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{{Short description|2004 platform video game}}
{{Infobox CVG| title = Gish
{{Use American English|date=February 2021}}
|image = ]
{{Use mdy dates|date=February 2021}}
|developer = ]
{{Infobox video game
|publisher = ]
| title = Gish
|designer =
| image = Gish (video game).jpg
|engine =
| developer = Chronic Logic
|version = ]
| publisher = Chronic Logic
|released = Windows: ], ] (])<br />], ] (])<br />
| platforms = ], ], ]
Linux: ], ] (])<br />], ] (])
| released = {{Unbulleted list|'''Microsoft Windows'''|May 4, 2004|'''Linux''', '''macOS'''|August 2, 2004}}
|genre = ] ] ]
| genre = ]
|modes = ] ]
| modes = ], ]
|ratings =
| designer = {{Unbulleted list|]|Alex Austin|Josiah Pisciotta}}
|platforms = ], ], ]
| programmer = {{Unbulleted list|Alex Austin|Josiah Pisciotta}}
|requirements = see ]
| artist = Edmund McMillen
| writer = Dave Strock
| composer = Game Audio Magic
}} }}
'''Gish''' is a ] ] ] created by ] and distributed by ] and ].
====
The ] of "Gish" is a 12-] ball of ] named Gish. He is lacking of any external organs except yellow glowing eyes and fanged teeth. His gelatinous nature gives him the ability to become sticky, slippery or heavy and expanded at will, among other talents.


'''''Gish''''' is a 2004 ] developed and published by Chronic Logic. After eight months in development, it was released in May 2004 to a positive reception. A sequel, ''Gish 2'', was canceled. The game became ] in May 2010 and received a 15th-anniversary update in January 2020.
==Story==
Gish's lady friend Brea is captured and taken underground to the sewers of Dross.
This game has 2 endings, depending on your performance in the last level.


==Gameplay== == Gameplay ==
] of ''Gish'']]
===Abilities===
''Gish'' is a ]-based ].<ref name="RPS: Unknown Pleasures">{{cite web |url=https://www.rockpapershotgun.com/unknown-pleasures-2009-edmund-mcmillen |title=Unknown Pleasures 09: McMillen's Myriad Marvels |first=Alec |last=Meer |date=January 13, 2009 |website=] |access-date=February 8, 2021 |archive-date=February 8, 2021 |archive-url=https://web.archive.org/web/20210208025738/https://www.rockpapershotgun.com/unknown-pleasures-2009-edmund-mcmillen |url-status=live}}</ref> The player controls Gish, a ball of ]. Besides movement, Gish has four abilities: becoming sticky, slick, solid, and jumping/expanding. When sticky he can climb up walls, stick to ceilings, and plant himself firmly to a solid object. Becoming slick makes Gish slippery and frictionless, letting him slide down pipes and squeeze out of being crushed at the same time getting under objects. Being in solid state turns Gish's body into a rigid weight, allowing him to push any object he might have squeezed under, fall faster, squash enemies, smash breakable platforms, sink in water, and resist being run over. To jump, Gish must first compress his body, then expand to launch himself into the air. Gish's abilities can be combined for use in certain situations - for instance, while both sticky and slick he can climb walls without grabbing loose objects, and while slick and solid he can slide downhill at high speed.{{citation needed|date=February 2021}}
; '''Sticky'''
: Sticky Gish can walk up walls, stick to ceilings, and remain planted on the ground. During the game you will be required to use it to cross over lava, latch onto platforms while jumping, and climb to higher areas (using 'slick' at the same time will allow Gish to stick to static surfaces without grabbing loose objects).
; '''Slick'''
: Becoming slippery allows Gish to compress his body. This lets Gish slide down pipes and avoid damage from being crushed or falling from heights.
; '''Heavy'''
: Using heavy turns Gish's body into a rigid weight. Becoming heavy allows Gish to squash enemies, break platforms, sink in water, and avoid being crushed. It can also be used to hit the ground harder, resulting in higher compression, allowing Gish to jump higher.
; '''Expand a.k.a. Jumping'''
: Gish must jump to avoid obstacles and traps. To jump Gish must first compress his body by pressing the down arrow key. The more compressed Gish gets the higher he jumps. Like being heavy, being expanded also protects from the most of the falling and crushing damage, especially when used with 'slick'.


