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== Career == == Career ==
=== Early work and ''Everyday Shooter'' === === Early work and ''Everyday Shooter'' ===
Before she developed her 2007 game '']'', Mak ] around ten games under her studio Queasy Games. These games included ''Gate 88'', a ] game, and ''Bubble Thing'', a game she created during the ], a game development event; Mak later called her early work "stinky."<ref name="CBC 2007" /> Before she developed her 2007 ] '']'', Mak ] around ten games under her studio Queasy Games. These games included ''Gate 88'', a ] game, and ''Bubble Thing'', a game she created during the ], a game development event; Mak later called her early work "stinky."<ref name="CBC 2007" />


Mak developed a ], ''Everyday Shooter'', in the span of two years while working a job that would allow her to pay rent.<ref name="CBC 2007" /> First developed as a ] inspired by '']'' and '']'', Mak chose to create a shooter game after experiencing development difficulties.<ref name="GameSpot interview 2007" /> Mak also chose to develop a game that was simpler than her last project, ''Gate 88'', which she felt was a "complicated mess of rules and controls",<ref>{{cite web |last=Wallis |first=Alistair |date=October 13, 2006 |url=https://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |title=Road To The IGF: Queasy Games' Everyday Shooter |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=August 26, 2014 |archive-url=https://web.archive.org/web/20140826113830/http://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |url-status=live }}</ref> a decision which ultimately resulted in a game which she described as a music album containing ]s games rather than songs, with ]s which greatly differ "visually, musically, and in terms of gameplay."<ref name="CBC 2007" /><ref>{{cite news |last1=Yoon |first1=Andrew |title=PS3 Fanboy interviews Everyday Shooter's Jon Mak |url=https://www.engadget.com/2007-07-30-ps3-fanboy-interviews-everyday-shooters-jon-mak.html |access-date=January 13, 2024 |work=] |date=July 30, 2007}}</ref> After ] noticed the game at the ] in 2007, where the game won three awards, ''Everyday Shooter'' was made available on the ], distributed through Sony's ] game download service.<ref>{{Cite web|title=Interview: Everyday Shooter Creator Jonathan Mak|url=https://www.shacknews.com/article/48375/interview-everyday-shooter-creator-jonathan|access-date=February 21, 2022|work=]|last1=Bergfel|first1=Carlos|date=August 9, 2007}}</ref><ref>{{cite magazine |last=Shamoon |first=Evan |title=Garage Game Developer: Our monthly look at the industry's most interesting gigs |magazine=] |publisher=] |issue=225 |date=February 2008 |page=33}}</ref> Mak developed ''Everyday Shooter'' in the span of two years while working a job that would allow her to pay rent.<ref name="CBC 2007" /> First developed as a ] inspired by '']'' and '']'', Mak chose to create a shooter game after experiencing development difficulties.<ref name="GameSpot interview 2007" /> Mak also chose to develop a game that was simpler than her last project, ''Gate 88'', which she felt was a "complicated mess of rules and controls",<ref>{{cite web |last=Wallis |first=Alistair |date=October 13, 2006 |url=https://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |title=Road To The IGF: Queasy Games' Everyday Shooter |website=] |publisher=] |accessdate=August 25, 2014 |archive-date=August 26, 2014 |archive-url=https://web.archive.org/web/20140826113830/http://www.gamasutra.com/view/news/102206/Road_To_The_IGF_Queasy_Games_Everyday_Shooter.php |url-status=live }}</ref> a decision which ultimately resulted in a game which she described as a music album containing ]s games rather than songs, with ]s which greatly differ "visually, musically, and in terms of gameplay."<ref name="CBC 2007" /><ref>{{cite news |last1=Yoon |first1=Andrew |title=PS3 Fanboy interviews Everyday Shooter's Jon Mak |url=https://www.engadget.com/2007-07-30-ps3-fanboy-interviews-everyday-shooters-jon-mak.html |access-date=January 13, 2024 |work=] |date=July 30, 2007}}</ref> After ] noticed the game at the ] in 2007, where the game won three awards, ''Everyday Shooter'' was made available on the ], distributed through Sony's ] game download service.<ref>{{Cite web|title=Interview: Everyday Shooter Creator Jonathan Mak|url=https://www.shacknews.com/article/48375/interview-everyday-shooter-creator-jonathan|access-date=February 21, 2022|work=]|last1=Bergfel|first1=Carlos|date=August 9, 2007}}</ref><ref>{{cite magazine |last=Shamoon |first=Evan |title=Garage Game Developer: Our monthly look at the industry's most interesting gigs |magazine=] |publisher=] |issue=225 |date=February 2008 |page=33}}</ref>


'']'' reported that, during her presentation at the 2008 ], Mak solely played "catchy music" and dispersed balloons into the audience rather than speak about ].<ref>{{cite magazine |last1=Arendt |first1=Susan |title=Three Wild Theories About Everyday Shooter Designer's Rant |url=https://www.wired.com/2008/02/three-wild-theo/ |access-date=January 14, 2024 |magazine=] |date=February 25, 2008}}</ref><ref>{{cite magazine |last1=Cavalli |first1=Earnest |title=Balloons, Not Words From Everyday Shooter Creator |url=https://www.wired.com/2008/02/everyday-shoote-2/ |access-date=January 14, 2024 |magazine=] |date=February 22, 2008}}</ref> '']'' reported that, during her presentation at the 2008 ], Mak solely played "catchy music" and dispersed balloons into the audience rather than speak about ].<ref>{{cite magazine |last1=Arendt |first1=Susan |title=Three Wild Theories About Everyday Shooter Designer's Rant |url=https://www.wired.com/2008/02/three-wild-theo/ |access-date=January 14, 2024 |magazine=] |date=February 25, 2008}}</ref><ref>{{cite magazine |last1=Cavalli |first1=Earnest |title=Balloons, Not Words From Everyday Shooter Creator |url=https://www.wired.com/2008/02/everyday-shoote-2/ |access-date=January 14, 2024 |magazine=] |date=February 22, 2008}}</ref>

