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Revision as of 17:42, 18 December 2008 edit99.190.81.178 (talk) Fixed spelling of "Morocc"← Previous edit Revision as of 03:54, 3 January 2009 edit undo65.9.55.252 (talk) Gonryun: Changed Tibet to Taiwan.Next edit →
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===Gonryun=== ===Gonryun===
Designed in ] style, '''Gonryun''', the Hermit Land, is referred to as '''Kunlun''' in other localizations. In October 2004, Gonryun became the second city in the Global Project to be added to iRO. Like Juno, this City floats majestically in the sky. Designed in ] style, '''Gonryun''', the Hermit Land, is referred to as '''Kunlun''' in other localizations. In October 2004, Gonryun became the second city in the Global Project to be added to iRO. Like Juno, this City floats majestically in the sky.


;Dungeons ;Dungeons

Revision as of 03:54, 3 January 2009

This article was nominated for deletion. The discussion was closed on 2008-02-08 with a consensus to merge the content into the article Ragnarok Online. If you find that such action has not been taken promptly, please consider assisting in the merger instead of re-nominating the article for deletion. To discuss the merger, please use the destination article's talk page. (February 2008)

The following is a list of towns, guilds, and other locations from the MMORPG Ragnarok Online.

Kingdom of Rune Midgard

Prontera

Prontera City, Capital of Rune-Midgard, is a city in the fantasy world of Ragnarok Online. It is also one of the oldest towns in the game, having existed since the game's initial public alpha test. It is one of the busiest locations in the game, with many player merchants selling their wares in the streets of the city. While it is officially the capital of Rune-Midgard, it has unofficially become the center of the game due to its favorable location on the world map, and as such it is no surprise that it is considered to be located at (0,0).

Guilds

Prontera has three guilds at this time:

  • Sanctuary: Here, a Novice may become an Acolyte if he or she has attained Basic Skills level 9. It is located in the Northeast corner of the city. A Swordman may also change into a Crusader here once he or she has reached job level 40. Also, Acolytes can change into Priests if they reach at least job level 40.
  • Prontera Chivalry: Here, a Swordman may become a Knight if he or she has attained at least job level 40. It is located in the Northwest corner of the city. The Prontera Chivalry has always existed, as it is also where people may sign up for access to the Culvert (see below), however it did not gain the ability to allow Swordman to become Knights until the second closed beta test, when the Knight class was introduced.
  • Central Palace: Here, a Swordman may become a Crusader if he or she has attained at least job level 40. It is located in the castle to the north of Prontera's center. Though the Palace had always been a part of the city, the NPC required to change into a Crusader was not implemented until the introduction of the 2-2 Classes.
  • Old Swordman Guild: The original location for the Swordman Guild. It was moved to Izlude when the Izlude patch was implemented. A Kafra is here to warp players to Izlude.
Dungeons

Prontera has two dungeons at this time:

  • Hidden Temple: A large and complex dungeon lies directly North of Prontera. Called the Hidden Temple, also known as the Prontera Maze or the Labyrinth Forest, it consists of only three maps, though the first and third are divided into a large number of smaller rooms (each with its own set of monsters) through which navigation is difficult. It is located at the North edge of (0,1), just West of center. Monster boss: Baphomet (Third Maze)
  • The Culvert: The Prontera sewers (known as the Culvert) constitute a small dungeon located under Prontera. The entrance to the Culvert is located at (-1,0) in the center of the map. Monster boss: Golden Thief Bug (Basement 4)
War of Emperium Castles

Prontera has 5 Castles open for WoE. They are located north of the King Tristian's Castle.

Izlude

Izlude Town, Prontera's satellite city, is the only town in Rune-Midgard Kingdom having an airport (used by Schwarzvald Republic airlines). It is located at (1,-1) on the world map with Prontera being (0,0).

Guilds

Izlude has one guild at this time:

  • Swordman Guild: Here, a Novice may become a Swordsman if he or she has attained Basic Skills level 9. It is located on the West side of the city.
Dungeons

Izlude has one dungeon at this time:

  • Byalan Dungeon: Also referred to as "Bibalan", "Bybalan" and "Undersea Tunnel", Byalan itself is an actual skull-shaped island players can reach via a boat from an NPC in Izlude. The dungeon is located beneath the island and spans 5 levels. It doesn't have a Boss Monster, though it is home to the mini-boss Deviace (Fifth floor).

Geffen

Geffen, the City of Magic, is one of the oldest towns in the game, having existed since the game's initial public alpha test. It is located at (-4,1) on the world map with Prontera being (0,0).

Guilds

Geffen has two guilds at this time:

  • Magician Academy: Here, a Novice may become a Magician if he or she has attained Basic Skills level 9. It is located in the Northwest corner of the city.
  • Guild of Wizards: Here, a Magician may become a Wizard if he or she has attained job level 40. It is located at the top of Geffen tower and is accessed by going up the stairs in Geffen Tower, in the center of the city. The Guild of Wizards, along with the Wizard class itself, was introduced in the second closed beta test.
  • Old Blacksmith Association: The original location for Blacksmith Association. It was moved to Einbroch, City of Steel beginning 10.4 Hugel. An NPC here warps player to Izlude to take the Airship to Einbroch.
Dungeons

Geffen has five dungeons at this time:

  • Geffen Tower Dungeon: A medium-sized dungeon of four maps lies below Geffen. It can be accessed by going down the stairs in Geffen Tower, in the center of the city. Monster bosses: Dracula (Floor 2), Doppelganger (Floor 3), Lord of Death, Baphomet, Dark Lord, Doppelganger (Floor 4)
  • Orc Dungeon: A small dungeon South of Geffen that is rabidly infested with undead Orcs. It is located in the Northwest corner of (-4,-1) on the world map. There is also a second entrance (which leads to level B2 of the Orc Dungeon) slightly north-east of the center of the same map. It has two maps. Boss monsters: Orc Lord (Outside), Orc Hero (Outside, West)
  • Coal Mine: Also known as the Dead Pit, this abandoned coal mine that has since become a breeding ground for monsters lies to the north-east of Geffen in the north-west corner of (-3,3) on the world map. It is a small dungeon, consisting of only three maps.
  • Glast Heim: Known as the Forbidden City, Glast Heim is located (-7,2) on the world map. Consisting of a massive sixteen maps, it is the largest dungeon in the game. Based off the Norse Glaðsheimr. Monster boss: Dark Lord (Churchyard)
  • Geffenia: Geffen's original city, Geffenia was destroyed by earthquakes and lightning and is now home to level 70 above monsters. Nobody knows what caused the terror and destruction of Geffenia. In order to not repeat their previous mistakes, the magic users built a new city over Geffenia which is today called: Geffen. Geffenia is under the Geffen Tower Dungeon. You can get to Geffenia by the Foundation of Geffen or Geffen Tower. The Sign quest also allows players to create a portal to Geffenia at the fountain in Geffen Square. The Sign quest was implemented with the Einbroch patch in the fall of 2005.
War of Emperium Castles

Geffen has 5 Castles open for WoE. They are located west, then south of the town.

Payon

Payon Town (pronounced "fay-on"), the mountain city, is reminiscent of ancient Korean culture. Payon is a popular town amongst the players, and is one of the few cities to be drastically changed. Originally, it was a small town a little larger than Izlude, and then it was upgraded to a town around the size of Prontera. It is also connected to the Payon Archer Village, though it is not considered to be its own town like Izlude. It is located at (3,-3) on the world map relative to Prontera, being (0,0).

Guilds

Payon has two guilds at this time:

  • Archer Guild: Here, a Novice may become an Archer if he or she has attained Basic Skills level 9. It is located to the North of Payon in the Archer Village, and then Northeast on that map.
  • Taekwon Guild: Although not actually a guild, a Novice may learn the fighting style of Taekwon Do. To become a Taekwon, he or she must have Basic Skills level 9 and 1 base level after starting the quest. It is located near the Refine Shop. They can also advance to a Taekwon Master.
  • Old Hunter Guild: Located two maps east and one map south of Payon, this is the original location of the Hunter Guild. As of 10.4 Hugel, it has been moved to Hugel.
Dungeons

Payon has one dungeon at this time:

  • Payon Cave: A rather large and popular training area, Payon Cave is located to the north of Payon on the west side of the Payon Archer Village. It is populated with low level to mid level undead monsters, being able to accommodate a good range of players' leveling needs, especially those of acolytes-in-training. This dungeon has 5 maps. Mini-bosses: Cat o' Nine Tails (5th floor), Am Mut (5th Floor) & Skeleton General (5th also). Monster boss: Moonlight Flower (5th Floor) Payon Cave is also the Old Payon City that was destroyed many years ago. The Old Payon City was destroyed by fire, war and famine. The Munaks, Bonguns, Sohee were once people of the Old Payon City. It is speculated that the reason why the aforementioned monsters are so aggressive is because Moonlight Flower disturbs their souls and will not let them sleep in peace. Although this information is not accessed in the game, it is seen in Gravity's Ragnarok The Animation.
War of Emperium Castles

Payon has 5 Castles open for WoE. They are located west of town.

Alberta

Alberta, the Port City, is the only town to grant access to: Sunken Ship, Turtle Island, Amatsu, Ayothaya, Gonryun, and Louyang. It is located at (5,-5) on the world map with Prontera being (0,0).

Guilds

Alberta has one guild at this time:

  • Merchant Guild: Here, a Novice may become a Merchant if he or she has attained Basic Skills level 9. It is located in the Southwest corner of Alberta.
Dungeons

Alberta has two dungeons at this time:

  • Sunken Ship: The ruins of a crashed pirate ship that have become infested by aquatic monsters, and simultaneously haunted by the fallen crew. The monsters here can be considered mid-level. It can only be accessed by the NPC on the north-eastern side of Alberta. This dungeon has only two maps. Despite the dungeon's size it also houses a mini-boss called "Ghostring" and several odd-one-out monsters like "Marionette" & "Wanderer". Monster boss: Drake (Second Floor)
  • Turtle Island Dungeon: An island infested with turtle-type monsters among other things. The monsters here are considered high-level, increasing in strength as one goes deeper into the dungeon. Counting the island itself, the dungeon has 4 maps. Monster boss: Turtle General (Fourth Floor)

Morocc

Morocc Town, the Desert Frontier, is one of the oldest towns in the game, having existed since the game's initial public alpha test. The town has slightly Arabic and Spanish themes, with the outer field areas taking inspiration from Egypt, recently, with the episode 12.1, we discovered that the name of the city doesn't come from Morocco, but, in fact, from the demon sealed under the town, which name is Satan Morocc. The monster's (and the town's) name was given according to the ancient deity Moloch. It is located at (-4,-4) on the world map with Prontera being (0,0). In Thai version of the game, players prefer Morocc to Prontera because of easier access to the Pyramid and NPC located outside the store, making Morocc become center to them.

Guilds

Morocc has two guilds at this time:

  • Thieves Guild: Here, a Novice may become a Thief if he or she has attained Basic Skills level 9. It is located on a map Northwest of the city, within a pyramid on the said map. the portal is in the middle of the first floor.
  • The Assassin Guild: Here, a Thief may become an Assassin if he or she has attained job level 40. It is located two maps east, and three maps south of Morocc. The map which contains the guild is rather heavily populated with Sandmen.
  • Morocc also contains the defunct Mercenary Guild
Dungeons

Morocc has three dungeons at this time:

  • Ant Hell: A large dungeon with two entrances which lead to the dungeon's only entrance. They are located three maps east and one map south from Morocc, as well as 4 maps east and 1 map north. It is inspired by a standard ant colony, therefore it's populated with an assortment of ant-type monsters. The dungeon spans two levels. Mini-Boss monster: Purple Maya (First Level). Boss Monster: Maya (Second Level)
  • Pyramid: A rather large dungeon located Northwest of Morocc populated by various Egyptian-themed monsters. The dungeon is 4 maps large, 6 maps including its basement levels. Boss monsters: Osiris (4th Floor), Amon Ra (Basement 2).
  • Sphinx: A dungeon located within the Sphinx, west of Morocc. The dungeon is famous for consisting of mostly mazes, making it rather confusing to navigate despite an overhead map. It consists of five maps. Boss monster: Pharaoh (5th Floor)

Al de Baran

Al de Baran is entirely built upon water, completed with various canals. Based on this, it may have been inspired by Venice, Italy, although contains no other references beyond this. The city is famous for being home to the Kafra Headquarters, where the player can meet the various Kafra NPCs (Newer Kafra NPCs don't appear there, however). Its name may be a reference to both the star Aldebaran and the fallen angel of the same name. Relative to Prontera, Al de Baran is located at (0,5).

Guilds

Al de Baran has two guilds at this time:

  • Alchemist Guild (aldebaran 70 65): Here, a Merchant may become an Alchemist if he or she has attained job level 40 or above. One can also purchase various alchemical goods here, including books required to make several potions.
  • Super Novice Association : Here, novices can change jobs when they have reached a base level of 45 and above. It is located somewhere in the southern part of Al de Baran
Dungeons

Al de Baran has one dungeon at this time:

  • Clock Tower: A large and complex dungeon known for having high level monsters and annoying maps. After one ascends past the first two levels, the portals in the tower become erratic and teleport players to locations they would not expect. There are also various secret levels which can be reached using keys that can be collected after defeating certain enemies. It is located at the exact center of Al de Baran. There is no Monster boss in the entire dungeon, but there is a monster known as the Clock Tower Manager who is one of a kind on level 1, 2, and 3, and who has 3 independent spawns on level 4.

Clock Tower F2 and F4 each contain 2 spawns of the mini-boss called "Elder". This monster spawns roughly every 30 minutes and has various skills such as Stone Curse, Fire Bolt, Frost Diver and Lightning Bolt, and is generally difficult as it is nearly immune to all elemental attacks.

War of Emperium Castles

Al De Baran has 5 Castles open for WoE. They are located west of the city.

Lutie

Lutie, the Snow Village, is an entirely Christmas-themed town, complete with snow, various Christmas decorations, and a Santa Claus NPC. The town's dungeon is heavily based on Christmas as well. Lutie was the first, and possibly the only town to be based on a holiday, despite the particular holiday being once a year. It can only be reached by an NPC in Al de Baran.

Guilds

Lutie has no guilds at this time. However, most of the Bard's entrance exam is based in Lutie. There is a boss outside the town called Garm (known as 'Hatii' in iRO).

Dungeons

Lutie has one dungeon at this time:

  • Toy Factory: A colorful dungeon filled with Christmas-themed foes such as Cookies, who resemble elves, and sentient Gift Boxes. It is notable for having messages on the map, such as "I <3(love) U". The dungeon located at the very northern part of Lutie and spans 2 maps. Monster boss: Stormy Knight/Knight of Windstorm (Level 2)

Comodo

South of Prontera, and past Morocc further south in the desert exists a pleasant beach and the Beach town, Comodo. Comodo is famous for having all sorts of entertainment, certainly breaking the laws of the Rune-Midgard Kingdom. But because it is so far from the capital, Prontera, the laws are not enforced as strictly. A player can become a Bard or Dancer here.

Guilds

Comodo has the Bard and Dancer guilds.

