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{{General CVG character|width=240px {{Short description|Fictional video game character}}
{{good article}}
|name=Crash Bandicoot
{{Infobox character
|image=]
|caption=Crash in ''Crash Bandicoot 2''. | name = Crash Bandicoot
|firstgame='']'' | series = ]
| image = IAT_Crash_Bandicoot.png
|series='']''
| alt =
|creator=], ]
| caption = Crash from '']''
|voiceactor=]<br>] (2003)<br>] (2005)
| first = '']'' (1996)
|japanactor=]<br>] (2006)
| creator = {{unbulleted list|]|]}}
| designer = ]<br />Joe Pearson
| voice = {{Collapsible list|title=]
|] (1996–2004)
|] (1997)
|] (1999)
|] (2003)
|] (2005–2021)
|] (2020–present)
|Eric Rogers ('']'', season 1)
|] (''{{abbr|SA|Skylanders Academy}}'', season 3)
}} }}
{{Collapsible list|title=]
|] (1996–2006)
|] (2006)
|] (''{{abbr|SA|Skylanders Academy}}'')
}}
| species = ]
| nationality = Australian
}}
'''Crash Bandicoot''' is the ] and main ] of the '']'' series. Introduced in the 1996 video game '']'', Crash is a ] ] who was genetically enhanced by the series' main antagonist ] and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

Crash was created by ] and ], and was originally designed by ]. Crash was intended to be a ] character for ] to use to compete against ]'s ] and ]'s ]. Before Crash was given his name (which stems from the visceral reaction to the character's destruction of boxes), he was referred to as "Willie the Wombat" for much of the duration of the first game's production. Crash has drawn comparisons to mascots such as ] and ] by reviewers. His animations have been praised, while his voice has faced criticism. He has been redesigned several times throughout many games, which have drawn mixed reactions.

==Concept and creation==
{{multiple image |total_width=300
| footer = ] (left) and ] (right) created the character
| image1 = AGHeadshot.jpg |alt1 = Andy Gavin
| image2 = Jason Rubin at Step into the Rift (cropped).jpg |alt2 = Jason Rubin
}}
One of the main reasons Naughty Dog chose to develop ''Crash Bandicoot'' (at the time jokingly codenamed "Sonic's Ass Game"<ref name="Rags"/><ref name="AndyGavin1"/>) for the Sony PlayStation was Sony's lack of an existing mascot character that could compete with ]'s ] and ]'s ].<ref name="AndyGavin2"/> By this time video game mascots were seen as increasingly unimportant, since they were overshadowed by ] and the aging games market meant most gamers were too old to find mascots appealing, but Sony were nonetheless interested in covering all bases.<ref>{{cite magazine|title=Crash Bandicoot |magazine=]|issue=19|publisher=] |date=July 1996|pages=48–49}}</ref> In Japan, Sony had used Captain Rock from '']'' as a ''de facto'' mascot during PlayStation's launch, although SCEA chose not to<ref>{{Cite book |url=https://archive.org/details/ultimate-future-games-05_202012/page/n15 |title=Ultimate Future Games Issue 05 |date=April 1995 |language=en}}</ref> and instead introduced the purpose-made ]. Following a negative reception, SCEA picked Sofia from '']'' as a mascot.<ref name="egm-race">{{cite magazine |date=December 1995 |title=Sony Loses Race |magazine=] |page=81 |issue=77 |issn=1058-918X}}</ref><ref name=":0">{{Cite web |date=1997-04-19 |title=Sony Announces New "Licensed Character" |archive-url=https://web.archive.org/web/19970419213934/http://www.next-generation.com:80/news/032196a.html |archive-date=1997-04-19 |url=http://www.next-generation.com:80/news/032196a.html |access-date=2024-08-28 |website=Next Generation Online}}</ref> Later in Japan, MuuMuu from '']'' was a ''de facto'' mascot.<ref>{{Cite web |title=-Vision- ゲームレビュー クラッシュ・バンディクー |url=https://codevis.nobody.jp/review-ps/crash_bandicoot.html |access-date=2024-09-03 |website=codevis.nobody.jp}}</ref> Sony brought out their in-house Mario/Sonic-like platformer, '']'', in 1995, but this was not released outside Japan due to SCEA's strict policy at the time against releasing 2D games for the American market.<ref>{{Cite web |title=Hermie Hopperhead: Scrap Panic – Hardcore Gaming 101 |url=http://www.hardcoregaming101.net/hermie-hopperhead-scrap-panic/ |access-date=2024-09-07 |language=en-US}}</ref>

For the game's lead character, Naughty Dog wanted to do what ] and ] did while designing their respective characters – Sonic the Hedgehog and the ] – and incorporate an existing animal that was appealing and obscure. The team purchased a field guide on Tasmanian mammals and selected the ], ], and ] as options. Gavin and Rubin went with "Willy the Wombat" as a temporary name for the starring character of the game. They never intended the name to be final due both to the name sounding "too dorky" and to the existence of a non-video game property of the same name; the name was also used by ] for its Japan-exclusive Sega Saturn ] ''Willy Wombat''.<ref name="AndyGavin2" /><ref name="Siller25">{{cite web |url=https://www.gamesradar.com/uk/the-making-of-crash-bandicoot-25th-anniversary/ |title=''Crash Bandicoot'' turns 25 – How Naughty Dog transformed ''Willie the Wombat'' into a PlayStation icon |last=Barnes |first=Adam |website=] |publisher=] |date=September 8, 2021 |access-date=September 11, 2021 |url-status=live|archive-url=https://web.archive.org/web/20210912064016/https://www.gamesradar.com/uk/the-making-of-crash-bandicoot-25th-anniversary/ |archive-date=September 12, 2021 }}</ref> The character was effectively a bandicoot by October 1994, but was still referred to as "Willie the Wombat" because a final name had not been formulated yet.<ref name="AndyGavin2" /> Wanting their mascot game to be multi-dimensional in character depth as well as gameplay, Gavin and Rubin chose not to base Crash around one attribute such as "fast" or "cute".<ref name="Crash1Sketches" /><ref name="Dornbush">{{cite web |url=https://www.ign.com/articles/crash-how-playstations-answer-to-mario-became-his-own-bandicoot |archive-url=https://web.archive.org/web/20200728205436/https://www.ign.com/articles/crash-how-playstations-answer-to-mario-became-his-own-bandicoot |title=Crash: How PlayStation's Answer to Mario Became His Own Bandicoot |last=Dornbush |first=Jonathon |website=] |date=July 28, 2020 |archive-date=July 28, 2020 |access-date=May 15, 2024 |url-status=live}}</ref>

]
Epoch Ink artist Joe Pearson and American Exitus artist Charles Zembillas were hired and met with Naughty Dog weekly to design and develop Crash and the other characters of the game.<ref name="Rags"/><ref name="Timeline"/> Zembillas' initial sketches of Crash depicted him as a "squat, hunkered-down" character. After Pearson drew a version of Crash that was leaner, had a larger nose and wore a ]-like mask, Zembillas began drawing Crash as "a little more manic and insane".<ref name="PolygonOralHistory">{{cite web |url=https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-an-oral-history |archive-url=https://web.archive.org/web/20170624112707/https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-an-oral-history |title=''Crash Bandicoot'': An oral history |last=Hester |first=Blake |website=] |publisher=] |date=June 22, 2017 |archive-date=June 24, 2017 |access-date=November 4, 2020 |url-status=live}}</ref> Naughty Dog decided early on that there would be no connection between a real animal and Crash's final design, which would instead be determined "51% by technical and visual necessity and 49% by inspiration". Gavin determined Crash's fur color by creating a list of popular characters and their colors, and then making a list of earthly background possibilities (such as forests, deserts, beaches, etc.). Colors that would not look good on the screen were strictly outlawed, such as red, which would bleed on older televisions. Orange was selected by process of elimination.<ref name="AndyGavin2"/> Crash's head was made large and neckless to counter the low resolution of the screen and allow his facial expressions to be discernible.<ref name="AndyGavin2"/><ref name=Dornbush/> Jason Rubin noted the increased difficulty in turning Crash's head with this type of design.<ref name="AndyGavin2"/> Small details such as the gloves, the spots on Crash's back and a light-colored chest were added to help the player determine what side of Crash was visible based on color.<ref name="AndyGavin2"/><ref name=Dornbush/> Crash was not given a tail or any flappy straps of clothing due to the PlayStation's inability to properly display such pixels without flickering. The length of Crash's pants was shortened to keep his ankles from flickering as they would with longer pants. Andy Gavin owns the original ink sketches of Crash by Charles Zembillas.<ref name="AndyGavin2"/> Crash was originally written by Pearson as a speaking character who, as a result of his subjection to the Cortex Vortex, communicated in a series of bizarre ] derived from classic literature and pop culture.<ref>{{cite book |title=The Crash Bandicoot Files: How Willy the Wombat Sparked Marsupial Mania |editor-last=Tucker |editor-first=Ian |year=2018 |publisher=] |isbn=978-1-5067-0649-8 |page=123}}</ref><ref>{{cite book |url=https://archive.org/details/willythewombat_concept/mode/2up |title=Project Wombat |last=Pearson |first=Joe |publisher=] |date=August 15, 1995 |access-date=April 18, 2021 |pages=7–8}}</ref> The team ultimately decided that Crash would be mute because they considered past voices for video game characters to be "lame, negative, and distract from identification with them".<ref name="AndyGavin2"/>

Crash's final game model was made from 512 polygons with the only textures being for the spots on his back and his shoelaces. It took Andy Gavin a month to settle on that number of polygons. Because of the game's use of ], Crash was capable of more facial expressions than other video game characters at or before the time.<ref name="AndyGavin3"/> Crash's jumping, spinning and bonking mechanisms were refined as the Naughty Dog team developed the levels "Heavy Machinery" and "Generator Room".<ref name="AndyGavin4"/> While preparing for the game's demonstration at ], the team decided to finally rename the title character "Crash Bandicoot", a name credited to Kurosaki and Dave Baggett. The character's name was based on his species and the visceral reaction to his destruction of boxes. The names "Dash", "Smash", and "Bash" were also considered.<ref name="Timeline"/><ref name="AndyGavin6"/> The marketing director of Universal Interactive Studios insisted that the game and character be named "Wez/Wezzy/Wuzzle the Wombat" or "Ozzie the Otzel".<ref name=Dornbush/><ref name="AndyGavin6"/> The name ''Crash Bandicoot'' prevailed after Naughty Dog threatened to leave the production.<ref name="AndyGavin6"/>

After Naughty Dog presented ''Crash Bandicoot'' to Sony's Japanese division, the executives of Sony Computer Entertainment Japan stated their dislike of the character and were unimpressed by the renderings of the character made specifically for the meeting. During a break following the initial meeting, Andy Gavin approached Charlotte Francis, the artist responsible for the renderings, and gave her fifteen minutes to close Crash's huge, smiling mouth to make him seem less aggressive, change his eyes from green to "two small black "Pac-Man" shapes" and make his spike of hair smaller. Sony Japan bought ''Crash Bandicoot'' for Japanese distribution after being shown the modified printout.<ref name="AndyGavin5"/> The Japanese television advertising campaign for ''Crash Bandicoot'' included a dance performed by a costumed Crash Bandicoot mascot; the dance was created by Sony Japan's marketing manager Megumi Hosoya. The success of the campaign influenced Naughty Dog to incorporate the dance into the games.<ref name="PSMQandA">{{cite magazine |title=Q&A: The Producer/Animator on ''Crash 3'' |magazine=] |issue=10 |publisher=] |date=June 1998 |pages=18–19}}</ref><ref>{{cite web |url=http://www.naughtydog.com/crash/crash/world.htm |archive-url=https://web.archive.org/web/20040604104829/http://www.naughtydog.com/crash/crash/world.htm |title= ''Crash Bandicoot'' – Crash Around The World |publisher=] |archive-date=June 4, 2004 |access-date=April 21, 2021 |url-status=dead}}</ref><ref>{{cite web |url=https://web.stanford.edu/group/htgg/sts145papers/jdelahunt_2004_1.pdf |archive-url=https://web.archive.org/web/20150725214207/https://web.stanford.edu/group/htgg/sts145papers/jdelahunt_2004_1.pdf |title=Go West, Young Bandicoot |last=DeLaHunt |first=Jim |publisher=] |date=March 16, 2004 |archive-date=July 25, 2015 |access-date=April 19, 2021 |url-status=live |page=9}}</ref> In 1997, Sony Computer Entertainment America signed a deal making Crash a licensed character with the expectation of making it their third and new mascot.<ref name=":0" />

===Post-Naughty Dog designs===
]
Crash served as a mascot for Sony Computer Entertainment from his creation until September 2000 when Universal Interactive Studios and Konami entered an agreement that would enable Konami to publish a ''Crash Bandicoot'' game (which would later become '']'') for ], with Universal Interactive handling the production of the games; the agreement served to break the ''Crash Bandicoot'' franchise's exclusivity to Sony-produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony.<ref name="GBA"/> Crash's game model in ''Crash Bandicoot: The Wrath of Cortex'' was composed of approximately 1,800 polygons, which allowed an increase in detail compared to past models, including a more complex and realistic tuft of hair, a visible ], stitching on his jeans and shoes and a ] on his pants.<ref name="Crash Landing"/>


Upon beginning development of ''Crash Nitro Kart'', ] chief executive officer and chief creative officer Karthik Bala noted that Crash's physical appearance had been inconsistent since his debut in 1996 and decided to "explore the original vision of the character" in an attempt to bring him back to his roots. Charles Zembillas and Joe Pearson were tracked down and enlisted for guidance during development of the game and were faced with the challenge of evolving the character and the franchise visually while retaining their "cartoon-like charm". To redesign Crash and the other mainstay characters of the series for ''Crash Nitro Kart'', the Vicarious Visions team reviewed a number of original development sketches from Zembillas's archives and then redesigned the main characters by incorporating details from the concept art and adding girth to the characters; Crash's appearance in the game, compared to the previous two games, sports a slightly larger nose, fuller eyebrows, and a far more textured body. Zembillas noted that "Crash is slimmer and more appealing now. There's also more emphasis on his eyes, and you can see the craftiness in his personality. That's Crash to me, and he's alive again in ''Nitro Kart''".<ref name="CrashCourse"/> Crash and the rest of the series' cast were redesigned for '']'' to realign the characters into a unified style as well as make them more modern and distinct from other cartoon characters; the new designs were described by producer Kirsten Forbes as having a "punk" edge to them.<ref name=ForbesInterview>{{cite web |url=https://www.crashmania.net/en/backstage/interviews/kirsten-forbes/ |archive-url=https://web.archive.org/web/20170415202945/https://www.crashmania.net/en/backstage/interviews/kirsten-forbes/ |title=Interview with Kirsten Forbes (''Crash of the Titans'') |website=Crash Mania |date=April 24, 2007 |archive-date=April 15, 2017 |access-date=August 27, 2022 |url-status=live}}</ref>
{{nihongo|'''Crash Bandicoot'''|クラッシュ バンディクー|Kurasshu Bandikū}}, or simply '''Crash''', is the fictional ] of ]'s ] created by ] and ]. Next to '']'', ''Crash Bandicoot'' is Naughty Dog's signature franchise, having sold over 34 million copies worldwide.<ref name="vivendi">{{cite web | url=http://www.vivendi.com/ir/download/pdf/VIVGames_EuropeRoadshow_June2006.pdf | title=Introduction to Vivendi games | date=June 2006 | publisher=] | accessdate=2006-11-26 | format=]}}</ref>


For '']'', the development team set updating Crash's design for the game as their earliest task, which prompted conversation within the art team attempting to determine Crash's personality. They eventually honed in on what art director Josh Nadelberg described as "this dude who's always in the wrong place at the wrong time" who "just manages to get himself out of all these crazy situations in a heroic way, but he's not your classic hero". The team's concept artists created various designs for Crash, with Kole being tasked with combining the most suitable elements from each iteration. Artist Nicholas Kole did not find photographic references to real bandicoots helpful in the design process, as his attempts to incorporate them resulted in a deviation from the character's spirit; Kole likened Crash's general design to an artist's attempt at drawing a bandicoot from memory a couple years after having seen one.<ref name=Neilson1415>{{cite book |last=Neilson |first=Micky |year=2020 |title=The Art of Crash Bandicoot 4: It's About Time |publisher=] Publishing |isbn=978-1-950366-23-1 |pages=14–15}}</ref> Artist Ryan Jones took the liberty of omitting Crash's flesh-colored lips in favor of a simpler two-toned fur treatment, which was incorporated into his final design.<ref>{{cite book |last=Neilson |first=Micky |year=2020 |title=The Art of Crash Bandicoot 4: It's About Time |publisher=] Publishing |isbn=978-1-950366-23-1 |page=18}}</ref> Crash's lack of a neck was the most difficult aspect of his design for the development team's modelers to translate; as Kole observed: "He's just shoulders and then a head. It was actually kind of a big technical challenge to pull that off just right."<ref name=Dornbush/><ref name=Neilson1415/>
In the games, Crash is described as a genetically-advanced ] who's quiet life on N. Sanity Island (an island located southeast of ]) is frequently interrupted by his nemesis ], and must defeat him to put his life back in order. He is often accompanied by allies such as ], ], and ].


===Voice portrayal===
==Conception and creation==
Crash Bandicoot was originally voiced by ] from 1996 to 2004;<ref name="O'Brien"/> O'Brien called Jason Rubin, who was at the time looking for a voice artist, after Joe Pearson suggested he do so.<ref name="crashob"/> O'Brien's original work was recorded at a recording studio below the ] attraction.<ref name="crashob">{{cite web |title=Crash Bandicoot an Oral History |url=https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-an-oral-history |website=Polygon |date=22 June 2017 |access-date=15 August 2018 |archive-date=24 June 2017 |archive-url=https://web.archive.org/web/20170624112707/https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-an-oral-history |url-status=live }}</ref> The character was later voiced by ] in '']'' and ] in '']''.<ref name="Chinery"/><ref name="Blum"/> ] voiced the character for fifteen years from 2005 to 2020, beginning with '']'' to '']''.<ref name="Harnell" /><ref name="Harnell16" /><ref name="Harnell17" /> In 2020, ] voiced the character in '']''.<ref name="Screen Rant" >{{cite web|url=https://www.screenrant.com/crash-bandicoot-voice-actor-tease-fun-new-project/amp/|title=Crash Bandicoot Voice Actor Teases Work On 'Fun New Project'|last=Shirey|first=J. Brodie|publisher=Screen Rant|date=October 2, 2020|access-date=October 2, 2020|archive-date=June 16, 2022|archive-url=https://web.archive.org/web/20220616195546/https://screenrant.com/crash-bandicoot-voice-actor-tease-fun-new-project/amp/|url-status=live}}</ref> ] provided his voice in promotional trailers for ''Cortex Strikes Back,''<ref>{{Cite web|title=Crash Bandicoot|url=https://www.behindthevoiceactors.com/commercials/Crash-Bandicoot-2-Cortex-Strikes-Back/Crash-Bandicoot/|access-date=2021-05-24|website=Behind The Voice Actors|language=en-US|archive-date=2021-05-24|archive-url=https://web.archive.org/web/20210524035901/https://www.behindthevoiceactors.com/commercials/Crash-Bandicoot-2-Cortex-Strikes-Back/Crash-Bandicoot/|url-status=live}}</ref><ref>{{Cite tweet |number=900762317624795136 |title=#TBT to the Crash Bandicoot and Taco Bell days... #90spic.twitter.com/XCh2iZ7hOR |last=Alazraqui |first=Carlos |user=carlosalazraqui |authorlink=Carlos Alazraqui |date=August 24, 2017 |access-date=April 15, 2021|url-status=live|archive-date=May 24, 2021|archive-url=https://archive.today/20210524030945/https://twitter.com/carlosalazraqui/status/900762317624795136?s=20}}</ref> also switching out live performances as him with ] at ].<ref>{{cite tweet|number=1733903169070272956 |user=carlosalazraqui |last=Alazraqui |first=Carlos |authorlink=Carlos Alazraqui |title=We both interchanged during those years at the conference. Not sure about 97|accessdate=February 16, 2024|language=en|date=December 10, 2023}}</ref>
===Creation===
Crash (prototype name, Willy the Wombat) was created by ] intentionally as a character unique to the current design of the 3-D genre, being able to portray multiple emotions merely by facial expression, (a feature rare then due to basic technology in games). The choice of an obscure, commonly unknown animal was commonplace in the platforming industry at the time. Crash's final design (created by cartoonist and ''Spyro the Dragon'' designer Charles Zembillas) seems to be largely based on traditional Western animation (suiting his American origin and target audience) such as '']'', indeed much early concept work (and even vague elements of his final design) resembles characters such as the Tazmanian Devil and Wil E. Coyote.


In the Japanese versions of the games, he was voiced by ] up until the release of ''Nitro Kart'' and the ] ''CR Crash Bandicoot;''<ref name="Yamaguchi" /><ref>{{Cite web|url=https://www.sammy.co.jp/japanese/product/pachinko/cr_crash/index.html|title=CR Crash Index|website=www.sammy.co.jp|access-date=2019-08-10|archive-date=2021-01-28|archive-url=https://web.archive.org/web/20210128161103/https://www.sammy.co.jp/japanese/product/pachinko/cr_crash/index.html|url-status=live}}</ref> and by ] in '']''.<ref name="Ishii" /> In ''Skylanders Academy'', he is voiced by Eric Rogers and later by ].<ref name="Rogers Academy" /><ref name="Darby">{{cite web |url=https://collider.com/skylanders-academy-season-3-interview/#netflix |title=New ''Skylanders Academy'' Showrunners Tease the Adventures Ahead in Season 3 |website=Collider |last=Trumbore |first=Dave |date=August 22, 2018 |access-date=February 13, 2021 |archive-date=August 30, 2018 |archive-url=https://web.archive.org/web/20180830043304/http://collider.com/skylanders-academy-season-3-interview/#netflix |url-status=live }}</ref>
===Voice actors===
Since his debut, Crash has had a grand total of five voice actors: Brendan O'Brien in the Naughty Dog games, ] in '']'', ] in '']'', ] in the Japanese dub of the games, and ] in '']''. With a few exceptions, Crash himself does not talk in his early games for the ]. This is in fact common with video games as to allow the audience to play through the perspective of the character, (noticeably, ] was mute in '']''). When he does, he speaks in a somewhat high pitched garble, though some of his comments are very obvious. Although it is proven in ''Crash Tag Team Racing'' that Crash speaks (albeit by jibbering), his speaking lines are usually short and rare interjections rather than actual conversations. An early CGI commercial for ''Crash Bandicoot 2'' does in fact show Crash speaking fluent English. Interestingly he is given a completely different voice, as well as an Australian accent. This advert is somewhat infamous to the fan community and is not considered canon.


==Characteristics== ==Characteristics==
Crash was genetically engineered through the use of Cortex and ]'s Evolvo-Ray. Before escaping from Doctor Neo Cortex's island fortress, Crash became romantically attached to a female bandicoot named ], who was another one of Cortex's experiments. Crash's separation from Tawna at the hands of Cortex serves as the primary root of Crash's antagonism of Cortex.<ref name="HeroMade"/> Crash is a very emotional character who is quick to laugh and quick to cry.<ref name="CrashVillage"/> While he has a danger-loving, fearless nature and loves a good fight,<ref name="CrashVillage"/><ref name="Crash1 19"/> he prefers relaxing in the sun and rarely seeks out trouble deliberately.<ref name="CrashVillage"/> To the ire of his friend ], but the amusement of his sister ], Crash is prone to impolite personal habits such as belching<ref name="Butter"/> or scratching his posterior.<ref name="Crash1Sketches"/>
Naughty Dog once referenced the development of Crash as a character both 'goofy yet heroic', and being able to portray it well. Originally however, he took the role of a silent protagonist and thus expressed little of his personality or opinions (a trait developer Jason Rubin later claimed to regret), though in more recent games he has played a larger role.


Crash is generally depicted as a ] character, with the frequent exception of exclaiming "Whoa!" upon losing a life.<ref name="GameZonePS2"/> In the ] games, Crash speaks in unintelligible ],<ref name="Katayev"/> but gives a verbal exclamation of excitement in the ending sequence of '']''.<ref name="Pancakes"/><ref name="PancakesGBA"/> In the '']'' web series, he speaks in full sentences with an ] and frequently uses ].<ref name="Rogers Academy"/><ref name="Darby"/> Crash narrates the epilogue of '']'' in a fully articulate voice that Dalton Cooper of ''Game Rant'' described as "]-esque".<ref>{{cite web |url=https://gamerant.com/crash-bandicoot-4-ending-explained/ |title=''Crash Bandicoot 4'' Ending Explained |website=Game Rant |last=Cooper |first=Dalton |date=October 6, 2020 |access-date=February 13, 2021 |archive-date=June 18, 2022 |archive-url=https://web.archive.org/web/20220618102422/https://gamerant.com/crash-bandicoot-4-ending-explained/ |url-status=live }}</ref>
Crash's personality is hard to pinpoint, sometimes varying from game to game. Overall, he has a rather wacky, cartoonish personality, in simple terms, he is a literal tornado. His demented behavior was in fact extended to actual ] in '']'', in which he took pleasure in torturing innocent animals, park drones, and even himself (it should be noted that ''CTTR'' is criticised for it's over-caricaturisation or even complete change in character personalities). Despite this however, Crash is usually kind-hearted and laid back, rarely ever showing true sorrow or anger (though he detests evil, such as Cortex), though he is also rather simple, to some fans almost to the point of ] and lack of awareness.


In the beginning of the series, Crash's sole offensive maneuvers were jumping onto his enemies and a distinctive technique in which he spins around like a tornado, kicking away anyone or anything that he strikes.<ref name="Crash1"/> In later games Crash can expand his range of abilities by defeating ].<ref name="Crash3"/><ref name="Wrath"/><ref name="Huge"/><ref name="NTranced"/> The expanded abilities include a powerful ], the ability to jump while in the air, the "Death Tornado Spin" (a variation of his spinning technique that allows him to hover through the air for a limited time), a ] that fires Wumpa Fruit, increased running speed, the ability to safely tip-toe on top of explosive crates, and the ability to jump at incredibly high heights.<ref name="Crash3"/><ref name="Wrath"/><ref name="Huge"/><ref name="NTranced14"/> The games '']'' and '']'' allow Crash to further expand his offensive abilities with new fighting moves learned from collecting a magical substance known as "Mojo".<ref name="Titans"/><ref name="Mutant"/> In '']'', Crash has the ability to throw TNT crates, and can use his Yo-yo to bring in enemies to spin attack.<ref name="Skylanders"/>
===Abilities===
Crash's most common ability is his tornado spin, upon which he twirls insanely to hit a nearby opponent. The power of this attack varies in different games, to the point he can spin constantly or even float on air when using it, however these advancements generally come as power ups in most games often gained by defeating a boss character. He can also spin objects, living or not, to gain a better hit radius. Like other platformers, he can also jump on opponents as well as slide and body slam some of these also gain power ups depending upon the game. A large amount of special abilities can be obtained in various titles. Crash can also ride a whole range of vehicles without ever obtaining his driving license, such as motorcycles, bi-planes, wave-boards, 4X4 jeeps, karts and a whole range of other cars. In a common tradition to the platform genre, he can also be seen riding a minecart at times.


==Biography== ==Appearances==
===Main series===
Crash being the title character of the series, has appeared prominently in every game as the protagonist and a playable character, though it is unknown if he would play a part in the as-of-currently unreleased spin-off, ''Cortex Chaos''.
As seen in '']'', Crash was once an ordinary ]<ref name="Twenty"/> before he was snatched from the wild by Doctor Neo Cortex and subjected to the Evolvo-Ray as part of Cortex's plan to make Crash the "]" of his "Cortex Commandos", which would be used to dominate the world.<ref name="commandos"/> However, he is later deemed unworthy of being in Cortex's army and escapes from Cortex's castle.<ref name="HeroMade"/> As an act of revenge and to rescue a female bandicoot named ], Crash travels through the Wumpa Islands, defeating Cortex's henchmen along the way. He eventually defeats Cortex, steals his airship, and escapes alongside Tawna. A year later in '']'', Crash is sent off to get a new laptop battery for his sister Coco, but is soon abducted by Cortex, who claims to have changed his ways. Crash is then ordered to gather Crystals for Cortex while fighting off opposition from Doctor Nitrus Brio. Once Cortex reveals his hidden intentions, Crash sends him flying off into space and aids Nitrus Brio in destroying the Cortex Vortex.{{cn|date=April 2024}} In '']'', when the remains of the space station crash into Earth and set the demonic Uka Uka free, Crash is recruited by Aku Aku to use Doctor Nefarious Tropy's Time-Twisting Machine to gather the powerful Crystals in their original places before Cortex does. Crash eventually gathers all 25 Crystals and defeats Nefarious Tropy, causing the Time-Twisting Machine to implode on itself.{{cn|date=April 2024}} In '']'', Crash is recruited to gather Crystals and return a group of destructive masks named the Elementals to a hibernation state and stop Cortex's new superweapon Crunch Bandicoot. In ''Crash Twinsanity'', after foiling another plot by Doctor Cortex to eliminate him, Crash teams up with Cortex in order to defeat the ] and restore the natural order of the universe.{{cn|date=April 2024}}


In ''Crash of the Titans'', Crash aids Coco in the development of a butter-recycling device.<ref name="Butter"/> This is interrupted when Neo Cortex arrives and kidnaps Aku Aku and Coco. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them.<ref>{{cite video game |title=Crash of the Titans |developer=Radical Entertainment |publisher=Sierra Entertainment |date=2007-10-04 |platform=Multiplatform |level=Episode 3: A Zero's Journey |quote='''Aku Aku:''' Crash, it's as I feared. Cortex and Uka Uka are stealing all the Mojo from the temple. This is somehow related to the strange mutants we've been fighting.}}</ref> Crash is unable to rescue his sister but manages to defeat Cortex, and he begins his search for Coco, interrogating Dingodile, Tiny Tiger, N. Gin, and Uka Uka on her whereabouts. Crash finally confronts and defeats Nina Cortex inside of the Doominator robot, liberates his sister, and averts the destruction of Wumpa Island. Feeling happy for themselves, Crash and his family decide to celebrate their victory with pancakes, which he blurts out (speaking for the first time) in joy.<ref name="Pancakes"/> Soon after, in ''Crash: Mind over Mutant'', the NV, a ] that everyone must possess, is released to the public. However, this turns out to be a plot by Doctor Cortex and his old partner Doctor Nitrus Brio, who use the NV's Mojo-transmitting powers to control everyone who uses the device. Because Crash is unaffected by the NV, he is able to free his friends from the control of the NV and stop Cortex's and Brio's plot.<ref>{{cite web |publisher=Kotaku |last=De Marco |first=Flynn |date=2008-04-28 |title=''Crash Bandicoot: Mind Over Mutant'' Impressions |url=https://kotaku.com/384311/crash-bandicoot-mind-over-mutant-impressions |access-date=2008-08-11 |quote=The only one who seems to not be affected by the device is Crash who must use his powers to save the day. |archive-date=2012-10-07 |archive-url=https://web.archive.org/web/20121007155347/https://kotaku.com/384311/crash-bandicoot-mind-over-mutant-impressions |url-status=live }}</ref>
===Crash Bandicoot===
]).]]
Crash was born an average, unremarkable bandicoot, kidnapped (or raised in captivity) to serve as a test subject in ]'s animal ] experiments. Using ]'s "Evolvo Ray" device, Cortex fundamentally altered Crash's genetic structure and brain capacity, turning him into the anthrophomorphic marsupial he is today. He was then subject to Cortex's own device, the untested Cortex Vortex, which would supposedly make him Cortex's willing servant and General of the "Cortex Commandos." However, the Cortex Vortex failed to alter Crash's mind, so Crash was dismissed as a reject. When Cortex attempts to capture Crash, the latter ] himself from Cortex's mountaintop lair and falls into the sea below, only to wash up in the shore of N. Sanity Island. There he learns that a female bandicoot, ] is about to be subjected to the same experiments he went through, and Crash stops at nothing to reach Cortex's Castle. Upon reaching the tallest room in the castle, Crash proceeds to ] and prepares to escape on top of Cortex's prized ] with Tawna, when Cortex confronts Crash on a flying Cortex Glider. The battle ends when Crash knocks one of Cortex's plasma balls into the Glider, causing it to malfunction and self-destruct, and causing Cortex to plummet to his assumed death.


===Other games===
===Crash Bandicoot 2: Cortex Strikes Back===
Crash appears as a playable character in the racing titles '']'', '']'' and '']'',<ref>{{cite book |title=Crash Team Racing Instruction Booklet |year=1999 |publisher=] |pages=24−25}}</ref><ref>{{cite book |title=Crash Nitro Kart Instruction Booklet |year=2003 |publisher=] |location=Fresno, California, United States of America |pages=20−21}}</ref><ref>{{cite book |year=2005 |title=Crash Tag Team Racing Instruction Booklet |publisher=Vivendi Universal Games |page=10}}</ref> as well as the party titles '']'' and '']''.<ref>''Crash Bash'' (PlayStation) instruction booklet, pp. 16–17</ref><ref>''Crash Boom Bang!'' (Nintendo DS) instruction booklet, p. 4</ref> In '']'', Crash is recruited to gather Crystals to power a device built by Coco that will reverse the effects of Cortex's Planetary Minimizer, which has shrunken the Earth to the size of a grapefruit.{{cn|date=April 2024}} In '']'', Crash is awoken from his nap by the kidnapping of Coco and Crunch by Nefarious Tropy and N. Trance. Crash is almost kidnapped himself before being rescued by Aku Aku. He is then sent off to rescue Crunch and Coco, recruit Fake Crash, and defeat N. Trance and Nefarious Tropy.{{cn|date=June 2024}} In '']'', Crash is tricked into thinking that Spyro the Dragon is attacking the Wumpa Islands, but he discovers the truth after a fight on a bridge, and teams up with Spyro to defeat the combined forces of Doctor Neo Cortex and Ripto.{{cn|date=April 2024}}
Crash now lives a peaceful life on N. Sanity Island with his sister ]. When Coco commands Crash to find an extra battery for her ], Crash is abducted by Neo Cortex, who survived the fall from the last installment. Crash is fooled into gathering powerful Crystals for him to power his new Cortex Vortex, recreated as a ], and turn the inhabitants of Earth into his slaves. Crash then sets out for the crystals across 25 dangerous stages that a normal person would think impossible. When Coco informs Crash of Cortex's secret plan through a holographic projection, Crash chases Cortex through an ] to stop him. He causes Cortex's ] to malfunction, and leaving him stranded in the depths of ]. In the end, he helps Cortex's former assistant, Doctor Nitrus Brio, destroy Cortex's space station with a large ] beam by collecting 42 powerful gems.


===Crash Bandicoot 3: Warped=== ===Appearances outside of the series===
Crash makes a special guest appearance in '']'' in a playable recreation of the 'Boulder Dash' level from '']''. Additionally, Crash appears in '']'' alongside ] as a playable Skylander.<ref name="crash">{{cite web|url=https://www.gamespot.com/articles/another-crash-bandicoot-character-is-playable-in-s/1100-6442694/|title=Another Crash Bandicoot Character Is Playable in ''Skylanders Imaginators''|first=Mat|last=Paget|work=]|date=August 10, 2010|access-date=August 18, 2016|archive-date=October 18, 2016|archive-url=https://web.archive.org/web/20161018091841/http://www.gamespot.com/articles/another-crash-bandicoot-character-is-playable-in-s/1100-6442694/|url-status=live}}</ref> Here he is accompanied by Aku Aku, who serves as his translator. Crash also makes recurring appearances in '']'', being transported from his own world into the world of Skylands. Unlike his appearance in '']'', Aku Aku does not accompany him. Also unlike any of his other appearances, he speaks fluent English with an Australian accent, provided by showrunner Eric Rogers in the first season and by ] in the third season.<ref name="Rogers Academy"/><ref name="Darby"/> Crash, Coco, Aku Aku, Cortex, and Kapuna-Wa appear in the PlayStation 4 "It's time to play" commercial alongside other gaming characters.<ref>{{Cite web|author=Chris Moyse|url=https://www.destructoid.com/playstation-stars-invade-reality-in-fun-its-time-to-play-commercial/|title=PlayStation stars invade reality in fun 'It's Time to Play' commercial|website=]|date=5 November 2019|language=en|access-date=2019-12-11}}</ref> Crash and Aku Aku make a cameo appearance in '']''.<ref>{{Cite web|author=John Hansen|url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|title=Every cameraman reference in Astro's Playroom|website=Gamepur|language=en|access-date=2020-11-12|archive-date=2021-02-09|archive-url=https://web.archive.org/web/20210209122822/https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|url-status=live}}</ref> Crash will again appear in that game's sequel, '']''.<ref></ref>
Crash Bandicoot now lives in a hut on N. Sanity Island with Coco, ], and ]. All is well until a sinister laugh echoes through the air of Earth. Aku Aku tells him and Coco that his twin brother ] is freed from his jungle prison, and that he should be stopped at all costs.<ref>'''Aku Aku:''' After many eons, my evil twin Uka Uka has been freed from his underground prison. Long ago, I locked him there to protect the world from his malice. Now, free he's once again! He must be stopped!<span style="font-size: 90%;"> (''Crash Bandicoot: Warped'')</span></ref> He is led to the Time Twister, a machine able to allow it's users to travel through time, where he is warped backwards and forwards through time gathering Crystals scattered in different time periods. It turns out that ] is the one behind Cortex's obsession with ], and attempts to travel through time to beat Crash to the punch of gathering all of the Crystal and Gems so that his and Cortex's plans of global domination are realized. In the end, Crash once again defeats Cortex and banishes him into the core of the Time Twister, where the Time Twister implodes on itself due to the absence of ], whom Crash defeated earlier leaving Cortex and Tropy transformed into infants and trapped in the time prison along with Uka Uka.


==Cultural impact==
===Crash Team Racing===
===Merchandise===
Crash and his friends prepare to enter a kart-racing tournament being held. However, this attracts the attention of Nitros Oxide, who challenges the fastest driver on Earth to a race. If he loses, he leaves Earth in peace. If he wins, he turns the whole planet into a concrete parking lot. Crash is one of the characters who races for the right to face Oxide. After Oxide was defeated, Crash sold his life story to a movie studio.
Crash has been featured in two series of ''Crash Bandicoot'' ]s produced by the now-defunct Resaurus. For ''Crash Bandicoot 2: Cortex Strikes Back'', Resaurus produced a "] Crash" (a Crash Bandicoot figure bundled with the jetboard seen in the game) and a "] Crash" (a ]-wearing Crash Bandicoot figure bundled with the jet pack seen in the game). The ''Crash Bandicoot: Warped'' series featured three different figures of Crash, including one bundled with Aku Aku and Coco Bandicoot figures.<ref name="Resaurus"/> A Crash figurine was released as part of the ''Skylanders: Imaginators'' starter pack for ] and ] in October 2016; he was made to be playable across all platforms.<ref name="Harnell16"/> To promote ], various shirts, keychains, and other types of merchandise was officially licensed from ] with Numskull Product Design.<ref>{{cite web|url=http://www.numskull.co.uk/official-crash-bandicoot-merchandise/|title=Officially Licensed Crash Bandicoot Merchandise & Clothing - Numskull|website=Numskull|date=16 May 2018|access-date=8 June 2017|archive-date=6 June 2017|archive-url=https://web.archive.org/web/20170606030224/http://www.numskull.co.uk/official-crash-bandicoot-merchandise/|url-status=live}}</ref>


===Crash Bash=== ===Paleontology===
Paleontologists have named an extinct bandicoot from the Miocene of Australia after the character, ''Crash bandicoot''. Although somewhat unusual for the scientific community, the name was used in an entirely unaltered form, without attempting to return to Latin or Greek roots.<ref name="Miocene1"/><ref name="Miocene2"/>
Crash is summoned by Aku Aku to take part in the contest between himself and Uka Uka, to decide which is strongest, good or evil. Crash is the leader of his team, consisting of himself, Coco, Tiny and Dingodile, the latter two being taken from Uka Uka's side to even the odds. Uka Uka's team is led by Cortex, and includes Doctor N. Brio, Koala Kong and Rilla Roo. The two sides face off in a series of games, of which Crash's team is eventually the victor. It is revealed by Aku Aku that the contest was simply an attempt by Uka Uka to steal the crystals. Uka Uka is then ejected into space, and Crash and his friends go home.


===Reception===
===Crash Bandicoot: The Wrath of Cortex===
As a mascot character, Crash has drawn numerous comparisons to competing mascots such as Mario and Sonic by reviewers.<ref name="Crash3 GSpot"/><ref name="DougBash"/><ref name="Titans IGN"/> ] of '']'' praised Crash's animations, appearance and mannerisms as "100% perfection".<ref name="GameFan"/> A reviewer for '']'' praised Crash's "quirky mannerisms" as "always refreshing",<ref name="GameRev"/> and John Broady of '']'' described Crash as "disarmingly cute and fuzzy".<ref name="Crash2 GSpot"/> Doug Perry of '']'' was critical of the character, seeing him as "insanely capitalistic", negatively comparing his voice to ] of the '']'' series<ref name="CTR IGN"/> and accusing him of being "the most see-through, copycat mascot that ever existed."<ref name="DougBash"/> Louis Bedigian of ''GameZone'' also disliked Crash's voice, remarking "it is really annoying to hear a child say, 'Whoa!' every time you fall in the water, especially when you realize that the child's voice is supposed to be Crash".<ref name="GameZonePS2"/> Crash's animations, particularly in ''Crash Bandicoot: The Wrath of Cortex'', have been praised as humorous by reviewers.<ref name="Wrath IGN"/><ref name="WrathGC IGN"/> Ryan Davis of '']'' analyzed Crash's "overextended running style and self-punishing attacks" as establishing him as an "empty-headed but enthusiastic character", and compared his facial contortions to those of comedian ].<ref name="TwinSanity GSpot"/>
Years have passed since the events of ''Warped''. Crash decides to take a break at N. Sanity Beach. Little do the Bandicoots know Cortex Uka Uka and Tropy have all escaped from the time prison with the help of N.Gin (Cortex's right hand man). All is well until a ] erupts, a ] brews, and a ] ravages the coastline. He is informed that the ] have been unleashed and that he must use Coco's Portal Chamber to gather Crystals and put the Elementals back to their hibernation state. However, soon Crash, Coco and Aku Aku realize that there is more to Uka Uka and Cortex's plot of releasing the Elementals than they first thought. Cortex has created a super bandicoot called ], who threatens to destroy Crash Bandicoot, and take over the world, with the power of the Elemental masks. When all the Elementals are imprisoned, Crunch reaches maximum power but Crash defeats ] and Cortex, destroying Uka Uka and Cortex's new space station, Crunch then turns good and Crash, Coco, Aku Aku and Crunch escape the space station and get back to N. Sanity Island safely bringing Crunch home as a new member of the bandicoot family. Cortex and Uka Uka however are not so lucky, after attempting to escape in an escape pod they end up trapped in the frozen Antartic wastes.


Crash's aesthetic design in the games developed by ] has received mixed reactions from reviewers. Ravi Sinha of ''GamingBolt'' considered the design among the worst in video games, noting that the developers should not have tried "to make Crash look 'cool'".<ref name="GamingBolt Designs"/> Brian Rowe of '']'' noted that Crash's fingerless gloves have been replaced with "equally outdated" tribal tattoos and that Crash's personality had been altered from his "obnoxiously extreme attitude" to that of a "bluthering, googly-eyed idiot". Although Rowe wondered when and why the change happened, he concluded that "it's better than the popular goatee-of-rage that so many other platform giants are sporting these days".<ref name="GameRev Titans"/> Arnold Katayev of ''PSX Extreme'', while admitting that the character detail on Crash was "pretty nice", expressed unhappiness with the artistic choices made for the character; he described Crash's tribal tattoos as "a little pretentious" and noted that the increased definition on his mohawk patch made Crash come off as "trying too hard to be cool". He added that Crash's new fighting style begot a stance that consists of Crash "putting up his dukes like a boxer", which he deemed "out of character" for Crash. Finally, while critiquing the voice acting in ''Crash of the Titans'', he remarked that Crash "especially sounds awful, largely because he doesn't actually speak - he just blabs annoying gibberish, which makes him sound like he's an infant".<ref name="Katayev"/> Matt Keller of ''PALGN'' also criticized Crash's voice, which he said made Crash sound "like a confused baby".<ref name="Titans PALGN"/> Louis Bedigian of ''GameZone'' stated that "Crash's character design has gone from cool to goofy and now to the dreaded place of being dorky" and said that the minute and gradual changes made to Crash's design throughout the series "have really hurt Crash's appearance as a leading game character".<ref name="Mutant GameZone"/> '']'' named Crash's new design as the second worst video game character makeover ever.<ref name="GamePro Makeover"/> Craig Harris of '']'' was more positive on Crash's new appearance and noted that Crash "looks a little floofier and a lot edgier, gaining a spikier Mohawk and trading in his fingerless gloves for tribal ink all up and down his arms" while comparing his incoherent squawking vocalizations to Kazooie of the '']'' series. He concluded that "ultimately he's been changed for the better. He looks a little cooler and more appealing than his more 'Japanese-inspired' edits over the years".<ref name="TitansDS IGN"/>
===Crash Bandicoot:The Huge Adventure===
Cortex, using his new Planetary Minimizer, shrinks the world. As he is in a space station, Cortex is unaffected. Crash is sent by Aku Aku to gather Crystals, which Coco can use to build a device which will reverse the effects of Cortex's machine. Crash tricks Cortex into destroying the Planetary Minimiser, then brings the crystals to Coco, who uses them to return the world to normal size.


Crash has been identified by gaming publications as one of the best and most iconic video game characters.<ref name="Guinness"/><ref>{{cite web |url=https://www.digitalspy.com/videogames/a622135/crash-bandicoot-voted-most-iconic-playstation-character/ |archive-url=https://web.archive.org/web/20220808123415/https://www.digitalspy.com/videogames/a622135/crash-bandicoot-voted-most-iconic-playstation-character/ |title=Crash Bandicoot voted most iconic PlayStation character |last=Martin |first=Liam |website=] |publisher=] |date=January 16, 2015 |archive-date=August 8, 2022 |access-date=May 15, 2024 |url-status=live}}</ref><ref>{{Cite web|author=Sonia Herranz|url=https://www.hobbyconsolas.com/reportajes/30-mejores-heroes-ultimos-30-anos-816865|title=Los 30 mejores héroes de los últimos 30 años|date=March 2021|access-date=2021-09-22|archive-date=2022-09-26|archive-url=https://web.archive.org/web/20220926065258/https://www.hobbyconsolas.com/reportajes/30-mejores-heroes-ultimos-30-anos-816865|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/best-game-characters/|title=50 iconic video game characters|first=Rachel|last=Weber|date=November 8, 2021|website=gamesradar|access-date=November 17, 2021|archive-date=November 30, 2022|archive-url=https://web.archive.org/web/20221130073904/https://www.gamesradar.com/best-game-characters/|url-status=live}}</ref> In 2024, a poll conducted by ] with around 4,000 respondents named Crash Bandicoot as the fifteenth most iconic video-game character of all time.<ref>{{Cite news |first=Ollie |last=Reynolds |title=Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads |url=https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |work=Nintendo Life |date=April 3, 2024 |access-date=April 8, 2024 |archive-date=April 4, 2024 |archive-url=https://web.archive.org/web/20240404102422/https://www.nintendolife.com/news/2024/04/random-baftas-iconic-game-characters-poll-has-us-scratching-our-heads |url-status=live}}</ref> However, he was also included on '']''{{'}}s 2009 list of top video game characters who should be retired; ''IGN'' editor Colin Moriarty, describing such an event to be a "mercy killing", stated that his games add little to innovate the series over the years, rendering the character useless.<ref name="Moriarty"/>
===Crash Bandicoot: N-Tranced===
Crash sleeps soundly on N. Sanity Island, when suddenly Crunch and Coco are abducted by a strange vortex. When Crash wakes up, the vortex begins to take him, but he is rescued by Aku Aku and the vortex ends up taking Fake Crash. Aku Aku informs Crash that N. Tropy is behind the abductions. N. Tropy has used N. Trance to hypnotise Coco and Crunch into working for him. Crash battles Coco and Crunch as well as Fake Crash, who N.Tropy believed to be the real Crash, and frees them from N. Trance's hypnotism. Crash and Fake Crash enter the hideout and defeat N. Trance. N. Tropy flees into another vortex, but Crash follows and defeats him once again.


==References==
===Crash Nitro Kart===
{{Reflist|refs=
Crash is relaxing when his entire house is abducted. The Bandicoot family exit the house and finds themselves on another planet. Cortex and his cronies have also been abducted. A giant holographic display appears and explains that he is Emperor Velo the 27th, ruler of his planet. He has heard word about their racing skills, and that they must race to entertain his people. If they do not race, he will destroy the Earth. Both Team Crash and Team Cortex accept, and race on a number of tracks, eventually defeating Velo, who then sends them home.


<!-- Concept and creation -->
===Crash Twinsanity===
Three years after the events of ''CB: TWOC'', Crash once again lives a peaceful life, digging up stuff at the beach, when Cortex disguised as Coco calls for him and lures him into the ], introducing him to the 40-feet-tall Mecha Bandicoot. When Crash defeats the robot, Cortex attacks Crash, sending both of them "rollerbrawlling" through a ], eventually coming across the ], who've come to destroy Crash's island and devastate Earth. Crash and Cortex team up to destroy these two upstarts with the Psychetron, a machine that'll allow them to travel between dimensions. However, it soon becomes apparent that these twins are from Cortex's past, in fact predating Crash as his first experiment. Recruiting his niece, Nina Cortex, the trio set out to right the wrongs and sweep the rug (or "wrong the rights and sweep the past under the rug" as Cortex plainly puts it). Coming to a final confrontation in the 10th Dimension (in which everything is opposite), the Evil Twins are eventually defeated with the aid of ] and, upon trying to double cross Crash, Cortex is transported into Crash's ] when he tries to dispose of Crash with his malfunctioning Psychetron.


<ref name="Rags">{{cite magazine |year=1998 |title=From Rags to Riches: ''Way of the Warrior'' to ''Crash 3'' |magazine=] |volume=66 |issue=October 1998 |pages=18–19}}</ref><ref name="AndyGavin1">{{cite web |url=https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ |title=Making ''Crash Bandicoot'' - part 1 |first=Andy |last=Gavin |date=February 2, 2011 |publisher=All Things Andy Gavin |access-date=February 7, 2011 |archive-date=February 4, 2011 |archive-url=https://web.archive.org/web/20110204204302/http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ |url-status=live }}</ref>
===Crash Tag Team Racing===
Crash and the others agree to recover the Power Gems of Von Clutch's MotorWorld and find whoever stole them. Crash' personality is very different in Crash Tag Team racing because he is able to speak gibberish and unlike other games takes a ] pleasure in the pain and suffering of ]s and MotorWorld's Park Drones.


<ref name="AndyGavin2">{{cite web |url=https://all-things-andy-gavin.com/2011/02/03/making-crash-bandicoot-part-2/ |title=Making ''Crash Bandicoot'' - part 2 |first=Andy |last=Gavin |date=February 3, 2011 |publisher=All Things Andy Gavin |access-date=February 7, 2011 |archive-date=February 4, 2011 |archive-url=https://web.archive.org/web/20110204204156/http://all-things-andy-gavin.com/2011/02/03/making-crash-bandicoot-part-2/ |url-status=live }}</ref>


<ref name="Crash1Sketches">{{cite web|url=https://www.naughtydog.com/crash/crash/c1-character.htm |title=Crash Gallery - Character Sketches - Crash 1 |access-date=2009-02-01 |publisher=] |archive-url=https://web.archive.org/web/20080805014708/http://www.naughtydog.com/crash/crash/c1-character.htm |archive-date=2008-08-05 |url-status=dead }}</ref>
===Other appearances===
*Crash appears in '']'', a crossover game with the Spyro series. Crash also appears in the other game of the crossover ''Spyro: The Cortex Conspiracy''.


<ref name="Timeline">{{cite web |url=https://www.naughtydog.com/crash/crash/timeline.htm |archive-url=https://web.archive.org/web/20080729045219/http://www.naughtydog.com/crash/crash/timeline.htm |archive-date=July 29, 2008 |title= Crash Bandicoot - Time Line |publisher=Naughty Dog |access-date=March 8, 2010}}</ref>
*Crash is one of the attendees of the World Cannonball Race in '']''. In the ending, just before the Viscount can make his wish, Crash leaps forward and makes his wish for a thousand ].


<ref name="AndyGavin3">{{cite web |url=https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/ |title=Making ''Crash Bandicoot'' - part 3 |first=Andy |last=Gavin |date=February 4, 2011 |publisher=All Things Andy Gavin |access-date=February 7, 2011 |archive-date=February 9, 2011 |archive-url=https://web.archive.org/web/20110209033338/http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/ |url-status=live }}</ref>
==Alternate forms==
Many alternates of Crash are known to exist, either as fellow experiments, relatives or forms from alternate worlds.


<ref name="AndyGavin4">{{cite web |url=https://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4/ |title=Making ''Crash Bandicoot'' - part 4 |first=Andy |last=Gavin |date=February 5, 2011 |publisher=All Things Andy Gavin |access-date=March 2, 2011 |archive-date=February 22, 2011 |archive-url=https://web.archive.org/web/20110222083300/http://all-things-andy-gavin.com/2011/02/05/making-crash-bandicoot-part-4/ |url-status=live }}</ref>
===]===
A deformed duplicate of the bandicoot, his origin is hinted merely as 'an experiment gone horribly wrong'. It is suggestable that he was created as a reattempt for Cortex's general, either being a failed clone or a prototype. His alliegence is unclear, though he has helped Crash from time to time. While Crash's intelligence can be put into question, Fake Crash almost certainly is brainless, spending most of his time mirroring his original clone.


<ref name="AndyGavin5">{{cite web |url=https://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/ |title=Making ''Crash Bandicoot'' - part 5 |first=Andy |last=Gavin |date=February 6, 2011 |publisher=All Things Andy Gavin |access-date=March 2, 2011 |archive-date=March 13, 2011 |archive-url=https://web.archive.org/web/20110313232731/http://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/ |url-status=live }}</ref>
===]/Nega Crash===
Crash's form from the 10th Dimension is the complete opposite of his heroic alternate, vicious, inhospitable and lacking rational thought. It also has a tendency to eat anything in sight, and seems to have a liking to Nina Cortex. He would however ironically save the day by devouring the Evil Twins.


<ref name="AndyGavin6">{{cite web |url=https://all-things-andy-gavin.com/2011/02/07/making-crash-bandicoot-part-6/ |title=Making ''Crash Bandicoot'' - part 6 |first=Andy |last=Gavin |date=February 7, 2011 |publisher=All Things Andy Gavin |access-date=March 2, 2011 |archive-date=March 2, 2011 |archive-url=https://web.archive.org/web/20110302232631/http://all-things-andy-gavin.com/2011/02/07/making-crash-bandicoot-part-6/ |url-status=live }}</ref>
===Bandifish===
Found as an enemy in '']'', Crash's prehistoric ancestor resembles his desendant, having already developed a nose and orange skin. Like Crash, it embiggened great power despite it's docile look, spin attacking its foes or even swallowing them whole within it's huge jaws. There seemed to be a great amount of them during it's era, though spent most of the time simply flipping up and down on the shallow water grounds.


<ref name="GBA">{{cite web |first=Craig |last=Harris |title=IGN: Bandicoot Crashes the Game Boy Advance |url=https://www.ign.com/articles/2000/09/22/bandicoot-crashes-the-game-boy-advance |date=September 22, 2000 |publisher=IGN |access-date=December 9, 2020 |archive-date=March 11, 2002 |archive-url=https://web.archive.org/web/20020311155617/http://pocket.ign.com/articles/085/085358p1.html |url-status=live }}</ref>
==Love interests==
In the first ''Crash'' game, Crash had a crush on ]. However, according to an early build of the official website, in a matter of months after he rescues her from Cortex, Tawna leaves him a note, informing him that she has dumped him for ]. This is a storyline plot not initially true, but it was used to cover up the sudden disappearance of Tawna due to her unsuitable sillouette. It seems to have been made canon according to her bio in '']''. Crash now lives with his sister Coco, Tawna's kid replacement. However, in '']'', ] appeared to be interested with Crash. Whenever Pasadena flirted with him, Crash was apparently disturbed. However, Pasadena seems to sometimes suggest her interests with Crash are simply a joke. It is unknown if Crash has feelings for her, as he often switches to being disturbed by her interests, and suddenly showing interest in her, himself. When she talks about kissing, Crash looks like he would throw up. When she asks for a favor, Crash pants like a dog (both of these however may be simply due to the limited animation used in the dialogue cutscenes). Generally, some fans claim that Pasadena is a new love interest with Crash. Though she's not in ''Crash Boom Bang!'', she might appear in future Crash games.


<ref name="Crash Landing">{{cite magazine |first=Crispin |last=Boyer |year=2001 |title=Crash Landing |magazine=Electronic Gaming Monthly |volume=142 |issue=Crash Bandicoot PS2 |page=91 |publisher=Ziff Davis}}</ref>
His future girlfriend has been placed as unknown, and her appearance is under progress.


<ref name="CrashCourse">{{cite web |url=https://www.cgw.com/Publications/CGW/2004/Volume-27-Issue-4-April-2004-/Crash-Course.aspx |title=Crash Course |first=Karen |last=Moltenbrey |date=April 2004 |publisher=Computer Graphics World |access-date=March 29, 2011 |archive-date=April 3, 2019 |archive-url=https://web.archive.org/web/20190403174509/http://www.cgw.com/Publications/CGW/2004/Volume-27-Issue-4-April-2004-/Crash-Course.aspx |url-status=live }}</ref>
Both Tawna and Pinistripe are playable characters in ''Crash Boom Bang!''. However, it's unknown if Tawna will appear in the next few games.


<!-- Characteristics -->
==Crash in other media==
Crash has rarely appeared officially outside his game franchise, (it is rumored a cartoon was being produced during early development of the game series, though this has not been expanded upon) however he has become a popular icon and thus is referenced on occasion.


<ref name="HeroMade">{{cite book |title=Crash Bandicoot Instruction Booklet |year=1996 |publisher=] |page=4}}</ref>
Crash has made several appearances in the Spyro the Dragon game series, also produced by Univeral. As well as the crossover title, Crash Purple (Fusion in PAL regions), this has ranged from promotional demos, to cameo appearances, though he has appeared less consistently than vise-versa. That said, Crash did make a cameo appearance in the Nintendo DS version of The Legend of Spyro: A New Beginning, in the Dante's Freezer level.


<ref name="CrashVillage">{{cite web|url=http://village.crashbandicoot.com/us/index.php |title=Welcome to Crash Village |access-date=February 2, 2009 |publisher=] |quote=Crash was an ordinary south pacific bandicoot until the evil Dr. Cortex used his evolvo-ray in an attempt to create a mutant henchman. Crash refused to work with Cortex and instead smashed Cortex's lab and defeated the mad doctor's evil schemes. Crash would be happy to spend his days basking in the sun but his danger-loving, fearless nature and a love of a good fight with a bad guy keep him busy. Crash is very emotional, quick to laugh and quick to cry. Crash rarely seeks out trouble but trouble always seems to come Crash's way. |url-status=dead |archive-url=https://web.archive.org/web/20090130141954/http://village.crashbandicoot.com/us/index.php |archive-date=January 30, 2009 }}</ref>
In '']'' episode "]", Dash Dingo an obvious spoof of ''Crash Bandicoot''. The villain in the game projects himself as a hologram in a circular room before Dash, which is a parody on ''Crash 2's'' warp room holograms. A tweaked-out soundtrack is used, sounding uncannily similar to the games.


<ref name="Pancakes">{{cite video game |title=Crash of the Titans |developer=Radical Entertainment |publisher=Sierra Entertainment |date=October 14, 2007 |platform=Multiplatform |level=Episode 20: Revengeance 2: The Revengicide |quote='''Coco Bandicoot:''' Now let's go home and eat pancakes! / '''Crash Bandicoot:''' Pancakes!!}}</ref>
In the '']'' episode "Power Play", Illyria and Drogyn are seen playing Crash Bandicoot on an Xbox. Unable to quite get the hang of it Illyria remarks, "I play this game. It is pointless, and annoys me. Yet I am compelled to keep playing."


<ref name="PancakesGBA">{{cite video game |title=Crash of the Titans |developer=Amaze Entertainment |publisher=Sierra Entertainment |date=October 14, 2007 |platform=Game Boy Advance |level=Ending cutscene |quote='''Aku Aku:''' I think it's time for a celebration. Saving Wumpa Island has given me a super size appetite. Pancakes anyone? / '''Crash Bandicoot:''' PANCAKES?!? I thought you'd never ask!!!}}</ref>
In the '']'' episode, "The One With Monica's Thunder", Joey is preparing to audition for the part of a nineteen year old. As he greets Chandler in his "teenage" attire, Chandler can be seen playing ''Crash Team Racing''.


<ref name="Butter">{{cite video game |title=Crash of the Titans |developer=Radical Entertainment |publisher=Sierra Entertainment |date=2007-10-04 |platform=Multiplatform |level=Episode 1: A New Hop |quote='''Coco Bandicoot:''' Crash! Help me get this gizmo working! At long last, the world will have a way to recycle butter! / '''Crash Bandicoot:''' (''belches'') / '''Crunch Bandicoot:''' (''in the background'') Hey! Stop that! / '''Coco Bandicoot:''' Hey, that was a good one. / '''Crash:''' (''chuckles'')}}</ref>
In the movie '']'', Crash can be seen in a clothing shop in a game screen.


<ref name="GameZonePS2">{{cite web |first=Louis |last=Bedigian |title=''Crash Bandicoot: The Wrath of Cortex'' Review - PlayStation 2 |url=http://ps2.gamezone.com/gzreviews/r18394.htm |publisher=GameZone |date=December 3, 2001 |access-date=May 31, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090610070701/http://ps2.gamezone.com/gzreviews/r18394.htm |archive-date=June 10, 2009 |df=mdy-all}}</ref>
In '']'', news anchor Tom Tucker looks like he is ] because of the camera angle, making panting and groaning sounds, but then it is revealed he is playing a ''Crash Bandicoot'' game for an early Game Boy system (although Crash games for Game Boy so far have only been on the Game Boy Advance) and says, "Eat my dust Crash Bandicoot!"


<ref name="Katayev">{{cite web |url=https://psxextreme.com/ps2-reviews/562.html |title=PS2 Game Reviews: ''Crash of the Titans'' |access-date=February 3, 2009 |first=Arnold |last=Katayev |date=October 28, 2007 |publisher=PSX Extreme |quote=Character detail on Crash is very nice, but I'm not super happy with some of the artistic choices they've made for him. The tribal tattoos aim at the 'edgy' approach and try to snaz up Crash's appearance, but to me it just seems a little pretentious - Crash is better off without them. The mohawk patch he's sporting is far more defined than it ever has been, again, making Crash seem as if he's trying too hard to be cool. Furthermore, because Crash is now a puncher, his still-stance has him putting his dukes up like a boxer - it's just so out of character for the marsupial. So my word of advice to Sierra is to tone it down. Crash Bandicoot is a highly recognizable character who doesn't need a makeover of any kind - just look at Mario, Link and Sonic. Crash especially sounds awful, largely because he doesn't actually speak - he just blabs annoying gibberish, which makes him sound like he's an infant. |archive-url=https://web.archive.org/web/20081024232633/http://www.psxextreme.com/ps2-reviews/562.html |archive-date=October 24, 2008 |url-status=dead }}</ref>
In the '']'' episode "Four to Tango", Dawson unexpectedly finds Pacey in his room in the middle of the schoolday. Pacey's excuse is that he's playing ''Crash''.


<ref name="Crash1">{{cite book |title=Crash Bandicoot Instruction Booklet |year=1996 |publisher=] |page=8}}</ref>
On an episode of "]", at the beginning of an episode Jimmy is playing Crash Bandicoot on the PlayStation.


<ref name="Crash1 19">{{cite book |title=Crash Bandicoot Instruction Booklet |year=1996 |publisher=] |page=19}}</ref>
Crash Bandicoot has also been referenced in a few ] comics, mainly on people's shirts in the comics.


<ref name="Crash3">{{cite book |title=Crash Bandicoot 3: Warped Instruction Booklet |year=1996 |publisher=] |page=10}}</ref>
In the Nintendo 64 game ], in the Aztec level one of the wall engravings appears to have Crash Bandicoot chained to some torture device.


<ref name="Wrath">{{cite book |title=Crash Bandicoot: The Wrath of Cortex Instruction Booklet |year=2001 |publisher=] |page=14}}</ref>
==Trivia==
*Interestingly, in the opening of Crash Bandicoot, the computer monitor refers to Crash as 'Bandicoot 1.0', suggesting he is the first bandicoot to be subjected to the Evolv-O-Ray.
*Crash is allergic to ], as witnessed in the ''Crash Bandicoot 2: Cortex Strikes Back'' levels "Diggin' It" and "Bee-Having" when the bees attack Crash.
* He drives four cars in '']'': Trikey, Yellow Horde, Crikee, and His Extra PSP (]) Car.


<ref name="Huge">{{cite book |title=Crash Bandicoot: The Huge Adventure Instruction Booklet |year=2002 |publisher=] |page=11}}</ref>
==See also==
*]


<ref name="NTranced">{{cite book |title=Crash Bandicoot 2: N-Tranced Instruction Booklet |year=2003 |publisher=] |page=13}}</ref>
==External links==
{{wikiquote|Crash Bandicoot|Crash Bandicoot}}
*
*
*


<ref name="NTranced14">{{cite book |title=Crash Bandicoot 2: N-Tranced Instruction Booklet |year=2003 |publisher=] |page=14}}</ref>
==References==
<div class="references-small">
<references />
</div>


<ref name="Titans">{{cite book |title=Crash of the Titans Instruction Booklet |year=2007 |publisher=Sierra Entertainment |page=6}}</ref><ref name="Mutant">{{cite book |title=Crash: Mind over Mutant Instruction Booklet |year=2008 |publisher=Sierra Entertainment |page=6}}</ref>
{{Crash Bandicoot series characters}}

<ref name="Skylanders">{{cite web |url=http://blog.us.playstation.com/2016/06/13/skylanders-imaginators-crashing-into-skylands/ |title=Skylanders Imaginators: Crashing Into Skylands |last=Rodriguez |first=David |work=] |publisher=] |date=June 13, 2016 |access-date=June 18, 2016 |archive-date=June 16, 2016 |archive-url=https://web.archive.org/web/20160616081939/http://blog.us.playstation.com/2016/06/13/skylanders-imaginators-crashing-into-skylands/ |url-status=live }}</ref>

<!-- Appearances -->

<ref name="Twenty">{{cite web |publisher=Naughty Dog |title=Crash Bandicoot - Twenty Questions |url=https://www.naughtydog.com/crash/crash/faqs.htm |archive-url=https://web.archive.org/web/20080822075840/http://www.naughtydog.com/crash/crash/faqs.htm |archive-date=2008-08-22 |access-date=February 2, 2009 |quote=Crash is a Perameles gunnii, of the order POLYPROTODONTA, family Peramelidae, commonly known as the Eastern Barred Bandicoot.}}</ref>

<ref name="commandos">{{cite video game |title=Crash Bandicoot |developer=Naughty Dog |publisher=Sony Computer Entertainment America |platform=PlayStation |level=Opening sequence |quote='''Doctor Nitrus Brio:''' But Doctor Cortex! We have not determined the cause of past failures! / '''Doctor Neo Cortex:''' Moron! This bandicoot ''will'' be my general! And he ''will'' lead my Cortex Commandos to world domination! This time I shall reign triumphant!}}</ref>

<ref name="Blum">{{cite web |url=https://www.gamespot.com/games/crash-nitro-kart/ |title=Crash Nitro Kart for PlayStation 2 - Technical Information, Game Information, Technical Support |work=] |publisher=] |access-date=June 18, 2016 |archive-url=https://web.archive.org/web/20081210173426/http://www.gamespot.com/ps2/driving/crashnitrokart/tech_info.html |archive-date=December 10, 2008 }}</ref>

<ref name="Harnell">{{cite web |url=https://www.gamesradar.com/characters-you-never-knew-had-the-same-voice-actor/2/ |title=Characters you never knew had the same voice actor |last=Barratt |first=Charlie |work=] |publisher=] |date=January 16, 2009 |access-date=June 18, 2016 |archive-date=April 2, 2022 |archive-url=https://web.archive.org/web/20220402162903/https://www.gamesradar.com/characters-you-never-knew-had-the-same-voice-actor/2/ |url-status=live }}</ref>

<ref name="Harnell16">{{cite news |url=https://www.telegraph.co.uk/gaming/what-to-play/e3-2016-skylanders-plays-the-crash-card/ |title=E3 2016: Skylanders plays the Crash card |last=Robertson |first=Andy |work=] |publisher=] |date=June 16, 2016 |access-date=June 18, 2016 |archive-date=May 18, 2022 |archive-url=https://web.archive.org/web/20220518202340/https://www.telegraph.co.uk/gaming/what-to-play/e3-2016-skylanders-plays-the-crash-card/ |url-status=live }}</ref>

<ref name="Harnell17">{{cite web |url=https://blog.eu.playstation.com/2017/02/16/crash-bandicoot-n-sane-trilogy-releases-30th-june/ |title=Crash Bandicoot N. Sane Trilogy releases 30th June |last=Massie |first=Kara |work=] |publisher=] |date=February 16, 2017 |access-date=October 18, 2017 |archive-date=October 18, 2017 |archive-url=https://web.archive.org/web/20171018134323/https://blog.eu.playstation.com/2017/02/16/crash-bandicoot-n-sane-trilogy-releases-30th-june/ |url-status=live }}</ref>

<ref name="Ishii">{{cite video game |title=Crash Boom Bang! |developer=Dimps |publisher=Sierra Entertainment |date=October 10, 2006 |platform=Nintendo DS |level=Credits}}</ref>

<ref name="O'Brien">{{cite web |url=https://www.gamespot.com/games/crash-bandicoot/ |title=Crash Bandicoot for PlayStation Information, Crash Bandicoot Specs |work=] |publisher=] |access-date=June 18, 2016 |archive-url=https://web.archive.org/web/20111016191547/http://www.gamespot.com/ps/action/crashbandicoot/tech_info.html |archive-date=October 16, 2011 }}</ref>

<ref name="Chinery">{{cite web |url=https://www.delafont.com/comedians/chip-chinery.htm |title=CHIP CHINERY booking - Comedians - Corporate Entertainment Booking |publisher=Richard De La Font Agency |quote=Hear Chip Chinery's voice on . . . . The new "Crash Bandicoot" SONY Playstation CD-ROM, as "Crash" (Released Oct. 19, 1999. This game is "huge" with kids. Yes, kids, Crash now has a voice!) |access-date=July 2, 2019 |archive-date=October 3, 2022 |archive-url=https://web.archive.org/web/20221003050124/https://www.delafont.com/comedians/chip-chinery.htm |url-status=live }}</ref>

<ref name="Rogers Academy">{{cite web |url=https://www.gamespot.com/articles/skylanders-academy-showrunner-responds-to-crash-ge/1100-6445597/ |title=Skylanders Academy Showrunner Responds to Crash Getting a Voice, Talks Season 2, and More |last=Makuch |first=Eddie |work=] |publisher=] |date=December 2, 2016 |access-date=October 18, 2017 |archive-date=October 25, 2017 |archive-url=https://web.archive.org/web/20171025115119/https://www.gamespot.com/articles/skylanders-academy-showrunner-responds-to-crash-ge/1100-6445597/ |url-status=live }}</ref>

<ref name="Yamaguchi">Sources that refer to ] voicing Crash in the Japanese versions of the games include:
* {{cite video game |title=Crash Bandicoot |developer=Naughty Dog |publisher=Universal Interactive Studios |platform=PlayStation |language=ja |level=Credits}}
* {{cite video game |title=Crash Bandicoot 2: Cortex Strikes Back |developer=Naughty Dog |publisher=Universal Interactive Studios |platform=PlayStation |language=ja |level=Credits}}
* {{cite video game |title=Crash Bandicoot 3: Warped |developer=Naughty Dog |publisher=Universal Interactive Studios |platform=PlayStation |language=ja |level=Credits}}
* {{cite video game |title=Crash Team Racing |developer=Naughty Dog |publisher=Sony Computer Entertainment |platform=PlayStation |language=ja |level=Credits}}
* {{cite video game |title=Crash Bash |developer=Eurocom |publisher=Universal Interactive Studios |platform=PlayStation |language=ja |level=Credits}}
* {{cite video game |title=Crash Bandicoot: The Wrath of Cortex |developer=Traveller's Tales |publisher=Universal Interactive Studios |platform=PlayStation 2 |language=ja |level=Credits}}
* {{cite video game |title=Crash Nitro Kart |developer=Vicarious Visions |publisher=Universal Interactive Studios |platform=Multiplatform |language=ja |level=Credits}}</ref>

<!-- Cultural impact -->

<ref name="Resaurus">{{cite web |title= ''Crash Bandicoot'' - Toys |archive-url=https://web.archive.org/web/20080822075845/http://www.naughtydog.com/crash/crash/toys.htm |url=https://www.naughtydog.com/crash/crash/toys.htm |publisher=] |archive-date=August 22, 2008 |access-date=June 15, 2009}}</ref>

<ref name="Miocene1">{{cite journal |url= https://bioone.org/journals/journal-of-vertebrate-paleontology/volume-34/issue-2/02724634.2013.799071/Earliest-Modern-Bandicoot-and-Bilby-Marsupialia-Peramelidae-and-Thylacomyidae-from/10.1080/02724634.2013.799071.short |title= ''Earliest Modern Bandicoot and Bilby (Marsupialia, Peramelidae, and Thylacomyidae) from the Miocene of the Riversleigh World Heritage Area, Northwestern Queensland, Australia'' |access-date= 2014-08-24 |first= K. J. |last= Travouillon |journal= Journal of Vertebrate Paleontology |display-authors= et al |date= March 2014 |volume= 34 |issue= 2 |pages= 375–382 |publisher= The Society of Vertebrate Paleontology |doi= 10.1080/02724634.2013.799071 |bibcode= 2014JVPal..34..375T |s2cid= 85622058 |archive-date= 2021-04-12 |archive-url= https://web.archive.org/web/20210412063311/https://bioone.org/journals/journal-of-vertebrate-paleontology/volume-34/issue-2/02724634.2013.799071/Earliest-Modern-Bandicoot-and-Bilby-Marsupialia-Peramelidae-and-Thylacomyidae-from/10.1080/02724634.2013.799071.short |url-status= live }}</ref><ref name="Miocene2">{{cite web |url=http://www.uq.edu.au/news/article/2014/03/palaeontologists-unearth-rare-15-million-year-old-bilby |title=''Palaeontologists unearth rare 15-million-year-old bilby'' |access-date=2014-08-26 |date=2014-03-17 |publisher=The University Of Queensland (Australia) UQ News |archive-date=2014-07-17 |archive-url=https://web.archive.org/web/20140717221434/http://www.uq.edu.au/news/article/2014/03/palaeontologists-unearth-rare-15-million-year-old-bilby |url-status=live }}</ref>

<ref name="Crash3 GSpot">{{cite web |url=https://www.gamespot.com/reviews/crash-bandicoot-3-warped-review/1900-2545936/ |title=''Crash Bandicoot 3: Warped'' for PlayStation Review - PlayStation ''Crash Bandicoot 3: Warped'' Review |access-date=2009-02-03 |first=Ryan |last=MacDonald |date=1998-11-05 |publisher=] |quote=Crash Bandicoot started life as Sony's attempt at a mascot. He did reasonably well but never quite caught on like Mario or Sonic. But regardless of his status as a mascot, Crash has always managed to make a good game. |archive-date=2014-01-01 |archive-url=https://web.archive.org/web/20140101081343/http://www.gamespot.com/reviews/crash-bandicoot-3-warped-review/1900-2545936/ |url-status=live }}</ref>

<ref name="DougBash">{{cite web |url=https://www.ign.com/articles/2000/11/08/crash-bash |title=IGN: ''Crash Bash'' Review |access-date=2020-12-09 |first=Doug |last=Perry |date=2000-11-08 |publisher=IGN |quote=Sorry to say this without much of a softening up speech, but Crash Bandicoot is the most see-through, copycat mascot that ever existed, and he's once again ripped off a game concept from another mascot. He stole Sonic's hip, brash personality and Mario's ideas, and now, I'm coincidentally sad to say he doesn't even belong exclusively to the PlayStation or PS2. |archive-date=2020-11-29 |archive-url=https://web.archive.org/web/20201129114330/https://www.ign.com/articles/2000/11/08/crash-bash |url-status=live }}</ref>

<ref name="Titans IGN">{{cite web |url=http://wii.ign.com/articles/827/827903p1.html |title=IGN: ''Crash of the Titans'' Review |access-date=2009-02-03 |first=Michael |last=Pereira |date=2007-10-16 |publisher=IGN |quote=Oh Crash Bandicoot, you were never popular enough to hang around with the cool kids like Mario and Sonic, and yet you've still avoided that depressing mascot retirement home where the likes of Aero the Acrobat and Zero the Kamikaze Squirrel reside (look them up if you have no idea who I'm talking about). |archive-url=https://web.archive.org/web/20071017165944/http://wii.ign.com/articles/827/827903p1.html |archive-date=2007-10-17 |url-status=dead }}</ref>

<ref name="GameFan">{{cite web |url=http://www.gamefan.com/reviews/playstation/crash_bandicoot.html |archive-url=https://web.archive.org/web/19970723110642/http://www.gamefan.com/reviews/playstation/crash_bandicoot.html |archive-date=July 23, 1997 |title=PlayStation Reviews: ''Crash Bandicoot'' |first=Dave |last=Halverson |publisher=GameFan |access-date=April 3, 2011 |quote=As for Crash himself, well, it took expert cartoonists, and designers from ND and Universal months just to perfect him. His animations, his weight, his control in the air, his mannerisms, his look, and his idles are all 100% perfection.}}</ref>

<ref name="GameRev">{{cite web |url=https://www.gamerevolution.com/review/33867-crash-bandicoot-review |author=Nebojsa Radakovic|title=''Crash Bandicoot'' video game review for the PS |access-date=2009-02-03 |date=2004-06-04 |publisher=] |quote=The polygon movements were very smooth and fluid, and Crash's quirky mannerisms are always refreshing. |archive-date=2017-08-19 |archive-url=https://web.archive.org/web/20170819103536/http://www.gamerevolution.com/review/33867-crash-bandicoot-review |url-status=live }}</ref>

<ref name="Crash2 GSpot">{{cite web|url=https://www.gamespot.com/ps/action/crashbandicoot2csb/review.html/ |title=''Crash Bandicoot 2: Cortex Strikes Back'' for PlayStation Review - PlayStation ''Crash Bandicoot 2: Cortex Strikes Back'' Review |access-date=2009-02-03 |first=John |last=Broady |publisher=] |quote=Let me go on record and say that I was never a fan of the original ''Crash Bandicoot''. Even though Crash was disarmingly cute and fuzzy, and even though the game's graphics were just about as good as they got in those days, the frustrating design of the game made playing it such a painful experience that I still have flashbacks when I see small marsupials on the Discovery Channel. |url-status=dead |archive-url=https://web.archive.org/web/20090203234800/http://www.gamespot.com/ps/action/crashbandicoot2csb/review.html |archive-date=2009-02-03 }}</ref>

<ref name="CTR IGN">{{cite web |url=https://www.ign.com/articles/1999/10/30/crash-team-racing |title=IGN: ''Crash Team Racing'' Review |access-date=2020-12-09 |first=Doug |last=Perry |date=1999-10-30 |publisher=IGN |archive-url=https://web.archive.org/web/20090113055951/http://psx.ign.com/articles/161/161595p1.html |archive-date=2009-01-13 |url-status=dead }}</ref>

<ref name="Wrath IGN">{{cite web |url=http://xbox.ign.com/articles/358/358095p1.html |archive-url=https://web.archive.org/web/20020601101808/http://xbox.ign.com/articles/358/358095p1.html |url-status=dead |archive-date=June 1, 2002 |title=IGN: ''Crash Bandicoot: The Wrath of Cortex'' Review |access-date=2009-02-03 |first=Hilary |last=Goldstein |date=2002-04-26 |publisher=IGN |quote=Crash offers plenty of humorous animations to enjoy, though the enemies are pretty bland and boring for the most part.}}</ref>

<ref name="WrathGC IGN">{{cite web |url=https://www.ign.com/articles/2002/09/17/crash-bandicoot-the-wrath-of-cortex |title=IGN: ''Crash Bandicoot: The Wrath of Cortex'' Review |access-date=2020-12-09 |first=Matt |last=Casamassina |author-link=Matt Casamassina |date=2002-09-17 |publisher=IGN |quote=The design of Crash is, as always, in top form, as the character retains his humorous edge complete with wacky, over-the-top animations, which are still welcomed. |archive-date=2020-07-19 |archive-url=https://web.archive.org/web/20200719180442/https://www.ign.com/articles/2002/09/17/crash-bandicoot-the-wrath-of-cortex |url-status=live }}</ref>

<ref name="TwinSanity GSpot">{{cite web |url=https://www.gamespot.com/reviews/crash-twinsanity-review/1900-6109743/ |title=''Crash Twinsanity'' for PlayStation 2 Review - PlayStation 2 ''Crash TwinSanity'' Review |access-date=2009-02-03 |first=Ryan |last=Davis |date=2004-10-05 |publisher=] |archive-date=2011-08-08 |archive-url=https://web.archive.org/web/20110808183714/http://www.gamespot.com/xbox/action/crashtwinsanity/review.html |url-status=live }}</ref>

<ref name="Guinness">{{cite web |url=https://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |title=Top 50 video game characters of all time announced in Guinness World Records 2011 Gamer's Edition |publisher=] |date=February 16, 2011 |access-date=July 9, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20160303192336/http://www.gamasutra.com/view/pressreleases/68759/TOP_50_VIDEO_GAME_CHARACTERS_OF_ALL_TIME_ANNOUNCED_inGUINNESS_WORLD_RECORDS_2011_GAMERrsquoS_EDITION.php |archive-date=March 3, 2016 }}</ref>

<ref name="Moriarty">{{cite web |title=Wednesday 10: Video Game Characters That Should Die |url=http://wii.ign.com/articles/955/955082p1.html |archive-url=https://web.archive.org/web/20090221145807/http://wii.ign.com/articles/955/955082p1.html |url-status=dead |archive-date=February 21, 2009 |publisher=IGN |access-date=2009-08-07 |first=Colin |last=Moriarty |date=2009-02-18 |quote=Killing Crash is actually a mercy killing, since the Bandicoot has fallen on extremely hard times. The unofficial mascot of Sony during its PSOne days, Crash tried to take platforming to a new level. Unfortunately, game after game that he starred in felt exactly the same with little innovation, forcing the character to pimp himself out to racing titles and even teaming up with his enemy, Neo Cortex. With no prospects on the horizon, and the time of mascot gaming far behind him, Crash has no reason to still be around. Put the poor bandicoot out of his misery, before he releases another party game.}}</ref>

<ref name="GameRev Titans">{{cite web |url=https://www.gamerevolution.com/review/xbox360/crash_of_the_titans |title=''Crash of the Titans'' video game review for the XBOX360 |access-date=February 3, 2009 |first=Brian |last=Rowe |date=January 21, 2008 |publisher=] |quote=Crash is back again, as expected, but this time he's fresh out of rehab. While the outdated, fingerless gloves have been replaced by equally outdated tribal tattoos, the obnoxiously extreme attitude is gone. Now he's a bluthering, googly-eyed idiot. I don’t know when or why the change happened, but it's better than the popular goatee-of-rage that so many other platform giants are sporting these days. |url-status=dead |archive-url=https://web.archive.org/web/20080516102053/http://www.gamerevolution.com/review/xbox360/crash_of_the_titans |archive-date=May 16, 2008 }}</ref>

<ref name="Titans PALGN">{{cite web|url=http://palgn.com.au/article.php?id=9307&sid=1b25de6236b392b85a142879a3dbb700 |title=''Crash of the Titans'' Review - PlayStation 2 Review |access-date=February 3, 2009 |first=Matt |last=Keller |date=October 31, 2007 |website=PALGN |quote=Crash, who is supposed to be a deranged bandicoot, sounds more like a confused baby. |url-status=dead |archive-url=https://web.archive.org/web/20080313170431/http://palgn.com.au/article.php?id=9307&sid=1b25de6236b392b85a142879a3dbb700 |archive-date=March 13, 2008 }}</ref>

<ref name="Mutant GameZone">{{cite web|url=http://wii.gamezone.com/gzreviews/r35286.htm |title=''Crash: Mind over Mutant'' Review - Wii |access-date=2009-02-03 |first=Louis |last=Bedigian |date=2008-10-07 |publisher=GameZone |quote=But Crash's character design has gone from cool to goofy and now to the dreaded place of being dorky. Only minute changes have been made over the years – his eyes seem to bulge a little differently, his nose might be larger, and his hair looks like he got the Mohawk Special from Fantastic Sam's. These changes, no matter how subtle, have really hurt Crash's appearance as a leading game character. We live in a world where a plumber and a hedgehog are considered cool. There is no reason why a bandicoot shouldn’t be given artwork that is worthy of the same praise and respect. |archive-url=https://web.archive.org/web/20090202214201/http://wii.gamezone.com/gzreviews/r35286.htm |archive-date=2009-02-02 |url-status=dead }}</ref>

<ref name="GamePro Makeover">{{cite magazine |url=http://www.gamepro.com/article/features/205567/the-8-worst-game-character-makeovers-ever-page-2-of-2/ |title=The 8 Worst Game Character Makeovers Ever - Page 2 of 2 |first=Patrick |last=Shaw |date=July 22, 2008 |magazine=GamePro |publisher=GamePro Media. |archive-url=https://web.archive.org/web/20100926100436/http://www.gamepro.com/article/features/205567/the-8-worst-game-character-makeovers-ever-page-2-of-2/ |archive-date=September 26, 2010}}</ref>

<ref name="TitansDS IGN">{{cite web |url=https://www.ign.com/articles/2007/10/10/crash-of-the-titans-review-6 |archive-url=https://web.archive.org/web/20071012233317/http://ds.ign.com/articles/826/826456p1.html |url-status=dead |archive-date=October 12, 2007 |title=IGN: ''Crash of the Titans'' Review |access-date=February 3, 2009 |first=Craig |last=Harris |date=October 10, 2007 |publisher=IGN |quote=Crash looks a little floofier and a lot edgier, gaining a spikier Mohawk and trading in his fingerless gloves for tribal ink all up and down his arms. He also now squawks incoherently, almost like the bird from ''Banjo Kazooie''. With all the alterations, though, ultimately he's been changed for the better. He looks a little cooler and more appealing than his more "Japanese-inspired" edits over the years. }}</ref>

<ref name="GamingBolt Designs">{{cite web |url=https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers/3 |title=Worst Video Game Character Designs That Were Totally Disliked By Gamers |page=3 |last=Sinha |first=Ravi |work=GamingBolt |date=July 25, 2018 |access-date=September 20, 2021 |archive-url=https://web.archive.org/web/20210920115844/https://gamingbolt.com/worst-video-game-character-designs-that-were-totally-disliked-by-gamers/3 |archive-date=September 20, 2021 |url-status=live }}</ref>
}}

==External links==
* at Crash Mania


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Latest revision as of 06:22, 26 December 2024

Fictional video game character

Fictional character
Crash Bandicoot
Crash Bandicoot character
Crash from Crash Bandicoot 4: It's About Time
First appearanceCrash Bandicoot (1996)
Created by
Designed byCharles Zembillas
Joe Pearson
Voiced by English Japanese
In-universe information
SpeciesEastern barred bandicoot
NationalityAustralian

Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.

Crash was created by Andy Gavin and Jason Rubin, and was originally designed by Charles Zembillas. Crash was intended to be a mascot character for Sony to use to compete against Nintendo's Mario and Sega's Sonic the Hedgehog. Before Crash was given his name (which stems from the visceral reaction to the character's destruction of boxes), he was referred to as "Willie the Wombat" for much of the duration of the first game's production. Crash has drawn comparisons to mascots such as Mario and Sonic the Hedgehog by reviewers. His animations have been praised, while his voice has faced criticism. He has been redesigned several times throughout many games, which have drawn mixed reactions.

Concept and creation

Andy GavinJason RubinAndy Gavin (left) and Jason Rubin (right) created the character

One of the main reasons Naughty Dog chose to develop Crash Bandicoot (at the time jokingly codenamed "Sonic's Ass Game") for the Sony PlayStation was Sony's lack of an existing mascot character that could compete with Sega's Sonic the Hedgehog and Nintendo's Mario. By this time video game mascots were seen as increasingly unimportant, since they were overshadowed by cross-licensing and the aging games market meant most gamers were too old to find mascots appealing, but Sony were nonetheless interested in covering all bases. In Japan, Sony had used Captain Rock from Motor Toon Grand Prix as a de facto mascot during PlayStation's launch, although SCEA chose not to and instead introduced the purpose-made Polygon Man. Following a negative reception, SCEA picked Sofia from Battle Arena Toshinden as a mascot. Later in Japan, MuuMuu from Jumping Flash! was a de facto mascot. Sony brought out their in-house Mario/Sonic-like platformer, Hermie Hopperhead: Scrap Panic, in 1995, but this was not released outside Japan due to SCEA's strict policy at the time against releasing 2D games for the American market.

For the game's lead character, Naughty Dog wanted to do what Sega and Warner Bros. did while designing their respective characters – Sonic the Hedgehog and the Tasmanian Devil – and incorporate an existing animal that was appealing and obscure. The team purchased a field guide on Tasmanian mammals and selected the wombat, potoroo, and bandicoot as options. Gavin and Rubin went with "Willy the Wombat" as a temporary name for the starring character of the game. They never intended the name to be final due both to the name sounding "too dorky" and to the existence of a non-video game property of the same name; the name was also used by Hudson Soft for its Japan-exclusive Sega Saturn role-playing game Willy Wombat. The character was effectively a bandicoot by October 1994, but was still referred to as "Willie the Wombat" because a final name had not been formulated yet. Wanting their mascot game to be multi-dimensional in character depth as well as gameplay, Gavin and Rubin chose not to base Crash around one attribute such as "fast" or "cute".

Concept art of Willie the Wombat or Wuzzy Wombat, who would later become Crash Bandicoot. The tail was later removed due to the graphical limitations of the PlayStation.

Epoch Ink artist Joe Pearson and American Exitus artist Charles Zembillas were hired and met with Naughty Dog weekly to design and develop Crash and the other characters of the game. Zembillas' initial sketches of Crash depicted him as a "squat, hunkered-down" character. After Pearson drew a version of Crash that was leaner, had a larger nose and wore a Zorro-like mask, Zembillas began drawing Crash as "a little more manic and insane". Naughty Dog decided early on that there would be no connection between a real animal and Crash's final design, which would instead be determined "51% by technical and visual necessity and 49% by inspiration". Gavin determined Crash's fur color by creating a list of popular characters and their colors, and then making a list of earthly background possibilities (such as forests, deserts, beaches, etc.). Colors that would not look good on the screen were strictly outlawed, such as red, which would bleed on older televisions. Orange was selected by process of elimination. Crash's head was made large and neckless to counter the low resolution of the screen and allow his facial expressions to be discernible. Jason Rubin noted the increased difficulty in turning Crash's head with this type of design. Small details such as the gloves, the spots on Crash's back and a light-colored chest were added to help the player determine what side of Crash was visible based on color. Crash was not given a tail or any flappy straps of clothing due to the PlayStation's inability to properly display such pixels without flickering. The length of Crash's pants was shortened to keep his ankles from flickering as they would with longer pants. Andy Gavin owns the original ink sketches of Crash by Charles Zembillas. Crash was originally written by Pearson as a speaking character who, as a result of his subjection to the Cortex Vortex, communicated in a series of bizarre non sequiturs derived from classic literature and pop culture. The team ultimately decided that Crash would be mute because they considered past voices for video game characters to be "lame, negative, and distract from identification with them".

Crash's final game model was made from 512 polygons with the only textures being for the spots on his back and his shoelaces. It took Andy Gavin a month to settle on that number of polygons. Because of the game's use of vertex animation, Crash was capable of more facial expressions than other video game characters at or before the time. Crash's jumping, spinning and bonking mechanisms were refined as the Naughty Dog team developed the levels "Heavy Machinery" and "Generator Room". While preparing for the game's demonstration at E3 1996, the team decided to finally rename the title character "Crash Bandicoot", a name credited to Kurosaki and Dave Baggett. The character's name was based on his species and the visceral reaction to his destruction of boxes. The names "Dash", "Smash", and "Bash" were also considered. The marketing director of Universal Interactive Studios insisted that the game and character be named "Wez/Wezzy/Wuzzle the Wombat" or "Ozzie the Otzel". The name Crash Bandicoot prevailed after Naughty Dog threatened to leave the production.

After Naughty Dog presented Crash Bandicoot to Sony's Japanese division, the executives of Sony Computer Entertainment Japan stated their dislike of the character and were unimpressed by the renderings of the character made specifically for the meeting. During a break following the initial meeting, Andy Gavin approached Charlotte Francis, the artist responsible for the renderings, and gave her fifteen minutes to close Crash's huge, smiling mouth to make him seem less aggressive, change his eyes from green to "two small black "Pac-Man" shapes" and make his spike of hair smaller. Sony Japan bought Crash Bandicoot for Japanese distribution after being shown the modified printout. The Japanese television advertising campaign for Crash Bandicoot included a dance performed by a costumed Crash Bandicoot mascot; the dance was created by Sony Japan's marketing manager Megumi Hosoya. The success of the campaign influenced Naughty Dog to incorporate the dance into the games. In 1997, Sony Computer Entertainment America signed a deal making Crash a licensed character with the expectation of making it their third and new mascot.

Post-Naughty Dog designs

Crash's redesign for Crash of the Titans drew mixed reactions from professional video game critics.

Crash served as a mascot for Sony Computer Entertainment from his creation until September 2000 when Universal Interactive Studios and Konami entered an agreement that would enable Konami to publish a Crash Bandicoot game (which would later become Crash Bandicoot: The Wrath of Cortex) for next-generation game systems, with Universal Interactive handling the production of the games; the agreement served to break the Crash Bandicoot franchise's exclusivity to Sony-produced consoles and effectively made Crash Bandicoot a mascot character for Universal rather than Sony. Crash's game model in Crash Bandicoot: The Wrath of Cortex was composed of approximately 1,800 polygons, which allowed an increase in detail compared to past models, including a more complex and realistic tuft of hair, a visible uvula, stitching on his jeans and shoes and a designer label on his pants.

Upon beginning development of Crash Nitro Kart, Vicarious Visions chief executive officer and chief creative officer Karthik Bala noted that Crash's physical appearance had been inconsistent since his debut in 1996 and decided to "explore the original vision of the character" in an attempt to bring him back to his roots. Charles Zembillas and Joe Pearson were tracked down and enlisted for guidance during development of the game and were faced with the challenge of evolving the character and the franchise visually while retaining their "cartoon-like charm". To redesign Crash and the other mainstay characters of the series for Crash Nitro Kart, the Vicarious Visions team reviewed a number of original development sketches from Zembillas's archives and then redesigned the main characters by incorporating details from the concept art and adding girth to the characters; Crash's appearance in the game, compared to the previous two games, sports a slightly larger nose, fuller eyebrows, and a far more textured body. Zembillas noted that "Crash is slimmer and more appealing now. There's also more emphasis on his eyes, and you can see the craftiness in his personality. That's Crash to me, and he's alive again in Nitro Kart". Crash and the rest of the series' cast were redesigned for Crash of the Titans to realign the characters into a unified style as well as make them more modern and distinct from other cartoon characters; the new designs were described by producer Kirsten Forbes as having a "punk" edge to them.

For Crash Bandicoot 4: It's About Time, the development team set updating Crash's design for the game as their earliest task, which prompted conversation within the art team attempting to determine Crash's personality. They eventually honed in on what art director Josh Nadelberg described as "this dude who's always in the wrong place at the wrong time" who "just manages to get himself out of all these crazy situations in a heroic way, but he's not your classic hero". The team's concept artists created various designs for Crash, with Kole being tasked with combining the most suitable elements from each iteration. Artist Nicholas Kole did not find photographic references to real bandicoots helpful in the design process, as his attempts to incorporate them resulted in a deviation from the character's spirit; Kole likened Crash's general design to an artist's attempt at drawing a bandicoot from memory a couple years after having seen one. Artist Ryan Jones took the liberty of omitting Crash's flesh-colored lips in favor of a simpler two-toned fur treatment, which was incorporated into his final design. Crash's lack of a neck was the most difficult aspect of his design for the development team's modelers to translate; as Kole observed: "He's just shoulders and then a head. It was actually kind of a big technical challenge to pull that off just right."

Voice portrayal

Crash Bandicoot was originally voiced by Brendan O'Brien from 1996 to 2004; O'Brien called Jason Rubin, who was at the time looking for a voice artist, after Joe Pearson suggested he do so. O'Brien's original work was recorded at a recording studio below the Alfred Hitchcock attraction. The character was later voiced by Chip Chinery in Crash Team Racing and Steve Blum in Crash Nitro Kart. Jess Harnell voiced the character for fifteen years from 2005 to 2020, beginning with Crash Tag Team Racing to Crash Bandicoot: On the Run!. In 2020, Scott Whyte voiced the character in Crash Bandicoot 4: It's About Time. Carlos Alazraqui provided his voice in promotional trailers for Cortex Strikes Back, also switching out live performances as him with Tom Kenny at E3 1997.

In the Japanese versions of the games, he was voiced by Kappei Yamaguchi up until the release of Nitro Kart and the Pachislot game CR Crash Bandicoot; and by Makoto Ishii in Crash Boom Bang!. In Skylanders Academy, he is voiced by Eric Rogers and later by Rhys Darby.

Characteristics

Crash was genetically engineered through the use of Cortex and Doctor Nitrus Brio's Evolvo-Ray. Before escaping from Doctor Neo Cortex's island fortress, Crash became romantically attached to a female bandicoot named Tawna, who was another one of Cortex's experiments. Crash's separation from Tawna at the hands of Cortex serves as the primary root of Crash's antagonism of Cortex. Crash is a very emotional character who is quick to laugh and quick to cry. While he has a danger-loving, fearless nature and loves a good fight, he prefers relaxing in the sun and rarely seeks out trouble deliberately. To the ire of his friend Crunch, but the amusement of his sister Coco, Crash is prone to impolite personal habits such as belching or scratching his posterior.

Crash is generally depicted as a mute character, with the frequent exception of exclaiming "Whoa!" upon losing a life. In the Radical Entertainment games, Crash speaks in unintelligible gibberish, but gives a verbal exclamation of excitement in the ending sequence of Crash of the Titans. In the Skylanders Academy web series, he speaks in full sentences with an Australian accent and frequently uses slang. Crash narrates the epilogue of Crash Bandicoot 4: It's About Time in a fully articulate voice that Dalton Cooper of Game Rant described as "Morgan Freeman-esque".

In the beginning of the series, Crash's sole offensive maneuvers were jumping onto his enemies and a distinctive technique in which he spins around like a tornado, kicking away anyone or anything that he strikes. In later games Crash can expand his range of abilities by defeating boss characters. The expanded abilities include a powerful splash, the ability to jump while in the air, the "Death Tornado Spin" (a variation of his spinning technique that allows him to hover through the air for a limited time), a bazooka that fires Wumpa Fruit, increased running speed, the ability to safely tip-toe on top of explosive crates, and the ability to jump at incredibly high heights. The games Crash of the Titans and Crash: Mind over Mutant allow Crash to further expand his offensive abilities with new fighting moves learned from collecting a magical substance known as "Mojo". In Skylanders: Imaginators, Crash has the ability to throw TNT crates, and can use his Yo-yo to bring in enemies to spin attack.

Appearances

Main series

As seen in Crash Bandicoot, Crash was once an ordinary eastern barred bandicoot before he was snatched from the wild by Doctor Neo Cortex and subjected to the Evolvo-Ray as part of Cortex's plan to make Crash the "general" of his "Cortex Commandos", which would be used to dominate the world. However, he is later deemed unworthy of being in Cortex's army and escapes from Cortex's castle. As an act of revenge and to rescue a female bandicoot named Tawna, Crash travels through the Wumpa Islands, defeating Cortex's henchmen along the way. He eventually defeats Cortex, steals his airship, and escapes alongside Tawna. A year later in Crash Bandicoot 2: Cortex Strikes Back, Crash is sent off to get a new laptop battery for his sister Coco, but is soon abducted by Cortex, who claims to have changed his ways. Crash is then ordered to gather Crystals for Cortex while fighting off opposition from Doctor Nitrus Brio. Once Cortex reveals his hidden intentions, Crash sends him flying off into space and aids Nitrus Brio in destroying the Cortex Vortex. In Crash Bandicoot: Warped, when the remains of the space station crash into Earth and set the demonic Uka Uka free, Crash is recruited by Aku Aku to use Doctor Nefarious Tropy's Time-Twisting Machine to gather the powerful Crystals in their original places before Cortex does. Crash eventually gathers all 25 Crystals and defeats Nefarious Tropy, causing the Time-Twisting Machine to implode on itself. In Crash Bandicoot: The Wrath of Cortex, Crash is recruited to gather Crystals and return a group of destructive masks named the Elementals to a hibernation state and stop Cortex's new superweapon Crunch Bandicoot. In Crash Twinsanity, after foiling another plot by Doctor Cortex to eliminate him, Crash teams up with Cortex in order to defeat the Evil Twins and restore the natural order of the universe.

In Crash of the Titans, Crash aids Coco in the development of a butter-recycling device. This is interrupted when Neo Cortex arrives and kidnaps Aku Aku and Coco. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. Crash is unable to rescue his sister but manages to defeat Cortex, and he begins his search for Coco, interrogating Dingodile, Tiny Tiger, N. Gin, and Uka Uka on her whereabouts. Crash finally confronts and defeats Nina Cortex inside of the Doominator robot, liberates his sister, and averts the destruction of Wumpa Island. Feeling happy for themselves, Crash and his family decide to celebrate their victory with pancakes, which he blurts out (speaking for the first time) in joy. Soon after, in Crash: Mind over Mutant, the NV, a personal digital assistant that everyone must possess, is released to the public. However, this turns out to be a plot by Doctor Cortex and his old partner Doctor Nitrus Brio, who use the NV's Mojo-transmitting powers to control everyone who uses the device. Because Crash is unaffected by the NV, he is able to free his friends from the control of the NV and stop Cortex's and Brio's plot.

Other games

Crash appears as a playable character in the racing titles Crash Team Racing, Crash Nitro Kart and Crash Tag Team Racing, as well as the party titles Crash Bash and Crash Boom Bang!. In The Huge Adventure, Crash is recruited to gather Crystals to power a device built by Coco that will reverse the effects of Cortex's Planetary Minimizer, which has shrunken the Earth to the size of a grapefruit. In N-Tranced, Crash is awoken from his nap by the kidnapping of Coco and Crunch by Nefarious Tropy and N. Trance. Crash is almost kidnapped himself before being rescued by Aku Aku. He is then sent off to rescue Crunch and Coco, recruit Fake Crash, and defeat N. Trance and Nefarious Tropy. In Ripto's Rampage, Crash is tricked into thinking that Spyro the Dragon is attacking the Wumpa Islands, but he discovers the truth after a fight on a bridge, and teams up with Spyro to defeat the combined forces of Doctor Neo Cortex and Ripto.

Appearances outside of the series

Crash makes a special guest appearance in Uncharted 4: A Thief's End in a playable recreation of the 'Boulder Dash' level from Crash Bandicoot. Additionally, Crash appears in Skylanders: Imaginators alongside Doctor Neo Cortex as a playable Skylander. Here he is accompanied by Aku Aku, who serves as his translator. Crash also makes recurring appearances in Skylanders Academy, being transported from his own world into the world of Skylands. Unlike his appearance in Skylanders: Imaginators, Aku Aku does not accompany him. Also unlike any of his other appearances, he speaks fluent English with an Australian accent, provided by showrunner Eric Rogers in the first season and by Rhys Darby in the third season. Crash, Coco, Aku Aku, Cortex, and Kapuna-Wa appear in the PlayStation 4 "It's time to play" commercial alongside other gaming characters. Crash and Aku Aku make a cameo appearance in Astro's Playroom. Crash will again appear in that game's sequel, Astro Bot.

Cultural impact

Merchandise

Crash has been featured in two series of Crash Bandicoot action figures produced by the now-defunct Resaurus. For Crash Bandicoot 2: Cortex Strikes Back, Resaurus produced a "Jetboard Crash" (a Crash Bandicoot figure bundled with the jetboard seen in the game) and a "Jet Pack Crash" (a goggle-wearing Crash Bandicoot figure bundled with the jet pack seen in the game). The Crash Bandicoot: Warped series featured three different figures of Crash, including one bundled with Aku Aku and Coco Bandicoot figures. A Crash figurine was released as part of the Skylanders: Imaginators starter pack for PlayStation 3 and PlayStation 4 in October 2016; he was made to be playable across all platforms. To promote the series comeback, various shirts, keychains, and other types of merchandise was officially licensed from Activision with Numskull Product Design.

Paleontology

Paleontologists have named an extinct bandicoot from the Miocene of Australia after the character, Crash bandicoot. Although somewhat unusual for the scientific community, the name was used in an entirely unaltered form, without attempting to return to Latin or Greek roots.

Reception

As a mascot character, Crash has drawn numerous comparisons to competing mascots such as Mario and Sonic by reviewers. Dave Halverson of GameFan praised Crash's animations, appearance and mannerisms as "100% perfection". A reviewer for GameRevolution praised Crash's "quirky mannerisms" as "always refreshing", and John Broady of GameSpot described Crash as "disarmingly cute and fuzzy". Doug Perry of IGN was critical of the character, seeing him as "insanely capitalistic", negatively comparing his voice to Luigi of the Mario series and accusing him of being "the most see-through, copycat mascot that ever existed." Louis Bedigian of GameZone also disliked Crash's voice, remarking "it is really annoying to hear a child say, 'Whoa!' every time you fall in the water, especially when you realize that the child's voice is supposed to be Crash". Crash's animations, particularly in Crash Bandicoot: The Wrath of Cortex, have been praised as humorous by reviewers. Ryan Davis of GameSpot analyzed Crash's "overextended running style and self-punishing attacks" as establishing him as an "empty-headed but enthusiastic character", and compared his facial contortions to those of comedian Red Skelton.

Crash's aesthetic design in the games developed by Radical Entertainment has received mixed reactions from reviewers. Ravi Sinha of GamingBolt considered the design among the worst in video games, noting that the developers should not have tried "to make Crash look 'cool'". Brian Rowe of GameRevolution noted that Crash's fingerless gloves have been replaced with "equally outdated" tribal tattoos and that Crash's personality had been altered from his "obnoxiously extreme attitude" to that of a "bluthering, googly-eyed idiot". Although Rowe wondered when and why the change happened, he concluded that "it's better than the popular goatee-of-rage that so many other platform giants are sporting these days". Arnold Katayev of PSX Extreme, while admitting that the character detail on Crash was "pretty nice", expressed unhappiness with the artistic choices made for the character; he described Crash's tribal tattoos as "a little pretentious" and noted that the increased definition on his mohawk patch made Crash come off as "trying too hard to be cool". He added that Crash's new fighting style begot a stance that consists of Crash "putting up his dukes like a boxer", which he deemed "out of character" for Crash. Finally, while critiquing the voice acting in Crash of the Titans, he remarked that Crash "especially sounds awful, largely because he doesn't actually speak - he just blabs annoying gibberish, which makes him sound like he's an infant". Matt Keller of PALGN also criticized Crash's voice, which he said made Crash sound "like a confused baby". Louis Bedigian of GameZone stated that "Crash's character design has gone from cool to goofy and now to the dreaded place of being dorky" and said that the minute and gradual changes made to Crash's design throughout the series "have really hurt Crash's appearance as a leading game character". GamePro named Crash's new design as the second worst video game character makeover ever. Craig Harris of IGN was more positive on Crash's new appearance and noted that Crash "looks a little floofier and a lot edgier, gaining a spikier Mohawk and trading in his fingerless gloves for tribal ink all up and down his arms" while comparing his incoherent squawking vocalizations to Kazooie of the Banjo-Kazooie series. He concluded that "ultimately he's been changed for the better. He looks a little cooler and more appealing than his more 'Japanese-inspired' edits over the years".

Crash has been identified by gaming publications as one of the best and most iconic video game characters. In 2024, a poll conducted by BAFTA with around 4,000 respondents named Crash Bandicoot as the fifteenth most iconic video-game character of all time. However, he was also included on IGN's 2009 list of top video game characters who should be retired; IGN editor Colin Moriarty, describing such an event to be a "mercy killing", stated that his games add little to innovate the series over the years, rendering the character useless.

References

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  101. Reynolds, Ollie (April 3, 2024). "Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads". Nintendo Life. Archived from the original on April 4, 2024. Retrieved April 8, 2024.
  102. Moriarty, Colin (2009-02-18). "Wednesday 10: Video Game Characters That Should Die". IGN. Archived from the original on February 21, 2009. Retrieved 2009-08-07. Killing Crash is actually a mercy killing, since the Bandicoot has fallen on extremely hard times. The unofficial mascot of Sony during its PSOne days, Crash tried to take platforming to a new level. Unfortunately, game after game that he starred in felt exactly the same with little innovation, forcing the character to pimp himself out to racing titles and even teaming up with his enemy, Neo Cortex. With no prospects on the horizon, and the time of mascot gaming far behind him, Crash has no reason to still be around. Put the poor bandicoot out of his misery, before he releases another party game.

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Crash Bandicoot
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