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The gameplay is much like its predecessor requiring the player to complete objectives by acquiring items, interacting with objects and destroying specified targets as well as the use of four different weapons and disguise against enemies. As well as new types of weapons, the new mechanics in the game are fighting against tanks and halftracks in three out of eight missions and fighting alongside friendly allies. The gameplay is much like its predecessor requiring the player to complete objectives by acquiring items, interacting with objects and destroying specified targets as well as the use of four different weapons and disguise against enemies. As well as new types of weapons, the new mechanics in the game are fighting against tanks and halftracks in three out of eight missions and fighting alongside friendly allies.


After completing the game, the player can play a non-canon bonus level, named "Panzerknacker Unleashed", in which the player plays as Lt. Jimmy Patterson. Many strange enemies are fought at a castle, including gun-toting and vehicle-driving dogs, knights carrying battle axes, zombie soldiers, robotic soldiers and several large nutcrackers, called ]. The objective of all of the three missions available in this level is to build a Panzerknacker, who assists in the final mission.<ref>{{cite web |url=http://www.gamepro.com/article/features/22083/medal-of-honor-week-almost-everything-else-you-wanted-to-know-but-were-afraid-to-ask/ |title=Medal of Honor Week: (Almost) Everything Else You Wanted To Know But Were Afraid To Ask |author=Air Hendrix |date=March 28, 2002 |website=] |publisher=GamePro Media |archive-url=https://web.archive.org/web/20110607110512/http://www.gamepro.com/article/features/22083/medal-of-honor-week-almost-everything-else-you-wanted-to-know-but-were-afraid-to-ask/ |archive-date=June 7, 2011 |url-status=dead}}</ref> After completing the game, the player can play a non-canon bonus level, named "Panzerknacker Unleashed", in which the player plays as Lt. Jimmy Patterson. Many strange enemies are fought at a castle, including gun-toting and vehicle-driving dogs, knights carrying battle axes, zombie soldiers, robotic soldiers and several large nutcrackers, called ]. The objective of all of the three missions available in this level is to build a Panzerknacker, who assists in the final mission.<ref>{{cite magazine |url=http://www.gamepro.com/article/features/22083/medal-of-honor-week-almost-everything-else-you-wanted-to-know-but-were-afraid-to-ask/ |title=Medal of Honor Week: (Almost) Everything Else You Wanted To Know But Were Afraid To Ask |author=Air Hendrix |date=March 28, 2002 |magazine=] |publisher=GamePro Media |archive-url=https://web.archive.org/web/20110607110512/http://www.gamepro.com/article/features/22083/medal-of-honor-week-almost-everything-else-you-wanted-to-know-but-were-afraid-to-ask/ |archive-date=June 7, 2011 |url-status=dead}}</ref>


=== Game Boy Advance version === === Game Boy Advance version ===
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] explains that for "Manon, I wanted a theme that could convey one emotion at a particular moment, and then a completely different emotion the next without having to rely on two completely different themes. As a result, Manon's two main themes are very similar and yet very different. One version of the theme stays the course in a major tone, conveying a feel of great national purpose against the Nazi menace, and the secondary theme dips into a minor 6th chord which describes Manon's more intimate and emotional feelings as an individual and a woman who is pitted against the fascist war machine. Both of these themes are bookended with what liner notes author Paul Tonks has aptly named 'the resolve theme'. This theme was meant to represent the moments where Manon is called upon to steel her nerves and gather the courage to continue on with the fight....Manon travels to places that are not quite so militaristic as Jimmy Patterson. Her journey was a bit more 'scenic'."<ref>{{cite web |url=http://soundtrackreview.crossanchorproductions.com/reviews/Special/michaelgiacchino.htm |title=Interview with Michael Giacchino |first=Michael |last=Giacchino |interviewer=Gary Huff |website=SoundtrackReview.net |archive-url=https://web.archive.org/web/20120227004138/http://soundtrackreview.crossanchorproductions.com/reviews/Special/michaelgiacchino.htm |archive-date=February 27, 2012 |url-status=dead |access-date=September 20, 2015}}</ref> Critic Ian Lace said of her theme: "One has to suppose that the main character of this new game, Manon, inspired by the exploits of Hélène Déschamps is French. Michael Giacchino has created a theme for her that in its first few notes irresistibly makes me want to anticipate the old pop song, 'Arrivederci Roma' which I found disconcerting because she is French and so much of the action, particularly at the beginning and end, takes place in Paris."<ref>{{cite web |url=http://www.musicweb-international.com/film/2001/Jan01/medal_of_honour.html |title=Medal of Honor (Underground): Film Music CD Reviews |first=Ian |last=Lace |date=January 2001 |website=MusicWeb International}}</ref> ] explains that for "Manon, I wanted a theme that could convey one emotion at a particular moment, and then a completely different emotion the next without having to rely on two completely different themes. As a result, Manon's two main themes are very similar and yet very different. One version of the theme stays the course in a major tone, conveying a feel of great national purpose against the Nazi menace, and the secondary theme dips into a minor 6th chord which describes Manon's more intimate and emotional feelings as an individual and a woman who is pitted against the fascist war machine. Both of these themes are bookended with what liner notes author Paul Tonks has aptly named 'the resolve theme'. This theme was meant to represent the moments where Manon is called upon to steel her nerves and gather the courage to continue on with the fight....Manon travels to places that are not quite so militaristic as Jimmy Patterson. Her journey was a bit more 'scenic'."<ref>{{cite web |url=http://soundtrackreview.crossanchorproductions.com/reviews/Special/michaelgiacchino.htm |title=Interview with Michael Giacchino |first=Michael |last=Giacchino |interviewer=Gary Huff |website=SoundtrackReview.net |archive-url=https://web.archive.org/web/20120227004138/http://soundtrackreview.crossanchorproductions.com/reviews/Special/michaelgiacchino.htm |archive-date=February 27, 2012 |url-status=dead |access-date=September 20, 2015}}</ref> Critic Ian Lace said of her theme: "One has to suppose that the main character of this new game, Manon, inspired by the exploits of Hélène Déschamps is French. Michael Giacchino has created a theme for her that in its first few notes irresistibly makes me want to anticipate the old pop song, 'Arrivederci Roma' which I found disconcerting because she is French and so much of the action, particularly at the beginning and end, takes place in Paris."<ref>{{cite web |url=http://www.musicweb-international.com/film/2001/Jan01/medal_of_honour.html |title=Medal of Honor (Underground): Film Music CD Reviews |first=Ian |last=Lace |date=January 2001 |website=MusicWeb International}}</ref>


Producer Scott Langteau offers that "''Underground'' had an entirely different feel than the original , and yet the gameplay was entirely familiar. That's what we tried to do, anyway. In ''Underground'', it was personal. The game's front end was gritty and less militarily organized; it was rustic and roughly hewn. The same can be said for the game. Manon used petrol bombs and also used her femininity to gain access to restricted areas. We used the freedom of telling her backstory- she was in the French Resistance, then joined the OSS-to give the game its own flair and widely varied missions that took us all over Europe: Greece, Italy, etc."<ref>{{cite web |url=http://www.gamepro.com/article/features/22043/medal-of-honor-week-sound-design-creating-good-sequels/ |title=Medal of Honor Week: Sound Design & Creating Good Sequels |author=Air Hendrix |date=March 27, 2002 |website=GamePro |publisher=GamePro Media |archive-url=https://web.archive.org/web/20110607144903/http://www.gamepro.com/article/features/22043/medal-of-honor-week-sound-design-creating-good-sequels/ |archive-date=June 7, 2011}}</ref> Producer Scott Langteau offers that "''Underground'' had an entirely different feel than the original , and yet the gameplay was entirely familiar. That's what we tried to do, anyway. In ''Underground'', it was personal. The game's front end was gritty and less militarily organized; it was rustic and roughly hewn. The same can be said for the game. Manon used petrol bombs and also used her femininity to gain access to restricted areas. We used the freedom of telling her backstory- she was in the French Resistance, then joined the OSS-to give the game its own flair and widely varied missions that took us all over Europe: Greece, Italy, etc."<ref>{{cite magazine |url=http://www.gamepro.com/article/features/22043/medal-of-honor-week-sound-design-creating-good-sequels/ |title=Medal of Honor Week: Sound Design & Creating Good Sequels |author=Air Hendrix |date=March 27, 2002 |magazine=GamePro |publisher=GamePro Media |archive-url=https://web.archive.org/web/20110607144903/http://www.gamepro.com/article/features/22043/medal-of-honor-week-sound-design-creating-good-sequels/ |archive-date=June 7, 2011}}</ref>


