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| name = Andrew J. Looney | | name = Andrew J. Looney | ||
| image = | | image = | ||
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| caption = | ||
| caption =Eagle Scout | |||
| birth_name = | | birth_name = | ||
| birth_date = {{Birth date and age|1963|11|5|mf=y}} | | birth_date = {{Birth date and age|1963|11|5|mf=y}} | ||
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| resting_place = | | resting_place = | ||
| resting_place_coordinates = | | resting_place_coordinates = | ||
| residence = ], ] | |||
| nationality = American | | nationality = American | ||
⚫ | | known_for = {{ubl|Game designing|]}} | ||
| other_names = Andy Looney | |||
⚫ | | known_for = Game |
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| education = | | education = | ||
| employer =Looney Labs | | employer = Looney Labs | ||
| occupation = |
| occupation = Game designer | ||
| title =Chief creative officer | | title = Chief creative officer | ||
| salary = | |||
| networth = | |||
| height = | | height = | ||
| weight = | |||
| term = | | term = | ||
| predecessor = | | predecessor = | ||
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| party = | | party = | ||
| boards = | | boards = | ||
| religion = | |||
| spouse = Kristin (Wunderlich) | | spouse = Kristin (Wunderlich) | ||
| partner = | | partner = | ||
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}} | }} | ||
'''Andrew J. Looney''' (born November 5, 1963) |
'''Andrew J. Looney''' (born November 5, 1963) is a ] designer and computer programmer. He is also a photographer, a cartoonist, a video-blogger, and a marijuana-legalization advocate.<ref name="HG"/> | ||
Andrew and Kristin Looney together founded the games company ],<ref name=gms>{{cite journal | last = West | first = Susan | title = The Looney Labs Experiment | journal = ] | publisher = Games Publications |date=October 2005 | url=http://www.wunderland.com/LooneyLabs/Press/200510_gamesmag.html }}</ref> where Andrew is the chief creative officer.<ref name="HG"/> Looney Labs has published most of his game designs, such as '']'', '']'', and the ].<ref name="rulesofplay"> |
Andrew and Kristin Looney together founded the games company ],<ref name=gms>{{cite journal | last = West | first = Susan | title = The Looney Labs Experiment | journal = ] | publisher = Games Publications |date=October 2005 | url=http://www.wunderland.com/LooneyLabs/Press/200510_gamesmag.html }}</ref> where Andrew is the chief creative officer.<ref name="HG"/> Looney Labs has published most of his game designs, such as '']'', '']'', and the ].<ref name="rulesofplay">{{Cite book | last = Salen | first = Katie | author-link = Katie Salen | last2 = Zimmerman | first2 = Eric | author2-link = Eric Zimmerman | title = ] | place= Cambridge, Mass. | publisher = ] | year = 2003 | pages = 546 | isbn = 978-0-262-24045-1 }}</ref> His other game designs include '']'', '']'', '']'', '']'', and '']''.<ref name="HG"/> | ||
== Biography == | == Biography == | ||
Andrew Looney as a youth became an Eagle Scout.<ref name="HG">{{Cite book | contribution=] | title=Hobby Games: The 100 Best | last=Looney | first=Andrew |
Andrew Looney as a youth became an Eagle Scout.<ref name="HG">{{Cite book | contribution=] | title=] | last=Looney | first=Andrew | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=] | year=2007 | pages=69–72 | isbn=978-1-932442-96-0}}</ref> He entered the University of Maryland at College Park in 1981 as a freshman with an undecided major between English and computer science. He eventually selected computer science.<ref name=wt>{{cite news|last1=Barnes|first1=Denise|title=The Looneys devise a game plan|url=http://www.wunderland.com/LooneyLabs/WashingtonTimes.8.27.98.html|access-date=June 18, 2015|work=Washington Times|date=August 27, 1998}}</ref> | ||
