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Revision as of 07:17, 12 March 2008

This article needs attention from an expert in literature. Please add a reason or a talk parameter to this template to explain the issue with the article. WikiProject Literature may be able to help recruit an expert.

Electronic literature is "work with an important literary aspect that takes advantage of the capabilities and contexts provided by the stand-alone or networked computer" . A recent overview of the different genres of electronic literature and providing discussions of many specific works is N. Katherine Hayles' Electronic Literature: What Is It?

According to the Electronic Literature Organization (ELO), a non-profit organization that promotes the reading and writing of electronic literatures, there are several forms of electronic literature:

  • hypertext fiction and hypertext poetry, on and off the Web
  • Works of fiction published solely or initially on the Web that require its capabilities
  • Kinetic poetry presented in Flash and using other platforms; digital poetry, e-poetry
  • Computer art installations which ask viewers to read them or otherwise have literary aspects
  • Conversational characters, also known as chatterbots
  • Interactive fiction
  • Novels that take the form of emails, SMS messages, or blogs
  • Poems and stories that are generated by computers, either interactively or based on parameters given at the beginning
  • Collaborative writing projects that allow readers to contribute to the text of a work
  • Literary performances online that develop new ways of writing

References

  1. Montfort, Nick. 2005. "On Authorship, E-Lit, and Blogs." 'Grand Text Auto', http://grandtextauto.org
  2. N. Katherine Hayles. Electronic Literature: What Is It, 'The Electronic Literature Organization', 2007.

See also

Important Critics and Authors

External links

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