Producer Scott J. Langteau showcased the game at the ] along with Tony Rowe and Lynn Henson.<ref name="MOHU-Making"/> Producer Scott J. Langteau showcased the game at the ] along with Tony Rowe and Lynn Henson.<ref name="MOHU-Making"/>
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| GI_PS = 9/10<ref>{{cite magazine |url=http://gameinformer.com/Games/Review/200011/R03.0806.1513.24551.htm |title=Medal of Honor Underground (PS) |first=Jay |last=Fitzloff |magazine=] |publisher=] |issue=91 |date=November 2000 |archive-url=https://web.archive.org/web/20080212120123/http://gameinformer.com/Games/Review/200011/R03.0806.1513.24551.htm |archive-date=February 12, 2008 |url-status=dead |access-date=September 20, 2015}}</ref> | GI_PS = 9/10<ref>{{cite magazine |url=http://gameinformer.com/Games/Review/200011/R03.0806.1513.24551.htm |title=Medal of Honor Underground (PS) |first=Jay |last=Fitzloff |magazine=] |publisher=] |issue=91 |date=November 2000 |archive-url=https://web.archive.org/web/20080212120123/http://gameinformer.com/Games/Review/200011/R03.0806.1513.24551.htm |archive-date=February 12, 2008 |url-status=dead |access-date=September 20, 2015}}</ref>
| GameFan_PS = 89%<ref>{{cite magazine |url=https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n25/mode/2up |title=Medal of Honor 2 (PS) |first1=Eric "ECM" |last1=Mylonas |first2=Jason "Fury" |last2=Weitzner |first3=George "Eggo" |last3=Ngo |magazine=] |publisher=] |volume=8 |issue=11 |date=November 2000 |page=25 |access-date=January 27, 2022}}</ref>{{efn|In '']''{{'}}s viewpoint of the PlayStation version, two critics gave it each a score of 89, and the other gave it 88.}}<br />(MVS) 83%<ref>{{cite magazine |url=https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n97/mode/2up |title=Medal of Honor: Underground |first=Matt "Kodomo" |last=Van Stone |magazine=GameFan |publisher=BPA International |volume=8 |issue=11 |date=November 2000 |page=94 |access-date=January 27, 2022}}</ref> | GameFan_PS = 89%<ref>{{cite magazine |url=https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n25/mode/2up |title=Medal of Honor 2 (PS) |first1=Eric "ECM" |last1=Mylonas |first2=Jason "Fury" |last2=Weitzner |first3=George "Eggo" |last3=Ngo |magazine=] |publisher=] |volume=8 |issue=11 |date=November 2000 |page=25 |access-date=January 27, 2022}}</ref>{{efn|In '']''{{'}}s viewpoint of the PlayStation version, two critics gave it each a score of 89, and the other gave it 88.}}<br />(MVS) 83%<ref>{{cite magazine |url=https://archive.org/details/Gamefan_Vol_8_Issue_11/page/n97/mode/2up |title=Medal of Honor: Underground |first=Matt "Kodomo" |last=Van Stone |magazine=GameFan |publisher=BPA International |volume=8 |issue=11 |date=November 2000 |page=94 |access-date=January 27, 2022}}</ref>
| GamePro_PS = {{Rating|5|5}}<ref>{{cite web |url=http://www.gamepro.com/sony/psx/games/reviews/7502.shtml |title=Medal of Honor Underground for PlayStation on GamePro.com |author=Air Hendrix |date=December 1, 2000 |website=GamePro |publisher=IDG |archive-url=https://web.archive.org/web/20050212133813/http://www.gamepro.com/sony/psx/games/reviews/7502.shtml |archive-date=February 12, 2005 |url-status=dead |access-date=September 20, 2015}}</ref> | GamePro_PS = {{Rating|5|5}}<ref>{{cite magazine |url=http://www.gamepro.com/sony/psx/games/reviews/7502.shtml |title=Medal of Honor Underground for PlayStation on GamePro.com |author=Air Hendrix |date=December 1, 2000 |magazine=GamePro |publisher=IDG |archive-url=https://web.archive.org/web/20050212133813/http://www.gamepro.com/sony/psx/games/reviews/7502.shtml |archive-date=February 12, 2005 |url-status=dead |access-date=September 20, 2015}}</ref>
