Misplaced Pages

Assassin's Creed Unity: Difference between revisions

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.
Browse history interactively← Previous editNext edit →Content deleted Content addedVisualWikitext
Revision as of 19:44, 12 June 2014 edit106.51.228.247 (talk) Characters← Previous edit Revision as of 23:13, 12 June 2014 edit undoEuchrid (talk | contribs)Extended confirmed users5,813 edits Gameplay: Grammar and clarityNext edit →
Line 25: Line 25:


==Gameplay== ==Gameplay==
Combat for the game was rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, ''Assassin's Creed Unity'' introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving as a tradition Hidden Blade.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|accessdate=June 12, 2014}}</ref> Navigation for the game was also overhauled. Ubisoft created new "Parkour Up" and "Parkour Down" mechanics to help the player scale buildings easier in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|accessdate=June 12, 2014}}</ref> With the updated crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage with at their leisure. Examples include interfering in a fistfight, or chasing down a pickpocket.<ref name="GITenThings" /> Combat for the game was rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, ''Assassin's Creed Unity'' introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous ''Assassin's Creed'' games.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|accessdate=June 12, 2014}}</ref> Navigation for the game was also overhauled. Ubisoft created new "Parkour Up" and "Parkour Down" mechanics to help the player scale buildings easier in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin’s Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|accessdate=June 12, 2014}}</ref> With the updated crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage with at their leisure. Examples include interfering in a fistfight, or chasing down a pickpocket.<ref name="GITenThings" />


''Assassin's Creed Unity'' also introduces ] to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing ''Unity''. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. In your own game, you’ll always be Arno – the other players will look like random other members of your brotherhood. Many missions and activities are available for cooperative play, but there are some story missions that are set aside to be single player only.<ref name="GITenThings" /> ''Assassin's Creed Unity'' also introduces ] to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing ''Unity''. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. In your own game, you’ll always be Arno – the other players will look like random other members of your brotherhood. Many missions and activities are available for cooperative play, but there are some story missions that are set aside to be single player only.<ref name="GITenThings" />

Revision as of 23:13, 12 June 2014

2014 video game
Assassin's Creed Unity
File:Acunity.jpg
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)Alexandre Amancio
SeriesAssassin's Creed
EngineAnvilNext
Platform(s)
Release
  • NA: October 28, 2014
Genre(s)Action-adventure, stealth
Mode(s)Single-player, multiplayer

Assassin's Creed Unity is an upcoming historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft. It is set to release on October 28, 2014 in North America for Microsoft Windows, PlayStation 4 and Xbox One. The game is the seventh major installment in the Assassin's Creed series, and the first since 2013's Assassin's Creed IV: Black Flag. Set within Paris on the eve of the French Revolution, the single-player story follows Arno Dorian and his fellow assassins in their efforts to expose the true powers behind the Revolution.

The game is played from a third-person perspective. Players will control the lead protagonist through the single-player mode, both during and outside of missions. The game's cooperative multiplayer mode, a first for the series, lets up to four players explore the open world and engage in narrative-driven missions.

Gameplay

Combat for the game was rebuilt, with fencing being used as an inspiration for the new system. In addition to returning weapons from previous games, Assassin's Creed Unity introduces the Phantom Blade. The Phantom Blade uses the mechanics of a crossbow to fire a silent projectile a great distance, while still serving the same role as the Hidden Blade in previous Assassin's Creed games. Navigation for the game was also overhauled. Ubisoft created new "Parkour Up" and "Parkour Down" mechanics to help the player scale buildings easier in either direction. Additionally, Arno learns new parkour moves throughout the game, but the player can also purchase new skills as well. With the updated crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage with at their leisure. Examples include interfering in a fistfight, or chasing down a pickpocket.

Assassin's Creed Unity also introduces cooperative multiplayer to the series. Players can enter taverns, which act as social hubs in the game, where you can see if any friends are playing Unity. If they are currently in a mission, they will appear as a "ghost" version of their player, allowing you to approach it to request to join their mission. If accepted, you are transitioned to their game and both of you reset to the most recent checkpoint, and continue on from there. Up to four players can join together in this fashion. In your own game, you’ll always be Arno – the other players will look like random other members of your brotherhood. Many missions and activities are available for cooperative play, but there are some story missions that are set aside to be single player only.

Synopsis

Characters

The main character of the game is Arno Dorian, a native Frenchman who was born in Versailles. Arno is on a quest of redemption that brings him into the Assassin’s organization, and he slowly rises through the ranks of the Assassin organization, much like Altaïr and Ezio as seen in previous games.

Setting

Arno's story will be set in Paris on the eve of the French Revolution.

Development

Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood. On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris. The screenshots show new "parkour up" and "parkour down" buttons, a new navigation mechanic. The leak also stated that Unity, set during the French Revolution, would be released in late 2014 on PlayStation 4 and Xbox One, and would feature an assassin named Arno. On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows. Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III's American Revolution setting, in symbols seen at the end of Brotherhood. Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec, and Chengdu.

At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series. The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.

Release

Assassin's Creed: Unity will release on the PlayStation 4, Xbox One and Windows in North America on October 28, 2014. The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.

References

  1. ^ Karmali, Luke (June 9, 2014). "E3 2014: Assassin's Creed Unity Release Date, Collector's Edition Announced". IGN. Retrieved June 9, 2014.
  2. "Assassin's Creed Unity DevBlog – Combat with Alex Pedneault". Assassin's Creed. June 10, 2014. Retrieved June 12, 2014.
  3. "Assassin's Creed Unity DevBlog – Navigation with Max Spielberg". Assassin's Creed. June 11, 2014. Retrieved June 12, 2014.
  4. ^ Miller, Matt (June 11, 2014). "Ten Things You Need To Know About Assassin's Creed Unity". Game Informer. GameStop. Retrieved June 12, 2014.
  5. ^ Lien, Tracey (June 9, 2014). "Assassin's Creed Unity hits Oct. 28, pre-orders live". Polygon. Retrieved June 9, 2014.
  6. Schreier, Jason (March 19, 2014). "Leaked Images Reveal One Of This Fall's Two Assassin's Creed Games". Kotaku. Retrieved March 19, 2014.
  7. Karmali, Luke (March 21, 2014). "Ubisoft Confirms Assassin's Creed: Unity, Release Date Teased". IGN. Retrieved March 21, 2014.
  8. Phillips, Tom (March 25, 2014). "Assassin's Creed: Unity was teased in Brotherhood, writer reveals". Eurogamer. Retrieved June 9, 2014.
  9. Dyer, Mitch (May 15, 2014). "10 Ubisoft Studios Developing Assassin's Creed Unity". IGN. Retrieved May 16, 2014.
  10. Jackson, Leah B. (June 9, 2014). "E3 2014: Assassin's Creed Unity Co-Op Revealed". IGN. Retrieved June 9, 2014.
  11. Gera, Emily (June 5, 2014). "Far Cry 4, Assassin's Creed Unity and The Crew will have 'Hollywood-levels' of animation using Nvidia tech". Polygon. Retrieved June 9, 2014.

External links

Assassin's Creed
Ubisoft
Video games
Main series
Other games
Other media
Print
Film
Music
Characters
Related
Categories: