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{{For|the rugby league footballer of the 1950s and 1960s|Derek Smart (rugby league)}} | |||
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{{short description|Video game developer and businessperson}} | |||
{{pp-semi-blp|small=yes}} | |||
{{Use dmy dates|date=January 2020}} | |||
'''Derek K. Smart''' is an American video game designer. He is the president and lead developer of 3000AD, Inc., an indie game development company based in ]. In addition he is the president of and investor in the video game development company Quest Online.<ref>{{cite web|url=http://www.qol.com/live/about/|title=Quest Online Corporate information|access-date=7 July 2011}}</ref> Smart is an ] video ] and ], and the creator of several video game series. | |||
==Work== | |||
'''Derek Smart''' is an independent ]er and ] personality living in ].{{fact}} He is the creator of the '']'' ] series, now '']''. | |||
In 1996, ] released his first game, '']''. Prior to the release Smart and Take 2 were involved in a dispute over the premature release of the game. The matter was later settled out of court.<ref name=Take23000AD>{{cite web|url= http://www.gamespot.com/news/smart-take-two-settle-differences-2465926 |title=1997 3000AD and Take 2 settle differences|date=23 December 1998}}</ref> | |||
==Game industry history== | |||
Through his 3000AD company, Smart has developed a total of nineteen games to date,<ref>{{Cite web|url=https://3000ad.com/games/|title=Games|date=14 March 2009|website=3000ad.com|accessdate=20 January 2023}}</ref> across his various franchise properties; most of which are derivative works. Through his Quest Online company, he also worked on the completion of the MMO ''Alganon'' as well as that game's expansion pack, ''Rise of the Ourobani''.<ref>{{Cite web |url=http://www.alganon.com/index/expansion-pack |title=Alganon – Rise of the Ourobani |access-date=22 November 2014 |archive-url=https://web.archive.org/web/20141117001836/http://www.alganon.com/index/expansion-pack |archive-date=17 November 2014 |url-status=dead }}</ref> | |||
====Pre-1996==== | |||
Smart also signed a deal with ] in which several comics have been created for his ''Line of Defense'' games.<ref name="LOD">, Lodmmo.com</ref> A comic for ''Alganon'' was also released.<ref>{{Cite web |url=http://myalganon.com/comic/ |title=Alganon – Fall of the Ourobani comic |access-date=22 November 2014 |archive-url=https://web.archive.org/web/20141129035456/http://myalganon.com/comic/ |archive-date=29 November 2014 |url-status=dead }}</ref> | |||
Smart a space craft (Battlecruiser) simulation which would encompass various game types with features ranging from space and planatary air combat to ground combat and strategy elements. His game development efforts center on realizing this vision. | |||
Smart is a lifetime ] (IGDA) member, and was also a board member of the ] chapter of IGDA.<ref name="idga200206">{{cite web|url=http://www.igda.org/miami/meetings/2002-06.php |title=IGDA Miami – Chapter Meeting: June 2002 |access-date=28 November 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060427084503/http://www.igda.org/miami/meetings/2002-06.php |archive-date=27 April 2006 }}</ref> | |||
====1996 - 1997==== | |||
==Games designed== | |||
Smart's first game, '']'' which was marketed by then publisher ] as "The last thing you will ever desire." was released unfinished by ] in 1996, after a seven year developement. The prematurely released <ref></ref> product was found to contain many bugs that made it unplayable. <ref></ref> <ref></ref> <ref></ref> | |||
* ''Line of Defense'' (2014) | |||
<ref> </ref> | |||
* ''Line of Defense Tactics'' (2014) | |||
* ''All Aspect Warfare'' (2009) | |||
* ''Angle of Attack'' (2009) | |||
* ''Galactic Command Echo Squad SE'' (2008) | |||
* ''] Echo Squad'' (2007) | |||
* ''Universal Combat CE 2.0'' (2009) | |||
* ''Universal Combat CE'' (2007) | |||
* ''Universal Combat SE'' (2006) | |||
* ''Universal Combat A World Apart'' (2005) | |||
* ''Universal Combat Gold'' (2005) | |||
* '']'' (2004) | |||
* ''Battlecruiser Millennium: Gold Edition'' (2003) | |||
* ''Battlecruiser Millennium'' (2001) | |||
* ''Battlecruiser 3000AD (v2.0)'' (1998) | |||
* '']'' (1996) | |||
==Online activities== | |||
In early 1997, Smart sued Take Two in relation to their release of the game in its then unfinished form. The lawsuit was later settled out of court.<ref></ref> In late 1998, in a Smart and Take Two president Ryan Brant in a statement lauding Smart's work and efforts announced that the matter had been resolved. Take Two later went public and in its listed Smart's first game as accounting for 14.2% of its yearly earnings. | |||
