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==Bibliography== | |||
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* Charles Perrow, ''Normal Accidents: Living with High-Risk Technologies'', New Tork: Basic Books, 1984. Paperback reprint, Princeton, N.J.: Princeton University Press, 1999, ISBN 0-691-00412-9 | |||
* ] ''Born Losers: A History of Failure in America''. Cambridge, Massachusetts: Harvard University Press, 2005. ISBN 0-674-01510-X, ISBN 0-674-02107-X. | |||
* Gay, Jared I. ''Enough Idle Chit-chat, Let's RPG!: An in-depth analysis of Toad's failures'' Some Place, Australia. ISBN 0-867-53090-X | |||
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==Notes and references== | ==Notes and references== |
Revision as of 03:11, 5 August 2007
"Fail" and "Phail" redirect here. For Failure, see Fail (disambiguation).In general, failure refers to the state or condition of not meeting a desirable or intended objective. It may be viewed as the opposite of success.
Commercial failures
A commercial failure is a product that does not reach expectations of success, failing to come even close. A major flop goes one step further and is recognized for its complete lack of success.
- For flops in computer and video gaming, see List of commercial failures in video gaming.
- For company failures related to the 1997–2001 Dot-com bubble, see Dot-com company.
- See also Vaporware.
Notes and references
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "Failure" – news · newspapers · books · scholar · JSTOR (July 2007) (Learn how and when to remove this message) |