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{{Short description|1998 3D fighting video game}}
{{Infobox CVG| title = Bio F.R.E.A.K.S.
{{Infobox video game
|image = ]
| title = Bio F.R.E.A.K.S.
|developer = ]
| image = Bio F.R.E.A.K.S. Coverart.png
|publisher = ]
| caption = North American Nintendo 64 cover art
|designer =
| developer = ]{{efn|] version developed by ].<ref>{{Cite web |author=I. G. N. Staff |date=1998-04-30 |title=Bio F.R.E.A.K.S. |url=https://www.ign.com/articles/1998/04/30/bio-freaks-4 |access-date=2024-01-26 |website=IGN |language=en}}</ref>}}
|engine =
| publisher = {{vgrelease|NA|]|PAL|]}}
|released = ], ]
| director = Dave Simon
|genre = ]
| producer = Michael Gollieb
|modes = ], ]
| designer = Dave Simon
|ratings = ]: Mature (M)
| programmer = Dave Wagner
|platforms = ], ], ]
| composer = ]{{citation needed|date=October 2022}}
|media =
| released = {{vgrelease|NA|May 19, 1998<ref>{{cite web|url=http://www.midway.com/company/pr/midway050698.html|archiveurl=https://web.archive.org/web/19990203132750/http://www.midway.com/company/pr/midway050698.html|title=The Carnage Comes Home Early Bio F.R.E.A.K.S. to Ship Ahead of Schedule|website=midway.com|archivedate=February 3, 1999|date=May 6, 1998|accessdate=November 2, 2022}}</ref><ref>{{Cite web |last=GameSpot staff |date=May 12, 1998 |title=Freaks for Rent |url=https://www.gamespot.com/articles/freaks-for-rent/1100-2463713/ |url-status=live |website=] |publisher=] |archiveurl=https://web.archive.org/web/19990202052825/http://headline.gamespot.com/news/98_05/12_freaks/index.html |archivedate=February 2, 1999 |accessdate=January 23, 2021}}</ref>|PAL|September 1998}}'''Windows'''<br />{{vgrelease|NA|August 1998}}
|requirements =
| genre = ]
|input =
| modes = ], ]
| platforms = ], ], ]
}} }}


'''''Bio F.R.E.A.K.S.''''' is a 3D ] released by ] in ]. It saw a limited release in ] and was later released for the ] and ]. '''''Bio F.R.E.A.K.S.''''' is a 3D ] video game released by ] in 1998. It was originally planned for ].<ref>{{Cite magazine |date=June 1997 |title=Last-Minute Update |magazine=] |publisher=] |issue=95 |page=94}}</ref> Prototypes of the game were tested at arcades, but the final arcade release was canceled (although a ] of the prototype was eventually dumped and works in ]) and the game was later released for the ], ] and ].


== Taglines == ==Plot==
In the near future, rapid advances in technology and ] in the United States lead to massive conflict and espionage between giant corporations known as "GI-Corps". The resulting conflict, known as the Techno-Industrial Civil Wars, tears the country apart and causes the economy to collapse, with states declaring federal independence to avoid being annexed by one of the GI-Corps. The resulting ] and ongoing takeover by the GI-Corps lead to the rise of the new region of Neo-Amerika.
* ''Bio F.r.e.a.k.s: The ultimate fusion of man and machine''


To prevent further conflict and hopefully reunite America, the Secret Games Commission (SGC) is formed, working with the remaining members of government to organize a fighting tournament to settle disputes between GI-Corps. In the tournament, each GI-Corp would choose a champion to represent them, with the winner's GI-Corp gaining ownership of all of the loser's states, ultimately deciding which GI-Corp gets to control all of Neo-Amerika. The plan is put into place, leading to the creation of Biological Flying Robotic Enhanced Armored Killing Synthoids (Bio F.R.E.A.K.S.) serving as the champions for each participating GI-Corp. However, several of the Freaks resent being controlled by GI-Corps, and begin forming an underground resistance movement to earn their equal rights.
* (In a promotion featuring Zipperhead): ''His left arm will leave you in an ambulance. His right arm will leave you in a dust pan''.


