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{{Infobox CVG |
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|title=The Legend of Zelda: Phantom Hourglass |
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|released= <small><sup>''']'''</sup></small> 2007 (first region)<ref name="onlinewifi">{{cite web | author = Billy Berghammer | title = GDC 07: Zelda's Link To The Past And Future - The Eiji Aonuma Interview | date = March 9, 2007 | url = http://www.gameinformer.com/News/Story/200703/N07.0309.1142.57468.htm | publisher = GameInformer}}</ref><br /> |
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<small><sup>''']'''</sup></small> Holiday Season, 2007 <ref>{{cite web |author= Kevin Cassidy | publisher = Go Nintendo | title= Nintendo software GDC info |date= March 7, 2007 | url= http://gonintendo.com/?p=14263}}</ref><br /> |
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<small><sup>''']'''</sup></small> Holiday season 2007 <ref name="worldreleasedate">{{cite web |author= Martijn Müller | publisher = Land of the Legend | title= European and Australian holidays also celebrate Phantom Hourglass |date= March 12, 2007 | url= http://www.landofthelegend.net/Hyrule/?grab=news&catch=read_more&nid=1423}}</ref><br /> |
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<small><sup>''']'''</sup></small> Holiday season 2007 <ref name="worldreleasedate" /> |
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{{nihongo title|The Legend of Zelda: Phantom Hourglass|ゼルダの伝説 夢幻の砂時計|Zeruda no Densetsu Mugen no Sunadokei|lit. "The Legend of Zelda: Hourglass of Fantasies"}}, is an upcoming ] in ]’s ], for the ]. It will feature ] ] graphics with an overhead camera perspective primarily, but incorporating different views based on context. |
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The graphics are similar in style to '']'', and Nintendo of America confirms that ''Phantom Hourglass'' is that game's direct sequel. ] unveiled it with a trailer during his keynote address at the 2006 ] in San Jose. ''Phantom Hourglass'' will first be released in Japan, followed by North America in the ] of ].<ref name="worldreleasedate" /> |
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==Gameplay== |
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] |
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The gameplay in this Nintendo DS game is mostly overhead, similar to most 2D ''The Legend of Zelda'' titles, but the character models and the environments are in 3D. The rendering environment is similar to '']'' for the ], and somewhat like the ] to ''Animal Crossing''. The touch screen is used to show the main gameplay, used to control Link, or to solve puzzles (such as the hourglass shape at the beginning of the trailer shown at GDC), while the upper screen is mostly used as a map screen. The map can also be brought down to the touch screen, allowing the player to write notes on it. It will also be used to create a taller screen in some events, such as the battle scene in the trailer. All boss battles will use both the top and bottom screen. The microphone will be used in some way as well.<ref name="nintendo power July 2006">Nintendo Power July 2006</ref> |
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Link will have a fairy yet again, similar to ] and ] from '']'' and '']'', respectively. The fairy acts as the cursor for touch screen input with the stylus, as the trailer shows the fairy directing Link. However, unlike in the Wii version of Twilight Princess, the Fairy and Link will have some form of communication, as revealed in E3 gameplay. |
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There will be sailing in this title similar to the sailing system found in '']''. Instead of a sail boat however, a steam boat is Link’s mode of transportation, requiring no manipulation of the wind. The boat’s course is plotted ahead of time using the stylus, allowing the player to concentrate on attacking foes with its cannon as the boat travels to its destination point. |
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There is one "master dungeon" that Link must complete in the game. However, he can only make limited progress, and must work through other dungeons before he is able to proceed further in the primary dungeon. In the "master dungeon" and other locales there are enemies known as "Chasers". These enemies follow the player, cannot be defeated, and can kill Link with one hit.<ref name="nintendo power July 2006" /> |
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Footage from the demo shown at E3 2006, official screenshots as well as the official trailer, show a few items included in the game, including bombs, a bow, the boomerang, and a cannon for the boat. An icon in the lower left corner of the touch screen showing the word "Menu" will bring up a menu in which the player can choose their current item, which will appear in the upper right corner. |
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The ] of ] unveiled a new trailer for the game, which depicted Link getting trapped by enemies and having to rub the touch screen with the stylus repeatedly to escape. |
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===Battle mode=== |
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<!-- ATTENTION ! DO NOT change "Darknut" to "Chaser". See Talk page.--> |
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<!-- In E3 gameplay, it was Link, and not Zelda who was being chased--> |
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A multiplayer battle mode will also be included in ''Phantom Hourglass''. This battle mode is a 1-on-1 multiplayer game best described as ‘] meets ]’. In an open maze, one player takes on the role of Link, while the other player, the Stalker, controls three Darknuts. Players of both sides are aided by power-up items that shortly appear on the playing field, such as the ] for Link or Tornado's for the Stalkers. |
