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{{Short description|Home video game console system by Sony}} | |||
{{redirect|PS2}} | |||
{{Redirect|PS2|the lineup of IBM computers|IBM PS/2|the port|PS/2 port|other uses|PS2 (disambiguation)}} | |||
{{Infobox CVG system | |||
{{pp-vandalism|small=yes}} | |||
|title = PlayStation 2 (PS2) | |||
{{Use dmy dates|date=September 2024}} | |||
|logo = ] | |||
{{Infobox information appliance | |||
|image = ] | |||
| title = PlayStation 2 | |||
|manufacturer = ] | |||
| logo = ] | |||
|type = ] | |||
| image = PS2-Versions.jpg | |||
|generation = ] | |||
| caption = '''Left''': Original PlayStation 2 with vertical stand<br />'''Right''': Slim PlayStation 2 with vertical stand, 8 MB memory card, and ] controller | |||
|lifespan = ] ], ]<br>] ], ]<br> ] ], ]<br>] ], ] | |||
| aka = PS2 | |||
|CPU = 128-bit "]" clocked at 294 MHz | |||
| developer = ] | |||
|media = ], ] | |||
| manufacturer = ], ] | |||
|storage = ], ] | |||
| family = ] | |||
|connectivity = ]/] adapter. | |||
| |
| type = ] | ||
| generation = ] | |||
|onlineservice = Game-supplied, ] | |||
| releasedate = {{Collapsible list | |||
|unitssold = Worldwide: 111.25 million units shipped as of ] ].<ref name="shipments">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataps2_e.html |title=Cumulative Production Shipments of Hardware / PlayStation®2 |publisher=Sony Computer Entertainment</ref><br/>]: 35.8 million as of ] ]<ref name="NPD sales data updated December 7 2006">{{cite web | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=4362&Itemid=2 | title=UPDATED: Nov. Game Industry Sales Up 34% | author=Kris Graft | publisher=next-gen.biz | date=2006-12-07 | accessdate=2006-12-14}}</ref><br /> | |||
|title=4 March 2000|'''PlayStation 2'''{{vgrelease|JP|4 March 2000|NA|26 October 2000|EU|24 November 2000|AUS|30 November 2000|HK|13 December 2001<ref>{{Cite web|url=http://news.17173.com/content/2004-5-22/n463_379204.html|title=报道:中国香港版PS2游戏机开始大幅降价_网络游戏新闻_17173.com中国游戏第一门户站|website=news.17173.com}}</ref>|TW|24 January 2002<ref>{{Cite web|url=http://gnn.gamer.com.tw/detail.php?sn=2852|title=PS2台灣專用機上市記者會|website=巴哈姆特電玩資訊站}}</ref>|KR|22 February 2002|RUS|7 November 2002|IND|13 August 2003<ref>{{Cite news|url=https://timesofindia.indiatimes.com/sony-launches-playstation-2-in-india/articleshow/129379.cms|title=Sony launches PlayStation 2 in India|newspaper=The Times of India |date=13 August 2003}}</ref>}}'''PlayStation 2 Slimline'''{{vgrelease|EU|29 October 2004|JP|3 November 2004|NA|25 November 2004|AUS|2 December 2004|CHN|20 December 2004|IND|10 September 2008<ref>{{Cite web|url=https://www.vg247.com/new-ps2-model-launches-in-india|title=New PS2 model launches in India|date=10 September 2008|website=VG247}}</ref>|BRA|15 October 2009<ref>{{Cite web|url=https://extra.globo.com/noticias/saude-e-ciencia/sony-lanca-oficialmente-playstation2-jogos-do-ps3-no-brasil-200306.html|title=Sony lança oficialmente o PlayStation 2 e jogos do PS3 no Brasil|date=19 November 2009|website=Extra Online}}</ref>}}}} | |||
<!--Do not change the top game without using the talk page first-->|topgame =] | |||
| price = {{Unbulleted list | |||
|backwards = ] | |||
| {{¥|39,800|2000|round=-1|link=yes}} | |||
|compatibility = ] | |||
| {{US$|299|2000|round=-1|link=yes}}<ref name=IGNannouncement>{{cite web|last1=Perry |first1=Douglas |title=Call It PlayStation 2 |url=https://www.ign.com/articles/1999/09/11/call-it-playstation-2 |website=]|publisher=]|location=]|access-date=22 October 2019 |date=11 September 1999 |archive-url=https://web.archive.org/web/20191022123624/https://www.ign.com/articles/1999/09/11/call-it-playstation-2 |archive-date=22 October 2019 |url-status=live }}</ref><ref name=IGNUSlaunch>{{cite web |title=Sony announces PS2 launch date and price |url=https://www.gamespot.com/articles/sony-announces-ps2-launch-date-and-price/1100-2568701/ |website=Gamespot |access-date=22 October 2019 |date=13 May 2000 |archive-url=https://web.archive.org/web/20191022123625/https://www.gamespot.com/articles/sony-announces-ps2-launch-date-and-price/1100-2568701/ |archive-date=22 October 2019 |url-status=live|publisher=]|location=]}}</ref> | |||
|predecessor = ] | |||
| {{£|299|2000|round=-1|link=yes}}<ref name=UKdelay>{{cite news |last1=Goodley |first1=Simon |title=Sony delays UK launch of PlayStation 2 |url=https://www.telegraph.co.uk/finance/4461047/Sony-delays-UK-launch-of-PlayStation-2.html |website=]|access-date=22 October 2019 |date=5 August 2000 |archive-url=https://web.archive.org/web/20191022123624/https://www.telegraph.co.uk/finance/4461047/Sony-delays-UK-launch-of-PlayStation-2.html |archive-date=22 October 2019 |url-status=live|location=]}}</ref> | |||
|successor = ] | |||
}} | |||
| discontinued = {{vgrelease|JP|28 December 2012<ref name="famitsu">{{cite magazine|url=http://www.famitsu.com/news/201212/28026636.html|script-title=ja:プレイステーション2の日本国内での出荷が本日(2012年12月28日)で完了|magazine=]|publisher=]|location=]|language=ja|date=28 December 2012|access-date=28 December 2012|archive-url=https://web.archive.org/web/20121228160601/http://www.famitsu.com/news/201212/28026636.html|archive-date=28 December 2012|url-status=live}}</ref>}} {{vgrelease|WW|4 January 2013<ref name="Guardian end">{{cite web|url=https://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years?INTCMP=SRCH|title=PlayStation 2 manufacture ends after 12 years|date=4 January 2013|work=]|location=], United Kingdom|access-date=4 January 2013|first1=Keith|last1=Stuart|publisher=Guardian Media Group plc |archive-url=https://web.archive.org/web/20130921084712/http://www.theguardian.com/technology/2013/jan/04/playstation-2-manufacture-ends-years?INTCMP=SRCH|archive-date=21 September 2013|url-status=live}}</ref>}} | |||
| units sold = >160 million | |||
| media = ], ] | |||
| cpu = ] | |||
| CPUspeed = ~300 MHz | |||
| memory = 32 MB RAM, 4 MB ] | |||
| memory card = {{ubli|8 MB ]|128 KB PS 1 memory card}} | |||
| storage = ] (optional) | |||
| display = {{Flatlist| | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ] | |||
* ]{{efn|Progressive scan capable software only.}} | |||
}} | |||
| GPU = ] @ 150 MHz | |||
| sound = {{unbulleted list | |||
| ] (]), 48 kHz | |||
| ] / ] (]) | |||
}} | |||
| controllers = {{hlist|]{{efn|Also backwards compatible with original ] and original ].}} | ] | ] }} | |||
| connectivity = {{unbulleted list | |||
| ]/] (early models require ]) | |||
| 2 × ] | |||
| 1 × ] (early models) | |||
}} | |||
| onlineservice = ] | |||
| dimensions = '''Original''': {{cvt|78.7|xx|302.3|xx|182.9|mm|in|order=flip|1}} | |||
| weight = {{unbulleted list | |||
|'''Original:''' {{cvt|4.85|lb|1}} | |||
|'''Slimline:''' {{cvt|1.98|lb|1}} | |||
}} | |||
| topgame = '']'' (17.33 million)<ref name="Guinness 2009">{{cite book|title=Guinness World Records 2009 Gamer's Edition|pages=|isbn=978-1-904994-45-9|quote=''GTA: San Andreas'' is the best-selling PlayStation 2 game, with a massive 17.33 million copies sold.|author1=Guinness|date=February 2009|publisher=Guinness World Records |url=https://archive.org/details/guinnessworldrec0000unse_x9q9}}</ref> | |||
| compatibility = ] | |||
| predecessor = PlayStation <!-- Do not link due to MOS:REPEATLINK --> | |||
| successor = ] | |||
| related = ] | |||
}} | }} | ||
The '''PlayStation 2''' ('''PS2''') is a ] developed and marketed by ]. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter. It is the successor to the ], as well as the second installment in the ] brand of consoles. As a ], it competed with ]'s ], ]'s ], and ]'s ]. It is the ] of all time, having sold over 160 million units worldwide, nearly triple the combined sales of its competing consoles. | |||
The {{nihongo|'''PlayStation 2''' (PS2)|プレイステーション2|Playstation 2}} is ]'s second ], the successor to the ] and the predecessor to the ]. Its development was announced in March ], and it was first released in ] on ], ], in ] on ], ] and in Europe on ], ]. | |||
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its ] processor, co-developed by Sony and ], which was said to be more powerful than personal computers.<ref>{{Cite web |title=CNN – The Sony Emotion Engine: Will PlayStation 2 replace your PC? - February 1, 2000 |url=https://edition.cnn.com/2000/TECH/computing/02/01/emotion.engine.idg/index.html |access-date=20 May 2023 |website=edition.cnn.com}}</ref> The PS2 offered ] for its predecessor's ] controller, as well as its games. | |||
The PS2 is part of the ], and has become the fastest selling and most popular gaming console in history, with over 105 million units shipped worldwide by ] ]. Upon its release, the PS2 set the mark of being the fastest selling console at launch, breaking the record held previously by the ]. As of November 2006, the PS2 still outsells its competition, the ], ], and ] in North America, Europe and Japan, and the ] and ] in North America (Playstation 3 not released in Europe). <ref>{{cite web | url=http://biz.gamedaily.com/industry/feature/?id=14685 | title=Breaking: November Game Industry Sales Skyrocket 34% | publisher=GameDaily Biz | accessdate=2006-12-07 | date=2006-12-07}}</ref><ref>{{cite web | url=http://www.joystiq.com/2006/12/01/japanese-hardware-sales-20-nov-26-nov-krazy-kutaragi-additio/ | title=Japanese hardware sales, 20 Nov - 26 Nov: Krazy Kutaragi addition | publisher=Joystiq | accessdate=2006-12-07 | date=2006-12-01}}</ref> | |||
The PlayStation 2 received widespread critical acclaim upon release. A total of ] were released worldwide, with over 1.527 billion copies sold.<ref>{{cite web|last=Makuch|first=Eddie|url=http://asia.gamespot.com/news/6298857.html?om_act=convert&om_clk=newstop&tag=newstop%3Bstory%3B17 |title=150 million PS2 units shipped worldwide |publisher=Asia.gamespot.com|date=15 February 2011|url-status=dead|archive-url= https://web.archive.org/web/20110322001816/http://asia.gamespot.com/news/6298857.html?om_act=convert&om_clk=newstop&tag=newstop%3Bstory%3B17|archive-date=22 March 2011}}</ref> In 2004, Sony revised the console with a smaller, lighter body officially known as the '''Slimline''', popularly called the "PS2 Slim". Even after the release of its successor, the ], it remained popular well into the ]. It continued to be produced until the beginning of 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be released until shortly after the end of its life and support from Sony. | |||
==History== | |||
Only a few million users had obtained consoles by the end of ] due to manufacturing delays. The PlayStation 2 was popular after its release so it was quite hard to find one on retailer shelves. Another popular option was purchasing the console online through auction websites such as ]. | |||
== History == | |||
Yet, the PS2 initially sold well partly on the basis of the strength of the PlayStation brand and its backward compatibility, selling over 900,000 units in the first weekend in Japan. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony gained steam with new development kits for game developers and more PlayStations for consumers. | |||
=== Background === | |||
Released in 1994, the original ] proved to be a phenomenal worldwide success and signalled Sony's rise to power in the ]. Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units.<ref>{{cite press release|url=http://www.scei.co.jp/corporate/release/pdf/051130e.pdf|archive-url=https://web.archive.org/web/20060103211119/http://www.scei.co.jp/corporate/release/pdf/051130e.pdf|url-status=dead|archive-date=3 January 2006|title=PlayStation 2 Breaks Record as the Fastest Computer Entertainment Platform to Reach Cumulative Shipment of 100 Million Units |date=30 November 2005 |publisher=] |access-date=8 June 2008}}</ref> The PlayStation enjoyed particular success outside Japan in part due to Sony's refined ]s, large-scale advertising campaigns, and strong ] support.{{sfn|Kent|2001|p=504}} By the late 1990s Sony had dethroned established rivals ] and ] in the global video game market.<ref>{{cite web|title=Sony PlayStation vs Nintendo 64|url=http://www.digitalspy.co.uk/gaming/news/a443707/sony-playstation-vs-nintendo-64-gamings-greatest-rivalries.html|website=Digital Spy|date=9 December 2012|access-date=19 August 2014|archive-url=https://web.archive.org/web/20140820110224/http://www.digitalspy.co.uk/gaming/news/a443707/sony-playstation-vs-nintendo-64-gamings-greatest-rivalries.html|archive-date=20 August 2014|url-status=live}}</ref><ref name=makingps1>{{cite magazine|url=http://www.edge-online.com/features/making-playstation/3/ |title=The Making Of: PlayStation |page=3 |magazine=]|publisher=]|location=] |date=24 April 2009 |access-date=5 March 2015 |url-status=dead |archive-url=https://web.archive.org/web/20141018182151/http://www.edge-online.com/features/making-playstation/3/ |archive-date=18 October 2014 }}</ref> Sega, spurred on by its declining market share and significant financial losses,<ref>{{cite web|url=http://sega.jp/IR/en/ar/ar1998/ar98.pdf |title=Sega Enterprises Annual Report 1998 |publisher=Sega Enterprises, Ltd. |pages=1, 7–8 |access-date=7 December 2014 |url-status=dead |archive-url=https://web.archive.org/web/20040504003308/http://sega.jp/IR/en/ar/ar1998/ar98.pdf |archive-date=4 May 2004}}</ref> launched the ] in 1998 as a last-ditch attempt to stay in the industry.<ref>{{cite web |title=State of the Game: August 1999 |url=https://www.ign.com/articles/1999/08/10/state-of-the-game-august-1999 |website=] |publisher=] |access-date=17 January 2022 |location=] |language=en |date=10 August 1999 |archive-date=17 January 2022 |archive-url=https://web.archive.org/web/20220117223146/https://www.ign.com/articles/1999/08/10/state-of-the-game-august-1999 |url-status=live }}</ref> | |||
=== Cumulative global sales trends === | |||
] | |||
* March 6, 2000 - 600,000<ref>{{cite web | url=https://sonyinteractive.com/uploads/sites/5/2023/02/000306.pdf | title=「プレイステーション 2」初回販売台数98万台を達成 | date=6 March 2000 }}</ref> | |||
