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Revision as of 22:26, 27 August 2005 editADeveria (talk | contribs)Extended confirmed users3,407 editsm changed stub type← Previous edit Revision as of 06:45, 17 October 2005 edit undoLocke Cole (talk | contribs)Extended confirmed users, File movers, Pending changes reviewers, Rollbackers18,896 edits Changed it to an article about the arcade game, added some links, still needs work!Next edit →
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{{Infobox CVG| title = U.N. Squadron {{Infobox Arcade Game | title = U.N. Squadron
|image = ] |image = ]
|developer = ] |developer = ]
|publisher = ] |publisher = ]
|designer = |designer =
|engine = |release = ]
|released = ] ] (])<br/> ] 1991 (])<br/>] 1991 (])
|genre = ] |genre = ]
|modes = ] |modes = Up to 2 players, cooperative
|cabinet = Standard upright
|ratings =
|arcade system = ]: ] 10.0 Mhz and ] 4.0 Mhz.
|platforms = ]
|monitor = ] resolution 224 x 384 (Vertical)
|media =
|input = ], 2 buttons
|requirements =
|ports = ]
|input =
}} }}


'''''U.N. Squadron''''' (''Area 88'' in Japan), a shooting/action video game for the ] by ]. It is based on the ]/] '']''. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting. '''''U.N. Squadron''''' (''Area 88'' in Japan), is a shooting/action arcade game by ]. It is based on the ]/] '']''. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.


==Gameplay== ==Gameplay==
In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4. Each character has different strengths and weaknesses: Shin levels up his firepower the fastest, but takes a while repair his plane, Greg doesn't increase levels as quickly, but can repair his plane almost instantly and Mickey is balanced in those two aspects and has more attack power with special weapons. In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4.


Before entering the level, the player has the opportunity to purchase special weapons or added defenses in the shop. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The levels are chosen on a map. Not all of the levels can be chosen at first, but they will open when the previous ones have been cleared. In addition, there are enemy squadrons that threaten the main mercenary base. If they reach the base, the player is forced to clear the attacking squadron level until they are defeated. The map level is reminiscent of ], also by ].


Once the level had been entered, the game is similar to ] and ] in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages. The player's main gun has infinite ammunition and can be upgraded by picking up power-ups. As gun power increases, more power ups are required to reach the next level, similar to the use of ] (XP) in ]s. Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. Unlike ], the player's aircraft could take a number of enemy hits before being destroyed but had a brief period of invulnerability after each hit, this was then "repaired" to a lower health level. This made the game a little less frustrating.
Before entering the level, the player has the oppurtunity to purchase new aeroplanes and special weapons in the shop. Different aeroplanes have different types of main gun and can mount varying special weapons. For example: the F-14 specialises in a forward-firing gun and mostly air-to-air straight firing special weapons whereas the A-10 has a downward firing gun and largely air-to-surface weapons. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.


Like many shooters, the game was very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player was capable of finishing the game with few (or any) continues.
Once the level had been entered, the game is similar to ] and ] in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages. The player's main gun has infinite ammunition and can be upgraded by picking up power-ups. As gun power increases, more power ups are required to reach the next level, similar to the use of ] (XP) in ]s. Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. Unlike ], the player's aircraft could take a number of enemy hits before being destroyed but had a brief period of vulnerability after each hit, this was then was "repaired" to a lower health level. This made the game a little less frustrating. Also, unlike ], the player would return to the level select screen after being destroyed, making the player replay the whole level again.


==Ports==
Like many shooters, the game was very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire whilst still attacking their enemies. Only a skilled player was capable of finishing the game.
''U.N. Squadron'' (as well as ''Area 88'' in Japan) was ported to the ] in 1991. Differences between the arcade game and the SNES port include:
* Single player only
* Different planes may be used indepedent of the pilot chosen
* More and different power-ups may be bought in the between-level store
* An overhead map is used between levels
* If you die during a level, you restart that level from the beginning


==External links== ==External links==
* on the ]
*
* on the ]
*
* *


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] ]
] ]
]
] ]

Revision as of 06:45, 17 October 2005

1980 video game
U.N. Squadron
File:UN Squadron.png
Developer(s)Capcom
Publisher(s)Capcom
Release1980
Genre(s)Scrolling shooter
Mode(s)Up to 2 players, cooperative
Arcade systemCPU: Motorola 68000 10.0 Mhz and Z80 4.0 Mhz.

U.N. Squadron (Area 88 in Japan), is a shooting/action arcade game by Capcom. It is based on the anime/manga Area 88. Although it doesn't bear any resemblance to the original history, it still uses the many of the characters and place setting.

Gameplay

In this game, the player can choose between three mercenary pilots: Shin Kazama, Mickey Scymmon and Greg Gates. Their mission is to stop a terrorist group known as Project 4.

Before entering the level, the player has the opportunity to purchase special weapons or added defenses in the shop. Your character earns money for this shop by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.

Once the level had been entered, the game is similar to Defender and R-Type in form: the player is viewed side-on, flying right as enemies approach from many directions. Land, sea, and air units are encountered in the various stages. The player's main gun has infinite ammunition and can be upgraded by picking up power-ups. As gun power increases, more power ups are required to reach the next level, similar to the use of experience points (XP) in RPGs. Special weapons, on the other hand, are limited in ammunition and have no ability to upgrade in level. Unlike Raiden, the player's aircraft could take a number of enemy hits before being destroyed but had a brief period of invulnerability after each hit, this was then "repaired" to a lower health level. This made the game a little less frustrating.

Like many shooters, the game was very challenging. Levels frequently included large numbers of enemies atacking at once, with subsequent vast amounts of firepower on screen. The player needed quick reflexes to navigate through all this fire while still attacking their enemies. Only a skilled player was capable of finishing the game with few (or any) continues.

Ports

U.N. Squadron (as well as Area 88 in Japan) was ported to the Super Nintendo Entertainment System in 1991. Differences between the arcade game and the SNES port include:

  • Single player only
  • Different planes may be used indepedent of the pilot chosen
  • More and different power-ups may be bought in the between-level store
  • An overhead map is used between levels
  • If you die during a level, you restart that level from the beginning

External links

Template:Shooter-cvg-stub

Categories: