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{{Infobox VG
|title=Super Smash Bros. Melee
|image = ]
|caption = North American box art
|developer = ]
|publisher = ]
|designer = ]
|released = {{vgrelease|JP=], ]|NA=], ]|EU=], ]|AUS=], ]}}
|series = '']''
|genre = ]
|modes = ], ]
|ratings = ]: T (Teen)<br />]: 11+, 3+ (re-rating)<br />]: 3+<br />]: G8+<br />]: A
|platforms = ]
|media = 1 ]
|requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
|picture format = ]
}}
{{nihongo title|Super Smash Bros. Melee|大乱闘スマッシュブラザーズDX|Dairantō Sumasshu Burazāzu Derakkusu|lit. "Great Melee Smash Brothers Deluxe"}} is a ] ]/] released for the ] shortly after its launch in {{vgy|2001}} ({{vgy|2002}} in the ]). It is the ] to the {{vgy|1999}} ] game '']'', and the predecessor to the {{vgy|2008}} ] game '']''. ] developed the game, with ] as head of production.

The game is centered on characters from Nintendo's video gaming franchises such as '']'', '']'' and '']''. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.<ref name="Stages">{{cite web|url=http://guides.ign.com/guides/16387/page_29.html|title=Guides: Super Smash Bros. Melee—Stages|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> ''Melee's'' gameplay system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games.<ref name="Eurogamer"/><ref name="Percentage system">{{cite web|url=http://www.gamefreaks365.com/review.php?artid=127|title=Super Smash Bros. Melee—Game Freaks 365|publisher=Game Freaks 365|accessdate=2007-12-22|date=2001-12-03}}</ref> It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, ''Melee'' has featured in several multiplayer gaming tournaments.<ref name="Got Frag"/><ref name="smashtakesover"/>

The game received a generally positive reception from the media, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release,<ref name="Japanese weekly sales">{{cite web|date=2001-11-29|url=http://cube.ign.com/articles/100/100174p1.html|title=Smash Bros. Melee hot in Japan|publisher=]|accessdate=2007-12-21|author=IGN staff}}</ref><ref name="Commercial success WTP">{{cite web|date|url=http://www.whattheyplay.com/products/super-smash-bros-melee-for-gamecube/|title=What They Play: Smash Bros. Melee for GameCube|publisher=What They Play|accessdate=2008-03-06}}</ref> and is the ], with more than seven&nbsp;million copies sold as of ], ].<ref name="Best selling"/>

==Gameplay==
{{see also|Super Smash Bros. (series)#Gameplay|l1=Gameplay of the ''Super Smash Bros.'' Series}}
]
Like its predecessor, ''Super Smash Bros. Melee'' differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage.<ref name="Throw off stage">{{cite web|url=http://guides.ign.com/guides/16387/index.html|title=Guides: Super Smash Bros. Melee|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage.<ref name="Percentage system" /> The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage.<ref name="Explanation of percentage">{{cite web|url=http://guides.ign.com/guides/16387/index.html|title=Guides: Super Smash Bros. Melee—Introduction|publisher=]|accessdate=2007-12-29|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> Unlike other games of the same genre, most moves in the game can be accessed via one-button presses and a joystick direction.<ref name="Simple controls">{{cite web|url=http://guides.ign.com/guides/16387/page_2.html|title=Guides: Super Smash Bros. Melee—Basics|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref>

During battles, items related to Nintendo games or merchandise fall onto the game field.<ref name="Items">{{cite web|url=http://guides.ign.com/guides/16387/page_53.html|title=Guides: Super Smash Bros. Melee—Items|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> These items have purposes ranging from inflicting damage on the opponent to restoring health to the player.<ref name="Items"/> Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player.<ref name="Stages" /> Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.<ref name="Stages"/>

===Single-player===
] mode provides the player with a variety of ] fighting challenges. The applicable modes range from the "Classic mode", which involves the player battling against opponents in multiple stages until he or she reaches the ] character,<ref name="Classic">{{cite web|url=http://guides.ign.com/guides/16387/page_44.html|title=Guides: Super Smash Bros. Melee—Classic Mode|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> to the "Home Run Contest", which is a minigame involving the player trying to launch a sandbag as far as possible with a ].<ref name="Home Run contest">{{cite web|url=http://guides.ign.com/guides/16387/page_51.html|title=Guides: Super Smash Bros. Melee—Home Run Contest|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy.<ref name="Target test">{{cite web|url=http://guides.ign.com/guides/16387/page_46.html|title=Guides: Super Smash Bros. Melee—Target Test|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> "Adventure mode" was introduced in ''Melee'', which takes the player to several predefined universes of characters in the Nintendo franchise. Like the battle stages in the game, they make references to some conventions of particular series.