| GameRev_PS = B<ref>{{cite web |url=https://www.gamerevolution.com/review/34018-medal-of-honor-underground-review |title=Medal of Honor: Underground Review (PS) |first=Johnny |last=Liu |date=November 2000 |website=] |publisher=] |archive-url=https://web.archive.org/web/20150908015921/http://www.gamerevolution.com/review/medal-of-honor-underground |archive-date=September 8, 2015 |url-status=live |access-date=January 25, 2022}}</ref> | GameRev_PS = B<ref>{{cite web |url=https://www.gamerevolution.com/review/34018-medal-of-honor-underground-review |title=Medal of Honor: Underground Review (PS) |first=Johnny |last=Liu |date=November 2000 |website=] |publisher=] |archive-url=https://web.archive.org/web/20150908015921/http://www.gamerevolution.com/review/medal-of-honor-underground |archive-date=September 8, 2015 |url-status=live |access-date=January 25, 2022}}</ref>
| GSpot_GBA = 5.5/10<ref>{{cite web |url=https://www.gamespot.com/reviews/medal-of-honor-underground-review/1900-2910118/ |title=Medal of Honor: Underground Review (GBA) |first=Frank |last=Provo |date=February 3, 2003 |website=GameSpot |publisher=Red Ventures |archive-url=https://web.archive.org/web/20041212214639/http://www.gamespot.com/gba/action/medalofhonorunderground/review.html |archive-date=December 12, 2004 |url-status=live |access-date=January 25, 2022}}</ref> | GSpot_GBA = 5.5/10<ref>{{cite web |url=https://www.gamespot.com/reviews/medal-of-honor-underground-review/1900-2910118/ |title=Medal of Honor: Underground Review (GBA) |first=Frank |last=Provo |date=February 3, 2003 |website=GameSpot |publisher=Red Ventures |archive-url=https://web.archive.org/web/20041212214639/http://www.gamespot.com/gba/action/medalofhonorunderground/review.html |archive-date=December 12, 2004 |url-status=live |access-date=January 25, 2022}}</ref>
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'']'' praised the makers of the PlayStation version for taking "a character from the original game named Manon Batiste and her in the lead role so that her full story can be told. This setting is a welcome change, as ''Underground'' provides a meaningful historical context that's rare in most video games today."<ref name=GSpot/> William Abner similarly described the same version as "a refreshing change of pace because you played Manon Batiste, a woman enlisted in the French Resistance."<ref>{{cite book |title=Gamer's Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs, and Lightsabers |first=William |last=Abner |publisher=Que |year=2005 |isbn=9780789734655 |page=105}}</ref> '']'' praised the makers of the PlayStation version for taking "a character from the original game named Manon Batiste and her in the lead role so that her full story can be told. This setting is a welcome change, as ''Underground'' provides a meaningful historical context that's rare in most video games today."<ref name=GSpot/> William Abner similarly described the same version as "a refreshing change of pace because you played Manon Batiste, a woman enlisted in the French Resistance."<ref>{{cite book |title=Gamer's Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs, and Lightsabers |first=William |last=Abner |publisher=Que |year=2005 |isbn=9780789734655 |page=105}}</ref>