== Information == ==Gameplay==
{{unreferenced section|date=October 2022}}
The game uses a fully polygonal fighting engine, with 8 different fighters, and 2 ] fighters. It sets itself apart from the majority of fighting games by not locking the players down to a 2D plane of combat, allowing the players to move in full ] including flying into the air for short periods. This allows you to move to higher levels in the arenas, of which there are 10, though only 9 are selectable in Vs. modes. Some of the arenas also have traps which can damage the characters or even kill them immediately.
The game uses a fully ]al fighting ], with 8 different fighters, and 2 ] fighters.


''Bio F.R.E.A.K.S.'' uses a mix of hand-to-hand and long range combat. Each character has an assortment of special attacks, both close and long range, as well as 'finishing attacks'. Much like the Fatalities of the '']'' games these moves can execute your opponents, much similar to '']''. ''Bio F.R.E.A.K.S.'' uses a mix of hand-to-hand and long range combat. Each character has an assortment of special attacks, both close and long range, as well as "finishing attacks". Much like the ] of the '']'' games, these moves can execute the player's opponents while some, like in '']'', will remove limbs. Damage from powerful attacks can add up, causing a limb to be destroyed as well.


The game takes place in 3D fighting arenas. Emphasis was placed on mobility, giving dashes a great range and in multiple directions.
Not all of these moves prove instant defeat however, as some will remove limbs instead of the head. Also damage from powerful attacks can add up causing a limb to be destroyed as well.


The face buttons are assigned to specific limbs. The ]s are used for dodging, flying, and basic long range attacks.
Limb Loss can be shut off, however, just as the blood can. You can even configure it to allow limbs to regrow after a while or stay missing for the rest of the battle. Limbs lost during the first round return, either way, at the start of the second.


== Gameplay == ==Reception==
{{Video game reviews
The fully 3D nature of the game yields a different style of gameplay from the traditional fighting game. Players are able to not only move forward, backward, sidestep, and jump but also to fly away to a safe distance or speed dash in for close combat.
| N64 = true

| PC = true
The players could stay close range for a more traditional experience, go long range and volley and dodge shots from each other, or play cat and mouse as one person continually moves across the room and the other speed dashes after them.
| PS = true

| na = true
The game also has the buttons dedicated to a specific limb instead of level of strength. This makes it a more intuitive control with the four face buttons grafted to the limbs and the shoulder buttons used for dodging, flying, and your basic long range attack.
| GR_N64 = 68%<ref name="GRN64">{{Cite web |title=Bio FREAKS for Nintendo 64 |url=https://www.gamerankings.com/n64/196759-bio-freaks/index.html |website=] |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190512160806/https://www.gamerankings.com/n64/196759-bio-freaks/index.html |archivedate=May 12, 2019 |accessdate=January 23, 2021}}</ref>

| GR_PS = 61%<ref name="GRPS">{{Cite web |title=Bio FREAKS for PlayStation |url=https://www.gamerankings.com/ps/196760-bio-freaks/index.html |website=GameRankings |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190527011646/https://www.gamerankings.com/ps/196760-bio-freaks/index.html |archivedate=May 27, 2019 |accessdate=January 23, 2021}}</ref>
''Bio F.R.E.A.K.S.'' offers several gameplay modes. The standard Arcade Mode which allows you to battle in a series of one-on-one battles against the other A.I. operated characters of the game, including the two bosses. The also standard Vs Mode where you can battle one-one-one against another person. There is also a Practice Mode so you can learn the controls of the game.
| Allgame_PC = {{Rating|3|5}}<ref>{{Cite web |last=Smith |first=Nick |title=Bio F.R.E.A.K.S. (PC) - Review |url=http://www.allgame.com/game.php?id=14110&tab=review |website=] |publisher=] |archiveurl=https://web.archive.org/web/20141115114723/http://www.allgame.com/game.php?id=14110&tab=review |archivedate=November 15, 2014 |accessdate=January 23, 2021}}</ref>

| Allgame_PS = {{Rating|2.5|5}}<ref>{{Cite web |last=Jones Jr. |first=Fredrick Lewis |title=Bio F.R.E.A.K.S. (PS) - Review |url=http://www.allgame.com/game.php?id=11872&tab=review |website=AllGame |publisher=All Media Network |archiveurl=https://web.archive.org/web/20141115114720/http://www.allgame.com/game.php?id=11872&tab=review |archivedate=November 15, 2014 |accessdate=October 7, 2020}}</ref>
The other two game modes are Team Battle allowing you to play against the computer or another person in anything from two-on-two to five-on-five battles and Survival Mode which can't actually be won as you fight each character again and again getting as many wins as you can before being defeated yourself.
| EGM_PS = 4.5/10<ref>{{Cite magazine |last=Smith |first=Shawn |last2=Davison |first2=John |last3=Hsu |first3=Dan |last4=Williams |first4=Ken "Sushi-X" |date=August 1998 |title=Bio F.R.E.A.K.S. (PS) |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=109 |page=135}}</ref>{{efn|Four critics of '']'' gave the PlayStation version each a score of 5.5/10, 3/10, 5/10, and 4/10.}}