== Plot ==
===Ability combinations===
Gish is a ball of tar who lives happily with his human girlfriend Brea, until one day a mysterious dark creature kidnaps her. Gish fights through several levels of enemies in the sewers of Dross until the final boss appears: Hera, Gish's former classmate who has an unrequited affection towards Gish. Gish rejects her, and Hera threatens to drop Brea into a pool of lava. After Gish defeats Hera, he must rescue Brea. If the player succeeds, Brea and Gish escape and become famous ]s, as well as the world's first legal inter-species marriage. If the player fails, Brea burns to death in the lava pit and Gish goes on to live a life of ], "volunteering most of his time to charity organizations that specialize in bringing lava awareness to the mainstream." In the latter case, Brea's picture is crossed out from the final group photo of the game.
; '''Sticky and Slick'''
: This will allow to stick on walls and cellings without grabbing loose objects.
; '''Sticky and Heavy'''
: Using heavy and stick at the same time is useful to break ropes from below.
; '''Sticky and Expand'''
: This combination will is used to stick onto wall without taking damage when Gish is flying towards the wall at high speed.
; '''Slick and Heavy'''
: Using slick and heavy at the same time turns Gish into a tarball with soap-like properties. It helps him to avoid most crushing damage, and is good for rolling downhill at very high speed and squeezing through tight spaces much faster than only using the slick ability.
; '''Slick and Expand'''
: This is practically the same as above, except Gish's weight doesn't increase.


== Development and release ==
]s in Gish]]
''Gish'' was developed by Chronic Logic—an ] studio based in ], and founded in 2001—without external funding. The game was the idea of ], Chronic Logic's ] and ], as the company was looking for a new game concept that used the ] from its previous ], ''Triptych''.<ref name="Gamasutra: Postmortem">{{cite web |url=https://www.gamasutra.com/view/feature/130589/indie_postmortem_chronic_logics_.php |title=Indie Postmortem: Chronic Logic's ''Gish'' |first=Alex |last=Austin |date=December 13, 2004 |website=] |access-date=February 8, 2021 |archive-date=April 3, 2019 |archive-url=https://web.archive.org/web/20190403021148/http://www.gamasutra.com/view/feature/130589/indie_postmortem_chronic_logics_.php |url-status=live}}</ref> Alex Austin, the lead ], was initially against the idea until McMillen convinced him of the concept.<ref name="Gamasutra: Postmortem" /><ref name="Animation Magazine: McMillen">{{cite web |url=https://www.animationmagazine.net/people/edmund-mcmillen-creator-of-gish-and-other-flash-games/ |title=Edmund McMillen, Creator of Gish and other Flash Games |first=Ryan |last=Ball |date=May 3, 2006 |website=] |access-date=February 8, 2021 |archive-date=January 26, 2021 |archive-url=https://web.archive.org/web/20210126214357/https://www.animationmagazine.net/people/edmund-mcmillen-creator-of-gish-and-other-flash-games/ |url-status=live}}</ref> Over a longer time period, the developers were able to test out several concepts. They came up with further ideas and discarded those that did not work, such as the original plan of giving Gish an arm to swing with.<ref name="Gamasutra: Postmortem" />


