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Johnson made ] movies in ] and later attended ]'s film school where he became a teaching assistant in ]. His modest film career included the ]esque animations for ]'s ] series '']''. Johnson made ] movies in ] and later attended ]'s film school where he became a teaching assistant in ]. His modest film career included the ]esque animations for ]'s ] series '']''.


In ], using his first computer, a 512] so-called "Fat" ], he learned to ], and created his first game, ''The Fool's Errand'' which '']'' named "The Best Retro Game Ever" in ]. In ], using his first computer, a 512] so-called "Fat" ], he learned to ], and created his first game, ''The Fool's Errand'' which '']'' named "The Best Retro Game Ever" in ].

From 1990-1995, he directed the *FunHouse* production group for ], and from 1996-2001, he consulted with ], ] and ] for online puzzles and treasure hunts.

In ], Johnson designed the $100,000 ] for the book '']'' by street magician ].


==Authored games== ==Authored games==
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== Other contributed works == == Other contributed works ==
* Game designer: '']'', ] * Game Design: '']'', website contest, ]
* Game Design: '']'', ]
* Designer of $100,000 treasure hunt for the book: '']'', ], by street magician ] * Treasure Hunt Design: '']'' book, ]


== References == == References ==

Revision as of 20:48, 24 February 2006

File:Cliff-Johnson.jpg
Cliff Johnson, 2006

Cliff Johnson (born 1953) is the designer of the award-winning computer puzzle games The Fool's Errand and 3 in Three. His work is notable for its unique meta-puzzle structure and playful hands-on visual puzzles.

Johnson made Super 8 movies in high school and later attended University of Southern California's film school where he became a teaching assistant in animation. His modest film career included the Monty Pythonesque animations for Nickelodeon's television series Out of Control.

In 1984, using his first computer, a 512K so-called "Fat" Mac, he learned to program, and created his first game, The Fool's Errand which GAMES Magazine named "The Best Retro Game Ever" in 2003.

From 1990-1995, he directed the *FunHouse* production group for Philips Media, and from 1996-2001, he consulted with Mattel, Warner Bros. and Disney for online puzzles and treasure hunts.

In 2002, Johnson designed the $100,000 armchair treasure hunt for the book Mysterious Stranger by street magician David Blaine.

Authored games

Other contributed works

References

External link

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