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| native_name_lang = ja | | native_name_lang = ja | ||
| romanized_name = Aruze Gurōbaru Torēdingu Kabushiki gaisha | | romanized_name = Aruze Gurōbaru Torēdingu Kabushiki gaisha | ||
| former_name = {{unbulleted list|Sacnoth (1997- |
| former_name = {{unbulleted list|Sacnoth (1997-2002)|Nautilus (2002-2007)}} | ||
| logo = Sacnoth logo.gif | | logo = Sacnoth logo.gif | ||
| image = | | image = | ||
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| parent = {{unbulleted list|]|]}} | | parent = {{unbulleted list|]|]}} | ||
}} | }} | ||
{{nihongo foot|'''Aruze Global Trading Ltd.'''|アルゼグローバルトレーディング株式会社|Aruze Gurōbaru Torēdingu Kabushiki gaisha|lead=yes|group=lower-alpha}}, originally known as {{nihongo foot|'''Sacnoth, Inc.'''|株式会社サクノス|Kabushiki gaisha Sakunosu|lead=yes|group=lower-alpha}} (1997- |
{{nihongo foot|'''Aruze Global Trading Ltd.'''|アルゼグローバルトレーディング株式会社|Aruze Gurōbaru Torēdingu Kabushiki gaisha|lead=yes|group=lower-alpha}}, originally known as {{nihongo foot|'''Sacnoth, Inc.'''|株式会社サクノス|Kabushiki gaisha Sakunosu|lead=yes|group=lower-alpha}} (1997-2002) and {{nihongo foot|'''Nautilus, Inc.'''|ノーチラス株式会社|Nōchirasu Kabushiki gaisha|lead=yes|group=lower-alpha}} (2002-2007), was a Japanese ]. It was owned by ], and later by ] following its acquisition of SNK in 2000. The company was founded in 1997 by ] with the funding of SNK; its staff, including Kikuta, were veterans of ]. While their first release was the '']'' games for the ] (NGPC), the company was founded to produce '']'', a ] for the ]. | ||
The development of ''Koudelka'' was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game '']''. In 2000, the company was acquired by Aruze, going on to develop the ] in the '']'' series. After the release of ''Shadow Hearts'', the company's name was changed to Nautilus and developed two more ''Shadow Hearts'' games. | The development of ''Koudelka'' was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game '']''. In 2000, the company was acquired by Aruze, going on to develop the ] in the '']'' series. After the release of ''Shadow Hearts'', the company's name was changed to Nautilus and developed two more ''Shadow Hearts'' games. | ||
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===2001-2009: ''Shadow Hearts''=== | ===2001-2009: ''Shadow Hearts''=== | ||
Due to these creative differences, Kikuta resigned as Sacnoth's CEO following the release of ''Koudelka'' in 1999, going on the found the music label Norstrilia.<ref name="HavenInterview"/><ref name="GSint"/> Kikuta was replaced as CEO by Jun Mihara.<ref name="SacnothChange"/> During this period, SNK ran into financial troubles and was bought out by ] in early 2000, making Sacnoth a subsidiary of Aruze.<ref name="GSsnk"/><ref name="NautilusInterview"/><ref name="IGNsacnoth"/> The last game developed by Sacnoth under SNK was '']'', a tactical RPG released in 1999 for the NGPC.<ref name="SacnothGames"/><ref name="GSsnk"/> ''Faselei!'' was one of the last games produced for the NGPC, as Aruze pulled the console from sale in late 2000.<ref name="DreamcastNeo"/> | Due to these creative differences, Kikuta resigned as Sacnoth's CEO following the release of ''Koudelka'' in 1999, going on the found the music label Norstrilia.<ref name="HavenInterview"/><ref name="GSint"/> Kikuta was replaced as CEO by Jun Mihara.<ref name="SacnothChange"/> During this period, SNK ran into financial troubles and was bought out by ] in early 2000, making Sacnoth a subsidiary of Aruze.<ref name="GSsnk"/><ref name="NautilusInterview"/><ref name="IGNsacnoth"/> The last game developed by Sacnoth under SNK was '']'', a tactical RPG released in 1999 for the NGPC.<ref name="SacnothGames"/><ref name="GSsnk"/> ''Faselei!'' was one of the last games produced for the NGPC, as Aruze pulled the console from sale in late 2000.<ref name="DreamcastNeo"/> | ||