The development process was split into two halves. The first focused on the physics and issues with ]. Austin used the ] to write the ], compiling it with ]. The second half covered "everything else", including the ], which was changed multiple times, and a ]. They were driven by the "make it fun" principle of games like '']'' and '']'', which they played during the production. Using ] and ], McMillen designed original characters, including 36 enemies, which later had to be reduced to 16 due to time constraints. Austin also cited self-imposed ] as an issue during development. The total development time was eight months.<ref name="Gamasutra: Postmortem" /> ''Gish'' was released for ] on May 4, 2004, and ported to ] and ] on August 2, 2004.<ref name="Gamasutra: Postmortem" /><ref>{{cite web |url=https://www.chroniclogic.com/news.htm |title=News |year=2004 |publisher=Chronic Logic |quote=05/04/2004 - Gish Released, Order here! (...) 08/02/2004 - Gish released for OSX and Linux, try the demo! |access-date=December 27, 2020 |archive-date=July 14, 2020 |archive-url=https://web.archive.org/web/20200714113256/http://www.chroniclogic.com/news.htm |url-status=live}}</ref>
==Music==
All of the music and sound effects were done by ] and Jeff Attridge of Game Audio Magic. Most of the songs are originally by Smolens' band ]. Edmund McMillen frequently uses music by Estradasphere in flash games created for Diverge Creations.


Chronic Logic disbanded shortly after ''Gish''{{'}}s release, which cost the game potential publishing deals, McMillen later joined Austin at his news venture, Cryptic Sea.<ref name="Animation Magazine: McMillen" /> Another Mac OS X version, compatible with all variants of the ], was released by Cryptic Sea in December 2007.<ref>{{cite web |url=https://www.engadget.com/2007-12-31-gish-goes-universal.html |title=Gish goes universal |first=Mike |last=Schramm |date=December 31, 2007 |website=] |access-date=February 8, 2021 |archive-date=February 8, 2021 |archive-url=https://web.archive.org/web/20210208025726/https://www.engadget.com/2007-12-31-gish-goes-universal.html |url-status=live}}</ref> ] distributed the game through its online game portal, Reflexive Arcade, starting in 2006.<ref>{{cite web |url=https://www.gamasutra.com/view/news/101910/Chronic_Logic_Brings_Gish_To_Reflexive_Arcade.php |title=Chronic Logic Brings ''Gish'' To Reflexive Arcade |first=Jason |last=Dobson |date=September 21, 2006 |website=] |access-date=February 8, 2021 |archive-date=May 13, 2012 |archive-url=https://web.archive.org/web/20120513172601/http://www.gamasutra.com/view/news/101910/Chronic_Logic_Brings_Gish_To_Reflexive_Arcade.php |url-status=live}}</ref> ''Gish Mobile'', a version for ], was developed by Hardwire and Erphenic Studios, published by Pixalon Studios, and distributed by GlobalFun.<ref>{{cite web |url=https://www.pocketgamer.com/articles/006870/gish-goes-mobile/ |title=Gish goes mobile |first=Stuart |last=Dredge |date=May 15, 2008 |website=] |access-date=February 8, 2021 |archive-date=October 28, 2019 |archive-url=https://web.archive.org/web/20191028194158/https://www.pocketgamer.com/articles/006870/gish-goes-mobile/ |url-status=live}}</ref><ref>{{cite web |url=https://www.pocketgamer.com/articles/009961/gish-to-be-dished-out-for-mobiles/ |title=Gish to be dished out for mobiles |first=Spanner |last=Spencer |date=November 12, 2008 |website=] |access-date=February 8, 2021 |archive-date=October 28, 2019 |archive-url=https://web.archive.org/web/20191028194159/https://www.pocketgamer.com/articles/009961/gish-to-be-dished-out-for-mobiles/ |url-status=live}}</ref>
==Awards==
* 2005 ] Grand Prize (Seamus McNally Award)
* 2005 IGF Innovation in Game Design
* Game Tunnel's Game of the Year
* Game Tunnel's Adventure Game of the Year
* ] Top Dog
* 2004 IGF Finalist


A sequel, ''Gish 2'', was in development "for a couple months" at Cryptic Sea by November 2007.<ref>{{cite web |url=https://www.gamasutra.com/view/news/107127/Road_To_The_IGF_Cryptic_Seas_Blob_Returns_With_Gish_2.php |title=Road To The IGF: Cryptic Sea's Blob Returns With Gish 2 |first=Leigh |last=Alexander |author-link=Leigh Alexander (journalist) |date=November 20, 2007 |website=] |access-date=February 8, 2021 |archive-date=August 17, 2014 |archive-url=https://web.archive.org/web/20140817100548/http://www.gamasutra.com/view/news/107127/Road_To_The_IGF_Cryptic_Seas_Blob_Returns_With_Gish_2.php |url-status=live}}</ref> McMillen proposed ''Gish 2'' to ] in 2008 before developing '']'' instead.<ref>{{cite web |url=https://www.gamasutra.com/view/feature/134717/postmortem_team_meats_super_meat_.php |title=Postmortem: Team Meat's ''Super Meat Boy'' |first1=Edmund |last1=McMillen |author-link1=Edmund McMillen |first2=Tommy |last2=Refenes |author-link2=Tommy Refenes |date=April 14, 2011 |website=] |access-date=February 8, 2021 |archive-date=November 27, 2020 |archive-url=https://web.archive.org/web/20201127165449/https://www.gamasutra.com/view/feature/134717/postmortem_team_meats_super_meat_.php |url-status=live}}</ref> ''Gish 2'' was formally put on hold in late 2008 for Cryptic Sea to focus on its other release, ''No Quarter''.<ref name="RPS: Unknown Pleasures" /> Austin released the ''Gish'' source code under ] in May 2010.<ref>{{cite web |url=http://crypticsea.blogspot.com/2010/05/gish-open-source.html |title=Gish Open Source |first=Alex |last=Austin |date=May 29, 2010 |publisher=Cryptic Sea |via=] |access-date=May 31, 2010 |archive-date=June 1, 2010 |archive-url=https://web.archive.org/web/20100601013905/http://crypticsea.blogspot.com/2010/05/gish-open-source.html |url-status=live}}</ref> In the same month, ''Gish'' became part of the first ].<ref>{{cite web |url=https://www.pcgamer.com/the-biggest-weirdest-moments-of-the-decade/ |title=The 69 biggest, weirdest moments of the decade in PC gaming |date=December 12, 2019 |website=] |access-date=February 8, 2021 |archive-date=November 15, 2020 |archive-url=https://web.archive.org/web/20201115113259/https://www.pcgamer.com/the-biggest-weirdest-moments-of-the-decade/ |url-status=live}}</ref> It further appeared in the Humble Voxatron Debut in November 2011.<ref>{{cite web |url=https://www.engadget.com/2011-11-10-humble-voxatron-debut-adds-gish-three-other-games.html |title=Humble Voxatron Debut adds Gish, three other games |first=David |last=Hinkle |date=November 10, 2011 |website=] |access-date=February 8, 2021 |archive-date=February 8, 2021 |archive-url=https://web.archive.org/web/20210208025727/https://www.engadget.com/2011-11-10-humble-voxatron-debut-adds-gish-three-other-games.html |url-status=live}}</ref><ref>{{cite web |url=https://www.rockpapershotgun.com/gish-joins-the-humble-voxatraon-bundle |title=Gish Joins The Humble Voxatraon Bundle |first=Craig |last=Pearson |date=November 10, 2011 |website=] |access-date=February 8, 2021 |archive-date=January 26, 2021 |archive-url=https://web.archive.org/web/20210126162436/https://www.rockpapershotgun.com/gish-joins-the-humble-voxatraon-bundle |url-status=live}}</ref> In January 2020, celebrating the game's 15th anniversary, Austin and McMillen released an update for ''Gish'' with several quality-of-life improvements.<ref>{{cite web |url=https://www.pcgamer.com/15-years-after-release-gish-is-getting-a-new-update/ |title=15 years after release, Gish is getting a new update |first=Andy |last=Chalk |date=December 18, 2019 |website=] |access-date=February 8, 2021 |archive-date=December 20, 2019 |archive-url=https://web.archive.org/web/20191220010455/https://www.pcgamer.com/15-years-after-release-gish-is-getting-a-new-update/ |url-status=live}}</ref> ] user Tarhead designed the cover art for this version.<ref>{{cite web |url=https://www.newgrounds.com/art/view/tarhead/gish-15th-anniversary-cover-art |title=GISH 15th anniversary cover art |author=Tarhead |date=January 27, 2020 |website=] |access-date=January 31, 2020 |archive-date=January 31, 2020 |archive-url=https://web.archive.org/web/20200131193524/https://www.newgrounds.com/art/view/tarhead/gish-15th-anniversary-cover-art |url-status=dead}}</ref>
==Cameo Appearance==
The Gish character appears briefly in the PC game "Dumbow & Cool" in one of the game's later levels. When he is found by the player, a brief segment of music from the Gish game plays and the words "You found Gish" appear on screen.


