Revision as of 07:34, 22 June 2011 editFlowright138 (talk | contribs)127 editsm →Units: There is no such prototype as jet - because prototype base is only production of land units.← Previous edit | Revision as of 08:35, 22 June 2011 edit undoFlowright138 (talk | contribs)127 edits →Units: Changed the classification - huge modificationNext edit → | ||
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==Gameplay== | ==Gameplay== | ||
==Units== | |||
Units in R.U.S.E are commanded using the mouse and can defend themselves against enemies provided they have the right weapon to counter them and within the range of fire. When units are ordered to attack, a cross hair indicate their rate of success in eliminating the target. It can either be: very easy, easy, balanced, danger or high danger. The latter meant that the target is highly dangerous and the unit(s) may refuse to engage when ordered to do so. Critically units will pull back with a (!) on top of the unit. Units that are unable to engage contact and will pull back automatically when threatened. Sometimes a unit may be unable to pull back because it is experiencing shock or stress. Damaged units recover themselves when idle and not threatened. Some units in R.U.S.E can be upgraded to enhance their defence and weapon. Some units require an upgrade cost to allow production. | |||
Units are grouped into several categories: | |||
===Categories=== | |||
Infantry, which includes light recon, regular infantry, and airborne troops, | |||
There are four classes of playable units. Class of a unit can be identified by highlighting a unit and pressing TAB on the keyboard. | |||
Artillery, which includes field guns as well as SP guns and anti-air, | |||
Armor-- light, medium, and heavy tanks,Super heavy tanks as well as armored recon, | |||
:'''Manned units''' | |||
Anti-tank-- AT guns and tank destroyers, | |||
: They are identified with a helmet icon. Those units can travel anywhere but will use the road to increase movement. Infantry has several sub classes. This includes infantry, paratroopers, manned anti-tank, manned artillery and manned anti-air. All these units are able to hide in forest. Anti-tank and infantry based units can lay ambushes on tanks and other units, provided that they have not been detected by enemy reconnaissance units. An ambush (surprise attack) inflicts more damage than it would normally do. Infantry and paratroopers can capture infrastructures. Depending on the factions, infantry may not come with anti-armour ability as standard unit production. An upgrade may be required to equip them with anti-armour ability. | |||
:'''Vehicle''' | |||
Aircraft-- fighters, fighter-bombers, bombers, and recon, | |||
: Vehicle have a logo of a truck on the unit identification. Vehicle uses the road to travel faster. Units in this class are usually unarmed, including land-reconnaissance vehicle and the supply logistic truck. Armed vehicle with this logo are light armed and have fragile hitpoint. | |||
:'''Armour''' | |||
Prototype units-- unique to each country, prototype units may include advanced heavy tank, heavy artillery, advanced heavy anti-tank units as well as state of art anti-air | |||
:Armour units are identifiable with a numbered shield. A higher represents a more powerful units which comes with a high production cost. They can be anything ranging from armoured recon to tanks, armoured anti-air and anti-tank. Armour units are not able to cross the wood in exception to armoured reconnaissance units. | |||
::# Armour class 1 (light tank) | |||
:: Usually effective against infantry units. Tanks under this class are produced at a low cost and moves the fastest compared to other tanks. | |||
::# Armour class 2 (medium tank) | |||
:: They are better than class 1 and have a higher graded weapon. As they are more powerful, they travel slower and are more expensive to produce compared to a light tank. | |||
::# Armour class 3 (advanced medium tank) | |||
::# Armour class 4 (heavy tank) | |||
::# Armour class 5 (advanced heavy tank) | |||
:: They are produced from prototype factories and some armour base provided that upgraded has been made from its Class 4 counterpart. They are extremely slow and impeded movement. | |||
:'''Aircraft''' | |||
Most units can be upgraded as time passes (representing new developments in technology). Light Infantry (eg., GIs) becomes Heavy Infantry (eg., Rangers), etc. | |||
:They are produced from the airport. Aircraft carry limited ammo and requires landing to refuel before they can strike again. Aircraft includes reconnaissance by air, air fighters, air-bombers and heavy bombardier. Paratroopers are infantry once they are deployed on land, but until then, they are transported by air and produced in the airport. Paratroopers have no defence ability during flight. Some air-reconnaissance can defend themselves with a light machine gun. | |||
===Factions=== | ===Factions=== |
Revision as of 08:35, 22 June 2011
Video gameR.U.S.E. | |
---|---|
Developer(s) | Eugen Systems |
Publisher(s) | Ubisoft |
Platform(s) | Microsoft Windows, Xbox 360, PlayStation 3 |
Genre(s) | Real-time strategy |
Mode(s) | Single player, Multiplayer |
R.U.S.E. is a real-time strategy video game developed by Eugen Systems and published by Ubisoft which was released for Microsoft Windows, PlayStation 3, and Xbox 360, in September 2010. R.U.S.E. is a strategy game with systems, intended to be superior over brute force, that focus on information warfare. Players can use a series of ruses and decoys to trick their enemies and change the outcome of the battles.