The team's next project, '']'', began development in 1999 for the ], directed and written by ''Koudelka'' art director Matsuzo Machida (credited as Matsuzo Itakura).<ref name="GSinterview"/><ref name="ShadowDengeki"/><ref name="SHinterview"/> Mihara acted as the game's producer.<ref name="SacnothChange"/><ref name="Shadow1Liners"/> Using the setting of ''Koudelka'', Machida created a traditional role-playing game (RPG) that blended ] with alternative history.<ref name="ShadowDengeki"/><ref name="SHinterview"/> ''Shadow Hearts'' was the first RPG published by Aruze.<ref name=" |
The team's next project, '']'', began development in 1999 for the ], directed and written by ''Koudelka'' art director Matsuzo Machida (credited as Matsuzo Itakura).<ref name="GSinterview"/><ref name="ShadowDengeki"/><ref name="SHinterview"/> Mihara acted as the game's producer.<ref name="SacnothChange"/><ref name="Shadow1Liners"/> Using the setting of ''Koudelka'', Machida created a traditional role-playing game (RPG) that blended ] with alternative history.<ref name="ShadowDengeki"/><ref name="SHinterview"/> ''Shadow Hearts'' was the first RPG published by Aruze.<ref name="AruzeRPG"/> The game released in 2001.<ref name="ShadowJPdate"/> ''Shadow Hearts'' was the last game developed by Sacnoth under that name.<ref name="NautilusInterview"/> | ||
In November 2002, Sacnoth was renamed as Nautilus, carrying over its original staff.<ref name="AruzePDF"/><ref name="NautilusInterview"/><ref name="ShadowNautilus"/> The responsibilities of Nautilus were divided between developing further ''Shadow Hearts'' titles and supporting the production of Aruze's pachinko machines.<ref name="NautilusJP"/> The company's first title under the Nautilus name was '']'', a direct sequel to ''Shadow Hearts'' featuring many of the same staff.<ref name="NautilusInterview"/><ref name="RPGFcovenant"/> Using feedback from the first ''Shadow Hearts'', Machida added more comedic elements.<ref name="SHinterview"/> ''Covenant'' released in 2004 in Japan,.<ref name="ShadowDengeki"/> The team also created a director's cut of ''Covenant''.<ref name="NautilusInterview"/> Characters from ''Covenant'' later cameoed in '']'', a 2006 ] video game developed by ].<ref name="ChaosShadow"/> | |||
After the release of ''Covenant'', a new entry was put into production. Titled '']'', the game was completed on a very tight schedule and focused on refining the battle system of ''Covenant'' rather than adding new elements.<ref name="ShadowNautilus"/><ref name="Shadow3Liners"/><ref name="Shadow3Interview"/> Rather than continuing the narrative of ''Shadow Hearts'' and ''Covenant'', ''From the New World'' was a spin-off featuring new characters so as to reach a wider audience.<ref name="Shadow3Interview"/> ''From the New World'' was released in Japan in 2005, coming west through third party publishers over the next two years.<ref name="NautilusEnd"/><ref name="SH3dateNA"/><ref name="SH3ghost1"/> There were plans to continue the ''Shadow Hearts'' series beyond ''From the New World'', but these never materialised.<ref name="SHinterview"/> | After the release of ''Covenant'', a new entry was put into production. Titled '']'', the game was completed on a very tight schedule and focused on refining the battle system of ''Covenant'' rather than adding new elements.<ref name="ShadowNautilus"/><ref name="Shadow3Liners"/><ref name="Shadow3Interview"/> Rather than continuing the narrative of ''Shadow Hearts'' and ''Covenant'', ''From the New World'' was a spin-off featuring new characters so as to reach a wider audience.<ref name="Shadow3Interview"/> ''From the New World'' was released in Japan in 2005, coming west through third party publishers over the next two years.<ref name="NautilusEnd"/><ref name="SH3dateNA"/><ref name="SH3ghost1"/> There were plans to continue the ''Shadow Hearts'' series beyond ''From the New World'', but these never materialised.<ref name="SHinterview"/> | ||
By February 2007, it was noticed that Nautilus was not mentioned in Aruze's financial statements, prompting rumors that the company had been dissolved.<ref name="NautilusEnd"/> Nautilus was officially renamed Aruze Global Trading on September 21, 2007 during large-scale structural changes within Aruze.<ref name="SacnothAruzeA"/> Under its new name, Aruze Global Trading was not involved in game development.<ref name="DestructFeelplus"/> Aruze Global Trading was fully merged with Aruze on February 1 2009, and the company ceased to exist.<ref name="SacnothAruzeB"/> Most of the original staff of Sacnoth eventually became part of ], which helped develop multiple games including '']'' and '']''.<ref name="DestructFeelplus"/><ref name="FeelplusA"/><ref name="FeelplusB"/> | |||
==Games developed== | ==Games developed== | ||
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<ref name="Shadow1Liners">{{cite web|url=http://www.vgmonline.net/shadowheartsliners/|title=Shadow Hearts Original Soundtrack Commentary|author=Schweitzer, Ben|website=Video Game Music Online|date=2013-05-09|access-date=2018-07-08|archive-url=https://web.archive.org/web/20170621092011/http://www.vgmonline.net/shadowheartsliners/|archive-date=2017-06-21|url-status=live}}</ref> | <ref name="Shadow1Liners">{{cite web|url=http://www.vgmonline.net/shadowheartsliners/|title=Shadow Hearts Original Soundtrack Commentary|author=Schweitzer, Ben|website=Video Game Music Online|date=2013-05-09|access-date=2018-07-08|archive-url=https://web.archive.org/web/20170621092011/http://www.vgmonline.net/shadowheartsliners/|archive-date=2017-06-21|url-status=live}}</ref> | ||
<ref name="AruzePDF">{{cite web|url= |
<ref name="AruzePDF">{{cite web|url=https://www.universal-777.com/en/ir/library/pdf/financial/financial_2018_12_e.pdf|title=Financial Information as of December 31, 2018|page=5|website=]|date=2018-12-31|access-date=2022-08-24}}</ref> | ||
<ref name="AruzeRPG">{{cite web|url=https://game.watch.impress.co.jp/docs/20010126/aruze.htm|script-title=ja:アルゼ、プレイステーション2用RPG「シャドウ ハーツ」を発表|language=ja|website=Game Watch Impress|date=2001-01-26|access-date=2022-08-24|archive-url=https://web.archive.org/web/20130628134826/https://game.watch.impress.co.jp/docs/20010126/aruze.htm|archive-date=2013-06-28|url-status=live}}</ref> | |||
<ref name="ShadowJPdate">{{cite web|url=http://dengekionline.com/data/news/2001/5/14/e7ba38d7be2b1ee4d0e8414e358cc18b.html|script-title=ja:佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会|language=ja|website=]|date=2001-05-14|access-date=2018-12-22|archive-url=https://web.archive.org/web/20181219145840/http://dengekionline.com/data/news/2001/5/14/e7ba38d7be2b1ee4d0e8414e358cc18b.html|archive-date=2018-12-19|url-status=live}}</ref> | <ref name="ShadowJPdate">{{cite web|url=http://dengekionline.com/data/news/2001/5/14/e7ba38d7be2b1ee4d0e8414e358cc18b.html|script-title=ja:佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会|language=ja|website=]|date=2001-05-14|access-date=2018-12-22|archive-url=https://web.archive.org/web/20181219145840/http://dengekionline.com/data/news/2001/5/14/e7ba38d7be2b1ee4d0e8414e358cc18b.html|archive-date=2018-12-19|url-status=live}}</ref> |
Revision as of 17:56, 24 August 2022
Japanese video game developerNative name | アルゼグローバルトレーディング株式会社 |
---|---|
Romanized name | Aruze Gurōbaru Torēdingu Kabushiki gaisha |
Formerly |
|
Company type | Subsidiary |
Industry | Video games |
Founded | April 30, 1997 (1997-04-30) |
Founder | Hiroki Kikuta |
Defunct | February 1, 2009; 15 years ago (2009-02-01) |
Fate | Merged into Aruze Marketing Japan. |
Headquarters | Tokyo, Japan |
Key people |
|
Products | Shadow Hearts |
Parent |
Aruze Global Trading Ltd., originally known as Sacnoth, Inc. (1997-2002) and Nautilus, Inc. (2002-2007), was a Japanese video game developer. It was owned by SNK, and later by Aruze following its acquisition of SNK in 2000. The company was founded in 1997 by Hiroki Kikuta with the funding of SNK; its staff, including Kikuta, were veterans of Square. While their first release was the Dive Alert games for the Neo Geo Pocket Color (NGPC), the company was founded to produce Koudelka, a role-playing video game for the PlayStation.
The development of Koudelka was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game Faselei!. In 2000, the company was acquired by Aruze, going on to develop the first game in the Shadow Hearts series. After the release of Shadow Hearts, the company's name was changed to Nautilus and developed two more Shadow Hearts games.
In 2007, the company was renamed Aruze Global Trading during restructuring and ceased game development. The company ceased to exist in 2009 after being absorbed into Aruze. The work of Sacnoth for the NGPC has been mentioned positively in articles on the console, while the Shadow Hearts series retains a cult status and is remembered for its setting and gameplay. Multiple Sacnoth staff became part of Feelplus.
History
1997-2000: First games, Koudelka
Sacnoth was founded by Hiroki Kikuta, a composer for Square who worked on Secret of Mana, Seiken Densetsu 3 and Soukaigi. While at Square, Kikuta wanted to direct his own game, but due to the strict hierarchical structure at the company he could not move beyond his role as a composer. Searching for a means of expanding his role, he was introduced by a business advisor to the chairman of SNK Corporation. During their talk, Kikuta outlined many perceived pitfalls he saw emerging in the role-playing genre. The company was officially founded on 30 April 1997, with Kikuta as its CEO. While SNK provided funding for the company, it otherwise had little involvement in its products and creative direction. The company's headquarters were based in Tokyo.
Sacnoth developed their first two projects in parallel; Koudelka for the PlayStation, and the Dive Alert duology for the NGPC. The Dive Alert games were their first released products in Japan, and were promoted as part of the portable's early line-up. It was also one of the last NGPC games released in North America. Koudelka was born from Kikuta's wish to create a "horror RPG", beginning development of the title following the company's foundation. Kikuta acted as the game's director, producer, writer and composer. His original plan for the gameplay and combat was to combine mechanics from simulation and adventure games, breaking away from RPG trends. The rest of the staff were reluctant to do this, and they instead created a traditional turn-based battle system without his involvement.
2001-2009: Shadow Hearts
Due to these creative differences, Kikuta resigned as Sacnoth's CEO following the release of Koudelka in 1999, going on the found the music label Norstrilia. Kikuta was replaced as CEO by Jun Mihara. During this period, SNK ran into financial troubles and was bought out by Aruze in early 2000, making Sacnoth a subsidiary of Aruze. The last game developed by Sacnoth under SNK was Faselei!, a tactical RPG released in 1999 for the NGPC. Faselei! was one of the last games produced for the NGPC, as Aruze pulled the console from sale in late 2000.