==System Requirements== == Reception ==
''Gish'' received "generally favorable reviews", according to ].<ref>{{cite web |url=https://www.metacritic.com/game/gish/critic-reviews/?platform=pc |title=Gish Critic Reviews for PC |website=] |access-date=February 8, 2021 |archive-date=December 18, 2020 |archive-url=https://web.archive.org/web/20201218134215/https://www.metacritic.com/game/pc/gish/critic-reviews |url-status=live}}</ref> At the 2005 ], ''Gish'' won the "Innovation in Game Design" award, as well as the ] and its {{US$|20,000|link=yes}} prize money.<ref>{{cite web |url=https://www.gamasutra.com/view/news/96057/Gish_Wik_Triumph_At_2005_IGF.php |title=''Gish'', ''Wik'' Triumph At 2005 IGF |first=Simon |last=Carless |date=March 10, 2005 |website=] |access-date=February 8, 2021 |archive-date=August 12, 2020 |archive-url=https://web.archive.org/web/20200812011025/https://www.gamasutra.com/view/news/96057/Gish_Wik_Triumph_At_2005_IGF.php |url-status=live}}</ref> McMillen used his acceptance speech for the latter to propose to his girlfriend, Danielle.<ref name="Animation Magazine: McMillen" /> ''Gish'' also won '']''{{'}}s 2004 "Best Independent Game" award.<ref>{{cite magazine |title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |author=Staff |magazine=] |issue=172 |date=March 2005 |pages=48–56}}</ref> The revenue from ''Gish'' kept Austin afloat for several years.<ref>{{cite web |url=https://www.gamasutra.com/view/news/209438/QA_For_Alex_Austin_constant_prototyping_is_a_way_of_life.php |title=Q&A: For Alex Austin, constant prototyping is a way of life |first=Kris |last=Ligman |date=February 11, 2014 |website=] |access-date=February 8, 2021 |archive-date=November 10, 2014 |archive-url=https://web.archive.org/web/20141110233000/http://www.gamasutra.com/view/news/209438/QA_For_Alex_Austin_constant_prototyping_is_a_way_of_life.php |url-status=live}}</ref>
Minimum system requirements:
* Windows 98/ME/2000/XP, Linux or OSX 10.1+
* AMD, Intel or G3 1000+ Mhz processor
* OpenGL video card with 32 mb of memory
* 256MB of memory


== References ==
Recommended system requirements:
{{Reflist}}
* AMD, Intel, or G4 1500+ Mhz processor
* OpenGL VideoCard with 64+ mb of memory
* 256MB of memory


==See also== == External links ==
* {{Official website|https://www.crypticsea.com/gish/}}
*], a similar game from 1992.
*] — Windows distributor


{{Edmund McMillen}}
==External links==
{{Seumas McNally Grand Prize}}
* Official website
{{Portal bar|Video games}}
* {{moby game|id=/windows/gish|name=''Gish''}}
* {{hotu |id=4863|name=''Gish''}}
* Other Edmund McMillen games
*


{{Stardock}}


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Latest revision as of 22:06, 28 October 2024

2004 platform video game

2004 video game
Gish
Developer(s)Chronic Logic
Publisher(s)Chronic Logic
Designer(s)
Programmer(s)
  • Alex Austin
  • Josiah Pisciotta
Artist(s)Edmund McMillen
Writer(s)Dave Strock
Composer(s)Game Audio Magic
Platform(s)Microsoft Windows, Linux, Mac OS X
Release
  • Microsoft Windows
  • May 4, 2004
  • Linux, macOS
  • August 2, 2004
Genre(s)Platform
Mode(s)Single-player, multiplayer

Gish is a 2004 platform game developed and published by Chronic Logic. After eight months in development, it was released in May 2004 to a positive reception. A sequel, Gish 2, was canceled. The game became open-source software in May 2010 and received a 15th-anniversary update in January 2020.