| GI_N64 = 4.5/10<ref>{{Cite magazine |last=McNamara |first=Andy |last2=Anderson |first2=Paul |last3=Reiner |first3=Andrew |date=July 1998 |title=Bio FREAKS - Nintendo 64 |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=jul98&doc=bio |magazine=] |publisher=] |issue=63 |archiveurl=https://web.archive.org/web/19990909001741/http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=jul98&doc=bio |archivedate=September 9, 1999 |accessdate=January 23, 2021}}</ref>
== Storyline ==
| GI_PS = 3.5/10<ref>{{Cite magazine |date=July 1998 |title=Bio FREAKS - PlayStation |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jul98&doc=biop |magazine=Game Informer |publisher=FuncoLand |issue=63 |archiveurl=https://web.archive.org/web/19990914223916/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=jul98&doc=biop |archivedate=September 14, 1999 |accessdate=January 23, 2021}}</ref>
''Bio F.R.E.A.K.S.'' is set in the 'not too distant future' in world where the corporations of America have taken over and the U.S.A. has split apart into 50 separate countries. Trying to retain what remained of America what was left of the American government set-up the Secret Games Commission (SGC). The purpose of the SGC was to prevent all out war by the corporation controlled states through means of one-on-one battles to settle disputes.
| GameFan_N64 = 72%<ref>{{Cite magazine |last=Chau |first=Anthony "Dangohead" |last2=Justice |first2=Brandon "Big Bubba" |last3=Higgins |first3=Geoff "El Nino" |date=August 1998 |title=BioFreaks (N64) |url=https://archive.org/details/Gamefan_Vol_6_Issue_08/page/n17/mode/2up |magazine=] |publisher=Metropolis Media |volume=6 |issue=8 |page=17 |accessdate=January 23, 2021}}</ref>{{efn|Three critics of '']'' gave the Nintendo 64 version each a score of 70, 78, and 69.}}

| GameFan_PS = 53%<ref>{{Cite magazine |last=Mylonas |first=Eric "ECM" |last2=Chau |first2=Anthony "Dangohead" |last3=Ngo |first3=George "Eggo" |date=June 1998 |title=Bio-Freaks (PS) |url=https://archive.org/details/Gamefan_Vol_6_Issue_06/page/n21/mode/2up |magazine=GameFan |publisher=Metropolis Media |volume=6 |issue=6 |page=20 |accessdate=January 23, 2021}}</ref>{{efn|Three critics of '']'' gave the PlayStation version each a score of 56, 54, and 49.}}
Each corporation shifted their focus from creating super armies to creating a single super soldiers, and thus the ''Bio F.R.E.A.K.S.'' (Biological Flying Robotic Enhanced Armored Killing Synthoids) were born. Created and designed for combat in the battle pits in the name of their particular corporation.
| GamePro_N64 = {{Rating|4|5}}<ref>{{Cite magazine |last=Major Mike |date=July 1998 |title=Bio F.R.E.A.K.S. (N64) |url=https://archive.org/details/GamePro_Issue_108_July_1998/page/n59/mode/2up |magazine=] |publisher=] |issue=118 |page=60 |accessdate=January 23, 2021}}</ref>{{efn|'']'' gave the Nintendo 64 version two 4/5 scores for graphics and overall fun factor, 4.5/5 for sound, and 3.5/5 for control.}}

| GamePro_PS = {{Rating|3.5|5}}<ref>{{Cite magazine |last=The Rookie |date=July 1998 |title=Bio F.R.E.A.K.S. (PS) |url=https://archive.org/details/GamePro_Issue_108_July_1998/page/n67/mode/2up |magazine=GamePro |publisher=IDG Entertainment |issue=118 |page=68 |accessdate=January 23, 2021}}</ref>{{efn|'']'' gave the PlayStation version all four 3.5/5 scores for graphics, sound, control, and overall fun factor.}}
== Characters ==
| GameRev_N64 = B−<ref>{{Cite web |last=Cooke |first=Mark |date=June 1998 |title=Bio FREAKS - Nintendo 64 Review |url=https://www.gamerevolution.com/review/32582-bio-freaks-review |url-status=live |website=] |publisher=] |archiveurl=https://web.archive.org/web/19990128232842/http://www.game-revolution.com/games/n64/action/bio_freaks.htm |archivedate=January 28, 1999 |accessdate=January 23, 2021}}</ref>
]
| GameRev_PS = B−<ref>{{Cite web |last=Cooke |first=Mark |date=June 4, 1998 |title=Bio Freaks Review (PS) |url=https://www.gamerevolution.com/review/35803-bio-freaks-review-2 |url-status=live |website=GameRevolution |publisher=CraveOnline |archiveurl=https://web.archive.org/web/19990508065642/http://www.game-revolution.com/games/sony/action/bio_freaks.htm |archivedate=May 8, 1999 |accessdate=January 23, 2021}}</ref>

| GSpot_N64 = 6/10<ref>{{Cite web |last=MacDonald |first=Ryan |date=June 4, 1998 |title=Bio F.R.E.A.K.S. Review (N64) |url=https://www.gamespot.com/reviews/bio-freaks-review/1900-2544135/ |url-status=live |website=GameSpot |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20050127162832/http://www.gamespot.com/n64/action/biofreaks/review.html |archivedate=January 27, 2005 |accessdate=January 23, 2021}}</ref>
]
| GSpot_PS = 5.7/10<ref>{{Cite web |last=MacDonald |first=Ryan |date=May 14, 1998 |title=Bio F.R.E.A.K.S. Review (PS) |url=https://www.gamespot.com/reviews/bio-freaks-review/1900-2546781/ |url-status=live |website=GameSpot |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20050129013756/http://www.gamespot.com/ps/action/biofreaks/review.html |archivedate=January 29, 2005 |accessdate=January 23, 2021}}</ref>

| Hyper_N64 = 74%<ref>{{Cite magazine |last=Fish |first=Eliot |date=August 1998 |title=BioFREAKS (N64) |url=https://archive.org/details/hyper-058/page/78/mode/2up |magazine=] |publisher=] |issue=58 |page=79 |accessdate=January 23, 2021}}</ref>
]
| Hyper_PS = 69%<ref>{{Cite magazine |last=Cheung |first=Kevin |date=July 1998 |title=BioFREAKS (PS) |url=https://archive.org/details/hyper-057/page/72/mode/2up |magazine=Hyper |publisher=Next Media Pty Ltd |issue=57 |page=72 |accessdate=January 23, 2021}}</ref>

| IGN_N64 = 6.4/10<ref>{{Cite web |last=Casamassina |first=Matt |date=May 20, 1998 |title=Bio F.R.E.A.K.S. (N64) |url=https://www.ign.com/articles/1998/05/21/bio-freaks-3 |website=] |publisher=Ziff Davis |accessdate=October 7, 2020}}</ref>
]
| IGN_PC = 4/10<ref>{{Cite web |last=Harris |first=Craig |date=August 13, 1998 |title=Bio F.R.E.A.K.S. (PC) |url=https://www.ign.com/articles/1998/08/14/bio-freaks |website=IGN |publisher=Ziff Davis |accessdate=October 7, 2020}}</ref>

| IGN_PS = 6.5/10<ref>{{Cite web |last=Perry |first=Douglass C. |date=May 21, 1998 |title=Bio Freaks (PS) |url=https://www.ign.com/articles/1998/05/22/bio-freaks-2 |website=IGN |publisher=Ziff Davis |accessdate=October 7, 2020}}</ref>
]
| N64_N64 = 76%<ref>{{Cite magazine |last=Price |first=James |date=August 1998 |title=Bio Freaks (Import) |magazine=] |publisher=] |issue=18 |pages=84–87}}</ref><ref>{{Cite magazine |last=Ashton |first=James |date=October 1998 |title=Bio Freaks |url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-501-60.jpg |magazine=N64 Magazine |publisher=Future Publishing |issue=20 |page=60 |accessdate=January 23, 2021}}</ref>

| NP_N64 = 7.8/10<ref>{{Cite magazine |date=June 1998 |title=Bio Freaks |url=http://www.nintendo64ever.com/scans/mags/Scan-Magazine-351-97.jpg |magazine=] |publisher=] |volume=109 |page=95 |accessdate=January 23, 2021}}</ref>
]
| OPM_PS = {{Rating|2|5}}<ref>{{Cite magazine |date=July 1998 |title=Bio F.R.E.A.K.S. |magazine=] |publisher=Ziff Davis |volume=1 |issue=10}}</ref>
| PCGUS_PC = 79%<ref>{{Cite magazine |last=Williamson |first=Colin |date=October 1998 |title=Bio Freaks |url=https://archive.org/details/PCGamer199810/page/n219/mode/2up |url-status=live |magazine=] |publisher=] |volume=5 |issue=10 |page=209a |archiveurl=https://web.archive.org/web/20000307213257/http://www.pcgamer.com/reviews/79.html |archivedate=March 7, 2000 |accessdate=January 23, 2021}}</ref>
}}


The Nintendo and PlayStation versions received mixed or average reviews according to the ] website ].<ref name=GRN64/><ref name=GRPS/>
]


{{clear}}
]


==Notes==
== Non-Playable Characters==
{{notelist}}


==References==
]
{{Reflist}}


==External links==
]
* {{KLOV game|id=7119}}
* {{moby game|id=/bio-freaks}}


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Latest revision as of 18:25, 26 May 2024

1998 3D fighting video game 1998 video game
Bio F.R.E.A.K.S.
North American Nintendo 64 cover art
Developer(s)Midway Studios San Diego
Publisher(s)
Director(s)Dave Simon
Producer(s)Michael Gollieb
Designer(s)Dave Simon
Programmer(s)Dave Wagner
Composer(s)Aubrey Hodges
Platform(s)PlayStation, Nintendo 64, Windows
Release
  • NA: May 19, 1998
  • PAL: September 1998
Windows
  • NA: August 1998
Genre(s)Fighting
Mode(s)Single player, multiplayer

Bio F.R.E.A.K.S. is a 3D fighting video game released by Midway in 1998. It was originally planned for arcades. Prototypes of the game were tested at arcades, but the final arcade release was canceled (although a ROM image of the prototype was eventually dumped and works in MAME) and the game was later released for the PlayStation, Nintendo 64 and Microsoft Windows.

Plot

In the near future, rapid advances in technology and bio-engineering in the United States lead to massive conflict and espionage between giant corporations known as "GI-Corps". The resulting conflict, known as the Techno-Industrial Civil Wars, tears the country apart and causes the economy to collapse, with states declaring federal independence to avoid being annexed by one of the GI-Corps. The resulting government bankruptcy and ongoing takeover by the GI-Corps lead to the rise of the new region of Neo-Amerika.

To prevent further conflict and hopefully reunite America, the Secret Games Commission (SGC) is formed, working with the remaining members of government to organize a fighting tournament to settle disputes between GI-Corps. In the tournament, each GI-Corp would choose a champion to represent them, with the winner's GI-Corp gaining ownership of all of the loser's states, ultimately deciding which GI-Corp gets to control all of Neo-Amerika. The plan is put into place, leading to the creation of Biological Flying Robotic Enhanced Armored Killing Synthoids (Bio F.R.E.A.K.S.) serving as the champions for each participating GI-Corp. However, several of the Freaks resent being controlled by GI-Corps, and begin forming an underground resistance movement to earn their equal rights.

Gameplay

This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (October 2022) (Learn how and when to remove this message)

The game uses a fully polygonal fighting engine, with 8 different fighters, and 2 boss fighters.

Bio F.R.E.A.K.S. uses a mix of hand-to-hand and long range combat. Each character has an assortment of special attacks, both close and long range, as well as "finishing attacks". Much like the Fatalities of the Mortal Kombat games, these moves can execute the player's opponents while some, like in Time Killers, will remove limbs. Damage from powerful attacks can add up, causing a limb to be destroyed as well.

The game takes place in 3D fighting arenas. Emphasis was placed on mobility, giving dashes a great range and in multiple directions.

The face buttons are assigned to specific limbs. The shoulder buttons are used for dodging, flying, and basic long range attacks.

Reception

Reception
Aggregate score
AggregatorScore
N64PCPS
GameRankings68%N/A61%
Review scores
PublicationScore
N64PCPS
AllGameN/A
Electronic Gaming MonthlyN/AN/A4.5/10
Game Informer4.5/10N/A3.5/10
GameFan72%N/A53%
GameProN/A
GameRevolutionB−N/AB−
GameSpot6/10N/A5.7/10
Hyper74%N/A69%
IGN6.4/104/106.5/10
N64 Magazine76%N/AN/A
Nintendo Power7.8/10N/AN/A
Official U.S. PlayStation MagazineN/AN/A
PC Gamer (US)N/A79%N/A

The Nintendo and PlayStation versions received mixed or average reviews according to the review aggregation website GameRankings.