]

===Multiplayer===
In the ] mode, up to four players or computer controlled characters may fight, either in a ] or in teams. The ] characters' ] difficulty is ranked from one to nine in ascending order of difficulty. There are five ways in which the victor can be determined, depending on the game type. The traditional mode is "Stock mode",<ref>''Super Smash Bros. Melee'' instruction booklet, p. 32.</ref> a solo or team-based battle in which the last player to lose their lives wins, but this can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor; they must collect coins by hitting enemies and try not to lose them by falling off the stage.<ref name="Coin mode">{{cite web|url=http://videogames.yahoo.com/gc/super-smash-bros-melee/preview-1062341|title=Guides: Super Smash Bros. Melee previews—Yahooo|publisher=Yahoo|accessdate=2007-12-22|date=2001-11-27}}</ref> Other options are available, updating from ''Super Smash Bros.'', such as determining the number and type of items that appear during the battle.<ref name="IGN">{{cite web|last=Mirabella III|first=Fran|date=2001-12-03|url=http://cube.ign.com/articles/166/166387p1.html|title=IGN: Super Smash Bros Melee review|publisher=]| accessdate=2007-12-14}}</ref>

===Trophies===
] (known as "Figures" in the Japanese version) of various ] characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as secondary characters not otherwise included in the game. The trophies range from the well-known to the obscure, and even characters or elements that were only released in Japan.<ref name="Trophies">{{cite web|url=http://guides.ign.com/guides/16387/page_54.html|title=Guides: Super Smash Bros. Melee—Trophies|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> Some of the trophies include a description of the particular subject and detail the year and the game in which the subject first appeared.<ref name="Mario Trophy">{{cite web|url=http://www.themushroomkingdom.net/games/ssbm|title=TMK: SSBM|publisher=The Mushroom Kingdom|accessdate=2008-03-07}}</ref> ''Super Smash Bros.'' had a similar system of plush dolls (Biographies); however, it only included the 12 playable characters. One more trophy is in the Japanese version of the game.<ref name="Secrets">{{cite web|url=http://guides.ign.com/guides/16387/page_55.html|title=Guides: Super Smash Bros. Melee—Secrets|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref>

==Playable characters==
{{see also|Super Smash Bros. (series)#Playable characters|l1=Super Smash Bros. playable characters}}
], who is the alter ego of ]]]
''Super Smash Bros. Melee'' features 26<!--
Yes 26, Sheik is a full character according to the official site: http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html
--> characters,<ref name="Characters number">{{cite web|url= http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html|title=Character roster|publisher=]|accessdate=2008-02-06|language=Japanese}}</ref> 14 more than its predecessor. Fifteen are available initially, with the other characters requiring the completion of specific tasks to become available. Every character featured in the game derives from a popular Nintendo franchise.<ref name="Characters">{{cite web|url=http://guides.ign.com/guides/16387/page_3.html|title=Guides: Super Smash Bros. Melee–Characters|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a ] symbol behind ] damage meter and a ] behind ]. Some characters represent popular franchises while others were less-known at the time of the release—] and ] represent the '']'' series, which had never been released in the West at the time.<ref name="Marth in FE">{{cite web|url=http://guides.ign.com/guides/16387/page_27.html|title=Guides: Super Smash Bros. Melee—Marth|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> The characters' appearance in ''Super Smash Bros. Melee'' led to a rise in the popularity of the series.<ref name="Fire Emblem Details">{{cite news|title='Fire Emblem Database'|url=http://nindb.classicgaming.gamespy.com/agb-ae7.shtml|accessdate=2007-12-22|date|work=Nintendo Database}}</ref> References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy ] to rescue ].<ref name="Events">{{cite web|url=http://guides.ign.com/guides/16387/page_45.html|title=Guides: Super Smash Bros. Melee—Events|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref> Furthermore, each character has recognizable moves from their original series, such as ]'s firearms from the ] and Link's arsenal of weapons.<ref name="Samus Aran">{{cite web|url=http://guides.ign.com/guides/16387/page_18.html|title=Guides: Super Smash Bros. Melee–Samus Aran|publisher=]|accessdate=2007-12-22|first=Fran|last=Mirabella III|coauthors=Schenider, Peer and Harris, Craig}}</ref>

==Development and release==
] developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of production. The game was one of the first games released on the ] and highlighted the advancement in graphics from the ]. The developers wanted to pay homage to the debut of the GameCube by making an opening ] sequence that would attract people's attention to the graphics.<ref name="FMV opening">{{cite web|url=http://cube.ign.com/articles/097/097950p1.html|title=Smash Bros. FMV Explained|publisher=]|accessdate=2007-11-24|date=2001-08-31|author=IGN staff}}</ref> HAL worked with three separate graphic houses in ] to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to ] and detail in the game, with references to changes from its predecessor.<ref name="Changes">{{cite web|url=http://cube.ign.com/articles/098/098158p1.html|title=A Detailed Melee|publisher=]|accessdate=2007-11-24|date=2001-09-07|author=IGN staff}}</ref>

