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The U.M.N. Control Center is located on ]. This includes all facilities associated with the U.M.N. including the ] management facility. The U.M.N. is under the jurisdiction of the ], meaning the U.M.N. Management Agency virtually controls all information within the ], making it a very influential agency within the central government. The agency relies on ] to provide 98% of its facilities and resources. | The U.M.N. Control Center is located on ]. This includes all facilities associated with the U.M.N. including the ] management facility. The U.M.N. is under the jurisdiction of the ], meaning the U.M.N. Management Agency virtually controls all information within the ], making it a very influential agency within the central government. The agency relies on ] to provide 98% of its facilities and resources. | ||
The ]-powered superweapon, ], used the UMN as a weapon. Using a UMN Phase Transfer Cannon, Proto Omega could strike virtually any target in civilized space and completely obliterate it. | The ]-powered superweapon, ], used the UMN as a weapon. Using a UMN Phase Transfer Cannon, Proto Omega could strike virtually any target in civilized space and completely obliterate it. | ||
Certain points on the U.M.N. represented by actual points in space are known as Column Areas. These are specially designated areas of space normally marked by beacons where ships can gate in and gate out of ]. A vessle must first interact with the U.M.N. in the Column Area, transmit a flight plan and a useage fee to the U.M.N. Transportation Gate management facility then recieve clearance to gate into hyperspace. The space between recognized Column Areas is small on a galactic scale, but with the increasing number of ] attacks on ships out in deep space the sometimes day-long layovers where ships have to travel in normal space between Column Areas can prove fatal. Such a fate befell the ] cruiser ] and her escort fleet from the 171st Marine Division. So far there has been only one known craft in the Xenosaga Universe that is capible by-passing all known U.M.N. checkpoints and entering hyperspace without interacting with the U.M.N. That craft is the ] created by Vector industries for the ]. | Certain points on the U.M.N. represented by actual points in space are known as Column Areas. These are specially designated areas of space normally marked by beacons where ships can gate in and gate out of ]. A vessle must first interact with the U.M.N. in the Column Area, transmit a flight plan and a useage fee to the U.M.N. Transportation Gate management facility then recieve clearance to gate into hyperspace. The space between recognized Column Areas is small on a galactic scale, but with the increasing number of ] attacks on ships out in deep space the sometimes day-long layovers where ships have to travel in normal space between Column Areas can prove fatal. Such a fate befell the ] cruiser ] and her escort fleet from the 171st Marine Division. So far there has been only one known craft in the Xenosaga Universe that is capible by-passing all known U.M.N. checkpoints and entering hyperspace without interacting with the U.M.N. That craft is the ] created by Vector industries for the ]. | ||
The term unus mundus, literally "one world," was used by psychiatrist ] to describe a state beyond this world where every contradiction in physics, like synchronicity and the ], can be explained. A place where every relationship, such as that of the mind to mind, or mind to matter, can also make sense. | The term unus mundus, literally "one world," was used by psychiatrist ] to describe a state beyond this world where every contradiction in physics, like synchronicity and the ], can be explained. A place where every relationship, such as that of the mind to mind, or mind to matter, can also make sense. |
Revision as of 08:25, 10 August 2005
A reference from the PS2 game series "Xenosaga".
U.M.N., short for Unus Mundus Network, is an informational network that spans the entire universe. Its non-locality is a large factor in its use in space warps and FTL (faster than light) communications.
The U.M.N. Control Center is located on Second Miltia. This includes all facilities associated with the U.M.N. including the U.M.N. Transportation Gate management facility. The U.M.N. is under the jurisdiction of the U.M.N. Management Agency, meaning the U.M.N. Management Agency virtually controls all information within the Galaxy Federation Government, making it a very influential agency within the central government. The agency relies on Vector Industries to provide 98% of its facilities and resources.
The Zohar-powered superweapon, Proto Omega, used the UMN as a weapon. Using a UMN Phase Transfer Cannon, Proto Omega could strike virtually any target in civilized space and completely obliterate it.
Certain points on the U.M.N. represented by actual points in space are known as Column Areas. These are specially designated areas of space normally marked by beacons where ships can gate in and gate out of hyperspace. A vessle must first interact with the U.M.N. in the Column Area, transmit a flight plan and a useage fee to the U.M.N. Transportation Gate management facility then recieve clearance to gate into hyperspace. The space between recognized Column Areas is small on a galactic scale, but with the increasing number of Gnosis attacks on ships out in deep space the sometimes day-long layovers where ships have to travel in normal space between Column Areas can prove fatal. Such a fate befell the Federation cruiser Woglinde and her escort fleet from the 171st Marine Division. So far there has been only one known craft in the Xenosaga Universe that is capible by-passing all known U.M.N. checkpoints and entering hyperspace without interacting with the U.M.N. That craft is the E.S. Dinah created by Vector industries for the KOS-MOS Project.
The term unus mundus, literally "one world," was used by psychiatrist C.G. Jung to describe a state beyond this world where every contradiction in physics, like synchronicity and the EPR Paradox, can be explained. A place where every relationship, such as that of the mind to mind, or mind to matter, can also make sense.
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