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] is a ] designed by ], the creator of ]. It was published by ] and introduced in ]. The game is based heavily on the ] ] from ], but also draws much of its flavor from the broader ] genre. | |||
The game is lauded for its balanced game play and impressive artwork. | |||
An interesting feature of NetRunner is that each player uses completely different cards and has different abilities, yet the game is still balanced. This is in contrast to most other CCG (collectible card games), which depict a "battle between peers", where each player has the same abilities and draws their cards from the same set. | |||
== Game Play == | |||
The Corp builds data fortresses, defended by "ICE" software, which the Runner must bypass in order to access the contents of the fortress. For beginners, experience has shown it is quite difficult to win as the Runner - the methods for keeping the Corp at bay are not immediately obvious and require some practice. This may have contributed to the demise of the game, with new players being discouraged at always losing when they played the Runner. | |||
NetRunner depicts ] combat between a global mega-corporation (the Corp) and a hacker (the Runner). The Corp's goal is to complete their secret 'agendas' before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive 'data fortresses' protected by malevolent computer programs known as ICE (Intruder Countermeasures Electronics). The Runner must use special programs of their own (called Icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely. All this is paid for in the game by a system of resources called 'bits' (representing currency), which are earned and spent during the course of play. | |||
The game, unfortunately, did not sell well enough to last more than a few years in production. One complete expansion, Proteus, was released and also a smaller set called "Netrunner Classic" with 52 new cards was released in November 1999. There are around 520 NetRunner cards, almost all of which are allowed in tournament play. | |||
An interesting feature of NetRunner is that each side has different abilities and uses completely different cards (distinguished by alternate card backs). This contrasts with most other CCG's (]), which usually depict a "battle between peers" where each draws from a single card pool. While a player does not have to play both sides (except in tournament play), it is commonly held that a firm understanding of both leads to better overall player ability. | |||
⚫ | Zvi Mowshowitz, a well known ] Pro-Tour player, |
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== Expansion Sets == | |||
The gatlingEngine, being developed by is making NetRunner available to play online, for free. | |||
* ] base set (v1.0) - 374 cards - Release Date: April 26, 1996 | |||
Cards may still be found on ] and other online auction sites. As with many other niche products, a small but loyal group continues to play and promote NetRunner. | |||
* ] (v2.1) - 154 cards - Release Date: September 1996 | |||
* ] (v2.2) - 52 cards - Release Date: November 1999 | |||
⚫ | Zvi Mowshowitz, a well known ] Pro-Tour player, petitioned ] to buy the license for NetRunner, but the transfer was never completed and the game is no longer produced. | ||
⚫ | == External |
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⚫ | * | ||
⚫ | == External Links == | ||
⚫ | * - Official site (no longer updated) | ||
* - Online game play | |||
] | ] | ||
] | ] |
Revision as of 21:02, 28 June 2004
NetRunner is a collectible card game designed by Richard Garfield, the creator of Magic: The Gathering. It was published by Wizards of the Coast and introduced in 1996. The game is based heavily on the Cyberpunk 2020 role-playing game from R. Talsorian Games, but also draws much of its flavor from the broader cyberpunk genre.
The game is lauded for its balanced game play and impressive artwork.
Game Play
NetRunner depicts cyberspace combat between a global mega-corporation (the Corp) and a hacker (the Runner). The Corp's goal is to complete their secret 'agendas' before the Runner can hack in and spoil their secret plans for world domination. It isn't easy, though, as the Corp has strong defensive 'data fortresses' protected by malevolent computer programs known as ICE (Intruder Countermeasures Electronics). The Runner must use special programs of their own (called Icebreakers) to break through and steal the hidden plans - to keep the Corp from taking over completely. All this is paid for in the game by a system of resources called 'bits' (representing currency), which are earned and spent during the course of play.
An interesting feature of NetRunner is that each side has different abilities and uses completely different cards (distinguished by alternate card backs). This contrasts with most other CCG's (Collectible card games), which usually depict a "battle between peers" where each draws from a single card pool. While a player does not have to play both sides (except in tournament play), it is commonly held that a firm understanding of both leads to better overall player ability.
Expansion Sets
- NetRunner base set (v1.0) - 374 cards - Release Date: April 26, 1996
- NetRunner Proteus (v2.1) - 154 cards - Release Date: September 1996
- NetRunner Classic (v2.2) - 52 cards - Release Date: November 1999
Zvi Mowshowitz, a well known Magic: The Gathering Pro-Tour player, petitioned Wizards of the Coast to buy the license for NetRunner, but the transfer was never completed and the game is no longer produced.
External Links
- Wizards of the Coast Game Vault: NetRunner - Official site (no longer updated)
- CCG Workshop - Online game play