On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with ], the main character of '']'', but retained Ness in consideration of delays.<ref name="Ness and Lucas">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html|title=Super Smash Bros. Melee|date=2001-07-17|publisher=]|accessdate=2007-11-24|language=Japanese}}</ref> The game's creators have included Lucas in the game's sequel, '']''.<ref name="Lucas!!">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.smashbros.com/en_us/characters/lucas.html|title=Super Smash Bros. Brawl—Lucas|publisher=]|date=2007-10-01|accessdate=2007-11-24}}</ref><ref name="snake">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.smashbros.com/en_us/characters/snake.html|title=Super Smash Bros. Brawl—Snake|publisher=]|date=2001-09-21|accessdate=2007-11-24|date}}</ref> Video game developer ] originally requested the inclusion of ] to Sakurai, but the game was too far in development. As with Lucas, development time allowed for his inclusion in ''Brawl''.<ref name="Snake's inclusion">{{cite web|url=http://kotaku.com/gaming/nintendo/e306-super-smash-bros-brawl-qa-173071.php|title=E306 Super Smash Bros. Brawl Q&A|publisher=Kotaku|date=2007-05-11|accessdate=2007-12-30}}</ref> Marth and Roy were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee''. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.<ref name="Roy">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html|title=Super Smash Bros. Melee—Roy|publisher=]|date=2002-01-15|accessdate=2007-11-24|language=Japanese}}</ref><ref name="Marth">{{cite web|last=Sakurai |first=Masahiro|authorlink=Masahiro Sakurai|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html| title=Super Smash Bros. Melee—Marth|publisher=]|date=2001-12-14|accessdate=2007-11-24|language=Japanese}}</ref> Additionally, Sakurai stated that the development team had suggested characters from four other games to represent the Famicom or NES era until the developers decided that the ]s would be in the game.<ref name="Ice Climbers">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1009/index.html|title=Super Smash Bros. Melee—Ice Climbers|publisher=]|date=2001-10-09|accessdate=2007-11-24|date=2001-10-09|language=Japanese|quote= The four games considered were '']'' ("the balloon would be easily blown", '']'' (seem too small"), '']'' ("they know how to fight?") and '']'' ("would have to jump")}}</ref> The developers have noted characters that have very similar moves to each other on the website;<ref name="Similar characters">{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |title=Roy|publisher=]|accessdate=2008-01-11|date=2002-01-15|language=Japanese}}</ref> such characters have been referred to as "clones" in the media.<ref name="Clones">{{cite web|url=http://cube.ign.com/objects/016/016387.html|title=IGN: Super Smash Bros. Melee|publisher=]|accessdate=2008-01-11|date=2002-01-10}}</ref>

Nintendo presented the game at the ] event of 2001 as a playable demonstration.<ref name="First showing">{{cite web|url=http://cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=]|accessdate=2007-11-24|date=2001-05-17|author=IGN staff}}</ref> The next major exposition of the game came in August 2001 at Spaceworld, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref name="Spaceworld">{{cite web|url=http://cube.ign.com/articles/097/097777p1.html|title=IGN: Spaceworld 2001: Super Smash Bros Melee hands-on|publisher=]|accessdate=2007-11-24|date=2001-08-25|author=IGN staff}}</ref> Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles.<ref name="Weekly updates">{{cite web|url=http://cube.ign.com/articles/096/096718p1.html|title=Super Smashing Moves|publisher=]|accessdate=2007-11-24|date=2001-07-19|author=IGN staff}}</ref><ref name="Weekly updates on website">{{cite web|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html|title=Super Smash Bros. Melee|publisher=]|accessdate=2007-11-24|language=Japanese}}</ref> Nintendo followed this trend with ''Super Smash Bros. Brawl'', in which there are daily updates by the game's developer, ].<ref name="Weekly updates of SSBB on website">{{cite web|url=http://www.smashbros.com/en_uk/index.html|title=Super Smash Bros. Brawl|publisher=]|accessdate=2007-11-24}}</ref> The popular Japanese magazine '']'' reported that Nintendo advertised the game in between showings of the ''Pokemon'' movie across movie theaters in Japan.<ref name="Advertising">{{cite web|url=http://cube.ign.com/articles/096/096528p1.html|date=2001-07-12|title=Nintendo kicks-off GameCube hype in Japan|publisher=]|accessdate=2007-11-24|author=IGN staff}}</ref> In January 2003, ''Super Smash Bros Melee'' became part of the ], a marketing label used by Nintendo to promote video games that have sold more than a million copies.<ref name="Player's choice">{{cite web|url=http://cube.ign.com/articles/383/383504p1.html|title=Nintendo Expands Player's Choice Line-up|publisher=]|accessdate=2007-11-24|date=2003-01-23|author=IGN staff}}</ref> In August 2005, Nintendo bundled the game with the GameCube for ]99.99.<ref name="Bundle">{{cite web|url=http://cube.ign.com/articles/632/632133p1.html|title=Super Smash Bros. Bundle|publisher=]|accessdate=2007-11-24|date=2005-07-07|first=Matt|last=Casamassina}}</ref>