Dungeons

Comodo has three dungeons which surround the city; Karu - the West Cave, Ruande - the Northern Cave and Mao - the East Cave. Though Mao - the East Cave is suitable primarily for mid-level players, the difficulty of the dungeons increases sharply in a counterclockwise direction. Boss Monster: Tao Gunka (Karu - the West Cave).

Umbala

A lost village, the Wootan Tribe Village Umbala is located to the north of Comodo. It is the home of the self-denominated Wootan tribe. It was added to iRO in November 2004. Features bungee jumping, which could bring the player to Nifflheim. An alternative route to Nifflheim is through the cave, where tree monsters and hostile Wootans reside (see below).

Dungeons

Umbala dungeon consists of 3 levels. The first two levels comprise monsters predominantly of the earth and wind elements. The third level contains no aggressive monsters and acts as a means of accessing Nifflheim, Realm of the Dead. The Umbala dungeon does not contain a boss monster.

  • Level 1: Carpenter's Shop in the Tree
  • Level 2: Passage to a Foreign World
  • Level 3: Hvergelmir's Fountain (Trunk of Yggdrasil)

Jawaii

Jawaii, the Honeymoon Island, is not exactly a village or a city, but an island. It's name undoubtedly arises from the American island state of Hawaii. Most married couples come here to celebrate their marriage (and only married players are allowed to go there; unmarried players can only reach Jawaii's pub for a drink and cannot go outside the pub). It was added to iRO in March 2005.

Nifflheim

Nifflheim, Realm of the Dead, seems to be at least partly Halloween-themed. There are many kinds of undead and demon monsters here, including the boss "Lord of Death", and the city may only be reached through Umbala's Yggdrasil Tree. The city was added to iRO in December 2004.

The village is host to a variety of ghostly figures and others, including a scientist able to craft Dead Branches, which summon monsters, a girl and her friend unfortunate enough to wander into Nifflheim, and even a ghostly Kafra employee. The town is also host to a witch, although it is unknown whether it is the same witch that terrorized Comodo. The only way to leave the town without being killed is to repair an organ with missing keys; the witch will then eject the player back to the living world.

This city is themed on the Norse mythology realm (spelt "Niflheim"). There is also a tree in Nifflheim called the Yggdrasil tree.

Schwartzvald Republic

Juno

Juno, Capital of Schwarzvald Republic, is a large city north of Al de Baran. The Schwarzvald Republic is a separate nation from Rune-Midgard. The Sage guild can be found here. The pathway to Transcendent Classes may also be found in here, in the Northwest corner of the city. Added to iRO in May 2004.

War of Emperium Castles

Juno will have 5 Castles open for WoE. Will be available in Episode 12.1 of Ragnarok Online. It was added in kRO in October 2007.

Guilds

Juno has one guild at this time:

  • Sage Guild: Here, a Magician may become a Sage if he or she has attained job level 40 or higher.
Dungeons
  • Magma Cave features multiple, powerful fire-based monsters, as its name implies.
  • Juperos is a dungeon under the earth, full of broken down robots, and their boss in the core of the dungeon: "Vesper". Much of Juperos's scenery is very similar to Juno's, suggesting that it was a floating city as well, but crashed to ruin. The autonomous nature of the dungeon itself perhaps gives insight to how the city of Juno remains afloat as well.
  • Thanatos Tower is a 13-story-high tower. "Thanatos" (level 99), the tower's most powerful boss monster, can be found on the top floor, and has given his name to the dungeon. It has been suggested that the tower is a tomb in his honour.

The tower is also home to many high-level angel type monsters and few demon types. Several of the Thanatos Tower maps are built like mazes and are very difficult to navigate. As well as having small corridors & rooms in these mazes it is often over-packed with monsters, making this dungeon ideal for Assassin & Rogue classes to navigate through due to their cloaking & stealth skills. Also in order to access the higher levels players must collect keys and convert them into stones. Five or more players are required to get past level three. Only Transcendent/Reborn players may access the sixth (and higher) levels.

