Revision as of 22:12, 29 September 2006 editDCBen (talk | contribs)6 edits →Gameplay← Previous edit | Latest revision as of 21:42, 30 November 2024 edit undo82.86.102.38 (talk) →PlotTags: Mobile edit Mobile web edit | ||
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{{Short description|2006 video games}} | |||
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{{Redirect|Diamond and Pearl|other uses|Diamond and Pearl (disambiguation)|and|Pokémon Diamond and Pearl (disambiguation)}} | |||
{{Redirect|Pokémon Diamond|the bootleg Game Boy Color game sold as "Pokémon Diamond"|Keitai Denjū Telefang#Piracy{{!}}''Keitai Denjū Telefang'' § Piracy}} | |||
{{Infobox CVG|title=Pokémon Diamond<br>Pokémon Pearl | |||
{{Good article}} | |||
|image=<!-- FAIR USE of Pokémon Diamond Japanese Boxart.jpg: see image description page at http://en.wikipedia.org/Image:Pokémon_Diamond_Japanese_Boxart.jpg for rationale -->]<br /><!-- FAIR USE of Pokémon Pearl Japanese Boxart.jpg: see image description page at http://en.wikipedia.org/Image:Pokémon_Pearl_Japanese_Boxart.jpg for rationale -->] | |||
{{DISPLAYTITLE:''Pokémon Diamond'' and ''Pearl''}} | |||
|developer=] | |||
{{Use mdy dates|date=December 2023}} | |||
|publisher=] | |||
{{Infobox video game | |||
|designer= | |||
| title = {{ubl|''Pokémon Diamond''|''Pokémon Pearl''}} | |||
|engine= | |||
| italic title = no | |||
|released= {{flagicon|Japan}} ]]<br\>{{flagicon|Canada}} {{flagicon|USA}} TBA ]<br\>{{flagicon|European Union}} TBA<br\>{{flagicon|Australia}} March 2007 <ref>{{cite web|url=http://www.aussie-nintendo.com/?v=news&p=5329|title=Australian Release Date|accessdate=2006-09-28}}</ref> | |||
| image = PokemonDiamondPearlBoxArt.jpg | |||
|genre=] | |||
| caption = North American box art for ''Pokémon Diamond'' and ''Pokémon Pearl'', depicting the ] ] and ] respectively | |||
|modes=], ], ] | |||
| developer = ] | |||
|ratings=Rating Pending ] | |||
| publisher = {{vgrelease|JP|]|WW|]}} | |||
|platforms=] | |||
| director = ] | |||
|media=1-] ] | |||
| producer = {{ubl|Hiroyuki Jinnai|Hitoshi Yamagami|Gakuji Nomoto|Hiroaki Tsuru}} | |||
|requirements= | |||
| designer = ]<br />] | |||
|input= | |||
| programmer = Tetsuya Watanabe | |||
| artist = ] | |||
| writer = {{ubl|Toshinobu Matsumiya|Hitomi Sato|Akihito Tomisawa|Suguru Nakatsui}} | |||
| composer = {{ubl|]|Junichi Masuda|Hitomi Sato}} | |||
| series = '']'' | |||
| platforms = ] | |||
| released = {{Video game release|JP|September 28, 2006|NA|April 22, 2007|AU|June 21, 2007|EU|July 27, 2007|KOR|February 14, 2008}} | |||
| genre = ] | |||
| modes = ], ] | |||
}} | }} | ||
:''"Pokémon Diamond" redirects here. For the ], see ].'' | |||
{{nihongo foot|'''''Pokémon Diamond Version'''''|ポケットモンスター ダイヤモンド|Poketto Monsutā Daiyamondo|"Pocket Monsters: Diamond"|lead=yes|group=lower-alpha}} and {{nihongo foot|'''''Pokémon Pearl Version'''''|ポケットモンスター パール|Poketto Monsutā Pāru|"Pocket Monsters: Pearl"|lead=yes|group=lower-alpha}} are ]s developed by ] and published by ] and ] for the ] in 2006. They are the first installments in the fourth generation of the ]. They were first released in Japan on September 28, 2006, and released in North America, Australia, and Europe in 2007. '']'', a third version, was released two years later in each region. ] titled ] were released for the ] worldwide on November 19, 2021. A ], '']'', was released for the Nintendo Switch on January 28, 2022. | |||
'''''Pokémon Diamond''''' and '''''Pokémon Pearl ''''' are two new, ] ] ] for the ]. These games are the new flagship games in Nintendo's ] video game series. ''Diamond'' and ''Pearl'' were released ]] in ]. Exact dates for American, European and ]n releases are unknown.<ref>{{cite web|url=http://www.serebii.net/diamondpearl/|title=Pokemon Diamond and Pokemon Pearl|accessdate=2006-08-12}}</ref> | |||
Like previous ''Pokémon'' games, ''Diamond'' and ''Pearl'' chronicle the adventures of a young Pokémon Trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Team Galactic. The games added many new features, such as Internet play over the ], changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot, and while both can be played separately, it is necessary to trade between them in order to complete the games' ]. | |||
<!--Please cite sources--> | |||
==Project history== | |||
].]]''Diamond'' and ''Pearl'' were officially announced on ]], though further information, other than their titles, was not divulged. Details concerning the games were slowly unveiled by ] ] magazine '']''. Early on, ''CoroCoro'' released only artwork and statistics for new Pokémon scheduled to debut in the games in its articles. As 2006 progressed, more and more information about ''Diamond'' and ''Pearl'' were revealed by it, and eventually in-game screenshots and videos were released. | |||
Development of ''Diamond'' and ''Pearl'' was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006, the 10th anniversary year of the franchise. In promotion of the games, Nintendo sold a limited-edition ] in Japan, and held a release party celebrating their North American release. | |||
==Features and information== | |||
===Setting and plot=== | |||
*''Diamond'' and ''Pearl'' are set in the new region of ], which is formed of 70% of land (montains and terrains) and 30% of water. Some place will be covered by snow. | |||
*Shin'ou features an underground world, which will be used for ]. Players can create and decorate "secret bases", like they could in ''Ruby'' and ''Sapphire'', and participate in ], one of which will allow the player to dig up ] Pokémon.<ref>{{cite web|url=http://serebii.net/diamondpearl/underground.shtml|title=Pokémon Diamond/Pearl - Shinou Underground|accessdate=2006-08-12}}</ref> | |||
The games received generally favorable reviews. Most critics praised the addition of ] features and graphics, and felt that the gameplay, though it had not received much updating from previous games, was still engaging. The games enjoyed more commercial success than their ] predecessors: with around 18 million units sold worldwide, ''Diamond'' and ''Pearl'' have sold over 2 million more units than their predecessors ] and almost 6 million more units than ], while also outselling their successors, ], by over 2 million copies. The games are among the most successful ''Pokémon'' games of all time.<ref>{{Cite web|url=https://www.dexerto.com/pokemon/best-selling-pokemon-games-308085|title=What are the best selling Pokemon games of all time?|website=Dexerto.com|date=January 28, 2019 |access-date=2020-01-03|archive-date=3 January 2020|archive-url=https://web.archive.org/web/20200103005146/https://www.dexerto.com/pokemon/best-selling-pokemon-games-308085|url-status=live}}</ref> | |||
*A new criminal organization, called ], stars in ''Diamond'' and ''Pearl''. A woman named Mars will act as Team Galaxy's boss.<ref>{{cite web|url=http://www.serebii.net/index2.shtml|title=News}}</ref> Given that she is presumably named after the ] ], it has been speculated that the names and themes of executives in Team Galaxy will follow suit. | |||
==Gameplay== | |||
*The ] trio is caught by ] when the protagonist reached a certain point or criteria of the game. The protagonist teams up with his/her rival and takes down ]'s members - Mars, Jupiter and Saturn. Then, the trios are then freed by the protagonist. The trios stop ] or ] from overwhelming ] using their psychic powers (they are Psychic-type ]) at the later of the game. | |||
{{See also|Gameplay of Pokémon{{!}}Gameplay of ''Pokémon''}} | |||
] | |||
''Pokémon Diamond'' and ''Pearl'' are ]s with ] elements. The basic mechanics of the games are largely the same as their predecessors.<ref name="ign review">{{cite web |url=http://ds.ign.com/articles/107/1077337p1.html |title=Pokemon HeartGold Review – Nintendo DS Review at IGN |access-date=2010-03-22 |last=Harris |first=Craig |website=] |date=2010-03-12 |archive-date=22 August 2012 |archive-url=https://web.archive.org/web/20120822030624/http://ds.ign.com/articles/107/1077337p1.html |url-status=live }}</ref> As with all ''Pokémon'' games for handheld consoles, the gameplay is in a ] overhead perspective,<ref name="1UP review" /> and consists of three basic screens: a ], in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with no Pokémon or ]s but are given the choice of three Pokémon as a part of the storyline. Once Poké Balls are obtained, the player can capture more Pokémon. Players can use their Pokémon to deal damage to other Pokémon in battle. Whenever the player ] or is challenged by a trainer to a battle, the screen switches to a ] battle screen where the Pokémon fight.<ref name="1UP review" /> During the battle, the player may ], use an item, switch the active Pokémon, or flee. Fleeing is not an option during battles against trainers. All Pokémon have ] (HP); whenever a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived at a ] or with an item.<ref name=":0">{{Cite book |title=Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide |publisher=Nintendo of America Inc. |year=2007 |isbn=978-1598120189 |pages=31 |language=English}}</ref> If the player's Pokémon defeats the opposing Pokémon by causing it to faint, it receives ]. After accumulating enough experience points, it will ]; most Pokémon ] into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster.<ref>{{Cite book |title=Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide |publisher=Nintendo of America Inc. |year=2007 |isbn=978-1598120189 |pages=21 |language=English}}</ref> | |||
Apart from battling, capturing Pokémon returns as a critical component of ''Pokémon'' gameplay.<ref name="1UP review" /> Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has a maximum of six Pokémon in their party. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.<ref>{{Cite book |title=Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide |publisher=Nintendo of America Inc. |year=2007 |isbn=978-1598120189 |pages=19 |language=English}}</ref> Also, inflicting certain status effects such as sleep or paralysis adds a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.<ref>{{Cite book |title=Official Nintendo Pokemon Diamond Version & Pearl Version Player's Guide |publisher=Nintendo of America Inc. |year=2007 |isbn=978-1598120189 |pages=16 |language=English}}</ref> | |||
[[Image:Pokedexweight.jpg|thumb|right|130px|The male protagonist's weight is compared to that of Buoysel, | |||
using the ]'s new feature.]] | |||
=== |
===New features=== | ||
{{See also|List of generation IV Pokémon}} | |||
*The ] now allows one to input their own weight and height to be compared to that of a Pokémon.<ref></ref> | |||
As with other generations of ''Pokémon'' games, ''Diamond'' and ''Pearl'' retain the basic gameplay of their predecessors while introducing additional new features. The day-night cycle makes a return and has increased from three times of day in ] to five time periods in ''Diamond'' and ''Pearl'': morning, day, afternoon, evening, and night.<ref>Loe, p. 20</ref><ref group=fn>In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.</ref> ''Diamond'' and ''Pearl'' also introduce several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their ]; for example, all Fire-type moves were special and all Ground-type moves were physical. In ''Diamond'' and ''Pearl'', however, moves are categorized into three groups.<ref name="physicalspecial_execution">{{cite web|url=http://ds.ign.com/articles/779/779839p1.html|title=The Countdown to Diamond and Pearl, Part 5|last=Thomas|first=Lucas|date=April 11, 2007|access-date=11 April 2007|publisher=]|work=]|archive-date=14 June 2012|archive-url=https://web.archive.org/web/20120614053828/http://ds.ign.com/articles/779/779839p1.html|url-status=live}}</ref> Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status".<ref>Loe, p. 15</ref> | |||
Some of the games' new features capitalize on the ]'s features. The Pokétch,{{efn|{{nihongo4|Pokétch|ポケッチ|Poketchi}} }} a simulated ], resides on the DS's bottom screen and hosts various applications including a clock, calculator, map, counter, and a drawing pad.<ref>Loe, pp. 30–31</ref><ref name="pokétch">{{cite web|url=http://www.pokemon.com/#diamondandpearl|publisher=pokemon.com|title=Introducing Pokétch!|access-date=27 March 2007|archive-date=20 October 2012|archive-url=https://web.archive.org/web/20121020183815/http://www.pokemon.com/#diamondandpearl|url-status=live}}</ref> These applications are obtained throughout the game.<ref name="ign review" /> Beneath Sinnoh's surface is the Underground,{{efn|{{nihongo4|Underground|ちかつうろ|Chikatsūro}} }} a large area used for wireless ];<ref name="underground">{{cite web|url=http://ds.ign.com/articles/776/776634p1.html|title=The Countdown to Diamond and Pearl, Part 3|last=Thomas|first=Lucas|date=March 29, 2007|access-date=5 April 2007|publisher=]|work=]|archive-date=14 June 2012|archive-url=https://web.archive.org/web/20120614053757/http://ds.ign.com/articles/776/776634p1.html|url-status=live}}</ref><ref group=fn>Via DS wireless communication, not Nintendo Wi-Fi Connection</ref> in it, players can create and decorate secret bases, first featured in ''Pokémon Ruby'' and ''Sapphire'', and participate in ]s. The items mined in the Underground can then be transferred into the player's bag in the main game. ''Diamond'' and ''Pearl'' also employ support for the Nintendo Wi-Fi Connection (since discontinued), allowing players to communicate through ], trade, and battle online. The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.<ref>Loe, p.41</ref><ref name="GTS">{{cite web|url=http://pokemon.kids.yahoo.co.jp/dp/news/system/system006/system006.html?page=0|archive-url=https://web.archive.org/web/20060821192231/http://pokemon.kids.yahoo.co.jp/dp/news/system/system006/system006.html?page=0|archive-date=2006-08-21|title=Pokémon Diamond and Pearl Official Site|publisher=Yahoo! Kids Japan|date=August 11, 2006|language=ja}}</ref> A trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.<ref name="GTS2">{{cite web|url=http://ds.ign.com/articles/736/736588p1.html|title=IGN: Pokémon Pearl Preview|publisher=]|work=]|date=September 29, 2006|access-date=15 January 2009|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042333/http://ds.ign.com/articles/736/736588p1.html|url-status=live}}</ref> Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.<ref name="foreign_pokedex_entries">{{cite web|url=http://www.pokemon.co.jp/info/game/g070413_01.html|title=Connected with the World!'Pokémon Diamond and Pearl' Released in North America!|publisher=]|date=April 13, 2007|access-date=22 April 2007 |archive-url = https://web.archive.org/web/20070505073637/http://www.pokemon.co.jp/info/game/g070413_01.html |archive-date = May 5, 2007|language=ja}}</ref> According to ''Pokémon'' art director Ken Sugimori, the Global Trade Station was the new feature he was most pleased with.<ref>{{cite magazine|last1=Shepperd|first1=Chris|title=Pearls of Wisdom|magazine=Nintendo Power|issue=215|publisher=Nintendo|date=May 2017}}</ref> | |||
*''Diamond'' and ''Pearl'' utilize five different time periods, a concept originally introduced in '']'' and '']''; though the scale of the system has grown substantially and now features morning, daytime, afternoon, evening, and night.<ref name=time>{{cite web|url=http://www.serebii.net/diamondpearl/time.shtml|publisher=Serebii.net|title=The time of day|accessdate=2006-06-27}}</ref> | |||
Pokémon Contests are events in which the player's Pokémon compete in a show to win ribbons and, in ''Diamond'' and ''Pearl'', they consist of three stages, two more than the Contests of the ] games.<ref name="contests">{{cite web|url=http://au.ds.ign.com/articles/781/781799p1.html|publisher=]|work=]|title=The Countdown to Diamond and Pearl, Part 6|last=Thomas|first=Lucas|date=April 18, 2007|access-date=19 April 2007|archive-date=25 April 2012|archive-url=https://web.archive.org/web/20120425051825/http://au.ds.ign.com/articles/781/781799p1.html|url-status=live}}</ref> In the Visual Competition stage, players use the Nintendo DS's ] to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.<ref>Loe, p. 34–35</ref> In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.<ref name="pokedscomm">{{cite web|url=http://www.pokemon.com/#diamondandpearl|title=DS Wireless Communication|publisher=pokemon.com|access-date=27 March 2007|archive-date=20 October 2012|archive-url=https://web.archive.org/web/20121020183815/http://www.pokemon.com/#diamondandpearl|url-status=live}}</ref> | |||
*], which first appeared in ''Ruby'', ''Sapphire'' and ''Emerald'', return as "Super Contests", with a few similarities and differences. Super Contests consist of three rounds. In the Visual Judgement round, players utilize the DS's stylus to place objects on their Pokémon in order to receive points. In the Dance Judgement round, a player's Pokémon competes with its opponents in a test of rhythm and balance. The final round, Performance Judgement, is identical to the original premise of Pokémon Contests; Pokémon use their attacks to score points.<ref></ref> | |||
===Connectivity to other devices=== | |||
*Assuming the same role as Pokéblocks, Pofin or ''Pokébread'' can be made through use of the touchscreen and fed to Pokémon in order to increase certain traits and the likelihood of success in a Contest.<ref></ref> | |||
In addition to compatibility with each other, ''Diamond'' and ''Pearl'' offer compatibility with the third generation ''Pokémon'' games, ], '']'', and ]. They are also compatible with '']'' and '']''. After earning the National ] in ''Diamond'' and ''Pearl'', the player can "Migrate" Pokémon from the Game Boy Advance games to ''Diamond'' and ''Pearl'' by inserting a Game Boy Advance ] into the Game Boy Advance cartridge slot of the Nintendo DS while ''Diamond'' or ''Pearl'' is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon.<ref name="pal_park">{{cite web|url=http://ds.ign.com/articles/778/778464p1.html|title=The Countdown to Diamond and Pearl, Part 4|publisher=]|work=]|access-date=5 April 2007|last=Thomas|first=Lucas|date=April 4, 2007|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304041206/http://ds.ign.com/articles/778/778464p1.html|url-status=live}}</ref><ref group="fn">This feature cannot be used on a ], as the DSi lacks a Game Boy Advance cartridge slot.</ref> Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to ''Diamond'' and ''Pearl'' this way cannot be sent back to a Game Boy Advance cartridge. After completing a special mission in ''Pokémon Ranger'', the player will be able to send a ] egg or ] from ''Ranger'' to ''Diamond'' or ''Pearl''.<ref name="Connectivity with Pokémon Ranger">{{cite web|url=http://www.manaphy.com|title=Manaphy|publisher=Pokémon USA|access-date=14 January 2007 |archive-url = https://web.archive.org/web/20060715234948/http://www.manaphy.com/ |archive-date = July 15, 2006}}</ref> Finally, players can wirelessly upload Pokémon from ''Diamond'' and ''Pearl'' to the ] games '']'' and '']''.<ref name="connectivity">{{cite web|url=http://wii.ign.com/articles/711/711636p1.html|title=New Pokémon Announced|publisher=]|work=]|date=June 7, 2006|access-date=15 January 2009|archive-url=https://web.archive.org/web/20120729162425/http://wii.ign.com/articles/711/711636p1.html|archive-date=2012-07-29|url-status=dead}}</ref> | |||
==Plot== | |||
*Aesthetic differences between male and female Pokémon of a given species is implemented, including aspects such as differently sized or absent distinctive physical features. In the example provided by ''CoroCoro'', a female ] has larger antennae than its male counterpart.<ref></ref> | |||
===Setting=== | |||
*''Diamond'' and ''Pearl'' feature new ], such as "Belligerence" (which raises a Pokemon's attack when its opponent is of the same gender), "Natural" (Pokemon always attacks Pokemon with higher stats), "Simplicity" (raises the effect of hold items or attack after effects), and "Unconventional" (disables other Pokemon's ability), a feature introduced in the previous generation of games, '']'', '']'' and '']''. | |||
] | |||
''Diamond'' and ''Pearl'' are set in the fictional region of Sinnoh, an island based on the Japanese island of ].<ref name="Countdown2">{{cite web | url=https://www.ign.com/articles/2007/03/21/the-countdown-to-diamond-and-pearl-part-2|date=22 March 2007|url-status=live|archive-url=https://web.archive.org/web/20210228083032/https://www.ign.com/articles/2007/03/21/the-countdown-to-diamond-and-pearl-part-2|archive-date=28 February 2021|title=The Countdown to Diamond and Pearl, Part 2|first=Lucas M.|last=Thomas|publisher=]|work=]|access-date=20 December 2008}}</ref> Sinnoh is not directly connected to any other Pokémon region.<ref name="Countdown2" /> It is characterized by large, snow-covered mountains; Mt. Coronet, a part of a mountain range, divides Sinnoh in half.<ref>{{cite video game|title=Pokémon Diamond and Pearl |developer=] |publisher=] |date=April 22, 2007 |platform=] |quote='''(NPC in Oreburgh)''' Up ahead, there's a huge mountain that towers over everything. It divides Sinnoh into two distinct halves.}}</ref> Unlike previous regions, Sinnoh has a "northern" feel to it because it is the first region with snow-covered routes.<ref name="Countdown2" /> Sinnoh is also characterized by its waterways with three main lakes, Verity, Acuity, and Valor, that form a triangle. Unlike the ] region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.<ref name="Countdown2" /> Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.<ref>{{Cite web |last=Gray |first=Kate |date=2021-02-25 |title=Soapbox: Pokémon Diamond And Pearl's Greatest Contribution To The Series Was The Underground |url=https://www.nintendolife.com/news/2021/02/soapbox_pokemon_diamond_and_pearls_greatest_contribution_to_the_series_was_the_underground |access-date=2024-07-05 |website=Nintendo Life |language=en-GB |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817150120/https://www.nintendolife.com/news/2021/02/soapbox_pokemon_diamond_and_pearls_greatest_contribution_to_the_series_was_the_underground |url-status=live }}</ref> | |||
===Story=== | |||
] in the Visual Judgement round.]] | |||
{{See also|List of Pokémon characters{{!}}List of ''Pokémon'' characters|List of Pokémon}} | |||
The games chronicle the adventures of a new Pokémon Trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, ''Diamond'' and ''Pearl'' feature eight ]s led by Gym Leaders, professional trainers whose expertise lies in a particular ]. Gym Leaders serve as ] and reward skilled trainers with Gym Badges, the key to the advancement of the plot. As with all core games, the protagonist must also thwart the schemes of a crime syndicate, in this case, ], who plan to use Pokémon to create a new universe just for themselves, while destroying the current one. | |||
As with all other ''Pokémon'' role-playing games, ''Diamond'' and ''Pearl'' begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a ] ], which was spotted at a faraway lake,<ref>{{cite web|url=http://ds.ign.com/articles/772/772788p1.html|title=Countdown to Diamond and Pearl|first=Lucas M.|last=Thomas|publisher=]|work=]|access-date=20 December 2008|date=March 14, 2007|archive-date=21 May 2014|archive-url=https://web.archive.org/web/20140521153410/http://www.ign.com/articles/2007/03/14/countdown-to-diamond-and-pearl|url-status=live}}</ref> the protagonist and their best friend, Barry by default, travel together to check the local lake for a Pokémon like it. They spot ], a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion, the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by a wild ] each, the protagonist and their rival decide to examine the briefcase. They are then given a choice of one of three Pokémon found within—the Grass-type ], the Fire-type ], or the Water-type ]—and proceed to battle the attacking Pokémon. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his or her chosen Pokémon, Rowan offers it to them, asking that they embark on a journey and fill their ]. | |||
*A completely new device known as the ], resembling an arrowhead waterbottle made out of titanium inside of a fanny pack, can be obtained and will play host to a variety of features, including a time management system, a calculator, a method for monitoring Pokémon in the breeding center, a type chart, and a radar.<ref></ref> | |||
The protagonist encounters the antagonistic group, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The player encounters Team Galactic again when they take over a ] and when they set up a base in Eterna City, before eventually taking over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon ], ], and ]. Shortly after the player earns their seventh Gym Badge, Team Galactic captures the Mirage Pokémon and imprisons them inside the science laboratory of the Team Galactic Headquarters Building, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon ] in ''Pearl'', or ] in ''Diamond''. After releasing the trio, the protagonist can access the Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia or Dialga, and after defeating or capturing the Pokémon, Sinnoh returns to normal. Afterward, the player continues their journey, eventually reaching the Sinnoh League. After defeating all Elite Four members, they battle the Sinnoh League Champion, a blonded woman named ], who had appeared before in the game. After the protagonist defeats Cynthia, they become the new Sinnoh League Champion, finishing the main story. In the post-game, a new island to explore contains Pokémon not seen in the main game and has some new stores and a tournament center. The protagonist's old friend, who challenged them to battles multiple times before, will also be waiting for them here and will challenge them to one more battle. | |||
