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After they reprinted the ''Sovereign Stone'' core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into ''The Chronicles of Ramlar'' (2006) before crashing and burning amidst a lawsuit and unpaid bills.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7|pages=352}}</ref>
After they reprinted the '']'' core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into ''The Chronicles of Ramlar'' (2006) before crashing and burning amidst a lawsuit and unpaid bills.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702- 58-7|pages=352}}</ref>
After they reprinted the Sovereign Stone core rules and Games Master screen for d20 3.5, the small press company White Silver Publishing started putting effort into The Chronicles of Ramlar (2006) before crashing and burning amidst a lawsuit and unpaid bills.
Setting
The Ramlar referred to in the title is not the name of the world, but its creator, an omnipotent deity who rules over the many other gods and goddesses who rule various aspects of the world. The world itself is divided into two continents, default gameplay beginning on the continent of Eranon.
System
Ramlar uses a combat system called "The A/B System" (short for Armor/Body). Character sheets prominently display a body diagram. The body diagram is essentially a hit location chart with each body part having its own life points and armor to protect that part. Ramlar also makes use of a combat mechanic called momentum, which allows players to turn previous success into an opportunity for potentially larger successes. The game uses percentile dice.