He and Kristin, his future spouse, met in 1986 when he started at ]'s Goddard Space Flight Center as a software programmer. Kristin was a computer engineer designing computer chips.<ref name=gz>{{cite news|last1=Ford|first1=C. Benjamin|title=Looneys working through the serious business of fun|url=http://ww2.gazette.net/gazette_archive/2002/200247/business/news/132311-1.html| |
He and Kristin, his future spouse, met in 1986 when he started at ]'s Goddard Space Flight Center as a software programmer. Kristin was a computer engineer designing computer chips.<ref name=gz>{{cite news|last1=Ford|first1=C. Benjamin|title=Looneys working through the serious business of fun|url=http://ww2.gazette.net/gazette_archive/2002/200247/business/news/132311-1.html|access-date=June 16, 2015|work=The Gazette|publisher=Post Community Media, LLC|date=November 22, 2002|archive-url=https://web.archive.org/web/20150617194419/http://ww2.gazette.net/gazette_archive/2002/200247/business/news/132311-1.html|archive-date=June 17, 2015|url-status=dead}}</ref> Keeping English as a side interest, he wrote "The Empty City", a science-fiction short story. Wanting a game in the story but feeling a card game as too boring, he created a fictional game, ], that used pyramids. Readers of the short story requested to learn how to play the game. Thus actual rules were invented for Icehouse, then ] were made to play the game.<ref name=wt/> The pieces were made from resin in his apartment, which upset the landlord due to the smell. This led them to launch their own game company to sell the Icehouse game.<ref name=gz/> After several years, Looney shut down Icehouse Games, Inc.<ref name="wt"/><ref>{{cite news|title=History of Icehouse Games, 1987-1998|url=http://wunderland.com/icehouse/IcehouseHistory1987-98.html|access-date=June 22, 2015|work=wunderland.com|publisher=Looney Labs|date=1998}}</ref> | ||
He and his wife launched Looney Laboratories in 1996 as a part |
He and his wife launched Looney Laboratories in 1996 as a part-time home based design company. Andrew soon designed the ] card game.<ref name=wt/> He then went on to a brief career as a game programmer at Magnet Interactive Studios, where he created that company's only entry to the market, ].{{citation needed|date=June 2015}} Aquarius was Andy's and Labs' next game, launched in 1998.<ref name=wt/> In 2002, a few years after Kristin went full-time with their company, Andy followed.<ref name=gz/> | ||
== Patents & awards == | == Patents & awards == | ||
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Looney holds ]s on the game mechanics for: | Looney holds ]s on the game mechanics for: | ||
* '']'' - U.S. Patent 4,936,585: Method of manipulating and interpreting playing pieces<ref name=tgj1>{{cite journal|last1=Hale-Evans|first1=Ron|title=Game Systems - Part 1|journal=The Games Journal|date=December 2001|url=http://www.thegamesjournal.com/articles/GameSystems1.shtml|accessdate=March 5, 2015}}</ref> | |||
* '']'' – U.S. Patent 4,936,585 - Method of manipulating and interpreting playing pieces | |||
'']'' and '']'': | |||
** https://patents.google.com/patent/US4936585A | |||
* (U.S. Patent 6,352,262) | |||
* '']'' – U.S. Patent 6,352,262 - Method of conducting simultaneous gameplay using stackable game pieces | |||
* (U.S. Patent 6,474,650) | |||
** https://patents.google.com/patent/US6352262B1 | |||
* '']'' – U.S. Patent 6,474,650 - Method of simulation time travel in a card game | |||
** https://patents.google.com/patent/US6474650B1 | |||
Looney has won the following game design awards: | Looney has won the following game design awards: | ||
* 1999 |
* 1999 – Mensa Mind Games: Mensa Select Award for '']''<ref name=gms/> | ||
* 2000 |