The PlayStation version was a runner-up for ''GameSpot''{{'}}s annual "Best Sound" and "Best Shooter" awards among ]s, which went to '']'' and '']'', respectively.<ref>{{cite web |url=http://gamespot.com/gamespot/features/video/bestof_2000/p2_04.html |title=Best and Worst of 2000 (Best Sound Runners-Up) |author=GameSpot staff |date=January 5, 2001 |website=GameSpot |publisher=CNET |archive-url=https://web.archive.org/web/20010527023547/http://gamespot.com/gamespot/features/video/bestof_2000/p2_04.html |archive-date=May 27, 2001 |url-status=dead |access-date=January 25, 2022}}</ref><ref>{{cite web |url=http://gamespot.com/gamespot/features/video/bestof_2000/p4_22.html |title=Best and Worst of 2000 (Best Shooter Runners-Up) |author=GameSpot staff |date=January 5, 2001 |website=GameSpot |publisher=CNET |archive-url=https://web.archive.org/web/20010618175659/http://gamespot.com/gamespot/features/video/bestof_2000/p4_22.html |archive-date=June 18, 2001 |url-status=dead |access-date=January 25, 2022}}</ref> The same console version won the award for Sound at '']''{{'}}s Best of 2000 Awards.<ref>{{cite web |url=http://psx.ign.com/news/30824.html |title=PSX Best of 2000: Sound |author=IGN staff |date=January 30, 2001 |website=IGN |publisher=Snowball.com |archive-url=https://web.archive.org/web/20010417232257/http://psx.ign.com/news/30824.html |archive-date=April 17, 2001 |url-status=dead |access-date=January 26, 2022}}</ref> It won the awards for "Outstanding Sound Design" and "Outstanding Original Music Composition" at the ]' Fourth Interactive Achievement Awards.<ref>{{cite web |url=http://www.interactive.org/awards/sound.html |title=Fourth Interactive Achievement Awards: Outstanding Sound Design |website=] |archive-url=https://web.archive.org/web/20010418233719/http://www.interactive.org/awards/sound.html |archive-date=April 18, 2001 |url-status=dead |access-date=January 26, 2022}}</ref><ref>{{cite web |url=http://www.interactive.org/awards/music.html |title=Fourth Interactive Achievement Awards: Outstanding Original Music Composition |website=Academy of Interactive Arts & Sciences |archive-url=https://web.archive.org/web/20011106012134/http://www.interactive.org/awards/music.html |archive-date=November 6, 2001 |url-status=dead |access-date=January 26, 2022}}</ref> It also won the award for "Best Sound" at the '']'' 2000 Editors' Awards.<ref>{{cite web |url=http://www.zdnet.com/opm/stories/main/0,11891,2687430,00.html |title=Best Sound |author=OPM staff |date=March 13, 2001 |website=Official U.S. PlayStation Magazine |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20010419071144/http://www.zdnet.com/opm/stories/main/0,11891,2687430,00.html |archive-date=April 19, 2001 |url-status=dead |access-date=January 27, 2022}}</ref> The PlayStation version was a runner-up for ''GameSpot''{{'}}s annual "Best Sound" and "Best Shooter" awards among ]s, which went to '']'' and '']'', respectively.<ref>{{cite web |url=http://gamespot.com/gamespot/features/video/bestof_2000/p2_04.html |title=Best and Worst of 2000 (Best Sound Runners-Up) |author=GameSpot staff |date=January 5, 2001 |website=GameSpot |publisher=CNET |archive-url=https://web.archive.org/web/20010527023547/http://gamespot.com/gamespot/features/video/bestof_2000/p2_04.html |archive-date=May 27, 2001 |url-status=dead |access-date=January 25, 2022}}</ref><ref>{{cite web |url=http://gamespot.com/gamespot/features/video/bestof_2000/p4_22.html |title=Best and Worst of 2000 (Best Shooter Runners-Up) |author=GameSpot staff |date=January 5, 2001 |website=GameSpot |publisher=CNET |archive-url=https://web.archive.org/web/20010618175659/http://gamespot.com/gamespot/features/video/bestof_2000/p4_22.html |archive-date=June 18, 2001 |url-status=dead |access-date=January 25, 2022}}</ref> The same console version won the award for Sound at '']''{{'}}s Best of 2000 Awards.<ref>{{cite web |url=http://psx.ign.com/news/30824.html |title=PSX Best of 2000: Sound |author=IGN staff |date=January 30, 2001 |website=IGN |publisher=Snowball.com |archive-url=https://web.archive.org/web/20010417232257/http://psx.ign.com/news/30824.html |archive-date=April 17, 2001 |url-status=dead |access-date=January 26, 2022}}</ref> It won the awards for "Outstanding Sound Design" and "Outstanding Original Music Composition" at the ]' Fourth Interactive Achievement Awards.<ref>{{cite web |url=http://www.interactive.org/awards/sound.html |title=Fourth Interactive Achievement Awards: Outstanding Sound Design |website=] |archive-url=https://web.archive.org/web/20010418233719/http://www.interactive.org/awards/sound.html |archive-date=April 18, 2001 |url-status=dead |access-date=January 26, 2022}}</ref><ref>{{cite web |url=http://www.interactive.org/awards/music.html |title=Fourth Interactive Achievement Awards: Outstanding Original Music Composition |website=Academy of Interactive Arts & Sciences |archive-url=https://web.archive.org/web/20011106012134/http://www.interactive.org/awards/music.html |archive-date=November 6, 2001 |url-status=dead |access-date=January 26, 2022}}</ref> It also won the award for "Best Sound" at the '']'' 2000 Editors' Awards.<ref>{{cite magazine |url=http://www.zdnet.com/opm/stories/main/0,11891,2687430,00.html |title=Best Sound |author=OPM staff |date=March 13, 2001 |magazine=Official U.S. PlayStation Magazine |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20010419071144/http://www.zdnet.com/opm/stories/main/0,11891,2687430,00.html |archive-date=April 19, 2001 |url-status=dead |access-date=January 27, 2022}}</ref>