'']'' wrote that "over time, his reputation as an online defender of his games and unabashed pistol-whipper of his enemies overshadows the games themselves".<ref>Julian Murdoch, '']'', , Issue 196.</ref> A 2012 in-depth article regarding the disconnect between his real life and his online alter-ego was written by media veteran Russ Pitts and published by ].<ref name="MessageBoardDerek">{{cite web|url=http://www.polygon.com/2012/11/14/3553620/the-redemption-of-derek-smart|title=The Redemption of Derek Smart|website=] |date=20 March 2012 |access-date=21 March 2012}}</ref> | |||
In 2015, during the height of the ], Smart appeared on a ] live broadcast panel<ref>{{Cite web |url=http://www.dereksmart.org/2015/08/spjairplay-gamergate-debate/ |title=SPJAirPlay GamerGate Debate |last=dsmart |date=16 August 2015 |website=Smart Speak |language=en-US |access-date=9 January 2018}}</ref> alongside ], then-editor of ], ] of ], Lynn Walsh of the Society of Professional Journalists, Asche Schow of the ''Washington Examiner'', and others. In that panel, he decried the actions of media who were branding Gamergate members as a hate group. | |||
A constant stream of patches and upgrades were later released for the product over the next few months and, eventually, a final patch was released to fix some of the major bugs. Smart then later the game for free on the Internet and hosted on the sites. | |||
Since July 2015, Smart has been embroiled in heated controversy surrounding the '']'' crowd-funded game which he claimed<ref>{{Cite web |url=http://www.dereksmart.com/2015/07/interstellar-citizens/ |title=Star Citizen – Interstellar Citizens |last=dsmart |date=6 July 2015 |website=Smart Speak |language=en-US |access-date=9 January 2018}}</ref> in July 2015 could never be developed due to its scope and promises.<ref>{{Cite web |url=https://www.pcinvasion.com/star-citizen-will-never-get-made |title=Star Citizen will "never get made" as it's been pitched says Derek Smart |last=Younger |first=Paul |date=5 July 2015 |website=PC Invasion |language=en-US |access-date=9 January 2018}}</ref> With widespread media coverage surrounding the project,<ref>{{Cite web |url=http://www.kotaku.co.uk/tag/inside-star-citizen/ |title=inside-star-citizen |website=Kotaku UK |language=en |access-date=9 January 2018}}</ref> he has since gone on to write various blogs about the project.<ref>{{Cite web |url=http://www.dereksmart.org/2015/07/star-citizen-blogs/ |title=All Star Citizen Blogs |last=dsmart |date=6 July 2015 |website=Smart Speak |language=en-US |access-date=9 January 2018}}</ref> | |||
====1998==== | |||
==References== | |||
Over the next few years, Smart continued to work on improving his game as he originally envisioned. In ], a deal was announced with Interplay where it would distribute BC3K v2.0 through its Value Product Division<ref name="Interplay">{{cite news | |||
{{Reflist}} | |||
|url=http://web.archive.org/web/20000818014813/interplay.com/press/bc3000ad.html | |||
|publisher=Interplay | |||
|title=Press Release: Interplay Value Products Division to distribute Battlecruiser 3000AD v2.0 | |||
|date=August 5, 1998 | |||
}}</ref>. After its retail run, Smart also . | |||
====2001==== | |||
Smart continued to work on selling his product and later entered into an with ] for his next game, ] which his company 3000AD, Inc self-published and released in ]. | |||
Asked by the media how he landed the deal, Smart stated "I'm paying for everything. I bear all the risk. I pay for the cost of goods, including the boxes and manuals."<ref name="gamespin2"></ref> | |||
After its retail run, Smart also . He has mentioned that he intends to keep up this practice of releasing his products for free once their shell life expires. | |||
====2003 - 2004 ==== | |||
In ] Smart signed a two product with ] for ] and Battlecruiser Generations. The latter being a brand new addition to the series, with than its predecessors. A few months later, the publisher had discussions with Smart that resulted in a decision to change the premise to be more action-based than the ''Battlecruiser'' series had been known for. The to '']''. | |||
The game was not ready in time for the ] holidays and was shipped in early ] at half of the originally announced price. Smart took legal action against the publisher to stop shipment of the game which was still in as he felt that the budget price of $19.95 would be unprofitable for his company.{{citeneeded}} He failed to obtain a temporary restraining order which would have prevented the publisher from releasing the game. | |||
