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==Development== ==Development==


Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2/15/14}}</ref> The game has been Greenlit on ],<ref>{{cite web|title=Matador|url=http://steamcommunity.com/sharedfiles/filedetails/?id=224225835|publisher=Steam Greenlight|accessdate=2/5/2014}}</ref> and is scheduled to be released in Summer 2014. Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao.<ref>{{cite web|last=Rad|first=Chloi|title=Matador Merges Stylish Mech Combat With Challenging Roguelike Elements|url=http://indiestatik.com/2014/02/03/matador-reveal-trailer/|publisher=Indie Statik|accessdate=2014-02-15}}</ref> The game has been Greenlit on ],<ref>{{cite web|title=Matador|url=http://steamcommunity.com/sharedfiles/filedetails/?id=224225835|publisher=Steam Greenlight|accessdate=2/5/2014}}</ref> and is scheduled to be released in Summer 2014.


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Revision as of 03:37, 2 September 2014

2014 video game
Brigador
File:BrigadorBoxArt.jpg
Developer(s)Stellar Jockeys
Platform(s)Windows, Mac, Linux
ReleaseSummer 2014
Genre(s)Real-time tactics
Mode(s)Single player

Brigador (formerly known as Matador) is an upcoming isometric real-time tactical game from independent studio Stellar Jockeys, scheduled to be released in Summer 2014. It has been compared with the Syndicate and Mechwarrior series.

Gameplay

After selecting a vehicle and equipping it with weapons, the player is placed at random into one of nine districts. Each district can be cleared by completing one of three objectives: eliminating all enemies, sabotaging all ammo depots or destroying an orbital defense platform. There is no way to save the game, restart or accumulate experience: the game must be completed in one sitting. However, unlocked features should carry through from one playthrough to the next, and enemy placements are randomized between matches.

Development

Brigador is produced by four-man studio Stellar Jockeys working out of Seattle, WA and Champaign, IL. Brothers Hugh and Jack Monahan are behind the game's art direction and design, working with programmers Dale Kim and Harry Hsiao. The game has been Greenlit on Steam, and is scheduled to be released in Summer 2014.

  1. ^ Smith, Graham. "Mechs For a Good Time: Matador Trailer". Rock, Paper, Shotgun. Retrieved 2/5/14. {{cite web}}: Check date values in: |accessdate= (help)
  2. Shearer, Stew. "Matador to Offer Isometric Roguelike Mech Action". The Escapist. Retrieved 2/5/2014. {{cite web}}: Check date values in: |accessdate= (help)
  3. Birnbaum, Ian. "Indie action strategy game Matador hits Greenlight". PC Gamer. Retrieved 2/5/14. {{cite web}}: Check date values in: |accessdate= (help)
  4. O'Connor, Alice. "Matador trailer reveals isometric roguelikelike mech action". Shack News. Retrieved 2/5/2014. {{cite web}}: Check date values in: |accessdate= (help)
  5. Carmicheael, Stephanie. "Matador is an isometric, permadeath-based vehicle-action game coming to PC". Gamezone. Retrieved 2/5/2014. {{cite web}}: Check date values in: |accessdate= (help)
  6. Rad, Chloi. "Matador Merges Stylish Mech Combat With Challenging Roguelike Elements". Indie Statik. Retrieved 2014-02-15.
  7. "Matador". Steam Greenlight. Retrieved 2/5/2014. {{cite web}}: Check date values in: |accessdate= (help)
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