* 2000 – Origins Award: Best Abstract Board Game for '']''<ref name=gms/> | ||
*'']'' | *'']'' | ||
** 2000 |
** 2000 – Origins Award: Best Traditional Card Game<ref name=gms/> | ||
** 2001 |
** 2001 – Parents Choice Silver Honors<ref name=gms/> | ||
* 2001 |
* 2001 – Origins Award: Best Abstract Board Game for '']''<ref name=gms/> | ||
* 2003 |
* 2003 – Parents Choice Silver Honors ''Nanofictionary''<ref name=pca>{{cite web|title=Parents' Choice Award-Winning Company: Looney Labs|url=http://www.parents-choice.org/company.cfm?the_co=3516&from=Loonacy|website=Parents-Choice.org|publisher=Parents' Choice Foundation|access-date=June 24, 2015}}</ref> | ||
* 2007 |
* 2007 – Origins Award: Best Board Game or Expansion of the Year for '']''<ref name=icv2>{{cite news|title=2007 Origins Award Winners|url=http://icv2.com/articles/games/view/10881/2007-origins-award-winners|access-date=June 8, 2015|work=ICv2|date=July 9, 2007}}</ref> | ||
* 2008 |
* 2008 – Origins Award: Best Traditional Card Game of the Year for '']''<ref name="origins2008"> {{webarchive|url=https://web.archive.org/web/20080418005900/http://www.originsgamefair.com/aagad |date=2008-04-18 }}</ref> | ||
* Fall 2013 |
* Fall 2013 – Parents' Choice Recommended Seal category Games for ''Fluxx: The Board Game''<ref name=pca/> | ||
* Spring 2014 |
* Spring 2014 – Parents' Choice FunStuff Award for Loonacy<ref name=pca/> | ||
== Works == | == Works == | ||
{{See also|:Category:Andrew_Looney_games}} | {{See also|:Category:Andrew_Looney_games}} | ||
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* '']'' | * '']'' | ||
* '']'' | * '']'' | ||
** ''Early American Chrononauts | ** ''Early American Chrononauts'' | ||
* '']'' | * '']'' | ||
* '']'' | * '']'' | ||
** ''EcoFluxx'' | ** ''EcoFluxx'' | ||
** ''Family Fluxx'' | ** ''Family Fluxx'' | ||
** ''Zombie Fluxx'' | ** ''] Fluxx'' | ||
** ''Monty Python Fluxx'' | ** ''] Fluxx'' | ||
** ''Martian Fluxx'' | ** ''] Fluxx'' | ||
** ''Stoner Fluxx'' | ** ''] Fluxx'' | ||
** ''Star Fluxx'' | ** ''Star Fluxx'' | ||
** ''Cartoon Network Fluxx'' | ** ''] Fluxx'' | ||
** ''Regular Show Fluxx'' | ** ''] Fluxx'' | ||
** ''] Fluxx'' | |||
** ''Holiday Fluxx'' | ** ''Holiday Fluxx'' | ||
** '' |
** ''] Fluxx'' | ||
** ''Pirate Fluxx'' | ** ''Pirate Fluxx'' | ||
** ''Oz Fluxx'' | ** ''] Fluxx'' | ||
** ''Monster Fluxx'' | ** ''Monster Fluxx'' | ||
* '']'' | * '']'' | ||
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==References== | ==References== | ||
{{ |
{{Reflist}} | ||
{{Authority control}} | |||
== External links == | |||
* | |||
*{{Bgg designer|122}} | |||
{{DEFAULTSORT:Looney, Andrew}} | {{DEFAULTSORT:Looney, Andrew}} | ||
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] | ] | ||
] | ] | ||
] |
Latest revision as of 05:06, 8 August 2023
Andrew J. Looney | |
---|---|
Born | (1963-11-05) November 5, 1963 (age 61) |
Nationality | American |
Occupation | Game designer |
Employer | Looney Labs |
Known for |
|
Title | Chief creative officer |
Spouse | Kristin (Wunderlich) |
Website | wunderland |
Andrew J. Looney (born November 5, 1963) is a game designer and computer programmer. He is also a photographer, a cartoonist, a video-blogger, and a marijuana-legalization advocate.
Andrew and Kristin Looney together founded the games company Looney Labs, where Andrew is the chief creative officer. Looney Labs has published most of his game designs, such as Fluxx, Chrononauts, and the Icehouse game system. His other game designs include Aquarius, Nanofictionary, IceTowers, Treehouse, and Martian Coasters.
Biography
Andrew Looney as a youth became an Eagle Scout. He entered the University of Maryland at College Park in 1981 as a freshman with an undecided major between English and computer science. He eventually selected computer science.