Einbroch

Einbroch, the City of Steel, is supposedly one of the first cities in the Schwarzvald Republic to go through the equivalent of the real-life Industrial Revolution. It was added to iRO October 2005.

Guilds

Einbroch has two guilds at this time:

  • Blacksmith Association: Here, a Merchant may become a Blacksmith if he or she has attained job level 40. It is located in the southeast corner of the city.
  • Gunslinger Guild: Located east from Einbroch Airport, a Novice may become a Gunslinger here when he or she reaches job level 10.
Dungeons
  • Machine Doll Factory: a factory that lies a few maps away from Einbroch. It is owned by the philanthropist Kiel Hyre, who is known throughout history for donating large amounts of money to fund various kinds of research, but had mysteriously disappeared. He even has a school named after him. This factory produces many robots, made for domestic usage, such as household maids.

The master of this dungeon resides at level 2. He is none other than "Kiel", the spirit of the son of the master of the factory. He appears to be possessed by a demon that looks like one of Picasso's abstract paintings. A more powerful form of "Kiel" also exists in this dungeon, known as "Kiel D-01". He is a more robotic version of the original, and is a lighter shade of color.

Einbech

Einbech, the Mining Village, is a small satellite city of Einbroch, and was added to iRO with Einbroch.

Dungeons
  • Mine Dungeon is a deep mine that houses many odd machines and poison type monsters. The boss of this dungeon is a large mining tank called "RSX 0806", which resides at level 2.

Lighthalzen

Lighthalzen, the City-State of Commerce, was added in June 2005 to kRO. It seems to be a very civilized area, but actually the people here are very discriminative, going to such lengths as building a railway system to separate the living quarters of the wealthy and poor. Some of the poor have even been experimented on at the Somatology lab.

Lighthalzen is the temporary home of the Cool Event Corporation, which is currently in election with Kafra Corporation to operate the Dungeon Transfer System (DTS).

Also home to Lighthalzen, and a throne to the city, is Rekenber Corporation, which controls areas around Lighthalzen and throughout the Noghalt horizon. Also known in most popular servers Lhz_Dun01, 02, and 03.

Dungeons

Somatology Laboratory is a biology experiment laboratory. Many so called "clones" of the many different jobs in Ragnarok Online live here, an example being the 1-1 class character monsters on floors one and two, with one exception of a monster resembling an alchemist, a 2-2 class. It is said that the monsters in this dungeon are actually the angry spirits of humans who were experimented on, and had their bodies dumped in the bottom level. It is considered by many as the toughest dungeon in the game. The bosses of this dungeon are clones of all the 2-1 Transcendent classes:

  • "Assassin Cross Eremes Guile"
  • "High Priest Margaretha Sorin"
  • "High Wizard Kathryne Keyron"
  • "Lord Knight Seyren Windsor"
  • "Master Smith Howard Alt-Eisen"
  • "Sniper Cecil Damon"

Although all the biolab monsters look like players and use the same skills as players, they use them at a much higher level, far beyond the normal parameters of player's skills, both due to the high stats of the monsters, and the levels of the skill used. Kathryne Keyron (or simply the high wizard Kathryne) casts a jupital thunder that hits 30 times, while the player's jupital thunder hits only 12 times (contrary to rumor, she does not cast level 28, jupital thunder level 10 hits 30 times when used by monsters, while only hitting 12 times when used by players)

Also located on level 3 of the Lighthalzen Biolabs are the near invincible boss versions of the 2-1 transcendent classes (level 99). These boss monsters summon the previously mentioned monsters advanced to level 99 in rapid succession. Killing these boss monsters requires a high-level party, and often requires extreme use of tactics or "tricks" that take advantage of unintended interactions or bugs.

This place is well known for the large amounts of experience it yields, plus the monsters also drop powerful equipments for their respective jobs.