The game received mediocre to average reviews in several game magazine reviews. <ref></ref> Gamespot, in their 59% review score, summarized their experience with the game by saying "This wildly ambitious simulation is torpedoed by an almost incomprehensible interface, the absence of a tutorial, numerous bugs, and many fit and finish issues, including dated production values."<ref name="Gamespot-uc-review"></ref> PC Gamer, the largest gaming magazine in the world{{citeneeded}}, in their 75% review of their experience with the game said "...for the latter niche of hardcore space-simmers, Derek Smart's Battlecruiser series has been going strong for eight solid years. Over that time, the idiosyncratic space-combat franchise has transformed itself from a bug-ridden lemon to a respected genre contender. Universal Combat is the latest chapter in this reecently rebranded series (with new publisher Dreamcatcher), and though the game remains an acquired taste, its better than ever."<ref name="PC-Gamer-uc-review"></ref> | |||
====2005 - 2006==== | |||
Despite an earlier ] by ] to publish Smart's next sequel, Smart later his publishing deal with the publisher and severed all ties with ]. | |||
Smart's ] game, '']'' is a full sequel to the original '']'' with a especially to the graphics engine. Despite the enhancements, it received average to mediocre reviews. <ref></ref> <ref></ref> | |||
Smart also released '']'' in 2005. This is an updated version of the original ''Universal Combat'' with new scenarios and graphics enhancements. Both of the 2005 games can currently only be purchased via online resellers.<ref></ref> | |||
In late ] Smart released ] for online purchase only through retailers. <ref> Links to online resellers of Universal Combat Special edition </ref> | |||
==Online controversy== | |||
Derek Smart is a controversial online personality who in the past has engaged in various controversal discussions on ] and game forums ranging from his games to his unaccredited{{fact}} degree. | |||
In the past, heated discussions have led supporters and detractors of Smart and his work to visit online communities in which they were not previously involved and join arguments there.{{fact}} | |||
In an about his online persona featured on the cover page of ], Smart said: "Sometimes when I get online, and it's quiet, and I see something that attracts my attention, I'll post just to piss these guys off. That's why I do it. Because I'm in a good mood that day, I go in there and I start trouble." This tendency to create controversy led web site ''Something Awful'', in their satirical "Completely Libelous review of Universal Combat" to opine: "Dr. Smart is a man so entrenched in controversy that he is unable to accomplish virtually any task without volunteering to submerge it in tomes of ridiculous lawsuits, Internet threats, and a general cesspit of idiocy."<ref name="awful">, March 3, 2004</ref> | |||
Smart was to be seeking to license the ] IP to develop a game based on the popular space-sim previously published by the ailing ]. | |||
==Published games== | |||
{| border="1" cellpadding="1" cellspacing="0" style="font-size: 85%; border: gray solid 1px; border-collapse: collapse; text-align: center; width: 70%;" | |||
!style="background: #ececec;"|Title | |||
| bgcolor=#ececec |Released | |||
| bgcolor=#ececec |Publisher | |||
|- | |||
!style="background: #ececec;"| ] (U.S.) | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | ] | |||
|- | |||
!style="background: #ececec;"| Battlecruiser 3000AD (UK) | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | ] | |||
|- | |||
!style="background: #ececec;"| Battlecruiser 3000AD v2.0 | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | ] | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | ] | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | ] | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | Dreamcatcher Games | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | 3000AD | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | 2005 | |||
| bgcolor=#ddffdd | 3000AD | |||
| | |||
|- | |||
!style="background: #ececec;"| ] | |||
| bgcolor=#ddffdd | ] | |||
| bgcolor=#ddffdd | 3000AD | |||
|} | |||
== References== | |||
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{{DEFAULTSORT:Smart, Derek}} | |||
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Latest revision as of 07:53, 17 December 2024
For the rugby league footballer of the 1950s and 1960s, see Derek Smart (rugby league). Video game developer and businesspersonDerek K. Smart is an American video game designer. He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, Florida. In addition he is the president of and investor in the video game development company Quest Online. Smart is an independent video game designer and software developer, and the creator of several video game series.