He and Kristin, his future spouse, met in 1986 when he started at NASA's Goddard Space Flight Center as a software programmer. Kristin was a computer engineer designing computer chips. Keeping English as a side interest, he wrote "The Empty City", a science-fiction short story. Wanting a game in the story but feeling a card game as too boring, he created a fictional game, Icehouse, that used pyramids. Readers of the short story requested to learn how to play the game. Thus actual rules were invented for Icehouse, then plastic pyramid pieces were made to play the game. The pieces were made from resin in his apartment, which upset the landlord due to the smell. This led them to launch their own game company to sell the Icehouse game. After several years, Looney shut down Icehouse Games, Inc.
He and his wife launched Looney Laboratories in 1996 as a part-time home based design company. Andrew soon designed the Fluxx card game. He then went on to a brief career as a game programmer at Magnet Interactive Studios, where he created that company's only entry to the market, Icebreaker. Aquarius was Andy's and Labs' next game, launched in 1998. In 2002, a few years after Kristin went full-time with their company, Andy followed.
Patents & awards
Andy has three U.S. patents and five Origins Awards.
Looney holds patents on the game mechanics for:
- Icehouse – U.S. Patent 4,936,585 - Method of manipulating and interpreting playing pieces
- IceTowers – U.S. Patent 6,352,262 - Method of conducting simultaneous gameplay using stackable game pieces
- Chrononauts – U.S. Patent 6,474,650 - Method of simulation time travel in a card game
Looney has won the following game design awards:
- 1999 – Mensa Mind Games: Mensa Select Award for Fluxx
- 2000 – Origins Award: Best Abstract Board Game for Icehouse: The Martian Chess Set
- Chrononauts
- 2000 – Origins Award: Best Traditional Card Game
- 2001 – Parents Choice Silver Honors
- 2001 – Origins Award: Best Abstract Board Game for Cosmic Coasters
- 2003 – Parents Choice Silver Honors Nanofictionary
- 2007 – Origins Award: Best Board Game or Expansion of the Year for Treehouse
- 2008 – Origins Award: Best Traditional Card Game of the Year for Zombie Fluxx
- Fall 2013 – Parents' Choice Recommended Seal category Games for Fluxx: The Board Game
- Spring 2014 – Parents' Choice FunStuff Award for Loonacy
Works
See also: Category:Andrew_Looney_games- Aquarius
- Chrononauts
- Early American Chrononauts
- Cosmic Coasters
- Fluxx
- EcoFluxx
- Family Fluxx
- Zombie Fluxx
- Monty Python Fluxx
- Martian Fluxx
- Stoner Fluxx
- Star Fluxx
- Cartoon Network Fluxx
- Regular Show Fluxx
- Adventure Time Fluxx
- Holiday Fluxx
- Cthulhu Fluxx
- Pirate Fluxx
- Oz Fluxx
- Monster Fluxx
- Icebreaker
- Icehouse and other games played with the Icehouse pieces:
- IceTowers
- Martian Chess
- Treehouse
- Zark City
- Nanofictionary
- Proton
- Q*Turn
References
- ^ Looney, Andrew (2007). "Cosmic Wimpout". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 69–72. ISBN 978-1-932442-96-0.
- ^ West, Susan (October 2005). "The Looney Labs Experiment". GAMES magazine. Games Publications.
- Salen, Katie; Zimmerman, Eric (2003). Rules of Play. Cambridge, Mass.: The MIT Press. p. 546. ISBN 978-0-262-24045-1.
- ^ Barnes, Denise (August 27, 1998). "The Looneys devise a game plan". Washington Times. Retrieved June 18, 2015.
- ^ Ford, C. Benjamin (November 22, 2002). "Looneys working through the serious business of fun". The Gazette. Post Community Media, LLC. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
- "History of Icehouse Games, 1987-1998". wunderland.com. Looney Labs. 1998. Retrieved June 22, 2015.
- ^ "Parents' Choice Award-Winning Company: Looney Labs". Parents-Choice.org. Parents' Choice Foundation. Retrieved June 24, 2015.
- "2007 Origins Award Winners". ICv2. July 9, 2007. Retrieved June 8, 2015.
- 34th Annual Origins Award Winners Archived 2008-04-18 at the Wayback Machine