*The ] makes a return.<ref></ref> | |||
==Development== | |||
*The three starter Pokémon continue the theme from all other Pokémon games, giving the player a choice of a Grass, Fire, or Water-type. <ref name=starters>{{cite web|url=http://pocketmonsters.net/node/3382|title=New Pokemon Revealed: Naetle, Hikozaru, and Pochama|accessdate=2006-08-05}}</ref> | |||
''Pokémon Diamond'' and ''Pearl'' were developed by Game Freak and ] served as game director. The game's music was scored by Hitomi Sato and Junichi Masuda under the supervision of ], with a few other ] composed by Morikazu Aoki.<ref>{{Cite book | year=2006 | title=Pocket Monsters Diamond and Pearl Instruction Booklet | pages=58–59|publisher=Nintendo|language=ja}}</ref> According to ]'s ], the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.<ref>{{cite web | url=http://www.gamespot.com/ds/rpg/pokemondiamond/news.html?sid=6172003|title=Q&A: Head Pokétrainer Tsunekazu Ishihara|first=Emma|last=Boyes|date=June 5, 2007|work=]|publisher=]|access-date=27 January 2009}}</ref> The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.<ref>{{cite web|url=http://www.gamefreak.co.jp/blog/dir_english/?p=103|title=Hidden Power of Masuda No. 72|publisher=]|access-date=13 January 2009|date=January 24, 2007|archive-date=14 April 2013|archive-url=https://web.archive.org/web/20130414151150/http://www.gamefreak.co.jp/blog/dir_english/?p=103|url-status=live}}</ref> Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.<ref>{{cite web|url=http://www.gamefreak.co.jp/blog/dir_english/?p=102|title=Hidden Power of Masuda No. 71|publisher=]|access-date=13 January 2009|date=January 23, 2007|archive-date=14 April 2013|archive-url=https://web.archive.org/web/20130414203038/http://www.gamefreak.co.jp/blog/dir_english/?p=102|url-status=live}}</ref> Though most of the graphics in ''Diamond'' and ''Pearl'' are ], some of the background elements are ].<ref>{{cite web|url=http://ds.ign.com/articles/736/736546p1.html|title=Pokemon Diamond Playtest|first=Andrew|last=Alfonso|date=September 29, 2006|access-date=22 December 2008|publisher=]|work=]|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042720/http://ds.ign.com/articles/736/736546p1.html|url-status=live}}</ref><ref name="GameSpot Review" /><ref name="Gamezone review" /> The decision to retain 2D graphics in ''Diamond'' and ''Pearl'' drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of ''Pokémon'' being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of ] in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to ] with strangers over the Wi-Fi connection.<ref>{{cite web|url=http://spong.com/detail/editorial.jsp?eid=10109598&cid=&tid=&pid=&plid=&page=3|title=Tsunekazu Ishihara: The Pokémon Interview|work=Spong|date=June 14, 2007|access-date=26 January 2009|first=Adam|last=Hartley|archive-date=16 April 2009|archive-url=https://web.archive.org/web/20090416030216/http://spong.com/detail/editorial.jsp?eid=10109598&cid=&tid=&pid=&plid=&page=3|url-status=live}}</ref> Nintendo released a statement detailing ]es found in Japanese releases of ''Diamond'' and ''Pearl''. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo released patches to certain retailers in Japan to fix these glitches.<ref name="glitches-statement">{{cite web|url=https://www.nintendo.co.jp/ds/adpj/info/index.html?C|title=Pokémon Diamond and Pearl News|access-date=25 October 2006|publisher=Nintendo Japan|date=October 24, 2006|language=ja|archive-date=8 January 2007|archive-url=https://web.archive.org/web/20070108231108/http://www.nintendo.co.jp/ds/adpj/info/index.html?C|url-status=live}}</ref><ref name="glitches-ign">{{cite web|url=http://ds.ign.com/articles/741/741366p1.html?RSSwhen2006-10-24_074700&RSSid=741366|title=IGN: Nintendo on Pokémon Bugs|access-date=25 October 2006|publisher=]|work=]|date=October 24, 2006|archive-date=6 June 2011|archive-url=https://web.archive.org/web/20110606183725/http://ds.ign.com/articles/741/741366p1.html?RSSwhen2006-10-24_074700&RSSid=741366|url-status=live}}</ref> | |||
In mid 2020, dataminers leaked the source code for ''Diamond'' and ''Pearl'', revealing a collection of unused sprites and scrapped designs for new Pokémon. They were first leaked onto ResetEra, and were part of a series of Nintendo-related leaks of unfinished builds of games in development.<ref>{{cite web |url=https://www.vg247.com/2020/07/26/pokemon-diamond-pearl-legendary-pokemon/ |title=Beta sprites from Diamond and Pearl show scrapped Legendary Pokemon |last=Maher |first=Cian |work=] |date=July 26, 2020 |access-date=March 1, 2021 |archive-date=27 February 2021 |archive-url=https://web.archive.org/web/20210227161707/https://www.vg247.com/2020/07/26/pokemon-diamond-pearl-legendary-pokemon/ |url-status=live }}</ref> | |||
*Pokémon make animated entrances into battle, as revealed in a Japanese commercial. <ref></ref> | |||
==Release== | |||
*''Diamond'' and ''Pearl'' feature new Pokémon natures; the ones revealed are "Meticulous" and "Frivolous". | |||
Development of ''Pokémon Diamond'' and ''Pearl'' was announced at a Nintendo press conference in the fourth calendar quarter of 2004 alongside the reveal of '']'' and details on the Japanese launch of the Nintendo DS.<ref name="development_dash">{{cite web|url=http://ds.ign.com/articles/554/554891p1.html|title=NDS Gets Pokémon Sequels|publisher=]|work=]|access-date=11 May 2007|last=Gantayat|first=Anoop|date=October 7, 2004|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042343/http://ds.ign.com/articles/554/554891p1.html|url-status=live}}</ref> Masuda stated it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate version".<ref name="development_masuda">{{cite web|url=http://ds.ign.com/articles/575/575988p1.html|title=Pokémon In 2005|publisher=]|work=]|access-date=11 May 2007|last=Gantayat|first=Anoop|date=December 29, 2004|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304041837/http://ds.ign.com/articles/575/575988p1.html|url-status=live}}</ref><ref name="hiddenpower59">{{cite web|url=http://www.gamefreak.co.jp/blog/dir_english/?p=89|title=Hidden Power of Masuda No. 59|publisher=]|access-date=13 January 2009|date=August 11, 2006|archive-date=14 April 2013|archive-url=https://web.archive.org/web/20130414160451/http://www.gamefreak.co.jp/blog/dir_english/?p=89|url-status=live}}</ref> Though ''Diamond'' and ''Pearl'' were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.<ref>{{cite web|url=http://ds.ign.com/articles/632/632757p1.html|title=Pokemon Update|first=Anoop|last=Gantayat|publisher=]|work=]|date=July 11, 2005|access-date=22 December 2008|archive-date=19 June 2012|archive-url=https://web.archive.org/web/20120619144623/http://ds.ign.com/articles/632/632757p1.html|url-status=live}}</ref> The company said that ''Diamond'' and ''Pearl'' would be able to communicate with ''Pokémon'' games for the ], allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.<ref name="2005_delay">{{cite web|url=http://au.ds.ign.com/articles/632/632757p1.html|title=Pokémon Update|publisher=]|work=]|access-date=11 May 2007|last=Gantayat|first=Anoop|date=July 11, 2005|archive-date=25 April 2012|archive-url=https://web.archive.org/web/20120425051837/http://au.ds.ign.com/articles/632/632757p1.html|url-status=live}}</ref> Further information concerning the games was not released until mid-2006, when Nintendo President ] mentioned that connectivity with '']'' was also still in development;<ref name="2006_wifi">{{cite web|url=http://ds.ign.com/articles/711/711641p1.html|title=Pokémon Diamond & Pearl Details|publisher=]|work=]|access-date=11 May 2007|last=Sullivan|first=Meghan|date=June 7, 2006|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042427/http://ds.ign.com/articles/711/711641p1.html|url-status=live}}</ref> new features such as the Pokétch and time sensitivity were also mentioned.<ref name="2006_pbrwiiconnectivity">{{cite web|url=http://ds.ign.com/articles/711/711658p1.html|title=Connectivity Returns|publisher=]|work=]|access-date=11 May 2007|last=Gantayat|first=Anoop|date=June 7, 2006|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042551/http://ds.ign.com/articles/711/711658p1.html|url-status=live}}</ref><ref name="2006_poketch">{{cite web|url=http://ds.ign.com/articles/712/712885p1.html|title=Pokémon Update|publisher=]|work=]|access-date=11 May 2007|last=Gantayat|first=Anoop|date=June 15, 2006|archive-date=19 June 2012|archive-url=https://web.archive.org/web/20120619142119/http://ds.ign.com/articles/712/712885p1.html|url-status=live}}</ref> | |||
] (right) and designer Shigeru Ohmori (left) at the North American release party in New York City]] | |||
*''Diamond'' and ''Pearl'' feature two new ], the "Health Ball" and the "Dark Ball", the Health Balls heals the pokemon when it is captured and the Dark Ball makes it easier to capture pokemon in dark places, such as caves or at night. <ref></ref> | |||
The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition ] in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The console featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.<ref>{{cite news|url=http://dol.dengeki.com/data/news/2006/9/1/c919950e8e236ae123318364ad5b5286.html|title=Pokémon Diamond and Pearl Campaign: Original DS Lite Released!|access-date=27 January 2009|date=September 1, 2006|work=Dengeki Online|publisher=]|language=ja|archive-date=3 October 2011|archive-url=https://web.archive.org/web/20111003011403/http://dol.dengeki.com/data/news/2006/9/1/c919950e8e236ae123318364ad5b5286.html|url-status=live}}</ref> A two-disc ], ''Nintendo DS Pokémon Diamond & Pearl Super Music Collection'', was also released in Japan on December 22, 2006. It peaked at #253 on Japan's ] charts and charted for one week.<ref>{{cite web|url=http://www.oricon.co.jp/music/release/d/686701/1/|title=Pokémon Diamond & Pearl Super Music Collection|publisher=]|access-date=23 December 2008|language=ja|url-status=dead|archive-url=https://web.archive.org/web/20090610011919/http://www.oricon.co.jp/music/release/d/686701/1/|archive-date=10 June 2009}}</ref> On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS ] branded with some of the new Pokémon.<ref name="April">{{cite web|url=http://ds.ign.com/articles/751/751830p1.html|title=Pokemon in April|publisher=]|work=]|date=December 20, 2006|access-date=22 December 2008|first=Craig|last=Harris|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042338/http://ds.ign.com/articles/751/751830p1.html|url-status=live}}</ref> Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the ].<ref>{{cite web|url=http://ds.ign.com/articles/771/771649p1.html|title=GDC 2007: Hands on with Pokemon DS|first=Craig|last=Harris|publisher=]|work=]|date=March 8, 2007|access-date=22 December 2008|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042558/http://ds.ign.com/articles/771/771649p1.html|url-status=live}}</ref> To celebrate the games' North American release, Nintendo held a release party at the ] in ]'s Rockefeller Plaza.<ref name="releaseparty">{{cite web|url=http://ds.ign.com/articles/779/779502p1.html|title=Nintendo Holds Pokemon Launch Party|first=Micah|last=Seff|date=April 10, 2007|publisher=]|work=]|access-date=20 December 2008|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304040819/http://ds.ign.com/articles/779/779502p1.html|url-status=live}}</ref> Nintendo of Europe announced a release date of July 27, 2007, for the ],<ref>{{cite web|url=http://ds.ign.com/articles/790/790638p1.html|title=Pok¿mon Diamond & Pearl Dated for EU|publisher=]|work=]|date=May 22, 2007|first=Rob|last=Burman|access-date=22 December 2008|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304040825/http://ds.ign.com/articles/790/790638p1.html|url-status=live}}</ref> and Nintendo Australia announced a June 21 release date.<ref>{{cite web|url=http://ds.ign.com/articles/782/782921p1.html|title=Pok¿mon Diamond and Pearl Down Under|publisher=]|work=]|date=April 23, 2007|first=Cam|last=Shea|access-date=22 December 2008|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304040705/http://ds.ign.com/articles/782/782921p1.html|url-status=live}}</ref> A launch event was held in ] stores at ] to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band ].<ref>{{cite news|url=http://www.digitalspy.com/gaming/news/a67825/mcfly-to-star-at-pokemon-launch.html|title=McFly to star at 'Pokemon' launch|publisher=Hachette Filipacchi|work=]|access-date=25 November 2009|date=July 26, 2007|archive-date=17 January 2023|archive-url=https://web.archive.org/web/20230117001552/https://www.digitalspy.com/videogames/a67825/mcfly-to-star-at-pokemon-launch/|url-status=live}}</ref><ref>{{cite news|url=http://www.computerandvideogames.com/article.php?id=168990|title=Pokémon freaks attack London|publisher=]|work=]|access-date=25 November 2009|date=July 26, 2007|archive-date=24 June 2008|archive-url=https://web.archive.org/web/20080624021044/http://www.computerandvideogames.com/article.php?id=168990|url-status=live}}</ref> To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as ] competitions and Pokémon trivia games.<ref>{{cite news|url=http://www.itwire.com/content/view/12602/|title=Come on Aussie tour with new Pokémon|last=Bantick|first=Mike|publisher=iTWire|date=June 3, 2007|access-date=26 January 2009|work=iTWire|url-status=dead|archive-url=https://web.archive.org/web/20120609140649/http://www.itwire.com/content/view/12602/|archive-date=9 June 2012}}</ref> | |||