Gameplay

A screenshot of FreeGish, a fork of Gish

Gish is a physics-based platform game. The player controls Gish, a ball of tar. Besides movement, Gish has four abilities: becoming sticky, slick, solid, and jumping/expanding. When sticky he can climb up walls, stick to ceilings, and plant himself firmly to a solid object. Becoming slick makes Gish slippery and frictionless, letting him slide down pipes and squeeze out of being crushed at the same time getting under objects. Being in solid state turns Gish's body into a rigid weight, allowing him to push any object he might have squeezed under, fall faster, squash enemies, smash breakable platforms, sink in water, and resist being run over. To jump, Gish must first compress his body, then expand to launch himself into the air. Gish's abilities can be combined for use in certain situations - for instance, while both sticky and slick he can climb walls without grabbing loose objects, and while slick and solid he can slide downhill at high speed.

Plot

Gish is a ball of tar who lives happily with his human girlfriend Brea, until one day a mysterious dark creature kidnaps her. Gish fights through several levels of enemies in the sewers of Dross until the final boss appears: Hera, Gish's former classmate who has an unrequited affection towards Gish. Gish rejects her, and Hera threatens to drop Brea into a pool of lava. After Gish defeats Hera, he must rescue Brea. If the player succeeds, Brea and Gish escape and become famous entomologists, as well as the world's first legal inter-species marriage. If the player fails, Brea burns to death in the lava pit and Gish goes on to live a life of celibacy, "volunteering most of his time to charity organizations that specialize in bringing lava awareness to the mainstream." In the latter case, Brea's picture is crossed out from the final group photo of the game.

Development and release

Gish was developed by Chronic Logic—an indie game studio based in Santa Cruz, California, and founded in 2001—without external funding. The game was the idea of Edmund McMillen, Chronic Logic's artist and designer, as the company was looking for a new game concept that used the physics from its previous puzzle video game, Triptych. Alex Austin, the lead programmer, was initially against the idea until McMillen convinced him of the concept. Over a longer time period, the developers were able to test out several concepts. They came up with further ideas and discarded those that did not work, such as the original plan of giving Gish an arm to swing with.

The development process was split into two halves. The first focused on the physics and issues with collision detection. Austin used the MS-DOS Editor to write the source code, compiling it with Visual C++. The second half covered "everything else", including the level design, which was changed multiple times, and a level editor. They were driven by the "make it fun" principle of games like Super Mario Bros. and Pitfall!, which they played during the production. Using Adobe Photoshop and Macromedia Flash, McMillen designed original characters, including 36 enemies, which later had to be reduced to 16 due to time constraints. Austin also cited self-imposed crunch time as an issue during development. The total development time was eight months. Gish was released for Microsoft Windows on May 4, 2004, and ported to Linux and Mac OS X on August 2, 2004.

Chronic Logic disbanded shortly after Gish's release, which cost the game potential publishing deals, McMillen later joined Austin at his news venture, Cryptic Sea. Another Mac OS X version, compatible with all variants of the operating system, was released by Cryptic Sea in December 2007. Reflexive Entertainment distributed the game through its online game portal, Reflexive Arcade, starting in 2006. Gish Mobile, a version for J2ME, was developed by Hardwire and Erphenic Studios, published by Pixalon Studios, and distributed by GlobalFun.

A sequel, Gish 2, was in development "for a couple months" at Cryptic Sea by November 2007. McMillen proposed Gish 2 to Microsoft in 2008 before developing Super Meat Boy instead. Gish 2 was formally put on hold in late 2008 for Cryptic Sea to focus on its other release, No Quarter. Austin released the Gish source code under GNU GPL-2.0-or-later in May 2010. In the same month, Gish became part of the first Humble Indie Bundle. It further appeared in the Humble Voxatron Debut in November 2011. In January 2020, celebrating the game's 15th anniversary, Austin and McMillen released an update for Gish with several quality-of-life improvements. Newgrounds user Tarhead designed the cover art for this version.

