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==History== ==History==
After they reprinted the ''Sovereign Stone'' core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into ''The Chronicles of Ramlar'' (2006) before crashing and burning amidst a lawsuit and unpaid bills.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7|pages=352}}</ref> After they reprinted the '']'' core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into ''The Chronicles of Ramlar'' (2006) before crashing and burning amidst a lawsuit and unpaid bills.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7|pages=352}}</ref>


== Setting == == Setting ==

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The Chronicles of Ramlar
DesignersTony Lee
PublishersWhite Silver Publishing, Inc.
Publication2006
GenresFantasy
SystemsA/B (Armor/Body)
Cover Art by Larry Elmore

The Chronicles of Ramlar is a fantasy role-playing game released by Whitesilver Publishing Inc. and created by John Anthony Prescott. It is most well known for its multitude of fantasy races, rich pantheon, and new approach to game play.

History

After they reprinted the Sovereign Stone core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into The Chronicles of Ramlar (2006) before crashing and burning amidst a lawsuit and unpaid bills.

Setting

The Ramlar referred to in the title is not the name of the world, but its creator, an omnipotent deity who rules over the many other gods and goddesses who rule various aspects of the world. The world itself is divided into two continents, default gameplay beginning on the continent of Eranon.

System

Ramlar uses a combat system called "The A/B System" (short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is essentially a hit location chart with each body part having its own life points and armor to protect that part. Ramlar also makes use of a combat mechanic called momentum, which allows players to turn previous success into an opportunity for potentially larger successes. The game uses percentile dice.

External links

References

  1. http://www.rpg.net/reviews/archive/12/12449.phtml
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 352. ISBN 978-1-907702- 58-7.
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