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Revision as of 12:31, 8 September 2022

2000 video game
Medal of Honor: Underground
North American PlayStation cover art
Developer(s)DreamWorks Interactive
Rebellion Developments (GBA)
Publisher(s)EA Games
Game Boy Advance
Producer(s)Scott J. Langteau
Designer(s)Lynn Henson
Programmer(s)Adrian Jones
Composer(s)Michael Giacchino
SeriesMedal of Honor
Platform(s)PlayStation, Game Boy Advance
ReleasePlayStation
  • NA: October 25, 2000
  • EU: December 1, 2000
  • NA: June 11, 2009 (PSN)
Game Boy Advance
  • NA: November 25, 2002
  • EU: May 9, 2003
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Medal of Honor: Underground is a first-person shooter video game, the second installment in the Medal of Honor video game series, and a sequel to 1999's Medal of Honor. It was initially released for the PlayStation video game console in 2000. It was developed by DreamWorks Interactive and was published by Electronic Arts.

In 2002, the game was re-released in Europe as part of the compilation Medal of Honor / Medal of Honor: Underground. It later was re-released a second time on the North American PlayStation Network for the PlayStation 3 and PlayStation Portable. It was the last game developed by DreamWorks Interactive when the studio was still jointly owned by Microsoft Games and DreamWorks SKG. During the game's release, the studio was renamed EA Los Angeles.

Gameplay

The gameplay is much like its predecessor requiring the player to complete objectives by acquiring items, interacting with objects and destroying specified targets as well as the use of four different weapons and disguise against enemies. As well as new types of weapons, the new mechanics in the game are fighting against tanks and halftracks in three out of eight missions and fighting alongside friendly allies.

After completing the game, the player can play a non-canon bonus level, named "Panzerknacker Unleashed", in which the player plays as Lt. Jimmy Patterson. Many strange enemies are fought at a castle, including gun-toting and vehicle-driving dogs, knights carrying battle axes, zombie soldiers, robotic soldiers and several large nutcrackers, called Panzerknacker. The objective of all of the three missions available in this level is to build a Panzerknacker, who assists in the final mission.

Game Boy Advance version

A version of Medal of Honor: Underground was released for Game Boy Advance in 2002-2003. It is a first-person shooter based on the PlayStation version. The game was developed by Rebellion Developments and published by Destination Software. Underground for the GBA features up to 4 players using the Game Boy link cable and lex levels. The game is played in a three dimensional environment. The game's objectives usually revolve around finding certain papers. There is no save system however, each level has a code to play again in the future which can be viewed by pausing the game.

Plot

France has been occupied by Nazi Germany in 1940. Manon assists her brother Jacques, who is killed in an attempted heist. Manon carries out her mission for the resistance until she is found and recruited by the OSS, who assign her around North Africa and Europe to foil the Nazis' defenses and plans of invasion until 1944, when Manon returns to help liberate Paris and avenge Jacques.

Development

The main character Manon Batiste is based on Hélène Deschamps Adams, a real-life member of the Office of Strategic Services (OSS), the forerunner of Central Intelligence Agency (CIA). Adams appears in the game's final mission to brief Manon before the level. Hirschmann, Langteau and Henson researched by meeting up with people who had been involved with the French Resistance including Elizabeth Peet McIntosh and Deschamps Adams.

Michael Giacchino explains that for "Manon, I wanted a theme that could convey one emotion at a particular moment, and then a completely different emotion the next without having to rely on two completely different themes. As a result, Manon's two main themes are very similar and yet very different. One version of the theme stays the course in a major tone, conveying a feel of great national purpose against the Nazi menace, and the secondary theme dips into a minor 6th chord which describes Manon's more intimate and emotional feelings as an individual and a woman who is pitted against the fascist war machine. Both of these themes are bookended with what liner notes author Paul Tonks has aptly named 'the resolve theme'. This theme was meant to represent the moments where Manon is called upon to steel her nerves and gather the courage to continue on with the fight....Manon travels to places that are not quite so militaristic as Jimmy Patterson. Her journey was a bit more 'scenic'." Critic Ian Lace said of her theme: "One has to suppose that the main character of this new game, Manon, inspired by the exploits of Hélène Déschamps is French. Michael Giacchino has created a theme for her that in its first few notes irresistibly makes me want to anticipate the old pop song, 'Arrivederci Roma' which I found disconcerting because she is French and so much of the action, particularly at the beginning and end, takes place in Paris."

