Revision as of 03:52, 9 January 2013 editBertaut (talk | contribs)Extended confirmed users40,526 editsmNo edit summary← Previous edit | Revision as of 16:30, 11 January 2013 edit undoShaddim (talk | contribs)Extended confirmed users12,269 edits +source code releaseNext edit → | ||
Line 24: | Line 24: | ||
| input = | | input = | ||
}} | }} | ||
'''''Canabalt''''' is a side-scrolling ] developed in 2009 by Adam Saltsman for the ].<ref>{{cite web |last=Lager |first=Craig |date=2009-09-11 |title=Adam Atomic on Canabalt |url=http://www.gamingdaily.co.uk/2009/adam-atomic-on-canabalt |work=Gaming Daily |publisher=}}</ref> Originally released in ] on his own web site, the game has since been ported to many platforms including ], ] and the ]; as well as being featured on sites such as ] and ]. |
'''''Canabalt''''' is a side-scrolling ] developed in 2009 by Adam Saltsman for the ].<ref>{{cite web |last=Lager |first=Craig |date=2009-09-11 |title=Adam Atomic on Canabalt |url=http://www.gamingdaily.co.uk/2009/adam-atomic-on-canabalt |work=Gaming Daily |publisher=}}</ref> | ||
== History == | |||
Originally released in ] on his own web site, the game has since been ported to many platforms including ], ] and the ]; as well as being featured on sites such as ] and ]. | |||
The source code of Canabalt was released by Adam Saltsman in 2010.<ref>{{cite web|url=http://www.tuaw.com/2010/12/31/popular-indie-game-canabalt-goes-open-source/|title=Popular indie game Canabalt goes open source |first=Kelly |last=Hodgkins|date=2010-12-31|quote=''The developers behind Canabalt confirmed that the game's source code will be made available as part of an open source project. The game will be licensed under the MIT Open Source license, which will let other developers use the engine source code in its entirety for both personal and commercial projects. While the code powering the game is available for the world to use, the game art, sounds, animations and Canabalt game-specific code is still proprietary.''|publisher=tuaw.com}}</ref> The engine specific code under a ]<ref> December 31, 2010</ref> and the game code under a own prorietary license.<ref></ref>. One year later Saltsman concluded that this was also commercially a non-harmful step.<ref> December, 6 2011</ref> | |||
In March 2012, ''Canabalt'' was included in the ''].'' | |||
In November 2012, Canabalt was included in an exhibit on video games at the ].<ref>{{cite web |last=Antonelli |first=Paola |date=2012-11-29 |title=Video Games: 14 in the Collection, for Starters |url=http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/}}</ref> | In November 2012, Canabalt was included in an exhibit on video games at the ].<ref>{{cite web |last=Antonelli |first=Paola |date=2012-11-29 |title=Video Games: 14 in the Collection, for Starters |url=http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/}}</ref> | ||
==Reception== | ==Reception== | ||
The game was listed among the best of 2009 by numerous publications including ]<ref>{{cite web |last1=Rossignol |first1=Jim |authorlink1=Jim Rossignol |last2=Meer |first2=Alec |authorlink2= |last3=Gillen |first3=Kieron |authorlink3=Kieron Gillen |last4=Walker |first4=John |authorlink4=|date=2009-12-02 |title=The Games Of Christmas: December 2nd |url=http://www.rockpapershotgun.com/2009/12/02/the-games-of-christmas-december-2nd |work=] |publisher=Paper Shotgun, Ltd}}</ref> and ],<ref>{{cite web |last=Meer |first=Alec |date=2009-12-28 |title=Games of 2009: Canabalt |url=http://www.eurogamer.net/articles/games-of-2009-canabalt-article |work=] |publisher=Eurogamer Network, Ltd}}</ref> and went on to spawn a genre of "endless running" games; including such titles as '']'', which ] described in his 2010 Game of the Year piece for Eurogamer<ref>{{cite web |last=Gillen |first=Kieron |authorlink=Kieron Gillen |date=2010-12-30 |title=Games of 2010: Robot Unicorn Attack |url=http://www.eurogamer.net/articles/2010-12-23-games-of-2010-robot-unicorn-attack-article |work=] |publisher=Eurogamer Network, Ltd}}</ref> as a "shameless ''Canabalt'' clone." Similarly, in ]'s review of ]' '']'', Ben Gilbert argued that "] is to ], as ''Canabalt'' is to ''Jetpack Joyride''."<ref>{{cite web |last=Gilbert |first=Ben |date=2011-09-01 |title=Portabliss: Jetpack Joyride |url=http://www.joystiq.com/2011/09/01/portabliss-jetpack-joyride-ios |work=] |publisher=]}}</ref> | The game was listed among the best of 2009 by numerous publications including ]<ref>{{cite web |last1=Rossignol |first1=Jim |authorlink1=Jim Rossignol |last2=Meer |first2=Alec |authorlink2= |last3=Gillen |first3=Kieron |authorlink3=Kieron Gillen |last4=Walker |first4=John |authorlink4=|date=2009-12-02 |title=The Games Of Christmas: December 2nd |url=http://www.rockpapershotgun.com/2009/12/02/the-games-of-christmas-december-2nd |work=] |publisher=Paper Shotgun, Ltd}}</ref> and ],<ref>{{cite web |last=Meer |first=Alec |date=2009-12-28 |title=Games of 2009: Canabalt |url=http://www.eurogamer.net/articles/games-of-2009-canabalt-article |work=] |publisher=Eurogamer Network, Ltd}}</ref> and went on to spawn a genre of "endless running" games; including such titles as '']'', which ] described in his 2010 Game of the Year piece for Eurogamer<ref>{{cite web |last=Gillen |first=Kieron |authorlink=Kieron Gillen |date=2010-12-30 |title=Games of 2010: Robot Unicorn Attack |url=http://www.eurogamer.net/articles/2010-12-23-games-of-2010-robot-unicorn-attack-article |work=] |publisher=Eurogamer Network, Ltd}}</ref> as a "shameless ''Canabalt'' clone." Similarly, in ]'s review of ]' '']'', Ben Gilbert argued that "] is to ], as ''Canabalt'' is to ''Jetpack Joyride''."