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Link’s goal is to grab a Force Gem from one of the center bases and carry it to one of his own areas at the side of the maze. The other player, controlling the three Darknuts, must try to find and catch Link before he scores any points. When Link is caught, or if the turn-time of 90 seconds has passed, players switch sides. A game consists of three rounds, and in each round, each player takes a turn at both sides.<ref>{{cite web |author = Land of the Legend |title = The Legend of Zelda: Phantom Hourglass multiplayer mode |date = March 9, 2007 | url = http://www.landofthelegend.net/Hyrule/?grab=news&catch=read_more&nid=1402}}</ref> |
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The game will support multiplayer via both local and online of ].<ref name="onlinewifi" /> |
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==Story== |
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{{spoiler}} |
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The game is a sequel to '']''. This game is set several months after Wind Waker. ], ] and her pirates are at sea exploring, questing to find a new homeland. In the middle of a dense fog, they find an abandoned ship, and Tetra goes to explore. When she gets into trouble, Link tries to rescue her, but he falls into the ocean and loses consciousness. Washed up on the shores of a mysterious island, he awakens to the sound of a fairy’s voice. With the fairy’s help, he sets off in search of Tetra, and a way back to where they belong.<ref>{{cite web | title = Continue the Wind Waker adventure in Link's first DS game | publisher = Nintendo of America | url = http://www.nintendo.com/gamemini?gameid=0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a&}}</ref> |
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According to Eiji Aonuma “it is not likely ] will return in ''Phantom Hourglass''”. However, before his defeat in ''The Wind Waker'', his evil influence spread across the Great Sea. ] will not return in ''Phantom Hourglass'' either. |
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{{endspoiler}} |
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The newest trailer of the game shows a new character who seems similar to the ] in ]. Even chocking Link like what the Happy Mask Salesman did to Link in said game. |
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==Development== |
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The main objective in the game’s creation was to fully utilise the DS’s hardware, having a ''Zelda'' game controlled by the stylus/touch screen alone. ] hopes the new control scheme will follow through into future ''Zelda'' titles, and maybe even other adventure games for the DS. |
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The first concept for control was that the player would control Link by using the D-pad and buttons, having a 2D map on the bottom screen, while all the visual 3D action would take place on the top screen; a lot like ]. The team found however that this control scheme didn't work well, which saw the change to the 3D stylus method of control as the game uses now. |
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The game was first shown to the public at the 2006 Game Developers Conference, in the form of a trailer. At E3 2006, the game was in playable form for the visitors, and also saw the introduction of the multiplayer mode. At E3 it was announced to be released in the fourth quarter of 2006, but as Nintendo kept quiet on the game in the months following, it became apparent it was going to be delayed and in late November, it was officially announced to be delayed into 2007. At the 2007 Game Developers Conference, Nintendo announced the game will be released in the USA in the 2007 holiday season.<ref name="worldreleasedate" /> |
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===Four Swords DS=== |
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The project initially started out as a '']'' game for the DS, and the same team, having discovered the potential of cel-shaded graphics on the console, ultimately decided to opt for a single player adventure instead. When Nintendo first announced the Nintendo DS at E3 2004, ] also hinted at a ''The Legend of Zelda'' title for the system. ] stated in October 2004 "We're thinking of bringing ''Zelda: Four Swords'' to the DS"<ref>{{cite web |author=Anoop Gantayat| title=Miyamoto Speaks to Final Fantasy Producer |date=October 7, 2004 | url=http://ds.ign.com/articles/555/555485p1.html | work=IGN}}</ref>, but Aonuma later remarked that the idea never reached the development stage. <ref>{{cite web |author=Game Informer Editorial Staff| title=Zelda's Twilight Prince: The Eiji Aonuma Interview |date=May 25, 2005 | url=http://www.gameinformer.com/News/Story/200505/N05.0525.1742.45225.htm| work=Game Informer}}</ref>. In late 2005, Aonuma told '']'' in an interview that the new ''The Legend of Zelda'' game for the Nintendo DS would not be a ''Four Swords'' title, and rumors were finally put to rest when Nintendo announced ''Phantom Hourglass'' as the actual DS project at the 2006 ]. |
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==Awards== |
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At ] 2006, the game won the ] for Best Handheld Game.<ref>{{cite web| title = 2006 Winners | url = http://www.gamecriticsawards.com/win.html | publisher = gamecriticsawards.com}}</ref> |
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==References== |
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{{reflist}} |
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==External links== |
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* at Zelda.com |
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*{{nintendo.com|id=0nKucR8rpyfV9ktby3s-Kv1_UlMI5P5a|title=The Legend of Zelda: Phantom Hourglass}} |
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{{Zelda games}} |
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{{DEFAULTSORT:Legend of Zelda, The: Phantom Hourglass}} |
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