Producer Scott Langteau offers that "Underground had an entirely different feel than the original , and yet the gameplay was entirely familiar. That's what we tried to do, anyway. In Underground, it was personal. The game's front end was gritty and less militarily organized; it was rustic and roughly hewn. The same can be said for the game. Manon used petrol bombs and also used her femininity to gain access to restricted areas. We used the freedom of telling her backstory- she was in the French Resistance, then joined the OSS-to give the game its own flair and widely varied missions that took us all over Europe: Greece, Italy, etc."

Producer Scott J. Langteau showcased the game at the E3 2000 along with Tony Rowe and Lynn Henson.

Reception

Reception
Aggregate score
AggregatorScore
GBAPS
Metacritic46/10086/100
Review scores
PublicationScore
GBAPS
AllGameN/A
CNET GamecenterN/A8/10
EdgeN/A7/10
Electronic Gaming MonthlyN/A7.67/10
Game InformerN/A9/10
GameFanN/A89%
(MVS) 83%
GameProN/A
GameRevolutionN/AB
GameSpot5.5/107.6/10
IGNN/A9/10
Next GenerationN/A
Nintendo Power2.3/5N/A
Official U.S. PlayStation MagazineN/A
MaximN/A8/10

The PlayStation version received "favorable" reviews, while the Game Boy Advance version received "unfavorable" reviews, according to video game review aggregator Metacritic. Jeff Lundrigan of NextGen said of the former version, "A terrific game gets a sequel that's in some ways even better. And after all, it's still true: at the end of the day, nothing is more satisfying than shooting a Nazi in the face." Nintendo Power gave the latter version a negative review, a few months before it was released Stateside.

GameSpot praised the makers of the PlayStation version for taking "a character from the original game named Manon Batiste and her in the lead role so that her full story can be told. This setting is a welcome change, as Underground provides a meaningful historical context that's rare in most video games today." William Abner similarly described the same version as "a refreshing change of pace because you played Manon Batiste, a woman enlisted in the French Resistance."

The PlayStation version was a runner-up for GameSpot's annual "Best Sound" and "Best Shooter" awards among console games, which went to SSX and Perfect Dark, respectively. The same console version won the award for Sound at IGN's Best of 2000 Awards. It won the awards for "Outstanding Sound Design" and "Outstanding Original Music Composition" at the Academy of Interactive Arts & Sciences' Fourth Interactive Achievement Awards. It also won the award for "Best Sound" at the Official U.S. PlayStation Magazine 2000 Editors' Awards.

Notes

  1. In Electronic Gaming Monthly's review of the PlayStation version, one critic gave it 8/10, and the rest gave it each a score of 7.5/10.
  2. In GameFan's viewpoint of the PlayStation version, two critics gave it each a score of 89, and the other gave it 88.