Work
In 1996, Take 2 Interactive released his first game, Battlecruiser 3000AD. Prior to the release Smart and Take 2 were involved in a dispute over the premature release of the game. The matter was later settled out of court.
Through his 3000AD company, Smart has developed a total of nineteen games to date, across his various franchise properties; most of which are derivative works. Through his Quest Online company, he also worked on the completion of the MMO Alganon as well as that game's expansion pack, Rise of the Ourobani.
Smart also signed a deal with DC Comics in which several comics have been created for his Line of Defense games. A comic for Alganon was also released.
Smart is a lifetime International Game Developers Association (IGDA) member, and was also a board member of the Miami chapter of IGDA.
Games designed
- Line of Defense (2014)
- Line of Defense Tactics (2014)
- All Aspect Warfare (2009)
- Angle of Attack (2009)
- Galactic Command Echo Squad SE (2008)
- Galactic Command Echo Squad (2007)
- Universal Combat CE 2.0 (2009)
- Universal Combat CE (2007)
- Universal Combat SE (2006)
- Universal Combat A World Apart (2005)
- Universal Combat Gold (2005)
- Universal Combat (2004)
- Battlecruiser Millennium: Gold Edition (2003)
- Battlecruiser Millennium (2001)
- Battlecruiser 3000AD (v2.0) (1998)
- Battlecruiser 3000AD (1996)
Online activities
Computer Games Magazine wrote that "over time, his reputation as an online defender of his games and unabashed pistol-whipper of his enemies overshadows the games themselves". A 2012 in-depth article regarding the disconnect between his real life and his online alter-ego was written by media veteran Russ Pitts and published by Polygon.
In 2015, during the height of the Gamergate harassment campaign, Smart appeared on a Society of Professional Journalists live broadcast panel alongside Milo Yiannopoulos, then-editor of Breitbart News, Christina Hoff Sommers of American Enterprise Institute, Lynn Walsh of the Society of Professional Journalists, Asche Schow of the Washington Examiner, and others. In that panel, he decried the actions of media who were branding Gamergate members as a hate group.
Since July 2015, Smart has been embroiled in heated controversy surrounding the Star Citizen crowd-funded game which he claimed in July 2015 could never be developed due to its scope and promises. With widespread media coverage surrounding the project, he has since gone on to write various blogs about the project.
References
- "Quest Online Corporate information". Retrieved 7 July 2011.
- "1997 3000AD and Take 2 settle differences". 23 December 1998.
- "Games". 3000ad.com. 14 March 2009. Retrieved 20 January 2023.
- "Alganon – Rise of the Ourobani". Archived from the original on 17 November 2014. Retrieved 22 November 2014.
- Line Of Defense Comic Issues 1–3, Lodmmo.com
- "Alganon – Fall of the Ourobani comic". Archived from the original on 29 November 2014. Retrieved 22 November 2014.
- "IGDA Miami – Chapter Meeting: June 2002". Archived from the original on 27 April 2006. Retrieved 28 November 2006.
- Julian Murdoch, Computer Games Magazine, The People vs. Derek Smart, Issue 196.
- "The Redemption of Derek Smart". Polygon. 20 March 2012. Retrieved 21 March 2012.
- dsmart (16 August 2015). "SPJAirPlay GamerGate Debate". Smart Speak. Retrieved 9 January 2018.
- dsmart (6 July 2015). "Star Citizen – Interstellar Citizens". Smart Speak. Retrieved 9 January 2018.
- Younger, Paul (5 July 2015). "Star Citizen will "never get made" as it's been pitched says Derek Smart". PC Invasion. Retrieved 9 January 2018.
- "inside-star-citizen". Kotaku UK. Retrieved 9 January 2018.
- dsmart (6 July 2015). "All Star Citizen Blogs". Smart Speak. Retrieved 9 January 2018.