Hugel

Hugel, quaint coastal village which serves as the entrance to the ruins of Odin's Shrine. It was added on January 2006 to kRO, and in January 2007 to the iRO Sakray server. Located near the Hugel Fields on the Schwarzvald Republic, Hugel is the new location of the Hunter Guild. The mercenary system is also somehow related to this town.

Guilds

Hugel has one guild at this time:

  • Hunter Guild: Hugel is the new location of the Hunter guild. One can change their job to a Hunter if they are an Archer of job level 40 or above. Hunters and Snipers can also obtain falcons here.

Dungeons

  • Odin's Shrine is a dungeon full with level 80 and above monsters with very strong stats. The last map of Odin Temple is home to Valkyrie Randgris, a very powerful monster which can summon copies of itself and is notable for having some of the best average drops of any boss monster.
  • Abyss Lake Underground Cave is a cave opening in the center of a lake that is the lair of very strong dragons. It consists of three levels with a treasure horde at the bottom. The Detardeurus MVP guards the gold along with the mini-boss, Hydrolancer.

Nation of Arunafeltz

Rachel

Added on 30/05/06 kRO Patch. It is another desert town, possibly based on Arabian culture. The capital city of Arunafeltz. The name is a pun on Israel. It is surrounded by the desert-like Rachel Field. Located near Rachel is the elusive Ice Dungeon, with monsters that fit the environment.

Strangely, similarly to the spelling discrepancies concerning Juno and Nifflheim, the official spelling in text is "Rachel," although an arch in the game uses the spelling "Rael." The official map name of the city is "Rachel," much like Juno's official map name is "Yuno." The alternative spelling can be attributed to the Hebrew letter Heth.

Guilds No known guilds are known to reside in Rachel as of yet.

War of Emperium Castles

Rachel/Arunafeltz will have 5 Castles open for WoE. Will be available in Episode 12.1 of Ragnarok Online. It was added in kRO in October 2007.

Dungeons

Rachel is home to two dungeons. Outside of town is an MVP boss resembling a wolf known as Atros.

  • Holy Grounds is also known as "Freya's Sacred Precinct." The monster types change from Demihuman, to Demon, to Formless, as you ascend into the temple. At the highest, last level, in what is perhaps the most impressive room in the dungeon, is the most powerful Ghost-type MVP ever spawned, known as "Gloom Under Night."
  • Ice Caves is the home of many creatures including the fearsome Ice Titan. In the center of the last level is a mysterious crystal floating over a Spellcircle, many mechanism containing flames surround it, according to the game "The fire cannot be extinguished with conventional methods" The MVP boss of this dungeon is the Ice Salamander Ktullanux which can be summoned after a quest.

Veins

Episode 11: Arunafeltz, is the newest update to Ragnarok Online. 11.2 brings with it the new town of Veins, another desert city of the Arunafeltz, to the west of the Schwartzwald Republic. Its name is sometimes written as Beins.

Guilds No known guilds are known to reside in Veins as of yet.

Dungeons

  • Thor's Dungeon (volcano) is home to many new fire-property monsters, including the new Poring spin-off -- Magmaring. Thor's Dungeon is also home to quite possibly the strongest MVP yet -- Ifrit, capping in at 7,700,000 HP.

Nameless Island

Episode 11.3 is the Nameless Island or Unnamed Islet, an isolated island infested with zombies by night. 11.3 brings the new Mercenary System , new weapons and armor, additions to WoE, and drop changes.

The Mercenary System is has three jobs: Swordman Hire at the Swordsman Guild, Lancer Hire at the Knight Guild and Archer Hire at the Archer Guild.


Dungeons

  • Cursed Monastery (abbey) has many new monsters ranging from Banshee to Hellhound. There are two MVPs in Cursed Monastery, the Fallen Bishop Hibram (Fallen Bishop), located on the second floor of the abbey, and Beelzebub, located on the third floor. There is also the quest monster, Tristan III, but more information has yet to be given on him.

Unaffiliated city-states

Amatsu

Amatsu, the Land of Destiny, is styled after Ancient Japan, or at least the Japan before or in the early stages of Western influence. Here the pink-white blossoms of the sakura trees are always in bloom. One of the city's major draws is the Tatami Maze. Amatsu was the first product of the "Global Project", in which new cities with themes based on countries with licensed RO servers were (and still are) added in rapid succession. Amatsu was added to iRO in September 2004.

Guilds

Amatsu has one guild at this time:

  • Ninja Guild: Located inside a house a little bit northeast of the Amatsu Armory, one may become a Ninja when he or she reaches job level 10. A novice can reach Amatsu for free by talking to an NPC hidden on a wall north of the Merchant Guild in Alberta.
Dungeons

Referred to collectively as Amatsu Dungeon, the dungeon contains three distinct levels, with a Boss monster in Level 3, "Incantation Samurai". This dungeon is located at the top floor of the Amatsu Castle, and you need a special pass from the emperor, obtained by means of a quest, to enter this place.

  • Level 1: Tatami Maze
  • Level 2: Battle Field in the Underground Forest
  • Level 3: Amatsu Underground Shrine

Gonryun

Designed in Taiwanese style, Gonryun, the Hermit Land, is referred to as Kunlun in other localizations. In October 2004, Gonryun became the second city in the Global Project to be added to iRO. Like Juno, this City floats majestically in the sky.

Dungeons

The Gonryun dungeon is collectively known as Gonryun Ancient Shrine, and houses the boss monster "Evil Snake Lord", at level 3.

  • Level 1: Shrine of Gonryun Queen
  • Level 2: Hermit's Checkers
  • Level 3: Arcadia

Louyang

Designed in Ancient Chinese style. Louyang, the Highland, was added to iRO in March 2005. It's the third city of Global Project.

Dungeons

Royal Tomb is a deep Chinese tomb located below the earth. It houses the moon spirit/dungeon boss "White Lady" also known as "Bacsojin" at level 3. Given the Chinese theme, the location in a flooded underground shrine, as well as the name "White Lady" and accompanying Chung-E/Green Maiden monsters, it is likely to be based in part on the legend of Madame White Snake.

  • Level 1: The Royal Tomb
  • Level 2: Inside the Royal Tomb
  • Level 3: Suei Long Gon

Ayothaya

Ayothaya is designed after Ancient Thailand. Featuring the atmosphere of the former Thai capital in Ayutthaya Kingdom period, it was added to iRO on 19 April and is the fourth city of the Global Project.

Dungeons

Ancient Shrine is a maze-like shrine, with a complicated hole to jump through to get from the first floor to the second floor. To get to the second floor, players must jump from the North side of the hole. To access the map in which this dungeon is located (ayo_fild02), players must first complete a 'Holy Threads' quest. The dungeon's MVP is "Lady Tanee", located at level 2. This MVP is unique in that it is immobile, and hence possesses a large amount of dexterity. Her attack range is 12 panels, making it a difficult prospect for agility-based characters.

  • Level 1: Ancient Shrine Maze
  • Level 2: Inside Ancient Shrine

Moscovia

Moscovia is largely based on traditional Russian architecture. It was originally exclusive to Russian RO but has since been added to the kRO, jRO, Taiwan/Hong Kong RO and Singapore/Malaysia RO. However, there is still no news on whether or when it will be implemented on iRO.

The New World

Midgart Expedition Camp

Located in the center of this strange world, the camp is where novices can train in order to venture into the dangerous wilderness of the new world. After entering the gate from Morocc, this is where players are spawned.

Manuk Mountains

This mountain range consists of two fields. It, like its western counterpart Splendide Fields, contains powerful monsters like the Hillslion and Tatacho.

  • BGM No. 127: Mystic Haze

Splendide Fields

Dangerous beasts lurk in this seemingly happy-go-lucky plain. It also contains two fields.

  • BGM No. 128: Splendid Dreams
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