==Music {{Anchor|Music}}==
{{Infobox Album
|Name = Smashing...Live!
|Type = ]
|Artist = ]
|Cover = Smashing...Live Cover.jpg
|Released = January 2003
|Recorded = ], ]
|Genre = ]
|Length = 61:59
}}
''Super Smash Bros. Melee'' features music from some of Nintendo's popular gaming franchises. Nintendo released a soundtrack in 2003 called ''Smashing…Live!'', which it gave away as a bonus for subscribing to ''Nintendo Power'' magazine in ], and also as a free gift in an issue of the ] '']''. It is not music taken directly from the game like most video game soundtracks, but a live orchestrated performance by the ] of many of the songs from the game.<ref name="Orchestra">{{cite web|url=http://www.sputnikmusic.com/album.php?albumid=3288|title=Smashing…Live! Review|publisher=Sputnik Music|accessdate=2008-03-15|date=2005-08-21|first=Dylan|last=Wachman}}</ref> ''Melee'' contains "hidden" tracks that require particular criteria to be met before becoming unlocked.<ref name="Hidden tracks">{{cite web|url= http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0125/index.html|title=Attending hidden manipulation|publisher=]|accessdate=2008-01-10|date=2002-01-25|language=Japanese}}</ref> On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.<ref name="Music discussion">{{cite web|url= http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html|title=Discussions music staff|publisher=]|accessdate=2008-01-10|date=2002-01-18|language=Japanese}}</ref>

===Track listing===
#"Planet Corneria"&nbsp;– 2:05 '']'' (Super NES) 1993
#"Jungle Garden"&nbsp;– 2:57 '']'' (Super NES) 1994
#"Great Bay Shrine" (includes Hyrule Temple and Great Bay stage background music)&nbsp;– 4:14 '']'' (NES) 1986, and '']'' (NES) 1987
#"]"&nbsp;– 4:04 (NES) 1990
#"Original Medley" (includes All-Star Intro, Trophies, How to Play, Menu 1 and Ending music, as well as the ending of the Final Destination background music)&nbsp;– 5:00 ''Super Smash Bros. Melee'' (GameCube) 2001
#"Fountain of Dreams" (mistitled "Dream of Fountain" on Nintendo Power Disc)&nbsp;– 3:35 '']'' (Super NES) 1995
#"Pokémon Medley" (includes Poké Floats, Pokémon Stadium and Battle Theme)&nbsp;– 5:42 ] 1995
#"Opening"&nbsp;– 2:40 ''Super Smash Bros. Melee'' (GameCube) 2001
#"Planet Venom"&nbsp;– 2:19 '']'' (Nintendo 64) 1997
#"]"&nbsp;– 2:43 (Nintendo 64) 1997
#"Depth of Brinstar" (includes Brinstar Depths and Brinstar background music)&nbsp;– 3:41 '']'' (NES) 1986
#"Smash Bros. Great Medley" (includes The Mushroom Kingdom, Mushroom Kingdom II, Flat Zone, '']'', Big Blue, '']'', '']'', Saria's Song, '']'', Icicle Mountain and Princess Peach's Castle background music)&nbsp;– 14:18 Assorted Games 1980-1998
#"]"&nbsp;– (includes ''Fire Emblem'' theme and Together We Ride) 3:52 (Famicom) 1990 (Japan only)
#"Green Greens"&nbsp;– 1:53 '']'' (Game Boy) 1992
#"Rainbow Cruise"&nbsp;– 2:49 '']'' (Nintendo 64) 1996 (includes interlude featuring underwater theme from ''Super Mario Bros.'')