The success of the games revived the popularity of the ''Pokémon'' brand.<ref name="momentum" /> George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the ]".<ref name=momentum>{{cite news|url=http://www.accessmylibrary.com/coms2/summary_0286-32811782_ITM|title=Wii and Nintendo DS Sales Fuel Pokemon Momentum.|date=September 6, 2007|access-date=26 January 2009|work=]|publisher=Access My Library|archive-date=2 January 2013|archive-url=https://archive.today/20130102053952/http://www.accessmylibrary.com/search/?q=Wii%20and%20Nintendo%20DS%20Sales%20Fuel%20Pokemon%20Momentum.|url-status=live}}</ref> As a result, Pokémon USA opened a temporary boutique in the ] ] that sold exclusively ''Pokémon'' licensed merchandise including ]-created action figures, plush toys, backpacks, and clothing.<ref>{{cite news|url=http://www.playthings.com/article/CA6449264.html?industryid=47325|title=Pokemon builds TRU Times Square boutique|date=June 5, 2007|access-date=26 January 2009|publisher=]|work=]|url-status=dead|archive-url=https://web.archive.org/web/20090416010430/http://www.playthings.com/article/CA6449264.html?industryid=47325|archive-date=16 April 2009}}</ref> Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.<ref name=nyt>{{cite news|url=https://www.nytimes.com/2007/08/27/business/27pokemon.html|title=Remember Squirtle and Jigglypuff? They're Back|first=Will|last=Wade|date=August 27, 2007|access-date=26 January 2009|work=]|archive-date=2 April 2015|archive-url=https://web.archive.org/web/20150402142616/http://www.nytimes.com/2007/08/27/business/27pokemon.html|url-status=live}}</ref> Other ''Pokémon'' merchandise included a BattleDome Playset and a talking Pokédex.<ref>{{cite news|archive-url=https://web.archive.org/web/20090416023241/http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|archive-date=16 April 2009|url=http://www.edmontonsun.com/GiftGuide/Toys/2007/11/19/4668586.html|title=Pokemon pandemonium is back again|publisher=]|work=]|date=November 19, 2007|access-date=26 January 2009|url-status=dead}}</ref> Additionally, Pokémon USA partnered with ] in 2008 to launch a promotional campaign in which Burger King included exclusive ''Pokémon'' trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.<ref>{{cite news|url=https://www.reuters.com/article/pressRelease/idUS90373+10-Jun-2008+PRN20080610|title=Pokemon USA and Burger King Corp. Partner for Global Promotion in 2008|date=June 10, 2008|work=]|access-date=27 January 2009|url-status=dead|archive-url=https://web.archive.org/web/20090415011706/http://www.reuters.com/article/pressRelease/idUS90373+10-Jun-2008+PRN20080610|archive-date=15 April 2009}}</ref> | |||
*Although no new types are introduced, there are new combinations of elements, such as Poison/Dark and Ice/Grass. | |||
===''Pokémon Platinum''=== | |||
*So far all baby pokemon that appear in Diamond and Pearl can be captured in the wild (such as ], the pre-evolution of ], which is found early in the game). Additionally, all pokemon that hatch from eggs start at level 1, as opposed to level 5 (as they had previously). | |||
{{Main|Pokémon Platinum{{!}}''Pokémon Platinum''}} | |||
{{nihongo foot|'''''Pokémon Platinum Version'''''|ポケットモンスタープラチナ|Poketto Monsutā Purachina|"Pocket Monsters: Platinum"|lead=yes|group=lower-alpha}} is the third version after ''Pokémon Diamond'' and ''Pearl'' developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008, in Japan, March 22, 2009, in North America,<ref>{{Cite web |last=Michael |first=Cale |date=2020-03-22 |title=Pokémon Platinum released 11 years ago today in North America |url=https://dotesports.com/pokemon/news/pokemon-platinum-released-11-years-ago-today-in-north-america |access-date=2024-06-11 |website=Dot Esports |language=en-US |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817150036/https://dotesports.com/pokemon/news/pokemon-platinum-released-11-years-ago-today-in-north-america |url-status=live }}</ref> May 14, 2009, in Australia,<ref>{{Cite web |last=kotakuaustralia |date=2009-04-28 |title=Pokemon Platinum Dated For Australia |url=https://www.kotaku.com.au/2009/04/pokemon-platinum-dated-for-australia/ |access-date=2024-06-11 |website=Kotaku Australia |language=en-AU |archive-date=May 25, 2024 |archive-url=https://web.archive.org/web/20240525233606/https://www.kotaku.com.au/2009/04/pokemon-platinum-dated-for-australia/ |url-status=dead }}</ref> and May 22, 2009, in Europe.<ref>{{Cite web |title=Catch the latest news on Pokémon Platinum Version at our updated website |url=https://www.nintendo.com/en-gb/News/2009/Catch-the-latest-news-on-Pokemon-Platinum-Version-at-our-updated-website-251002.html |access-date=2024-06-11 |website=Nintendo of Europe AG |language=en-GB |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223038/https://www.nintendo.com/en-gb/News/2009/Catch-the-latest-news-on-Pokemon-Platinum-Version-at-our-updated-website-251002.html |url-status=live }}</ref> | |||
''Pokémon Platinum'' has been met with generally positive reception, holding aggregate scores of 84<ref name="mc">{{cite web |url=https://www.metacritic.com/game/pokemon-platinum-version/critic-reviews/?platform=ds |title=Pokemon Platinum Version Critic Reviews for DS at |publisher=Metacritic.com |date=2009-03-22 |access-date=2010-10-10 |archive-url=https://web.archive.org/web/20121023045254/http://www.metacritic.com/game/ds/pokemon-platinum-version/critic-reviews |archive-date=23 October 2012 |url-status=live}}</ref> and 83.14%<ref name="gr">{{cite web |url=http://www.gamerankings.com/ds/946308-pokemon-platinum-version/index.html |title=Pokemon Platinum Version for DS |publisher=GameRankings |date=2009-03-22 |access-date=2010-10-10 |archive-url=https://web.archive.org/web/20121016083520/http://www.gamerankings.com/ds/946308-pokemon-platinum-version/index.html |archive-date=16 October 2012 |url-status=live}}</ref> at Metacritic and GameRankings respectively. It was praised for the additions and changes made to ''Diamond'' and ''Pearl'' by publications such as ''IGN'', '']'', and '']'', though it has been criticized for being too similar to them.<ref name="ign">{{cite web |first=Craig |last=Harris |url=https://www.ign.com/articles/2009/03/22/pokemon-platinum-review |title=Pokemon Platinum Review |website=] |date=2009-03-22 |access-date=2010-10-10 |archive-date=13 February 2022 |archive-url=https://web.archive.org/web/20220213165834/https://www.ign.com/articles/2009/03/22/pokemon-platinum-review |url-status=live }}</ref><ref name="mc" /><ref>{{cite web |author=McKinley Noble |url=http://www.gamepro.com/article/reviews/209356/pokemon-platinum/ |title=Pokemon Platinum Version Review from |publisher=GamePro |access-date=2010-10-10 |archive-url=https://web.archive.org/web/20100830103319/http://www.gamepro.com/article/reviews/209356/pokemon-platinum/ |archive-date=2010-08-30}}</ref> ''IGN'' included it as the ninth-best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009.<ref>{{Cite web |last=Harris |first=Craig |date=2009-12-07 |title=DS Year In Review 2009 |url=https://www.ign.com/articles/2009/12/07/ds-year-in-review-2009 |access-date=2024-06-11 |website=IGN |language=en |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223038/https://www.ign.com/articles/2009/12/07/ds-year-in-review-2009 |url-status=live }}</ref> It was the fastest-selling game in Japan at the time,<ref>{{Cite web |last=Tanaka |first=John |date=2008-09-17 |title=Pokemon Platinum Goes Platinum in Japan |url=https://www.ign.com/articles/2008/09/17/pokemon-platinum-goes-platinum-in-japan |access-date=2024-06-11 |website=IGN |language=en |archive-date=March 18, 2020 |archive-url=https://web.archive.org/web/20200318050008/https://www.ign.com/articles/2008/09/17/pokemon-platinum-goes-platinum-in-japan |url-status=live }}</ref> shifting 7.6 million copies overall.<ref>{{Cite web |last=Michael |first=Cale |date=2020-03-22 |title=Pokémon Platinum released 11 years ago today in North America |url=https://dotesports.com/pokemon/news/pokemon-platinum-released-11-years-ago-today-in-north-america |access-date=2024-06-11 |website=Dot Esports |language=en-US |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223029/https://dotesports.com/pokemon/news/pokemon-platinum-released-11-years-ago-today-in-north-america |url-status=live }}</ref> | |||
===Connectivity to other games=== | |||
].]] | |||
*''Diamond'' and ''Pearl'' are compatible with the ] after completing a task within the game. The ] will be inserted into the GBA slot of the Nintendo DS, while the Diamond/Pearl copy is in to upload Pokémon. | |||
==Reception== | |||
*Pokémon uploads are restricted to six per day per GBA cartridge, and the player will have to re-capture such transferred Pokémon in a park before transfering from another GBA game. | |||
{{Video game reviews | |||
| MC = 85/100<ref name="MC">{{cite web|url=http://www.metacritic.com/games/platforms/ds/pokemonpearl|title=Pokemon Pearl Reviews|publisher=]|work=]|access-date=3 December 2008|archive-date=15 March 2012|archive-url=https://web.archive.org/web/20120315195924/http://www.metacritic.com/game/ds/pokemon-pearl-version|url-status=live}}</ref><ref>{{cite web|url=http://www.metacritic.com/games/platforms/ds/pokemondiamond|title=Pokemon Diamond Reviews|publisher=]|work=]|access-date=3 December 2008|archive-date=19 April 2012|archive-url=https://web.archive.org/web/20120419032244/http://www.metacritic.com/game/ds/pokemon-diamond-version|url-status=live}}</ref> | |||
| 1UP = A−<ref name="1UP review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3158898|title=Pokemon Diamond and Pearl Review|last=Parish|first=Jeremy|work=]|publisher=]|access-date=3 December 2008|url-status=dead|archive-url=https://web.archive.org/web/20121108041132/http://www.1up.com/reviews/pokemon-ds|archive-date=8 November 2012}}</ref> | |||
| CVG = 8.1/10<ref name="CVG">{{cite web|url=http://computerandvideogames.com/game.php?id=8862|title=Pokemon Diamond and Pearl Overview|work=]|publisher=]|access-date=3 December 2008|archive-date=5 September 2012|archive-url=https://web.archive.org/web/20120905133656/http://www.computerandvideogames.com/nintendo-ds/rpg/8862/pokemon-diamond-and-pearl/|url-status=live}}</ref> | |||
| EuroG = 9/10<ref name="Euro review">{{cite web|url=http://www.eurogamer.net/articles/pokemon-diamond-pearl-review|title=Pokémon Diamond/Pearl|last=Albiges|first=Luke|date=May 14, 2007|work=]|publisher=Eurogamer Network|access-date=2 December 2008|archive-date=26 July 2012|archive-url=https://web.archive.org/web/20120726094614/http://www.eurogamer.net/articles/pokemon-diamond-pearl-review|url-status=live}}</ref> | |||
| Fam = 35/40<ref name="escapist">{{cite magazine |title=Pokemon Black & White Grab Rare Perfect Score from Famitsu |magazine=] |author=Funk, John |date=2010-09-08 |access-date=2010-09-08 |url=http://www.escapistmagazine.com/news/view/103311-Pokemon-Black-White-Grab-Rare-Perfect-Score-from-Famitsu |archive-date=23 July 2019 |archive-url=https://web.archive.org/web/20190723131546/http://www.escapistmagazine.com/news/view/103311-Pokemon-Black-White-Grab-Rare-Perfect-Score-from-Famitsu |url-status=dead }}</ref> | |||