A notable piece of advertising is that the PS2 launch was accompanied by the popular "PS9" television commercial. 9 was to be the epitome of development, which the PS2 was the next step on the way towards. The ad also presaged the development of a ] (''Released in Japan on ] ], the United States and Canada on ] ] and in Europe and Australia on ] ]''.). | |||
* March 31, 2000 - 1.4 million<ref name="GNS">{{cite web | url=https://www.sony.com/ja/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_J.pdf | title=ゲーム&ネットワークサービス分野 | first=Jim | last=Ryan }}</ref> | |||
* March 31, 2001 - 9.1 million<ref name="GNS"/> | |||
* June 30, 2001 - 10 million<ref>{{cite web | url=https://blog.ja.playstation.com/2018/08/24/20180824-ps4/ | title=すべてのプレイステーションユーザーのみなさんへ──世界累計実売台数5億台突破に心からの感謝をこめて | date=24 August 2018 }}</ref> | |||
* October 10, 2001 - 20 million<ref name="timeline">{{cite web | url=https://sonyinteractive.com/jp/our-company/expanded-company-timeline/ | title=沿革(詳細) }}</ref> | |||
* May 5, 2002 - 30 million<ref name="timeline"/> | |||
* September 19, 2002 - 40 million<ref name="timeline"/> | |||
* January 15, 2003 - 50 million<ref name="timeline"/> | |||
* January 13, 2004 - 70 million<ref name="timeline"/> | |||
* November 29, 2005 - 100 million<ref name="timeline"/> | |||
* March 31, 2006 - 100.8 million<ref>{{cite web | url=http://scei.co.jp/corporate/data/bizdataps2_sale.html | archive-url=https://web.archive.org/web/20120511201636/http://scei.co.jp/corporate/data/bizdataps2_sale.html | archive-date=11 May 2012 | title=ハードウェア売上台数 | 会社情報 | ソニー・コンピュータエンタテインメント }}</ref> | |||
* November 6, 2007 - 120 million<ref>{{cite web | url=https://sonyinteractive.com/jp/press-releases/2007/071106a/ | title=「プレイステーション 2」 新デザインで登場 2007年11月22日(木)より(SCPH-90000シリーズ)発売 チャコール・ブラック / セラミック・ホワイト / サテン・シルバー 希望小売価格 各16,000円(税込) 〜専用縦置きスタンド同時発売 希望小売価格 各1,500円(税込)〜 }}</ref> | |||
* June 3, 2008 - 130 million<ref>{{cite web | url=https://sonyinteractive.com/jp/press-releases/2008/080603c/ | title=「プレイステーション 2」 (SCPH-90000シリーズ)に 新色「シナバー・レッド」が限定で登場 2008年7月3日(木) 発売 希望小売価格 16,000円(税込) }}</ref> | |||
* December 31, 2008 - 136 million<ref>{{cite web | url=https://sonyinteractive.com/jp/press-releases/2009/090331a/ | title=「プレイステーション 2」 北米・欧州価格改定 4月1日から$99/€99 }}</ref> | |||
* January 31, 2009 - 136.3 million<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2009/playstation2-the-worlds-most-popular-computer-entertainment-system-now-more-affordable-than-ever-at-an-rrp-of-9999-a-saving-of-30/ | title=PlayStation®2, the World's Most Popular Computer Entertainment System, Now More Affordable than Ever at an RRP of €99.99 – a Saving of €30 }}</ref> | |||
* June 30, 2009 - 138.8 million<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2009/playstationnetwork-video-delivery-service-for-europe-coming-soon-to-playstation3-and-pspplaystationportable-high-quality-movies-to-rent-or-to-own-at-the-click-of-a-button/ | title=PlayStation®network Video Delivery Service for Europe Coming Soon to PlayStation®3 and PSP™(PlayStation®Portable) High-quality Movies, to Rent or to Own, at the Click of a Button }}</ref> | |||
* March 31, 2010 - 144.5 million<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2010/playstationnetwork-video-delivery-service-to-launch-in-italy/ | title=PlayStation®Network Video Delivery Service to Launch in Italy }}</ref> | |||
* June 30, 2010 - 146.1 million<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2010/sony-computer-entertainment-europe-confirms-strong-peak-season-line-up-at-gamescom-plus-a-glimpse-of-whats-to-come-in-2011/ | title=Sony Computer Entertainment Europe Confirms Strong Peak Season Line-up at Gamescom Plus a Glimpse of What's to Come in 2011 }}</ref> | |||
* January 31, 2011 - 150 million<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2011/playstation2-sales-reach-150-million-units-worldwide/ | title=PlayStation®2 Sales Reach 150 Million Units Worldwide }}</ref> | |||
* March 31, 2012 - 155 million<ref>{{cite web | url=https://sonyinteractive.com/en/our-company/business-data-sales/ | title=Business Data & Sales }}</ref> | |||
* End of production - 160 million<ref name="160millionconsoles" /> | |||
=== Development === | |||
Many analysts predicted a close 3-way matchup between the PS2 and competitors ]'s Xbox and the ] (which was the cheapest of the three consoles and had an open market of games). However, the release of several blockbuster games during the 2001 holiday season pushed the PS2 in order to maintain momentum and hold off its rivals.<ref>{{cite news | url=http://money.cnn.com/2002/05/14/technology/ps2_pricecuts/ | title=Sony slashes PlayStation prices : Pre-emptive move undercuts competition and could spark video game price war | publisher=CNN | date=May 14, 2002 | author=Chris Morris}}</ref> | |||
Though ] has kept details of the PlayStation 2's development secret, ], the chief designer of the original PlayStation, reportedly began working on a second console around the time of the original PlayStation's launch in late 1994.<ref>{{cite magazine|title=Letters|magazine=]|issue=22 |publisher=] |date= October 1996|page=203}}</ref><ref>{{cite web |last=Wojmar |first=Jason |title=10 Secrets Behind The Making Of The PlayStation 2 |url=https://www.thegamer.com/secrets-making-playstation-2/ |website=TheGamer |publisher=Valnet |access-date=29 December 2021 |archive-url=https://web.archive.org/web/20190708230253/https://www.thegamer.com/secrets-making-playstation-2/ |archive-date=8 July 2019 |date=8 July 2019}}</ref> At some point during development, employees from ], under contract for semiconductor manufacturer ], were instructed to design a rendering chip for Sony's upcoming console.<ref name=argonaut>{{cite web |last=McFerren |first=Damien |title=The Team Behind Nintendo's Super FX Almost Made the PS2 CPU, And It Was Named After a Dog's Bits |url=https://www.pushsquare.com/news/2019/11/the_team_behind_nintendos_super_fx_almost_made_the_ps2_cpu_and_it_was_named_after_a_dogs_bits |website=] |publisher=] |access-date=29 December 2021 |archive-url=https://web.archive.org/web/20210227132350/https://www.pushsquare.com/news/2019/11/the_team_behind_nintendos_super_fx_almost_made_the_ps2_cpu_and_it_was_named_after_a_dogs_bits |archive-date=27 February 2021 |location=] |date=26 November 2019}}</ref> ], founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options.<ref name=argonaut /> | |||
By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in ], and Internet connectivity.<ref>{{cite magazine |title=Saturn/PS-X Sequels |magazine=]|issue=27|publisher=] |date=March 1997|page=24}}</ref><ref>{{cite magazine |title=Gaming Gossip|magazine=] |issue=93|publisher=]|date=April 1997|page=28}}</ref> However, Sony continued to officially deny that a successor was being developed.<ref>{{cite magazine |title=Can Sony Stay on Top? |magazine=]|issue=37|publisher=] |date=January 1998 |pages=11–12}}</ref> ], then-president of SCEE recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor.<ref>{{cite web |last1=Gibson |first1=Ellie |title=PS2: The Insiders' Story |url=https://www.eurogamer.net/ps2-the-insiders-story-article |website=] |publisher=] |access-date=24 May 2022 |archive-url=https://web.archive.org/web/20220513110624/https://www.eurogamer.net/ps2-the-insiders-story-article |archive-date=13 May 2022 |location=] |language=en-gb |date=2 January 2013|url-status=live}}</ref> | |||
Although Sony placed little emphasis on online gaming during its first year, that changed upon the launch of the ]. Sony adapted in late 2002 to compete with Microsoft, with several online first party titles released alongside it, such as ] to show its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts. Although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2. | |||
Sony announced the PlayStation 2 on 2 March 1999.<ref name=SpyTimeli2>{{cite web|title=PlayStation 2 Timeline |website=]|url=http://archive.gamespy.com/articles/february04/ps2timeline/index2.shtml |archive-url=https://web.archive.org/web/20040604030423/http://archive.gamespy.com/articles/february04/ps2timeline/index2.shtml|url-status=dead|archive-date=4 June 2004|access-date=19 August 2008|page=2}}</ref> Sega's Dreamcast enjoyed a successful US launch on 9 September of that year;<ref name=SpyTimeli2 /> fuelled by a large marketing campaign, it sold over 500,000 units within two weeks.<ref>{{cite web|url=http://blogcritics.org/a-look-back-at-the-sega/|title=A Look Back at the Sega Dreamcast|access-date=30 December 2016|url-status=dead|archive-url=https://web.archive.org/web/20160118053019/http://blogcritics.org/a-look-back-at-the-sega/|archive-date=18 January 2016}}</ref><ref>{{cite web|last=Whitehead|first= Dan |url=http://www.eurogamer.net/articles/dreamcast-a-forensic-retrospective-article|title=Dreamcast: A Forensic Retrospective Article|publisher=Eurogamer.net|date=25 October 2011|archive-url= https://web.archive.org/web/20141015103108/http://www.eurogamer.net/articles/dreamcast-a-forensic-retrospective-article|archive-date=15 October 2014|url-status=live}}</ref> | |||
In September of 2004, in time for the launch of '']'' (the best-selling game during the 2004 Holiday season), Sony revealed a new, smaller PS2 (see '']''). In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000) (Also known unofficially as the "PStwo".), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units. After an apparent manufacturing issue caused some initial slowdown in producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were cleared out and the new units were ready. This, and the issue was compounded in Britain when a Russian oil tanker became stuck in the ], blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totaled 6,000 units — compared to 70,000 a few weeks prior.<ref>{{cite news | url=http://business.timesonline.co.uk/article/0,,8209-1395215,00.html | title=Merry Christmas, your PlayStation 2 is stuck in Suez | author=Valerie Elliott | publisher=News International | work=Times Online | date=December 9, 2004}}</ref> There were shortages in more than 1700 stores in North America on the day before Christmas.<ref>{{cite web | url=http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=GME&script=1010&item_id=997399 | title=2004 Holiday Sales Results Call | publisher=GameStop | accessdate=2006-09-09}}</ref> | |||
{{Quote box | |||
==Games== | |||
|quote="PlayStation 2's real-time graphics have no limitations. That's why I chose the colour black as it represents the infinity of the universe. The blue represents the intelligence and life spouting up."|source = —Teiyu Goto reflecting on the PlayStation 2's aesthetics{{sfn|Keeling|2000|p=90}}|align=left |width = 30em}} | |||
{{main|List of PlayStation 2 games}} | |||
Sony unveiled the PlayStation 2 at the ] on 20 September 1999.<ref>{{cite web |url=http://www.ign.com/articles/1999/09/21/tgs-1999-sonys-grand-showing|title=TGS 1999: Sony's Grand Showing|first=Douglass C.|last=Perry|date=20 September 1999|access-date=30 December 2016|archive-url=https://web.archive.org/web/20170728080543/http://www.ign.com/articles/1999/09/21/tgs-1999-sonys-grand-showing|archive-date=28 July 2017|url-status=live}}</ref> Sony showed fully playable demos of upcoming PlayStation 2 games including '']'' (later released as '']'') and '']''—which showed the console's graphic abilities and power.<ref>{{cite web|url=http://www2.milwaukee.k12.wi.us/roosevelt/hmpg/webfair/moderngaming/PS2history.html|title=Roosevelt Creative Arts Middle School –|access-date=30 December 2016|archive-url=https://web.archive.org/web/20130921054418/http://www2.milwaukee.k12.wi.us/roosevelt/hmpg/webfair/moderngaming/PS2history.html|archive-date=21 September 2013|url-status=live}}</ref> | |||
The PlayStation brand's strength has led to strong third-party support for the system. Although the launch titles for the PS2 were unimpressive in 2000, the Christmas season of 2001 saw the release of several best-selling and critically acclaimed games. Those PS2 titles helped the PS2 maintain and extend its lead in the video game console market, despite increased competition from the launches of the Microsoft ] and ]. In several cases, Sony made exclusivity deals with publishers in order to pre-empt its competitors. Critically acclaimed games on the machine include the '']'' series and ''], ''], '']'', '']'', '']'', four '']''s , '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'', '']'' trilogy, '']'' quadlogy, '']'', ''] trilogy'' series, '']'', '']'', '']'', '']'', '']'', five '']'' games , and six '']'' games. The PS2 has also been the home to many music games such as the latest '']'' games, and the guitar controller-based '']''. | |||
=== Launch === | |||
By the end of September 2006, there were 8,181 PS2 titles released worldwide (4,554 in Asia, 1,319 in North America, and 2,308 in Europe),<ref name="software titles">{{cite web | url=http://www.scei.co.jp/corporate/data/bizdatatitle_e.html | title=Cumulative Number of Software Titles | publisher=Sony Computer Entertainment Inc | accessdate=2006-10-04}}</ref> accounting for cumulative production shipments of 1.127 billion units.<ref name="software shipments">{{cite web | url=http://www.scei.co.jp/corporate/data/bizdatasoft_e.html | title=Cumulative Production Shipments of Software Titles | publisher=Sony Computer Entertainment Inc | accessdate=2006-10-28}}</ref> | |||
