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'''''U.N. Squadron''''' is a {{vgy|1989}} ] |
'''''U.N. Squadron''''' is a {{vgy|1989}} ] released for the ] ] hardware by ]. The game was released in ] as {{Nihongo|'''''Area 88'''''|エリア88|Eria Hachi-Jū-Hachi|lead=yes}} and is based on the ] series of the ], featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel '']''. | ||
==Gameplay== | ==Gameplay== |
Revision as of 06:44, 23 December 2014
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U.N. Squadron | |
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Sales flyer for the arcade version. | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Arcade version Manami Matsumae & Takashi Tateishi SNES version Mari Yamaguchi & Yoshihiro Sakaguchi |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, SNES, ZX Spectrum |
Release | August Template:Vgy SNES |
Genre(s) | Scrolling shooter |
Mode(s) | Up to 2 players, cooperative |
Arcade system | CPS-1 |
U.N. Squadron is a Template:Vgy side-scrolling shooting game released for the CPS arcade hardware by Capcom. The game was released in Japan as Area 88 (Japanese: エリア88, Hepburn: Eria Hachi-Jū-Hachi) and is based on the manga series of the same name, featuring the same main characters. Here, their mission is to stop a terrorist group known as Project 4. It was followed by the sequel Carrier Air Wing.
Gameplay
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters. However, like other Capcom shooters, the player has a life / energy bar that is consumed over the course of a single life as the player sustains damage, a trait highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player has the opportunity to purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
Pilots
- Shin Kazama: Shin flies an F-20 Tigershark; the weapons on his plane fire forward only but at a quick pace. Shin and his plane are the most balanced combination available.
- Mickey Simon: Mickey flies an F-14 Tomcat; the weapons on his plane also fire forward only, but are also larger (albeit slower), inflicting more damage than Shin's plane.
- Greg Gates: Greg flies an A-10 Thunderbolt; this plane has smaller forward fire than either Shin or Mickey's planes, but it also fires a second stream downward at a 45° angle from the forward firing stream. Greg is also able to take slightly more damage than the other two.
Reception
IGN ranked U.N. Squadron 37th on their "Top 100 Super Nintendo Games" list, which made U.N. Squadron the highest ranking side scroller shooter game on that list.
References
- "Super NES Games" (PDF). Nintendo. Retrieved 2012-07-25.
- ^ "U.N. Squadron Release Data". GameFAQs. Retrieved 2013-06-15.
- UN Squadron - #37 Top 100 SNES Games - IGN
External links
- U.N. Squadron at Arcade-History
- Area 88 at the Killer List of Videogames
- U.N. Squadron at MobyGames
- U.N. Squadron at the Killer List of Videogames
- Template:GameFAQs
- UN Squadron SNES review from Mean Machines Archive
- Area 88 review at the Anime Super Famicom Web Resource Center
Area 88 by Kaoru Shintani | |
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