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'''Low latency''' allows human-unnoticeable ] between an ] being processed and the corresponding ] providing ] characteristics. This can be especially important for internet connections utilising services such as ] and ] - ] is not as important as a minor delay between input from each side of the conversation is generally blamed on non-technical issues. |
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However, ] demands low latency so as not to disadvantage players with low latencies due to highly varied ping times among fellow players - for this reason, game server applications generally favour players with lower latencies by determining the data relating to a player as known to the server, and allowing players to act on that, not the data as known by the fellow player's client. |
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==See also== |
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