.com/articles/2006/06/29/day-of-defeat-source-updated |archivedate =January 16, 2013 |deadurl =no }}</ref><ref name="OS X DoDS">{{cite web | url = http://store.steampowered.com/news/4058/ | title = Now on Mac! - Day of Defeat: Source | accessdate = February 28, 2014 | date = July 12, 2010 | work = ] | publisher = ]|archiveurl =https://web.archive.org/web/20131009091820/http://store.steampowered.com/news/4058/ |archivedate =October 9, 2013 |deadurl =no }}</ref>


== See also == == See also ==
* ] * ]
* ]


== References == == References ==
{{Reflist|30em}} {{Reflist}}


==External links== == External links ==
* * {{Official website|http://www.dayofdefeat.com/}}
* {{moby game|id=/day-of-defeat}}


{{Valve games}} {{Valve}}


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Latest revision as of 23:32, 10 November 2024

2003 video game 2003 video game
Day of Defeat
Developer(s)Valve
Publisher(s)
Composer(s)Michael Gordon Shapiro
EngineGoldSrc
Platform(s)Microsoft Windows, OS X, Linux
ReleaseWindows
  • NA: May 6, 2003
  • EU: May 15, 2003
OS X, Linux
  • WW: March 29, 2013
Genre(s)First-person shooter
Mode(s)Multiplayer

Day of Defeat is a team-based multiplayer first-person shooter video game set in the European theatre of World War II on the Western front. Originally a modification of the 1998 game Half-Life, the rights of the modification were purchased by Valve and released as a full retail title in 2003.

Set in the midst of World War II, Day of Defeat includes no single-player campaign, with focus left only on the game's multiplayer aspects. The game favors teamwork and features objective-based gameplay in combination with its system of classes. Maps are primarily made up of narrow paths, all of which typically lead to a few key locations. An official remake of the game, Day of Defeat: Source, was released by Valve in 2005.

Gameplay

Day of Defeat is a multiplayer first-person shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies and the Axis powers. Players can choose to join either the Allied or Axis armies, with the Allies including the United States or Great Britain and the Axis including Germany.

A round begins with two opposing teams starting simultaneously in their respective spawn area of a map, both acting towards the goal of achieving their respective objectives whilst preventing the enemy team from accomplishing theirs. A round ends when one team accomplishes all of its objectives, with that team claiming victory. Eventually, the game ends with the expiration of a set time limit, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case of both teams having not achieved any objectives or having achieved the same number of objectives.

Weaponry in the game attempts to realistically portray those that would be found in World War II, and the gameplay reflects this aesthetic choice. Recoil can be heavy and the game doesn't allow the player to fire while running or jumping. The game also features a stamina bar, preventing the player from sprinting for long periods of time and forcing them to actively conserve energy.

Setting

A player takes cover behind rubble in order to avoid enemy fire.

Day of Defeat's initial retail offering included fifteen maps, each depicting different scenarios with variation in size and thematic locations. These often drew inspiration from historical World War II battles, such as the battle at Omaha Beach and street-fighting in the Italian city of Salerno during Operation Avalanche. The game also features a Glider mission wherein the American 101st Airborne lands in a WACO Glider and destroys such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun.

Weapons in the game are also of historical significance, with much of the weaponry being accurate representations of those used in World War II. The weapon selection is also realistic in its usage, with recoil and accuracy representative of the gun's real-life counterparts.

Development

Day of Defeat began as a third-party Half-Life modification in 2000 by co-founders Nex, Crusader, and Milenko. In the initial release of the modification, each class' movement was unique. This differential, however, was removed with the release of Beta 2.0 in October 2001. Beta 2.0 also introduced new weapons and reduced player accuracy while moving, which caused significant changes to the gameplay. In July 2002, Beta 3.0 was released with a new class, the Allied Sergeant, and a new game mode in which players would only respawn upon the beginning of a new round.

While the first versions of Day of Defeat were distributed over the internet at no cost, the rights to the game were later purchased by Valve and the modding team hired. Valve then produced a stand-alone retail version of the game, published by Activision and released in May 2003. The retail version included a number of changes from the modification, including improved graphics and fifteen maps, ten of which were completely new. Friendly-fire, which was previously enabled by default, was disabled in the retail version, bleeding - losing small amounts of health over time caused by injuries which "bled" - was removed, and a mini-map was added to more easily facilitate navigation and cooperation between fellow team members. UI improvements, including identifiers for differentiating team members from enemies and help messages that acted as a tutorial for new players, were also introduced in the retail release.

At the end of July 2004, Valve shut down the World Opponent Network (WON) in favor of their digital distribution service Steam. All servers using the former were shut down and migrated to Steam, forcing players to use the new storefront to access Day of Defeat. In 2013, Valve released an update for Day of Defeat, alongside other GoldSrc games developed by Valve, which included versions of the game for Mac OS X and Linux. A major update of Half-Life was released on November 17, 2023. This update carried over to Day of Defeat, providing improved graphics and game options. A number of patch updates have occurred since then and are ongoing as of early 2024.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100
Review scores
PublicationScore
Computer Gaming World
Game Informer8.5/10
GameSpot8.1/10
GameSpy
GameZone9/10
IGN8/10
PC Format70%
PC Gamer (UK)84%
PC Gamer (US)84%
X-Play

Day of Defeat received "generally favorable reviews" according to the review aggregation website Metacritic. IGN praised the game for its use of narrow spaces to stimulate the game's "relentless pacing", and GameSpy spoke highly of its attention to detail. Reviewers also praised Day of Defeat for its promotion of teamwork through purposefully tight corridors that force players to cooperate, lest they be killed by an enemy outside their field of vision.

Both GameSpy and GameSpot levied criticism against the game for its sub-par visuals and "downright ugly" color palette, blaming the aging GoldSrc engine for the aesthetic issues. Many reviewers drew parallels between Day of Defeat and Battlefield 1942, the latter of which had been released only six months prior to the former. Both games were set in World War II and featured gameplay that was heavily reliant on their respective class-based systems, which lead reviewers to make direct comparisons between the two in their reviews of Day of Defeat. The game was also faulted for its lack of usable vehicles, contrasting Battlefield's usage of operable vehicles as a key gameplay component.

PC Gamer US awarded Day of Defeat its 2001 "Mod of the Year" prize. The editors wrote, "Made by amateur developers not yet of American drinking age, Day of Defeat absorbed entire weeks of office LAN play."

Legacy

Main article: Day of Defeat: Source

Day of Defeat was followed by Day of Defeat: Source, a remake of the game that runs on Valve's Source engine. The Source remake included significant changes to Day of Defeat's gameplay, new maps, updated graphics, and improved physics.

Released on September 26, 2005 to favorable reviews, the game was praised for its gameplay, audio, and graphics. Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively.

See also

References

  1. ^ Alfred (March 29, 2013). "Day of Defeat update released". Steam. Valve. Archived from the original on January 3, 2014. Retrieved January 2, 2014.
  2. ^ Butts, Steve (May 23, 2003). "Day of Defeat". IGN. Archived from the original on March 10, 2013. Retrieved March 16, 2014.
  3. ^ Suciu, Peter (May 26, 2003). "GameSpy: Day of Defeat". GameSpy. Archived from the original on October 25, 2009. Retrieved March 16, 2014.
  4. ^ GameSpot staff (April 4, 2003). "Valve signs with Activision, exclusive Day of Defeat screens". GameSpot. Archived from the original on February 25, 2014. Retrieved February 25, 2014.
  5. Day of Defear Mod Team (February 20, 2001). "Day of Defeat Staff Page". Dod. Archived from the original on April 9, 2001. Retrieved November 11, 2024.
  6. Golze, Benjamin (July 15, 2004). "Valve to shut down WON servers". GameSpot. Archived from the original on January 15, 2014. Retrieved March 17, 2014.
  7. https://store.steampowered.com/news/app/70/view/6941797379568863069
  8. ^ "Day of Defeat for PC Reviews". Metacritic. Archived from the original on May 13, 2013. Retrieved February 26, 2014.
  9. Green, Jeff (August 2003). "Day of Defeat" (PDF). Computer Gaming World. No. 229. p. 76. Retrieved December 10, 2017.
  10. Brogger, Kristian (August 2003). "Day of Defeat". Game Informer. No. 124. p. 102. Archived from the original on September 23, 2009. Retrieved December 10, 2017.
  11. ^ Osborne, Scott (May 22, 2003). "Day of Defeat Review". GameSpot. Archived from the original on March 16, 2014. Retrieved March 16, 2014.
  12. Raymond, Justin (June 9, 2003). "Day of Defeat - PC - Review". GameZone. Archived from the original on September 26, 2008. Retrieved December 10, 2017.
  13. Griliopoulos, Dan (July 2003). "Day of Defeat". PC Format. No. 150. Archived from the original on August 30, 2003. Retrieved December 10, 2017.
  14. "Day of Defeat". PC Gamer UK. 2003.
  15. Chan, Norman (August 2003). "Day of Defeat". PC Gamer. p. 72. Archived from the original on March 15, 2006. Retrieved December 10, 2017.
  16. Miller, Skyler (June 24, 2003). "'Day of Defeat' (PC) Review". X-Play. Archived from the original on June 28, 2003. Retrieved December 10, 2017.
  17. Staff (March 2002). "The Eighth Annual PC Gamer Awards". PC Gamer US. 9 (3): 32, 33, 36, 36, 37, 40, 42.
  18. McNamara, Tom (September 2, 2005). "Day of Defeat: Source Is Coming". IGN. Archived from the original on March 16, 2014. Retrieved February 28, 2014.
  19. Adams, David (February 22, 2005). "Day of Defeat: Source Is Coming (2)". IGN. Archived from the original on March 16, 2014. Retrieved February 28, 2014.
  20. Adams, David (September 26, 2005). "Day of Defeat: Source Released". IGN. Archived from the original on February 28, 2014. Retrieved February 28, 2014.
  21. Colayco, Bob (October 3, 2005). "Day of Defeat: Source Review". GameSpot. Archived from the original on March 16, 2014. Retrieved February 28, 2014.
  22. "Day of Defeat: Source for PC Reviews". Metacritic. Archived from the original on January 7, 2013. Retrieved February 28, 2014.
  23. Adams, David (June 29, 2006). "Day of Defeat: Source Updated". IGN. Archived from the original on January 16, 2013. Retrieved February 28, 2014.
  24. "Now on Mac! - Day of Defeat: Source". Steam. Valve. July 12, 2010. Archived from the original on October 9, 2013. Retrieved February 28, 2014.

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