Reception

Gish received "generally favorable reviews", according to Metacritic. At the 2005 Independent Games Festival, Gish won the "Innovation in Game Design" award, as well as the Seumas McNally Grand Prize and its US$20,000 prize money. McMillen used his acceptance speech for the latter to propose to his girlfriend, Danielle. Gish also won Computer Games Magazine's 2004 "Best Independent Game" award. The revenue from Gish kept Austin afloat for several years.

References

  1. ^ Meer, Alec (January 13, 2009). "Unknown Pleasures 09: McMillen's Myriad Marvels". Rock, Paper, Shotgun. Archived from the original on February 8, 2021. Retrieved February 8, 2021.
  2. ^ Austin, Alex (December 13, 2004). "Indie Postmortem: Chronic Logic's Gish". Gamasutra. Archived from the original on April 3, 2019. Retrieved February 8, 2021.
  3. ^ Ball, Ryan (May 3, 2006). "Edmund McMillen, Creator of Gish and other Flash Games". Animation Magazine. Archived from the original on January 26, 2021. Retrieved February 8, 2021.
  4. "News". Chronic Logic. 2004. Archived from the original on July 14, 2020. Retrieved December 27, 2020. 05/04/2004 - Gish Released, Order here! (...) 08/02/2004 - Gish released for OSX and Linux, try the demo!
  5. Schramm, Mike (December 31, 2007). "Gish goes universal". Engadget. Archived from the original on February 8, 2021. Retrieved February 8, 2021.
  6. Dobson, Jason (September 21, 2006). "Chronic Logic Brings Gish To Reflexive Arcade". Gamasutra. Archived from the original on May 13, 2012. Retrieved February 8, 2021.
  7. Dredge, Stuart (May 15, 2008). "Gish goes mobile". Pocket Gamer. Archived from the original on October 28, 2019. Retrieved February 8, 2021.
  8. Spencer, Spanner (November 12, 2008). "Gish to be dished out for mobiles". Pocket Gamer. Archived from the original on October 28, 2019. Retrieved February 8, 2021.
  9. Alexander, Leigh (November 20, 2007). "Road To The IGF: Cryptic Sea's Blob Returns With Gish 2". Gamasutra. Archived from the original on August 17, 2014. Retrieved February 8, 2021.
  10. McMillen, Edmund; Refenes, Tommy (April 14, 2011). "Postmortem: Team Meat's Super Meat Boy". Gamasutra. Archived from the original on November 27, 2020. Retrieved February 8, 2021.
  11. Austin, Alex (May 29, 2010). "Gish Open Source". Cryptic Sea. Archived from the original on June 1, 2010. Retrieved May 31, 2010 – via Blogspot.
  12. "The 69 biggest, weirdest moments of the decade in PC gaming". PC Gamer. December 12, 2019. Archived from the original on November 15, 2020. Retrieved February 8, 2021.
  13. Hinkle, David (November 10, 2011). "Humble Voxatron Debut adds Gish, three other games". Engadget. Archived from the original on February 8, 2021. Retrieved February 8, 2021.
  14. Pearson, Craig (November 10, 2011). "Gish Joins The Humble Voxatraon Bundle". Rock, Paper, Shotgun. Archived from the original on January 26, 2021. Retrieved February 8, 2021.
  15. Chalk, Andy (December 18, 2019). "15 years after release, Gish is getting a new update". PC Gamer. Archived from the original on December 20, 2019. Retrieved February 8, 2021.
  16. Tarhead (January 27, 2020). "GISH 15th anniversary cover art". Newgrounds. Archived from the original on January 31, 2020. Retrieved January 31, 2020.
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External links

Games designed by Edmund McMillen
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Card game
Seumas McNally Grand Prize
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