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==Gameplay== | ==Gameplay== | ||
''Otocky'' can be described as a musical ] ]. The player's spaceship has a ball for a weapon, which can be fired in eight directions; each direction corresponds to a different musical note |
''Otocky'' can be described as a musical ] ]. The player's spaceship has a ball for a weapon, which can be fired in eight directions; each direction corresponds to a different musical note. The note plays when the player presses the fire button, and is also ] in time so that it matches the beat playing in the background. By using the weapon selectively the player can improvise music while playing. | ||
The ball is used to destroy enemies by touching them, and also to catch various types of objects: | The ball is used to destroy enemies by touching them, and also to catch various types of objects: |
Revision as of 06:40, 31 July 2006
Otocky | |
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Otocky - Famicom Disk System | |
Developer(s) | SEDIC |
Publisher(s) | ASCII Corporation |
Designer(s) | Toshio Iwai |
Platform(s) | Famicom Disk System |
Release | March 27, 1987(Japan) |
Genre(s) | Music Game |
Mode(s) | Single player |
Otocky is a videogame released in 1987 for the Famicom Disk System, an add-on for the NES available only in Japan. Developed by SEDIC and published by ASCII Corporation, the game was conceived and designed by Toshio Iwai.
Gameplay
Otocky can be described as a musical side-scrolling shoot 'em up. The player's spaceship has a ball for a weapon, which can be fired in eight directions; each direction corresponds to a different musical note. The note plays when the player presses the fire button, and is also quantized in time so that it matches the beat playing in the background. By using the weapon selectively the player can improvise music while playing.
The ball is used to destroy enemies by touching them, and also to catch various types of objects:
- Musical Notes which must be collected to finish the level
- Letter 'A's which change the musical instrument sound produced by the ball
- Letter 'B's which provide a secondary weapon
The ball gets smaller when the player touches an enemy, until the player loses a life.
Finishing the game unlocks a music editor which makes it possible for the player to freely compose their own melodies.
Notability
Otocky is notable for being the first game to include creative/procedural generative music.
Otocky is a precursor of Rez, Tetsuya Mizuguchi's 2002 Dreamcast and PlayStation 2 game exploring similar themes of player action and musical evolution.
See also
References
- siliconera.com: Otocky by Katie Montminy Retrieved July 30, 2006
- handcircus.com: Ode to “Otocky” (by Toshio Iwai) (July 26, 2006) Retrieved July 30, 2006