Notes

  1. Nintendo 64 version developed by Saffire.
  2. Four critics of Electronic Gaming Monthly gave the PlayStation version each a score of 5.5/10, 3/10, 5/10, and 4/10.
  3. Three critics of GameFan gave the Nintendo 64 version each a score of 70, 78, and 69.
  4. Three critics of GameFan gave the PlayStation version each a score of 56, 54, and 49.
  5. GamePro gave the Nintendo 64 version two 4/5 scores for graphics and overall fun factor, 4.5/5 for sound, and 3.5/5 for control.
  6. GamePro gave the PlayStation version all four 3.5/5 scores for graphics, sound, control, and overall fun factor.

References

  1. "The Carnage Comes Home Early Bio F.R.E.A.K.S. to Ship Ahead of Schedule". midway.com. May 6, 1998. Archived from the original on February 3, 1999. Retrieved November 2, 2022.
  2. GameSpot staff (May 12, 1998). "Freaks for Rent [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on February 2, 1999. Retrieved January 23, 2021.
  3. I. G. N. Staff (1998-04-30). "Bio F.R.E.A.K.S." IGN. Retrieved 2024-01-26.
  4. "Last-Minute Update". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 94.
  5. ^ "Bio FREAKS for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved January 23, 2021.
  6. ^ "Bio FREAKS for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved January 23, 2021.
  7. Smith, Nick. "Bio F.R.E.A.K.S. (PC) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved January 23, 2021.
  8. Jones Jr., Fredrick Lewis. "Bio F.R.E.A.K.S. (PS) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved October 7, 2020.
  9. Smith, Shawn; Davison, John; Hsu, Dan; Williams, Ken "Sushi-X" (August 1998). "Bio F.R.E.A.K.S. (PS)". Electronic Gaming Monthly. No. 109. Ziff Davis. p. 135.
  10. McNamara, Andy; Anderson, Paul; Reiner, Andrew (July 1998). "Bio FREAKS - Nintendo 64". Game Informer. No. 63. FuncoLand. Archived from the original on September 9, 1999. Retrieved January 23, 2021.
  11. "Bio FREAKS - PlayStation". Game Informer. No. 63. FuncoLand. July 1998. Archived from the original on September 14, 1999. Retrieved January 23, 2021.
  12. Chau, Anthony "Dangohead"; Justice, Brandon "Big Bubba"; Higgins, Geoff "El Nino" (August 1998). "BioFreaks [sic] (N64)". GameFan. Vol. 6, no. 8. Metropolis Media. p. 17. Retrieved January 23, 2021.
  13. Mylonas, Eric "ECM"; Chau, Anthony "Dangohead"; Ngo, George "Eggo" (June 1998). "Bio-Freaks [sic] (PS)". GameFan. Vol. 6, no. 6. Metropolis Media. p. 20. Retrieved January 23, 2021.
  14. Major Mike (July 1998). "Bio F.R.E.A.K.S. (N64)". GamePro. No. 118. IDG Entertainment. p. 60. Retrieved January 23, 2021.
  15. The Rookie (July 1998). "Bio F.R.E.A.K.S. (PS)". GamePro. No. 118. IDG Entertainment. p. 68. Retrieved January 23, 2021.
  16. Cooke, Mark (June 1998). "Bio FREAKS - Nintendo 64 Review". GameRevolution. CraveOnline. Archived from the original on January 28, 1999. Retrieved January 23, 2021.
  17. Cooke, Mark (June 4, 1998). "Bio Freaks [sic] Review (PS)". GameRevolution. CraveOnline. Archived from the original on May 8, 1999. Retrieved January 23, 2021.
  18. MacDonald, Ryan (June 4, 1998). "Bio F.R.E.A.K.S. Review (N64)". GameSpot. CBS Interactive. Archived from the original on January 27, 2005. Retrieved January 23, 2021.
  19. MacDonald, Ryan (May 14, 1998). "Bio F.R.E.A.K.S. Review (PS) [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on January 29, 2005. Retrieved January 23, 2021.
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