The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.<ref name="IGN 250">{{cite web|url = http://www.ign.com/articles/2000/11/07/sony-pulls-in-over-250-million-at-launch |title = Sony Pulls in Over $250 Million at Launch|url-status= live |archive-url= https://web.archive.org/web/20130921055949/http://www.ign.com/articles/2000/11/07/sony-pulls-in-over-250-million-at-launch |archive-date=21 September 2013 |website =IGN|date = 17 June 2012}}</ref> Directly after its release, it was difficult to find PS2 units on retailer shelves<ref>{{cite web|title=PlayStation 2 Timeline|publisher=]|url=http://archive.gamespy.com/articles/february04/PS2timeline/index2.shtml |archive-url= https://web.archive.org/web/20040604030423/http://archive.gamespy.com/articles/february04/ps2timeline/index2.shtml|url-status=dead|archive-date=4 June 2004|access-date=19 December 2007|pages=2–3}}</ref> due to manufacturing delays.<ref>{{cite news|url=http://www.gamesindustry.biz/content_page.php?aid=21241 |title= PS2 history|publisher=gamesindustry.biz|date=22 November 2006|access-date=25 September 2007 |archive-url= https://web.archive.org/web/20071011071905/http://gamesindustry.biz/content_page.php?aid=21241<!-- Bot retrieved archive -->|archive-date=11 October 2007}}</ref> Another option was purchasing the console online through auction websites such as ], where people paid over a thousand dollars for the console.<ref>{{cite web|title=PlayStation 2 Timeline|publisher=]|url=http://archive.gamespy.com/articles/february04/PS2timeline/index3.shtml|archive-url=https://web.archive.org/web/20040604031531/http://archive.gamespy.com/articles/february04/ps2timeline/index3.shtml |url-status=dead|archive-date=4 June 2004|access-date=19 December 2007|page=3}}</ref> The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling its entire inventory of 1.4 million units in Japan by 31 March 2000, less than a month after launch.<ref name=SpyTimeli2 /> From its launch until the end of 2000 in Japan, its best-selling software was '']'' followed by ''Geki Kuukan Pro Baseball: At the End of the Century 1999'', '']'', '']'', '']'' and ''Jikkyo Powerful Pro Baseball 7''.<ref>{{Cite web |date=25 January 2022 |title=2000年 テレビゲームソフト 年間売上 TOP100 |url=http://supernova-novx.my.coocan.jp/t2000tsd.html |access-date=6 September 2024 |archive-url=https://web.archive.org/web/20220125045944/http://supernova-novx.my.coocan.jp/t2000tsd.html |archive-date=25 January 2022 }}</ref> | |||
Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the ], since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17.<ref name="storm" /> The slogan used was: ''Live in your world. Play in ours. '' (Stylized as: "LIVE IN Y]UR W]RLD. PL]Y IN ]URS.") | |||
==Hardware compatibility== | |||
]]] | |||
Backward compatibility had been widely seen as a desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the ], due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for the predecessor system.<ref>{{cite magazine |title=Backward Compatibility for PlayStation 2? |magazine=]|issue=39 |publisher=] |date=March 1998|page=22}}</ref> | |||
The PS2 ] can read both ]s and ]s. It is ] with older PlayStation (PS1) games, allows for DVD Video playback, and will play PS2 games off ] discs or higher-capacity ] discs. The ability to play DVD movies was an added incentive for consumers to be able to justify purchasing the PS2 (The ] was $300 in October ]). The PS2 also supports PS1 ]s (for PS1 game saves only) and controllers as well. The PS2's ] controller is essentially an upgraded PS1 Dual Shock; ] face, shoulder and D-pad buttons replaced the ] buttons of the original. | |||
Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer,<ref name="Guardian end" /> as its debut pricing was less than many standalone DVD players on the market. This made the console a low-cost entry into the home theater market.<ref name=storm>{{cite web |last=Calvin |first=Alex |title=How Sony's PlayStation 2 took the world by storm |url=https://www.gamesindustry.biz/articles/2020-01-06-how-sonys-playstation-2-took-the-world-by-storm |website=] |publisher=] |access-date=24 May 2022 |archive-url=https://web.archive.org/web/20211123053920/https://www.gamesindustry.biz/articles/2020-01-06-how-sonys-playstation-2-took-the-world-by-storm |archive-date=23 November 2021 |location=] |language=en |date=6 January 2020|url-status=live}}</ref><ref>. TechnoBuffalo. Retrieved on 23 August 2013.</ref> | |||
When it was released, the PS2 had many advanced features that were not present in other contemporary ] ], including DVD-playback functionality, ] support, and ] expansion ports. It was not until late ] that the Microsoft Xbox became the second console to include USB support (USB Revision 1.1 , with a proprietary Microsoft Xbox shaped socket) and DVD playback capabilities. | |||
=== Main period === | |||
'''Note:''' Compatibility with USB devices is dependent on the software supporting said USB device. For example, the PS2 BIOS will not boot an ] from a ], or operate a USB printer, as the machine's operating system does not include this functionality. By contrast, '']'' is programmed to save screenshots to a ], or print images to certain USB printers. | |||
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo's ] and Microsoft's ]. Many analysts predicted a close three-way matchup among the three consoles. The Xbox had the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest hardware of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in ] (the Xbox required an adapter, while the GameCube lacked support entirely).<ref>{{cite web|url=http://www.anandtech.com/show/858/14|title=Hardware Behind the Consoles – Part II: Nintendo's GameCube|publisher=AnandTech|access-date=21 October 2012|archive-url=https://web.archive.org/web/20130511160011/http://www.anandtech.com/show/858/14|archive-date=11 May 2013|url-status=live}}</ref> | |||
The PlayStation 2's initial games lineup was considered mediocre, with a lack of quality games especially amid the expectations of its hardware capabilities (partly caused due to its complex architecture for developers).<ref name="EdgeJanuary2002">{{Cite magazine |date=January 2002 |title=PlayStation 2 |url=https://archive.org/details/edge-020/Edge-106/page/n59/ |magazine=Edge |page=59 |issue=106}}</ref> This changed during the 2001 ] with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as the '']'' series and '']''.<ref>{{cite news|url=https://money.cnn.com/2002/05/14/technology/ps2_pricecuts/|title=Sony slashes PlayStation prices: Preemptive move undercuts competition and could spark video game price war|publisher=CNN|date=14 May 2002|first=Chris|last=Morris|access-date=4 January 2006|archive-url=https://web.archive.org/web/20051130091256/http://money.cnn.com/2002/05/14/technology/ps2_pricecuts/|archive-date=30 November 2005|url-status=live}}</ref> In a 2002 article analysis of the system up to that point, ] noted:<ref name="EdgeJanuary2002" /> | |||
==Software compatibility== | |||
] | |||
Support for original PlayStation games was also an important selling point for the PS2, letting owners of an older system upgrade to the PlayStation 2 and keep their old software, and giving new users access to older games until a larger library was developed for the new system. As an added bonus, the PS2 had the ability to enhance PlayStation games by speeding up disc read time and/or adding texture smoothing to improve graphics. While the texture smoothing was universally effective (albeit with odd effects where transparent textures are used — white borders would be seen around certain 2D pictures used to create objects called 'sprites'), faster disk reading could cause some games to fail to load or play incorrectly. Games such as '']'' had rare items that could not be discovered on the PS2 due to a different game timer. | |||
{{Blockquote|text=Now, 18 months on, things are looking much rosier for PS2 owners. Developers are coming to terms with the parallel architecture and fears that the PS2 would suffer the same fate as the ] now seem ridiculous. A mixture of hard work, trial and error and ] tools is also ensuring that development cycles are getting shorter and game quality improving. It's taken much longer than anticipated, but exceptional titles are beginning to come through.}} | |||
A handful of PlayStation titles (notably '']'') fail to run on the PS2 at all (''Special Missions'' fails to recognize ''Metal Gear Solid'' at the disk swap screen, for example). This problem appears to have been rectified in the slimline versions of the PS2, where most of the previously unplayable PS one games can now be played. It is a common misconception that disk swapping in a game (for example, for multi-disk games or expansion packs) is not possible on the PS2 without modifying the console. The anomalous failure of the above title at its disk swap screen may have given birth to this rumor. Software for all PlayStation consoles contains one of four region codes: for ] and ]: ''']/J''', ]: ''']-U/C''', ] and ]: ''']''', and China: ''']/C'''.<ref>http://www.arnnet.com.au/index.php/id;627857430;fp;128;fpid;406</ref> | |||
Sony cut the price of the console in May 2002 from US$299 to $199 in North America,<ref>Gaither, Chris. "Sony to Cut PlayStation 2 Price by $100." New York Times: 0. 14 May 2002. ProQuest. Web. 29 July 2013.</ref> making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.<ref>"Sony to Cut Price of PlayStation 2 in Japan Market --- Move Follows Plan to Lower Cost of Product in U.S. by a Third." Asian Wall Street Journal: 0. 15 May 2002. ProQuest. Web. 29 July 2013.</ref> It cut the price twice in Japan in 2003.<ref name="autogenerated2003">"Sony to Cut Price of PlayStation 2 Game Console by 20 Percent." Knight Ridder Tribune Business News: 1. 4 November 2003. ProQuest. Web. 29 July 2013.</ref> In 2006, Sony cut the cost of the console in anticipation of the release of the ].<ref name="autogenerated2003" /> | |||
==Online play== | |||
With the purchase of a separate unit called the ] (which is built into the slimline model), some PS2 games support ]. Instead of having a unified, subscription-based online service like Xbox Live, online multiplayer on the PS2 is split between publishers and run on third-party servers. However, this comes at a price as any connection can connect to the Internet with a PS2, resulting in ] whenever slow connections are present. Most recent PS2 online games have been developed to exclusively only support ]. Xbox Live exclusively requires a broadband Internet connection. | |||
Unlike Sega's Dreamcast, Sony originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of ], Sony released the ] in late 2002, with several online first-party titles released alongside it, such as '']'' to demonstrate its active support for Internet play.<ref>{{Cite web|title=Sony PlayStation 2 Online Adaptor review|url=https://www.cnet.com/reviews/sony-playstation-2-online-adaptor-review/| archive-url=https://ghostarchive.org/archive/20211001/https://www.cnet.com/reviews/sony-playstation-2-online-adaptor-review/| archive-date=1 October 2021|last=Falcone|first=John|date=12 November 2002|website=CNET|language=en|access-date=19 May 2020}}{{cbignore}}</ref> Sony also advertised heavily, and its online model had the support of ] (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2. | |||
All newer online PS2 games (since 2003) are protected by the Dynamic Network Authentication System (]). The purpose of this system is to prevent ] and ]. DNAS will prevent games from being played online if they are determined to be pirated copies, or if they have been modified. Recently, however, there are methods of getting around this protection by modifying some files on the pirated game. | |||
In September 2004, Sony revealed a newer, slimmer model of the PlayStation 2.<ref>{{cite web |last1=Dunham |first1=Jeremy |title=Sony Announces New PS2 |url=http://ps2.ign.com/articles/549/549938p1.html |website=IGN.com |publisher=IGN Entertainment, Inc. |access-date=4 November 2023 |archive-url=https://web.archive.org/web/20040923032247/http://ps2.ign.com/articles/549/549938p1.html |archive-date=23 September 2004 |date=21 September 2004 |url-status=dead}}</ref> In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.{{Citation needed|date=December 2008}} After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time Sony cleared out the old units and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the ], blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units—compared to 70,000 units a few weeks prior.<ref>{{cite news|url=http://www.timesonline.co.uk/tol/news/uk/article400887.ece|title=Merry Christmas, your PlayStation 2 is stuck in Suez|first=Valerie|last=Elliott|publisher=News International|work=Times Online|date=9 December 2004|access-date=1 April 2007|archive-url=https://web.archive.org/web/20070316130431/http://www.timesonline.co.uk/tol/news/uk/article400887.ece|archive-date=16 March 2007|url-status=dead}}</ref> There were shortages in more than 1,700 shops in North America on the day before Christmas.<ref>{{cite web|url=http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=GME&script=1010&item_id=997399|title=2004 Holiday Sales Results Call|publisher=GameStop|access-date=9 September 2006|archive-url=https://web.archive.org/web/20120505014038/http://www.corporate-ir.net/ireye/ir_site.zhtml?ticker=GME&script=1010&item_id=997399|archive-date=5 May 2012|url-status=live}}</ref> | |||
==Hardware revisions== | |||
The PlayStation 2 has undergone many revisions, some only of internal construction and others with substantial external changes. These are colloquially known amongst PlayStation 2 hardware hackers as V0, V1, V2, etc., up to V14c<ref>{{cite web | url=http://www.mod-chip.com/ps2version.htm | title=PS2 Revision Identification | date=2006}}</ref> (]). | |||
=== Later years and discontinuation === | |||
===Original case design=== | |||
In 2010, Sony introduced a TV with a built-in PlayStation 2.<ref>{{Cite web|url=https://www.cnet.com/news/sony-bravia-kdl-22px300-tv-with-ps2-built-in-parties-like-its-2000/|title=Sony Bravia KDL-22PX300 TV with PS2 built-in parties like it's 2000|first=Richard|last=Trenholm|website=CNET|access-date=22 February 2020|archive-date=22 February 2020|archive-url=https://web.archive.org/web/20200222045158/https://www.cnet.com/news/sony-bravia-kdl-22px300-tv-with-ps2-built-in-parties-like-its-2000/|url-status=live}}</ref><ref>{{Cite web|url=https://www.zdnet.com/article/sony-bravia-kdl-22px300-lcd-tv-sports-playstation-2/| archive-url=https://ghostarchive.org/archive/20211001/https://www.zdnet.com/article/sony-bravia-kdl-22px300-lcd-tv-sports-playstation-2/| archive-date=1 October 2021|title=Sony Bravia KDL-22PX300 LCD TV sports PlayStation 2|first=Rachel|last=King|website=ZDNet}}{{cbignore}}</ref> | |||
