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'''Jr. Pac Man''' is another member in the Pac Man family of ]s, released in ] by ]. It followed ], ], ], ] and the arcade/pinball hybrid ]. '''Jr. Pac Man''' is an ] released in ] by ]. It is a sequel to ] and ].


==Description== ==Gameplay==
Generally, the description for Pac-man fits Jr. Pac-Man as well. Jr. Pac-man looks like Pac-man except that he has a spinning red propeller ] attached to his head. Other than that, the basic gameplay is the same. You are trying to get all of the dots before you are killed by the ghosts.


The gameplay of ''Jr. Pac-Man'' is largely identical to that of its predecessors, with a few differences.
There are several significant differences between Jr. Pac-man and the other games in the series. First of all, the maze is literally twice as big. Because of this, Jr. Pac-man was the first maze game with a scrolling screen. And also because of this, most levels (except for levels 6 and 7 in each series of 7 levels) have 6 energizers instead of 4.


*The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for monsters to be off-screen sometimes.
The thing that really makes Jr. Pac-man different though is that the items that dance around the maze are not always helpful. This is because of 2 things. First of all, any dots that they touch become super dots. These super dots are worth 50 points instead of the regular dot's 10 points, which is good. However, they slow you down even more. Secondly, if the item happens to touch one of the energizers, the energizer explodes and you lose it for that level. So getting the items (which are, in order, tricycle, kite, drum, balloon, train, kitten, and beer glass) fast is important.
*There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "escape tubes" at the edges of the maze.
*Each "fruit" appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a fruit wanders for long enough without being eaten, it will "]" itself into an energizer, destroying itself and the energizer.


There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a ]. The orange monster is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case ] ].
The other effect of the large maze is long levels. The first level is so long that the first intermission occurs after it instead of the second level. Also, it is now possible to get over 20,000 points on one level. Just like the original, unless it is set differently by the arcade operator, free guys are gotten at 10,000 points.


None of the "fruits" in this game is actually a fruit. They are, in order of appearance:
==Ports==
Because of the ], Jr. Pac-man disappeared soon after arriving. Reportedly, there was going to be a version for the ], which had everything but the intermissions complete, but it was ditched at the last minute. It was ported to the ] in ].


*Tricycle
==External Link==
*Kite
*Drum
*Red balloon
*Train locomotive
*Cat
*Mug of beer

There are three new intermissions:

#"jr. meets yum-yum": Jr. sees a small red monster and leaves his yard to play. Blinky approaches. Ms. Pac-Man eats an energizer from her garden to rescue Jr.
#"the gift": Jr. brings a red balloon to the small red monster. They meet on a bridge. Blinky watches from behind a bush.
#"they escape!": Blinky traps Jr. between himself and the small red monster. Ms. Pac-Man appears and Blinky leaves to chase her, while Jr. and the small red monster leave together in the other direction. Hearts appear around them.

==Home versions==

Because of the ], ''Jr. Pac-Man'' was not widely made available in home versions. There was reportedly a version being developed for the ], and it had everything but the intermissions finished, but it was dropped shortly before completion.

''Jr. Pac-Man'' was ported to the ] in ].

==External links==

*
*


] ]

Revision as of 03:11, 14 February 2005

Jr. Pac Man
Screenshot Jr. Pac-Man
Developer: Namco
Publisher: Midway Games
Release date: 1983
Genre: Retro/Puzzle
Game modes: Up to 2 players, alternating turns
Cabinet: Standard
Controls: Joystick
Monitor
Orientation: Vertical
Type: Raster, standard resolution
Notes
None

Jr. Pac Man is an arcade game released in 1983 by Midway Games. It is a sequel to Pac-Man and Ms. Pac-Man.

Gameplay

The gameplay of Jr. Pac-Man is largely identical to that of its predecessors, with a few differences.

  • The maze is now three times the width of the display. The maze will scroll left and right as Jr. Pac-Man travels through it, and it is possible for monsters to be off-screen sometimes.
  • There are now seven different mazes. They all now have six energizers (except for the last two, which only have four energizers). There are no longer any "escape tubes" at the edges of the maze.
  • Each "fruit" appears from offscreen, and as it roams the maze, it turns any dots it touches into larger dots worth 50 points but which slow Jr. Pac-Man down quite a bit. If a fruit wanders for long enough without being eaten, it will "kamikaze" itself into an energizer, destroying itself and the energizer.

There are also a few cosmetic differences. The character controlled by the player is now Jr. Pac-Man, resembling a small Pac-Man with an eye and a propellor beanie. The orange monster is now named Tim. There are new sound effects including new music at game start and a new "death" sound. All game text is now in a lower-case anti-aliased font.

None of the "fruits" in this game is actually a fruit. They are, in order of appearance:

  • Tricycle
  • Kite
  • Drum
  • Red balloon
  • Train locomotive
  • Cat
  • Mug of beer

There are three new intermissions:

  1. "jr. meets yum-yum": Jr. sees a small red monster and leaves his yard to play. Blinky approaches. Ms. Pac-Man eats an energizer from her garden to rescue Jr.
  2. "the gift": Jr. brings a red balloon to the small red monster. They meet on a bridge. Blinky watches from behind a bush.
  3. "they escape!": Blinky traps Jr. between himself and the small red monster. Ms. Pac-Man appears and Blinky leaves to chase her, while Jr. and the small red monster leave together in the other direction. Hearts appear around them.

Home versions

Because of the video game crash of 1983, Jr. Pac-Man was not widely made available in home versions. There was reportedly a version being developed for the Atari 5200, and it had everything but the intermissions finished, but it was dropped shortly before completion.

Jr. Pac-Man was ported to the Atari 2600 in 1987.

External links

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