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Though InvisiClues, like the games themselves, are no longer available, a few ] sites have recreated the booklets. Typically, either all the answers are printed normally on the site or the user must "highlight" a section by clicking and dragging the mouse to reveal the hints. | Though InvisiClues, like the games themselves, are no longer available, a few ] sites have recreated the booklets. Typically, either all the answers are printed normally on the site or the user must "highlight" a section by clicking and dragging the mouse to reveal the hints. | ||
The InvisiClues were included in a hint booklet packaged with ]. However, the InvisiClues packaged with the Treasures were not good quality: the clues were not written in invisible ink, which made the games much easier; some of the hints were missing; and there were many errors, such as spelling errors, capitalisation and non-capitalisation errors, the wrong punctuation mark being used or no punctuation mark being used at all, paragraphs in the wrong size, etc. The clues were not included with The Lost Treasures of Infocom II. | |||
==External link== | ==External link== |
Revision as of 08:16, 19 February 2007
InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.
Before Infocom's games exploded in popularity, players could request hints by mail and receive a type-written sheet in response. When the number of requests proved unmanageable, the Zork Users Group began a pay-per-hint telephone system. The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself.
Questions relating to the game were printed in the book, for example, the InvisiClues for Zork I contained the question "How can I kill the songbird?" A series of "empty" boxes located below or following the text contained the answers, printed in invisible ink. The contents of each box could be revealed by using a highlighter-like marker that came with the book. Over time, the ink degraded and the text reverted to invisibility.
To discourage players from accidentally learning what awaited by reading all the questions, each booklet contained a number of plausible-sounding "fake" questions. Revealing these answers usually resulted in a mild scolding. Several "non-puzzles" also had questions, such as the songbird example used above. The answer to these was usually a tersely-worded statement saying "You can't do that", often followed by one or more items reading "This space intentionally left blank." Even the answers to real questions began with vague hints, so a player could choose to stop short of getting explicit solutions to the puzzles.
Some books also contained maps and other supplements that aided in solving the games.
Though InvisiClues, like the games themselves, are no longer available, a few Internet sites have recreated the booklets. Typically, either all the answers are printed normally on the site or the user must "highlight" a section by clicking and dragging the mouse to reveal the hints.
The InvisiClues were included in a hint booklet packaged with The Lost Treasures of Infocom. However, the InvisiClues packaged with the Treasures were not good quality: the clues were not written in invisible ink, which made the games much easier; some of the hints were missing; and there were many errors, such as spelling errors, capitalisation and non-capitalisation errors, the wrong punctuation mark being used or no punctuation mark being used at all, paragraphs in the wrong size, etc. The clues were not included with The Lost Treasures of Infocom II.