Story
R.U.S.E. takes place during the period of World War II. There is one story arc in the game, and it takes place from the point of view of Joseph Sheridan of the United States Army. A Harvard dropout, Joe Sheridan later joined the US Army and then assumed control of the First Armored Division.
The game opens in 1945 as General Sheridan liberates Colditz Castle to free an undercover operative, code named Nightingale, who knows the identity of an Axis informer, code named Prometheus. Sheridan then reminisces to 1942 when he was a Major during the Allied North African campaign when leaked information leads to devastating Allied losses at the Battle of Kasserine. Sheridan meets British intelligence officer Colonel Andrew Campbell, and working together, in spite of Sheridan's inept commanding officer General Weatherby, they are able to turn the tide of battle. Sheridan is promoted to Lieutenant Colonel for his efforts.
In 1943, Sheridan takes part in the Battle of Monte Cassino, and while he disobeys Weatherby's direct orders to confuse German intelligence, Sheridan is able to push the Germans back and open up the road to Rome. Sheridan is promoted to General and meets Kate Garner, an attaché from the American War Office. At a victory party, Campbell remarks that the Germans are not fully defeated yet and that Sheridan is turning into Weatherby now that he has been promoted.
In 1944, Sheridan is in command of US troops landing at Utah beach on D-Day, with Weatherby in command of Omaha beach. Sheridan is able to secure a beach head and defend it against counter-attacks despite Weatherby's inability to secure Sheridan's flank. The operation in Normandy is hampered by inaccurate information given to Campbell by the French resistance, this along with remarks from Kate strain Sheridan and Campbell's friendship.
Later that year, Sheridan is placed in command of forces in Operation Market Garden, and Weatherby is discreetly placed in command of forces "in reserve". After an exchange between Campbell and Kate, Campbell remarks that he cannot offer the same "incentives" as Kate and states that he will request a transfer. Despite deeply inaccurate information on Axis forces in the area, Sheridan is able to keep "The Highway to Hell" open. However the British forces at the final bridge to be secured are forced to surrender, thus ending Market Garden as a failure. Kate leaves for Washington D.C. for a new "promotion" leaving Joe feeling sorry for himself.
Three months later Sheridan and Campbell meet on the Belgian front, and the two make amends, with Sheridan apologizing and telling Campbell that "he was right and that they should have listened to Campbell". With Campbell's help Sheridan manages to hold onto the key city of Bastogne during the Battle of the Buldge. After pushing back the German offensive Sheridan and Campbell interrogate General Von Richtor, a German general who gave Sheridan much trouble in the past. Learning that only the head of the German Intelligence Service, the Abwehr, Admiral Canaris, knew the identity of the spy Prometheus, but the Admiral had been arrested for plotting to kill Hitler.
Returning to the present, Sheridan, Campbell and the undercover agent, Angie, head for Torgau on the Elbe to supposedly meet up with the Soviets. However, the meeting turns into a race to reach the secret weapons research facility in Torgau before the Russians do. In order to avoid a "diplomatic incident", Sheridan receives help from an unlikely ally: General Von Richtor, who also does not want the weapons to end up in Soviet hands. Under the cover of Von Richtor's German troops, Sheridan and his men reach the weapons facility in the Soviet zone and destroy it. In the process Sheridan learns Prometheus's is none other than his former attaché Kate Garner. It is revealed that Kate had not only been giving intel to the Germans on the American forces but that she also had been giving intel to the Soviets on German weapon research. The weapons in question are long range V2 Rockets equipped with nuclear warheads. Despite having destroyed the research facility Sheridan learns that Kate had already moved several rockets to another location.
Sheridan and Campbell prepare to attack Kate's base and destroy the weapons of mass destruction, but are forced to re-think their strategy when Joe receives a warning from Kate that she will use the V2 rockets if they continue to provoke her. Sheridans assures Kate that he won't back off, and Kate simply responds that Sheridan will be "rolled over by the modern world" as communism will be inevitably victorious. Good news arrives when the Soviet Government declares the 8th Guards Army (the branch of the Soviet military Kate was working with) is an extremist. renegade faction and Allied Commander General Eisenhower orders a full scale assault on Kate's base. With the help of some newly developed nuclear equipped Artillery, Sheridan manages to destroy Kate's base, destroying the German nuclear warheads and killing Kate in an atomic blast. At the end, Sheridan expresses his wish to take a vacation and see Europe "without the bullets".
Gameplay
Units
Units in R.U.S.E are commanded using the mouse and can defend themselves against enemies provided they have the right weapon to counter them and within the range of fire. When units are ordered to attack, a cross hair indicate their rate of success in eliminating the target. It can either be: very easy, easy, balanced, danger or high danger. The latter meant that the target is highly dangerous and the unit(s) may refuse to engage when ordered to do so. Critically units will pull back with a (!) on top of the unit. Units that are unable to engage contact and will pull back automatically when threatened. Sometimes a unit may be unable to pull back because it is experiencing shock or stress. Damaged units recover themselves when idle and not threatened. Some units in R.U.S.E can be upgraded to enhance their defence and weapon. Some units require an upgrade cost to allow production.
Categories
There are four classes of playable units. Class of a unit can be identified by highlighting a unit and pressing TAB on the keyboard.
- Manned units
- They are identified with a helmet icon. Those units can travel anywhere but will use the road to increase movement. Infantry has several sub classes. This includes infantry, paratroopers, manned anti-tank, manned artillery and manned anti-air. All these units are able to hide in forest. Anti-tank and infantry based units can lay ambushes on tanks and other units, provided that they have not been detected by enemy reconnaissance units. An ambush (surprise attack) inflicts more damage than it would normally do. Infantry and paratroopers can capture infrastructures. Depending on the factions, infantry may not come with anti-armour ability as standard unit production. An upgrade may be required to equip them with anti-armour ability.
- Vehicle
- Vehicle have a logo of a truck on the unit identification. Vehicle uses the road to travel faster. Units in this class are usually unarmed, including land-reconnaissance vehicle and the supply logistic truck. Armed vehicle with this logo are light armed and have fragile hitpoint.
- Armour
- Armour units are identifiable with a numbered shield. A higher represents a more powerful units which comes with a high production cost. They can be anything ranging from armoured recon to tanks, armoured anti-air and anti-tank. Armour units are not able to cross the wood in exception to armoured reconnaissance units.
- Armour class 1 (light tank)
- Usually effective against infantry units. Tanks under this class are produced at a low cost and moves the fastest compared to other tanks.
- Armour class 2 (medium tank)
- They are better than class 1 and have a higher graded weapon. As they are more powerful, they travel slower and are more expensive to produce compared to a light tank.
- Armour class 3 (advanced medium tank)
- Armour class 4 (heavy tank)
- Armour class 5 (advanced heavy tank)
- They are produced from prototype factories and some armour base provided that upgraded has been made from its Class 4 counterpart. They are extremely slow and impeded movement.
- Aircraft
- They are produced from the airport. Aircraft carry limited ammo and requires landing to refuel before they can strike again. Aircraft includes reconnaissance by air, air fighters, air-bombers and heavy bombardier. Paratroopers are infantry once they are deployed on land, but until then, they are transported by air and produced in the airport. Paratroopers have no defence ability during flight. Some air-reconnaissance can defend themselves with a light machine gun.
Factions
The player can only play as the United States but can use the German forces later on in the missions (although units from other factions are sometimes under the player's control in several missions), but other factions are present in the game and can be played online. The factions include the United Kingdom, United States, Germany, Italy, France, and the Soviet Union. Recently, in a new DLC, you can play as Japan. Each possesses a unique balance of strengths and weaknesses, which allows for more dynamic gameplay.
Ruses
R.U.S.E. employs a system of ruses that allow the player to fool or bluff an opponent. The ruses are divided into three different categories: those that reveal information (such as Decryption), those that hide information (such as Radio Silence), and those that allow for fake structures/units, designed to trick the enemy (the Decoy Offensive).
Multiplayer
R.U.S.E. features an online multiplayer component and allows for dedicated servers. It contains both cooperative and competitive multiplayer, and it provides for ranked matches.
On September 22, 2010, Ubisoft announced that measures were being taken to reduce cheating in the game, with the introduction of the Valve Anti-Cheat system (VAC) in the next patch.
Operations
In addition to the main story mode, the player can take part in several "Operations". These are similar to story-mode missions which use specific conditions not present in the other non-story mode section "Battles", for example, limiting the amount of aircraft, tanks, etc. a player can deploy. Some of the operations are historically inspired, whereas others are speculative, for example a 1948 border conflict between the USA and USSR over Berlin.
Development
Features
The game supports multitouch screens and Playstation Move. R.U.S.E. was originally going to use Ubisoft's permanent Internet connection DRM, but this was removed in favor of Steamworks.
ReceptionAggregator | Score |
---|---|
GameRankings | 74.8% (PS3) 76.9% (X360) 78.2% (PC) |
Metacritic | 77% (PS3) 79% (X360) 77% (PC) |
Publication | Score |
---|---|
Edge | 8/10 |
IGN | 8/10 |
References
- http://ruse.uk.ubi.com/about-ruse/scenario/
- http://ruse.uk.ubi.com/about-ruse/factions/
- "Playing Ruse War game", BBC, March 17, 2010.
- "The Ruses". Retrieved 2010-08-12.
- "R.U.S.E. Review", MMGN.com, October 5, 2010.
- "RTS cheaters to be addressed", Gamerzines.com, September 22, 2010.
- "R.U.S.E. for PlayStation 3". GameRankings. Retrieved 2010-09-10.
- "R.U.S.E. for Xbox 360". GameRankings. Retrieved 2010-09-10.
- "R.U.S.E. for PC". GameRankings. Retrieved 2010-09-10.
- "R.U.S.E. PS3 Reviews". MetaCritic. Retrieved 2010-09-10.
- "R.U.S.E. X360 Reviews". MetaCritic. Retrieved 2010-09-12.
- "R.U.S.E. PC Reviews". MetaCritic. Retrieved 2010-09-10.
- http://www.vg247.com/2010/08/31/edge-gives-ruse-810/
- "R.U.S.E. PS3 Review". IGN.
- "R.U.S.E. "Chimera" DLC announced". Retrieved 2011-10-01.