Revision as of 19:03, 25 June 2007 editKieferSkunk (talk | contribs)Extended confirmed users8,544 edits →Game modes: rm this section entirely - unsourced maze descriptions. Moving gameplay image to another section. Will describe game modes in objective prose elsewhere.← Previous edit | Revision as of 19:11, 25 June 2007 edit undoKieferSkunk (talk | contribs)Extended confirmed users8,544 edits →Differences from ''Pac-Man'': Reworked into "Gameplay" section describing basic gameplay and listing the gameplay modes. "Differences" is now a subsection.Next edit → | ||
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'''Pac-Man Championship Edition''' (alternatively '''Pac-Man CE''') is the latest version of '']'', developed by original ''Pac-Man'' creator ], for the ] through ], and considered the first true sequel to ''Pac-Man'' since '']''.<ref></ref> The game was released on ], ] for 800 ] ($10 ]).<ref></ref><ref></ref> ''Championship Edition'' features the first new ''Pac-Man'' mazes in more than 26 years. The promise of the game actually spurred more purchases of the Xbox 360 in Japan, and was Iwatani's final game before retirement.<ref></ref> | '''Pac-Man Championship Edition''' (alternatively '''Pac-Man CE''') is the latest version of '']'', developed by original ''Pac-Man'' creator ], for the ] through ], and considered the first true sequel to ''Pac-Man'' since '']''.<ref></ref> The game was released on ], ] for 800 ] ($10 ]).<ref></ref><ref></ref> ''Championship Edition'' features the first new ''Pac-Man'' mazes in more than 26 years. The promise of the game actually spurred more purchases of the Xbox 360 in Japan, and was Iwatani's final game before retirement.<ref></ref> | ||
==Gameplay== | |||
⚫ | ==Differences from ''Pac-Man''== | ||
Like the original ''Pac-Man'', the basic gameplay of ''Pac-Man CE'' consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus fruit, and avoiding the four ghosts that roam the maze as well. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their "home", where they re-emerge in their original form. If Pac-Man is caught by a ghost, the player loses a life. | |||
''Pac-Man CE'' consists of six main "challenges", each with their own unique set of mazes and time limits: | |||
*Championship Edition (Blue, 5 minutes) | |||
*Challenge Mode 1 (Green, 10 minutes) | |||
*Challenge Mode 2 (Dark, 10 minutes) | |||
*Extra Mode 1 (Light blue, 5 minutes, starts off fast) | |||
*Extra Mode 2 (Grey, 10 minutes) | |||
*Extra Mode 3 (Orange, 10 minutes) | |||
⚫ | ===Key Differences from ''Pac-Man''=== | ||
While the basic gameplay remains essentially the same as the original, ''Pac-Man CE'' differs from ''Pac-Man'' in a number of ways: | |||
*Each game is bound by a five or ten minute time limit. The objective is to score as many points as possible within this time limit. The game is over when the time limit is reached or the player loses all of his or her lives. | *Each game is bound by a five or ten minute time limit. The objective is to score as many points as possible within this time limit. The game is over when the time limit is reached or the player loses all of his or her lives. | ||
*The maze is divided into two halves. Eating all the dots in one half causes a bonus fruit to appear on the opposite side. Eating the fruit causes a new maze to appear on the original half, with a different shape and dot arrangement. | *The maze is divided into two halves. Eating all the dots in one half causes a bonus fruit to appear on the opposite side. Eating the fruit causes a new maze to appear on the original half, with a different shape and dot arrangement. | ||
*The game's speed adjusts continually based on the player's performance. In most cases, it starts off at about the same speed as the original ''Pac-Man'', but becomes much faster over time. When the player loses a life, the game slows down slightly. | *The game's speed adjusts continually based on the player's performance. In most cases, it starts off at about the same speed as the original ''Pac-Man'', but becomes much faster over time. When the player loses a life, the game slows down slightly. | ||
] | |||
*Power pellets stay active for a set period of time (rather than shutting off when all ghosts have been eaten). Consequently, it is possible (and in fact a central strategy of the game) to "chain" power pellets for higher scores. | *Power pellets stay active for a set period of time (rather than shutting off when all ghosts have been eaten). Consequently, it is possible (and in fact a central strategy of the game) to "chain" power pellets for higher scores. | ||