Revision as of 00:11, 15 January 2024

Canadian video game developer (b. 1981/1982)

Jessica Mak (born 1981/1982) is a Canadian video game developer known for her work on the music-themed games Everyday Shooter (2007) and Sound Shapes (2012). In 2021, it was announced that Mak was developing a game with Annapurna Interactive.

Early life

Mak was born in Toronto, Canada, in 1981 or 1982. Watching her two older brothers play video games when she was young led her to become interested in games. She also worked in her father's computer store, and started programming games in 1997 or 1998. According to Polygon, while attending the same school as Dyad developer Shawn McGrath, Mak became a "minor" rival to McGrath as the two were the only students creating games. Also interested in music from a young age, such as playing the guitar, she later told Gamasutra: "When I was a kid and I wrote my first song, it was super empowering."

Career

Early work and Everyday Shooter

Before she developed her 2007 shooter game Everyday Shooter, Mak independently developed around ten games under her studio Queasy Games. These games included Gate 88, a real-time strategy game, and Bubble Thing, a game she created during the Toronto Game Jam, a game development event; Mak later called her early work "stinky."

Mak developed Everyday Shooter in the span of two years while working a job that would allow her to pay rent. First developed as a puzzle game inspired by Lumines and Every Extend Extra, Mak chose to create a shooter game after experiencing development difficulties. Mak also chose to develop a game that was simpler than her last project, Gate 88, which she felt was a "complicated mess of rules and controls", a decision which ultimately resulted in a game which she described as a music album containing shoot 'em ups games rather than songs, with levels which greatly differ "visually, musically, and in terms of gameplay." After Sony Computer Entertainment noticed the game at the Independent Games Festival in 2007, where the game won three awards, Everyday Shooter was made available on the PlayStation 3, distributed through Sony's PlayStation Network game download service.

Wired reported that, during her presentation at the 2008 Game Developers Conference, Mak solely played "catchy music" and dispersed balloons into the audience rather than speak about game design.

Sound Shapes and future work

Mak was a designer of the 2012 musical platformer game Sound Shapes, published by Sony Computer Entertainment for the PlayStation Vita. Engadget said that the game stood out because of an "unforgettable soundtrack" with contributions from musicians I Am Robot and Proud (the alias of Shaw-Han Liem), Jim Guthrie, and Beck. Liem and Mak decided to work on a project together after they met at one of Liem's shows and found that they both enjoyed each other's work. Sound Shapes later became the "ninth or tenth" of video game prototypes that the two worked on.

An untitled project being developed by Mak was revealed by video game publisher Annapurna Interactive during its online showcase of projects in 2021. Polygon said the project drew inspiration from music games, like Mak's previous games, and said that it exhibited "light Rez vibes".

References

  1. Totilo, Stephen (July 23, 2007). "'Everyday Shooter' Scores Big, Roger Ebert Criticizes Games & More, In 'GameFile'". MTV. Retrieved January 14, 2024.
  2. ^ Bell, Erin (October 12, 2007). "Everyday Shooter: One game designer's labour of love". CBC News. Retrieved January 13, 2024.
  3. ^ Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". GameSpot. CBS Interactive. Retrieved August 25, 2014.
  4. Moss, Richard (May 22, 2017). "Veteran game developers reveal their childhood creations". Polygon. Retrieved January 13, 2024.
  5. Alexander, Leigh (April 19, 2012). "The 'trial and error' development of Sound Shapes". Gamasutra. Retrieved January 14, 2024.
  6. Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". Gamasutra. UBM plc. Archived from the original on August 26, 2014. Retrieved August 25, 2014.
  7. Yoon, Andrew (July 30, 2007). "PS3 Fanboy interviews Everyday Shooter's Jon Mak". Engadget. Retrieved January 13, 2024.
  8. Bergfel, Carlos (August 9, 2007). "Interview: Everyday Shooter Creator Jonathan Mak". Shacknews. Retrieved February 21, 2022.
  9. Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly. No. 225. Ziff Davis. p. 33.
  10. Arendt, Susan (February 25, 2008). "Three Wild Theories About Everyday Shooter Designer's Rant". Wired. Retrieved January 14, 2024.
  11. Cavalli, Earnest (February 22, 2008). "Balloons, Not Words From Everyday Shooter Creator". Wired. Retrieved January 14, 2024.
  12. ^ Bonifacic, Igor (July 29, 2021). "'Sound Shapes' creator Jessica Mak is making a game with Annapurna Interactive". Engadget. Retrieved February 21, 2022.
  13. Alexander, Leigh (July 24, 2011). "Interview: Jon Mak On Vita's 'Swiss Army Knife Of Stuff'". Gamasutra. Retrieved January 13, 2024.
  14. Mejia, Ozzie (July 29, 2021). "Annapurna Interactive recruits Sound Shapes co-creator for new project". Shacknews. Retrieved January 14, 2024.
  15. McWhertor, Michael (July 29, 2021). "Annapurna Interactive reveals too many good new projects". Polygon. Retrieved February 21, 2022.
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