| GSpot = 8.5/10 (''Pearl'')<ref name="GameSpot Review">{{cite web|url=http://www.gamespot.com/ds/rpg/pokemonpearl/review.html|title=Pokémon Pearl Review|publisher=]|work=]|date=April 23, 2007|access-date=24 April 2007|last=Davis|first=Ryan|archive-date=7 August 2011|archive-url=https://web.archive.org/web/20110807085202/http://www.gamespot.com/ds/rpg/pokemonpearl/review.html|url-status=dead}}</ref> | |||
| GSpy = 7.5/10 (''Pearl'')<ref name="GameSpy review">{{cite web|url=http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p1.html|title=Pokemon Pearl Version Review|last=Viloria|first=Gerald|date=April 22, 2007|work=]|publisher=]|access-date=3 December 2008|archive-date=12 March 2012|archive-url=https://web.archive.org/web/20120312053408/http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p1.html|url-status=live}}</ref> | |||
| GameZone = 8.5/10 (''Pearl'')<ref name="Gamezone review">{{cite web|url=http://nds.gamezone.com/gzreviews/r31421.htm|title=Pokemon Pearl Review|last=Grabowski|first=Dakota|work=GameZone|publisher=Gamezone Online|access-date=3 December 2008|archive-url=https://web.archive.org/web/20080928172659/http://nds.gamezone.com/gzreviews/r31421.htm <!--Added by H3llBot-->|archive-date=28 September 2008}}</ref> | |||
| IGN = 8.5/10 (''Diamond'')<ref name="ign_review">{{cite web|url=http://ds.ign.com/articles/782/782443p1.html|title=Pokémon Diamond Review|publisher=]|work=]|date=April 20, 2007|access-date=20 April 2007|last=Harris|first=Craig|archive-date=15 June 2012|archive-url=https://web.archive.org/web/20120615212156/http://ds.ign.com/articles/782/782443p1.html|url-status=live}}</ref> | |||
| NP = 9/10<ref>{{cite journal | date=June 2007 | title=Nintendo Power |issue= 216 |pages= 107 |publisher=Future US| title-link=Nintendo Power }}</ref> | |||
}} | |||
''Pokémon Diamond'' and ''Pearl'' garnered slightly higher ratings than ] and ]. The highest score given was a 92 by UK '']'', while the lowest was a 67 by '']''.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ds/pokemondiamond|title=Pokémon Diamond and Pearl (ds:2006)|publisher=]|work=]|date=April 22, 2007|access-date=22 April 2007|archive-date=19 April 2012|archive-url=https://web.archive.org/web/20120419032244/http://www.metacritic.com/game/ds/pokemon-diamond-version|url-status=live}}</ref> Official Nintendo Magazine would later go on to rank the game 20th in a list of the greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=February 25, 2009 | title=100 Best Nintendo Games: Part 5 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7297 | work=] | publisher=] | access-date=September 9, 2022| archive-url=https://web.archive.org/web/20090228105305/http://www.officialnintendomagazine.co.uk/article.php?id=7297 | archive-date=28 February 2009 | url-status=dead }}</ref> Ryan Davis of '']'' gave the games an 8.5/10, "Great", and called the games "the most well-rounded ''Pokémon'' games to date."<ref name="GameSpot Review" /> '']'' and ''GameZone'' also gave the games an 8.5/10.<ref name="Gamezone review" /><ref name="ign_review" /> The UK '']'' gave the games 92%, and '']'' gave them a 4.5/5.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=2254|title=What do you mean, we've gotta catch 'em all? All 493? Sigh, okay|magazine=Official Nintendo Magazine|first=Tom|last=East|date=January 4, 2008|access-date=24 November 2008|archive-url=https://web.archive.org/web/20120606192713/http://www.officialnintendomagazine.co.uk/2254/reviews/pokmon-diamondpearl-review/|archive-date=2012-06-06|url-status=dead}}</ref> The games received slightly lower reviews from '']'' than ''Ruby'' and ''Sapphire'' had, but earned an "A−" grade from '']'', an improvement from ''Ruby'' and ''Sapphire''{{'}}s "B−".<ref name="1UP review" /><ref name="CVG" /> | |||
*The player cannot transfer any of the Pokémon back to the GBA cartridge once they are transferred to their Diamond/Pearl copy, as it was announced that the transfer is permanent. | |||
Most reviewers felt that though the gameplay and storyline had not changed much since the first games, ''Diamond'' and ''Pearl'' were still engaging. Ryan Davis of ''GameSpot'' said, "t's a little surprising how well the formula holds up in ''Diamond'' and ''Pearl'', which is a testament to the strong fundamentals of the series as well as the quality of the execution."<ref name="GameSpot Review" /> The games' Wi-Fi connectivity also earned largely positive reviews. ''1UP.com'' called the addition of wireless connectivity the games' "biggest improvements".<ref name="1UP review" /> ''GameSpot'' and ''GameSpy'' both listed the addition of online play as one of the positive points of the games and called the system "robust" and "probably the most significant new feature."<ref name="GameSpot Review" /><ref name="GameSpy review" /> ''ComputerAndVideoGames.com'' said of the Global Trade Center, "Suddenly, ''Pokémon'' feels properly alive for the first time since playgrounds were abuzz with monsters in the late '90s – and you'll instantly forgive Game Freak their technical stubbornness the first time you switch on your DS and find the level 100 ] you craved is on your cart."<ref name="CVG" /> | |||
*The DS's native support for ] is employed, allowing players to trade, battle and communicate through "]" online.<ref></ref> | |||
The graphics generally received positive reviews. ''GameSpot'' praised the blend of ] and ] graphics, and ''GameZone'' said that the graphics were "better than what I had originally imagined" and that "a ''Pokemon'' title hasn't ever looked this good on a handheld."<ref name="GameSpot Review" /><ref name="Gamezone review" /> ''GameSpy'' felt that the graphics, though simple, made the game "a pleasure to explore".<ref>{{cite web|url=http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p2.html|title=Pokémon Pearl (DS)|last=Villoria|first=Gerald|date=April 23, 2007|work=]|publisher=]|page=2|access-date=4 December 2008|archive-date=25 May 2012|archive-url=https://web.archive.org/web/20120525135638/http://ds.gamespy.com/nintendo-ds/pokemon-platinum/782895p2.html|url-status=live}}</ref> ''ComputerAndVideoGames.com'', however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."<ref>{{cite web|url=http://computerandvideogames.com/article.php?id=168939|title=Pokémon Diamond/Pearl|date=July 26, 2007|work=]|publisher=]|access-date=4 December 2008|archive-date=5 September 2012|archive-url=https://web.archive.org/web/20120905133735/http://www.computerandvideogames.com/168939/reviews/pokmon-diamondpearl-review/|url-status=live}}</ref> The audio was not so well-received: ''IGN'' felt that the cries made by the Pokémon "still screech with the flair of the original ]" and that the music, while "more advanced", was "not much beyond quality".<ref>{{cite web|url=http://ds.ign.com/articles/782/782443p2.html|title=Pokemon Diamond Review|last=Harris|first=Craig|date=April 20, 2007|work=]|publisher=]|page=2|access-date=4 December 2008|archive-date=15 June 2012|archive-url=https://web.archive.org/web/20120615212201/http://ds.ign.com/articles/782/782443p2.html|url-status=live}}</ref> ''GameZone'' also felt that the sounds had not been updated, saying "This is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".<ref name="Gamezone review" /> ''GameSpot'' cited the games' "recycled" sounds as one of the negative points.<ref name="GameSpot Review" /> | |||
*''Diamond'' and ''Pearl'' feature Wi-Fi connectivity to the upcoming ] Pokémon title '']''.<ref></ref> | |||
===Sales=== | |||
*''Diamond'' and ''Pearl'' feature a global trading system, with allows trainers to search for any Pokémon they want, the resulting list showing all the people that are willing to trade that Pokémon, as well as the Pokémon they want in return for it.<ref></ref> | |||
First released in Japan in 2006, ''Pokémon Diamond'' and ''Pearl'' have the most successful launch week of games in the ''Pokémon'' series, and the best launch week for any Nintendo DS game for the country alone.<ref name="launch week Japan">{{cite magazine|url=http://www.famitsu.com/game/news/2006/10/03/103,1159869995,61194,0,0.html|title='Pokémon Diamond and Pearl: Around 1.6 Million Units in the First Week|magazine=]|publisher=] and ]|date=October 3, 2006|access-date=4 October 2006|language=ja|archive-date=9 November 2012|archive-url=https://web.archive.org/web/20121109144432/http://www.famitsu.com/game/news/2006/10/03/103,1159869995,61194,0,0.html|url-status=live}}</ref> Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making ''Diamond'' and ''Pearl'' the best-selling ''Pokémon'' games in Japan.<ref name="5_million_copies">{{cite magazine|url=http://www.famitsu.com/game/news/2006/12/27/103,1167202517,65081,0,0.html|title='Pokémon Diamond and Pearl' Breaks the 500,000 Mark in Units Shipped!|magazine=]|publisher=] and ]|date=December 27, 2006|access-date=1 January 2007|language=ja|archive-date=24 March 2012|archive-url=https://web.archive.org/web/20120324150711/http://www.famitsu.com/game/news/2006/12/27/103,1167202517,65081,0,0.html|url-status=live}}</ref><ref>{{cite web|url=http://ds.ign.com/articles/752/752414p1.html|title=Pokemon Hits 5 Million|first=Anoop|last=Gantayat|publisher=]|access-date=22 December 2008|date=December 27, 2006|work=]|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304042116/http://ds.ign.com/articles/752/752414p1.html|url-status=live}}</ref> In the United States, ]s for ''Diamond'' and ''Pearl'' passed 533,000,<ref name="half_million_presales">{{cite web|url=http://ds.ign.com/articles/781/781459p1.html|title=Pokémon Pre-orders pass 500,000|publisher=]|work=]|date=April 18, 2007|access-date=18 April 2007|last=Burman|first=Rob|archive-date=4 March 2012|archive-url=https://web.archive.org/web/20120304041738/http://ds.ign.com/articles/781/781459p1.html|url-status=live}}</ref> almost twice the pre-sale numbers for ''FireRed'' and ''LeafGreen''.<ref name="presales">{{cite news |url=http://uk.reuters.com/article/technologyNews/idUKN3Q40315520070418 |title=Nintendo "Pokémon" U.S. presales top half a million |work=] |access-date=2007-04-18 |date=April 18, 2008 |archive-date=29 April 2007 |archive-url=https://web.archive.org/web/20070429045138/http://uk.reuters.com/article/technologyNews/idUKN3Q40315520070418 |url-status=dead }}</ref> Within five days of release, the games sold around one million copies and were the fastest-selling ''Pokémon'' games ever until the release of '']''.<ref name="1millionussales">{{cite news |url=http://www.gamespot.com/news/6169770.html?action=convert&om_clk=latestnews&tag=latestnews;title;2 |title=DS Pokémons caught 1 million times |publisher=] |work=] |date=April 26, 2007 |access-date=2007-04-26 |last=Surette |first=Tim |archive-date=28 April 2007 |archive-url=https://web.archive.org/web/20070428084619/http://www.gamespot.com/news/6169770.html?action=convert&om_clk=latestnews&tag=latestnews;title;2 |url-status=live }}</ref><ref>{{cite web|url=http://ds.ign.com/articles/910/910756p1.html|title=Pokemon Platinum Goes Platinum in Japan|date=September 17, 2008|publisher=]|work=]|access-date=26 January 2009|first=John|last=Tanaka|archive-date=7 November 2012|archive-url=https://web.archive.org/web/20121107005517/http://www.ign.com/articles/2008/09/17/pokemon-platinum-goes-platinum-in-japan|url-status=live}}</ref> The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States;<ref>{{cite book|title=Guinness World Records 2009|page=|publisher=]|editor=Glenday, Craig|year=2009|isbn=978-1-904994-37-4|url-access=registration|url=https://archive.org/details/guinnessworldrec00crai_0/page/161}}</ref> in early 2009 sales passed 5.3 million units.<ref name=autogenerated1>{{cite web|url=http://ds.ign.com/articles/962/962911p1.html|title=Pokemon Platinum Version Makes Its U.S. Debut|website=]|date=2009-03-16|access-date=2009-03-22|archive-date=4 November 2012|archive-url=https://web.archive.org/web/20121104125437/http://www.ign.com/articles/2009/03/16/pokemon-platinum-version-makes-its-us-debut|url-status=live}}</ref> As of September 30, 2017, ''Pokémon Diamond'' and ''Pearl'' combined have sold 17.67 million copies worldwide,<ref>{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/ds.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software|website=nintendo.co.jp|access-date=31 January 2018|archive-date=12 November 2020|archive-url=https://web.archive.org/web/20201112002531/https://www.nintendo.co.jp/ir/en/finance/software/ds.html|url-status=live}}</ref> making their sales totals around one million higher than those of ''Ruby'' and ''Sapphire'' and around six million higher than those of ''FireRed'' and ''LeafGreen''.<ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information |publisher=] |date=April 25, 2008 |format=PDF |pages=6 |access-date=3 August 2008 |archive-date=19 May 2019 |archive-url=https://web.archive.org/web/20190519050029/https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |url-status=live }}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4|format=]|access-date=January 25, 2007|date=November 25, 2004|title=Consolidated Financial Statements|publisher=]|archive-date=28 November 2007|archive-url=https://web.archive.org/web/20071128113101/http://www.nintendo.co.jp/ir/pdf/2004/041125e.pdf#page=4|url-status=live}}</ref><ref>{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for Fiscal Year Ended March 2008 |publisher=] |date=April 2, 2008 |access-date=25 April 2008 |pages=6 |format=] |archive-date=19 May 2019 |archive-url=https://web.archive.org/web/20190519050029/https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |url-status=live }}</ref> The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006.<ref>{{cite news|url=https://www.foxnews.com/story/video-game-sales-rise-20-percent|title=Video Game Sales Rise 20 Percent|date=May 18, 2007|access-date=27 January 2009|agency=]|publisher=]|work=]|archive-url=https://web.archive.org/web/20090304165936/http://www.foxnews.com/story/0,2933,273781,00.html|archive-date=2009-03-04|url-status=live}}</ref> In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom.<ref>{{cite news|url=http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641284396|title=New Flash Of Colour For DS Lite|date=September 17, 2007|access-date=27 January 2009|publisher=]|work=]|archive-date=29 March 2009|archive-url=https://web.archive.org/web/20090329022845/http://news.sky.com/skynews/Home/Sky-News-Archive/Article/20080641284396|url-status=live}}</ref><ref>{{cite magazine|url=http://www.next-gen.biz/news/current-european-best-sellers-4|title=Current European Best Sellers|date=August 20, 2007|access-date=27 January 2009|publisher=]|magazine=] |archive-url=https://web.archive.org/web/20120603143721/http://www.edge-online.com/news/current-european-best-sellers-4|archive-date=2012-06-03}}</ref><ref>{{cite news|url=http://news.spong.com/article/13392/The_Charts_Nintendo_Mops_Up|title=The Charts: Nintendo Mops Up|date=August 7, 2007|publisher=Spong|work=Spong|access-date=27 January 2009|archive-date=26 December 2008|archive-url=https://web.archive.org/web/20081226220210/http://news.spong.com/article/13392/The_Charts_Nintendo_Mops_Up|url-status=live}}</ref> Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.<ref>{{cite magazine | url=http://www.famitsu.com/game/news/2007/06/12/103,1181630468,73254,0,0.html | title=Global Circle of Pokemon! The Total Number of Pokemon Exchanged in the U.S. Breaks the 10 Million Mark | access-date=14 June 2007 | date=June 13, 2007 | magazine=] | publisher=] and ] | language=ja | archive-date=15 June 2007 | archive-url=https://web.archive.org/web/20070615134924/http://www.famitsu.com/game/news/2007/06/12/103,1181630468,73254,0,0.html | url-status=live }}</ref> | |||
===Awards=== | |||
<!--Please cite sources--> | |||
At ]'s ] 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".<ref>{{cite web|url=http://www.g4tv.com/gphoria2007/index.html|archive-url=https://web.archive.org/web/20070929124853/http://www.g4tv.com/gphoria2007/index.html|archive-date=29 September 2007|title = G4 – G-Phoria 2007|access-date=22 September 2008|publisher=]|work=G4TV.com}}</ref> In 2008 ''Pokémon Diamond'' and ''Pearl'' were nominated for the ] Children's Kids Vote Award.<ref>{{cite web|url=http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|title=Children's Awards Nominations|publisher=]|date=October 28, 2008|access-date=24 November 2008|url-status=dead|archive-url=https://web.archive.org/web/20120801081430/http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html|archive-date=1 August 2012}}</ref> In ''IGN''{{'}}s Best of 2007 Awards, ''Diamond'' and ''Pearl'' were named the best Nintendo DS online multiplayer games and the best Nintendo DS RPG games of the year.<ref>{{cite web | url=http://bestof.ign.com/2007/ds/19.html| archive-url=https://web.archive.org/web/20071225185926/http://bestof.ign.com/2007/ds/19.html| url-status=dead| archive-date=25 December 2007|title=IGN Best of 2007|publisher=]|work=]|access-date=22 December 2008}}</ref><ref>{{cite web | url=http://bestof.ign.com/2007/ds/9.html| archive-url=https://web.archive.org/web/20071224203903/http://bestof.ign.com/2007/ds/9.html| url-status=dead| archive-date=24 December 2007|title=IGN Best of 2007|publisher=]|work=]|access-date=22 December 2008}}</ref> In the 2006 '']'' Game Awards, ''Diamond'' and ''Pearl'' won the Best Hit award and tied with '']'' for the Game of the Year award.<ref>{{cite magazine|url=http://www.famitsu.com/game/news/2007/04/20/103,1177037473,70570,0,0.html|title=Preliminaries! Famitsu Game Awards 2006 Held! Each Winning Title Announced!|publisher=] and ]|magazine=]|date=April 20, 2007|access-date=26 January 2009|language=ja|archive-date=22 October 2012|archive-url=https://web.archive.org/web/20121022014632/http://www.famitsu.com/game/news/2007/04/20/103,1177037473,70570,0,0.html|url-status=live}}</ref> | |||
Competitive battling in ''Pokémon'' became much more popular with ''Diamond'' and ''Pearl''.<ref name="competitive">{{cite web |title=Inside the Twisted World of Competitive Pokemon Battling |date=8 October 2013 |url=https://uk.ign.com/articles/2013/10/08/inside-the-twisted-world-of-competitive-pokemon-battling |access-date=11 November 2019 |archive-date=11 November 2019 |archive-url=https://web.archive.org/web/20191111153138/https://uk.ign.com/articles/2013/10/08/inside-the-twisted-world-of-competitive-pokemon-battling |url-status=live }}</ref> The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types,<ref name="physicalspecial_execution" /> and online play made Pokémon battling possible all over the world.<ref name="competitive" /> | |||
==Pokémon== | |||
:''See also: ] and ]'' | |||
<!--WIKIPEDIA IS NOT A VIDEO GAME GUIDE. THEREFORE, DO NOT LIST THE POKEMON, THEIR TYPES, CLASSIFICATION, ATTACKS AND BASE STATS. IT IS IRRELEVANT TO THE ARTICLE.--> | |||
] | |||
==Legacy== | |||
On ]], the first Pokémon of the fourth generation, ], was revealed. Following the pre-evolved form of ] a score of other new Pokémon to appear in ''Diamond'' and ''Pearl'' were revealed in articles in ''CoroCoro Comic''. Early in production, it was intended that Pokémon introduced in previous generations of the series would receive new, pre-evolved forms; Pokémon available from as far back as ''Pokémon Red'' and ''Blue'' can now be bred to produce new infantile species, such as ] who is preceeded by ] and ] by ]. Pokémon have also been given new, further evolved forms; for example, ] can now evolve into ] and ] can now evolve into ]. | |||
===Remakes and Prequel=== | |||
{{Main|Pokémon Brilliant Diamond and Shining Pearl{{!}}Pokémon Brilliant Diamond and Shining Pearl|Pokémon Legends: Arceus{{!}}Pokémon Legends: Arceus}} | |||
''Pokémon Brilliant Diamond'' and ''Shining Pearl'' are ]s of the games and were released for the ] on November 19, 2021.<ref>{{cite web |url=https://www.polygon.com/pokemon/2021/2/26/21301048/pokemon-diamond-pearl-remake-nintendo-switch-game-freak |title=At long last, Pokémon Diamond and Pearl remakes are coming |last=Carpenter |first=Nicole |website=] |date=February 26, 2021 |access-date=February 26, 2021 |archive-date=26 February 2021 |archive-url=https://web.archive.org/web/20210226155336/https://www.polygon.com/pokemon/2021/2/26/21301048/pokemon-diamond-pearl-remake-nintendo-switch-game-freak |url-status=live }}</ref> ''Pokémon Legends: Arceus'' is an ] which serves as a prequel to ''Diamond'' and ''Pearl'' and is set in an older version of the Sinnoh region known as the Hisui region. It was released for the Nintendo Switch on January 28, 2022.<ref>{{cite web |last=Skrebels |first=Joe |date=February 26, 2021 |title=Open-World Pokemon Spin-Off, Pokemon Legends: Arceus Announced for 2022 |url=https://www.ign.com/articles/open-world-pokemon-spin-off-legends-arceus-announced-for-2022 |url-status=live |archive-url=https://web.archive.org/web/20210302092400/https://www.ign.com/articles/open-world-pokemon-spin-off-legends-arceus-announced-for-2022 |archive-date=2 March 2021 |access-date=February 26, 2021 |website=]}}</ref> Both games were initially revealed in a ''Pokémon Presents'' presentation on February 26, 2021.<ref name=":1">{{Cite web |last=Craddock |first=Ryan |date=2021-02-26 |title=Sinnoh Confirmed: Pokémon Brilliant Diamond And Shining Pearl Officially Announced For Switch |url=https://www.nintendolife.com/news/2021/02/sinnoh_confirmed_pokemon_brilliant_diamond_and_shining_pearl_officially_announced_for_switch |access-date=2024-06-11 |website=Nintendo Life |language=en-GB}}</ref> | |||
The mascots of ''Pokémon Diamond'' and ''Pearl'' were confirmed as ] and ], like ] and ] before them, when ] for the games was released in late June. Dialga will represent ''Diamond'', as its name suggests, and Palkia ''Pearl'', following in the trend of the past two generations. It is unknown if the two legendary Pokémon will be exclusive to the version they represent, or if they will be universally available as ] and ] were in ''Gold'' and ''Silver''. | |||
''Brilliant Diamond and Shining Pearl'' were produced by ], and acted as "faithful" remakes to ''Diamond'' and ''Pearl'', with the addition of game mechanics introduced in later titles.<ref name=":1" /> The games were released to "mixed" or average reviews,<ref>{{Cite web |title=Pokemon Brilliant Diamond critic reviews |url=https://www.metacritic.com/game/pokemon-brilliant-diamond/critic-reviews/ |access-date=2024-06-11 |website=www.metacritic.com |language=en |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223029/https://www.metacritic.com/game/pokemon-brilliant-diamond/critic-reviews/ |url-status=live }}</ref><ref>{{Cite web |title=Pokemon Shining Pearl critic reviews |url=https://www.metacritic.com/game/pokemon-shining-pearl/critic-reviews/ |access-date=2024-06-11 |website=www.metacritic.com |language=en |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223038/https://www.metacritic.com/game/pokemon-shining-pearl/critic-reviews/ |url-status=live }}</ref> with positivity being directed towards its faithful nature,<ref name=":2">{{Cite web |last=Valentine |first=Rebekah |date=2021-11-19 |title=Pokémon Brilliant Diamond and Shining Pearl Review |url=https://www.ign.com/articles/pokemon-brilliant-diamond-shining-pearl-review |access-date=2024-06-11 |website=IGN |language=en |archive-date=July 2, 2022 |archive-url=https://web.archive.org/web/20220702172056/https://www.ign.com/articles/pokemon-brilliant-diamond-shining-pearl-review |url-status=live }}</ref> and criticism towards the lack of ''Pokémon Platinum'' features and how the game handled newer features being meshed with older ones.<ref>{{Cite web |title=Review: Pokemon Brilliant Diamond & Shining Pearl |url=https://www.destructoid.com/reviews/review-pokemon-brilliant-diamond-shining-pearl-nintendo-switch-remake/ |access-date=2024-06-11 |website=Destructoid |language=en-US |archive-date=May 22, 2022 |archive-url=https://web.archive.org/web/20220522173802/https://www.destructoid.com/reviews/review-pokemon-brilliant-diamond-shining-pearl-nintendo-switch-remake/ |url-status=live }}</ref> Additionally, its graphics art-style, which made characters in the overworld resemble "]" received mixed responses from critics.<ref name=":2" /><ref>{{Cite web |date=2021-11-17 |title=Review: Pokémon Brilliant Diamond And Shining Pearl (Switch) - A Middling Pair Of Remakes |url=https://www.nintendolife.com/reviews/nintendo-switch/pokemon-brilliant-diamond-and-shining-pearl |access-date=2024-06-11 |website=Nintendo Life |language=en-GB |archive-date=January 27, 2022 |archive-url=https://web.archive.org/web/20220127034725/https://www.nintendolife.com/reviews/nintendo-switch/pokemon-brilliant-diamond-and-shining-pearl |url-status=live }}</ref> As of May 2022, the games had sold over fourteen million copies.<ref>{{Cite magazine |last=LeBlanc |first=Wesley |date=2022-11-18 |title=Here's How Pokémon Brilliant Diamond and Shining Pearl Have Sold Compared To Other Entries |url=https://www.gameinformer.com/2022/05/10/heres-how-pokemon-brilliant-diamond-and-shining-pearl-have-sold-compared-to-other |archive-url=https://web.archive.org/web/20220510131841/https://www.gameinformer.com/2022/05/10/heres-how-pokemon-brilliant-diamond-and-shining-pearl-have-sold-compared-to-other |url-status=dead |archive-date=May 10, 2022 |access-date=2024-06-11 |magazine=Game Informer |language=en}}</ref> | |||