] | |||
Three of the original PS2 launch models were only sold in Japan, and lack the Dev9 expansion port of current PS2 models. These versions were SCPH-10000, SCPH-15000 and SCPH-18000. These included a ] slot instead of the Expansion Bay (DEV9) port of newer models. A PCMCIA to Dev9 adapter was made available for these models. SCPH-10000 and SCPH-15000 did not have a built-in DVD player and instead relied on an encrypted player that was copied to a memory card from an included CD-ROM (normally, the PS2 will only execute encrypted software from its memory card, but see ]). V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected ]s. As of V4 everything was unified into one board, except the power supply. V5 introduces minor internal changes and the only difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was reversed to prevent the use of no-solder ]s. V7 and V8 are also similar. Assembly of the PS2 moved to ] with the V9 (model number SCPH-50000/SCPH-50001), which added the ] port for the optional DVD ], removed the ] port, added the capability to read DVD-RW and +RW discs, added progressive-scan output of DVD movies, and a quieter fan. V10 and V11 have minor changes. | |||
The PlayStation 2 continued to be produced until 2013 when Sony announced that it had been discontinued after over twelve years of production—one of the longest lifespans of any video game console. New games for the console continued to be made until the end of 2013, including '']: Seekers of Adoulin'' for Japan, and '']'' for North America.<ref name="espndeportes" /> The last game to be released on the PlayStation 2 is '']'', which was released in the United Kingdom on 8 November 2013. Repair services for the system in Japan ended on 7 September 2018. | |||
===Slim case design=== | |||
] ] | |||
In September 2004 Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004, it is smaller and thinner than the old version and includes a built-in ] port. In some markets it also integrates a ]. Due to its thinner profile, it does not contain the 3.5" ], and therefore does not support the ], and now uses an external power supply, like the ]. The removal of the HDD bay has been criticized as a limitation {{citation needed}} due to the existence of titles such as '']'' which require the use of the HDD. The official ] kit also requires a hard drive bay to function. Third party connectors can be soldered into the unit giving hard drive support, however IDE connections were completely removed in the V14 revision eliminating this option. | |||
== Hardware == | |||
There are some disputes {{citation needed}} on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (EE and GS, separate chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people just use V12 for both models, or V12 for the old model and V13 for the newer one. | |||
=== Technical specifications === | |||
{{Main|PlayStation 2 technical specifications}} | |||
{| class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em;" | |||
|- | |||
| ] | |||
| ] | |||
| ] | |||
|- | |||
| style="width:100px;"| {{center|{{small|] CPU}}}} | |||
| style="width:100px;"| {{center|{{small|Graphics synthesiser}}}} | |||
| style="width:100px;"| {{center|{{small|I/O processor}}}} | |||
|- | |||
| ] | |||
| ] | |||
| ] | |||
|- | |||
| style="width:100px;"| {{center|{{small|] ] }}}} | |||
| style="width:100px;"| {{center|{{small|An early SCPH-10000 ]}}}} | |||
| style="width:100px;"| {{center|{{small|A late SCPH-70001 motherboard}}}} | |||
|} | |||
The PlayStation 2's main ] (CPU) is the ] R5900-based "]", custom-designed by Sony and ].<ref>{{Cite web |last=Copetti |first=Rodrigo |date=8 April 2020 |title=PlayStation 2 Architecture: A Practical Analysis |url=https://www.copetti.org/writings/consoles/playstation-2/ |access-date=28 March 2023 |website=The Copetti site |language=en}}</ref>{{efn|The Emotion Engine was referred to as a "128-bit" processor in marketing materials, referring to its ] instructions that operate on 128-bit wide groups of integers in a single instruction, but the customized variant of the ] ] implemented by the processor uses general registers with a size of 64 bits.}} The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same ]. These units include a central CPU core, two ] (VPU), a 10-channel ] unit, a ], and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor running at a clock speed of 36.864 MHz, a graphics interface to the graphics synthesiser, and a memory interface to the system memory.<ref name="arstechnica">{{cite web|url=https://arstechnica.com/gadgets/2000/02/ee/|title=Sound and Vision: A Technical Overview of the Emotion Engine|last=Stokes|first=Jon|date=16 February 2000|website=]|archive-url=https://web.archive.org/web/20180610154901/https://arstechnica.com/gadgets/2000/02/ee/|archive-date=10 June 2018|url-status=live|access-date=9 June 2015}}</ref> The Emotion Engine CPU has a ] of 294.912 ] (299 MHz on newer versions) and 6,000 ], with a floating point performance of 6.2 ].{{sfn|Keeling|2000|p=92}}<ref name="MPR">{{cite journal|url=http://docencia.ac.upc.edu/ETSETB/SEGPAR/microprocessors/emotionengine%20(mpr).pdf|first=Keith|last=Diefendorff|author-link=Keith Diefendorff|title=Sony's Emotionally Charged Chip|journal=]|volume=13|number=5|date=19 April 1999|access-date=22 June 2017|archive-url=https://web.archive.org/web/20060911110828/http://docencia.ac.upc.edu/ETSETB/SEGPAR/microprocessors/emotionengine%20(mpr).pdf|archive-date=11 September 2006|url-status=live}}</ref><ref>{{cite web|url=http://www.xbitlabs.com/news/multimedia/display/20070226073502.html|archive-url=https://web.archive.org/web/20161026081956/http://www.xbitlabs.com/news/multimedia/display/20070226073502.html|title=Sony Removes Emotion Engine, Graphics Synthesizer from PAL PlayStation 3|last=Shiloy|first=Anton|date=26 February 2007|archive-date=26 October 2016|publisher=X-bit labs|access-date=7 May 2014}}</ref><ref name="CAAQA">{{Cite book |last=Hennessy |first=John L. |author-link=John L. Hennessy |title=Computer Architecture: A Quantitative Approach |last2=Patterson |first2=David A. |author-link2=David Patterson (scientist) |publisher=] |isbn=978-0-12-811905-1 |location=Cambridge, Mass}}</ref>{{Failed verification|reason=re. it being 299 MHz on newer versions|date=December 2024}} The system's I/O processor was based on the PlayStation's CPU and was designed to provide full backward compatibility with the PlayStation.<ref>{{cite web |title=SONY COMPUTER ENTERTAINMENT ANNOUNCES THE DEVELOPMENT OF AN I/O PROCESSOR FOR THE NEXT GENERATION PLAYSTATION® THAT PROVIDES 100 PERCENT BACKWARDS COMPATIBILITY |url=http://www.playstation.com/press_releases/show.asp?spec=91 |website=playstation.com |publisher=Sony Computer Entertainment America |access-date=5 November 2023 |archive-url=https://web.archive.org/web/19991111235914/http://www.playstation.com/press_releases/show.asp?spec=91 |archive-date=11 November 1999|date=2 March 1999 |url-status=dead}}</ref> The system has 32 MB of ].{{sfn|Keeling|2000|p=92}} | |||
The ] is likewise custom-designed for the console, named the "]". It has a ] of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second.<ref name="Gamecube vs PS2">{{cite web|last=Casamassina|first=Matt|url=http://www.ign.com/articles/2000/11/04/gamecube-versus-playstation-2|title=Gamecube Versus PlayStation 2|publisher=]|location=]|website=]|date=3 November 2000|access-date=14 November 2014|archive-url=https://web.archive.org/web/20141104021340/http://www.ign.com/articles/2000/11/04/gamecube-versus-playstation-2|archive-date=4 November 2014|url-status=live}}</ref> The GPU also runs with a clock frequency of 147.456 MHz (which is half the clock speed of the Emotion Engine), 4 MB of ] is capable of transmitting a display output of 1280 x 1024 pixels on both ] and ] televisions.{{sfn|Keeling|2000|p=93}} The PlayStation 2 has a maximum ] of 16.7 million ].{{sfn|Leigh|2018|p=201}} When accounting for features such as ], ], ], and ], the console has a real-world performance of 25 million polygons per second.{{sfn|Keeling|2000|p=93}} The PlayStation 2 also features two ] ports, and one ] (Firewire) port for SCPH-10000 to 3900x models only. A ] drive can be installed in an ] on the back of the console, and is required to play certain games, notably the popular '']''.<ref>{{cite web|url=https://www.gamespot.com/reviews/final-fantasy-xi-review/1900-6092072/|title=Final Fantasy XI Review for PlayStation 2 – GameSpot|publisher=]|website=]|location=]|first1=Greg|last1=Kasavin|date=31 March 2004|access-date=11 November 2010}}</ref> The system has 4 MB of ] in the form of ].<ref name=IGNpower>{{cite web|last1=Perry|first1=Douglass|title=The Untapped Power of PlayStation 2|url=http://www.ign.com/articles/2000/03/10/the-untapped-power-of-playstation-2|website=IGN|date=10 March 2000|access-date=18 February 2017|archive-url=https://web.archive.org/web/20170218182930/http://www.ign.com/articles/2000/03/10/the-untapped-power-of-playstation-2|archive-date=18 February 2017|publisher=]|location=]}}</ref><ref name=Europower>{{cite web|last1=Leadbetter|first1=Richard|title=Digital Foundry vs. PS2 Classics on PlayStation 3|url=http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3|access-date=19 February 2017|archive-url=https://web.archive.org/web/20120806194433/http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3|archive-date=6 August 2012|date=21 July 2012|publisher=]|location=]}}</ref> | |||
The V12 model was first released in black. A silver edition is available in the ], ], ], ], South Africa, and most recently, North America. It is unknown whether or not this will follow the color schemes of the older model. | |||
Software for the PlayStation 2 was distributed primarily on ]s,{{sfn|Keeling|2000|p=91}} with some titles being published on blue-tinted CD-ROM format. In addition, the console can play ] and DVD films and is ] with almost all original PlayStation games.{{sfn|Keeling|2000|p=93}} The PlayStation 2 also supports PlayStation ]s and controllers, although original PlayStation memory cards will only work with original PlayStation games<ref>{{Cite web|date=6 December 2018|title=Playstation 1 and Playstation 2 Compatibility|url=https://whirlpool.net.au/ps2_faq_compatibility|access-date=15 July 2020|archive-url=https://web.archive.org/web/20181206091728/https://whirlpool.net.au/ps2_faq_compatibility|archive-date=6 December 2018}}</ref> and the controllers may not support all functions (such as analogue buttons) for PlayStation 2 games. | |||
There is also now a V14 model (SCPH-75001 and SCPH-75002) which contain an integrated EE and GS, and different ] compared to previous revisions, some chips having a copyright date of 2005 compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PS1 games and even some PS2 games. (see the ). | |||
The standard PlayStation 2 memory card has an 8 ] (MB) capacity<ref>{{Cite web|date=5 March 2016|title=Memory Card (8 MB) (for PlayStation 2)|url=http://uk.playstation.com/ps2/accessories/detail/item51357/Memory-Card-(8 MB)-(for-PlayStation-2)/;PDC4_COOKIE=QZJ2WYLMn7s67JSXj9Zpv5JyvPy1H3sm1xnLllJNDpGGpYpn5LSt!247410369|url-status=dead|archive-url=https://web.archive.org/web/20160305070657/http://uk.playstation.com/ps2/accessories/detail/item51357/Memory-Card-(8 MB)-(for-PlayStation-2)/;PDC4_COOKIE=QZJ2WYLMn7s67JSXj9Zpv5JyvPy1H3sm1xnLllJNDpGGpYpn5LSt!247410369|archive-date=5 March 2016|access-date=15 July 2020}}</ref> and features ] encryption. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB. | |||
Later hardware revisions had better compatibility with PlayStation games (''Metal Gear Solid: VR Missions'' works on most silver models). However, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions. {{citation needed}} | |||
The PlayStation 2 can natively output video resolutions on ] and ] from ] to ], and some games, such as '']'' and '']'', are known to support up-scaled ] resolution.<ref>{{cite web| url = http://www.ign.com/top/ps2-games/9| title = Gran Turismo 4 - #9 Top PS2 Games| website = IGN | |||
In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December 2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005. Users can determine if their systems are affected by this recall by visiting . | |||