==Reception and sales==
{{VG Reviews
|EuroG = 10 of 10<ref name="Eurogamer">{{cite web|last=Bramwell|first=Tom|date=2002-05-23|url=http://www.eurogamer.net/article.php?article_id=3047|title=Super Smash Bros Melee//GC//Eurogamer|publisher=]| accessdate=2007-12-14}}</ref>
|Fam = 37 of 40<ref name="Famitsu">{{cite web|url=http://geimin.net/da/cross_review.php|title= Geimen.net (Japanese)|publisher=Geimen.net| accessdate=2007-12-14|language=Japanese}}</ref>
|GSpot = 8.9 of 10<ref name="Gamespot">{{cite web|last=Lopez|first=Miguel|date=2001-12-01|url= http://www.gamespot.com/gamecube/action/supersmashbrosmelee/review.html?page=4|title=Super Smash Bros Melee for GameCube review—GameSpot|publisher=]|accessdate=2007-12-14}}</ref>
|IGN = 9.6 of 10<ref name="IGN">{{cite web|last=Mirabella III|first=Fran|date=2001-12-03|url= http://cube.ign.com/articles/166/166387p1.html|title=IGN: Super Smash Bros Melee review|publisher=]|accessdate= 2007-12-14}}</ref>
|
|rev1 = '']''
|rev1Score = 95%<ref name="ONM-1">{{cite journal |last|first |authorlink |coauthors |year=2006 |month=March |title=Rated GameCube |journal=]|volume|issue=01|accessdate=2008-03-15}}</ref>
|
|compilation = yes
|
|MC = 92%<ref name="MetaCritic">{{cite web|url=http://www.metacritic.com/games/platforms/gamecube/supersmashbrosmelee/|title=Super Smash Bros Melee at Metacritic | publisher=]| accessdate=2007-12-14}}</ref>
|GR = 89.8%<ref name="Game Rankings">{{cite web| url=http://www.gamerankings.com/htmlpages2/516492.asp|title=Super Smash Bros Melee Ranking | publisher=]| accessdate=2007-12-14}}</ref>
|Edge = 6 out of 10<ref name="Edge">{{cite web| url=http://www.edge-online.co.uk/edgedb/search.php|title=Edge score for SSBM | publisher=]| accessdate=2008-03-31}}</ref>
}}
''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee's'' expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, ] commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".<ref name="Gamespy">{{cite web|last=Williams|first=Bryn|date=2001-12-03|url=http://cube.gamespy.com/gamecube/super-smash-bros-melee/636813p1.html|title=Super GameSpy: Smash Bros Melee review|publisher=]|accessdate=2007-12-14}}</ref> Reviewers compared the game favorably to ''Super Smash Bros.''—]'s ] stated that it was "in an entirely different league than the N64 version";<ref name="IGN"/> ]'s Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".<ref name="Gamespot"/> Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.<ref name="Eurogamer"/><ref name="Gamespot"/><ref name="Gamespy"/> In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".<ref name="Gamespy"/>

The visuals gained a positive reaction. GameSpot lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".<ref name="Gamespot"/> IGN's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague ] thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.<ref name="IGN">{{cite web|last=Mirabella III|first=Fran|date=2001-12-03|url=http://cube.ign.com/articles/166/166387p1.html|title=IGN: Super Smash Bros Melee review|publisher=]|accessdate=2007-12-14}}</ref>

Critics praised the game's orchestrated soundtrack;<ref name="Gamespot"/><ref name="IGN"/> ]'s Mike Sklens rated it as "one of the best sounding games ever",<ref name="Nintendo World Report">{{cite web|last=Sklens|first=Mike|date=2001-12-18|url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=3834&CFID=34203647&CFTOKEN=25fbb14f4df4a5ae-DECEFC3A-C09F-3E62-0584D434E0F928A9|title=Nintendo World Report: Smash Bros Melee review|publisher=]|accessdate=2007-12-15}}</ref> while GameSpot's Greg Kasavin commented that "it all sounds brilliant".<ref name="Gamespot"/> GameSpy praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.<ref name="Gamespy"/>

Reviewers have welcomed the simplistic controls,<ref name="IGN"/><ref name="Eurogamer"/><ref name="Gamespy"/> but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by GameSpot.<ref name="Gamespot"/> With a milder criticism of controls, Bryn Williams of GameSpy commented that "movement and navigation seems slightly too sensitive".<ref name="Gamespy"/> The basis of ''Melee's'' gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; ] questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.<ref name="N-Europe">{{cite web|date=2001-04-11|url=http://www.n-europe.com/review.php?rid=59|title=N-Europe: Smash Bros :Melee review|publisher=]|accessdate=2007-12-15}}</ref> Similarly, Nintendo Spin's Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat".<ref name="Games we hate">{{cite web|date=2007-05-27|url=http://www.nintendospin.com/features/misc/1853/the-games-we-hate.html|title=The Games We Hate|publisher=Nintendo Spin|accessdate=2008-02-24|last=Nielsen|first=Clark}}</ref> In regards to the pace of the game, ''Edge'' commented that it even made gameplay features such as "blocking" redundant, as the player is not given enough time to react to an attack.<ref name="EDGE 1">{{cite journal |author=''Edge'' staff |authorlink |coauthors |year=2002 |month=January |title=Super Smash Bros. DX review |journal=]|pages=89|volume|issue=106|accessdate=2008-03-31}}</ref>

