Revision as of 18:38, 1 March 2007 view source64.251.57.174 (talk) →Other failures← Previous edit | Revision as of 18:38, 1 March 2007 view source 64.251.57.174 (talk) →ReferencesNext edit → | ||
Line 47: | Line 47: | ||
|} | |} | ||
==References== | |||
<div class="references-small" > | |||
<references/> | |||
* Lansdowne, Bridget L.M. ''BOOM, BUST, BANG!: A History of American Failures''. Staskin Mellville-Organization Press, 2004. ISBN ?. | |||
* Charles Perrow, ''Normal Accidents: Living with High-Risk Technologies'', New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9 | |||
* Sandage, Scott A. ''Born Losers: A History of Failure in America''. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X. | |||
</div> | |||
==External links== | ==External links== |
Revision as of 18:38, 1 March 2007
For other senses of this word, see Failure (disambiguation).In general Failure refers to the state or condition of not meeting a desirable or intended objective. It may be viewed as the opposite of success.
Jen McGuire
Commercial failures
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success.
Most of the items listed below had high expectations, significant financial investments, and/or widespread publicity, but fell far short of success. Obviously, due to the subjective nature of "success" and "meeting expectations", there can be disagreement about what constitutes a "major flop."
- For flops in computer and video gaming, see List of commercial failures in video gaming.
- For flops concerning groceries, see List of grocery marketing flops.
- For aviational commercial failures, see List of commercial failures in aviation.
- For company failures related to the 1997–2001 Dot-com bubble, see Dot-com company.
- See also Vaporware.
Other failures
- Jen McGuire
See also