| access-date = 1 March 2016| archive-url = https://web.archive.org/web/20160226175849/http://www.ign.com/top/ps2-games/9| archive-date = 26 February 2016| url-status = live| df = mdy-all}}</ref> The PlayStation 2 supports the following standards: ]<ref>{{Cite web|date=6 September 2019|title=Amazon.com: TRADERPLUS 6FT AV to RCA Composite Cable Cord for Sony Playstation 2 (PS2), Playstation 3 (PS3): Video Games|website=Amazon|url=https://www.amazon.com/TRADERPLUS-Composite-Cable-Cord-Playstation-2/dp/B01NA6CKXM|access-date=15 July 2020|archive-url=https://web.archive.org/web/20190906193238/https://www.amazon.com/TRADERPLUS-Composite-Cable-Cord-Playstation-2/dp/B01NA6CKXM|archive-date=6 September 2019}}</ref>(480i), ]<ref>{{Cite web|date=12 March 2015|title=Amazon.com: 6' S-Video Cable for PlayStation 2 (Black): Video Games|website=Amazon|url=https://www.amazon.com/6-S-Video-Cable-PlayStation-2-Black/dp/B00004U8KL|access-date=15 July 2020|archive-url=https://web.archive.org/web/20150312040744/https://www.amazon.com/6-S-Video-Cable-PlayStation-2-Black/dp/B00004U8KL|archive-date=12 March 2015}}</ref> (480i), ]<ref>{{Cite web|date=15 July 2020|title=Sony Playstation RGB SCART lead Sync on Luma PS1 PS2 GROUNDED cable co {{!}} Retro Access|url=https://retro-access.com/products/sony-playstation-rgb-scart-lead-ps1-ps2-grounded-cable-cord-lead|access-date=15 July 2020|archive-url=https://web.archive.org/web/20200715210403/https://retro-access.com/products/sony-playstation-rgb-scart-lead-ps1-ps2-grounded-cable-cord-lead|archive-date=15 July 2020}}</ref> (480i/p), ]<ref>{{Cite web|date=15 July 2020|title=Official Sony Genuine PS2 Linux VGA Cable Playstation 2 {{!}} eBay|url=https://www.ebay.ph/itm/Official-Sony-Genuine-PS2-Linux-VGA-Cable-Playstation-2-VideoGameX-/291309369187|access-date=15 July 2020|archive-url=https://web.archive.org/web/20200715203952/https://www.ebay.ph/itm/Official-Sony-Genuine-PS2-Linux-VGA-Cable-Playstation-2-VideoGameX-/291309369187|archive-date=15 July 2020}}</ref> (for progressive scan games and ] only), ] component video<ref>{{Cite web|date=27 February 2020|title=Amazon.com: Gam3Gear Component AV Audio Video Cable for PS3 PS2: Artist Not Provided: Electronics|website=Amazon|url=https://www.amazon.com/Gam3Gear-Component-Audio-Video-Cable/dp/B00005MDZD|access-date=15 July 2020|archive-url=https://web.archive.org/web/20200227163357/https://www.amazon.com/Gam3Gear-Component-Audio-Video-Cable/dp/B00005MDZD|archive-date=27 February 2020}}</ref> (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support<ref>{{Cite web|date=18 November 2019|title=240p — HD Retrovision|url=https://www.hdretrovision.com/240p/|access-date=15 July 2020|archive-url=https://web.archive.org/web/20191118125813/https://www.hdretrovision.com/240p/|archive-date=18 November 2019}}</ref>), and ].<ref>{{Cite web|date=28 February 2015|title=Amazon.com: (PS3/PS2 for) D Terminal Cable: Video Games|website=Amazon|url=https://www.amazon.com/PS3-PS2-D-Terminal-Cable/dp/B004CFBZ2G|access-date=15 July 2020|archive-url=https://web.archive.org/web/20150228180406/https://www.amazon.com/PS3-PS2-D-Terminal-Cable/dp/B004CFBZ2G|archive-date=28 February 2015}}</ref> Cables are available for all of these signal types; these cables also output analogue stereo audio. Additionally, an ] is available for the system to connect to older TVs.<ref>{{Cite web|url=https://content.abt.com/documents/13762/PlayStation2_Installation-RFU-Adaptor.pdf| archive-url=https://web.archive.org/web/20150705224712/http://content.abt.com/documents/13762/PlayStation2_Installation-RFU-Adaptor.pdf| archive-date=5 July 2015|title=PS2 – Installation using an RFU adapter}}{{cbignore}}</ref> | |||
=== |
=== Models === | ||
{{Main|PlayStation 2 models}} | |||
Sony has also made a consumer device called the ] that can be used as a ] and DVD burner in addition to playing PlayStation 2 games. The device, which was only released in Japan, was poorly received, with some major features absent from the first revisions of the hardware, and has thus far experienced very weak sales in Japan, in spite of major price drops.<ref>http://www.gamesindustry.biz/news.php?aid=4280</ref> The machine's future continues to be uncertain, with North American and European launches considered to be distant if at all. | |||
] | |||
The PlayStation 2 has undergone many revisions,<ref>{{Cite web |date=31 October 2019 |title=PS2 Model Identification – PS2 Model Numbers |url=https://www.ps2cover.com/pages/ps2-model-identification-ps2-model-numbers.html |archive-url=https://web.archive.org/web/20191031065141/https://www.ps2cover.com/pages/ps2-model-identification-ps2-model-numbers.html |archive-date=31 October 2019 |access-date=15 July 2020 |website=PS2Cover.com}}</ref> some only of internal construction and others involving substantial external changes. | |||
The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22" HD-Ready television which incorporated a built-in PlayStation 2.<ref>{{Cite web |last=Trenholm |first=Richard |title=Sony Bravia KDL-22PX300 TV with PS2 built-in parties like it's 2000 |url=https://www.cnet.com/news/sony-bravia-kdl-22px300-tv-with-ps2-built-in-parties-like-its-2000/ |url-status=live |archive-url=https://web.archive.org/web/20200222045158/https://www.cnet.com/news/sony-bravia-kdl-22px300-tv-with-ps2-built-in-parties-like-its-2000/ |archive-date=22 February 2020 |access-date=22 February 2020 |website=] |language=en}}</ref><ref>{{Cite web |date=3 December 2010 |title=The PS2 Isn't Gone, It's In This TV |url=https://kotaku.com/the-ps2-isnt-gone-its-in-this-tv-5705041 |archive-url=https://ghostarchive.org/archive/20211001/https://kotaku.com/the-ps2-isnt-gone-its-in-this-tv-5705041 |archive-date=1 October 2021 |access-date=22 February 2020 |website=] |language=en-us}}{{cbignore}}</ref> | |||
==Accessories== | |||
''Main articles: ], ], ], ]'' | |||
The standard color of the PS2 is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, ] purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.<ref>{{Cite web |last=Calvert |first=Justin |date=4 November 2003 |title=PS2 Price Drop, New Colors for Japan |url=http://www.gamespot.com/PS2/action/mobilesuitzgundamaeugvstitans/news.html?sid=6078108 |url-status=live |archive-url=https://web.archive.org/web/20110629003803/http://www.gamespot.com/PS2/action/mobilesuitzgundamaeugvstitans/news.html?sid=6078108 |archive-date=29 June 2011 |access-date=10 July 2007 |website=]}}</ref><ref>{{Cite web |last=Fahey |first=Rob |date=9 March 2004 |title=Sony Launches New PS2 Colors in Japan |url=http://www.gamesindustry.biz/content_page.php?aid=3080 |url-status=dead |archive-url=https://web.archive.org/web/20070930155603/http://www.gamesindustry.biz/content_page.php?aid=3080 |archive-date=30 September 2007 |access-date=10 July 2007 |website=GamesIndustry.biz}}</ref> | |||
The PS2's DualShock 2 ] is largely identical to the PlayStation's DualShock, with the same basic functionality; however, it includes ] pressure sensitivity on the face and shoulder buttons, is lighter and includes two more levels of ]. The L2 and R2 buttons are also significantly larger. The fact that the design did not change pleased some consumers who were already used to the DualShock controller. | |||
] USB camera.]] | |||
Optional hardware include DualShock or DualShock2 controllers, a PlayStation 2 DVD ], an internal/external ] for PlayStation 2, a Network adapter, horizontal and vertical stands, PlayStation or PlayStation 2 ]s, ]s (]), fishing rod and reel controllers, and various cables and interconnects: ] for PlayStation or PlayStation 2, Y-Pb-Pr (component), ], ], ], ] (for progressive scan games and ] only), ], and ] video cables, ], ] camera ("]"), dual ]s (sold with and used exclusively for '']'' games), "guitar" controllers (for '']''), USB ], ] and a ]. Unlike the original PlayStation, which required that the use of an official Sony PlayStation mouse to play mouse-compatible games, the few PlayStation 2 games with mouse support work with standard PC-compatible USB mice. Early versions of the PlayStation 2 could be networked via an ] port, though this had little game support and was dropped. The original PlayStation 2 multitap cannot be plugged into the newer slim models (as the multitap connects to the memory card slot as well as the controller slot and the memory card slot on the slimline is less deep). New slim-design multitaps exist for these models, however third-party adapters exist to permit original multitaps to be used. | |||
In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in ] port (in some markets it also had an integrated ]). Due to its thinner profile, it did not contain the 3.5" ] and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japanese version), similar to the ], and had a modified ] expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as '']'', which required the HDD use. | |||
==Home development== | |||
{{main|PS2 Linux}} | |||
Sony also manufactured a consumer device called the ] that can be used as a ] and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the ] interface. It did not sell well in the Japanese market and was not released anywhere else.<ref>{{Cite web |date=25 March 2019 |title=Sony PSX (DVR) {{!}} Video Game Console Library |url=https://www.videogameconsolelibrary.com/pg00-psx.htm#page=reviews |archive-url=https://web.archive.org/web/20190325131418/https://www.videogameconsolelibrary.com/pg00-psx.htm#page=reviews |archive-date=25 March 2019 |access-date=22 February 2020 |website=VideoGameConsoleLibrary.com}}</ref> | |||
Sony released a version of the ''']''' (sometimes known as '''GNU/Linux''') operating system for the PS2 in a package that also includes a ], ], ] adapter and ] drive. Currently, Sony's online store states that the Linux kit is no longer for sale in ]. However ], the European version was still available. (The kit boots by installing a proprietary interface, the ] which is on a region-coded ], so the European and USA kits each only work with a PS2 from that region). | |||
=== Online support === | |||
In ] and ], the PlayStation 2 comes with a free ] interpreter on the bundled demo disc. This allows simple programs to be created for the PlayStation 2 by the end-user. This was included in a failed attempt to circumvent a UK tax by defining the console as a "computer" if it contained certain software. | |||
{{Main|PlayStation 2 online functionality}} | |||
{{See also|List of PlayStation 2 online games}} | |||
PlayStation 2 users had the option to play select games over the ], using ] or a ] ]. The ] was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like ] as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access. | |||
=== Controllers === | |||
A port of the ] project is also available for the PS2. | |||
{{Main|PlayStation 2 accessories}} | |||
], has the same form factor as the PlayStation ].]] | |||
The PlayStation 2's ] controller retains most of the same functionality as its predecessor. However, it includes ] pressure sensitivity to over 100 individual levels of depth on the face, shoulder and D-pad buttons,{{sfn|Keeling|2000|p=92}} replacing the ] buttons of the original.<ref>{{Cite web |last=Zdyrko |first=Dave |date=27 September 2001 |title=Dual Shock 2 Review |url=http://gear.ign.com/articles/306/306387p1.html |url-status=live |archive-url=https://web.archive.org/web/20110515094304/http://gear.ign.com/articles/306/306387p1.html |archive-date=15 May 2011 |access-date=7 February 2011 |website=] |publisher=] |quote=''The biggest difference between the Dual Shock 2 and the original… all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure-sensitive and have 255 degrees of sensitivity. It is also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock because it appears to have less in the way of gears for the vibration function of the controller.'' |location=]}}</ref> Like its predecessor, the DualShock 2 controller has ], or "vibration" functionality. It is lighter and includes two more levels of ]. | |||
Specialized controllers include ]s (]), fishing rod and reel controllers, a '']'' "slime" controller,<ref>{{Cite web |last=Gantayat |first=Anoop |date=25 October 2004 |title=DQVIII Gets Slimy |url=http://ps2.ign.com/articles/559/559886p1.html |url-status=live |archive-url=https://web.archive.org/web/20060421104036/http://ps2.ign.com/articles/559/559886p1.html |archive-date=21 April 2006 |access-date=1 April 2024 |website=] |language=en}}</ref> a '']'' "Tiny Bee" dual pistol controller,<ref>{{Cite web |title=Final Fantasy X-2 Tiny Bee Controller |url=http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |url-status=live |archive-url=https://web.archive.org/web/20160820120739/http://www.play-asia.com/final-fantasy-x-2-tiny-bee-controller/13/7025w |archive-date=20 August 2016 |access-date=1 April 2024 |website=]}}</ref> an '']'' katana controller,<ref>{{Cite web |last=Dunham |first=Jeremy |date=7 January 2004 |title=Onimusha 3 Soul Controller and Memory Card |url=https://www.ign.com/articles/2004/01/07/onimusha-3-soul-controller-and-memory-card |archive-url=https://web.archive.org/web/20140221160355/http://www.ign.com/articles/2004/01/07/onimusha-3-soul-controller-and-memory-card |archive-date=21 February 2014 |access-date=1 April 2024 |website=] |language=en}}</ref> and a '']'' chainsaw controller.<ref>{{Cite web |last=Wood |first=Rhys |date=25 October 2023 |title=Yes, the PS2's Resident Evil 4 Chainsaw Controller Really Is That Bad |url=https://www.techradar.com/gaming/consoles-pc/yes-the-ps2s-resident-evil-4-chainsaw-controller-really-is-that-bad |url-status=live |archive-url=https://web.archive.org/web/20231025163609/https://www.techradar.com/gaming/consoles-pc/yes-the-ps2s-resident-evil-4-chainsaw-controller-really-is-that-bad |archive-date=25 October 2023 |access-date=1 April 2024 |website=] |language=en}}</ref> | |||
It is also possible to listen to ] music and watch ] movies with ] programs running in consoles that have a ] installed or with network software like GameShark's Media Player. | |||
== |
=== Peripherals === | ||
{| class="wikitable" style="float:right; margin:0.5em 0 0.5em 1.4em;" | |||
===Disc Read Error=== | |||
|- | |||
Owners of early PS2 models purchased from launch until spring ] commonly reported faulty ]s in their consoles. The earliest drives suffered from a constantly misaligning laser lens but later defects were the result of a shift in ] to the laser itself. The first problem was relatively easy to remedy, but it required opening the machine's casing and tweaking a cog that controlled the lens' distance from the discs it was supposed to read, thus voiding the warranty. This usually did not matter, as in most cases the ] already had expired by the time such problems began to appear. The second fix involved the use of an ]. As time went on, more and more drives began breaking down and a class action ] was filed against Sony. They had the option of either paying the requested fines in damages, or offering free repair and replacements at their discretion.<ref>http://www.cheapassgamer.com/forums/archive/index.php/t-139.html</ref> Sony chose the latter and, until February 2005, they honored their agreement. In the UK owners suffering from this flaw must pay Sony £50 (as of spring 2005) to get their machines repaired. | |||
| ] | |||
| ] | |||
| ] | |||
|- | |||
| style="width:100px;"| {{center|{{small|] camera}}}} | |||