==Impact and Sales== | |||
The game's release in Japan has been a huge success, with queues in Japanese stores reaching record lengths. Even though 2,000,000 copies were shipped (1 million copies per game), there have still been shortages in many Japanese stores due to the huge demand.<ref>{{cite web|url=http://www.ngcfrance.com/nds_news.php?operande=0&idx=3489&r=1/|title=Pokemon Diamond and Pokemon Pearl Sold Out|accessdate=2006-09-28}}</ref> | |||
''Pokémon Legends: Arceus,'' while maintaining core gameplay mechanics, changed how the overworld was traversed, with players being able to freely explore five different areas or "biomes" of Hisui.<ref name="major">{{cite news |last1=Gilliam |first1=Ryan |date=28 January 2022 |title=12 major changes in Pokémon Legends: Arceus |url=https://www.polygon.com/22904721/pokemon-legends-arceus-differences-changes-crafting-battle-capture-story |url-status=live |archive-url=https://web.archive.org/web/20220221130043/https://www.polygon.com/22904721/pokemon-legends-arceus-differences-changes-crafting-battle-capture-story |archive-date=21 February 2022 |access-date=21 February 2022 |work=Polygon}}</ref> Players can actively interact with Pokémon in the overworld, with hostile Pokémon capable of attacking and injuring the player character. Players can engage with Pokémon in battle from the overworld.<ref>{{cite news |last1=Diaz |first1=Ana |date=4 February 2022 |title=Pokémon Legends: Arceus players keep posting the goofy antics of wild Pokémon |url=https://www.polygon.com/22914919/pokemon-legends-arceus-wild-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20220221124902/https://www.polygon.com/22914919/pokemon-legends-arceus-wild-nintendo-switch |archive-date=21 February 2022 |access-date=21 February 2022 |work=Polygon}}</ref> The game received "generally favorable reviews" from critics, with many praising the new gameplay style and direction,<ref>{{Cite web |last=Gilliam |first=Ryan |date=2022-01-26 |title=Pokémon Legends: Arceus is a messy, worthwhile experiment |url=https://www.polygon.com/reviews/22901385/pokemon-legends-arceus-review-diamond-pearl |access-date=2024-06-11 |website=Polygon |language=en-US |archive-date=January 31, 2022 |archive-url=https://web.archive.org/web/20220131202646/https://www.polygon.com/reviews/22901385/pokemon-legends-arceus-review-diamond-pearl |url-status=live }}</ref><ref name=":3">{{Cite web |last=Cunningham |first=Andrew |date=2022-01-26 |title=Pokémon Legends: Arceus is a breath of fresh air for a stale franchise |url=https://arstechnica.com/gaming/2022/01/pokemon-legends-arceus-is-a-breath-of-fresh-air-for-a-stale-franchise/ |access-date=2024-06-11 |website=Ars Technica |language=en-us |archive-date=January 31, 2022 |archive-url=https://web.archive.org/web/20220131202646/https://arstechnica.com/gaming/2022/01/pokemon-legends-arceus-is-a-breath-of-fresh-air-for-a-stale-franchise/ |url-status=live }}</ref><ref name=":4">{{Cite news |last=Regan |first=Tom |date=2022-02-10 |title=Pokémon Legends: Arceus review – makes even old-school fans feel childlike again |url=https://www.theguardian.com/games/2022/feb/10/pokemon-legends-arceus-review-makes-even-old-school-fans-feel-childlike-again |access-date=2024-06-11 |work=The Guardian |language=en-GB |issn=0261-3077 |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320034000/https://www.theguardian.com/games/2022/feb/10/pokemon-legends-arceus-review-makes-even-old-school-fans-feel-childlike-again |url-status=live }}</ref> with criticism being directed towards the game's art-style.<ref name=":3" /><ref name=":4" /> The game was nominated for Best RPG at ].<ref>{{Cite web |date=2022-11-14 |title=The Game Awards 2022 nominees announced |url=https://www.gematsu.com/2022/11/the-game-awards-2022-nominees-announced |access-date=2024-06-11 |website=Gematsu |language=en-US |archive-date=November 15, 2022 |archive-url=https://web.archive.org/web/20221115030200/https://www.gematsu.com/2022/11/the-game-awards-2022-nominees-announced |url-status=live }}</ref> By May 2022, the game had shifted over twelve million copies.<ref>{{Cite web |date=2022-05-10 |title=Pokémon Legends Arceus Outsells Classic Games, Proves Risks Pay Off |url=https://kotaku.com/pokemon-legends-arceus-nintendo-switch-brilliant-diamon-1848906686 |access-date=2024-06-11 |website=Kotaku |language=en |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223044/https://kotaku.com/pokemon-legends-arceus-nintendo-switch-brilliant-diamon-1848906686 |url-status=live }}</ref> | |||
===Related games=== | |||
{{Main|Pokémon Battle Revolution{{!}}Pokémon Battle Revolution|My Pokémon Ranch{{!}}My Pokémon Ranch}} | |||
{{nihongo foot|''Pokémon Battle Revolution''|ポケモンバトルレボリューション|Pokémon Batoru Reboryūshon|lead=yes|group=lower-alpha}} is the first Wii incarnation of the ''Pokémon'' video game franchise. The game uses wireless connection in order to connect to the Nintendo DS, allowing players to use their Pokémon from ''Diamond and Pearl'' in the game's various modes.<ref>{{Cite news |date=2007-12-10 |title=Pokémon Battle Revolution |url=https://www.eurogamer.net/pokemon-battle-revolution-review |access-date=2024-06-11 |work=Eurogamer.net |language=en}}</ref> | |||
{{nihongo foot|''My Pokémon Ranch''|みんなのポケモン牧場|Minna no Pokemon Bokujō|''Everyone's Pokémon Ranch''|lead=yes|group=lower-alpha}} is a Wii game developed by ] and released via the ] download service. First released on March 25, 2008, in Japan, it was later made available in North America on June 9, 2008, and in Europe on July 4, 2008,<ref>{{cite web |url=http://www.gamefaqs.com/console/wii/data/943658.html |title=My Pokemon Ranch Release Information for Wii |publisher=] |work=] |access-date=2009-06-11 |archive-date=3 February 2012 |archive-url=https://web.archive.org/web/20120203115605/http://www.gamefaqs.com/wii/943658-my-pokemon-ranch/data |url-status=live }}</ref> for 1,000 ], equivalent to {{USD|10}}.00.<ref>{{cite web|url=http://wii.ign.com/articles/881/881343p1.html|title=My Pokemon Ranch Review|publisher=]|work=]|access-date=16 January 2009|date=June 12, 2008|first=Craig|last=Harris|archive-url=https://web.archive.org/web/20120425050008/http://wii.ign.com/articles/881/881343p1.html|archive-date=2012-04-25|url-status=dead}}</ref> Like the ]'s '']'', ''Pokémon Ranch'' allows players to store and arrange Pokémon from ''Diamond'' and ''Pearl''. Pokémon transferred from those games to ''My Pokémon Ranch'' are rendered in 3D and can interact with the player's ]s.<ref>{{Cite web |date=2023-06-09 |title=Soapbox: The Shame Of Revisiting My Abandoned Pokémon Ranch |url=https://www.nintendolife.com/features/soapbox-the-shame-of-revisiting-my-abandoned-pokemon-ranch |access-date=2024-06-11 |website=Nintendo Life |language=en-GB |archive-date=June 11, 2024 |archive-url=https://web.archive.org/web/20240611223038/https://www.nintendolife.com/features/soapbox-the-shame-of-revisiting-my-abandoned-pokemon-ranch |url-status=live }}</ref> | |||
==Footnotes== | |||
{{Reflist|group=fn}} | |||
==Notes== | |||
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==References== | ==References== | ||
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* {{cite video game | title=Pokémon Diamond | developer=] | publisher=] | date=2007 }} | |||
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* ''Pokémon Diamond Version'' instruction booklet. Nintendo (2007). | |||
* {{cite book|title=Pokémon Diamond and Pearl: The Official Nintendo Player's Guide|publisher=]|first=Casey|last=Loe|isbn=978-1-59812-018-9|year=2007|location=Redmond, Washington}} | |||
{{Refend}} | |||
==External links== | ==External links== | ||
* {{Official website|http://www.pokemon.com/us/pokemon-video-games/pokemon-diamond-version-and-pokemon-pearl-version/}} | |||
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Latest revision as of 21:42, 30 November 2024
2006 video games "Diamond and Pearl" redirects here. For other uses, see Diamond and Pearl (disambiguation) and Pokémon Diamond and Pearl (disambiguation). "Pokémon Diamond" redirects here. For the bootleg Game Boy Color game sold as "Pokémon Diamond", see Keitai Denjū Telefang § Piracy.
2006 video game
| |
---|---|
North American box art for Pokémon Diamond and Pokémon Pearl, depicting the legendary Pokémon Dialga and Palkia respectively | |
Developer(s) | Game Freak |
Publisher(s) | |
Director(s) | Junichi Masuda |
Producer(s) |
|
Designer(s) | Shigeki Morimoto Shigeru Ohmori |
Programmer(s) | Tetsuya Watanabe |
Artist(s) | Ken Sugimori |
Writer(s) |
|
Composer(s) |
|
Series | Pokémon |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Pokémon Diamond Version and Pokémon Pearl Version are role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS in 2006. They are the first installments in the fourth generation of the Pokémon video game series. They were first released in Japan on September 28, 2006, and released in North America, Australia, and Europe in 2007. Pokémon Platinum, a third version, was released two years later in each region. Remakes titled Pokémon Brilliant Diamond and Shining Pearl were released for the Nintendo Switch worldwide on November 19, 2021. A prequel, Pokémon Legends: Arceus, was released for the Nintendo Switch on January 28, 2022.
Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon Trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Team Galactic. The games added many new features, such as Internet play over the Nintendo Wi-Fi Connection, changes to battle mechanics and Pokémon Contests, along with the addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot, and while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédex.
Development of Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006, the 10th anniversary year of the franchise. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.
The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and graphics, and felt that the gameplay, though it had not received much updating from previous games, was still engaging. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than their predecessors Pokémon Ruby and Sapphire and almost 6 million more units than Pokémon FireRed and LeafGreen, while also outselling their successors, Pokémon Black and White, by over 2 million copies. The games are among the most successful Pokémon games of all time.
Gameplay
See also: Gameplay of PokémonPokémon Diamond and Pearl are role-playing video games with adventure elements. The basic mechanics of the games are largely the same as their predecessors. As with all Pokémon games for handheld consoles, the gameplay is in a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings. Players begin the game with no Pokémon or Poké Balls but are given the choice of three Pokémon as a part of the storyline. Once Poké Balls are obtained, the player can capture more Pokémon. Players can use their Pokémon to deal damage to other Pokémon in battle. Whenever the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During the battle, the player may use a move, use an item, switch the active Pokémon, or flee. Fleeing is not an option during battles against trainers. All Pokémon have hit points (HP); whenever a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived at a Pokémon Center or with an item. If the player's Pokémon defeats the opposing Pokémon by causing it to faint, it receives experience points. After accumulating enough experience points, it will level up; most Pokémon evolve into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster.
Apart from battling, capturing Pokémon returns as a critical component of Pokémon gameplay. Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has a maximum of six Pokémon in their party. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis adds a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.
New features
See also: List of generation IV PokémonAs with other generations of Pokémon games, Diamond and Pearl retain the basic gameplay of their predecessors while introducing additional new features. The day-night cycle makes a return and has increased from three times of day in Gold and Silver to five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night. Diamond and Pearl also introduce several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups. Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status".