The team's next project, Shadow Hearts, began development in 1999 for the PlayStation 2, directed and written by Koudelka art director Matsuzo Machida (credited as Matsuzo Itakura). Mihara acted as the game's producer. Using the setting of Koudelka, Machida created a traditional role-playing game (RPG) that blended Lovecraftian horror with alternative history. Shadow Hearts was the first RPG published by Aruze. The game released in 2001. Shadow Hearts was the last game developed by Sacnoth under that name.
In November 2002, Sacnoth was renamed as Nautilus, carrying over its original staff. The responsibilities of Nautilus were divided between developing further Shadow Hearts titles and supporting the production of Aruze's pachinko machines. The company's first title under the Nautilus name was Shadow Hearts: Covenant, a direct sequel to Shadow Hearts featuring many of the same staff. Using feedback from the first Shadow Hearts, Machida added more comedic elements. Covenant released in 2004 in Japan,. The team also created a director's cut of Covenant. Characters from Covenant later cameoed in Chaos Wars, a 2006 crossover video game developed by Idea Factory.
After the release of Covenant, a new entry was put into production. Titled Shadow Hearts: From the New World, the game was completed on a very tight schedule and focused on refining the battle system of Covenant rather than adding new elements. Rather than continuing the narrative of Shadow Hearts and Covenant, From the New World was a spin-off featuring new characters so as to reach a wider audience. From the New World was released in Japan in 2005, coming west through third party publishers over the next two years. There were plans to continue the Shadow Hearts series beyond From the New World, but these never materialised.
By February 2007, it was noticed that Nautilus was not mentioned in Aruze's financial statements, prompting rumors that the company had been dissolved. Nautilus was officially renamed Aruze Global Trading on September 21, 2007 during large-scale structural changes within Aruze. Under its new name, Aruze Global Trading was not involved in game development. Aruze Global Trading was fully merged with Aruze on February 1 2009, and the company ceased to exist. Most of the original staff of Sacnoth eventually became part of Feelplus, which helped develop multiple games including Lost Odyssey and Ninety-Nine Nights II.
Games developed
Year | Title | Platform | Additional details |
---|---|---|---|
1999 | Dive Alert | Neo Geo Pocket Color | Released in two editions; Becky's Version and Matt's Version. |
Koudelka | PlayStation | ||
Faselei! | Neo Geo Pocket Color | ||
2001 | Shadow Hearts | PlayStation 2 | Last game developed under the "Sacnoth" title. |
2004 | Shadow Hearts: Covenant | PlayStation 2 | |
2005 | Shadow Hearts: From the New World | PlayStation 2 |
Legacy
Sacnoth is noted as being one of a group of video game companies—alongside Monolith Soft, Love-de-Lic and Mistwalker—founded by Square staff who had worked on notable titles produced during the 1990s. Writing in a feature for Anime News Network, Todd Ciolek noted the positive responses to the studio's work on Shadow Hearts, though felt Koudelka was inferior compared to their other work. In an article on the NGPC for USGamer, Jeremy Parish noted Sacnoth as one of the best developers to work with the console due to their work on Dive Alert and Faselei!. Faselei! has been remembered or ranked as one of the best NGPC games of all time, and become a collector's item. The Shadow Hearts series has also seen a positive reception over time and maintained a cult following, with many noting its gameplay design and combination of alternate history and Lovecraftian horror in its setting.
References
- ^ "Interviews - Hiroki Kikuta". RocketBaby. 2001. Archived from the original on 2003-10-12. Retrieved 2017-08-21.
- ^ クリエイターインスピレーション Vol. 3 - 菊田 裕樹. Sting (in Japanese). 2000-05-25. Archived from the original on 2001-02-18. Retrieved 2017-08-21.