References

  1. IGN staff (October 25, 2000). "Medal of Honor Underground Ships". IGN. Ziff Davis. Retrieved January 25, 2022.
  2. "Medal of Honor Underground - PlayStation 3". IGN. Ziff Davis. Archived from the original on November 2, 2015. Retrieved January 25, 2022.
  3. Chen, Grace (June 11, 2009). "PlayStation Store Update". PlayStation.Blog. Sony Interactive Entertainment. Retrieved January 25, 2022.
  4. "Electronic Arts buys DreamWorks Interactive from Microsoft Games and DreamWorks". The New York Times. February 25, 2000. Retrieved October 29, 2021.
  5. Kary, Tiffany (February 24, 2000). "EA buys Dreamworks Interactive". ZDNet. Red Ventures.
  6. Parker, Sam (January 29, 2003). "EA consolidates studios, closes Westwood". GameSpot. Red Ventures.
  7. Air Hendrix (March 28, 2002). "Medal of Honor Week: (Almost) Everything Else You Wanted To Know But Were Afraid To Ask". GamePro. GamePro Media. Archived from the original on June 7, 2011.
  8. Talley, William (November 16, 2008). "$20 Game of the Week & Lost Classics: Post Veteran Day Special". POWET.TV.
  9. ^ Hoyle, James (January 28, 2018). "Medal of Honor Underground Retrospective – History In The Making". PSU.com. PlayStation Universe. Retrieved April 27, 2018.
  10. Giacchino, Michael. "Interview with Michael Giacchino". SoundtrackReview.net. Interviewed by Gary Huff. Archived from the original on February 27, 2012. Retrieved September 20, 2015.
  11. Lace, Ian (January 2001). "Medal of Honor (Underground): Film Music CD Reviews". MusicWeb International.
  12. Air Hendrix (March 27, 2002). "Medal of Honor Week: Sound Design & Creating Good Sequels". GamePro. GamePro Media. Archived from the original on June 7, 2011.
  13. ^ "Medal of Honor: Underground for Game Boy Advance Reviews". Metacritic. Red Ventures. Retrieved November 2, 2012.
  14. ^ "Medal of Honor Underground for PlayStation Reviews". Metacritic. Red Ventures. Retrieved November 2, 2012.
  15. Barnes, J.C. "Medal of Honor: Underground (PS) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved September 20, 2015.
  16. Rector, Brett (October 26, 2000). "Medal of Honor: Underground - PlayStation Review". Gamecenter. CNET. Archived from the original on November 10, 2000. Retrieved January 25, 2022.
  17. Edge staff (December 2000). "Medal Of Honor Underground (PS)" (PDF). Edge. No. 91. Future Publishing. p. 111. Retrieved January 26, 2022.
  18. Boyer, Crispin; MacDonald, Mark; Kujawa, Kraig (December 2000). "Medal of Honor Underground (PS)" (PDF). Electronic Gaming Monthly. No. 137. Ziff Davis. p. 218. Retrieved January 26, 2022.
  19. Fitzloff, Jay (November 2000). "Medal of Honor Underground (PS)". Game Informer. No. 91. FuncoLand. Archived from the original on February 12, 2008. Retrieved September 20, 2015.
  20. Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 2000). "Medal of Honor 2 [sic] (PS)". GameFan. Vol. 8, no. 11. BPA International. p. 25. Retrieved January 27, 2022.
  21. Van Stone, Matt "Kodomo" (November 2000). "Medal of Honor: Underground". GameFan. Vol. 8, no. 11. BPA International. p. 94. Retrieved January 27, 2022.
  22. Air Hendrix (December 1, 2000). "Medal of Honor Underground for PlayStation on GamePro.com". GamePro. IDG. Archived from the original on February 12, 2005. Retrieved September 20, 2015.
  23. Liu, Johnny (November 2000). "Medal of Honor: Underground Review (PS)". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved January 25, 2022.
  24. Provo, Frank (February 3, 2003). "Medal of Honor: Underground Review (GBA)". GameSpot. Red Ventures. Archived from the original on December 12, 2004. Retrieved January 25, 2022.
  25. ^ Shoemaker, Brad (November 3, 2000). "Medal of Honor Underground Review (PS)". GameSpot. Red Ventures. Archived from the original on January 8, 2001. Retrieved January 25, 2022.
  26. Perry, Douglass C. (October 31, 2000). "Medal of Honor Underground (PS)". IGN. Ziff Davis. Retrieved September 20, 2015.
  27. ^ Lundrigan, Jeff (December 2000). "Medal of Honor Underground (PS)". NextGen. No. 72. Imagine Media. p. 136. Retrieved January 25, 2022.
  28. ^ "Medal of Honor: Underground". Nintendo Power. Vol. 159. Nintendo of America. August 2002. p. 146.
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  30. Porter, Alex (2000). "Medal of Honor Underground (PS)". Maxim. MaximNet, Inc. Archived from the original on January 27, 2001. Retrieved September 20, 2015.
  31. Abner, William (2005). Gamer's Tome of Ultimate Wisdom: An Almanac of Pimps, Orcs, and Lightsabers. Que. p. 105. ISBN 9780789734655.
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  33. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Best Shooter Runners-Up)". GameSpot. CNET. Archived from the original on June 18, 2001. Retrieved January 25, 2022.
  34. IGN staff (January 30, 2001). "PSX Best of 2000: Sound". IGN. Snowball.com. Archived from the original on April 17, 2001. Retrieved January 26, 2022.
  35. "Fourth Interactive Achievement Awards: Outstanding Sound Design". Academy of Interactive Arts & Sciences. Archived from the original on April 18, 2001. Retrieved January 26, 2022.
  36. "Fourth Interactive Achievement Awards: Outstanding Original Music Composition". Academy of Interactive Arts & Sciences. Archived from the original on November 6, 2001. Retrieved January 26, 2022.
  37. OPM staff (March 13, 2001). "Best Sound". Official U.S. PlayStation Magazine. Ziff Davis. Archived from the original on April 19, 2001. Retrieved January 27, 2022.

External links

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