Some of the games' new features capitalize on the Nintendo DS's features. The Pokétch, a simulated smartwatch, resides on the DS's bottom screen and hosts various applications including a clock, calculator, map, counter, and a drawing pad. These applications are obtained throughout the game. Beneath Sinnoh's surface is the Underground, a large area used for wireless multiplayer gaming; in it, players can create and decorate secret bases, first featured in Pokémon Ruby and Sapphire, and participate in minigames. The items mined in the Underground can then be transferred into the player's bag in the main game. Diamond and Pearl also employ support for the Nintendo Wi-Fi Connection (since discontinued), allowing players to communicate through voice chat, trade, and battle online. The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately. A trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline. Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from. According to Pokémon art director Ken Sugimori, the Global Trade Station was the new feature he was most pleased with.
Pokémon Contests are events in which the player's Pokémon compete in a show to win ribbons and, in Diamond and Pearl, they consist of three stages, two more than the Contests of the Game Boy Advance games. In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points. In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.
Connectivity to other devices
In addition to compatibility with each other, Diamond and Pearl offer compatibility with the third generation Pokémon games, Pokémon Ruby and Sapphire, Emerald, and FireRed and LeafGreen. They are also compatible with Pokémon Ranger and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can "Migrate" Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon. Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way cannot be sent back to a Game Boy Advance cartridge. After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl. Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.
Plot
Setting
Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island of Hokkaidō. Sinnoh is not directly connected to any other Pokémon region. It is characterized by large, snow-covered mountains; Mt. Coronet, a part of a mountain range, divides Sinnoh in half. Unlike previous regions, Sinnoh has a "northern" feel to it because it is the first region with snow-covered routes. Sinnoh is also characterized by its waterways with three main lakes, Verity, Acuity, and Valor, that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways. Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.
Story
See also: List of Pokémon characters and List of PokémonThe games chronicle the adventures of a new Pokémon Trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon Gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym Badges, the key to the advancement of the plot. As with all core games, the protagonist must also thwart the schemes of a crime syndicate, in this case, Team Galactic, who plan to use Pokémon to create a new universe just for themselves, while destroying the current one.
As with all other Pokémon role-playing games, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a red Gyarados, which was spotted at a faraway lake, the protagonist and their best friend, Barry by default, travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion, the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by a wild Starly each, the protagonist and their rival decide to examine the briefcase. They are then given a choice of one of three Pokémon found within—the Grass-type Turtwig, the Fire-type Chimchar, or the Water-type Piplup—and proceed to battle the attacking Pokémon. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his or her chosen Pokémon, Rowan offers it to them, asking that they embark on a journey and fill their Pokédex.
The protagonist encounters the antagonistic group, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The player encounters Team Galactic again when they take over a wind farm and when they set up a base in Eterna City, before eventually taking over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon Uxie, Azelf, and Mesprit. Shortly after the player earns their seventh Gym Badge, Team Galactic captures the Mirage Pokémon and imprisons them inside the science laboratory of the Team Galactic Headquarters Building, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Palkia in Pearl, or Dialga in Diamond. After releasing the trio, the protagonist can access the Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia or Dialga, and after defeating or capturing the Pokémon, Sinnoh returns to normal. Afterward, the player continues their journey, eventually reaching the Sinnoh League. After defeating all Elite Four members, they battle the Sinnoh League Champion, a blonded woman named Cynthia, who had appeared before in the game. After the protagonist defeats Cynthia, they become the new Sinnoh League Champion, finishing the main story. In the post-game, a new island to explore contains Pokémon not seen in the main game and has some new stores and a tournament center. The protagonist's old friend, who challenged them to battles multiple times before, will also be waiting for them here and will challenge them to one more battle.
Development
Pokémon Diamond and Pearl were developed by Game Freak and Junichi Masuda served as game director. The game's music was scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki. According to The Pokémon Company's Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges. The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read. Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen. Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D. The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi-Fi connection. Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo released patches to certain retailers in Japan to fix these glitches.
In mid 2020, dataminers leaked the source code for Diamond and Pearl, revealing a collection of unused sprites and scrapped designs for new Pokémon. They were first leaked onto ResetEra, and were part of a series of Nintendo-related leaks of unfinished builds of games in development.
Release
Development of Pokémon Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004 alongside the reveal of Pokémon Dash and details on the Japanese launch of the Nintendo DS. Masuda stated it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate version". Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006. The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time. Further information concerning the games was not released until mid-2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development; new features such as the Pokétch and time sensitivity were also mentioned.
The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The console featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish. A two-disc soundtrack, Nintendo DS Pokémon Diamond & Pearl Super Music Collection, was also released in Japan on December 22, 2006. It peaked at #253 on Japan's Oricon charts and charted for one week. On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon. Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the Game Developer's Conference. To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza. Nintendo of Europe announced a release date of July 27, 2007, for the European Union, and Nintendo Australia announced a June 21 release date. A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly. To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.
The success of the games revived the popularity of the Pokémon brand. George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the original Pokémon games". As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing. Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations. Other Pokémon merchandise included a BattleDome Playset and a talking Pokédex. Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.
Pokémon Platinum
Main article: Pokémon PlatinumPokémon Platinum Version is the third version after Pokémon Diamond and Pearl developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008, in Japan, March 22, 2009, in North America, May 14, 2009, in Australia, and May 22, 2009, in Europe.
Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84 and 83.14% at Metacritic and GameRankings respectively. It was praised for the additions and changes made to Diamond and Pearl by publications such as IGN, Nintendo Power, and GamePro, though it has been criticized for being too similar to them. IGN included it as the ninth-best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009. It was the fastest-selling game in Japan at the time, shifting 7.6 million copies overall.
Reception
ReceptionAggregator | Score |
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Metacritic | 85/100 |
Publication | Score |
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1Up.com | A− |
Computer and Video Games | 8.1/10 |
Eurogamer | 9/10 |
Famitsu | 35/40 |
GameSpot | 8.5/10 (Pearl) |
GameSpy | 7.5/10 (Pearl) |
GameZone | 8.5/10 (Pearl) |
IGN | 8.5/10 (Diamond) |
Nintendo Power | 9/10 |
Pokémon Diamond and Pearl garnered slightly higher ratings than FireRed and LeafGreen and Ruby and Sapphire. The highest score given was a 92 by UK Official Nintendo Magazine, while the lowest was a 67 by Game Revolution. Official Nintendo Magazine would later go on to rank the game 20th in a list of the greatest Nintendo games. Ryan Davis of GameSpot gave the games an 8.5/10, "Great", and called the games "the most well-rounded Pokémon games to date." IGN and GameZone also gave the games an 8.5/10. The UK Official Nintendo Magazine gave the games 92%, and GameSpy gave them a 4.5/5. The games received slightly lower reviews from ComputerAndVideoGames.com than Ruby and Sapphire had, but earned an "A−" grade from 1UP.com, an improvement from Ruby and Sapphire's "B−".
Most reviewers felt that though the gameplay and storyline had not changed much since the first games, Diamond and Pearl were still engaging. Ryan Davis of GameSpot said, "t's a little surprising how well the formula holds up in Diamond and Pearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution." The games' Wi-Fi connectivity also earned largely positive reviews. 1UP.com called the addition of wireless connectivity the games' "biggest improvements". GameSpot and GameSpy both listed the addition of online play as one of the positive points of the games and called the system "robust" and "probably the most significant new feature." ComputerAndVideoGames.com said of the Global Trade Center, "Suddenly, Pokémon feels properly alive for the first time since playgrounds were abuzz with monsters in the late '90s – and you'll instantly forgive Game Freak their technical stubbornness the first time you switch on your DS and find the level 100 Munchlax you craved is on your cart."
The graphics generally received positive reviews. GameSpot praised the blend of 2D and 3D graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld." GameSpy felt that the graphics, though simple, made the game "a pleasure to explore". ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect." The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond quality". GameZone also felt that the sounds had not been updated, saying "This is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles". GameSpot cited the games' "recycled" sounds as one of the negative points.
Sales
First released in Japan in 2006, Pokémon Diamond and Pearl have the most successful launch week of games in the Pokémon series, and the best launch week for any Nintendo DS game for the country alone. Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making Diamond and Pearl the best-selling Pokémon games in Japan. In the United States, pre-orders for Diamond and Pearl passed 533,000, almost twice the pre-sale numbers for FireRed and LeafGreen. Within five days of release, the games sold around one million copies and were the fastest-selling Pokémon games ever until the release of Pokémon Platinum. The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States; in early 2009 sales passed 5.3 million units. As of September 30, 2017, Pokémon Diamond and Pearl combined have sold 17.67 million copies worldwide, making their sales totals around one million higher than those of Ruby and Sapphire and around six million higher than those of FireRed and LeafGreen. The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006. In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom. Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.
Awards
At G4's G-phoria 2007, the games won "Best Handheld Game", and were nominated for "Best RPG". In 2008 Pokémon Diamond and Pearl were nominated for the British Academy of Film and Television Arts Children's Kids Vote Award. In IGN's Best of 2007 Awards, Diamond and Pearl were named the best Nintendo DS online multiplayer games and the best Nintendo DS RPG games of the year. In the 2006 Famitsu Game Awards, Diamond and Pearl won the Best Hit award and tied with Final Fantasy XII for the Game of the Year award.
Competitive battling in Pokémon became much more popular with Diamond and Pearl. The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types, and online play made Pokémon battling possible all over the world.
Legacy
Remakes and Prequel
Main articles: Pokémon Brilliant Diamond and Shining Pearl and Pokémon Legends: ArceusPokémon Brilliant Diamond and Shining Pearl are enhanced remakes of the games and were released for the Nintendo Switch on November 19, 2021. Pokémon Legends: Arceus is an action role-playing game which serves as a prequel to Diamond and Pearl and is set in an older version of the Sinnoh region known as the Hisui region. It was released for the Nintendo Switch on January 28, 2022. Both games were initially revealed in a Pokémon Presents presentation on February 26, 2021.
Brilliant Diamond and Shining Pearl were produced by ILCA, and acted as "faithful" remakes to Diamond and Pearl, with the addition of game mechanics introduced in later titles. The games were released to "mixed" or average reviews, with positivity being directed towards its faithful nature, and criticism towards the lack of Pokémon Platinum features and how the game handled newer features being meshed with older ones. Additionally, its graphics art-style, which made characters in the overworld resemble "chibis" received mixed responses from critics. As of May 2022, the games had sold over fourteen million copies.
Pokémon Legends: Arceus, while maintaining core gameplay mechanics, changed how the overworld was traversed, with players being able to freely explore five different areas or "biomes" of Hisui. Players can actively interact with Pokémon in the overworld, with hostile Pokémon capable of attacking and injuring the player character. Players can engage with Pokémon in battle from the overworld. The game received "generally favorable reviews" from critics, with many praising the new gameplay style and direction, with criticism being directed towards the game's art-style. The game was nominated for Best RPG at The Game Awards. By May 2022, the game had shifted over twelve million copies.
Related games
Main articles: Pokémon Battle Revolution and My Pokémon RanchPokémon Battle Revolution is the first Wii incarnation of the Pokémon video game franchise. The game uses wireless connection in order to connect to the Nintendo DS, allowing players to use their Pokémon from Diamond and Pearl in the game's various modes.
My Pokémon Ranch is a Wii game developed by Ambrella and released via the WiiWare download service. First released on March 25, 2008, in Japan, it was later made available in North America on June 9, 2008, and in Europe on July 4, 2008, for 1,000 Wii Points, equivalent to US$10.00. Like the GameCube's Pokémon Box: Ruby and Sapphire, Pokémon Ranch allows players to store and arrange Pokémon from Diamond and Pearl. Pokémon transferred from those games to My Pokémon Ranch are rendered in 3D and can interact with the player's Miis.
Footnotes
- In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.
- Via DS wireless communication, not Nintendo Wi-Fi Connection
- This feature cannot be used on a Nintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot.
Notes
- Japanese: ポケットモンスター ダイヤモンド, Hepburn: Poketto Monsutā Daiyamondo, "Pocket Monsters: Diamond"
- Japanese: ポケットモンスター パール, Hepburn: Poketto Monsutā Pāru, "Pocket Monsters: Pearl"
- Pokétch (ポケッチ, Poketchi)
- Underground (ちかつうろ, Chikatsūro)
- Japanese: ポケットモンスタープラチナ, Hepburn: Poketto Monsutā Purachina, "Pocket Monsters: Platinum"
- Japanese: ポケモンバトルレボリューション, Hepburn: Pokémon Batoru Reboryūshon
- Japanese: みんなのポケモン牧場, Hepburn: Minna no Pokemon Bokujō, Everyone's Pokémon Ranch
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External links
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