| style="width:100px;"| {{center|{{small|DVD remote}}}} | |||
| style="width:100px;"| {{center|{{small|8MB memory card}}}} | |||
|- | |||
| ] | |||
| ] | |||
| ] | |||
|- | |||
| style="width:100px;"| {{center|{{small|Multitap}}}} | |||
| style="width:100px;"| {{center|{{small|Composite cables}}}} | |||
| style="width:100px;"| {{center|{{small|Network adaptor}}}} | |||
|- | |||
| ] | |||
|- | |||
| style="width:100px;"| {{center|{{small|40GB hard drive}}}} | |||
|} | |||
Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD ], an internal or external ] (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2 ]s, the ] for PlayStation or PS2, a ] motion camera (]), a USB ] and ], and a ]. | |||
A second lawsuit is being filed against Sony for all of the above, plus claims that defective hardware is damaging media ]s. The first hearings were set to commence in April and May, ].<ref>http://www.ps2settlement.com/</ref> | |||
The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used. | |||
As of ], Sony is offering exchanges of factory-refurbished consoles for broken out-of-warranty consoles for a charge of US $45. | |||
Early versions of the PS2 could be networked via an ] port, though this had little game support and was dropped. Some third-party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc. | |||
Another issue causing DRE's is wear on the part coupling the head assembly to the ] that moves the laser. A symptom of this is a loud repetitive clicking sound. The part is commonly plastic and prone to wear or break. Metal replacements are available from third parties. | |||
Some third-party companies, such as ], have produced ] ] and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to ] or a similar power source. These screens can fold down onto the PS2 in a similar fashion to ] screens. | |||
==Technical specifications== | |||
The specifications of the PlayStation 2 console are as follows, with hardware revisions: | |||
] CPU]] | |||
] GPU]] | |||
] I/O Bus]] | |||
*]: 128 bit "]" clocked at 294 MHz, 10.5 million transistors | |||
**]: 32 MB Direct ] or ] (note that some computers use this type of ]) | |||
**] Bandwidth: 3.2 GB per second | |||
**Main processor: ] R5900 CPU core, 64 bit | |||
**]: ] (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1) | |||
**Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit, vu0 used for physics and other gameplay type things, vu1 used for polygon transformations and other visual based calculation | |||
**Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point), about 2.9 on each vector unit | |||
**3D CG Geometric Transformation: 66 million polygons per second<ref>Polygons per second under ideal circumstances (e.g. no texturing, lighting, or ]s applied). Some criticize these figures for being unrealistic, and not indicative of real-world performance. The true maximum polygons per second figure with full textures, effects, gameplay, etc. is around 16 million.</ref> | |||
**Compressed Image Decoder: ] | |||
**I/O Processor interconnection: ] over a serial link, DMA controller for bulk transfer | |||
**]: Instruction: 16KB, Data: 8KB + 16 KB (ScrP) | |||
*Graphics: "Graphics Synthesizer" clocked at 147 MHz | |||
**Pixel pipelines:16 | |||
**Video output resolution: variable from 256x224 to 1280x1024 pixels | |||
**4 MB ] ] bandwith at 47GB per second(main system 32 MB can be dedicated into vram) | |||
**DRAM Bus bandwidth: 47.0GB per second | |||
**DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write) | |||
**Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer) | |||
**Dedicated connection to: Main CPU and VU1 | |||
**Overall Pixel fillrate: 16x147 = 23.52Gpixel/sec(rounded to 2.4Gpixel/sec) | |||
**Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles) | |||
**Pixel fillrate: with 1 full texture(Defuse Map), Gouraud shaded 1.2(37,750,000 32pixel real-world triangles) | |||
**Pixel fillrate: with 2 full textures(Defuse map + specular or alpha or other), Gouraud shaded 0.6(18,750,000 32pixel real-world triangles) | |||
**Multi-pass rendering ability (four passes: 300M pixels/second) | |||
*Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz) | |||
**Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels | |||
**Sampling Frequency: 44.1 kHz or 48 kHz (selectable) | |||
**Output: ] 5.1 ], ] (cutscenes only), later games achieved analog 5.1 surround during gameplay through ] | |||
*I/O Processor | |||
**CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz) | |||
**Sub Bus: 32 Bit | |||
**Connection to: SPU and CD/DVD controller. | |||
*Interface Types: 2 proprietary PlayStation controller ports (250KHz clock for PS1 and 500KHz for PS2 controllers), 2 proprietary Memory Card slots using ] ] (250KHz for PS1 cards, up to 2MHz for PS2 cards), Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network Adaptor, ] and Internal Hard Disk Drive, ] (only in SCPH 10xxx - 3xxxx), ] remote control port (SCPH 5000x and newer),<ref>IEEE 1394 (FireWire) port removed and Infrared remote port added in SCPH-50000 and later hardware versions.</ref> and 2 ] 1.1 ports with an OHCI-compatible controller. | |||
There are many accessories for musical games, such as ]s for '']'', '']'', and '']'' titles and '']''. ] microphones for use with the '']'' games, dual ]s (sold with and used exclusively for '']'' games), various "guitar" controllers (for the '']'' series and '']'' series), the drum set controller (sold in a box set (or by itself) with a "guitar" controller and a USB microphone (for use with '']'' and '']'' series, ''World Tour'' and newer), and a ] drum controller for '']''. | |||
*Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM) 4x (Supported DVD formats) Region-locked with anti-copy protection (Can't read "Gold Discs" aka normal CD-ROMs) | |||
Unlike the PlayStation, which requires the use of an official Sony ] to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB ].<ref>{{cite web|url=http://us.playstation.com/support/answer/index.htm?a_id=898|title=PlayStation Knowledge Center | Support – PlayStation.com|publisher=Us.playstation.com|date=10 January 2011|access-date=27 March 2011|archive-url=https://web.archive.org/web/20111126023747/http://us.playstation.com/support/answer/index.htm?a_id=898|archive-date=26 November 2011|url-status=live}}</ref> In addition, some of these games also support the usage of a USB keyboard for text input, game control (instead of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both. | |||
*Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, ], PlayStation 2 format DVD-ROM (4.7 GB), ] (4.7 GB). Later models are ] (8.5 GB Dual-Layer), ], and ] compatible. | |||
== |
== Game library == | ||
{{See also|List of PlayStation 2 games (A–K)|List of best-selling PlayStation 2 video games|List of cancelled PlayStation 2 games|List of downloadable PlayStation 2 games}} | |||
{|class="wikitable" | |||
PlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by their discs' bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the '']'', '']'', and '']'' series were released exclusively for the console. Several prolific series got their start on the PlayStation 2, including '']'', '']'', '']'', '']'', '']'', and '']''. '']'' was the best-selling game on the console. | |||
| width=50% valign=top| | |||
Game releases peaked in 2004, but declined with the release of the ] in 2006. The last new games for the console were '']: Seekers of Adoulin'' in Asia, '']'' in North America,<ref name="espndeportes">{{Cite news|url=https://espndeportes.espn.com/noticias/nota?s=promociones&id=1837837&type=story|title=Chicharito es portada de FIFA 14|date=28 June 2013|work=ESPN Deportes|access-date=3 December 2020|language=es-MX|archive-date=24 June 2021|archive-url=https://web.archive.org/web/20210624225840/https://espndeportes.espn.com/noticias/nota?s=promociones&id=1837837&type=story|url-status=live}}</ref> and '']'' in Europe. As of 30 June 2007, a total of 10,035 ] titles had been released worldwide including games released in multiple regions as separate titles.<ref>{{cite web|title=Cumulative Software Titles |publisher=Sony Computer Entertainment Inc. |url=http://www.scei.co.jp/corporate/data/bizdatatitle_e.html |access-date=19 September 2014 |url-status=dead |archive-url=https://web.archive.org/web/20080921062349/http://www.scei.co.jp/corporate/data/bizdatatitle_e.html |archive-date=21 September 2008 }}</ref> | |||
''''']'''''<ref name="bizdata Japan">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatajpn_e.html |title=Business Development / Japan |publisher=Sony Computer Entertainment}}</ref> | |||
*]39,800 (March 4, 2000, SCPH-10000, Launch Price) | |||
*JP¥39,800 (December 8, 2000, SCPH-18000) | |||
*Open price (April 18, 2001, SCPH-30000) | |||
*JP¥35,000 (], ], SCPH-30000) | |||
*JP¥29,800 (], ], SCPH-30000) | |||
*Open price (JP¥25,000 avg.{{check}}) (], ], SCPH-30000) | |||
*Open price (], ], SCPH-39000) | |||
*JP¥25,000 (], ], SCPH-50000) | |||
*JP¥19,800 (], ], SCPH-50000 NB) | |||
*JP¥17,800 (June 2004){{check}} | |||
*Open price (], ], SCPH-70000)<ref>{{cite web | url=http://www.scei.co.jp/corporate/release/pdf/040921a_e.pdf | title=PLAYSTATION®2 GETS STUNNING NEW LOOK | publisher=Sony | accessdate=2006-09-09 | format=PDF}}</ref> | |||
*JP¥16,000 (], ], SCPH-77000)<ref>{{cite web | url=http://www.gamespot.com/news/6157078.html | title=Japan to see PS2 price drop| publisher=GameSpot | accessdate=2006-09-09}}</ref> | |||
== Reception == | |||
''''']'''''<ref name="bizdata USA">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatausa_e.html |title=Business Development / North America |publisher=Sony Computer Entertainment}}</ref> | |||
Initial reviews of the PlayStation 2 from 2000 highly acclaimed the console, with reviewers commending its hardware and graphics capabilities, its ability to play DVDs, and the system's backward compatibility with games and hardware for the original PlayStation. Early points of criticism included the lack of online support at the time, its inclusion of only two controller ports, and the system's price at launch compared to the Dreamcast in 2000.<ref>{{Cite news|url=https://www.nytimes.com/2000/10/26/technology/playstation-2-game-console-as-trojan-horse.html|title=PlayStation 2: Game Console as Trojan Horse|last=Marriott|first=Michel|date=26 October 2000|work=The New York Times|access-date=30 August 2019|language=en-US|issn=0362-4331|archive-url=https://web.archive.org/web/20190713183041/https://www.nytimes.com/2000/10/26/technology/playstation-2-game-console-as-trojan-horse.html|archive-date=13 July 2019|url-status=live}}</ref><ref>{{Cite web|url=https://www.thedigitalbits.com/site_archive/reviews/ps2/sonyps2.html|title=Hardware Review – Sony PlayStation 2|website=www.thedigitalbits.com|access-date=30 August 2019|archive-url=https://web.archive.org/web/20190830124823/https://www.thedigitalbits.com/site_archive/reviews/ps2/sonyps2.html|archive-date=30 August 2019|url-status=live}}</ref> '']'' in 2001 called the console "outstanding", praising its "noteworthy components" such as the Emotion Engine CPU, 32 MB of RAM, support for ] (branded as "i.LINK" by Sony and "FireWire" by Apple), and the console's two ] ports while criticizing its "expensive" games and its support for only two controllers without the ] accessory.<ref>{{Cite magazine |url=https://www.pcmag.com/article2/0,2817,22112,00.asp|title=Sony Playstation 2|last1=Sarrel|first1=Matthew D. |magazine=PC Magazine|language=en|access-date=30 August 2019|date=6 March 2001|archive-url=https://web.archive.org/web/20190830124822/https://www.pcmag.com/article2/0,2817,22112,00.asp|archive-date=30 August 2019|url-status=live}}</ref> | |||
*]299.99 (], ], release date) (]449.99) | |||
*US$199.99 (], ]) (CAD$299.99) | |||
*US$179.99 (], ], "temporary" pricing) (CAD$249.99) | |||
*US$179.99 (], ], official pricing) | |||
*US$149.99 (], ]) (CAD$179.99) | |||
*US$129.99 (], ]) (CAD$129.99) | |||
There was, however, some concern about the system's abilities following the lack of ] in the two most popular early titles, '']'' and '']''.<ref>{{Cite web |author=I. G. N. Staff |date=2000-07-01 |title=PS2: Aliased No More |url=https://www.ign.com/articles/2000/07/01/ps2-aliased-no-more |access-date=2024-09-08 |website=IGN |language=en}}</ref> It was exacerbated for a period of time post-launch amid concerns about the relative lack of new quality software.<ref>{{Cite web |last=Wehrfritz |first=George |date=2000-12-17 |title=Pow! Sony Gets Hit |url=https://www.newsweek.com/pow-sony-gets-hit-156177 |access-date=2024-09-08 |website=Newsweek |language=en}}</ref> This situation was eventually turned around following a spate of big and highly acclaimed games in the final quarter of 2001.<ref name="EdgeJanuary2002" /> Later reviews, especially after the launch of the competing ] and ] systems, continued to praise the PlayStation 2's large game library and DVD playback, while routinely criticizing the PlayStation 2's lesser graphics performance compared to the newer systems and its rudimentary online service compared to ]. In 2002, ] rated the console 7.3 out of 10, calling it a "safe bet" despite not being the "newest or most powerful", noting that the console "yields in-game graphics with more jagged edges". CNET also criticized the DVD playback functionality, claiming that the console's video quality was "passable" and that the playback controls were "rudimentary", recommending users to purchase a remote control. The console's two controller ports and the high cost of its memory cards were also a point of criticism.<ref>{{Cite web|url=https://www.cnet.com/reviews/sony-ps2-review/|title=Sony PS2 review: Sony PS2|last=Gladstone|first=Darren|website=CNET|language=en|access-date=30 August 2019|archive-url=https://web.archive.org/web/20190702035131/https://www.cnet.com/reviews/sony-ps2-review/|archive-date=2 July 2019|url-status=live}}</ref> | |||
''''']'''''<ref name="bizdata EU">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdataeu_e.html |title=Business Development / Europe |publisher=Sony Computer Entertainment}}</ref> | |||
*€249-€259 (], ]) | |||
*€199 (]) | |||
*€149 (]) | |||
*€129,99 (], ])<ref>{{cite web | url=http://www.scee.presscentre.com/Content/Detail.asp?ReleaseID=4254&NewsAreaID=2 | title=Sony Computer Entertainment Europe Announces New Price for PlayStation 2 | publisher=Sony | accessdate=2006-09-09}}</ref> | |||
The slim model of the PlayStation 2 received positive reviews for its incredibly small size and built-in networking but received criticism for easily overheating due to the exclusion of the original model's built-in fan. The requirement for a separate power adapter was criticized while the top-loading disc drive was noted as being less likely to break compared to the tray-loading drive of the original model.<ref>{{Cite web|url=https://www.cnet.com/reviews/sony-playstation-2-slim-review/|title=Sony PlayStation 2 (slim form factor)|last=Falcone|first=John|website=CNET|language=en|access-date=30 August 2019|archive-url=https://web.archive.org/web/20190830141258/https://www.cnet.com/reviews/sony-playstation-2-slim-review/|archive-date=30 August 2019|url-status=live}}</ref><ref>{{Cite web|url=https://www.pocket-lint.com/games/reviews/playstation/68059-slim-line-playstation-2-ps2-console|title=Slim-line PlayStation 2 (PS2)|date=28 January 2005|website=Pocket-lint|language=en|access-date=30 August 2019|archive-url=https://web.archive.org/web/20190830124823/https://www.pocket-lint.com/games/reviews/playstation/68059-slim-line-playstation-2-ps2-console|archive-date=30 August 2019|url-status=live}}</ref> | |||
'''''] (including ], currently 17.5%)'''''<ref name="bizdata EU" /> | |||
*]299 (], ], Launch Price) | |||
*GB£269 (]) | |||
*GB£199 (], ]) | |||
*GB£169.99 (], ]) | |||
*GB£139.99 (], ]) | |||
*GB£104.99 (] ]) | |||
*GB£94.99 (] ]) | |||
=== Sales === | |||
'''''France'''''<ref name="bizdata EU" /> | |||
Demand for the PlayStation 2 remained strong throughout much of its lifespan, selling over 1.4 million units in Japan by 31 March 2000. Over 10.6 million units were sold worldwide by 31 March 2001.<ref>{{Cite web|url=http://scei.co.jp/corporate/data/bizdataps2_e.html|title=PlayStation 2 Cumulative Production Shipments of Hardware | CORPORATE INFORMATION | Sony Computer Entertainment Inc.|date=9 June 2012|access-date=30 August 2019|archive-url=https://web.archive.org/web/20120609161654/http://scei.co.jp/corporate/data/bizdataps2_e.html|archive-date=9 June 2012|url-status=live}}</ref> In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch; this was surpassed 4 years later when the ] reached 100 million shipments in 4 years and 5 months from its launch.<ref name="100 million">{{cite web |url=http://www.businesswire.com/news/home/20090311006007/en |title=Nintendo Ships 100 Millionth Portable Nintendo DS System |access-date=11 March 2009 |date=11 March 2009 |publisher=Nintendo |archive-url=https://web.archive.org/web/20200115133601/https://www.businesswire.com/news/home/20090311006007/en |archive-date=15 January 2020 |url-status=live }}</ref> By July 2009, the system had sold 138.8 million units worldwide, with 51 million of those units sold in ]s.<ref>{{Cite web|title=Slimmer, Lighter PlayStation®3, new PlayStation®Network services, plenty of content and a great value price|url=http://www.scei.co.jp/corporate/release/pdf/090819b_e.pdf|date=2 September 2009|access-date=30 August 2019|archive-url=https://web.archive.org/web/20090902132609/http://www.scei.co.jp/corporate/release/pdf/090819b_e.pdf|archive-date=2 September 2009|url-status=live}}</ref> By 31 March 2012, over 155 million PlayStation 2 units were sold worldwide,<ref>{{Cite web |title=Cumulative Worldwide Hardware Unit Sales (Sell-In) |url=https://www.sie.com/en/corporate/data.html |url-status=live |archive-url=https://web.archive.org/web/20190427203732/https://www.sie.com/en/corporate/data.html |archive-date=27 April 2019 |access-date=30 October 2019 |website=Sony Interactive Entertainment Business Development}}</ref> and in the same year, Sony officially stopped supplying updated sales numbers of the system.<ref name="sie.com">{{Cite web|url=https://www.sie.com/en/corporate/data.html|title=SIE Business Development {{!}} Sony Interactive Entertainment Inc.|website=www.sie.com|access-date=30 August 2019|archive-url=https://web.archive.org/web/20190427203732/https://www.sie.com/en/corporate/data.html|archive-date=27 April 2019|url-status=live}}</ref> | |||
*]2,990 (], ], Launch Price) | |||
*₣2,790 (]) | |||
*₣1,999 (], ]) | |||
On 29 March 2024, Jim Ryan (CEO of ]) stated on the Official PlayStation Podcast that the PlayStation 2 had sold over 160 million units worldwide.<ref>{{Cite web |last=Cripe |first=Michael |date=29 March 2024 |title=PlayStation Boss Jim Ryan Reveals PS2 Sold 160 Million Units Worldwide |url=https://www.ign.com/articles/playstation-boss-jim-ryan-reveals-ps2-sold-160-million-units-worldwide |access-date=29 March 2024 |website=IGN |language=en}}</ref> This statement was not corroborated by Sony directly until nearly eight months later, with this figure appearing on the PlayStation 30th Anniversary website on 26 November 2024.<ref name="160millionconsoles">{{Cite web |last=Stedman |first=Alex |date=2024-11-26 |title=Sony Confirms the PlayStation 2 Has Sold Over 160 Million Consoles Worldwide |url=https://www.ign.com/articles/sony-confirms-the-playstation-2-has-sold-over-160-million-consoles-worldwide |access-date=2024-11-28 |website=IGN |language=en}}</ref> | |||
'''''Germany'''''<ref name="bizdata EU" /> | |||
*] 869 (], ], Launch Price) | |||
*DEM 799 (]) | |||
*DEM 599 (], ]) | |||
== Homebrew development == | |||
| width=50% valign=top| | |||
{{Main|PlayStation 2 homebrew}} | |||
{{not verified}} | |||
Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also play patched backups of original PS2 DVD games on unmodified consoles and install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.<ref>PS2 Emulators – {{cite web |url=http://www.sksapps.com/index.php?page=emus.html |title=SKS Apps – Wii Ps3 Ps2 Apps – Game Downloads – Gaming Forums |access-date=9 June 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080612091242/http://sksapps.com/index.php?page=emus.html |archive-date=12 June 2008 }}</ref> | |||
''''']''''' | |||
*]749.95 (Original Price; the price begun to drop within weeks of its launch) | |||
*AU$499.95 (], ]) | |||
*AU$399.95 (], ])<ref name="bizdata EU" /> | |||
*AU$249.95 (], ], slim PS2 launch) | |||
*AU$199.95 (], ]) | |||
Sony released a ]-based operating system, ], for the PS2 in a package that also includes a ], ], ] adapter and HDD. In Europe and Australia, the PS2 comes with a free ] interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the ] project and ], an alternative ]-based distribution, are also available for the PS2. | |||
''''']''''' | |||
*EUR 500 (Launch) | |||
*EUR 149 (current) | |||
== Successor == | |||
'''''] (Including ], currently 20%)''''' | |||
{{Main|PlayStation 3}} | |||
*] 37000 (November 2006) €149 | |||
The PlayStation 3 was released in Japan and North America in November 2006 and Europe in March 2007. | |||
== See also == | |||
''''']''''' | |||
{{Portal|2000s|Video games}} | |||
* Rs. 19000 (2004) | |||
* ] | |||
* Rs. 15000 (2005) | |||
* ] – PlayStation 2 (PS2) emulator for Microsoft Windows, Linux, and macOS | |||
* Rs. 10000 (2006) | |||
* ] | |||
== References == | |||
'''''Republic of ] (including ], currently 21%)''''' | |||
=== Notes === | |||
*] 379.99 (€ 482.58) (Launch) | |||
{{notelist}} | |||
*€149.99 (Early ]) | |||
=== Citations === | |||
'''''Middle East''''' (in Saudi Riyals) | |||
{{reflist}} | |||
*] 2200 (Launch) US$550 | |||
*SAR 1200 (September ]) US$450 | |||
*SAR 800 (August ]) US$ 210 | |||
*SAR 550 (Current ]) US$149 | |||
=== Bibliography === | |||
''''']''''' | |||
{{div col|colwidth=35em}} | |||
*PHP 8,000 (current price) | |||
{{refbegin}} | |||
* {{cite journal |last1=Keeling |first1=Justin |title=Digital Dream Kids |journal=] |date=February 2000 |issue=1 |pages=89–102 |publisher=] |location=]}} | |||
* {{cite book|last=Kent|first=Steven L.|author-link=Steven L. Kent|title=The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World|year=2001|publisher=]|location=]|isbn=0-7615-3643-4}} | |||
* {{cite book |last1=Leigh |first1=Peter |title=The Nostalgia Nerd's Retro Tech |date=2018 |publisher=Ilex Press |location=] |isbn=978-1-78157-570-3 |pages=188–191}} | |||
{{refend}} | |||
''''']''''' | |||
{{div col end}} | |||
*] 2,599,00 zł (starting) | |||
*PLN 499,00 zł for Black Slim and 525,00 zł for Silver Slim (current) | |||
''''']''''' | |||
*] 4700 (current) <ref>{{http://price.ru/bin/price/prodlist?curr=2&base=1&cid=0107&vcid=010107&sugg=1&pnam=Sony%20Playstation%20PS2&where=00}}</ref> | |||
''''']''''' | |||
*] 16000 (October ]) €200 | |||
'''''] (Republic of China)''''' | |||
*]10,900 (], ], SCPH-30007, Launch Price) | |||
*NT$ 7,980 (], ], SCPH-30007) | |||
*NT$ 6,980 (2003, SCPH-39007) | |||
*NT$ 6,980 (], ], SCPH-50007) | |||
*NT$ 6,480 (], ], SCPH-50007) | |||
*NT$ 5,888 (],], SCPH-50007) | |||
*NT$ 5,888 (], ], SCPH-70007) | |||
''''']''''' | |||
*] 370 (August ]) US$255 | |||
|} | |||
==References== | |||
<div class="references-small"> | |||
<references/> | |||
</div> | |||
==See also== | |||
{{Portal|Sony PlayStation}} | |||
{{Commons}} | |||
{{Dedicated video game consoles}} | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
*] | |||
==External links== | |||
; Official sites | |||
* | |||
* PDF of optimizations for ps2(shows multi-pass fillrate usage and amount of polygons at display with 1 full texture layer) | |||
; Unofficial sites | |||
* {{gameinfo|Sony PlayStation 2}} | |||
* (GameBrink.Com) | |||
* (ZDnet Australia) | |||
* | |||
* On the history of the PS2 from 1up.com | |||
* Support community for the Playstation 2 Linux kit | |||
{{PlayStation 2}} | |||
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Latest revision as of 04:10, 26 December 2024
Home video game console system by Sony "PS2" redirects here. For the lineup of IBM computers, see IBM PS/2. For the port, see PS/2 port. For other uses, see PS2 (disambiguation).
Left: Original PlayStation 2 with vertical stand Right: Slim PlayStation 2 with vertical stand, 8 MB memory card, and DualShock 2 controller | |
Also known as | PS2 |
---|---|
Developer | Sony Computer Entertainment |
Manufacturer | Sony Electronics, Foxconn |
Product family | PlayStation |
Type | Home video game console |
Generation | Sixth |
Release date | 4 March 2000 |
Introductory price | |
Discontinued |
|
Units sold | >160 million |
Media | DVD, CD |
CPU | Emotion Engine @ ~300 MHz |
Memory | 32 MB RAM, 4 MB VRAM |
Storage | 40 GB hard drive (optional) |
Removable storage |
|
Display | |
Graphics | Graphics Synthesizer @ 150 MHz |
Sound |
|
Controller input | |
Connectivity | |
Online services | Developer-run servers |
Dimensions | Original: 3.1 × 11.9 × 7.2 in (78.7 × 302.3 × 182.9 mm) |
Mass |
|
Best-selling game | Grand Theft Auto: San Andreas (17.33 million) |
Backward compatibility | PlayStation |
Predecessor | PlayStation |
Successor | PlayStation 3 |
Related | PSX |
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter. It is the successor to the PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 160 million units worldwide, nearly triple the combined sales of its competing consoles.
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its Emotion Engine processor, co-developed by Sony and Toshiba, which was said to be more powerful than personal computers. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games.
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.527 billion copies sold. In 2004, Sony revised the console with a smaller, lighter body officially known as the Slimline, popularly called the "PS2 Slim". Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until the beginning of 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be released until shortly after the end of its life and support from Sony.
History
Background
Released in 1994, the original PlayStation proved to be a phenomenal worldwide success and signalled Sony's rise to power in the video game industry. Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units. The PlayStation enjoyed particular success outside Japan in part due to Sony's refined development kits, large-scale advertising campaigns, and strong third-party developer support. By the late 1990s Sony had dethroned established rivals Sega and Nintendo in the global video game market. Sega, spurred on by its declining market share and significant financial losses, launched the Dreamcast in 1998 as a last-ditch attempt to stay in the industry.
Cumulative global sales trends
- March 6, 2000 - 600,000
- March 31, 2000 - 1.4 million
- March 31, 2001 - 9.1 million
- June 30, 2001 - 10 million
- October 10, 2001 - 20 million
- May 5, 2002 - 30 million
- September 19, 2002 - 40 million
- January 15, 2003 - 50 million
- January 13, 2004 - 70 million
- November 29, 2005 - 100 million
- March 31, 2006 - 100.8 million
- November 6, 2007 - 120 million
- June 3, 2008 - 130 million
- December 31, 2008 - 136 million
- January 31, 2009 - 136.3 million
- June 30, 2009 - 138.8 million
- March 31, 2010 - 144.5 million
- June 30, 2010 - 146.1 million
- January 31, 2011 - 150 million
- March 31, 2012 - 155 million
- End of production - 160 million
Development
Though Sony has kept details of the PlayStation 2's development secret, Ken Kutaragi, the chief designer of the original PlayStation, reportedly began working on a second console around the time of the original PlayStation's launch in late 1994. At some point during development, employees from Argonaut Games, under contract for semiconductor manufacturer LSI Corporation, were instructed to design a rendering chip for Sony's upcoming console. Jez San, founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options.