- ^ サクノス - 会社紹介. Sacnoth (in Japanese). 1999. Archived from the original on 1999-08-26. Retrieved 2018-12-24.
- "An Interview with Norimasa Hirano". Gamers' Republic. No. 13. Millennium Publishing. June 1999. p. 63.
- ^ ノーチラス株式会社 -- 会社概要 --. Nautilus (in Japanese). Archived from the original on 2005-11-24. Retrieved 2018-12-24.
- Sacnoth Q&A. Sacnoth (in Japanese). Archived from the original on 2002-10-20. Retrieved 2018-07-08.
- ^ サクノス - Products. Sacnoth (in Japanese). Archived from the original on 2001-04-29. Retrieved 2018-12-24.
- "Neo Geo Pocket Launch - Neo Geo Pocket Color". Gamers' Republic. No. 13. Millennium Publishing. June 1999. p. 65.
- ^ Provo, Frank (2004-06-11). "The History of SNK". GameSpot. Archived from the original on 2018-04-26. Retrieved 2018-12-24.
- クリエイターインスピレーション Vol. 4 - 菊田 裕樹. Sting (in Japanese). 2000-06-14. Archived from the original on 2000-12-16. Retrieved 2017-08-21.
- 天使の怖れ:菊田 裕樹インタビュー上. Square Haven (in Japanese). 2007-01-22. p. 2. Archived from the original on 2016-06-02. Retrieved 2017-08-21.
- Jeriaska (2009-08-31). "Interview: Magical Planet – The Music of Hiroki Kikuta & Yoko Shimomura". Gamasutra. Archived from the original on 2009-11-08. Retrieved 2009-09-01.
- ^ サクノス - 会社紹介. Sacnoth (in Japanese). 2000-04-01. Archived from the original on 2001-02-12. Retrieved 2018-12-24.
- ^ Winkler, Chris (2005). "RPGFan Exclusive Interview #2: Nautilus, Aruze Consumer Game Division". RPGFan. Archived from the original on 2014-11-26. Retrieved 2014-02-15.
- "Now Playing In Japan". IGN. 2001-01-26. Archived from the original on 2012-09-17. Retrieved 2018-12-24.
- "NGPC: How Will We Miss Thee..." Official Dreamcast Magazine (US). No. 8. Imagine Media. 2001-11-08. p. 12.
- Strohm, Alex (2000-09-19). "Q&A: Sacnoth". GameSpot. Archived from the original on 2001-06-29. Retrieved 2017-08-21.
- ^ インタビュー: 『シャドウハーツII』. Dengeki Online (in Japanese). Archived from the original on 2016-05-27. Retrieved 2018-12-22.
- ^ Robuschi, Majkol (2016-01-02). "Intervista a Matsuzo Machida e Miyako Kato: il duo creativo della serie Shadow Hearts". Geek Gamer (in Italian). Archived from the original on 2016-03-08. Retrieved 2017-09-07.
- Schweitzer, Ben (2013-05-09). "Shadow Hearts Original Soundtrack Commentary". Video Game Music Online. Archived from the original on 2017-06-21. Retrieved 2018-07-08.
- アルゼ、プレイステーション2用RPG「シャドウ ハーツ」を発表. Game Watch Impress (in Japanese). 2001-01-26. Archived from the original on 2013-06-28. Retrieved 2022-08-24.
- 佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会. Dengeki Online (in Japanese). 2001-05-14. Archived from the original on 2018-12-19. Retrieved 2018-12-22.
- "Financial Information as of December 31, 2018" (PDF). Universal Entertainment. 2018-12-31. p. 5. Retrieved 2022-08-24.
- ^ Alfonso, Andrew (2005-09-26). "Shadow Hearts 3: Odaiba Roundtable". IGN. Archived from the original on 2012-09-28. Retrieved 2018-12-24.
- Winkler, Chris (2003-06-18). "Shadow Hearts 2 Details Announced". RPGFan. Archived from the original on 2017-11-27. Retrieved 2018-12-24.