<ref>{{cite web |last=Gilbert |first=Ben |date=2011-09-01 |title=Portabliss: Jetpack Joyride |url=http://www.joystiq.com/2011/09/01/portabliss-jetpack-joyride-ios |work=] |publisher=]}}</ref> | ||
Line 37: | Line 45: | ||
== External links == | == External links == | ||
* | * | ||
* Hosted Canabalt-ios source code | |||
<!-- This will add a notice to the bottom of the page and won't blank it! The new template which says that your draft is waiting for a review will appear at the bottom; simply ignore the old (grey) drafted templates and the old (red) decline templates. A bot will update your article submission. Until then, please don't change anything in this text box and press "Save page". --> | <!-- This will add a notice to the bottom of the page and won't blank it! The new template which says that your draft is waiting for a review will appear at the bottom; simply ignore the old (grey) drafted templates and the old (red) decline templates. A bot will update your article submission. Until then, please don't change anything in this text box and press "Save page". --> | ||
Line 47: | Line 56: | ||
] | ] | ||
] | ] | ||
] | |||
] | ] |
Revision as of 16:30, 11 January 2013
2009 video gameCanabalt | |
---|---|
Developer(s) | Adam Saltsman |
Platform(s) | Flash iOS Android |
Release | 2009 |
Mode(s) | Single-player |
Canabalt is a side-scrolling video game developed in 2009 by Adam Saltsman for the Experimental Gameplay Project.
History
Originally released in Flash on his own web site, the game has since been ported to many platforms including iOS, Android and the Chrome Web Store; as well as being featured on sites such as Kongregate and Newgrounds.
The source code of Canabalt was released by Adam Saltsman in 2010. The engine specific code under a MIT license and the game code under a own prorietary license.. One year later Saltsman concluded that this was also commercially a non-harmful step.
In March 2012, Canabalt was included in the Humble Bundle for Android 2.
In November 2012, Canabalt was included in an exhibit on video games at the Museum of Modern Art.
Reception
The game was listed among the best of 2009 by numerous publications including Rock, Paper, Shotgun and Eurogamer, and went on to spawn a genre of "endless running" games; including such titles as Robot Unicorn Attack, which Kieron Gillen described in his 2010 Game of the Year piece for Eurogamer as a "shameless Canabalt clone." Similarly, in Joystiq's review of Halfbrick Studios' Jetpack Joyride, Ben Gilbert argued that "Doom is to Halo, as Canabalt is to Jetpack Joyride."
In May 2011, Lewis Denby of PC Gamer included it at number 13 in a list of 20 free PC games you must play.
References
- Lager, Craig (2009-09-11). "Adam Atomic on Canabalt". Gaming Daily.
- Hodgkins, Kelly (2010-12-31). "Popular indie game Canabalt goes open source". tuaw.com.
The developers behind Canabalt confirmed that the game's source code will be made available as part of an open source project. The game will be licensed under the MIT Open Source license, which will let other developers use the engine source code in its entirety for both personal and commercial projects. While the code powering the game is available for the world to use, the game art, sounds, animations and Canabalt game-specific code is still proprietary.
- Canabalt "Open Source" Details, Licensing and Extra Information December 31, 2010
- GAME_LICENSE.TXT
- Open-Sourcing Your Game While It's Still Popular December, 6 2011
- Antonelli, Paola (2012-11-29). "Video Games: 14 in the Collection, for Starters".
- Rossignol, Jim; Meer, Alec; Gillen, Kieron; Walker, John (2009-12-02). "The Games Of Christmas: December 2nd". Rock, Paper, Shotgun. Paper Shotgun, Ltd.
- Meer, Alec (2009-12-28). "Games of 2009: Canabalt". Eurogamer. Eurogamer Network, Ltd.
- Gillen, Kieron (2010-12-30). "Games of 2010: Robot Unicorn Attack". Eurogamer. Eurogamer Network, Ltd.
- Gilbert, Ben (2011-09-01). "Portabliss: Jetpack Joyride". Joystiq. AOL.
- Denby, Lewis (2011-05-03). "20 free PC games you must play". PC Gamer. Future Publishing.
External links
- Official game site
- canabalt-ios Hosted Canabalt-ios source code
This video game–related article is a stub. You can help Misplaced Pages by expanding it. |