*The value of each dot increases over time up to a maximum of 50 points per dot. It resets back to 10 points when the player loses a life. Eating a dot causes its value to be shown briefly. | *The value of each dot increases over time up to a maximum of 50 points per dot. It resets back to 10 points when the player loses a life. Eating a dot causes its value to be shown briefly. | ||
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*The player can cause Pac-Man to "spark" by pressing in a direction perpendicular to his or her current direction while in a tunnel. This causes Pac-Man to move and corner faster. | *The player can cause Pac-Man to "spark" by pressing in a direction perpendicular to his or her current direction while in a tunnel. This causes Pac-Man to move and corner faster. | ||
*The game displays a detailed statistics screen after every game, showing a ] of the player's points over the course of the game and divided into three categories: Dots and power pellets, ghosts, and fruits. This screen is followed by an optional replay of the game. | *The game displays a detailed statistics screen after every game, showing a ] of the player's points over the course of the game and divided into three categories: Dots and power pellets, ghosts, and fruits. This screen is followed by an optional replay of the game. | ||
==Bonus Fruit== | ==Bonus Fruit== |
Revision as of 19:11, 25 June 2007
2007 video gamePac-Man Championship Edition | |
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File:Pacmance logo.jpg | |
Developer(s) | Namco Bandai |
Publisher(s) | Namco Bandai |
Designer(s) | Toru Iwatani |
Platform(s) | Xbox 360 (XBLA) |
Release | June 6, 2007 |
Genre(s) | Maze |
Mode(s) | Single player |
Pac-Man Championship Edition (alternatively Pac-Man CE) is the latest version of Pac-Man, developed by original Pac-Man creator Toru Iwatani, for the Xbox 360 through Xbox Live Arcade, and considered the first true sequel to Pac-Man since Ms. Pac-Man. The game was released on June 6, 2007 for 800 File:Microsoftpoint.gif ($10 USD). Championship Edition features the first new Pac-Man mazes in more than 26 years. The promise of the game actually spurred more purchases of the Xbox 360 in Japan, and was Iwatani's final game before retirement.
Gameplay
Like the original Pac-Man, the basic gameplay of Pac-Man CE consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus fruit, and avoiding the four ghosts that roam the maze as well. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their "home", where they re-emerge in their original form. If Pac-Man is caught by a ghost, the player loses a life.
Pac-Man CE consists of six main "challenges", each with their own unique set of mazes and time limits:
- Championship Edition (Blue, 5 minutes)
- Challenge Mode 1 (Green, 10 minutes)
- Challenge Mode 2 (Dark, 10 minutes)
- Extra Mode 1 (Light blue, 5 minutes, starts off fast)
- Extra Mode 2 (Grey, 10 minutes)
- Extra Mode 3 (Orange, 10 minutes)
Key Differences from Pac-Man
While the basic gameplay remains essentially the same as the original, Pac-Man CE differs from Pac-Man in a number of ways:
- Each game is bound by a five or ten minute time limit. The objective is to score as many points as possible within this time limit. The game is over when the time limit is reached or the player loses all of his or her lives.
- The maze is divided into two halves. Eating all the dots in one half causes a bonus fruit to appear on the opposite side. Eating the fruit causes a new maze to appear on the original half, with a different shape and dot arrangement.
- The game's speed adjusts continually based on the player's performance. In most cases, it starts off at about the same speed as the original Pac-Man, but becomes much faster over time. When the player loses a life, the game slows down slightly.
- Power pellets stay active for a set period of time (rather than shutting off when all ghosts have been eaten). Consequently, it is possible (and in fact a central strategy of the game) to "chain" power pellets for higher scores.
- The value of each dot increases over time up to a maximum of 50 points per dot. It resets back to 10 points when the player loses a life. Eating a dot causes its value to be shown briefly.
- Bonus lives are awarded every 20,000 points.
- When the player loses a life, Pac-Man respawns at the location where he died.
- "Time tunnels" (tunnels that wrap around the screen) do not slow down ghosts as in the original Pac-Man.
- The pink ghost is aware of Pac-Man's location at all times and attempts to move toward the player's destination. The other ghosts behave similarly to how they did in the original game.
- The player can cause Pac-Man to "spark" by pressing in a direction perpendicular to his or her current direction while in a tunnel. This causes Pac-Man to move and corner faster.
- The game displays a detailed statistics screen after every game, showing a histogram of the player's points over the course of the game and divided into three categories: Dots and power pellets, ghosts, and fruits. This screen is followed by an optional replay of the game.
Bonus Fruit
Fruit/Object | Points |
---|---|
Cherry | 1000 |
Strawberry | 1200 |
Peach | 1400 |
Apple | 1600 |
Pear | 1800 |
Banana | 2000 |
Rose | 2200 |
"Galboss" | 2400 |
Bell | 2600 |
Key | 4000 |
Coffee | 4200 |
Cake | 4400 |
Boss Galaga | 4600 |
Galaxian Drone | 4800 |
Soup | 5000 |
Fried Egg | 5200 |
Candy | 5400 |
Four-Leaf Clover | 5600 |
Blue Diamond | 5800 |
Red Heart | 6000 |
Galaga Drone | 6200 |
Crown | 7650 |
The scoring starts with the first fruit (Cherry), which is 1,000 points, and increases in 200 point increments thereafter for each successive fruit until the Key, which is 4,000. The increments resume for 200 points per level til the Crown, which is 7,650 points instead of 6,400. The maze formations reset after the first Crown level to the first Cherry, and recycle from there, but the Crown remains the fruit for the rest of the game. (See table at right.)
Trivia
The Boss Galaga and one of the drone ships from Galaga join the Galaxian flagship (aka Galboss) as bonus fruits, as well as a drone from Galaxian as well.
Achievements
Pac-Man Championship Edition offers 12 Achievements for a total of 200 Gamerscore.
Achievement | Description | Gamerscore |
---|---|---|
File:Pacceach1.jpg 200,000 Points | Score 200,000 points | 10 |
File:Pacceach2.jpg 400,000 Points | Score 400,000 points | 30 |
File:Pacceach3.jpg Sparkster | Emit sparks for 1 second | 5 |
File:Pacceach4.jpg 8 Ghosts | Eat 8 ghosts in succession | 5 |
File:Pacceach5.jpg Championship Mode | Complete Championship Mode | 20 |
File:Pacceach6.jpg Challenge Mode 1 | Complete Challenge Mode 1 | 20 |
File:Pacceach7.jpg Challenge Mode 2 | Complete Challenge Mode 2 | 20 |
File:Pacceach8.jpg Extra Mode 1 | Complete Extra Mode 1 | 20 |
File:Pacceach9.jpg Extra Mode 2 | Complete Extra Mode 2 | 20 |
File:Pacceach10.jpg Extra Mode 3 | Complete Extra Mode 3 | 15 |
File:Pacceach11.jpg Key | Eat the Key | 10 |
File:Pacceach12.jpg Crown | Eat the Crown | 20 |
Reviews
Reviews | Score |
---|---|
1Up | 9 of 10 |
CVG | 7 of 10 |
Eurogamer | 7 of 10 |
GameDaily | 8 of 10 |
GameSpot | 7.9 of 10 |
GameStooge | 5 of 5 |
Gaming Target | 9 of 10 |
IGN | 8.4 of 10 |
Planet Xbox 360 | 8.2 of 10 |
Talk Xbox | 80% |
TeamXbox | 8.6 of 10 |
Pac-Man Championship Edition was released to mostly rave critical reviews, with reviewers stating the gameplay was "fresh and exciting", "one of the best 'exclusive' pieces of downloadable/casual entertainment available", and that it was "nice to see a classic remade instead of simply repackaged." The minor criticisms included the $10 price point, a lack of a true multiplayer mode, and an apparent relapse to "patterns" that had been in the original.
As of June 22, 2007, the Metacritic score is 80.
References
- Joystiq, June 8, 2007
- GameStooge, June 5, 2007
- Joystiq, June 5, 2007
- Joystiq, June 7, 2007
- IGN, June 6, 2007
- 1Up, June 11, 2007
- Team Xbox, June 9, 2007
- GameStooge, June 13, 2007
- MetaCritic: Pac-Man CE
External Links
Pac-Man | |||||
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Other media | |||||
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Characters | |||||
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