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Revision as of 07:19, 5 July 2004 editEep² (talk | contribs)7,014 editsm RWX is "RenderWare script", not "RenderWare Scripting". Corrected "RWX scripting" link to use the main page since the ENTIRE site is about RWXing, not just http://tnlc.com/rw/rwx.html.← Previous edit Revision as of 21:09, 17 August 2004 edit undoPythagoras1~enwiki (talk | contribs)80 editsm wiki linkNext edit →
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'''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], , and ] browsers. It is developed by ] (a wholly-owned subsidiary of ]). '''RenderWare''' ('''RW''') is a three-dimensional (]) applications programming interface (]) graphics rendering engine used in ], ], and ] browsers. It is developed by ] (a wholly-owned subsidiary of ]).


Probably the most famous example of RenderWare at work were the games ] and ], both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for ], ], ] and ]/], and Criterion claims that "1 in 4 console titles in pre-production or development is using RenderWare technology." Probably the most famous example of RenderWare at work were the games ] and ], both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for ], ], ] and ]/], and Criterion claims that "1 in 4 console titles in pre-production or development is using RenderWare technology."

Revision as of 21:09, 17 August 2004

RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and VRML browsers. It is developed by Criterion Software (a wholly-owned subsidiary of Canon).

Probably the most famous example of RenderWare at work were the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. These are but two out of many, though—RenderWare is available for PlayStation 2, GameCube, Xbox and PC/DirectX, and Criterion claims that "1 in 4 console titles in pre-production or development is using RenderWare technology."

RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+.

External links