Despite the new features, reviews criticized ''Melee'' for a lack of originality and for being too similar to its predecessor, ''Super Smash Bros''. Caleb Hale from GameCritics.com rated it as "every bit as good as its Nintendo&nbsp;64 predecessor. The game doesn't expand much past that point."<ref name="Game Critics.com">{{cite web|last=Hale|first=Caleb|date=2002-02-20|url=http://www.gamecritics.com/review/ssbmelee/main.php|title=GameCritics.com: Smash Bros :Melee review|publisher=GameCritics.com|accessdate=2007-12-15}}</ref> On a similar note, ''Edge'' stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.<ref name="EDGE 1">{{cite journal |last|first |authorlink |coauthors |year=2002 |month=January |title=Super Smash Bros. DX review |journal=Edge|volume|issue=106|accessdate=2008-03-31}}</ref> The nostalgic nature of the game received a positive reaction,<ref name="Eurogamer"/> as well as the accompanying stages and items that made references to past Nintendo games.<ref name="N-Europe"/> Gaming journalists have welcomed the roster of 25 Nintendo characters,<ref name="Eurogamer"/><ref name="Gamespy"/> as well as the "trophy system", which Nintendo Spin labeled as "a great addition to this game".<ref name="Nintendo Spin">{{cite web|last=Zuk|first=Michal|date=2004-04-25|url=http://www.nintendospin.com/article50.html|title=Super Smash Bros Melee—Nintendo Spin|publisher=Nintendo Spin|accessdate=2007-12-23}}</ref><ref name="Gamespy"/>

===Sales===
When released in Japan, it became the fastest selling GameCube game with 358,525&nbsp;units sold in the week ending ], ].<ref name="Japanese weekly sales">{{cite web|date=2001-11-29|url=http://cube.ign.com/articles/100/100174p1.html|title=Smash Bros. Melee hot in Japan|publisher=]|accessdate=2007-12-21}}</ref> This success continued as the game sold more than a million units only two&nbsp;months after its release, making it the first GameCube title to reach a million copies.<ref name="A million JP copies">{{cite web|date=2002-01-16|url=http://cube.ign.com/articles/100/100981p1.html|title=Smash Bros. Melee "Million" in Japan|publisher=]|accessdate=2007-12-21|author=IGN staff}}</ref> The game also sold well in ], where it sold 250,000&nbsp;copies in nine&nbsp;days.<ref name="North American sales">{{cite web|last=Satterfield|first=Shane|date=2001-12-14|url= http://www.gamespot.com/gamecube/action/supersmashbrosmelee/news.html?sid=2832770|title=Nintendo announces more sales|publisher=]|accessdate=2007-12-21}}</ref> In the United States, ''Super Smash Bros. Melee'' was the 19th best-selling video game in 2001 according to the ],<ref>{{cite web |url=http://www.npdfunworld.com/funServlet?nextpage=trend_article3.html |title=Annual 2001 Video Game Best-Selling Titles |work=NPDFunworld |publisher=] |archivedate=2002-06-27 |archiveurl= http://web.archive.org/web/20020627194657/www.npdfunworld.com/funServlet?nextpage=trend_article3.html |accessdate=2008-03-12}}</ref><ref>{{cite web |title=Annual 2001 Video Game Best-Selling Titles |accessdate=2008-03-12 |work=NPDFunworld |publisher=] |url=http://www.npdfunworld.com/funServlet?nextpage=trend_body.html&content_id=287 |archiveurl= http://web.archive.org/web/20030424020500/www.npdfunworld.com/funServlet?nextpage=trend_body.html&content_id=287 |archivedate=2003-04-24}}</ref> and approximately 4.06&nbsp;million units have been sold in the country as of ], ].<ref name="NA overall sales">{{cite web|date=2007-12-27|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum chart games|publisher=The Magic Box|accessdate=2008-02-21}}</ref> With a software-to-hardware ratio of 3:4 at one time,<ref name="Japanese weekly sales">{{cite web|date=2001-29-11|url=http://cube.ign.com/articles/100/100174p1.html|title=Smash Bros. Melee hot in Japan|publisher=]|accessdate=2007-12-21}}</ref> some have attributed the increasing sales of the Nintendo GameCube near the launch date to ''Melee''.<ref name="A million JP copies">{{cite web|date=2002-01-16|url=http://cube.ign.com/articles/100/100981p1.html|title=Smash Bros. Melee "Million" in Japan|publisher=]|accessdate=2007-12-21|author=IGN staff}}</ref> As of ], ], ''Super Smash Bros Melee'' is the ], with more than seven&nbsp;million copies sold worldwide.<ref name="Best selling">{{cite web|date=2008-03-10|url=http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|publisher=]|accessdate=2008-03-15}}</ref>