By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in DVD player, and Internet connectivity. However, Sony continued to officially deny that a successor was being developed. Chris Deering, then-president of SCEE recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor.
Sony announced the PlayStation 2 on 2 March 1999. Sega's Dreamcast enjoyed a successful US launch on 9 September of that year; fuelled by a large marketing campaign, it sold over 500,000 units within two weeks.
—Teiyu Goto reflecting on the PlayStation 2's aesthetics"PlayStation 2's real-time graphics have no limitations. That's why I chose the colour black as it represents the infinity of the universe. The blue represents the intelligence and life spouting up."
Sony unveiled the PlayStation 2 at the Tokyo Game Show on 20 September 1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament—which showed the console's graphic abilities and power.
Launch
The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast. Directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling its entire inventory of 1.4 million units in Japan by 31 March 2000, less than a month after launch. From its launch until the end of 2000 in Japan, its best-selling software was Ridge Racer V followed by Geki Kuukan Pro Baseball: At the End of the Century 1999, Tekken Tag Tournament, Kessen, Dead or Alive 2 and Jikkyo Powerful Pro Baseball 7.
Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the target audience, since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17. The slogan used was: Live in your world. Play in ours. (Stylized as: "LIVE IN YUR WRLD. PLY IN URS.")
Backward compatibility had been widely seen as a desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the Atari 7800, due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for the predecessor system.
Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer, as its debut pricing was less than many standalone DVD players on the market. This made the console a low-cost entry into the home theater market.
Main period
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo's GameCube and Microsoft's Xbox. Many analysts predicted a close three-way matchup among the three consoles. The Xbox had the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest hardware of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).
The PlayStation 2's initial games lineup was considered mediocre, with a lack of quality games especially amid the expectations of its hardware capabilities (partly caused due to its complex architecture for developers). This changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty. In a 2002 article analysis of the system up to that point, Edge noted:
Now, 18 months on, things are looking much rosier for PS2 owners. Developers are coming to terms with the parallel architecture and fears that the PS2 would suffer the same fate as the Sega Saturn now seem ridiculous. A mixture of hard work, trial and error and middleware tools is also ensuring that development cycles are getting shorter and game quality improving. It's taken much longer than anticipated, but exceptional titles are beginning to come through.
Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time. It cut the price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3.
Unlike Sega's Dreamcast, Sony originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation 2 Network Adaptor in late 2002, with several online first-party titles released alongside it, such as SOCOM U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.
In September 2004, Sony revealed a newer, slimmer model of the PlayStation 2. In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units. After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time Sony cleared out the old units and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units—compared to 70,000 units a few weeks prior. There were shortages in more than 1,700 shops in North America on the day before Christmas.
Later years and discontinuation
In 2010, Sony introduced a TV with a built-in PlayStation 2.
The PlayStation 2 continued to be produced until 2013 when Sony announced that it had been discontinued after over twelve years of production—one of the longest lifespans of any video game console. New games for the console continued to be made until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, and FIFA 14 for North America. The last game to be released on the PlayStation 2 is Pro Evolution Soccer 2014, which was released in the United Kingdom on 8 November 2013. Repair services for the system in Japan ended on 7 September 2018.
Hardware
Technical specifications
Main article: PlayStation 2 technical specificationsEmotion Engine CPU | Graphics synthesiser | I/O processor |
Scratchpad memory controller | An early SCPH-10000 motherboard | A late SCPH-70001 motherboard |
The PlayStation 2's main central processing unit (CPU) is the 64-bit R5900-based "Emotion Engine", custom-designed by Sony and Toshiba. The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same die. These units include a central CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a memory controller, and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor running at a clock speed of 36.864 MHz, a graphics interface to the graphics synthesiser, and a memory interface to the system memory. The Emotion Engine CPU has a clock rate of 294.912 MHz (299 MHz on newer versions) and 6,000 MIPS, with a floating point performance of 6.2 GFLOPS. The system's I/O processor was based on the PlayStation's CPU and was designed to provide full backward compatibility with the PlayStation. The system has 32 MB of RDRAM.
The GPU is likewise custom-designed for the console, named the "Graphics Synthesizer". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second. The GPU also runs with a clock frequency of 147.456 MHz (which is half the clock speed of the Emotion Engine), 4 MB of DRAM is capable of transmitting a display output of 1280 x 1024 pixels on both PAL and NTSC televisions. The PlayStation 2 has a maximum colour depth of 16.7 million true colours. When accounting for features such as lighting, texture mapping, artificial intelligence, and game physics, the console has a real-world performance of 25 million polygons per second. The PlayStation 2 also features two USB ports, and one IEEE 1394 (Firewire) port for SCPH-10000 to 3900x models only. A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular Final Fantasy XI. The system has 4 MB of Video RAM in the form of eDRAM.
Software for the PlayStation 2 was distributed primarily on DVD-ROMs, with some titles being published on blue-tinted CD-ROM format. In addition, the console can play audio CDs and DVD films and is backward-compatible with almost all original PlayStation games. The PlayStation 2 also supports PlayStation memory cards and controllers, although original PlayStation memory cards will only work with original PlayStation games and the controllers may not support all functions (such as analogue buttons) for PlayStation 2 games.
The standard PlayStation 2 memory card has an 8 megabyte (MB) capacity and features MagicGate encryption. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB.
The PlayStation 2 can natively output video resolutions on SDTV and HDTV from 480i to 480p, and some games, such as Gran Turismo 4 and Tourist Trophy, are known to support up-scaled 1080i resolution. The PlayStation 2 supports the following standards: composite video(480i), S-Video (480i), RGB (480i/p), VGA (for progressive scan games and PS2 Linux only), YPBPR component video (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support), and D-Terminal. Cables are available for all of these signal types; these cables also output analogue stereo audio. Additionally, an RF modulator is available for the system to connect to older TVs.
Models
Main article: PlayStation 2 modelsThe PlayStation 2 has undergone many revisions, some only of internal construction and others involving substantial external changes.
The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22" HD-Ready television which incorporated a built-in PlayStation 2.
The standard color of the PS2 is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.
In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in Ethernet port (in some markets it also had an integrated modem). Due to its thinner profile, it did not contain the 3.5" expansion bay and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japanese version), similar to the GameCube, and had a modified Multitap expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as Final Fantasy XI, which required the HDD use.
Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not released anywhere else.
Online support
Main article: PlayStation 2 online functionality See also: List of PlayStation 2 online gamesPlayStation 2 users had the option to play select games over the Internet, using dial-up or a broadband Internet connection. The PlayStation 2 Network Adaptor was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like Xbox Live as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access.
Controllers
Main article: PlayStation 2 accessoriesThe PlayStation 2's DualShock 2 controller retains most of the same functionality as its predecessor. However, it includes analogue pressure sensitivity to over 100 individual levels of depth on the face, shoulder and D-pad buttons, replacing the digital buttons of the original. Like its predecessor, the DualShock 2 controller has force feedback, or "vibration" functionality. It is lighter and includes two more levels of vibration.
Specialized controllers include light guns (GunCon), fishing rod and reel controllers, a Dragon Quest VIII "slime" controller, a Final Fantasy X-2 "Tiny Bee" dual pistol controller, an Onimusha 3 katana controller, and a Resident Evil 4 chainsaw controller.
Peripherals
EyeToy camera | DVD remote | 8MB memory card |
Multitap | Composite cables | Network adaptor |
40GB hard drive |
Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD remote control, an internal or external hard disk drive (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2 memory cards, the multitap for PlayStation or PS2, a USB motion camera (EyeToy), a USB keyboard and mouse, and a headset.
The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used.
Early versions of the PS2 could be networked via an i.LINK port, though this had little game support and was dropped. Some third-party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc.
Some third-party companies, such as Joytech, have produced LCD monitor and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to mains electricity or a similar power source. These screens can fold down onto the PS2 in a similar fashion to laptop screens.
There are many accessories for musical games, such as dance pads for Dance Dance Revolution, In the Groove, and Pump It Up titles and High School Musical 3: Senior Year Dance. Konami microphones for use with the Karaoke Revolution games, dual microphones (sold with and used exclusively for SingStar games), various "guitar" controllers (for the Guitar Freaks series and Guitar Hero series), the drum set controller (sold in a box set (or by itself) with a "guitar" controller and a USB microphone (for use with Rock Band and Guitar Hero series, World Tour and newer), and a taiko drum controller for Taiko: Drum Master.
Unlike the PlayStation, which requires the use of an official Sony PlayStation Mouse to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB trackball. In addition, some of these games also support the usage of a USB keyboard for text input, game control (instead of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both.
Game library
See also: List of PlayStation 2 games (A–K), List of best-selling PlayStation 2 video games, List of cancelled PlayStation 2 games, and List of downloadable PlayStation 2 gamesPlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by their discs' bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the Grand Theft Auto, Final Fantasy, and Metal Gear Solid series were released exclusively for the console. Several prolific series got their start on the PlayStation 2, including God of War, Ratchet & Clank, Jak and Daxter, Devil May Cry, Kingdom Hearts, and Sly Cooper. Grand Theft Auto: San Andreas was the best-selling game on the console.
Game releases peaked in 2004, but declined with the release of the PlayStation 3 in 2006. The last new games for the console were Final Fantasy XI: Seekers of Adoulin in Asia, FIFA 14 in North America, and Pro Evolution Soccer 2014 in Europe. As of 30 June 2007, a total of 10,035 software titles had been released worldwide including games released in multiple regions as separate titles.
Reception
Initial reviews of the PlayStation 2 from 2000 highly acclaimed the console, with reviewers commending its hardware and graphics capabilities, its ability to play DVDs, and the system's backward compatibility with games and hardware for the original PlayStation. Early points of criticism included the lack of online support at the time, its inclusion of only two controller ports, and the system's price at launch compared to the Dreamcast in 2000. PC Magazine in 2001 called the console "outstanding", praising its "noteworthy components" such as the Emotion Engine CPU, 32 MB of RAM, support for IEEE 1394 (branded as "i.LINK" by Sony and "FireWire" by Apple), and the console's two USB ports while criticizing its "expensive" games and its support for only two controllers without the multitap accessory.
There was, however, some concern about the system's abilities following the lack of anti-aliasing in the two most popular early titles, Ridge Racer V and Tekken Tag Tournament. It was exacerbated for a period of time post-launch amid concerns about the relative lack of new quality software. This situation was eventually turned around following a spate of big and highly acclaimed games in the final quarter of 2001. Later reviews, especially after the launch of the competing GameCube and Xbox systems, continued to praise the PlayStation 2's large game library and DVD playback, while routinely criticizing the PlayStation 2's lesser graphics performance compared to the newer systems and its rudimentary online service compared to Xbox Live. In 2002, CNET rated the console 7.3 out of 10, calling it a "safe bet" despite not being the "newest or most powerful", noting that the console "yields in-game graphics with more jagged edges". CNET also criticized the DVD playback functionality, claiming that the console's video quality was "passable" and that the playback controls were "rudimentary", recommending users to purchase a remote control. The console's two controller ports and the high cost of its memory cards were also a point of criticism.
The slim model of the PlayStation 2 received positive reviews for its incredibly small size and built-in networking but received criticism for easily overheating due to the exclusion of the original model's built-in fan. The requirement for a separate power adapter was criticized while the top-loading disc drive was noted as being less likely to break compared to the tray-loading drive of the original model.
Sales
Demand for the PlayStation 2 remained strong throughout much of its lifespan, selling over 1.4 million units in Japan by 31 March 2000. Over 10.6 million units were sold worldwide by 31 March 2001. In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch; this was surpassed 4 years later when the Nintendo DS reached 100 million shipments in 4 years and 5 months from its launch. By July 2009, the system had sold 138.8 million units worldwide, with 51 million of those units sold in PAL regions. By 31 March 2012, over 155 million PlayStation 2 units were sold worldwide, and in the same year, Sony officially stopped supplying updated sales numbers of the system.
On 29 March 2024, Jim Ryan (CEO of Sony Interactive Entertainment) stated on the Official PlayStation Podcast that the PlayStation 2 had sold over 160 million units worldwide. This statement was not corroborated by Sony directly until nearly eight months later, with this figure appearing on the PlayStation 30th Anniversary website on 26 November 2024.
Homebrew development
Main article: PlayStation 2 homebrewUsing homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also play patched backups of original PS2 DVD games on unmodified consoles and install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.
Sony released a Linux-based operating system, Linux for PlayStation 2, for the PS2 in a package that also includes a keyboard, mouse, Ethernet adapter and HDD. In Europe and Australia, the PS2 comes with a free Yabasic interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the NetBSD project and BlackRhino GNU/Linux, an alternative Debian-based distribution, are also available for the PS2.
Successor
Main article: PlayStation 3The PlayStation 3 was released in Japan and North America in November 2006 and Europe in March 2007.
See also
- Linux for PlayStation 2
- PCSX2 – PlayStation 2 (PS2) emulator for Microsoft Windows, Linux, and macOS
- PlayStation Broadband Navigator
References
Notes
- Progressive scan capable software only.
- Also backwards compatible with original PlayStation Controller and original DualShock.
- The Emotion Engine was referred to as a "128-bit" processor in marketing materials, referring to its SIMD instructions that operate on 128-bit wide groups of integers in a single instruction, but the customized variant of the MIPS III instruction set architecture implemented by the processor uses general registers with a size of 64 bits.
Citations
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- Guinness (February 2009). Guinness World Records 2009 Gamer's Edition. Guinness World Records. pp. 108–109. ISBN 978-1-904994-45-9.
GTA: San Andreas is the best-selling PlayStation 2 game, with a massive 17.33 million copies sold.
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- ^ Ryan, Jim. "ゲーム&ネットワークサービス分野" (PDF).
- "すべてのプレイステーションユーザーのみなさんへ──世界累計実売台数5億台突破に心からの感謝をこめて". 24 August 2018.
- ^ "沿革(詳細)".
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