- 4ゲームメーカーのキャラクタたちが夢の共演!アイディアファクトリー、PS2「カオス ウォーズ」. Game Watch Impress (in Japanese). 2006-06-14. Archived from the original on 2010-03-15. Retrieved 2021-05-28.
- "Shadow Hearts -From the New World- Original Soundtrack Commentary". Video Game Music Online. 2013-05-09. Archived from the original on 2015-03-29. Retrieved 2018-07-08.
- ^ Nutt, Christian (2005-09-22). "Shadow Hearts: From the New World TGS Roundtable". GameSpy. Archived from the original on 2016-06-04. Retrieved 2018-12-22.
- ^ Winkler, Chris (2007-02-20). "Exclusive: Aruze Talks Shadow Hearts". RPGFan. Archived from the original on 2017-03-24. Retrieved 2018-12-24.
- Yip, Spencer (2006-03-06). "Shadow Hearts rises again". Siliconera. Archived from the original on 2010-10-18. Retrieved 2019-07-05.
- "Shadow Hearts: From The New World". Ghostlight. 2007-04-02. Archived from the original on 2007-05-16. Retrieved 2019-07-05.
- "Information Regarding Business Realignment" (PDF). Aruze. 2007-10-03. Archived (PDF) from the original on 2022-08-24. Retrieved 2022-08-24.
- ^ Sterling, Jim (2007-12-06). "Shadow Hearts team is behind Lost Odyssey: They kept this quiet, why?". Destructoid. Archived from the original on 2008-12-11. Retrieved 2008-06-15.
- "Announcent Regarding the Absorbtion Type Merger (Simplified/Short Form Merger) of a Consolidated Subsidiary (Aruze Marketing Japan Corporation)" (PDF). Aruze. 2009-04-27. Archived (PDF) from the original on 2022-08-09. Retrieved 2022-08-09.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; 2022-08-08 suggested (help) - Yip, Spencer (2008-12-18). "Shadow Hearts Lives On As A Slot Machine". Siliconera. Archived from the original on 2014-07-23. Retrieved 2018-12-24.
- Yip, Spencer (2009-12-01). "Lost Odyssey Developer Making No More Heroes: Heroes' Paradise". Siliconera. Archived from the original on 2016-02-01. Retrieved 2018-12-24.
- ダイヴアラート. SNK (in Japanese). Archived from the original on 2000-03-03. Retrieved 2018-12-24.
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- Parish, Jeremy (2014-10-28). "Neo Geo Pocket Color: The Portable That Changed Everything". USGamer. Archived from the original on 2014-10-31. Retrieved 2022-08-08.
- "Neo Geo Pocket Gamer - Perfect Ten Games". Retro Gamer. No. 20. Imagine Publishing. August 2005. p. 55.
- Alonso, Álvaro (February 2, 2014). "Reportaje: Los 20 mejores juegos de Neo Geo Pocket/NGP Color". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on 2021-09-02. Retrieved 2021-11-11.
- Teague, Cameron (2021-02-05). "Game Series We'd Like to See Return on PS5 – The RPGs". PlayStation Lifestyle. Archived from the original on 2021-03-09. Retrieved 2021-05-28.
- Wallace, Kimberley (2012-12-14). "Remembering Shadow Hearts". Game Informer. Archived from the original on 2018-07-05. Retrieved 2018-12-22.
- Breault, Chris (2016-04-22). "The Immortal Weirdness of Shadow Hearts". Kill Screen. Archived from the original on 2018-07-05. Retrieved 2018-12-22.
- Japanese: アルゼグローバルトレーディング株式会社, Hepburn: Aruze Gurōbaru Torēdingu Kabushiki gaisha
- Japanese: 株式会社サクノス, Hepburn: Kabushiki gaisha Sakunosu
- Japanese: ノーチラス株式会社, Hepburn: Nōchirasu Kabushiki gaisha
External links
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