===Awards and lists===
Several publications have acknowledged ''Super Smash Bros. Melee'' in competitions and awards. In their "Best of 2001" awards, ] chose it as Best Fighting GameCube Game,<ref>{{cite web|url=http://archive.gamespy.com/goty2001/gc/gc_fighting_winner.shtml|title=GameCube Fighting Game of the Year: Super Smash Bros. Melee|publisher=]|accessdate=2007-12-23|author=Gamespy staff}}</ref> ]'s reader choice chose it as ],<ref>{{cite web|url=http://insider.ign.com/articles/317668p1.html|title=Insider: Reader's Choice awards|archiveurl=http://web.archive.org/web/20040813070819/http://insider.ign.com/articles/317668p1.html|archivedate=2004-08-13 |publisher=]|date=2001-01-19|accessdate=2007-12-23|author=IGN staff}}</ref> '']'' chose it as Best Multiplayer and Best GameCube Game,<ref>{{cite journal|title=2001 "Gamers' Choice Awards"|journal=]|issue=153|publisher = ]|date=April 2002|url=http://gamegroup.ziffdavis.com/presscenter/pr20020304.php?view=printer|issn=1058-918X}}</ref> and ] chose it as the Best GameCube Game and tenth best game of the year.<ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/bestof_2001/p5_04.html|title=The Best and Worst of 2001: Best GameCube Game|publisher=]|accessdate=2007-12-23|author=GameSpot staff}}</ref><ref>{{cite web|url=http://www.gamespot.com/gamespot/features/video/bestof_2001/p6_01.html|title=The Best and Worst of 2001: The Top Ten Video Games of the Year|publisher=]|accessdate=2007-12-23|author=GameSpot staff}}</ref>
] placed it sixth in a poll of the 100 best games ever and was in the final four of the ''"Best. Game. Ever."'' contest.<ref name="GameFAQs-bge">{{cite web|url=http://www.gamefaqs.com/features/c04spr|title=Spring 2004: Best. Game. Ever.|accessdate=2008-03-08|publisher=]|author=GameFAQs staff}}</ref><ref name="GameFAQs-top100">{{cite web|url=http://www.gamefaqs.com/features/contest/top10|title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever|accessdate=2008-03-08|publisher=]|author=GameFAQs staff}}</ref> In the 200th issue of ''Electronic Gaming Monthly'', the editors selected ''Melee'' as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining ''Melee'' as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat".<ref name=" 1UP 200">{{cite web|last=Semrad |first=Steve|url=http://www.1up.com/do/feature?cId=3147448|publisher=]|last=Semrad|first=Steve|title=1UP 200 Greatest games of all time|accessdate=2007-12-23}}</ref> <!-- In a similar competition, '']'' named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console,<ref>''Nintendo Power'' #200</ref> and selected it as the 2001 "Game of the Year". --> IGN named it the third best GameCube game of all time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans".<ref name="3rd">{{cite web|date=2007-03-16|url=http://cube.ign.com/articles/772/772300p5.html|title=The Top 25 GameCube Games of All Time|publisher=] |accessdate=2007-03-18|author=IGN staff}}</ref> GameSpy chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor.<ref name="Gamespy list">{{cite web|url= http://cube.gamespy.com/articles/639/639689p23.html|title=Top 25 GameCube Games of All-Time - #4: Super Smash Bros. Melee|publisher= ]|date=2005-08-12|accessdate=2007-09-13|author=GameSpot staff}}</ref>

==Legacy==
===Tournaments===
''Super Smash Bros. Melee'' has featured in several high-profile gaming tournaments. In March 2003, the ''IVGF NorthWest Regional Gaming Festival and Tournament'' took place; the first corporate sponsored tournament. During this time, ''IVGF'' gave out $12,500 for the top-three finishers of ''Super Smash Bros. Melee''.<ref name="Got Frag">{{cite web|last=Lenzi|first=Chris|date=2003-02-03 |url=http://www.gotfrag.com/cs/story/10451/|title=$50,000 - 2003 IVGF NorthWest Regional Gaming Festival and Tournament|publisher=GotFrag|accessdate=2007-12-14}}</ref> In 2004, ] added ''Melee'' to its tournament roster.<ref>{{cite web|date=2006-09-10|url= http://www.mlgpro.com/?q=node/50132|title=2004 Events|publisher=Major League Gaming|accessdate=2007-12-14}}</ref> In the summer of 2005, a crew in ] hosted ''Melee-FC3'', a tournament with nearly 200&nbsp;participants from 30&nbsp;states, the United Kingdom, and the Netherlands.<ref name="smashtakesover">{{cite|Nintendo Power, Issue 196, Page 106|author=Myers, Andy|date=October 2005|title=Smash Takes Over|publisher=Nintendo Power|access date=2006-11-09}}</ref> In two separate issues, '']'' covered the independent and corporate Smash scenes, including ''Smashboards'', ''Major League Gaming'', and ''FC3''.<ref name="smashtakesover" /><ref>{{cite|Nintendo Power, Issue 195, Page 76–79|author=Myers, Andy|date=September 2005|title=Smash Planet|publisher=Nintendo Power|access date=2006-11-09}}</ref>], ], and ] fighting in the returning "Temple" stage in '']'']]''Melee'' was also included in the ''Evolution Championship Series'' in 2007, a fighting game tournament held in Las Vegas.<ref name="Gaming tournament">{{cite web|url=http://www.evo2k.com/|title=EVO 2008 Championship series—SSBM|publisher=EVO 2008|date=2008-03-05|accessdate=2008-03-18}}</ref> ], a notable competitor, has won over $50,000 from Smash tournaments and credits Smash for helping him pay through college.<ref>{{cite web|author=Alphazealot|date=2007-09-05 |url=http://www.mlgpro.com/?q=node/155885|title=MLG interview Ken Hoang|publisher=Major League Gaming|accessdate=2008-03-03}}</ref><ref>{{cite web|author|date=2006-11-21 |url=http://thephoenix.com/Article.aspx?id=28078&page=5|title=The Next action sport|publisher=The Phoenix|accessdate=2008-03-03|first=Camille|last=Dodero}}</ref><ref>{{cite web|first=Sean|last=Campbell|date=2006-05-29 |url=http://dpad.gotfrag.com/portal/story/32773/?spage=2|title=Are they worth fighting for?| publisher=Got Frag|accessdate=2008-03-03}}</ref>

===Sequel===
''Super Smash Bros. Melee'' is the second installment of the ], following the release of '']'' two years earlier. At the pre-E3 conference of 2005, Nintendo announced ''Melee's'' sequel, '']''.<ref name="E3 2005">{{cite web|last=Casamassina |first=Matt |authorlink=Matt Casamassina | date=2005-05-17|url=http://wii.ign.com/articles/670/670552p1.html|title=E3 2005: ''Smash Bros.'' For Revolution|publisher=]| accessdate=2006-12-01}}</ref> Nintendo's president, Satoru Iwata requested Masahiro Sakurai to be the director of the game after the conference.<ref name="director">{{cite web|url= http://cube.ign.com/articles/667/667525p1.html|title=''Smash Bros. Revolution'' Director Revealed|accessdate=2007-12-01|date= 2005-11-16|publisher=]|author=IGN staff}}</ref> The game retains some of the gameplay features of its predecessors while having major gameplay additions, such as a more substantial single-player mode and online play via the ].<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=64601&page=2|title=Miyamoto and Sakurai on Nintendo Wii|accessdate=2007-12-01|last=Bramwell|first=Tom|date=2005-05-11|publisher=]}}</ref> Unlike ''Melee'', the game has four methods of control, including the use of the ], ], ], and the ].<ref name="four control">{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various01.html|title=Four Kinds of Control|accessdate= 2008-03-01|date=2007-06-08|publisher=Nintendo}}</ref> Like ''Melee'', the game makes references to games and franchises, including those that debuted after the release of ''Melee''; for example, Link's design is taken from '']'' and a '']'' puppy is present as an Assist Trophy (a new item that summons characters from different games to briefly participate in the fight).<ref>{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai | date=2007-05-23|url=http://www.smashbros.com/en_us/characters/link.html |title=Link| publisher=]|accessdate=2007-12-01}}</ref><ref name="Puppies">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.smashbros.com/en_us/items/assist/assist01.html|title=Super Smash Bros. DOJO!!—Assist Trophies|date=2001-06-02|publisher=]|accessdate=2008-03-18}}</ref> Select stages from ''Melee'' are included in the sequel.

==References==
{{reflist|2}}

==External links==
*{{Nintendo.com-archive|id=m-Game-0000-587|title=Super Smash Bros. Melee}}
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*{{StrategyWiki}}

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{{Super Smash Bros. series}}

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Revision as of 04:09, 26 April 2008

a game about hookers.