Misplaced Pages

Travian: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 09:07, 31 March 2006 editDeryck Chan (talk | contribs)Administrators22,733 editsmNo edit summary← Previous edit Revision as of 09:08, 31 March 2006 edit undoDeryck Chan (talk | contribs)Administrators22,733 editsm Disambiguate Resource to Natural resource using popupsNext edit →
Line 6: Line 6:
One starts as a ] of a small ], either as martial ], peaceful ] or proud ]. Then the player has to expand his village, trade with neighbours, find friends and build alliances against foes. Each tribe has its own advantages and disadvantages and their ] types are very different. So it is important to choose the tribe that fits one's playstyle. One starts as a ] of a small ], either as martial ], peaceful ] or proud ]. Then the player has to expand his village, trade with neighbours, find friends and build alliances against foes. Each tribe has its own advantages and disadvantages and their ] types are very different. So it is important to choose the tribe that fits one's playstyle.


There are four different types of ]s in Travian: ], ], ] and ]. Before one expand the village's buildings, one must develop some resource ]s to gain new resource ]. There are four different types of ]s in Travian: ], ], ] and ]. Before one expand the village's buildings, one must develop some resource ]s to gain new resource ].


The game shares some similarities with the board game '']'': the board is shaped similarly, tiles are hexes, and each tile generates resources of a unique type. However, these similarities are only on the surface. The game is more one of managing resources and a complex build tree, and players do not directly compete for resources as they are generated. Unusually for an online browser-based game, tiles continuously generate resources at evenly spaced intervals. For example, if 30 wood are produced per hour, one is made every 2 minutes rather than 30 on the hour change. The game shares some similarities with the board game '']'': the board is shaped similarly, tiles are hexes, and each tile generates resources of a unique type. However, these similarities are only on the surface. The game is more one of managing resources and a complex build tree, and players do not directly compete for resources as they are generated. Unusually for an online browser-based game, tiles continuously generate resources at evenly spaced intervals. For example, if 30 wood are produced per hour, one is made every 2 minutes rather than 30 on the hour change.

Revision as of 09:08, 31 March 2006

File:Travian.png

Travian is a MMOG developed in Germany. In Travian, players interact simultaneously competing with thousands of other players in a online virtual ancient world.

Travian is a browser-based game, which is played directly on a website. No downloads, installations or plugins are required. After registration, one can start playing the game without delay. Travian is a free-of-charge game.

One starts as a chief of a small village, either as martial Teuton, peaceful Gaul or proud Roman. Then the player has to expand his village, trade with neighbours, find friends and build alliances against foes. Each tribe has its own advantages and disadvantages and their troop types are very different. So it is important to choose the tribe that fits one's playstyle.

There are four different types of resources in Travian: wood, clay, iron and crop. Before one expand the village's buildings, one must develop some resource fields to gain new resource supplies.

The game shares some similarities with the board game Settlers of Catan: the board is shaped similarly, tiles are hexes, and each tile generates resources of a unique type. However, these similarities are only on the surface. The game is more one of managing resources and a complex build tree, and players do not directly compete for resources as they are generated. Unusually for an online browser-based game, tiles continuously generate resources at evenly spaced intervals. For example, if 30 wood are produced per hour, one is made every 2 minutes rather than 30 on the hour change.

Possible views:

  • Village overview
  • Village centre
  • Map
  • Statistics
  • Report/Messages

There are five worlds in the English server s1, s2, s3, s4, and a very recently opened world quickly being populated, s5

External links - Game Servers

External links - Other

Categories: