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'''''Five Nights at Freddy's 2''''' is the |
'''''Five Nights at Freddy's 2''''' is the sequel to the ] '']'', developed by Scott Cawthon. The game was released on ] on November 11, 2014, earlier than the original planned release date in 2015 as well as its second date on December 25, 2014<ref>{{cite web |last=Lionet |first=François | url=http://www.clickteam.com/interview-of-the-author-of-a-top-paid-game-in-appstore.html| title=Interview of the author of a top paid game in AppStore| publisher=] | date=November 5, 2014 | accessdate=November 5, 2014 }}</ref> due to issues with releasing the demo.<ref>{{cite news|title=Five Nights at Freddy's 2 sneaks out on Steam|url=http://www.eurogamer.net/articles/2014-11-11-five-nights-at-freddys-2-sneaks-out-on-steam|author=Jeffrey Matulef|date=11 November 2014|accessdate=12 November 2014|publisher=Eurogamer}}</ref> The mobile port for ] was released on November 13, 2014. A version for ], was published on December 05, together with the first ].<ref>{{cite web|url=http://www.windowscentral.com/five-nights-freddys-1-and-2-creep-their-way-windows-phone-store|title=Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store|work=Windows Central}}</ref> | ||
The player plays as security guard Jeremy Fitzgerald, instead of Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics.<ref>{{cite web|last=Carlson |first=Alex |url=http://www.hardcoregamer.com/2014/10/21/five-nights-at-freddys-2-hits-steam-greenlight-removes-doors/113217/| title=Five Nights at Freddy’s 2 Hits Steam Greenlight, Removes Doors| publisher=Hardcore Gamer LLC | date=October 21, 2014 | accessdate=October 30, 2014 }}</ref><ref>{{cite web|last=Prieststman |first=Chris | url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/| title=Five Nights At Freddy’s 2 Let’s You Wear A Freddy Mask| website=Siliconera | date=October 24, 2014 | accessdate=October 30, 2014 }}</ref> | The player plays as security guard Jeremy Fitzgerald, instead of Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics.<ref>{{cite web|last=Carlson |first=Alex |url=http://www.hardcoregamer.com/2014/10/21/five-nights-at-freddys-2-hits-steam-greenlight-removes-doors/113217/| title=Five Nights at Freddy’s 2 Hits Steam Greenlight, Removes Doors| publisher=Hardcore Gamer LLC | date=October 21, 2014 | accessdate=October 30, 2014 }}</ref><ref>{{cite web|last=Prieststman |first=Chris | url=http://www.siliconera.com/2014/10/24/five-nights-freddys-2-lets-wear-freddy-mask/| title=Five Nights At Freddy’s 2 Let’s You Wear A Freddy Mask| website=Siliconera | date=October 24, 2014 | accessdate=October 30, 2014 }}</ref> | ||
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As in the first game, ''Five Nights at Freddy's'', the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (usually 6-8 minutes), without being attacked by any of the animatronic enemy characters (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. | As in the first game, ''Five Nights at Freddy's'', the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (usually 6-8 minutes), without being attacked by any of the animatronic enemy characters (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. | ||
The player can put on a |
The player character can put on a mask to ward off approaching animatronics, and a flashlight is available to check the hallway and darkened areas of the camera feeds. However, this strategy will not work on all of the enemy characters, requiring the player to discover other methods to defend against their other attacks. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and can be remotely wound up through the camera interface. The player must keep the box wound and playing all night in order to avoid being attacked by an additional enemy that appears when the music stops. | ||
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low-resolution minigames will appear |
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low-resolution minigames will appear, with instructions given at the start of each. These minigames provide insight into the backstory of the events that have given the restaurant its troubled reputation. | ||
The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges. | The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges. | ||
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==Plot== | ==Plot== | ||
<!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the Gameplay one) to give specific playing hints. --> | <!-- Information in this section must be reliably sourced and not speculation by the fandom. Also, do not use this section (or the Gameplay one) to give specific playing hints. --> | ||
The |
The player character, who is later revealed to be named Jeremy Fitzgerald, has started working as a night watch ] at the family restaurant Freddy Fazbear's Pizza in the year 1987. Phone calls left by one of the employees (soon to be the next security guard) explain that the animatronics are able to roam around at night. He also introduces a special character, known only as the Puppet, who can only attack the player if he fails to keep a music box in another room wound. He lets the player know about some mechanics that used to be available in the previous game that are now different. For example, he explains that there are no more doors and that the player has unlimited power in the restaurant, although he is not comparing these events to the restaurant in the first game but rather the original restaurant "Fredbear's Family Diner" which closed for unknown reasons (but it is hinted to be because six children were murdered by a man in dressed in purple). Since there are no doors, Jeremy is supplied with a Freddy Fazbear mask to trick the animatronics into thinking he is an animatronic himself. | ||
Phone Guy lets Jeremy know about some mechanics that used to be available in the previous restaurant that are now different. For example, there are no more doors and that the player has unlimited power in the restaurant. To the player, it is assumed that he is referring to the restaurant seen in the first game. However, it is implied (and eventually confirmed by a cheque received at the end of the fifth night) that he is not comparing these events to the restaurant in the first game but rather the original restaurant "Fredbear's Family Diner" which closed for unknown reasons (but it is hinted to be because six children were murdered by a man in dressed in purple). | |||
On the fifth night, he gets a call stating that five kids have been murdered at the restaurant with the reasons unknown. The player is told that the killer wore what was described as a "spare yellow suit". The "Bite of '87", an attack on a patron by one of the animatronics that injured the patron's ], which was hinted at in the previous game, is also mentioned as occurring during the events of ''Five Nights at Freddy's 2''. On the sixth night the man on the phone, sounding extremely upset and disturbed, calls and warns Jeremy that "none of are acting right". In the custom night level, Jeremy is replaced by a character named Fritz Smith as Jeremy gets promoted to the day shift for completing the game; Fritz manages to survive by manipulating the animatronics' AI and is later fired on the same day for "tampering with animatronics" and "odor". | |||
As Jeremy progresses through each night, Phone Guy's messages start to imply more sinister events are afoot. On the fourth night, he says that an investigation into the building is being held and that Jeremy should avoid making eye-contact with the animatronics. On the fifth night, the building is apparently on lockdown, with nobody allowed in or out, "especially concerning any previous employees". At the end of that night, Jeremy is given a cheque for his work. Dated 1987, this confirms that the game is a prequel, happening before the events of the first game. | |||
On the sixth night, Jeremy gets a very distressed call from Phone Guy, stating that he is not supposed to be on his shift, because the restaurant is closed down. He also mentions that somebody used a yellow suit in the back of the restaurant, and that none of the animatronics are acting right. If Jeremy is able to survive his shift, Phone Guy states that Jeremy will be moved to the day shift for a birthday party happening the next day (which is heavily implied to be when an event known as the Bite of '87 happens). He is told to stay close to the animatronics, and prevent them from hurting anyone. Phone Guy also mentions that he himself will take the night shift from then on.After completing the sixth night the newspapers reveal that the toy animatronics are being scrapped but the old ones are being kept and moved to a smaller location where the first game takes place. | |||
==Reception== | ==Reception== |
Revision as of 21:01, 6 December 2014
2014 video gameFive Nights at Freddy's 2 | |
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File:Five nights at freddy's 2 logo.pngSteam Store artwork | |
Developer(s) | Scott Cawthon |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows Android iOS |
Release | Microsoft Windows November 11, 2014 (2014-11-11) Android November 13, 2014 (2014-11-13) iOS November 20, 2014 (2014-11-20) Windows Phone December 5, 2014 (2014-12-05) |
Genre(s) | Survival horror, point-and-click |
Mode(s) | Single-player |
Five Nights at Freddy's 2 is the sequel to the indie game Five Nights at Freddy's, developed by Scott Cawthon. The game was released on Steam on November 11, 2014, earlier than the original planned release date in 2015 as well as its second date on December 25, 2014 due to issues with releasing the demo. The mobile port for Android was released on November 13, 2014. A version for Windows Phone, was published on December 05, together with the first Five Nights at Freddy's.
The player plays as security guard Jeremy Fitzgerald, instead of Mike Schmidt from the first game. It features six brand new enemy characters as well as redesigned versions of the original four enemy characters from the original game. Unlike the first game, there are no doors to close; instead, the player must put on a Freddy Fazbear mask to avoid being killed by most animatronics.
Gameplay
As in the first game, Five Nights at Freddy's, the player must survive a night shift at Freddy Fazbear's Pizzeria, from 12 A.M. to 6 A.M. game time (usually 6-8 minutes), without being attacked by any of the animatronic enemy characters (11 in all) that wander from room to room. The player cannot leave the security office, but can track the animatronics' movements via a network of surveillance cameras placed throughout the building. The office has three entrances, a hallway and two side air vents; in a departure from the previous game, none of these can be sealed off to block enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office.
The player character can put on a mask to ward off approaching animatronics, and a flashlight is available to check the hallway and darkened areas of the camera feeds. However, this strategy will not work on all of the enemy characters, requiring the player to discover other methods to defend against their other attacks. Although the power supply for the cameras and vent lights is unlimited, the flashlight does have a finite battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and can be remotely wound up through the camera interface. The player must keep the box wound and playing all night in order to avoid being attacked by an additional enemy that appears when the music stops.
Unlike the first game, after the player is killed, there is a chance that rather than the Game Over screen, one of four low-resolution minigames will appear, with instructions given at the start of each. These minigames provide insight into the backstory of the events that have given the restaurant its troubled reputation.
The game consists of five nights, increasing in difficulty. Completing all five unlocks an even more difficult sixth night, which in turn unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters or play one of 10 pre-set challenges.
Plot
The player character, who is later revealed to be named Jeremy Fitzgerald, has started working as a night watch security guard at the family restaurant Freddy Fazbear's Pizza in the year 1987. Phone calls left by one of the employees (soon to be the next security guard) explain that the animatronics are able to roam around at night. He also introduces a special character, known only as the Puppet, who can only attack the player if he fails to keep a music box in another room wound. He lets the player know about some mechanics that used to be available in the previous game that are now different. For example, he explains that there are no more doors and that the player has unlimited power in the restaurant, although he is not comparing these events to the restaurant in the first game but rather the original restaurant "Fredbear's Family Diner" which closed for unknown reasons (but it is hinted to be because six children were murdered by a man in dressed in purple). Since there are no doors, Jeremy is supplied with a Freddy Fazbear mask to trick the animatronics into thinking he is an animatronic himself.
On the fifth night, he gets a call stating that five kids have been murdered at the restaurant with the reasons unknown. The player is told that the killer wore what was described as a "spare yellow suit". The "Bite of '87", an attack on a patron by one of the animatronics that injured the patron's frontal lobe, which was hinted at in the previous game, is also mentioned as occurring during the events of Five Nights at Freddy's 2. On the sixth night the man on the phone, sounding extremely upset and disturbed, calls and warns Jeremy that "none of are acting right". In the custom night level, Jeremy is replaced by a character named Fritz Smith as Jeremy gets promoted to the day shift for completing the game; Fritz manages to survive by manipulating the animatronics' AI and is later fired on the same day for "tampering with animatronics" and "odor".
Reception
ReviewsAggregator | Score |
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GameRankings | (PC) 75% (iOS) 80% |
Publication | Score |
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PC Gamer (US) | 70/100 |
Five Nights at Freddy's 2 received generally positive reviews from critics. Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."
References
- "Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store". Windows Central.
- Lionet, François (November 5, 2014). "Interview of the author of a top paid game in AppStore". Clickteam. Retrieved November 5, 2014.
- Jeffrey Matulef (11 November 2014). "Five Nights at Freddy's 2 sneaks out on Steam". Eurogamer. Retrieved 12 November 2014.
- "Five Nights at Freddy's 1 and 2 creep their way onto the Windows Phone Store". Windows Central.
- Carlson, Alex (October 21, 2014). "Five Nights at Freddy's 2 Hits Steam Greenlight, Removes Doors". Hardcore Gamer LLC. Retrieved October 30, 2014.
- Prieststman, Chris (October 24, 2014). "Five Nights At Freddy's 2 Let's You Wear A Freddy Mask". Siliconera. Retrieved October 30, 2014.
- "Five Nights at Freddy's 2 for PC". GameRankings.com. Retrieved November 30, 2014.
- "Five Nights at Freddy's 2 for iOS". GameRankings.com. Retrieved November 30, 2014.
- ^ Petitte, Omri (November 24, 2014). "Five Nights at Freddy's 2 review". PC Gamer. Future plc. Retrieved November 30, 2014.