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The Scanimate systems were used to produce much of the ]-based animation seen on ] in the late ] and early ] in commercials, promotions, and show openings. The Scanimate systems were used to produce much of the ]-based animation seen on ] in the late ] and early ] in commercials, promotions, and show openings.


The speed with which animation could be produced on the system as well as the range of effects helped it to supersede film-based animation techniques for television graphics. By the mid-1980s it was superseded by digital computer animation, which produced sharper images and more sophisticated 3d imagery. One of the major advantage the Scanimate system had over film-based animation and computer animation was the ability to create animations in real time. The speed with which animation could be produced on the system because of this, as well as its range of possible effects, helped it to supersede film-based animation techniques for television graphics. By the mid-1980s it was superseded by digital computer animation, which produced sharper images and more sophisticated 3d imagery.


==External links== ==External links==

Revision as of 03:23, 14 March 2004

Scanimate is the name for an analog computer animation system developed from the late 1960s to the early 1980s.

The Scanimate systems were used to produce much of the video-based animation seen on television in the late 1970s and early 1980s in commercials, promotions, and show openings.

One of the major advantage the Scanimate system had over film-based animation and computer animation was the ability to create animations in real time. The speed with which animation could be produced on the system because of this, as well as its range of possible effects, helped it to supersede film-based animation techniques for television graphics. By the mid-1980s it was superseded by digital computer animation, which produced sharper images and more sophisticated 3d imagery.

External links


References

  • Carlson, Wayne (2003). Section 12: Analog approaches, non-linear editing, and compositing (from A Critical History of Computer Graphics and Animation). Retrieved Mar. 13, 2004 from http://accad.osu.edu/~waynec/history/lesson12.html
  • Sieg, David W. (2003). Old-School Electronic Animation Central - Formerly the Scanimate Files. Retrieved Mar. 13, 2004 from http://scanimate.zfx.com.